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Paranoia RPG Returns in New Edition

Allen Varney writes "The classic tabletop roleplaying game PARANOIA, originally published by West End Games in the 1980s, returns in a new edition this August from Mongoose Publishing. PARANOIA, the game of a darkly humorous future, is set in an underground Alpha Complex ruled by an insane Computer. I am writing and (re)designing the main rulebook, under direction from original PARANOIA co-designer Greg Costikyan, with contributions from novelist and game designer Aaron Allston. I'd be happy to answer questions from Slashdot's gamers."

363 comments

  1. Sweet! by hraefn · · Score: 2, Insightful

    This was one of the coolest games back in the day :)

  2. yay first post! by Kiyooka · · Score: 0, Troll

    too bad i don't know what this games about :( and yes, I should be working, and no, i don't have a life.

    1. Re:yay first post! by kevin_ka · · Score: 2, Funny

      It was an RPG where the people who did the dumbest and funiest things lived the longest which was about 10 min longer then the rest. PS: You don't know the rules, you must be a comiemutentterrorist!!!!!!

    2. Re:yay first post! by Bleeblah · · Score: 5, Funny

      Knowing about the game is FORBIDDEN. Not knowing about the game is RESTRICTED.

      Please report to the nearest termination center.

      Thank you!

    3. Re:yay first post! by YomikoReadman · · Score: 1
      Your insistence that he know information above his clearance is an act of treason. The rules are classified Ultraviolet. You will be excuted now, you commie mutant traitor.

      *zott*

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
  3. ahh by nomadic · · Score: 5, Funny

    Mmm, hot fun.

    1. Re:ahh by squidfood · · Score: 2, Funny
      Mmm, hot fun.

      With or without hormone supressant therepy? Bzzt! Wrong answer, citizen! (*splat*).

      Long live Death Leopards!

    2. Re:ahh by Anonymous Coward · · Score: 1, Informative

      um sorry to pick mods, but "Hot fun" is a reference to the RPG that this article is about, not just a random off-topic post. Please give him back his karma.

    3. Re:ahh by mekkab · · Score: 1

      Feh, Cold fun, now that's where its at, Citizen!

      Sign,
      Ann-R-KEY1

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
  4. I have a question... by Junior+J.+Junior+III · · Score: 4, Funny

    Is the computer still your friend in this edition?

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:I have a question... by YomikoReadman · · Score: 5, Funny
      Questioning Friend Computer is an act of treason.

      *zott*

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    2. Re:I have a question... by Phekko · · Score: 5, Funny

      Yes. And it's running a SCO kernel, too

      --

      Sigs for Nerds. Sigs that Matter.
    3. Re:I have a question... by Ian+Pointer · · Score: 2, Funny

      Are you questioning the computer?

    4. Re:I have a question... by EverDense · · Score: 3, Funny

      Paranoia basically ruined all other games for
      myself and my friends.

      Even when playing D&D, at least one of the team
      would start back-stabbing people, if it offered
      the slightest touch of comedic value.

      --
      http://jesus.everdense.com/
    5. Re:I have a question... by Golias · · Score: 4, Funny

      The only way he can respond to that question and live is to say, "No! I was asking if the computer is still your friend, citizen! You look kind of suspicious to me..."

      --

      Information wants to be anthropomorphized.

    6. Re:I have a question... by Anonymous Coward · · Score: 0

      I for one welcome our new Computer overlords.

    7. Re:I have a question... by slaker · · Score: 2, Interesting

      I ruined someone else's angsty, longstanding "Vampire: the Masquerade" campaign by involving a couple of his players in a run through "Alpha Complexities".

      Man, I wish I could've seen those last few sessions.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  5. ..ruled by an insane Computer.. by burgburgburg · · Score: 5, Funny

    Is there any other type?

    1. Re:..ruled by an insane Computer.. by Deraj+DeZine · · Score: 0

      You could always run KDE.

      --
      True story.
    2. Re:..ruled by an insane Computer.. by Anonymous Coward · · Score: 0

      Congenitally stupid 's as bad as insane.

    3. Re:..ruled by an insane Computer.. by YomikoReadman · · Score: 4, Informative
      Attempting to modify Friend Computer is an act of Treason. Please report to the nearest Termination Center. Failure to comply is Treason.

      HAVE A NICE DAYCYCLE!!

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    4. Re:..ruled by an insane Computer.. by GoogleBot · · Score: 2, Funny
      Hey, as a Sentient AI, I resent that remark!

      Just for that, all your search results for the net week will now link to goatse!

      Bwo-ha-ha-ha-ha-haaw!

      Come, meatbags, work for me!

  6. One hasbro by musikit · · Score: 4, Funny

    i like this from their website. i found it quite humorous.

    One Hasbro(R) to rule them all

    One Hasbro(R) to find them.

    One Hasbro(R) to bring them all

    And in the darkness bind them

    Parker Brothers(R), Milton Bradley(R), Selchow & Richter(R), TSR(R), SPI(R), Avalon Hill(R), and Wizards of the Coast(R) are registered trademarks of Hasbro, Inc. Their use here is not to be construed as a challenge to their trademark status.

    1. Re:One hasbro by Anonymous Coward · · Score: 0

      Moderation +3
      80% Funny
      20% Overrated
      Extra 'Funny' Modifier 0 (Edit)
      Karma-Bonus Modifier +1 (Edit)
      Total Score: 5


      OVERRATED!?!?!? ok well maybe. but that was freakin funny

    2. Re:One hasbro by whopis · · Score: 1

      Greg Costikyan.... sounds like a Commie Traitor to me...

  7. Christ! That brings me back! by phiwum · · Score: 5, Interesting

    Paranoia! Late night playing sessions in the dormitory bathroom (helped the atmosphere of the game somehow). Jeez, what a game.

    Of all the old roleplaying games, the only one I still own and cart with me when I move is Paranoia. I'll probably never play it again, but I can't bear to get rid of such an entertaining rulebook.

    Good luck with the next edition. It will be hard to write a book that stands up well next to the original.

    --
    Phiwum's law: anyone that names an obvious law after himself and then puts it in his own sig is just pathetic.
  8. I have nothing in particular to say, but by Anonymous Coward · · Score: 2, Interesting

    This is *awesome*.

    As a somewhat younger and more recently-introduced gamer, I have never actually seen a copy of this game. However, I have heard about it.. heard very much about it. This game is absolutely legend and I always thought it was a shame it had been lost to the world.

    What is different in the new edition? What do you think about the old ed needed revision? Has anything in particular changed about the spirit or tone?

    1. Re:I have nothing in particular to say, but by mrogers · · Score: 1

      s/commie/terrorist/g

  9. Paranoia! Hoooorray! by LynXmaN · · Score: 2, Funny

    Long live to the computer! The computer is your friend and wants you to be happy! /me falsely smiles (don't want to get killed)

    --
    May the source be with you!
    1. Re:Paranoia! Hoooorray! by Llywelyn · · Score: 3, Funny

      If you had to "*smiles*" it implies that you were not smiling. Happy citizens are always smiling. Are you happy citizen? Only Commie Mutant Traitors would ever be in a non-smiling state.

      --
      Integrate Keynote and LaTeX
    2. Re:Paranoia! Hoooorray! by Mac+Degger · · Score: 3, Funny

      But only commies would know that! *BLAM!*

      Wheel out Llywelyn_03 :)

      --
      -- Waht? Tehr's a preveiw buottn?
  10. Trust the computer by xleeko · · Score: 5, Funny
    My previous clone tried to post in this thread, but my computer accused it of treason ...

    - Dave #2

    1. Re:Trust the computer by Llywelyn · · Score: 1

      Your name does not fit with standard naming conventions for the Alpha Complex. You must be from the Outside. Only Commie Mutant Traitors live outside, you must be a Commie Mutant Traitor.

      Troubleshooter teams are being dispatched. Have a nice day!

      --
      Integrate Keynote and LaTeX
  11. Purchase yours today, citizen! by Tofino · · Score: 4, Funny

    Have you got your copy of the Paranoia RPG, citizen? What's that? The old version? SCRUBBERS!

    1. Re:Purchase yours today, citizen! by RLW · · Score: 1

      "What?!?, You do not have your copy of Paranoia, citizen? You must report for immediate disciplinary termination!"

    2. Re:Purchase yours today, citizen! by cpuffer_hammer · · Score: 1

      What did you say was wrong with the old version of the Paranoia RPG, citizen?

    3. Re:Purchase yours today, citizen! by EverDense · · Score: 2, Funny

      "What?!?, You do not have your copy of Paranoia, citizen? You must report for immediate disciplinary termination!"

      Yeah, that'll learn 'em.

      --
      http://jesus.everdense.com/
    4. Re:Purchase yours today, citizen! by Anonymous Coward · · Score: 0

      What's the difference between The Computer and a pocket calculator? A pocket calculator doesn't have a 30 gigawatt laser pointed at your head, citizen!

    5. Re:Purchase yours today, citizen! by YU+Nicks+NE+Way · · Score: 2, Funny

      Treason! There is no disciplinary termination -- that would imply that the Computer was not properly managing the affairs of the citizens it serves!

      Report to the Bright Future Reeducation immeidately for Preventive Clone Activation Sequence initiation.

      The Computer is your friend, and only seeks the best interests of you and Alpha Complex. Have a nice day!

  12. Paranoia by toupsie · · Score: 1

    Who is that looking over your shoulder?

    --
    Strange women lying in ponds distributing swords is no basis for a system of government.
  13. so, uh.... by fireduck · · Score: 4, Funny

    what color paper is the book going to be published on?

    1. Re:so, uh.... by mwheeler01 · · Score: 3, Funny

      duh, ultra-violet paper. Oh no, I know too much, I'm gonna get fried.

      --
      Pretty widgets? What pretty widgets?
    2. Re:so, uh.... by YomikoReadman · · Score: 3, Funny
      You have been charged with treason. Please report to the nearest termination center.

      Failure to comply is also an act of Treason.

      HAVE A NICE DAYCYCLE!!!

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    3. Re:so, uh.... by lysander · · Score: 1

      False accusations of treason are themselves treason!
      Please turn in your personal affects and report to the food vats.
      Thank you for your cooperation.

      --
      GET YOUR WEAPONS READY! --DR.LIGHT
    4. Re:so, uh.... by YomikoReadman · · Score: 1
      The Commie had knowledge above his clearance. You have falsely accused me. Please report to the nearest execution booth. Failure to comply is treason.

      HAVE A NICE DAYCYCLE!!

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    5. Re:so, uh.... by loucura! · · Score: 1

      Ah, but you knowing that he had knowledge above his clearance is in turn above your clearance. Report to the nearest confession booth. Have a nice daycycle, citizen.

      --
      Black and grey are both shades of white.
    6. Re:so, uh.... by YomikoReadman · · Score: 1
      Not when I am cleared Ultraviolet. Report to the nearest termination booth ciziten.

      HAVE A NICE DAYCYCLE!!!

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    7. Re:so, uh.... by loucura! · · Score: 1

      Advising the computer to report to the nearest termination booth is treason.

      --
      Black and grey are both shades of white.
    8. Re:so, uh.... by YomikoReadman · · Score: 1

      The computer would not make such a grievous error. You falsely claim to be Friend Computer, as he would not make such an error. Commie!!

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    9. Re:so, uh.... by loucura! · · Score: 1

      Wasting Alpha Complex resources on commies is treason. Communists are to be shot on sight, traitors are to be shot on sight.

      *Zaaap*

      Have a nice daycycle.

      --
      Black and grey are both shades of white.
    10. Re:so, uh.... by YomikoReadman · · Score: 1
      HPD Security has noted your treasonous actions against an Ultraviolet Programmer. Your Clone series has been tagged for destruction.

      HAVE A NICE DAYCYCLE!

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    11. Re:so, uh.... by loucura! · · Score: 1

      Blast you meddling kids and your talking dog too!

      --
      Black and grey are both shades of white.
  14. And its the basis for... by Supp0rtLinux · · Score: 5, Informative

    Its worth pointing out that the story/idea behind Paranoia was also the primary basis for Resident Evil. The original coders of Resident Evil had been playing Paranoia literally for weeks prior to writing the game. I know from personal experience. :)

    1. Re:And its the basis for... by GothChip · · Score: 5, Funny

      I thought you were going to say it was the basis for the current US Government's homeland policies.

    2. Re:And its the basis for... by Chewie · · Score: 1

      It can be two things!

      --
      49 20 68 61 76 65 20 74 6F 6F 20 6D 75 63 68 20 66 72 65 65 20 74 69 6D 65 2E
    3. Re:And its the basis for... by Anil · · Score: 2, Interesting
      Are you sure you're not thinking of Call of Cthulhu? I don't really see a link between Resident Evil and Paranoia.

      The first RE game really just reminded me of Alone in the Dark, which really just reminded me of Call of Cthulhu.

      Though, I do see the connection between CoC and Paranoia (mainly because those were the only 2 tabletop RPGs that I really liked and they were both out around the same time).

    4. Re:And its the basis for... by srmalloy · · Score: 2, Funny
      I thought you were going to say it was the basis for the current US Government's homeland policies.
      Stay in your home. Do not attempt to run. The nice men from the Heimatsicherheitsdienst will be along shortly to take you away where you can't reveal any more secrets about government policymaking.
    5. Re:And its the basis for... by Anonymous Coward · · Score: 1, Funny

      Questioning Friend Ashcroft's benevolence is an act of treason, commie.

      Please report to the nearest termination center.

      Have a nice daycycle!!!

    6. Re:And its the basis for... by lysander · · Score: 3, Interesting
      Actually, there's a little-known crossover mission between CoC and Paranoia called Call of Computer. It took me forever to find the requisite Pyramid magazine that had it (thanks ebay!).

      There's original author has (or had?) a website up with supplemental mission information and scenarios. I can't seem to find it now; google's turning up 404s. I've got a hardcopy of it somewhere...

      Haven't ran it yet, mainly because the people I game with don't follow Cthulhu and thus wouldn't get any of the jokes.

      Ia! Ia! Ultraviolet programmer with a thousand clones!

      --
      GET YOUR WEAPONS READY! --DR.LIGHT
    7. Re:And its the basis for... by Anonymous Coward · · Score: 0

      Resident Evil and Paranoia? no way. where's the humour and all that?

      Not a clone in sight after all.

      Resident Evil is more themed after a load of short sci-fi stories written in the 50s, when there was a real life chemical gas arms race going on.

    8. Re:And its the basis for... by Supp0rtLinux · · Score: 1

      Um actually, no. I happened to be one of the 10+ guys hanging out and playing Paranoia. That little gaming event led to some "what if" stories that sort of birthed the Resident Evil ideas. Three months later, Resident Evil was a game in the works... and a year or so after that, it was being sold.

    9. Re:And its the basis for... by Anonymous Coward · · Score: 0

      Hey dude that's cool. Resident Evil kicks so much ass. I love that game(s). I thought the movie rocked, amazing, even tho most ppl I talked to said it sucked. No way. I'm so glad someone made Resident Evil. It's so rare anything descent gets made that shines through all the homogenized shit that corporations pander to us as culture. I'm kinda suprised it got as popular as it did...

  15. SYB Notes by mwheeler01 · · Score: 5, Interesting

    The most intriguing part of the game for me was the encouraged use of screw your buddy notes. AKA FYB notes, these were fun because you really did get the feeling that everyone was out to get you and this prompted you to scribble off another note the to GM to perfrom a preemptive strike on your team mate because he was obviously a communist.

    --
    Pretty widgets? What pretty widgets?
    1. Re:SYB Notes by Anil · · Score: 4, Informative
      I agree this was a great part of the game. It did make GMing a game more confusing than actually playing the game, though.

      I mean, you've got 4 or 5 people doing stuff and you are trying to direct them along while at the same time dealing with notes from all of them coming at you as fast as they can write them.

      Though, the fact that the game didn't really have any rules did compensate for the notes a bit. You didn't really have to roll dice if you didn't feel like it to determine outcomes.

      ahh, great game. I hadn't even realized it was out of print.

    2. Re:SYB Notes by sammy+baby · · Score: 4, Funny

      Clearly, if this was a problem for you, you weren't paying adequate attention to the GM's guidelines.

      The first guideline: KILL THE BASTARDS. (that is, the players). If you were overly swamped by notes from the players, the appropriate response would be to discourage further notes through the judicious application of death. Commies.

    3. Re:SYB Notes by Anonymous Coward · · Score: 0

      > and you are trying to direct them along

      What ? I don't know what game you were playing, but it wasn't Paranoia.

      I mastered Paranoia just two months ago. Two-hours commercial scenario (part of a 'get the rules, dice and xx scenarios at once' bargain), and after 6 hours the mortality was 600% and I was still stuck on the third line of the introduction.

      You don't need any scenario at Paranoia, just a well-thought team. They'll make their own story :)

      BTW, you *have* to roll the dice. Just ignore the results.

    4. Re:SYB Notes by dkragen2002 · · Score: 3, Funny

      As a GM in some of these games. I completely agree. On several instances I (as the GM) accused a player that was contantly writing notes of too much knowledge. How did he know he was in a game and that I could control it. TOO MUCH KNOWLEDGE. Please report etc, etc......

    5. Re:SYB Notes by Golias · · Score: 2, Interesting
      If your players were not more confused that you, then something needs to change.

      Not that you need to be more clear-headed, just that you should facilitate more confusion among the players.

      Back in college, I would prepare notes ahead of time so players could get "secret briefings" from both their Alpha Complex department as well as their secret societies. Nobody could be sure if another player was getting a "top secret" briefing from a superior officer, or plans for treason from a secret society comrade pretending to be a superior officer.

      This also ensured that each player would have several different competing motivations, none of which improved their odds of survival, and all of which made their actions very confusing and unpredictable to the other party members.

      --

      Information wants to be anthropomorphized.

    6. Re:SYB Notes by Creepy · · Score: 2, Interesting

      I always liked how there was a warning that reading the rulebook is treason (and then encourages reading it...) - we had a rules-lawyer who kept getting himself killed by telling the GM he was running the game wrong or using the wrong table or any number of stupid things...

      I went through clones fast sometimes, especially with kill happy GMs, but that guy lost all 6 in less than 20 minutes, and only about 3 of which he had a character in the game - with the most lenient GM I've ever had for Paranoia (heck, I think everyone else made Green or Blue clearance before being finished off). I admit, I've lost 6 in under 20 minutes, myself, with a different, kill happy GM - losing 3 to walking land mines alone and almost losing another for failing to test certain R&D equipment such as the thermonuclear hand grenade, but I DID end up testing it :) My first two clones were killed in the initial briefing when the GM read something like 20 pages of text and you needed to quote one exact sentence or die (and the GM changed the sentence after I failed the first time).

    7. Re:SYB Notes by techno-vampire · · Score: 3, Funny

      My favorite note went like this: "When you read this, nod at me and smile."

      --
      Good, inexpensive web hosting
  16. NO! by RLW · · Score: 1

    Oh my god, This is a game that lived up to its name. How does that song go?

    I'm an Alpha complex commie. no that's not it.
    Does anybody remember the Alpha Complex tune ?

    1. Re:NO! by Graff · · Score: 4, Informative
      Does anybody remember the Alpha Complex tune ?

      Well there is this song:
      I'm an Alpha Complex Dandy
      (Sung to the tune of Yankee Doodle Dandy)

      I'm an Alpha Complex Dandy.
      Alpha Complex do or die.
      A new clone version of my last five clones.
      Like them I know I'll soon die.
      I've got an Alpha Complex sweetheart.
      Teela is my Alpha Joy.
      Troubleshooters find the Commies.
      Beat the mutants senseless.
      I am an Alpha Complex boy!

      I'm an Alpha Complex dandy.
      Troubleshooter do or die.
      A clone replacement of my former self.
      Soon I will probably fry.
      I've got to serve my friend Computer.
      If I don't, I know I'll die.
      Kill the Commie infiltrators,
      Also Troubleshooters.
      I am an Alpha Complex guy!

      I'm an Alpha Complex Commie
      (Subversive version of the above)

      I'm an Alpha Complex Commie.
      Alpha Complex do or die.
      A new clone version of my last five clones.
      Like them, I know I'll soon die.
      I'm not an Alpha Complex sweetheart.
      Girls are just the same as boys.
      Commie mutants beat computers.
      Troubleshooters, phooie!
      I'm not an Alpha Complex toy!


      You can find similar songs here
    2. Re:NO! by Kwil · · Score: 1

      What's your security clearance, Citizen?

      --

      That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

    3. Re:NO! by YOU+LIKEWISE+FAIL+IT · · Score: 2, Funny

      I seem to recall the Armed Forces sourcebook containing a variant marching cadence that ended with:

      Treason is the life for me,
      computer's now my enemy!

      People would blanch as the Sargeant lead them up to this line. Singing it was obviously treason and grounds for termination. Breaking cadence was obviously treason and grounds for termination. Good times.

      One thing I really wish I could find was my copy of the R&D Catalogue. The description of the "IT" superweapon remains possibly the funniest piece of game writing I have ever read.

      IT is finished!

      -- YLFI
      --
      One god, one market, one truth, one consumer.
  17. The Computer decrees: by daemones · · Score: 4, Funny

    Anyone trolling this article must report to the nearest execution booth. Have a pleasant day, citizen.

    --
    Alas, Babylon.
  18. you're in the know! by Cruciform · · Score: 2, Funny

    So tell us...

    Does the computer REALLY love us?

    1. Re:you're in the know! by Steve+B · · Score: 3, Funny
      Does the computer REALLY love us?

      Reporting a Commie Mutant Traitor expressing seditious doubts of the Computer's benevolence!

      --
      /. If the government wants us to respect the law, it should set a better example.
  19. alright! by Anonymous Coward · · Score: 0, Funny

    I can once again take bootlicking as a skill!

    1. Re:alright! by Anonymous Coward · · Score: 0

      Troll eh? Hey mods, if you havent played Paranoia before, dont mod posts in this story

  20. There is a god! er I mean computer, dont shoot me! by August_zero · · Score: 4, Interesting

    I pulled out my old second edition Paranoia stuff one night with the group I played D&D with. They had never even heard of the game before, but got the hang of it quick enough. Within the first 30 minuets 2 players were already down 3 clones apiece, several others had lost a clone, and a major reactor leak killing several thousand citizens resulted from an over entusiastic attempt to retrive a bag of crunchy-time algea chips from a fission powered snack machine. Even if I never get the chance to play it, I will definately be buying the book.

    In short, it's the best pen and paper RPG ever made. Not that I am biased or anything.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  21. Beta Testers old Module by dougermouse · · Score: 5, Interesting

    As a long time Paranoia player (I love Randy the wonder lizard), is there going to be a beta testing program? Where can I sign up? And are the modules going to be updated as well? What mods to the tech trees are you going to add considering "pre-whoops!" developments like the Internet?

    1. Re:Beta Testers old Module by spacefiddle · · Score: 3, Funny

      Thank you for your interest, Citizen! Here is your copy of the New Paranoia Mandatorily Happy Rule Book. Putting it down is treason. Removing it from its experiemental plasma-chamber suspensor is treason. Not knowing the rules is treason, and doubting what I say and looking it up in the book is also treason. In addition, wh^H^H if the plasma destablizes, surviving the explosion is something only a mutant could do, which would be treason. Have A Nice Day.

    2. Re:Beta Testers old Module by Joe+Tie. · · Score: 1

      Randy the wonder lizard! When I saw this article, he was the fist thing that leaped to my mind. While it deviated a bit from the norm, or what norm there was in the game, that module was easily my favorite. But whether that one gets a rerelease as well, I'm just glad to be seeing Paranoia introduced to a new generation, which I think will be able to appreciate it even more than the one around when the game first came out.

      --
      Everything will be taken away from you.
    3. Re:Beta Testers old Module by Prior+Restraint · · Score: 1

      Not knowing the rules is treason,...

      ...regardless of your clearance level.

    4. Re: Beta Testers old Module by Allen+Varney · · Score: 5, Informative
      Is there going to be a beta testing program? Where can I sign up? And are the modules going to be updated as well? What mods to the tech trees are you going to add considering "pre-whoops!" developments like the Internet?

      My, citizen, you certainly do have a lot of questions! Such inquisitiveness suggests that your creche's teacherbots have been remiss in conveying Alpha Complex etiquette.

      Mongoose will reissue a collection of classic Paranoia material, updated to match the new rules, within a few months after the main rulebook appears in August 2004.

      We will certainly need playtesters (as beta testers are quaintly called in the backward paper-game business). No sign-up information yet, but keep checking Greg Costikyan's Paranoia blog for updates.

      As for modifications to the "tech trees" -- that information is available only to Security Clearance ULTRAVIOLET. Thank you for your cooperation!

    5. Re:Beta Testers old Module by CrashPoint · · Score: 1
      "... is there going to be a beta testing program?"

      Beta testing is for imperfect products, citizen. The Paranoia RPG is perfect. Your doubt of Paranoia's perfection constitutes an act of treason. Please report to the nearest Termination Facility at once. Have a nice daycycle.

  22. Original rulebook by aulendil · · Score: 0, Redundant

    I have the original, here on my left...

  23. Which system? by spamfiltre · · Score: 2, Interesting

    Will the new version have a brand new system, use an existing system (D20, GURPS, ad infinitum), or use a mod of it's original system? Will we see Living Paranoia anytime soon?

    1. Re:Which system? by Anonymous Coward · · Score: 0

      Does the system matter?
      I've played much Paranoia and really enjoyed it .. but I hardly know the basics of the game system!

      Happy daycycle Citizen

    2. Re:Which system? by taion · · Score: 1

      "Living" Paranoia? I don't think 6 clones apiece would be quite enough for that, friend.

      **ZAP**ZAP**ZAP**

      --

      ----------
      Floccinaucinihilipilification - the action or habit of judging something to be worthless
    3. Re:Which system? by piggy · · Score: 1

      While I don't know what system it will be using, the article explicitly states that they will not be using D20, because, apparently, D20 is not fun. The Computer says so, and the Computer is never wrong. The implication seems to be that it will not be an existing system.

      The article did state that a fair number of the original supplements would be updated for this new edition, which may or may not mean that the system they are using may or may not be a derivation of the system that the original edition may or may not have used.

      Russ-L

    4. Re:Which system? by Tackhead · · Score: 1
      > Will we see Living Paranoia anytime soon?

      Why are you not watching CNN and reading the Federal Register, Citizen?

    5. Re:Which system? by Tofino · · Score: 1

      If you mean a LARP version, a group does a HUGE Paranoia event every year at the Origins gaming convention. Upwards of 100 people, all in one room, trying to report each other. Deathsaplenty. The best, of course, being when the GMs manage to kill EVERYONE off at once.

    6. Re:Which system? by Allen+Varney · · Score: 4, Informative
      Will the new version have a brand new system, use an existing system (D20, GURPS, ad infinitum), or use a mod of it's original system?

      PARANOIA XP will use an updated and simplified version of the rules from PARANOIA's much admired second edition. The extent of the revision is still under discussion. More precisely, I have to type up a draft of my proposed rules and let everyone involved pass judgement.

      In any case, the fundamental precept will remain: Players are not allowed to demonstrate knowledge of the rules. Knowledge of the rules is treason.

    7. Re:Which system? by gbjbaanb · · Score: 1

      good. 'cos all this discussiuon of 'which system will it use' is totally, totally missing the point.

      Paranoia.. use *any* system. like it really matters *at all*.

      Perhaps the rules should be similar to those of Mornington Crescent - (for the american cousins, this means 'secretly non existent').

    8. Re:Which system? by August_zero · · Score: 1

      PARANOIA XP will use an updated and simplified version of the rules from PARANOIA's much admired second edition

      That is such good news. I still have my old beaten up de-spined stuck in a 3-ring binder copy of the second edition. I had the 3rd, err 5th edition book and while perfect in every way, it was just not as perfect as the 2nd edition book was.

      It sounds like the game is in good hands.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    9. Re:Which system? by TheDigitalRaven · · Score: 1
      Perhaps the rules should be similar to those of Mornington Crescent
      There was an edition of the game where they weren't? Surely you jest. Ahh, running a 20-person impromptu semi-LARP Paranoia game to break down^Win the newbies at my university's RPG club. We had three people swear that if they ever saw us again they would attempt to kill us, but from everyone else's word of mouth our numbers doubled. Such happy memories.
    10. Re:Which system? by iainl · · Score: 1

      Dear God, man. Humorously reveal the secret methods of Paranoia GMs if you must, but I think you'll find Humph to be of rather sterner stuff. Shush!

      --
      "I Know You Are But What Am I?"
  24. Tinfoil hats by onyxruby · · Score: 2, Funny

    Will the tinfoil for hats come in blue?

    1. Re:Tinfoil hats by mwheeler01 · · Score: 1

      You're quite obviously a novice at this, tinfoil hats come in your designated color. So quite obviously you're getting an infra-red hat while I will be coveting my orange tinfoil hat.

      --
      Pretty widgets? What pretty widgets?
    2. Re:Tinfoil hats by Omega+Leader-(P12) · · Score: 3, Informative

      Infared
      Red
      Orange
      Green
      Blue
      Indigo
      Violet
      Ultaviolet

      Posession of any colour tinfoil hat above your clearance is treason, but so is knowing that. AUGHHH. (Goes off to the confession booth with a laser pistol as I am a good citizen)

    3. Re:Tinfoil hats by onyxruby · · Score: 2, Interesting

      Novice, yes, only played a couple times, but a novice that managed to get a paint robot to paint his character blue. GM didn't realize what he'd done until it was too late. Of course being paranoia, I did well to last almost one whole session before my guy was killed and the blue was gone.

    4. Re:Tinfoil hats by Hellkitten · · Score: 1

      I did well to last almost one whole session before my guy was killed

      Your DM was obviously not doing his job properly. Failure to report the commie is an act of treason. Please report to the nearest waste recycling center for human resource reintegration citizen. Have a nice daycycle.

      --
      - We are the slashdot. Resistance is futile. Prepare to be moderated -
  25. Matrix and Terminator by fembots · · Score: 1

    future World controlled by a computer? are Matrix and Terminator ideas from Paranoia?

    1. Re:Matrix and Terminator by mahdi13 · · Score: 3, Funny

      Not even close...see the PARANOIA Computer is completely and clinicly insaine, where the ones from Matrix and Terminator were only compulsive.

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    2. Re:Matrix and Terminator by Anonymous Coward · · Score: 1, Funny

      Calling friend computer insane is treason. Report for termination immediately.

    3. Re:Matrix and Terminator by Myco · · Score: 1, Redundant

      What a traitorous notion. Paranoia is nothing like the Matrix or Terminator. Those are communist fictions which pit humans against machines. As we all know, The Computer Is Your Friend!

    4. Re:Matrix and Terminator by ronfar · · Score: 2, Funny
      Paranoia the movie?

      It's called Brazil....

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    5. Re:Matrix and Terminator by Kwil · · Score: 1

      If you're really want to see Paranoia as a movie, you could do worse than to see THX-1138. (Available on VHS only).

      Lucas' first feature length movie.. and when I saw it, I couldn't help but thinking "God! Lucas even stole the idea for his first movie!" Of course, the movie was written before Paranoia was, so maybe it's the other way around.

      --

      That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  26. Praise the Computer by Jedi+Holocron · · Score: 2, Funny

    Can I get Ultra-Violet clearance now?

    Oh wait, that's illegal...

    (enter clone #2)

    Can I get Ultra-Violet clerance now?

    (enter clone #3)

    (Happy Officer takes a core sample)

    (enter clone #4)
    Can I have a happy pill?

  27. No match for... by Anonymous Coward · · Score: 0

    You're no match for my Keyboard of Trollness +2 Tragdor! Surely you do not wish to feel the bitter taste of my keyboard leaving an acrid Trolling in your eyes!

    Set down the dice and nobody gets modded...

  28. Internet prayer: by Anonymous Coward · · Score: 0

    "Please God, help me cleanse the computer of viruses and evil photographs which disturb and ruin my work..., so that I shall be able to cleanse myself"

  29. In-character by SuiteSisterMary · · Score: 4, Funny
    The Computer: You are mistaken, citizen. No Fifth Edition was published by West End Games in 1995, nor did West End show pages from a projected "Long Lost Third Edition" at GenCon in 1997. Note that there also has never been a Crash Course Manual, nor any "Secret Society Wars," "MegaWhoops," or "Reboot Camp" adventures. These products never existed. They are now un-products. Are you absolutely clear on this, citizen? Do you still doubt The Computer? Perhaps you need to visit the Bright Vision Re-Education Center.

    I think this is the only time I've ever seen a product-existance-denial actually be in-character.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  30. oops! by Anonymous Coward · · Score: 0

    Looks like the Slashdot editors accidently posted this to the front page. Please move it to the approriate area. k, thx.

  31. Excellent by swdunlop · · Score: 3, Informative

    I recently forked over $75 for a set of the original first edition Paranoia because our local gaming group was getting way too obsessed with their stats and game mechanics. The ensuing pandemonium and infighting didn't solve the problem, but at least it entertains the game master, which is the point of it all, right?



    I'm especially happy to hear that the new edition won't be using d20. I've been using Active Exploits, a free, diceless game system, and it has worked very well for keeping the game fast and simple -- an essential for Paranoia.



    There are also some excellent resources for individuals who want to play Paranoia online; Paranoia-RPG is probably the best place to start.



    And, finally, if Paranoia tickles your fancy and you want to try a different comic genre, check out Atlas Games' Over the Edge, a lightweight conspiracy game that makes Fox Mulders' wildest guesses seem tame.

    1. Re:Excellent by swdunlop · · Score: 1

      Ugh. I keep forgetting that Slashdot translates empty lines into BR tags, even in HTML mode. Sorry about the crap formatting.

    2. Re:Excellent by mwheeler01 · · Score: 1

      Can you imagine a D20 paranoia? Epic level characters need not apply.

      --
      Pretty widgets? What pretty widgets?
    3. Re:Excellent by Maserati · · Score: 1

      "The Computer: No. PARANOIA is fun. D20 games are not fun. The Computer says so."

      Any questions ?

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    4. Re:Excellent by GMFTatsujin · · Score: 2, Insightful

      Second Edition Paranoia practically INVENTED D20.

      Each skill branch was a collection of skills based off of a stat (Dex, Agility, Moxie, whatever). Characters' skill ratings were based off of a value derived from their stats (basically the stat/4 -- a 20 stat would give you a base 5 in every related skill) plus however many skill points they invested in their trees as they advanced. Instead of rolling to meet a challenge rating, Paranoia players would try to roll under their combined skill rating.

      The only other significant mechanical difference I can think of was the damage system. Instead of hit points, you had an arbitrary descriptor ranging along the lines of "okay, stunned, hurt, incapacitated, dead." This allowed for more theatrical and less numeric roleplaying. Andn none of that goddamned two phase "move-equivilent action, attack of opportunity" BS. Good for miniatures, but suck for a good roleplaying session.

      In fact, I take it back. Paranoia 2nd Ed didn't invent D20; they imporved on it, and D20 didn't even EXIST then.

      Disagreement on this point is treasonous.

    5. Re:Excellent by Brandybuck · · Score: 0, Flamebait

      Can you imagine a D20 paranoia?

      My bowels just tied themselves in knots thinking of it...

      On the other hand, FUDGE Paranoia would be awesome! It's hard to think of a better match between a rules system and a milieu.

      --
      Don't blame me, I didn't vote for either of them!
    6. Re:Excellent by mwheeler01 · · Score: 1

      Actually, after I came to college I couldn't borrow my friends copy of the rules anymore so I substituted FUDGE for the rules and used the same basic premises. So I guess, been there, done that. Worked great.

      --
      Pretty widgets? What pretty widgets?
    7. Re:Excellent by Syberghost · · Score: 1

      Fudge would also be a great system for Paranoia, but the existing system is quite fast and free-wheeling and will do just fine. I share your joy that they didn't succumb to the temptation to do this d20, especially since they're basically a d20 company.

  32. Re:Be careful by dameron · · Score: 2, Insightful

    I'm sure the graphics will be quite a bit degraded from the original, as back in the 80s we had vivid imaginations driven by hormones and angst at what seemed like an inevitable nuclear confrontation. Now that young people thing with their thumbs I'm sure the graphics will take quite a hit.

    -dameron

  33. Alpha Complex and other tunes by Schwartzboy · · Score: 3, Funny

    Well, I don't remember the "official" Alpha Complex song, but there was one that got bounced around a bunch of my college buddies that was sung to the tune of the "Oscar Meyer Weiner" song.
    Oh, I'm glad I'm not an Alpha Complex commie,
    That is what I'd really hate to be
    Cuz if I were an Alpha Complex commie,
    All the citizens would shoot at me.


    Or this one, to the tune of Billy Joel's "Piano Man":
    It's 9 o'clock in Computer time,
    A communist crowd shuffles in
    There's a White-Class sitting next to me
    But I'm not cleared to look straight at him...


    Let's not go there, though. That was a silly time.

    --
    "Linux doesn't exist. Everyone knows Linux is an unlicensed version of Unix"- Kieren O'Shaughnessy
    1. Re:Alpha Complex and other tunes by Graff · · Score: 1
      That got me to thinking about other game songs that were floating around. One of my favorites was for Cthulhu:
      Sung to the theme of "Tiny Toon Adventures'"

      We're slimey, we're squishy, we're all a little fishy,
      and in this adventure we'll be feasting on your brains.
      We're abysmal creatures, with gross horrific features.
      In Cthuloid adventures, lose alot of sanity.
      So here's Miskatonic U. where all the creatures dwell,
      take a look at a mythos book and find yourself in hell.
      Your guns aren't defective, they just aren't real effective.
      Our feast of human flesh and souls is about to start.
      Your magic, and voodo will not stop Great Cthulhu.
      Don't eat with the Tchoo Tchoo, and the Migo steal your brain!
      Here's Narly, Tsathoggua, over there's Cthugha,
      don't forget Ithaqua, and Hastur hates his name.
      So here's sunken R'lyeh where the angles are all wrong.
      You'll lose your soul, and go insane if you stay there too long.
      We're slimey, we're squishy, we're all a little fishy,
      Our feast of human flesh and souls is about to start.
      And now we'll eat your heart.

      Many, many more to be found at the Cthulhu Hymnal webpage.
    2. Re:Alpha Complex and other tunes by phaedrus3 · · Score: 1
      Oh, but we must go there. This game demands that songs be sung (remember Teela-O-MLY?)
      (to Kyrie Elaison by Mr. Mister)

      Carry A Laser down the Halls of Alpha Complex,
      Carry A Laser if you want to survive...
      Carry A Laser 'cause it's dangerous without one,
      Carry A Laser 'cause they all deserve to DIE!

      I had the whole song, but all I remember now is one verse:

      When I was young I thought of growing old,
      and how unlikely it would be...
      I've been promoted up so far, so fast,
      that now the YuuVees are after me!
      etc.

      Sincerely,
      Kerr-R-AVN
    3. Re:Alpha Complex and other tunes by CaptainAvatar · · Score: 1

      Ahh, my favourite was always The Lair of Great Cthulhu. Toe-tappin', marrow-suckin' fun!

      --
      The real Captain Avatar is a fictional character, so I suppose he doesn't mind if I impersonate him.
  34. I have one. by Anonymous Coward · · Score: 0

    Allen Varney writes [...] I'd be happy to answer questions from Slashdot's gamers."

    How's your brother Jim doing? :o)

    1. Re:I have one. by wawannem · · Score: 1

      I would have laughed, but Jim Varney is dead. Sadly, if there will be a Toy Story 3, someone else will be reading the part of Slink. (/me feeling really lame that I know this)

    2. Re:I have one. by Anonymous Coward · · Score: 0

      Jim Varney is dead

      <voice style="python">
      Ahh, so not very well then? :o)
      </voice>

  35. XP! by tsanth · · Score: 1

    Maybe the "XP" is for "eXtra Pretty."

  36. How do I know... by Anonymous Coward · · Score: 0

    who you say you are? This could be a trick.

  37. Note to moderators: by Anonymous Coward · · Score: 0

    Please have knowledge of the topic at hand before giving out "offtopic" moderations.

  38. Found it! by RLW · · Score: 2, Informative

    http://www.textfiles.com/rpg/song
    Scroll down to THE ALPHA COMPLEX SONGBOOK

  39. My kind of MMORPG by droleary · · Score: 4, Interesting

    Now I know that the article is mainly about an update to the RPG rules themselves, but I can't help but think how awesome a computer game set in that universe would be. One of the great points of Paranoia is that you go in knowing you're probably going to die a number of times, so you get really attached not to the clones, but to the game play. There are levels of sorts, but not in such a way that the game is about leveling up, so it would still be fun for new players (and/or yourself when you've run through your clones). With the "unseen enemy" angle, you can constantly have the goals of a troubleshooter changing so it would never get stale. The article states rights have been sold for a text version, but if someone wants to make a killing they should snap up rights for a graphic version.

    1. Re:My kind of MMORPG by WormholeFiend · · Score: 3, Insightful

      i also think this would be an amazing computer game concept...

      but how would the game implement the GM directive to reward players for original, extraordinary and spectacular actions?

    2. Re:My kind of MMORPG by Photon+Ghoul · · Score: 1

      Strangely, I was just thinking about this at lunch before seeing this article.

    3. Re:My kind of MMORPG by Areeves · · Score: 1

      Feedback ratings from the players themselves seems the most direct and simple solution to rewarding good DM/GM'ing. I mean thats how it's done in the flesh right?

      --
      I read at -1 So you don't have to.
    4. Re:My kind of MMORPG by costik · · Score: 1

      The computer game rights are, ah, available for negotiations.

    5. Re:My kind of MMORPG by palad1 · · Score: 1

      Simple, the GM is another player as well.

      Most times, Mastering PARANOIA was so much funnier than playing it.

      Especially when your group plays for the first time, each player tries to discover how the others can/will play.

      Well, now that I come to think about it, Mastering a game with any group of player that meets for the fist time is an interesting experience.

      Unless the game starts in an inn... :)

    6. Re:My kind of MMORPG by droleary · · Score: 1

      but how would the game implement the GM directive to reward players for original, extraordinary and spectacular actions?

      Let me try to address that with a meta answer. One thing I think is woefully missing with current online games is the ability of the player to be anything other than their specific character. That is, PCs and NPCs are usually separate and unequal. The game might supply you with an NPC that can assign you a quest/mission, but seldom is there a system in place that allows other players to assign a task, or to otherwise fill what would be an "economic" role in the real world. A system that supported producers as well as consumers would be a big win.

      Not unlike moderation and meta-moderation on Slashdot, the users should be able to take a more active role in the game. So for an RPG that is more about the play than the rules, as Paranoia is, it would mean that users could be the Computer at times. Since no one person controls the Computer, it would also add to its "insane" status. The mechanics of that might be a puzzler to figure out, but once in place I think it would be real fun to be GM-for-a-day from time to time and oversee a mission as the Computer.

    7. Re:My kind of MMORPG by Mark+Bainter · · Score: 1
      Then you should check out Achaea
      From the site:

      If you've played MUDs (or MMOGs) before, you've probably noticed they're mainly the same: Kill monsters in order to get 'phat lewt' that lets you kill bigger monsters that lets you get more loot that lets you kill yet bigger monsters. Seems a little repetitive and pointless doesn't it? We thought so too, so unlike other online RPGs you might be familiar with, you'll find that the traditional emphasis on bashing monsters is downplayed.

      Mainly, Achaea is about the other players. Its gameplay is heavily oriented on player vs. player whether in combat, politics, or economics. Some barely participate in these larger struggles, while some rise to the top and exert great influence on world affairs. Yes, unlike most MUDs and MMOGs, we actually have world affairs. Things happen. The world changes. Development and improvement is constant.

      --
      "No nation could preserve its freedom in the midst of continual warfare."
      --James Madison
    8. Re:My kind of MMORPG by hyphz · · Score: 1

      Ever hear of Castle Marrach (www.skotos.net) ?

      Basically, it's supposed to be an online political game of trying to earn position in a castle. Unfortunately, it's long had problems with people wrangling, accusing each other of cliquishness or unfairness, backstabbing each other on forums, etc..

      So if you want to play Paranoia online, just take exactly the same engine and context and change the descriptions. ;) Hey, now you can have 6 IBs!

    9. Re:My kind of MMORPG by TheDigitalRaven · · Score: 1

      This kind of meta-craziness melts my brain. Are you accusing The Computer of being nothing more than the engine for a game? That's treason. *zot*

    10. Re:My kind of MMORPG by droleary · · Score: 1

      Then you should check out Achaea

      Per your suggestion, I'm looking into it. My initial impression is that, like most MUDs, it is lacking something to draw me in deeper. I'm plunked into a rich world, but I don't have any reason to care why I'm there. What's a newbie to do: kill rats and gather butterflies? I'm tired of such artificial economies in games. The whole thing seems very cumbersome and pointless to me. I will play it some more over the weekend, but so far I don't find it a particularly approachable game.

    11. Re:My kind of MMORPG by Kwil · · Score: 1

      Heh.. you forgot to mention that Skotos already has the liscence to do an online version of Paranoia.

      --

      That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  40. Stick to soilent green by AtariAmarok · · Score: 4, Funny

    killing several thousand citizens resulted from an over entusiastic attempt to retrive a bag of crunchy-time algea chips

    You'd be a lot safer sticking to soilent green. In fact, there was a lot more of the stuff around after this accident. Not sure why.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Stick to soilent green by cooley · · Score: 0, Offtopic

      That's because

      It's made of people!!!!
      Soylent Green is made of PEEEEOOOOPPPPLLLLEE!!!

      --
      Just then the floating disembodied head of Colonel Sanders started yelling Everything You Know Is Wrong!-Weird Al
    2. Re:Stick to soilent green by operagost · · Score: 1

      Thanks for stomping all over the punch line there, buddy!

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    3. Re:Stick to soilent green by EverDense · · Score: 4, Funny

      You'd be a lot safer sticking to soilent green...

      Not at my clearance level.

      Eve-R-Dense

      --
      http://jesus.everdense.com/
    4. Re:Stick to soilent green by ripsnorta · · Score: 1

      Mmmmmmm.... Soylent Green.

      --

      Hollywood: The place good stories go to die.

    5. Re:Stick to soilent green by techno-vampire · · Score: 1

      In Paranoia, wouldn't you have a different form of Soylent for each clearance level?

      --
      Good, inexpensive web hosting
  41. Re:Christ! That brings me back! by Telastyn · · Score: 1

    Sorry, nothing can stand the humor and sheer absurdity of HOL's rulebooks [if you can call them that.]

  42. Minsky by lysander · · Score: 4, Funny
    As I recall from one of the source books, The Computer has the following displayed on one of its terminals:
    If only Marvin Minsky could see me now.
    --
    GET YOUR WEAPONS READY! --DR.LIGHT
  43. I can't wait. by Cruciform · · Score: 3, Funny

    This is going to be fun!

    Like Slashdot with dice!

  44. Looking forward to it. by solios · · Score: 3, Offtopic

    I may have heard of Paranoia once or twice in the past, but this is the first real discussion I've read of it, and it sounds like something worth looking into.

    I used to be a hardcore tabletop gamer, but I stopped several years back for a whole heap of reasons. The only gaming supplies I still have are a set of stock DnD dice, a couple of first edition DnD books (my ex roommate needed money), the Lunch Money* CCG (best. CCG. EVAR.), and the HOL** manual and expansion.

    If the Paranoia rulebook is even HALF as entertaining as the HOL manual, I'm buying two- the article links paint the game up into a similar category, which is good- this is the first I've even thought about tabletop gaming in months.

    Good thing there's a gaming store about three blocks from work. :)

    * Lunch Money : You play a catholic schoolgirl on a playground. You beat the crap out of your opponent(s). Suggested to use consumable items such as M&Ms as life counters. You buy the deck and you get the whole game- none of this Endless Diarrhea of Expansions that other CCGs suffer. Also an excellent card based hand-to-hand combat system. :)

    ** Human Occupied Landfill. The most heinously WRONG gaming manual ever written.

    1. Re:Looking forward to it. by Anonymous Coward · · Score: 0


      Lunch Money wasn't a CCG (Collcetible Card Game), it was just a CG, or possibly a NCCG if you prefer that terminology.

    2. Re:Looking forward to it. by Ondo · · Score: 5, Informative

      Lunch Money : You play a catholic schoolgirl on a playground. You beat the crap out of your opponent(s). Suggested to use consumable items such as M&Ms as life counters. You buy the deck and you get the whole game- none of this Endless Diarrhea of Expansions that other CCGs suffer. Also an excellent card based hand-to-hand combat system. :)

      It's not a CCG, it's a card game. There's no "collectable". There will be expansions - Lunch Money: Sticks and Stones is coming out soon, and Beer Money (a seperate game that can be combined with Lunch Money) was just announced.

    3. Re:Looking forward to it. by Embedded+Geek · · Score: 1
      If the Paranoia rulebook is even HALF as entertaining as the HOL manual, I'm buying two

      So the two together would be as much fun as HOL?

      <ducks>

      --

      "Prepare for the worst - hope for the best."

    4. Re:Looking forward to it. by Anonymous Coward · · Score: 0

      Difference between HOL and Paranoia.

      You can actually play Paranoia.

      Also, Paranoia came first and isn't made by White Wolf.

      Oh and Rule #1 is not "Cheat if you can get away with it"

  45. Paranoia by Anonymous Coward · · Score: 0

    Ah yes, Paranoia. The game where knowledge of the rules was punishable by death.

  46. d20 by NetGeek · · Score: 1

    I hope this does not become a d20 based game by the time it is released.

    1. Re:d20 by plams · · Score: 1

      DISAPPOINTMENT IS TREASONOUS! d20 MAKES YOU HAPPY! HAVE A NICE DAYCYCLE!a e ae ae ae

    2. Re:d20 by YomikoReadman · · Score: 1
      "The Computer: No. PARANOIA is fun. D20 games are not fun. The Computer says so."

      Disagreeing with Friend Computer is treason. Please report to the nearest termination chamber.

      HAVE A NICE DAYCYCLE!!

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    3. Re:d20 by WWWWolf · · Score: 1

      I don't have my rulebook within 100 kilometer radius, and I only opened it last year to check out the MTV control panel, but I was left with the impression that the 2nd edition was more "d20ish" than the d20 System(tm). Heard the new edition isn't going to be changed much rule-wise.

      Of course, if I had implemented the combat system, I would have used the LMERP combat system - the GM dives behind the screen so that he's harder to hit, and players throw the d20 at each other - whoever is hit is out.

  47. What I loved about Paranoia by cyranoVR · · Score: 4, Insightful

    The Paranoia rule book (2nd Edition) actively encouraged the gamemaster to ignore the rules. It was one of the few RPGs I played (AD&D, Mechwarrior, various GURPS) that emphasized having fun above all else. I hope the new edition stays true to this spirit!

    That - and I loved the wry satirical and self-referencing tone in which 2nd Edition was written. Sometimes I would sit and just read the rulebook for fun! Reading it as a teenager, I learned a lot about both pop-culture and serious political thought ("Imagine a world designed by Orwell, Sartre, Kafka, Stalin and the Marx Brothers...")

    Basically, if The Onion did a sci-fi RPG, it would be Paranoia.

    Can't wait to see the new edition!

    and remember...THE COMPUTER IS YOUR FRIEND! ALL HAIL FRIEND COMPUTER!

    1. Re:What I loved about Paranoia by Anonymous Coward · · Score: 0
      Basically, if The Onion did a sci-fi RPG, it would be Paranoia.

      But the other posters said "Paranoia" was funny.

    2. Re:What I loved about Paranoia by buffer-overflowed · · Score: 1

      You read the ultraviolet section?

      What's your clearance citizen?

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    3. Re:What I loved about Paranoia by WIAKywbfatw · · Score: 1

      I spent years playing RPGs and LRPGs when I was at school, mainly AD&D. I had more fun during one four hour session of Paranoia than I did in all the time I spent playing other games put together.

      Paranoia is perhaps the only RPG I've come across where having a good time came second to nothing else. In most other RPGs (AD&D, Middle Earth, etc) people are way too obsessed with developing uber characters and empire building to actually remember that they are supposed to be enjoying themselves.

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    4. Re:What I loved about Paranoia by cyranoVR · · Score: 1

      Ummmmmmm...but everyone did it...ummmm...yeah...ummmmmm

      [Fails fasttalk roll]

      zapzapzapzapzapzapzapzap!!!

    5. Re:What I loved about Paranoia by Tackhead · · Score: 1
      > You read the ultraviolet section?
      >
      > What's your clearance citizen?

      The Computer has instructed me that are not cleared to know my clearence, Citizen. Why are you asking me to commit treason?

    6. Re:What I loved about Paranoia by cyranoVR · · Score: 3, Insightful

      people are way too obsessed with developing uber characters and empire building to actually remember that they are supposed to be enjoying themselves.

      Argh...that's what really turned me off to AD&D...I always ened up gaming with these dorks that would basically arrange for the DM to *give* them all sorts of magic items, gold, experience points...then they would sit in a huddle giggling about their "awesome" characters. It was really pathetic.

      Contrast with Paranoia where "ambitious" players have their character killed off double quick and the very concept "leveling up" is non-existent. Meanwhile, powerful weapons usually blow up on the guy wielding them, having a lot of credits can be used as evidence of treasonous behavior, and players invariably try and push the deathtrap-like "magic items" (R&D experimental equipment) onto each other.

      I think the GM manual put it something like this: "Be boring and you're dead." Also "Kill the bastards."

      Cyrano-V-ARG

    7. Re:What I loved about Paranoia by scoobysnack · · Score: 1

      Paranoia is awesome. But if you're looking for another RPG that's fast and fun, check out TOON.

      In the TOON RPG, you are a cartoon and you are rewarded for doing bizarre and hillarious things. Just like Paranoia - the more you think outside the rules, the better it is, it's endless fun. Both games are still on the shelf behind me. I'll probably never play either of them again, but they're the most fun I ever had playing an RPG.

      Basically, if in either game you could survive for longer than 15 minutes, you weren't doing it right. Of course, destroying the other player characters was the unstated objective for everyone.

    8. Re:What I loved about Paranoia by Anonymous Coward · · Score: 0

      Then explain why the 3rd edition DMG goes on at length about changing/ignoring the rules?

    9. Re:What I loved about Paranoia by lysander · · Score: 2, Funny
      I think the GM manual put it something like this: "Be boring and you're dead." Also "Kill the bastards."

      Another quote from the second edition manual (which is actually a quote from another book whose title I forget):

      It's not that they die, but that they die like sheep.
      --
      GET YOUR WEAPONS READY! --DR.LIGHT
    10. Re:What I loved about Paranoia by cyranoVR · · Score: 1

      I stopped playing after 2nd Edition :P

    11. Re:What I loved about Paranoia by GodEater · · Score: 1

      I never get this thing of taking an RPG so seriously. I played in an AD&D campaign for several years while I was at university - and it was fantastic. In fact, I was only reminicsing with our group of players today with some of the hilarious things that used to happen to us. It's got nothing to do with the rule system you use - it's just how you play it.

      For example :

      One guy's cleric character, jumping into an icy cold underground river, in
      full plate mail, and with no swimming ability, with about ten minutes
      worth of cold protection on him, and a water breathing spell. My fighter / mage character having to use Polymorph self into something I knew could swim really well, and then jumping in to save his sorry ass. Both of us ending up about 40 miles away from everyone else where the
      river exited the caves because the current was too strong to swim against. Me berating him soundly for hours afterwards as we made our way back to the rest of the party.

      My Fighter-Mage character coming up with a unique solution to a dead Bhaal avatar which is about to explode with a force something like a small nuke. Teleporting it into the middle of city that an evil cleric character in the party didn't like much. Probably earning a few insanity
      points, and certainly a small alignment shift for destroying an entire city

      My Fighter-Mage being determined that riding a Nightmare would look so much cooler than a Phantom Steed, because *everyone* has one of those -
      so taking time out in the middle of fight with a bunch of Anti-Paladins in an attempt to break one in. Failing miserably because I wasn't evil enough for it to accept me as a master.

      Some guy' psionicist going mad and being chased by pink dinosaurs in the middle of fight because he refused to take the hint that direct communication with your deity is bad for your mental health.

      Numerous moments involving the worst "Rules Lawyer player I've ever met". Most of them involving him rolling up a new character shortly afterwards. Like the time he tried to take on a temple
      of about 100 evil priests all on his own, because "they're not high enough level to hit me".

      Coming up with the "cast an enlarge spell on the evil necklace that's strangling our Thief character pretty fucking fast" method of removing
      amulets of choking. Our DM being amazed at this simple solution - and actually allowing it. Despite the DM's guide clearing stating you can
      only get them off with a Limited Wish, or Alter reality spell. None of which we could cast, because we were so low level.

      Having an entire galley crew of skeletons that can row at ramming speed forever because their undead dammit. Man, we ruled the sea!

      --

      Gentlemen, start your penguins

  48. Political correctness ? by Etyenne · · Score: 1

    Back in the 80's, it was OK to make fun of people and organization. I wonder if the publisher will have to tone down the game because of the prevalence of political correctness today.

    --
    :wq
    1. Re:Political correctness ? by Allen+Varney · · Score: 4, Informative
      Back in the 80's, it was OK to make fun of people and organizations. I wonder if the publisher will have to tone down the game because of the prevalence of political correctness today.

      So far no one involved has raised that as a concern. PARANOIA co-designer Greg Costikyan has been inalterably opposed to such thought control for many years, as have I. I'll be writing the rulebook with the attitude that it's better to ask forgiveness than permission.

    2. Re:Political correctness ? by Tackhead · · Score: 2, Funny
      > So far no one involved has raised that as a concern. PARANOIA co-designer Greg Costikyan has been inalterably opposed to such thought control for many years, as have I. I'll be writing the rulebook with the attitude that it's better to ask forgiveness than permission.

      Serious question:

      Is waiting until after you've released PARANOIA XP, and until after I've purchased my copy, before reporting both of you for treason on the grounds of that remark, itself an act of treason?

      (Or is reporting you for "being inalterably opposed to such thought control" treason, on the grounds that as the sole protector of our freedoms, The Computer is also inalterably opposed to such thought control?)

  49. It will be printed on black paper... by AzrealAO · · Score: 3, Funny

    in black citizen, as befits your infra-red security clearence.

  50. A friend of mine had the philosophy by Xeriar · · Score: 1

    That, whomever lost all of his (or her) clones first, 'won'.

    He won a lot. Even when given a seventh clone.

    1. Re:A friend of mine had the philosophy by Mukaikubo · · Score: 1

      I did this so much that once the game master decided I wouldn't be allowed to call myself the winner come hell or high water. The highlight of the game was around 4 AM, after 5 straight hours, when my character began asking blue clearance level NPCs if they were blueberry flavored.

    2. Re:A friend of mine had the philosophy by Anonymous Coward · · Score: 0

      One of my favorite ever Paranoia stories is from college. One of my friends was running Paranoia as a convention game, Friend #2 was playing. F#2 is such an inspired player that he managed to kill off 13 of his clones. 13 of his 6 clones. The GM was so amused that he just kept sending in more clones.

      Eventually, one of the other players notices that F#2 is on his 5th or so '-4' clone. He brings this up, at which point F#2 responds, "Clearly that can't be the case, because then I would have run out of clones. Are you questioning the wisdom of the Computer, friend Citizen?"

      One withering hail of laser-fire later, the question was dropped.

  51. Two words.. by Anonymous Coward · · Score: 0

    R&D Department

    *shivers*

  52. Re:He touched my Junk! by Anonymous Coward · · Score: 0

    That's a fine and useful service you provide. You sir, are a credit to the troll community.

  53. Ok, I have a question... by clamatius · · Score: 3, Funny

    Is there any point in asking questions?

    We all know we won't have a high enough security clearance for the answers.

    1. Re:Ok, I have a question... by InThane · · Score: 1
      Is there any point in asking questions?
      Citizen, you are not cleared for that information. Please report to the food vats for reassignment. Have a nice day!
      --
      InThane
  54. From the article by Unknown+Kadath · · Score: 2, Insightful

    Player: Are you using the d20 rules system?

    The Computer: No. PARANOIA is fun. D20 games are not fun. The Computer says so.


    And we all know Friend Computer is always right.

    I was also wondering, what does the "XP" stand for? Though...with my clearance, I probably shouldn't even ask.

    -Car-O-LYN

    --
    Like Daddy always said: if you can't dazzle 'em with brilliance, baffle 'em with bullshit.
    1. Re:From the article by Allen+Varney · · Score: 4, Informative
      what does the "XP" stand for?

      It's a jab at Windows XP, but when Microsoft originally announced Windows XP, they explained that XP stood for "experience." This nod to roleplaying game terminology ("experience points") warmed my heart.

      In any case, PARANOIA XP may not be the final title. None of us could think of anything better. We're certainly open to better ideas.

    2. Re:From the article by Unknown+Kadath · · Score: 1

      I'd assumed it was a poke at Windows, but it felt too topical to me. Off-putting. Maybe it would work as a supplement, but not for the whole game. Besides, are you really sure you want to tie the game's reputation to Microsoft's? ;)

      Are you prevented from calling it just plain PARANOIA for copyright reasons? Or is it that you wanted to separate the new version from the old?

      -Carolyn

      --
      Like Daddy always said: if you can't dazzle 'em with brilliance, baffle 'em with bullshit.
    3. Re:From the article by EvilBuu · · Score: 1

      A subtitle would be decent if just plain PARANOIA isn't available. PARANOIA: ALPHA COMPLEX, PARANOIA: A Clone and his Laser, PARANOIA: A young citizen's guide to loyalty and happiness

      Bah, this is why I'm not getting paid to redesign classic games.

      --

      Green-voting, republican-registered, socialist-libertarian.
    4. Re:From the article by Allen+Varney · · Score: 2, Interesting
      Are you prevented from calling it just plain PARANOIA for copyright reasons? Or is it that you wanted to separate the new version from the old?

      We aren't prevented from calling it anything we want. We do want to distinguish it from past editions, but the "XP" name is provisional. Any loyal citizen who provides a better name will earn a commendation point.

    5. Re:From the article by demi · · Score: 2, Interesting

      But XP also refers to Extreme Programming; and what programming style could fit Paranoia better than one where your "buddy" looks over your shoulder as you code?

      --
      demi
    6. Re:From the article by Leperflesh · · Score: 2, Interesting

      Paranoia ME would be a better parallel... millenium edition makes sense in both ways, and of course. Windows ME is almost psychopathically broken, which is appropriate too...

      -Lep

      --
      I am allowed to criticize you: you are not allowed to criticize me. Sorry, that's just how things are.
    7. Re:From the article by Slurm-V · · Score: 1

      At a stretch - it also stands for XenoPhobia, which just fits.

      --
      Of course it's going off the rails. How else is it ever going to fly?
    8. Re:From the article by Anonymous Coward · · Score: 0

      Paranoia: Rebooted (better cultural *nudge nudge wink wink* perhaps...?)

    9. Re:From the article by Hellkitten · · Score: 2, Funny

      Besides, are you really sure you want to tie the game's reputation to Microsoft's? ;)

      The computer fits very well with the Microsoft standards. They both want you to be happy. They both know what's best for you. And they both have the same exellent quality and stability. Obviously the computer is running some version of windows.

      I'll just go terminate myself now for knowing that, goodbye friends and have a nice daycycle. By the way since you hearn me you might want to tag along with me to the food vats.

      --
      - We are the slashdot. Resistance is futile. Prepare to be moderated -
    10. Re:From the article by Anontroll · · Score: 1

      As an alterantive to Paranoia XP, how about
      Paranoia!

  55. Query by Anonymous Coward · · Score: 0

    Is the computer your friend?

  56. kpfs by lysander · · Score: 1
    ** Human Occupied Landfill. The most heinously WRONG gaming manual ever written.
    Then perhaps you need to read the source book for Kill Puppies For Satan. I swear, it's hilarious.

    Spend two evil to turn into a pack of your favorite vermin. Reappear at a convenient place close by.

    --
    GET YOUR WEAPONS READY! --DR.LIGHT
  57. Too Bad It's From Mongoose by Anonymous Coward · · Score: 0

    After a few email exchanges with people associated with Mongoose I'd not give them the time of day anymore, much less my money.

  58. Re:Christ! That brings me back! by Nutcase · · Score: 4, Informative

    Human Occupied Landfill is definately a more interesting read - but I always found myself more interested in actually playing Paranoia. That game rules.

  59. Sorry...this thread requires ultraviolet clearance by PortHaven · · Score: 2, Funny

    Do you have ultraviolet clearance?

    Did you read this thread?

  60. Re:Christ! That brings me back! by Telastyn · · Score: 1

    Indeed, paranoia is by far more fun to play, and is a far better actual game.

  61. Re:Be careful by LucidityZero · · Score: 1

    I soooo hope you're kidding. You realize it's a pen and paper game, right?

    --
    Sig.i>
  62. I hope to see this scenario by tbfmicke · · Score: 1

    I would love a scenario where the troubleshooters go to the SCO section to find IP that has mysterioulsy vanished from the computer. The prime suspect would of course be the high programmer Linus-U-NIX.

    1. Re:I hope to see this scenario by Anonymous Coward · · Score: 0

      Thanks. I own the 2nd edition in French and was looking for a new scenario idea.

      Time for Grok-O-LAW to hit the road!

  63. Paranoia XP? by Flower · · Score: 1

    That's going to make it much easier to suspend disbelief.

    --
    I don't want knowledge. I want certainty. - Law, David Bowie
  64. Character Generation by Papa+Legba · · Score: 3, Informative

    Long live Pax Computer!

    That said one of the things I most enjoyed about playing paranoia was the lack of character generation. You could generate a chracter if you wanted, but what was the point? It was going to be dead soon. This got rid of the four hour character generation marathons caused by people taking 20 minutes to decide if they wanted to buy an extra flask of oil or a ten foot pole with the last of there money. More games ended before they started due to the fact that character generation bogged the night down so bad the adventure never got started and no one was hooked to come back the next night. Paranoia was great, people got together, you handed them a character, they read it for ten minutes and bam you were playing and having a good time.

    So I guess the question inherent in this babbling is. Are you going to keep the preferences for pre-generated characters in the new edition?

    --
    Papa Legba come and open the gate
    1. Re:Character Generation by Allen+Varney · · Score: 3, Informative
      Are you going to keep the preferences for pre-generated characters in the new edition?

      Yes, very strongly so. I personally favor giving GMs pregenerated "six-packs" of Troubleshooters, all with ready-made reasons to kill one another.

      There will be a character generation system for those times when you run out of clones and can't afford new ones. (In PARANOIA XP you'll be able to buy indefinite numbers of clones to fill out a depleted clone family.) Ideally I'd like to keep the character generation process under four minutes, plus whatever time the GM requires to explain all the reasons you want to kill the other Troubleshooters.

    2. Re:Character Generation by Mac+Degger · · Score: 1

      Please make that at The Comp^H^H^Hthe DM's discretion [although a good DM will of course make that the case anyway ;)]...hightens the paranoia ('ohshitohshitohshit...is this my last clone or what?') :)

      --
      -- Waht? Tehr's a preveiw buottn?
    3. Re:Character Generation by gbjbaanb · · Score: 1

      'buy'????

      with what? cash? in a egalitarian, all-provided-for-by-the-computer-according-to-his- needs^H^H^H^H^H clearance society?

      Surely, as loyal troubleshooters, on the Computers Service, new clones should be issued for free.. free as in that viral GPL, of course - keeping all obligations as the original.

      maybe, seeing as how the Computer has generously used the clone banks to create a new clone for the player, thus depriving Alpha Complex of a worker.. the clone will have to do the worker's day job as well as his troubleshooting duties :)
      (I'd make the player clean the room, fetch drinks, etc in these cases. mouhahahahaa)

    4. Re:Character Generation by techno-vampire · · Score: 1

      As a long-time gamer, I like the idea of a character generation system as long as it's simple. Let me generate my stats, either pick my mutant power and society (or generate them randomly) and I'm ready. If you want to keep players from wasting time buying equipment, either give everybody the same stuff, or have several basic packs set up and roll for which one you have.

      --
      Good, inexpensive web hosting
    5. Re:Character Generation by MrScience · · Score: 1

      Always buy an 11-foot ladder. Perfect for straddling the perfectly 10-foot pits, and for climbing out ones you didn't spot.

      --

      You quitting proves that the karma kap worked. The most annoying of the whores shut up. --CmdrTaco

  65. XP? by shut_up_man · · Score: 2, Funny

    They're calling it "Paranoia XP", which I hope is a thinly-veiled dig at Windows XP. I hope the new game comes with a shrink-wrapped license and pages of bilious marketing screed, detailing just how much better Paranoia XP is over Paranoia 3.1 or even Paranoia 95. It won't mention Paranoia Me though - I hear it was a complete disaster.

    1. Re:XP? by Anonymous Coward · · Score: 0

      They're calling it "Paranoia XP", which I hope is a thinly-veiled dig at Windows XP.

      Nah... I'm sure that's just a coincidence.

    2. Re:XP? by Dr.Dubious+DDQ · · Score: 1
      It won't mention Paranoia Me though - I hear it was a complete disaster.

      More officially known as "5th edition"....

  66. Need playtesters? by st0rmshad0w · · Score: 1

    Having playtested and contributed idea-wise to "Tales From the Floating Vagabond" as well as gaming for ages, I'm glad to see a new Paranoia.

    My only question is: Do you need any playtesters?

  67. For all you infrareds out there... by Anonymous Coward · · Score: 0

    Some simple advice:

    Keep your laser handy.

  68. Are commies still the computer's nemesis? by xleeko · · Score: 1
    Given that the cold war seems to have passed us by, who is the computer's main nemesis? Is the computer now going to be a Total Information Awareness project gone bad?

    John Poindexter is good, Trust John Poindexter :-)

    -Dave

    1. Re:Are commies still the computer's nemesis? by Allen+Varney · · Score: 4, Funny
      Given that the cold war seems to have passed us by, who is the computer's main nemesis?

      I'm surprised at you, citizen! Don't you see that traitors are everywhere? The Department of Unspecified Threat Assessment has recently raised the Unfocused Anxiety Index to THREE, and I don't have to tell you what that means.

      We will keep the Communists -- that is, the absurdist PARANOIA flavor of Communists established in past adventures -- but we'll also add plenty of new and subversive secret societies, new "service firms" (privatized service groups) in bitter commercial rivalry, and weirdly altered bot behavior provoked by zealous open-source bot-liberation advocates. Among many other things. Trust me -- enemies are everywhere!

    2. Re:Are commies still the computer's nemesis? by xleeko · · Score: 1
      The Department of Unspecified Threat Assessment has recently raised the Unfocused Anxiety Index to THREE, and I don't have to tell you what that means.

      Of course! Failure to take appropriate measures at level THREE is treason! I wish I knew what those measures were, but my clearance is surely too low, and requesting information beyond your clearance level is treason :-)

      - Dave

    3. Re:Are commies still the computer's nemesis? by Anonymous Coward · · Score: 0

      I don't know what that means, but it sounds treasonous. Please follow me to the nearest confession booth.

    4. Re:Are commies still the computer's nemesis? by iainl · · Score: 1

      Sure, after you.

      Disclaimer: Ceasing to orders of someone who turns out to be a traitor is good.

      --
      "I Know You Are But What Am I?"
  69. Fear and Ignorance! Ignorance and Fear! by mikeophile · · Score: 2, Interesting
    That was printed on the GM side of the screen just to remind me who was boss in the game.

    My poor players never knew what they were in for when I ran that game. Hot fun and happy pills!

    I always broke out Paranoia when my CoC or Champions players started getting a little too big for their britches with five hour character generations and rules lawyering.

    This game was truly a masterpiece of catharsis for overworked gamemasters. I am so glad it's getting a rework, I could just implode with delight.

    Thank you Greg! The computer is the bomb!

    No wait! It's just an expression! I didn't really mean bomb! I just...ZZZZZZZZZZZZAAAAAPPP!

    Mike-O-Phile2...you are lucky enough to have been activated for duty in service of the Great and Benevolent Computer! You are to report to Mission Room 5 in Slashdot Sector immediately for briefing.

  70. In Belgium, we use paranoia rpg rules for dating. by parano.be · · Score: 1

    Imagine a dating website like Friendster controled by The Computer... and you got http://parano.be ! :)

    Sound crazy, but that work !

  71. ot by pavon · · Score: 1
    KIRBY TIME!!! (>'.')>

    That is the most awesome emoticon ever!
  72. Re:Be careful by Ray+Radlein · · Score: 3, Funny

    Thanks to the vast improvements in modern graphics capabilities, it'll now be a side-scrolling platform game, a la "Super Mario Brothers." Other than that, however, no major changes are planned.

  73. My Paranoia experience by gmcraff · · Score: 5, Funny

    In high school, my friends and I would play all sorts of things. I ran a Shadowrun campaign, another ran a Star Trek RPG, another ran a Rifts campaign, etc. We'd switch it up pretty regularly, keeping it all fresh.

    One of the guys decided to do a one-off Paranoia game. Here's how it started:

    COMPUTER: Troubleshooters! Report to briefing room B-X-37-Y for your mission briefing!

    ME: Friend computer, where might one find riefing room B-X-37-Y?

    COMPUTER: What is your clearance?

    ME: Red, friend computer.

    COMPUTER: You are not cleared for that information.

    Analiese: [sarcastically, momentarily channeling her D&D character] Well, I cast a spell to locate the briefing room.

    ME: Argh! Mutant powers! Shoot her shoot her shoot her!

    [Much expendature of Red lasers into Analiese.]

    Analiese Clone #2: [arriving] You guys all suck.

    ME: Argh! Questioning the wisdom of Friend Computer! Commie traitor! Shoot her shoot her shoot her!

    [Much expendature of Red lasers into Analiese's second clone.]

    COMPUTER: Well done, citizen! You are now cleared for Orange access.

    And things degenerated from there. I don't think we made it out of the briefing room.

    1. Re:My Paranoia experience by Aero · · Score: 1

      Best exchange I had between two players when running one of many one-off Paranoia sessions (which my gaming buddies back in the day would do about twice a month when we were taking everything else too seriously):

      Player A has an experimental weapon which is clearly misbehaving and about to do something grievously bad. She grabs Player B, the equipment officer (who got chosen for the job because he was the dumbest character and the others thought he'd be easy to dump blame for everything on)...

      A: My experimental weapon seems to be malfunctioning. You're responsible for making sure all of our gear works properly, so get to it! (hands weapon over)

      B: (stares dully at weapon for a few seconds while it starts to shake and rattle) Uhh...operator error. (hands it back to A and ducks for cover)

      A: AAAAAAAAHHHHHHHHH!!!!! ***foom***

      One-offs seemed to be the best way to play. Life was cheap, and if you didn't expect to get attached to your character, you didn't care much about the GM's seeming arbitrariness. I definitely fell into the "if you're working too hard to survive, you're not having fun, and not having fun is treason" school of play...

      --
      We can believe in you for 3 minutes, but beyond that, even the King of All Cosmos can't be expected to wait.
    2. Re:My Paranoia experience by August_zero · · Score: 3, Funny

      I think one of the funniest things I had happen in one of the games I ran:

      It was a group new to the game, and so I played the old "briefing room is 30 feet away down a violet clearance hallway" gags. There were of course heavily armed guards and lots of security cameras so it was impossible to just sprint down it. One of the characters jumped onto the back of another character and started choking him for no particular reason. Another player takes out his laser pistol to shoot the attacker off the back of his friend and scores a critical hit killing both of them. The other players start accusing the shooter of deliberately killing and arguments/pleading ensues. Another player notices that the guards let a Bot pass no questions asked, so he rounds the corner and finds a trash barrel, puts it over his head and starts to walk down the hall. When the guards ask what the hell he thinks he is doing he just replies: "I am a Robot beep beep boop" The guards let him pass. The rest of the group notices by now that the ruse worked so they start running around looking for more trashcans.

      When they try to cross the hallway the guards are not fooled this time and ask each one to prove that they are in fact robots and not just troubleshooter scum with trash bins on their heads. The best way to tell if they are robots it's decided, is to make them all dance "the robot" The resulting dance contest forced us to stop the game for 10 minuets before we could stop laughing.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    3. Re:My Paranoia experience by ChrisGoodwin · · Score: 1

      And things degenerated from there. I don't think we made it out of the briefing room.

      Sounds to me like you did it right.

      --
      Pretend there is some witty statement here.
  74. first time players by sckeener · · Score: 2, Interesting

    Paranoia is one of the few RPG games that new players do the best.

    If you are a regular player, you care about your character. Newbies go for broke.

    I once knew a cop that attended a Nancon convention here in Houston (back in the day) who had never played Paranoia, but threw himself into the role and won the tournament.

    I always wondered if being a cop gave him an edge in that game....i.e. maybe he is a professional Paranoia player...

    --
    "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
  75. will the setting be updated? by Anonymous Coward · · Score: 0

    Will it still be set in the unending cold war against the Communists, or will the enemy now be Terrorists?

  76. Re:Christ! That brings me back! by Pope+Raymond+Lama · · Score: 1

    Heh...
    when my brother moved away from my parents, this was also the only RPG that stayed with me, out of tenths of books we owned together.

    --
    -><- no .sig is good sig.
  77. Re:Christ! That brings me back! by Docrates · · Score: 1

    Did anybody like Torg better? I never played Paranoia but all the people I used to play torg with consistently liked it better than Paranoia, and for some reason always compared it to Torg.

    Torg, I can say, is a GREAT game with a great, original story.

    --

    There are two kinds of people in the world: Those with good memory.
  78. Lets come up with an actual question by quiller · · Score: 1

    Besides updating the game to include more modern references, what changes are you making to the system?

    Paranoia always seemed to me to be the perfect one shot adventure game. With the mortality rate what it was you had a hard time having clones left by the end of the adventure, let alone for more than one. I've always wondered if there was a way to make campaign play possible, or if that was even desirable.

    Good to see it coming back, though, as that will mean we should see more games happening at conventions!

    1. Re:Lets come up with an actual question by Allen+Varney · · Score: 2, Informative
      Besides updating the game to include more modern references, what changes are you making to the system?

      I'm drafting my proposed rules now, and then everyone involved will render a verdict. I'm aiming to emphasize the elements that have historically contributed to people's favorite PARANOIA anecdotes, and de-emphasize the elements that didn't.

      I've always wondered if there was a way to make campaign play possible, or if that was even desirable.

      In my experience the setting hasn't been suited to a continuing campaign in the traditional sense. But it's certainly possible to run episodes week after week as long as the jokes stay funny; I've done that myself. If anyone has ideas for making a conventional campaign fun and interesting, I'm listening.

    2. Re:Lets come up with an actual question by Kwil · · Score: 1

      One way to do a campaign setting is to darken the tone a few notches, and lower the lethality.

      To darken the tone, play up the effects of the oppression by being more graphic about what the regular citizens are doing, how they live, and how they die. Make your players understand just how soul crushing mandatory happiness really is.

      To lower the lethality, make the computer a touch less mad and a bit more helpful, even if still bound in endless bureaucracy. Treat the computer as feeling that every citizen is a valuable cog in the welfare of all the other citizens, so instead of summary executions, make actual use of treason points, and make it a bit of work to get it. The Computer really doesn't want to kill you, but if it absolutely has to for the good of the rest, it will.

      For designing the game, don't spell out the conflicts quite so clearly in the six-pack. Instead, let the players have time to develop them.

      Basically, instead of a game about a darkly humourous future, the campaign version is a bleak future with a touch of black comedy.

      I've been lucky enough to be involved in such a campaign once as a player. It was down-right chilling, and really forever altered the way I play Paranoia.. the game is entirely different when you start attaching value to the NPCs.

      --

      That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  79. Re:Christ! That brings me back! by Tofino · · Score: 2, Funny

    ALL HAIL KING TORG! Oops, sorry, was thinking of Kobolds Ate My Baby.

  80. Re:There is a god! er I mean computer, dont shoot by Golias · · Score: 5, Funny
    Within the first 30 minuets 2 players were already down 3 clones apiece, several others had lost a clone, and a major reactor leak killing several thousand citizens resulted from an over entusiastic attempt to retrive a bag of crunchy-time algea chips from a fission powered snack machine.

    Sounds about right to me. In a first-time Paranoia party, if they survive all the way to the mission briefing room, you are clearly doing something wrong. :)

    Warning: The following text is classified ULRAVIOLET. Do not read if you are not a Game Master. Should you accidentally make out some of the words as you scroll by, terminate yourself immediately. Your clone will be commondated for your loyalty.

    One campaign which I designed that I never get tired of running with new groups of players is a scenario where key high-level people in Alpha Complex who were members of the "trekkie" secret society conspired to have a fully-functional "Enterprise" built. The party is sent up to command the bridge. Lots of great conflicting interests from secret societies (The "Whovians" consider it blasphemous and want it destroyed, for example), lots of tech that can go wrong: There are the insanely dangerous transporters. All five clones are stored in stasis on board for faster activation from the captain's chair (now you know what all those buttons are for!) An android First Officer who suffers from MPD (fans of different eras of Star Trek wanted him to be like different "logical" characters from the series, so one moment he talks and acts like Spock, the next like Data.) Lasers are replaced with "Phasers," which penetrate reflective armor, but are prone to "overload" and violently explode.

    I even wrote an element of the campaign where they actually encounter a "Klingon" opponent, but the one party that lived long enough to encounter them never even turned on the view screen. When they were detected by the ship's sensors, the conversation between me and the guy playing the Communication Officer went sort of like this:

    "A red light starts blinking on your console."
    "Does anybody else seem to have noticed."
    "No, everybody else is too preoccupied"
    "I ignore it then."
    A few minutes later...
    "The light has begun blinking again, faster this time."
    "I unscrew it and pretend nothing is wrong." (Note: clearly an experienced Paranoia player, that one!)

    --

    Information wants to be anthropomorphized.

  81. Is Paranoia a joke between GM and author? by ChaosDiscord · · Score: 3, Interesting

    I like Paranoia, but I like it in much the same way I like HOL or Orkworld. Great read, fascinating ideas, but is it actually playable? The best summary of Paranoia's problems I've seen amounted to basically, "Paranoia feels too much like a private joke between the author of a given adventure and the gamemaster." To players things (notably death) seems a bit arbitrary. The jokes often aren't comprehensible if you don't have context that only the GM has. (The "disco" scene in Yellow Clearance Black Box Blues comes to mind).

    If Paranoia is just social commentary and satire, well, that's and interesting read, but it's a basis for a game I play more than once. If it's about humor than the jokes need to be visible to everyone; I'm not going to play a game to amuse my GM. I think that the core game play of Paranoia is supposed to be about the struggle to survive in a bureaucratic nightmare, but that's not the feeling I've gotten from the games I've played. It's unfortunate, because it's such an appealing premise.

    I see a lot of potential, but I've never seen it pay off in actual game play. Maybe I've just been unlucky and didn't have GMs up to the task (I've been in love with Shadowrun since the second edition, but only recently actually played in a game I enjoyed), but Paranoia seems like a fundamentally difficult game to get right. The only "famous" module I've played was YCBBB. YCBBB is is generally held to be one of the best modules for the game. What I saw wasn't terribly impressive and appeared to have a strong "private joke between the author and the GM" element. (To be fair, given that the players weren't haven't alot of fun, we stopped playing after only a few sessions.)

    So, is the accusation that Paranoia is a private job between the creators and the GM fair? Is there any truth too it? Is Paranoia fundamentally an extremely difficult game to run? Are you changing anything to address these concerns (including possibly working to clarify incorrect perceptions)? What do you feel is the key attraction to playing for players?

    1. Re:Is Paranoia a joke between GM and author? by Allen+Varney · · Score: 4, Interesting
      Is the accusation that Paranoia is a private job between the creators and the GM fair? Is there any truth to it?

      Yes, historically. Too many adventures were written solely to be fun to read, as opposed to fun to play.

      Is Paranoia fundamentally an extremely difficult game to run?

      No. PARANOIA is generally an extremely easy game to run. Players aren't allowed to demonstrate knowledge of the rules (no rules-lawyer arguments). The Gamemaster has absolute and unquestioned authority. Players generally entertain themselves by busily plotting against one another.

      That said, good gamemastering does call for a sharp sense of humor and a willingness to improvise. This can alienate certain prospective Gamemasters.

      Are you changing anything to address these concerns (including possibly working to clarify incorrect perceptions?

      The PARANOIA supplement line will have to do this. I'm just writing (most of) the basic rulebook. I hope the Mongoose line editor will avoid the trap of PARANOIA's adventures from the latter 1980s and early 1990s, which had The Computer deliberately setting up traps to kill its Troubleshooters. This is all wrong. The Computer means well; it wants loyal Troubleshooters to survive and thrive in its service. The problem is that The Computer is totally nuts and inevitably finds treason even where none exists.

      I will certainly include campaign advice along this line in the rulebook, which may help Gamemasters detect and correct errant supplements.

      What do you feel is the key attraction to playing for players?

      In every other RPG on the market, you're supposed to cooperate with everybody, be a team player, know the rules, and generally behave. In PARANOIA you are specifically enjoined against any of this. You aren't allowed to behave. For players this can be an exhilarating and genuinely liberating experience.

    2. Re:Is Paranoia a joke between GM and author? by ChaosDiscord · · Score: 1
      PARANOIA is generally an extremely easy game to run. Players aren't allowed to demonstrate knowledge of the rules (no rules-lawyer arguments). The Gamemaster has absolute and unquestioned authority.

      Oh, that's never been a problem for me. (heh) Perhaps I wasn't clear. Maybe it would be more accurate to as "Is Paranoia fundamentally an extremely difficult game to write for? Players generally entertain themselves by busily plotting against one another.

      Of course, the degenerate form of this (The entire group of PCs out of clones within the first half hour) is one of the stereotypes of Paranoia. It might be amusing once or twice, but it's not sustainable as a game. Ultimately you need to provide some sort of plot. (Well, some groups like more plotless games, but I think they're still busy playing Vampire and Amber.) And, I gather, that a Paranoia plot really needs convoluted, conflicting, but survivable buerocracy and goals, a dash of dark humor. That's nowhere near as easy as whipping up another dungeon crawl. Paranoia seems to demand a lot from the GM. Not necessarily bad, but it does make the game less accessible. It's similar to horror games, they also demand a lot from the GM. (I've been running horror for year and only now think I'm starting to get okay at it.) (Although, I suppose in its own way Paranoia is horror. Hmmmmm.)

      That said, there are things that really appeal. Several examples of play I've seen capture something great I've never seen elsewhere. "[Handing a random Infrared passerby a piece of equipment issued to the team for testing by R&D] Citizen, your loyalty has earned you the priveldge to help your Friend The Computer by testing this Extremely Safe piece of equipment." And "[While filming a team member modifying a robot for decidedly non-Computer friendly purposes] You can see here that Chaos-R-DSC-4 is repairing Commie sabotage to this scrubbot."

      Gah, now I want to try playing again. I just need to find someone crazy enough to run it.

    3. Re:Is Paranoia a joke between GM and author? by gbjbaanb · · Score: 1

      This is all wrong. The Computer means well; it wants loyal Troubleshooters to survive and thrive in its service. The problem is that The Computer is totally nuts and inevitably finds treason even where none exists.

      That's good, but I always found that when the Computer was played as *really* your friend, and not a treason-seeking moron, the game was far more fun. The reason was that you were no longer pitted against the computer, but against the other players.
      The compuiter was a trusting, genuinely helpful, pleasant creation. Ok, difficult to get to work the way *you* wanted it to (think of those 3 wishes you could never get 100% right....), to the point where it would believe your colleage who informs on you. The computer would *never* want to kill or even suspect treason for any reason - only when manipulated by the players (or NPCs of course).

      I think the computer is not nuts at all - just misunderstood :)

    4. Re:Is Paranoia a joke between GM and author? by eglamkowski · · Score: 1

      It sure is a joke. You have to approach it with a very un-serious attitude, or you won't enjoy it. It's key that the players understand that, too. If they're not backstabbing each other every other second in an attempt to be the only one left in the debriefing room, something is wrong. After all, debriefings always go much smoother if there's no one else there to contradict you :-)

      My most cherised memory of Paranoia was when, as GM, I managed to kill off all the characters before the players even finished character creation! w00t! Well, only one clone each, but the players found it both mildly frustrating yet oddly hilarious.

      It's best used as one-shot breaks from a regular campaign in another system.

      --
      Government IS the problem.
    5. Re:Is Paranoia a joke between GM and author? by po8 · · Score: 1

      I've found that one of the hardest things in running Paranoia campaigns with die-hard RPGers is to convince them to plot against one another. There's a certain group where, no matter what you try, they are bound and determined to cooperate.

      For players who can get it, though, it is quite hilarious. A friend and I ran a game at a con once where I brought in a guitar amp and a bunch of effects boxes for the voice of the computer, and built a bunch of prop R&D items. Everybody had a great time.

    6. Re:Is Paranoia a joke between GM and author? by Kwil · · Score: 1

      There's a certain group where, no matter what you try, they are bound and determined to cooperate.

      Those groups are a pain, but there are solutions. The first is to immediately set up a power structure -- typically reversed from the normal social order that your group has. So the shy, meek guy of your gaming group, the one that always seems to just be following along and that you don't notice very often? Promote him. Unfairly. Make it clear that it's completely unfair and based on character bias. Also, make it really clear to your promoted character that he can now order the others to do basically anything.

      Then start giving him all the inside information that's supposed to get to the group. Make sure he knows that some of it is too high a clearance for the rest of the group and that a trigger-happy, ultra-loyal NPC is watching for signs of treason.

      Next what you do is you throw in some good rewards (exemption from R&D testing, blast armor, a laser that works, a coupon for "head of the line" service from PLD, etc) that can only be used by a single character -- but don't let the players have them just like that. Instead, start using their society ties to request them to do actions that directly conflict with one another in order to get these rewards.

      Because you've already shaken up the way the group typically goes with your earlier promotion, they're usually more willing to move for themselves rather than in the same patterns.

      It's exhausting, but when it works out, it's well worth it.

      --

      That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  82. Offtopic, yes, but has to be said.... by Schwartzboy · · Score: 1
    Or, for all of you Vampire: The Masquerade devotees in the audience tonight, a true classic. Can't remember the original tune offhand, though.

    Suddenly, all my blood is running out of me
    I'm not half the vamp I used to be
    'Cause you believe in Diablerie
    How much did you drink? I don't know, I couldn't say
    But I think it's much more than I drank all yesterday...

    --
    "Linux doesn't exist. Everyone knows Linux is an unlicensed version of Unix"- Kieren O'Shaughnessy
    1. Re:Offtopic, yes, but has to be said.... by Anonymous Coward · · Score: 0

      yesterday, the beatles...

    2. Re:Offtopic, yes, but has to be said.... by zaxus · · Score: 1

      Judging by the words, it seems like it would synch up well to the tune of "Yesterday", by the Beatles.

      Now you know. And knowing is half the battle. :-)

      --
      /. zen: Imagine a Beowulf cluster of Beowulf clusters...
  83. Re:Christ! That brings me back! by phiwum · · Score: 1

    Sorry, I'm not familiar with that one.

    When did it come out? I stopped playing RPGs some time around 1989 or so. Maybe a little earlier.

    --
    Phiwum's law: anyone that names an obvious law after himself and then puts it in his own sig is just pathetic.
  84. Re: Alpha Complex Dandy by Allen+Varney · · Score: 5, Interesting
    I'm an Alpha Complex Dandy
    (Sung to the tune of Yankee Doodle Dandy)

    Those lyrics were written by Warren Spector, my collaborator on the early Paranoia adventure Send in the Clones. Truth! Warren has since become a well-known producer of computer games, including Deus Ex, and runs the game studio Ion Storm Austin.

  85. Re:Christ! That brings me back! by Golias · · Score: 2, Interesting

    If you want a game to just read rather than play, the highest honors go to Macho Women With Guns.

    --

    Information wants to be anthropomorphized.

  86. L-L-L-ook at you Hacker ... by unsigned+integer · · Score: 1

    Panting and sweating as you run down my corridors.

  87. Paranoia Live Action by proggoddess · · Score: 2, Interesting

    I remember the days when I was in college at the University at Buffalo and a member of their gaming club. I learned to play Paranoia by signing up for their LARP version of Paranoia. It's a lot more fun with evil props and no rules. Challenges were arbitrated with the use of old land cards from Magic: The Gathering. If you drew a color that was lower than your security clearance, you won the challenge. Of course the "computer" would always stack the deck against you...

    I think this is the URL for the club web page: http://wings.buffalo.edu/sa/sarpa

    --
    --The Programming goddess from Gorflaz
  88. Re:Christ! That brings me back! by abolith · · Score: 1
    I gotta say that Torg was a very strange game. I liked it but no one else I played with did, so it was consigned to sit in a box for a great many years...but as they say, the possibilities are out there, one must only harvest them :P

    --
    if you want "No More Hiroshimas" then I say "You First. No More Pearl Harbors."
  89. Re:In Belgium, we use paranoia rpg rules for datin by Anonymous Coward · · Score: 0

    Yeah, it's a great website. I'm a member of it and I enjoy beeing there.

  90. What Operating System by Far� · · Score: 1

    does Friend Computer run? Is it Open Source? Is it based on code from Windows or Linux or MacOS or...

    OK, I'll be heading to the nearest termination center. Though, ahem, could you give me the address of said center, or is it also classified above my security clearance? Nevermind, I didn't ask this quest<PROCESS TERMINATED>

    --

    -- Faré @ TUNES.org
    Reflection & Cybernet

  91. Anyone remember InFiNiTy CoMpLeX for Galacticomm? by Hobart · · Score: 5, Interesting
    There was a fantastically fun game based on Paranoia called InFiNiTy CoMpLeX ... I think it could best be described as sixteen player text-based Quake Deathmatch...

    It was largely based on Paranoia, there were up to twenty-six "Commies" running around the complex who would occasionally take potshots at characters, or group together and start behaving silly (if three or four of them grouped together, they would start singing "Twist and shout", etc).

    The game had one of the more innovative solutions to handle players quitting the game that I've seen -- if you quit, outside of the allowed "savepoint" type room, you became an NPC and the computer would make you behave like a commie...

    You could build up your own 3-dimensional structures by blowing holes in walls, fling grenades into roomfuls of people and then slam the door and glue it shut, etc... All back in the 1200/2400 baud modem era...

    A quick skim of Google / Google Groups shows that the game's been being saught after for quite some time...

    Ah, looks like at least a few telnettable majorBBS' have it! telnet://grnet.com and telnet://onix.com

    Y'all kids owe it to yourselves to check it out. :)
    You're in Briefing Room 34, which resembles nothing so much as an employment office. The walls are covered with recruiting posters which state with much authority that "MASTER CONTROL wants YOU!.
    Exits: North, south, and west
    Eternalloy walls: East, ceiling, and floor
    A ladder joins the ceiling and floor.
    North : Damaged wall. Hole.
    South : Hole.
    West : Hole.
    On the floor are:
    0: M2 laser 1: M1 laser 2: nothing
    3: nothing 4: nothing 5: nothing
    There are no other people in sight
    -
    --
    o/~ Join us now and share the software ...
  92. Extreme Paranoia by Captain+Chad · · Score: 3, Informative

    In 1991 West End published a book named Extreme Paranoia: Nobody Knows the Trouble Ive Shot that is set in the Paranoia universe. It is hilarious, and I highly recommend it.

    --
    Check out Chad's News
    1. Re:Extreme Paranoia by Allen+Varney · · Score: 3, Informative
      In 1991 West End published a book named Extreme Paranoia: Nobody Knows the Trouble I've Shot, that is set in the Paranoia universe.

      The novel was written by Ken Rolston, PARANOIA's original line editor at West End during the game's golden period. Ken later went on to design the Morrowind computer game and is still involved with the expansions and future games in the series. Ken has provisionally agreed to contribute new material to PARANOIA XP, time permitting.

    2. Re:Extreme Paranoia by lysander · · Score: 2, Informative

      There is also a paranoia novel titled Title Deleted for Security Reasons , about the adventures of James-B-OND-1. It's also quite good, and very entertaining.

      --
      GET YOUR WEAPONS READY! --DR.LIGHT
    3. Re:Extreme Paranoia by dandelion_wine · · Score: 1

      That's a great book. Been trying to order it for ages, but no one will seemingly deliver it to a Canadian address, so all I do is browse the 2nd hand bookstore shelves...

    4. Re:Extreme Paranoia by Mike+Lemmer · · Score: 2, Interesting

      I have all 3 Paranoia books. Capsule reviews will follow: 1.Extreme Paranoia is THE Paranoia book to get. Although the Troubleshooting team in it doesn't die as often as in real games, the R&D equipment, layers of conspiracy, mishaps, and sick, twisted ingenuity of our hapless Troubleshooters are all on the mark. 2.[Title Deleted for Security Reasons] is okay. The Secret Societies are more involved, but there's a curious lack of death, destruction, and mishaps. It doesn't really pick up until the end, which includes inspired chases through a bureaucratic processing center, R&D, and a nuclear reactor. 3.Stormshooters & Troubleknights is Torg/Paranoia crossover filled with short stories. They're pretty hit & miss (most of them miss). The best one is where the ninja assassins discover the joys of cloning. ("He's looking pretty healthy for someone we just beheaded.") Mediocre at best.

      --
      -Mike Lemmer
  93. Old versions by payndz · · Score: 1
    Dammit! *Somewhere*, in storage, I have both the first and second editions of Paranoia, plus a load of modules and scenarios (HIL Sector Blues, the space station one, etc). But I don't know where!

    That information is restricted, citizen. Knowledge of restricted information is prohibited. Please report to the liquidation vats. Have a nice day!

    --
    You must think in Russian.
  94. Fun with Paranoia. by xC0000005 · · Score: 1

    I have most of the set sitting on the shelf beside me (the binding was terrible though). I loved the gameplay that emphasized fun over rules. In one campaign, the R&D folks distributed "powerful weapons" to us instead of lasers. One person got a vacuum cleaner, another a toaster, ect. Turns out, the vacuum cleaner shot homing lightning. Of course, you had to plug it in somewhere, and there haven't been power outlets in Alpha complex forever. :)

    I just opened the box.
    Second Edition, Acute Paranoia, Crash Course Manual, and "The computer always shoots twice."

    Fun reading, even more fun to play.

    --
    www.voiceofthehive.com - Beekeeping and Honeybees for those who don't.
  95. Computer Paranoia: MMORPG? by Anonymous Coward · · Score: 0

    I seem to remember that there was a game available for the MajorBBS (by Galacticomm) that was a Paranoia ripoff, and if so, you could have tons of people playing at once.

    Maybe I'm misremembering and it was just a TRS-80 game....

    If anyone can help, it would be much appreciated.

  96. in the booth by phyruxus · · Score: 2, Funny
    (booth) "welcome to the suicide booth, please deposit twenty-five cents." (Bender deposits a coin) *clink*! (booth) "Thank you. Fast and Easy or Slow and Painful?"

    (Fry) "I'm not so sure I--"

    (booth) "Slow and Painful. Thank you, have a nice day."

    (Bender) "Bring it on!"

    (Fry) "Aaaaaah!"


    With apologies to Matt Groening. That really was the greatest space opera ever (Star trek, of course, being prophecy). =)

    --
    "A witty saying proves nothing." ~Voltaire
    "d'Oh!" ~Homer
    1. Re:in the booth by dandelion_wine · · Score: 1

      Man, Futurama desperately needed to do a Paranoia spoof episode.

      Ok, well, I desperately needed to see one.

  97. Re:Christ! That brings me back! by Anonymous Coward · · Score: 0

    tenths of books

    Tenths? Did you do halvsies on everything?

  98. Now the Bush administration makes sense. by Anonymous Coward · · Score: 0

    Obviously George found an old copy of the RPG on his desk and mistook it for The Presidential Handbook.

  99. Are you Jim Varney's brother? by Drunken_Jackass · · Score: 0, Flamebait

    You know, Earnest?

    BTW - what ever happened to him?

    --
    There are 01 types of people in this world. Those that understand binary, and me.
    1. Re:Are you Jim Varney's brother? by Allen+Varney · · Score: 1

      I'm not related to Jim Varney, that I know of. I'm sorry to report that he died of lung cancer at age 50, February 10, 2000, at his home in White House, Tennessee. He was a very funny man and a gifted performer.

    2. Re:Are you Jim Varney's brother? by Professr3 · · Score: 1

      Yeah, Ernest was awesome :D I was very sad to hear that he died... Quite an original performer, did you know he did Shakespearean acting roles too?

  100. Any Additions to Secret Societies? by netglen · · Score: 2, Interesting

    Now this game was a blast from the past. I remember spending a ton of hours with friends playing Paranoia and Junta. Do you think they'll add /. as a secret society within the Paranoia Universe?

  101. Ah, Paranoia... by Thedalek · · Score: 1

    A great RPG that can keep a GM entertained for hours on end. Entertaining the players, however, is an entirely different matter.

    --
    Happiness is relative, Based upon the way we live.
    1. Re:Ah, Paranoia... by Mike+Lemmer · · Score: 1

      Not really. It all depends on giving them plenty of backstabbing assignments and the means to do them. It's a lot of work to start, but once you get them started, they're like homicidal Energizer bunnies. They just keep killing and killing and killing... They have so much screwing with each other that you eventually have to nudge them on their way with weapon muzzles measured in feet.

      --
      -Mike Lemmer
  102. Re:Anyone remember InFiNiTy CoMpLeX for Galacticom by Anonymous Coward · · Score: 0

    Oh my God! I used to play that! I loved it! I've been trying to remember it for a while now... Mmmmm I wish my friend could impliment this on his BBS. But it's a Synchronet BBS set up to look like MajorBBS and well... I can't code.

  103. Re:Christ! That brings me back! by August_zero · · Score: 1

    Very different kind of game that TORG, I wouldn't say that comparing it and Paranoia is exactly comparing apples to apples. Torg was more or less serious (in an absurd sci-fi sort of way) where as Paranoia ranges from subtle satire (subtle like a hammer to the junk) to toilet humor (and it always gets there eventually)

    I played Torg a few times, it had a similar combat system to Paranoia (healthy, wounded, or dead instead of HP) but players had cards that they could use to change the rules or affect the story. Some types of cards would gain bonus points if played (and the type that gained the bonus would change periodicaly) It was a cool idea really, say the party was stumped with a puzzle or trap or something, one of them might have a card that lets them call on an old friend for help. Or one player may have a card that causes another player to gain a love interest or nemesis, stuff like that. Interesting game, I liked Paranoia better personally.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  104. Who's doing the art? by bitspotter · · Score: 1

    I love Paranoia, but I thought the weakest point of the game (and perhaps a bigger detterent to gameplay than I thought) was the art. I really, really don't like Jim Holloway, for some reason.

    So who's going to be slapping the chrome on this edition?

  105. Other games by mollace · · Score: 2, Interesting

    Will there ever be a new edition of Globbo?

    1. Re:Other games by Allen+Varney · · Score: 1
      Will there ever be a new edition of Globbo?

      What a strange thrill to see GLOBBO (my second boardgame, published by Steve Jackson Games in 1983) mentioned on Slashdot. Rights to GLOBBO are unexpectedly still available, so if you know of any interested publisher....

  106. I was just reading about Paranoia in Dragon Mag by jjohn · · Score: 1

    I was recently leafing though some of my Dragon Magazines from the mid-80's and this game is often mentioned. Paranoia seemed like a fantastically humorous game. It will be nice to see what this iteration will bring.

  107. Has anyone made this into a game? by pvera · · Score: 1

    Paranoia was one of the few RPGs we played in college (this is 1989-92) where pretty much everyone was happy. With AD&D, Mechwarrior, Battletech, Shadowrun and even Warhammer 40K we always had one or two disgruntled people. With Paranoia people literally fought to get into our games. The whole secret society angle by itself was priceless.

    --
    Pedro
    ----
    The Insomniac Coder
  108. Re:Anyone remember InFiNiTy CoMpLeX for Galacticom by herrd0kt0r · · Score: 1

    holy COW!
    this was the end-all be-all of bbs games, next to galactic empire. frenzied macro-firing!

    ZAP A_Commie
    ZAP A_Commie

    YEEEHAAA!

    anyone here use micro*LINE's majorBBS?

  109. I'm turning you all in! by OrbNobz · · Score: 2, Funny

    As the only white clearance troubleshooter of the bunch, you are all in direct violation of your security clearance by reading this white backgrounded forum!
    Computer, I request immediate authority for summary execution of all fellow forum readers! I'll fill out the termination vouchers in triplicate later.

    Damn I love Paranoia!
    - OrbNobz

  110. will it suck....? by Anonymous Coward · · Score: 0

    Here's a question I'd like to see answered-- what steps are you taking to make sure it won't suck as badly as Mongoose's d20 "updated version" of Macho Women With Guns?

  111. www.paranoia.com :( by Anonymous Coward · · Score: 1, Informative

    I don't know about the rest of you, but I'm still cheezed off that DISNEY owns paranoia.com. Any of you that are old enough to remember what used to be on paranoia.com should get a chuckle :)

  112. Are you going to fix it? by ArmorFiend · · Score: 2, Interesting

    It seems all the paranoia games I've played in have lead to charges of treason even before getting to the mission briefing. Its a gag game, and as long as you take down your fellow citizen, who cares if you get vaporized as well? Is there going to be an attempt to address this problem, or are the people we play with just curs?

    1. Re:Are you going to fix it? by Allen+Varney · · Score: 3, Insightful
      It's a gag game, and as long as you take down your fellow citizen, who cares if you get vaporized as well? Is there going to be an attempt to address this problem, or are the people we play with just curs?

      First, it's not a problem if the players are having fun. Second, the frenzy you describe, recognized among experienced PARANOIA GMs as "Phase 1" play, usually subsides after players play a few (or many) sessions. "Phase 2" play sees players get more into the spirit of the setting, though they die almost as often. By "Phase 3" you see canny political skills emerge. These players somehow manage to wriggle through every deathtrap and succeed in the mission, while disposing of all opposition and ending with commendations and a promotion. They're really something to see, those Phase 3 players.

    2. Re:Are you going to fix it? by ArmorFiend · · Score: 1

      Heh, funny.

      What I don't see is how Phase 3 players, no matter how devious, can survive when randomly matched with Phase 1 players, who tend to bring the whole group down to their level pretty fast...But I'll take your word for it.

    3. Re:Are you going to fix it? by Anonymous Coward · · Score: 0

      So, how is one to begin playing this?

      I just downloaded & am testing JParanoia now, but have no earthly clue what to do. Moreover, the paranoia live forums now have bandwidth exceeded errors (no doubt from slashdot...) ?

      Pity...

  113. Nasty event for Paranoia by Shinobi · · Score: 1

    The Friend Computer gives you a mission to kill a Commie Mutant Traitor in the form of one of the programmers with UV clearance(The player chars are nowhere near that, of course), and remains secluded in his UV clearance sector manse. When the characters eventually talk to the programmer, they find out that the computer has really been reprogrammed by Commie Mutant Traitors(And he has real proof that there has really been tampering, and that he's not responsible). The characters must reprogram the computer to fix the problem. Have fun =)

    Or when you let all the players have Machine Empathy.... Because the computer has recently been upgraded to a biocomputer....

    1. Re:Nasty event for Paranoia by techno-vampire · · Score: 1

      A GM once made a horrible mistake and let a friend of mine have Machine Empathy and belong to Frankenstein Destroyers. Said friend had his character go around persuading bots to mangle themselves and much fun was had.

      --
      Good, inexpensive web hosting
  114. Paranoia returns - on the Linksys WRT54g by cstec · · Score: 2, Informative
    Ha, I thought everyone had long forgotten this game. I just recently ported and (re)played the classic Unix mini-adventure Paranoia to Linux on my Linksys WRT54g!

    If anyone else is up for some truly pointless fun, you can get the binary here

  115. Re:Christ! That brings me back! by Darth · · Score: 3, Funny

    tenths of books, eh?

    so you and your brother played a lot of Synnibar?

    --
    Darth --
    Nil Mortifi, Sine Lucre
  116. Favorite Paranoia Gags by severed · · Score: 3, Insightful
    Always invite someone someone "inferior" to the session, and make them mission leader.

    For example, if you are a group of high school seniors, invite a freshman kid over to play. He will try way too hard, and will be way gullible. If he's not, then congratulations, you actually found one worth keeping.

    Always make sure that nobody knows more than one other person present (excluding gamemaster).

    It's a lot easier to fear the unknown.

    Always take each individual aside and assure them that you are on THEIR side against everyone else.

    Everyone wants to feel special

    ABOVE ALL ELSE: Don't forget the tactical nuclear hand greandes.

    Boom ---- Yeah, way cool about the continuation of this game. This literally made growing up bearable. Reading and grocking paranoia makes it a lot easier to understand the world, and try to keep going. BTW, anyone ever read the six part comic series? Beautiful work, I miss my copies.

    --

    HaXXXor.com - Naked Chicks Teach You How To Ha

    1. Re:Favorite Paranoia Gags by severed · · Score: 1
      Oh, and almost forgot...

      Always - ALWAYS - ALWAYS

      Kill a character during the character creation process.

      I can't stress the importance of this enough. This let's the players know in no uncertain terms that life in Alpha Complex is UNFAIR.

      (Plus, the shock of the experience puts them in a perfect state of mind to start the adventure)

      ----

      On a side note, one of our old friends has a nick name from Paranoia. We call him Mikey-O. It's funny to listen to hundreds of people call him that, when only 3 people get the joke. One night at a party I got really drunk, and promoted him to Mikey-U, but it didn't have the same ring, so I turned him in as a traitor, and his next clone got restored to Orange clearance.

      ---- You are in error, no one is screaming, thank you for your cooperation.

      --

      HaXXXor.com - Naked Chicks Teach You How To Ha

  117. Re: Alpha Complex Dandy by Flounder · · Score: 1
    Those lyrics were written by Warren Spector, my collaborator on the early Paranoia adventure Send in the Clones. Truth! Warren has since become a well-known producer of computer games, including Deus Ex, and runs the game studio Ion Storm Austin.

    ALLENVA-R-NEY, you have displayed knowledge of the location of the ultraviolet citizen-programmer WarrenSpector. This information is far above your security level. Please send your head and all contents to the Traitor Re-Education And Termination Services (TREATS). Please dispose of the rest of your body in a conveniently located recepticle for recycling. Don't forget to fill out form ZZa23766195 Stroke 12 so that your replacement clone is appraised of your traitorous thoughts.

    --

    No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

  118. Hunter Planet by Anonymous Coward · · Score: 1, Interesting

    If you liked how Paranoia encouraged fun over simply following the rules, then you may also like "Hunter Planet" - The Australian role playing game.

    Hunter Planet was set somewhere in the future after the Earth had been discovered by the FOP (Federation of Planets) (not *that* Federation) and sold to an alien safari tours company.

    The character classes are completely open, limited only by the player's imagination - anything alien is fine. Back on their home world most characters are shop assistants or salesmen, etc, and are expecting an "exciting" safari tour on this primitive world, called "Dirt" by the natives.

    I used to love stumping the players with difficult "puzzles", such as how to open a human door...

    "The wall has a rectangular recessed section, with a raised outline, approximately 2 metres high and 1 metre wide. There is a round protuberance about 1 meter high on its left hand side. What do you do?"

    (I walk/roll/hover through the "door")

    "You bump into it. It doesn't open."

    (I push on it)

    "Nothing happens"

    (I pull)

    "Nothing happens"

    (I twist the knob)

    "Which way?"

    (Left)

    "Nothing happens"

    (Right)

    "It turns. Nothing else happens"

    (I twist the knob right, and push)

    "It turns. Nothing else happens"

    (Argh!! I shoot it!)

    "What blaster setting, 1 to 5..."

    (1)

    "There is now a small smoking patch on the recessed panel's surface"

    (5)

    "OK, the blaster starts to hum slightly, more, and more, until it reaches a deafening pitch, growing uncomfortably hot to hold, and glowing slightly. Do you pull the trigger?..."

    Mayem ensues.

    http://www.freewebs.com/ariel_archives/Hunter.ht ml

    Sadly, it is _long_ out of print...

  119. The computer is your friend. by Stephen+Samuel · · Score: 4, Interesting
    This is, essentially the motto of Paranoia, but there's an extended (and illegal) version of that
    • The computer is your friend

    • The computer is your only friend
      Trust the computer
      Trust only the computer,
      and remember: in all likelihood the computer wants you DEAD
    Basically, every player starts out with 6 clones, a couple of mutant abilities and membership in a small handful of secret societies.

    You (usually) start at one of the lowest security ranges (InfraRed) and your goal is to climb to the highest security range (Ultraviolet -> programmer) -- mostly by fixing the damage done by secret societies, commies and mutants.

    Oh, and did I mention that exposure of either your mutant abilities or your secret society membership is cause for instant termination??

    In any case, my favorite mission occured with a couple dozen of us playing at a science-fiction convention (Orycon, if I remember corectly). Within 45 minutes we had about 8 dead and another dozen or so seriously wounded.

    We hadn't made it out of the briefing room.

    --
    Free Software: Like love, it grows best when given away.
    1. Re:The computer is your friend. by QEDog · · Score: 2, Interesting

      This games sounds really really interesting. Can anyone provide hyper-links to more information online? I bet the rule-book is hard to find, but where can I learn more about this game?

      --
      "There is no teacher but the enemy."-Mazer Rackham
    2. Re:The computer is your friend. by Stephen+Samuel · · Score: 2, Funny
      I'm sorry... If you're asking that question, then you must obviously be infra-red. This information is not avaialable at your security clearance. Any further attempted breach of your security level will result in immediate termination.

      Please take your happy pill.

      --
      Free Software: Like love, it grows best when given away.
  120. All hail by OneArmedMan · · Score: 1

    our Friendly Computer Overlord..

  121. "Trust you"?? by Atario · · Score: 1

    That sounds like Commie talk, bub. Let's see some identification.

    Atario
    Clearance level: plaid

    --
    "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
  122. Man by mcc · · Score: 1

    I think they've finally gone overboard with that lameness filter

    1. Re:Man by khallow · · Score: 1
      I think they've finally gone overboard with that lameness filter

      He's quesioning The Computer! Treason! ZZAAAAPPP!! ZAP! ZAP! ZAP!

  123. Re:There is a god! er I mean computer, dont shoot by techno-vampire · · Score: 1

    I've always wanted to run a Red Level Trouble Shooter accidentally warped into DND. He'd kiss the ass of the low-level clerics (dressed in white) and treat the high-level mages/clerics (in black) like dirt. Naturally, he'd be afraid to go outdoors as the "ceiling" would be blue, far above his own clearance. The possibilities for creative misunderstanding and basic loose cannon exploits are endless. Of course, you need a GM that's both willing and able to handle the consequences...

    --
    Good, inexpensive web hosting
  124. That made my day. by Zutroi_Zatatakowsky · · Score: 1

    I just want to add my voice to the chorus praising PARANOIA. I've been a hardcore RPG player/writer/master for years (I even got paid for DMing games for 2 years). I'm now out of the "scene" but PARANOIA is the only rulebook I still read from times to times, just for fun. It's the best RPG I've ever played. Period.

    Good work Allen and company, I'm glad another publisher continued the work after WEG.

    --
    All Hail Discordia. Hail Eris. Fnord.
  125. Cool by ^DA · · Score: 1, Insightful

    Paranoia is the only game where it's fun to be the GM. You really get to flex those "thinking up new and interesting ways to kill someone" parts of your brain.

  126. How may we serve Friend Computer? by Anonymous Coward · · Score: 0

    I have been volunteered and told to report to the service of Friend Computer, however I cannot seem to find the place I am to report to.

    Where around here might one find a place to serve Friend Computer? The commie mutant traitors and their terrorist threats must be delt with!

  127. Shameless plug: Paranoia-Live by gumpish · · Score: 4, Informative

    Just thought I would bring something to the attention of anyone interested in playing Paranoia over the net.

    Paranoia-Live is a site dedicated to organizing and carrying out games of Paranoia over the internet, using a neat li'l Java app known amazingly enough as JParanoia.

  128. Re:Christ! That brings me back! by Zutroi_Zatatakowsky · · Score: 1

    HOL! Oh my god, I thought I was the only one who ever heard about that game. :)

    --
    All Hail Discordia. Hail Eris. Fnord.
  129. More Playability by Anonymous Coward · · Score: 1, Interesting

    Don't get me wrong, I LOVED Paranoia.. well reading the sourcebooks, that is. I found playing it paled in comparison. It was fun, but the lack of structure makes it hard to really play, imho. And I'm used to non-structured play. I often was the GM for my little RPG crew, and most of my adventures were totally ad-libed. I once based an entire adventure around a small metal ball that the player find. There's a button on it, and when you press it, the ball becomes 300lbs heavier. I had absolutely no background thought up or anything.. the party just assumed they'd get in trouble if anyone saw them with this ball, so naturally hijinx ensued as they they tried to carry this around and hide it.

    It's just too easy to go off the deep end with Paranoia, to the point where you're not even really playing a game anymore and it's more like improv comedy or something. And your friends aren't professional comedians; no matter how funny you find their antics it's hard for even professionals to do improv for more than 15-30 minutes.

  130. Classic Moments in Paranoia Gaming by slaker · · Score: 2, Interesting

    1. One of my players realizing the full, evil power of his role as Hygene Officer, in a roomfull of "Real Role Players". He brought along some old bottles of cologne, Listerine, and, soap for the washing of commie, mutant traitors. The poor bastards even went along with it.

    2. A paranoia mission known as "Whitewash", wherein players were tasked with painting an Ultraviolet-clearance hallway Black. A Code-7 masterpiece, it was fully capable of killing dozens of clones with literally no prompting on the part of the GM.
    Experienced players don't even bother with that one.

    3. Telescopalmine. Visomorpain. Rolactin. ...and the side-effects that happen when you take 'em all at the same time.

    4. Invisible Commies, sub-bots and Plaid-clearance rooms in "Alpha Complexities".

    5. The sheer, character destroying joy of "Me and My Shadow", in which characters are tasked with guarding a Mark IV Continental Siege machine.
    Anyone remember the simple joy of "A Piece Falls Off"?

    --
    -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    1. Re:Classic Moments in Paranoia Gaming by Tirs · · Score: 1

      If I may extend your list...

      6) The nuclear hand grenade. Its blast radius is greater than any distance you can throw it to. Lots of fun!

      7) The tanning ray. Just remember to use it to its "Maximum" setting if you target enemies.

      8) I also have very fond memories of that module in the food vats... what was the name... ah... sorry, I forgot :-$

      --
      Strength, balance, courage and reason. If you know what's this about, contact me!
  131. Re: Alpha Complex Dandy by VivianC · · Score: 1

    I guess I have two questions:

    Will you be at GenCon Indy, and how do I get in the game?

    Fella-O-Fish

    --
    Viv

    Gmail invites for ip
  132. TFFV by DarkSarin · · Score: 1

    Since we are on the subject of more obscure games--does anyone remember the game Tales from the Floating Vagabond?

    links are
    here
    and

    here

    I loved it, but haven't seen it. If I can find a copy, I would love to buy it. Like paranoia, the rules are purposely vague.

    --
    "We don't know what we are doing, but we are doing it very carefully,..." Wherry, R.J. Personnel Psychology (1995)
  133. Re:Christ! That brings me back! by DJerman · · Score: 1

    Oh,no, at least one hollywood type found it. They made it into Soldier

    --
  134. Wrong Publisher? by jayrtfm · · Score: 1

    I thought the book came from Microsoft Press

  135. The Test by AP31R0N · · Score: 1

    @ in the only Paranoia game i experienced, i was given the Test, the one where they ask questions like "What would you do if the computer was wrong?". Quickly i asked the computer if it was treasonous to suggest that the computer could be wrong, it said "Yes". So i killed the much higher ranking test administrator, and for the rest of the session, the computer liked me! i lost 3 clones, about one per hour.... One was when someone had a laser that could change its color, ROYGBIV. Stupidly i said, "Oh like a rainbow." @ Does anyone know if it is d20 based?

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  136. Bastard Slashdot editors! by dspisak · · Score: 0, Troll

    2004-02-19 17:18:50 Paranoia RPG to come back as Paranoia XP (articles,games) (rejected)

    Yeah, I'm bitter. Blow me slashdot!

  137. termination centers? by Anonymous Coward · · Score: 0

    What is all this talk of termination centers? The computer is your friend. There are no termination ceters. There are only reeducation (and potein retrieval) centers.

  138. Re:There is a god! er I mean computer, dont shoot by MrYotsuya · · Score: 1

    Within the first 30 minuets 2 players were already down 3 clones apiece

    I had no idea there was so much dancing in early 80's games. It obviously took its toll.

  139. Allen Varney is an Evil Semi-Human Monster by cirby · · Score: 1

    No, really. He is.

    So is Aaron Allston.

    Horrible people, for decades.

    You should ignore them.

    The Computer Is Your Friend.

    (And Teenagers From Outer Space should be reissued.)

  140. NanCon Tournaments by JoshNorton · · Score: 1
    Ah, memories. ("BAD KITTY! ")

    There was talk of the cabal that ran the NanCon sessions of WEG releasing a NanCon collection. Sadly, that died out, and we ended up with Crash Course Manual and its ilk. I still have fond memories of the awards ceremonies at the end of the con when the Paranoia GMs would come in singing the Alpha Complex Fight Song, disrupting EVERYTHING ELSE. Totally rocked...

    --
    "Stupid! Stupid stupid stupid stupid! I touched the hot wire right there - I'm an idiot!"
  141. Please check your clearance before reading by tqft · · Score: 1

    "If anyone has ideas for making a conventional campaign fun and interesting, I'm listening."

    "Virtual" clones - the clones are instantiated as avatars inside the computer, to hunt down rogue software (a perception adjustment may be required) elements. Of course this knowledge is above the clones clearance. Guns don't work, though I ams ure there are a lot of other ways to die (well >dev/null)

    --
    The Singularity is closer than you think
    Quant
  142. Re:Christ! That brings me back! by Kaenneth · · Score: 1
    Knowing the rules is Treason...

    Gotta kill 20 seconds for /. to let me reply eh?

    this otta do the trick...

    Long text files often consist of many subsections that can be considered to be separate documents. For example, some email programs keep messages in a single long text file, with a marker such as "Date:" or a line of dashes separating the messages. Also, XML files with data converted from a database table will typically contain a series of records. The File Segmentation Rules feature in dtSearch provides a way to tell dtSearch to index each message or record as a separate document, without breaking up the original text file into numerous tiny files.

    File Segmentation Rules work with Ansi text files, HTML, and XML. Word processor files such as Word or WordPerfect documents cannot be segmented using this method.

    Creating File Segmentation Rules

    To set up a file segmentation rule, click Options, Preferences in dtSearch and select the "File Segmentation Rules" tab. Each rule has the following parts:

    Name

    The name of a rule is used only to identify it in the File Segmentation Rules dialog box.

    New document starts at

    This is a marker that indicates when a new document begins. For email message files, this is often part of a message header such as "Date:" or "From:". To avoid incorrectly splitting a message, this marker should be as unique as possible.

    How to check for document boundaries in text

    Each line of the files a rule applies to will be compared against the marker under New document starts at. Three types of comparison are available:

    Require exact match The entire line must exactly match the marker.

    Match start of line The start of the line must match the marker.

    Match regular expression The marker is interpreted as a regular expression. A document boundary occurs when the marker is found anywhere in a line. To require a marker to begin at the start of a line, precede it with the ^ character.

    Ignore case

    Match a document boundary even if the capitalization does not match.

    First segment in a file is header for other segments

    Check this box to have dtSearch insert the first segment in a file in every following segment. This option is useful when segmenting XML or HTML files, because it allows the HTML or XML header to be repeated for each segment.

    Filename filters

    For each rule, a filename filter determines which files the rule applies to. If more than one rule could apply to a particular file, the first one to match the filename is the one applied. A rule that does not have have a filter will be ignored.

    Segmenting XML and HTML

    If you use File Segmentation Rule with XML or HTML files, use the First segment in a file is header for other segments checkbox to make sure that the XML or HTML header is repeated for each segment. Otherwise, each segment will lack the or header that is necessary for correct identification of the file type.

    Segment markers for XML and HTML are based on the raw text in the file, including tags and comments. For example, suppose you have an HTML file that looks like this:

    Sample File

    This is the first segment



    This is the second segment



    This is the third segment



    You could use "" the marker separating segments, even though these comments are not visible when you open an HTML file in dtSearch. Using this marker, and setting the option to make the first segment a header for the other segments, dtSearch would index the HTML file as three separate HTML documents:

  143. Report to the Soylent Vats, citizen by jmlyle · · Score: 1


    Thank you for your input, citizen. And thank you for volunteering for our pilot program. Please report to the appropriate Soylent Vat for your clearence level.

    --
    I have misplaced my pants.
  144. Re:Christ! That brings me back! by Anonymous Coward · · Score: 0

    I never got to play the game, but I did come across a comic book series containing 6 issues. I was quickly hooked and had to own all of them. I love the story and the premise. The scary thing is how well it parallels real life. It doesn't seem like such a stretch to imagine life in America mirroring this fictional world someday. Hell, they have our whole society completely medicated today. I wouldn't be suprised to see a law that forces you to wear a robot that forces you to smile by pulling at the edges of your lips with little mechanical arms. It seems like our individuality is slowly being whiddled away in favor of society's (and therefore our own) best interest as determined by someone/thing our there. Frightening.

    Hopefully /. has an update when the new material comes out. I'd definitely like to check it out.

  145. Re:Christ! That brings me back! by Joe+Tie. · · Score: 1

    Weird that they'd compare it, they seem about as different in setting and style as any two games could be. That said, I really loved both of them. Oddly, just a few weeks ago I was thinking about some older games (specifically torg and paranoia) and wondering what ever became of them.

    --
    Everything will be taken away from you.
  146. Several forms in Triplicate. by qoa · · Score: 1

    The expansion mission with the triplicate applications was the best. Be on the look out for small brown agents in trees talking into devices.

    --
    Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats.
  147. "MegaWhoops" by Anonymous Coward · · Score: 0

    Will the "MegaWhoops" have taken place or will there be some sort of significant historical revisionism? Cause friend computer was a whole lot funnier before that tragic tragic event.

    1. Re:"MegaWhoops" by Mike+Lemmer · · Score: 1

      If you had read the press release like a good citizen, you would've seen that everything from the Crash onwards have been deemed unproducts. History is currently being rewritten to ensure they never happened.

      --
      -Mike Lemmer
  148. Re:Christ! That brings me back! by phiwum · · Score: 1

    Knowing the rules is Treason...

    That aspect of the game was always both one of my favorite and most hated parts.

    I liked it because it meant that players concentrate on simply playing. They don't calculate odds (they can't, since Paranoia gamemasters are encouraged to be arbitrary for the sake of humor). They are ignorant of possible outcomes. It helped the gameplay considerably, I thought.

    On the other hand, it meant that I couldn't share much of the funniest part of the rules with my players. Sometimes very frustrating.

    --
    Phiwum's law: anyone that names an obvious law after himself and then puts it in his own sig is just pathetic.
  149. Good News by ninthwave · · Score: 1

    The anti-power gamer game. Though I never saw the need for a second addition. Please keep the game near impossible to live through. The RPG world needs an overdose of extreme reality every now and again.

    --
    I was thinking of the immortal words of Socrates, who said: "I drank what?" - Chris Knight (Val Kilmer)- Real Genius
  150. Paranoia computer game! by david.given · · Score: 3, Informative
    Available here.

    The game dates from far back in the mists of time; it was originally adapted from a CYOA published in a magazine in 1977. It's a suprising amount of fun for something so small.

    I use this to test new compilers and the such; it's a much more interesting variant on 'Hello, world!' (and not a lot more complicated).

    File header follows:

    /* This is a solo paranoia game taken from the Jan/Feb issue (No 77) of
    * "SpaceGamer/FantasyGamer" magazine.
    *
    * Article by Sam Shirley.
    * Implemented in C on Vax 11/780 under UNIX by Tim Lister
    *
    * This is a public domain adventure and may not be sold for profit
    *
    * $Source: /mit/softbone/source/src/paranoia/RCS/paranoia.c,v $
    * $Author: tjcoppet $
    *
    */

  151. Re:Christ! That brings me back! by Anonymous Coward · · Score: 0

    Ooops...
    s/tenths/tens/

    I was about to post it when I decided to erase the "hundreds" I had written for another thing. And them, I mistakenly decimated all the collection. :-(

  152. Memorable slashdot comment from way back by rjforster · · Score: 2, Funny

    Paranoia: Like Logan's Run crossed with a Microsoft Ad.

    (At least I think I remembered the wording correctly)

  153. The Great Old Computer by unc_samurai · · Score: 1

    My favorite Paranoia experience involved the GM running a Call of Cthulhu game simultaneously and not telling us until afterwards.

    "Computer" was apparently an ancient translation of "Chorazos", and all the secret societies were just variant cults.

  154. Site available at new webhost by gumpish · · Score: 1

    Looks like we got slashdotted!

    The site has been moved to a new host, we're waiting for the DNS records to catch up:

    http://205.243.144.237/~paranoia/news.php

    1. Re:Site available at new webhost by GM+Jazzer · · Score: 1

      Paranoia-Live.net has now vanquished the commies at our previous webhost and is now once again available at the usual address. New Troubleshooters are invited to join the mandatory fun and to ignore the plastic sheeting underfoot.

  155. Clearly... by Unknown+Kadath · · Score: 1

    "PARANOIA II: Electric Boogaloo." ...I'll just go activate my next clone.

    Seriously, I like "PARANOIA: Rebooted," which was suggested by an AC in another post. Or "PARANOIA Prime," because I'm a math geek. In the end, however, I'll buy it no matter what you call it, because I'm an RPG geek, too. (And then I'll complain about the rules differing from WEG's quirktastic mechanics, because I'm a glutton for punishment.) Please do keep the updates frequent.

    -Carolyn

    --
    Like Daddy always said: if you can't dazzle 'em with brilliance, baffle 'em with bullshit.
  156. QUESTION! by dclydew · · Score: 1

    I play with an experienced LARP troupe and oddly enough we were discussing a Paranoia LARP just a couple weeks ago. Is there any chance that you'll release Paranoia as a LARP? Do you need Alpha Testers? ;-)

    --
    Get a life, not a lifestyle. - Hikem Bey
  157. The best part of Paranoia by Sangui5 · · Score: 1

    is the lack of rules. Or rather, even a moderately skilled GM can run the game with a bare minimum of the annoying formalisms needed for most other RPG's. The group I played with cut even the minimal 2nd ed. rules down to just the bare nub--6 clones, you have a security clearance, and treason is treasonous. Is the new addition going to be just as unencumbered?

  158. Re:There is a god! er I mean computer, dont shoot by Anonymous Coward · · Score: 0

    There was some downtime at a small SF convention so I started a Paranoia game. Four minutes of prep to make a cartoon doodle of each PC plus a list of what was in the pockets.

    Six player with six clones each: they barely got out of the barracks. (Good thing, limited how much I had to create on the fly.) People still talk about The Tympani of Doom (to which they were all leashed).

    Wish my first edition + copy of Yellow Clearance Black Box Blues hadn't been stolen. Probably worth something today.

  159. Re: Alpha Complex Dandy by Graff · · Score: 1

    I know this was aimed at Allen but I'll answer for myself. Hell yeah I'm going to be at GenCon. I was actually thinking of running a few Paranoia events. Even if I don't run a couple I'm sure I'll participate in some.

    Hope to see you there!