I agree with your points, but I prefer PC gaming to Console gaming for two primary reasons:
1) The ability of users to mod games based on flexible engines, and share those mods with other players. Sure, you can hack a console game, but you usually have to hack the console first, and then somehow get the game back into a console friendly format. Sure, it can be done, but it's nowhere near as convenient.
2) Control scheme. When more console games take advantage of USB-friendly consoles and utilize a keyboard and mouse, I'll be much happier with the games. We could argue about complexity != quality for days, but I really like being able to set hotkeys for things. Lots of things. Games that don't let me do that, even on PC, just seem crippled to me. And simple games that don't need lots of hotkeys can stick to mouse buttons and arrow keys (or WASD...god how I love WASD).
From what I've seen/played in the recent past, I wouldn't say that PC gaming is dying - it's evolving into a niche market. It won't ever die, at least, not as quickly as people might think, but it's certainly not as big as it has been in the past. To take a step back toward the topic; there aren't a lot of linux gamers because there aren't a lot of linux games, at least, not major developer ones. If interesting, thorough, rich-in-content games were produced, linux users would probably play them. But they're not. Nintendo has been extremely successful with cell-shaded productions that probably wouldn't overtax a lot of good linux systems, hell, if we can run Compiz Fusion with all the eyecandy turned on, we should be able to run a decent game.
Jesus built this hot rod.
Unnamed USAF source comments: "Well ding-a-ding-dang my dang-a-long-ling-long!"
~A.
"I always write with my .357 magnum handy. Why? Well, you never know when God may try to interfere."
-Edward Abbey.
~A.
I agree with your points, but I prefer PC gaming to Console gaming for two primary reasons:
1) The ability of users to mod games based on flexible engines, and share those mods with other players. Sure, you can hack a console game, but you usually have to hack the console first, and then somehow get the game back into a console friendly format. Sure, it can be done, but it's nowhere near as convenient.
2) Control scheme. When more console games take advantage of USB-friendly consoles and utilize a keyboard and mouse, I'll be much happier with the games. We could argue about complexity != quality for days, but I really like being able to set hotkeys for things. Lots of things. Games that don't let me do that, even on PC, just seem crippled to me. And simple games that don't need lots of hotkeys can stick to mouse buttons and arrow keys (or WASD...god how I love WASD).
From what I've seen/played in the recent past, I wouldn't say that PC gaming is dying - it's evolving into a niche market. It won't ever die, at least, not as quickly as people might think, but it's certainly not as big as it has been in the past. To take a step back toward the topic; there aren't a lot of linux gamers because there aren't a lot of linux games, at least, not major developer ones. If interesting, thorough, rich-in-content games were produced, linux users would probably play them. But they're not. Nintendo has been extremely successful with cell-shaded productions that probably wouldn't overtax a lot of good linux systems, hell, if we can run Compiz Fusion with all the eyecandy turned on, we should be able to run a decent game.