Slashdot Mirror


Why Aren't More Linux Users Gamers?

tops writes "MadPenguin.org wonders why more Linux users aren't gamers and attempts to answer that question. The article suggests, 'As far as I'm concerned, it all comes down to a choice. Expect the gaming industry to follow the Linux doctrine or instead, build up a viable, cross platform gaming market that includes us, the Linux users.' The article urges publishers to consider Linux users as a viable market, and requests that game developers target Linux as a platform during the pre-production phase." What do you think are the most important obstacles barring the big game publishers from reaching out to the Linux market more than they already do?

693 comments

  1. I tried to get more people into it. by suso · · Score: 5, Insightful

    I have some experience trying to round up Linux gamers over the past couple years and what I've found is that there are some out there, but a lot of the people in my local LUG just weren't interested in playing games. I've hosted many events to try sparking interest, I even supplied the computers, but only a few people came each time. Perhaps the most common type of people that use Linux are now the ones that don't play games much anymore. Or at least not FPS, etc. Plus I found a lot of people made the excuse that they didn't have decent hardware for 3d games. Ironically, we might have better luck with Linux games if we had what we have now back in the 90s.

    1. Re:I tried to get more people into it. by CastrTroy · · Score: 5, Insightful

      I use Linux and play plenty of games. I just don't play games on Linux, or on PC for that matter. I find it much more enjoyable to play games on a console than to play games on PC. I also like buying a game for the console, and knowing that it will just work, and I'll never have to wonder if my computer is good enough, or if there's going to be incompatibility problems.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:I tried to get more people into it. by samkass · · Score: 5, Insightful

      Perhaps the most common type of people that use Linux are now the ones that don't play games much anymore.

      I do think there's something to the argument that Linux users have already self-selected themselves into a group who don't prioritize games highly (or they probably would have stuck with Windows). It's harder to justify that as a group to spend a lot of time and money publishing games to.

      I think there's also the perception that a lot of Linux users don't like to pay for things. That their reaction to something that's cool and innovative is to say "gosh, I hope someone creates a free version of that!" I know it's not completely true, but it's a perception that would have to be fought to get more titles on the platform.

      And then there's the fact that Linux is in third place in desktop market share behind Win32 and MacOS X. If a gaming company is going to go risk the money, they'll probably go to the Mac first. By the time they get to Linux few will care.

      --
      E pluribus unum
    3. Re:I tried to get more people into it. by heartless_ · · Score: 1

      Truth is, most of us gamers have day jobs and don't feel like coming home and figuring out why the latest game patch doesn't work with Wine or Cedega. PC Gaming, for years, has tried to make the process simple, attempting to get to the console state of "put the disc in and play". The closest PC gaming has is Windows.

      I would love to have an open source OS that meets all my needs as a gamer, but I just don't see it happening anytime soon. Fedora 8 has their games spun version, but who wants to play a bunch of yesteryear games?

      Hell, if Samba 4.0 will supposedly do everything that a Windows server can, why can't a Linux desktop version play games?

    4. Re:I tried to get more people into it. by Soleen · · Score: 2, Insightful

      You do not get it!
      All Linux users are games, they just like different kind of games: it is called playing with your PC and Hardware.

      --
      LiFe iS bEAuTiFul :-)
    5. Re:I tried to get more people into it. by psychodelicacy · · Score: 4, Insightful

      I think you're right - perhaps we should also ask the reverse question: Why aren't more gamers using Linux?

      Anyone who started out on Linux (and there are probably incredibly few of them) probably never became a gamer (at least, not using thir computer). Anyone who started out on Windows won't want the hassles of moving their gaming over to Linux. If gaming is something you do a lot, then you're going to use the most convenient platform for it.

      Personally, I have a dual-boot. I play games and use photoshop on Windows, and I do most other things on Linux. The whole point of playing games is that it's relaxing; getting them to work on Linux kinda spoils that!

      --
      A closed mouth gathers no foot.
    6. Re:I tried to get more people into it. by urcreepyneighbor · · Score: 1

      Plus I found a lot of people made the excuse that they didn't have decent hardware for 3d games. It's not an excuse. Most people can't drop a couple hundred for the LAG gfx card. Every six months.

      Instead of focusing on graphics and glitter, focus on gameplay. I submit, as my only examples, Starcraft and Diablo / Diablo II. They wouldn't turn heads if they were released today, but they are good games that still continue to be played. The situation is similar to the emulation scene. (ROMs, anyone?)

      The FOSS community needs to make good games, not dumb-but-pretty FPSes. That FPS crap is for consoles, arcades and Windows.

      Now, if you expect Leonard the Linux User to drop $50USD every month for a new FPS.... Well, you're pissing your time away and you know it. :)
      --
      "The fight for freedom has only just begun." - Geert Wilders
    7. Re:I tried to get more people into it. by suso · · Score: 1

      I think there's also the perception that a lot of Linux users don't like to pay for things. That their reaction to something that's cool and innovative is to say "gosh, I hope someone creates a free version of that!" I know it's not completely true, but it's a perception that would have to be fought to get more titles on the platform.

      Boy has this been hammered to death recently (see here).

      Honestly I don't think this is Linux users per say. I've actually seen quite a few Linux users buy software. I think that the general group of computer users nowadays doesn't find value in buying software. Which is really stupid. I myself try to buy one of the popular commercial Linux games when they come out and fill out the registration. I think there are several open source purists who do the same. Open source folk are ones of high ideals and part of that is being supportive of their movement. You'd probably be surprised. If we want to keep that going then the key is to get more Linux recruits to take up the banner of free software.

    8. Re:I tried to get more people into it. by moderatorrater · · Score: 4, Insightful

      Because nobody makes games for linux. There are a lot of reasons for that:

      1. The linux user group is self-selecting to under represent gamers because of the dominance of windows. Since almost all games require windows, you either have to work with each game individually to get it working with WINE or dual boot windows; the extra work of Wine is a high hurdle with no guarantee of success, and dual booting eliminates disk space, ease, and makes it so you have to buy windows anyway. Emulation has almost all the same problems, it's just easier once it's running.

      2. The group that uses linux has a large portion of people that are unwilling to use closed source software. Since games are a pure luxury item, most people don't want to make a high quality, open source one (working to make one defeats the purpose unless you get pleasure from coding the game itself). If the game's closed source, it's automatically going to lose a significant portion of an already small market.

      3. Linux is a moving/amorphous target. Usually people get around this by using open source, since that means you can just compile against the new kernel and you're fine. But for a closed source, binary distribution this isn't as simple. The game manufacturers (who use a lot of tricks to make their games faster and better) would have to try to optimize for a platform that has multiple distributions and multiple hardware platforms (32 bit, 64 bit, solaris, mac) where there's no guarantee the kernel or the scheduler or the window manager will remain the same. In windows they can be sure that the movement's going to be steady and they'll have to release a compatibility patch infrequently.

      4. The biggest one is market share. The market for linux is already small because you have to be technically skilled to even think about using it, and yet that's what's required to even get onto the computer. That's changing slowly, but if you take a number that's less than 10% of all computer users and then take away from it as above, you're looking at a pitifully small market that requires a lot of work to address.

      As linux grows, so will demand, and these problems will get worked out. Until then, I'll just have to get used to the fact that I have a ten second window when my computer boots to decide whether I'm going to be playing games or if I'm going to be more productive.

    9. Re:I tried to get more people into it. by h4rm0ny · · Score: 1


      I wish you luck in finding other Linux gamers and see nothing wrong with gaming... but I'm not sure why there should be a strong correlation between using Linux and gaming? You do get people who are generally enthusiastic about all aspects of computers - into both O/S's and games, but these two areas of interest are not inherently linked. If anything, you may find that Linux users have a smaller percentage of gamers into them for their age group than Windows users. The reason being that Linux is somewhat a specialist area, most commonly pursued by those with unusual interests, and gaming is a mainstream hobby.

      But I'd certainly like to see better support for gaming in Linux and more thought given to working across platforms by developers. The number of times I've seen someone write that they only keep their Windows box around for gaming is more than I care to count.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    10. Re:I tried to get more people into it. by Computershack · · Score: 1, Offtopic

      After playing games on the PC since the days when Commander Keen was on the go, this is a conclusion I'm fast coming around to. I'm sick of patches - some basically being nearly as big as the data on the installation CD. I'm sick of downloading drivers to fix problems with games. I'm sick of forking out for hardware. For example, I've now got 2GB in my PC because Battlefield 2 really needs it. All my other games run fine with 1GB but not BF2.
      So now I have a 360 and a PS3. My PC won't be getting anymore upgrades.

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    11. Re:I tried to get more people into it. by Anonymous Coward · · Score: 0

      Open source folk prefer, you know, open source. And the free software banner definately excludes non-free software games.

    12. Re:I tried to get more people into it. by alta · · Score: 1

      I agree on market share, and am surprized no one said it sooner. Looking at the stats on our website, which is a non-tech one, basic retail, I see we have 95.6% Windows, 3.3% Mac ,6% iPhone and .34% Linux. That being said, I can't see anyone but an indy developer writing a game for the Linux. Mac users have had this problem for years.

      We have about a dozen websites, some B2C others B2B. From what the stats show that in b2c (what I detailed above) we have a little better linux adoption, but it still doesn't pass the Mac. 97.8/1.5/.6

      --
      Do not meddle in the affairs of sysadmins, for they are subtle, and quick to anger.
    13. Re:I tried to get more people into it. by achilles777033 · · Score: 1

      Anyone who started out on Windows won't want the hassles of moving their gaming over to Linux. If gaming is something you do a lot, then you're going to use the most convenient platform for it.

      The whole point of playing games is that it's relaxing; getting them to work on Linux kinda spoils that!

      Nail? Meet Hammer. WHAM!

      As far as I've seen from personal experience, and from talking with friends, this is the key point of why gamers don't intersect with Linux users more often. From what I've been seeing, great strides have been made with Ubuntu/Wine/etc., but it's just not there yet. I don't know if this is a problem with Linux, or with availability of drivers, or something else entirely (or all of the above), but its just not there yet.

      I run Windoze. This is because I'm lazy, and all I care about is playing video games. If I have to spend an hour hunting down drivers for every different piece of hardware, and read help documentation to know how to tweak 9 different settings to get the sounds to play clearly... it is too much hassle.

      Dual-booting is nice, in theory, but even when I'm using an IM service, or web-browsing, I'm usually just alt-tabbed out of a video game, so there isn't much point for me.
    14. Re:I tried to get more people into it. by ShieldW0lf · · Score: 2, Insightful

      I had a discussion at work about this recently, and I came to realize why I don't like new games.

      It used to be, most games were simple to know, but challenging to play. But nowadays, it's the other way around. It's challenging and time consuming to know all the various aspects of the game, but if you do, it's trivial easy to win.

      If I had no personal projects to consume as much free time as I can spare to work on them between family and work, perhaps boredom might drive me to explore all the stuff put into modern games. But I have lots of things that I want to do and not enough time, and for me, a game that requires me to spend a lot of time learning about the game and its world and customizing things is a pain in the ass that I won't bother taking the time to go through.

      There's no money to be made off people like me, and all the skills normally associated with creating modern games bring no competitive advantage. I'm most likely in the minority, considering the market penetration level of modern video gaming. But for a lot of people, Linux is both an agenda and a personal project, so they have no shortage of useful places to put their spare time.

      I've watched people playing games and spend hours doing menial tasks like farming or mining, and they think it's so great that there's this level of realism, and all I can think is, why don't you go spend hours of your time growing plants, then you can eat the food instead of just looking at it on a screen.

      The inane stupidity of it blows me away. And it's considered progress.

      Meh. Who cares if they bring games or not.

      --
      -1 Uncomfortable Truth
    15. Re:I tried to get more people into it. by kesuki · · Score: 1

      "I do think there's something to the argument that Linux users have already self-selected themselves into a group who don't prioritize games highly (or they probably would have stuck with Windows). It's harder to justify that as a group to spend a lot of time and money publishing games to."

      I was an early adopter of open source technology, for one simple reason, my isp kept 'auto disabling' my 'ethernet' connection every time i dialed in using windows. the only way for me to get internet wired to multiple computers was to use open source (I specifically used FreeBSD, since my attempts to get Linux working failed at the graphic card stage)

      so, I am a gamer, and my disgust with windows and how hard it is to secure a windows pc on the internet these days means that I will Likely soon be building a linux gaming PC with the intent of using cedega. Still, cedega seems to be somewhat selective in the games it runs... but it supports one of my (online multi play) games well, so it will be worth it to not have to put a windows box on the net to play games.

    16. Re:I tried to get more people into it. by Hatta · · Score: 2, Insightful

      I use linux and I play plenty of games. I play them on linux too. I just don't play many brand new games. I'm a classic gamer. Between all the emulators and compatibility layers, source ports, and unique unix games (nethack!) Linux is a gamer's paradise.

      I don't even care that there are new fancy games coming out that I can't play. I don't have enough time for the games I do have as it is.

      --
      Give me Classic Slashdot or give me death!
    17. Re:I tried to get more people into it. by jellomizer · · Score: 1

      Out of that .34%. We need to figure that 25% of them are Open Source Zealots and will not use any closed source game. 50% are used for work and not games. And with the existing people left 0.085% Only 3/4 would be interested in one particular popular game. Leaving 0.064% market share, and that is for an extremely popular and well priced game. Assuming there are a billion people world wide using computers. that will lead 640,000 copies sold of a game where for windows would sell 10-100s of million copies. It wouldn't be worth the porting cost. Then there is debugging, and then having a team trained to fix linux problems.... What Distribution, what drivers are you using.... What version.... Here is how to recompile your kernel to use these drivers.... Way to expensive.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    18. Re:I tried to get more people into it. by suso · · Score: 1

      Sorry, forgot the link.

    19. Re:I tried to get more people into it. by gambolt · · Score: 1

      I think you're right on.

      I've been playing free rougelikes for fifteen years and am not board yet. Why would I want to shell out $40 for a game that I'll be tired of in six months? Other than the FPS phase we all went through when Doom and Quake came out, I've not paid much attention to PC games since Myst killed the adventure game genre.

    20. Re:I tried to get more people into it. by skoaldipper · · Score: 1

      Marketing? I played the Darwinia demo for linux about a year ago I think. Loved it. So, there I was last Saturday standing in front of game titles; ready to plop down a Jackson or a Grant on whatever struck me. I glanced over a few titles and stumbled upon Darwinia. Great, I thought. Another title to add to my linux collection. As I read the back cover, the only operating system listed was Windows. What a shame. What happened from the demo to the shelf? So, a bit disheartened, I grabbed the latest expansion pack to CIV4 instead.

      --
      I hope, when they die, cartoon characters have to answer for their sins.
    21. Re:I tried to get more people into it. by blindd0t · · Score: 2, Interesting

      I'm more of a casual gamer, and like the parent post, I often lean toward the console for gaming. I love using Linux to work, and occasionally, I need Windows for testing. Given that I need to have Windows available anyway, it only seems practical that I install Windows games on Windows rather than hoping the software to run Windows games in Linux works out. Am I wrong to venture a guess that this is likely the case for many (not necessarily most) who use Linux regularly? Between users like me and users who simply prefer consoles for gaming, perhaps there's a good chance many more Linux users are gamers than TFA's author thinks? I get the impression TFA is really trying to inquire as to what may be done to make Linux a more attractive gaming platform. Just for the sake of throwing it out there, I can't help but wonder how profitable it could be to sell a console which uses Linux for it's platform. I'm oblivious as to how competitive this could really be considering how much control console makers presently try to retain.

    22. Re:I tried to get more people into it. by Anonymous Coward · · Score: 0

      I'll add to your list of people who keep windows for gaming. I also use it for music (production) - Propellerheads Reason and FLStudio (fruity loops). I know Reason has a Mac version, so there is no real reason (pun!) they can't release a linux port. FLStudio, however, was written in delphi - so I understand why that isn't portable.

      I know about rosegarden etc, but I like being able to plug my guitar in and use my box as a 640-slot effects box with a response time of 2ms.

      I'll be honest, I haven't paid for either of them - they are simply out of my means (you expect me to drop over $1000 on software, when I make under 25,000... and I am simply learning a hobby? Hah!)

    23. Re:I tried to get more people into it. by f1r3f0g · · Score: 1

      Because nobody makes games for linux. There are a lot of reasons for that:

      Unreal Tournament 2003/4 comes with a script to install it on Linux. Runs better under Linux than in Windows , IMO. There was an issue with a library, but a soft link fixed that.

      1: Check out http://www.linux-gamers.net/ They have how-tos on getting games to run under Linux, and also have install scripts for other games. I got Steam, MoH, and CS running, almost got BF2142 to work.

      2: Nearly all of the Linux users I know have no trouble with using closed source programs. People need to got off their high-horse when it comes to this issue. I do know a Linux guy who makes religious-fundos look tame though....

      3: Never had any problem here. Well, apart from graphics drivers and having to reconfigure my settings every time I installed new ones.

      4: Make the games (or make Wine easier to install windows games), and the market share should follow. Maybe someone should make games for the ee and see what happens...

      I've been considering the move to Linux, but until I can get my games to install easily, I'll have to stick with windows. Although I might even give up on PC gaming, and game only on the PS3. PC gaming has been rife with cheating and bots for years now, and if more games come out on the PS3 supporting Keyboard and Mouse, that's where I'll likely spend my time. The PS3 onliners seem a bit more mature as well. (Not like those Xbox360 Halo-Whores, from what I've heard. I'm sure there are nice people there, but I only hear about the bad ones.)

    24. Re:I tried to get more people into it. by Pharmboy · · Score: 1

      Some of us Linux users also use Windows and don't require every driver to be "free, as in speech" for our systems. We just use the best tool for the job. And we have consoles, which are the best tools for most gaming. I don't think you can make sweeping generalizations that Linux users don't prioritize gaming very high: Its not like there is much of a choice, now, is there?

      As for porting to MAC, since it is FreeBSD based, then porting over to Linux shouldn't be that hard. Not trivial, mind you, but not that hard. I would bet more Linux users are gamers (as a percentage) than MAC users. But I don't see it happening quickly, if that way at all.

      First, bring us some good quality, mainstream business applications on Linux (without WINE) so I can change the office over, then the games will follow, to give everyone something to do while avoiding work.

      --
      Tequila: It's not just for breakfast anymore!
    25. Re:I tried to get more people into it. by Darundal · · Score: 1

      Nothing. You just have to download the Linux binary off Introversions site and pull data files off the CD...

    26. Re:I tried to get more people into it. by Pharmboy · · Score: 2, Funny

      .34% is pretty low. Even on my tanning bed owner's blog I get almost 1.5% Linux users. Does that mean that pasty white people are less technically inclided so use Linux less? That kinda bucks the stereotype, you know. ;)

      --
      Tequila: It's not just for breakfast anymore!
    27. Re:I tried to get more people into it. by Eggplant62 · · Score: 1

      I did the same for the Penguicon event for the first three years, starting in 2002. We got some excitement, but not much. By year 3, there was little to no interest in gaming on Linux.

      It's really vicious circle problem. I think it stems from the lack of Linux support from nearly all the big gaming manufacturers. I'd be excited if I could get a Linux World of Warcraft client, but will that ever happen? Blizzard hasn't the numbers to even say yes to a feasibility study. Thus, gamers will continue to stick where the platform is well-developed, on the WinSuck OS.

      Until we see some well-developed Windows gaming companies wake up and realize the profit that could be had, I'm afraid Linux will not become a gaming platform anytime real soon.

    28. Re:I tried to get more people into it. by PitaBred · · Score: 1

      http://store.introversion.co.uk/product_info.php?products_id=52

      They probably just didn't write it on the box. Just because it's not written on the specs doesn't mean it's not supported. It's hard to begrudge a company for going all the way and writing a Linux version and then not buy it for simply failing to call it out on the box.

    29. Re:I tried to get more people into it. by RedK · · Score: 2, Informative

      3. Linux is a moving/amorphous target. Usually people get around this by using open source, since that means you can just compile against the new kernel and you're fine. But for a closed source, binary distribution this isn't as simple. The game manufacturers (who use a lot of tricks to make their games faster and better) would have to try to optimize for a platform that has multiple distributions and multiple hardware platforms (32 bit, 64 bit, solaris, mac) where there's no guarantee the kernel or the scheduler or the window manager will remain the same. In windows they can be sure that the movement's going to be steady and they'll have to release a compatibility patch infrequently. This more than the rest of your post, marks you as Linux ignorant. User space software isn't linked against the kernel. What you are describing is dynamically linked binaries against libc and other distribution supplied libraries like for gaming : SDL, OpenAL, Xlibs, Mesa. There are 2 ways around that particular problem :

      1- Ship statically linked executables. Loki Games (remember them ? they made ports of commercial games to Linux) did that back in 2001. I take out my HOM&MIII CD and install it on Ubuntu 7.10 and it works. Just like it worked on Red Hat 6.0 back in the day, just like I used to run it on Slackware 8.0. I has a graphic installer, made using GTK+, it's as easy to install as any Windows games. Sure this doesn't account for sparc/ppc/mips/etc architectures, since you still need another binary for those, but neither did Windows games work on Windows NT for PPC/Alpha/Mips back when Microsoft was still cross-architecture so that's not actually a Linux weakness nor is it an issue. The Latest Sun Sparc workstations don't exactly have game ready hardware.

      2- The Oracle way. They basically ship you compiled object files and the installer links them for you against your own system libraries. Takes a bit longer to install, but you're sure you don't have to find the exact library they linked against and the executable size can remain smaller thanks to dynamic linking. This requires that you supply it with a linker (GNU ld) and all the proper dev packages of your distribution, so it's a little more complex. Of course distributions could make sure to just install everything by default if games shipped this way.

      People that have been shipping binary Linux software since Linux has existed have never had the specific issues you mentionned. Quit the FUD and go for the real reason there is no gaming on Linux : lack of Market Share. Loki Games basically proved that. They went bankrupt after a few ports since their installed base wasn't enough to support their porting costs.
      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    30. Re:I tried to get more people into it. by bendodge · · Score: 2, Interesting

      Hmm, I just recently ran (someone else hosted; I got to fix the network) a small LAN party. We used a mix of XP, Vista and Kubuntu, and it worked fine with games like Urban Terror (great FPS, btw). Linux actually got better FPS's and was a lot more stable than Windows (esp Vista - what a nightmare).

      But truth be told, I'd rather play RTS than FPS. Warzone2100 is the only half-decent native RTS I've found for Linux, but it doesn't even have a LAN mode. I paid $40 for CNC3, and I'd pay even more for a Linux version. But for some reason, they don't port it. Why? I mean, it couldn't be THAT hard. It will run in WINE with shaders on low, although no one wants to do that.

      Oh yeah, I forgot. That required a crack. Linux doesn't have nasty DRM "solutions".

      --
      The government can't save you.
    31. Re:I tried to get more people into it. by Anonymous Coward · · Score: 0

      Most hardcore gamers I know are knuckle headed assholes who use Windows PCs. I don't think that's a coincidence.

    32. Re:I tried to get more people into it. by Angostura · · Score: 1

      I suspect actually that many Linux users' favorite game is tinkering with Linux. And I don't mean that in an inflammatory way. Tinkering is an interesting, stimulating pastime,

    33. Re:I tried to get more people into it. by adamofgreyskull · · Score: 1

      Hunting drivers? Wha? I remember doing that on Windows with 98SE and XP, when I had to re-install every 3 months or so. I have a pretty standard set up now, NVidia graphics, Soundblaster sound card, Dual 19" widescreen monitors and the only driver "hunting" I do is following a link from the Linux Games box on the right-hand-side of my Slashdot page, to get the new NVidia drivers whenever a new one is released. ---->

      The main barrier to Linux gaming is that it lacks a user base. If developers thought they could make more money by either developing a native linux port or co-operating with Transgaming to help fix issues with Cedega's "emulation", then they would. Unfortunately, this is a vicious cycle. People won't choose Linux as a gaming platform until they can play all the games they like on it. Not to mention the problems in gauging the size of the Linux gaming market...

      I'm running what was originally a Slackware 8 distribution, but is now running a 2.6 kernel and a more up to date KDE. Over the past 7 or 8 years I've run Monkey Island, Grim Fandango, Quake 3,Half-life and Half Life 2, Portal,Counter Strike, Max Payne and Max Payne 2, All the Hitman series, Painkiller, Soldier of Fortune, Unreal Tournament 2003 and Doom 3. Some with native Linux binaries, some through ScummVM/Wine/Winex/Cedega. I've bought copies of Enemy Territory: Quake Wars and UT 3 which both have native Linux binaries, but haven't had a chance to install and play them yet. I obviously have very narrow tastes in games, but I've never had *that* much trouble getting games to work...so maybe I'm just lucky in that 99% of all the games I want to play are either available natively, or work exactly as well on Linux as they do on Windows.

    34. Re:I tried to get more people into it. by 91degrees · · Score: 1

      Perhaps the most common type of people that use Linux are now the ones that don't play games much anymore.

      I think this is pretty much the entire argument in one sentence.

      Linux users enjoy using an open source OS for all sorts of reasons. Either they like control or they like tinkering, or they just dislike giving money to large software companies, or any of a slew of other reasons. This is great. But most computer users don't think the same way. They really don't care which OS they're running. At least not directly. They want to play games or run MS Office or Photoshop or some other application that isn't available for Linux. They'll choose the application and then buy the computer and OS to run the application.

      People who like playing PC games have decided they want to play Doom 3 or The Sims, or WoW. They buy a machine to run these games. This machine is a Windows PC. They're not going to run Linux. It's useless to them.

    35. Re:I tried to get more people into it. by Katatsumuri · · Score: 1
      It would be interesting to see a Slashdot poll like this:

      Are you a Linux gamer? (Other *nix flavors apply)
      • Yes, I play some hardcore games on Linux
      • I only play small desktop games
      • I use Linux but play games on another platform
      • I use Linux and I'm not interested in games
      • I don't use Linux or other *nix flavors
      • CowboyNeal launches games for me, I dunno what's that Linux thing
    36. Re:I tried to get more people into it. by kisak · · Score: 2, Informative

      Because nobody makes games for linux.

      I don't understand why Linux Game Publishing don't get more credit on this page.

      The ones that are interested in commercial games on linux, should start buying the ones available. Then there will be more. If few want to spend money on games on linux then there will be less new and exciting games available, it is that simple.

      --

      --- guns don't kill people, people with guns kill people ---

    37. Re:I tried to get more people into it. by na1led · · Score: 1

      Money is the biggest reason we don't see game in linux. It's not profitable. Writing extensive code to work with linux cost companies time and money. The best solution would be to make games compatible with WINE. Many games will work just fine in WINE with little configuration. If game companies kept that it mind, more games would get ported to linux.

      --
      -- By all means let's be open-minded, but not so open-minded that our brains drop out.
    38. Re:I tried to get more people into it. by pdusen · · Score: 1

      After playing games on the consoles since the days when Super Mario was on the go, this is a conclusion I'm fast coming around to. I'm sick of my old games becoming bricks or coasters when my console of 3 generations ago finally dies. I'm sick of games being released with bugs that never get fixed. I'm sick of forking out for the next generation. For example, I've now got a 360 because Halo 3 needs it. I don't want any more 360 games, but I had to buy a 360 just for this one. So now I have a PC with a Core 2 Duo, 2 gigs of ram, and an 8800. I won't be the console-makers' butt-slave anymore.

    39. Re:I tried to get more people into it. by Foodie · · Score: 1

      And I use Linux for work/scripting/automation/server backend. I use Windows for my MMO fix. The thing I hate most about gaming on Windows is that you need to turn off/disable everything to make the machine run better (ok, if you have an older PC and want to play a more CPU intensive game). Booting up, turning off the anti-virus, and just about everything in your taskbar gets old really fast (and sometimes even self-defeating too, esp with the AV). That's why I decided to get a console just to play (non-MMO) games. The modern consoles are almost as good as computers now. With built-in browsers, you can do just about anything with a console now, without having to install a billion-and-one dependencies first.

    40. Re:I tried to get more people into it. by entgod · · Score: 1

      I also happen to play games on linux but linux only. I've tried playing games on wine with varying luck but it's a small loss not getting a game to work as there are plenty of others to play.

    41. Re:I tried to get more people into it. by bjorniac · · Score: 1

      Another point would be the performance difference. I'm certainly no expert here, but what's really stopping me from going over to Linux is the performance hit you take. Like a lot of gamers, I really max out my machine when I play games - as big a resolution, shiny graphics as I can get whilst maintaining a playable FPS rate on the hardware I own. If Linux were as fast as windows for TF2, CSS etc etc, I'd switch over, go through all the hassle, but as it is, I'm playing games my system can hardly handle, so taking a further hit just isn't an option.

    42. Re:I tried to get more people into it. by eatont9999 · · Score: 1

      Macintosh has many FPS games ported out to their Unix based OS. I don't see how hard it could be. We just need good hardware support from Nvidia and ATI/AMD. I would love to run games on Linux, but there is just not enough support to even get all my hardware recognized. I hope we can overcome this obstacle before everyone is forced to use Vista. I will give up games and go Linux before I ever install Vista.

    43. Re:I tried to get more people into it. by jmikelittle · · Score: 1

      I think that linux would really start to become more important if more mod developers really worked to make sure their mods worked well in linux. They are presented with limited tools, but doing all that is possible to make sure a game works, at least through wine, would really help. Mods in a lot of ways are the sources of new ideas in gaming, and getting the linux crowd seems like a great marketing and foundation-building move. Not only are (most) mods free, but they are heavily dependent on community involvement and development. This really sounds like linux to me. Get that playerbase at the outset, enlist their help and make them want to pay for a commercial version (making sure that their linux gaming experience is satisfactory) It may not be the theme of what I just said, but reducing the opportunity cost of using linux should be of the utmost importance for linux gaming advocates.

    44. Re:I tried to get more people into it. by kscguru · · Score: 1
      Friend, everything you say sounds fine and great, but as an employee of a company that DOES have a successful closed-source Linux app, I assure you that it is far more complicated than you realize. These solutions you mention are both the only way, and quite painful.

      The first big issue is bug compatibility of all those Linux libraries. Every major dynamic library has regressions, new versions are NOT bug compatible with older ones. E.g. libssl has a 50/50 chance of being compatible (slightly older systems use a highly-patched 0.9.7, newer systems a less-patched 0.9.8, and if you linked against the wrong one your binary fails to load). The libstdc++ ABI mess is still not quite sorted out. Static linking or shipping custom dynamic libraries are usable solutions - but you have to deal with patches for all those binaries, or get flamed across the internet for using a several-month-old version of some library (e.g. the Android beta).

      Linux dynamic linking is great when all your binaries come from the same source (e.g. your distro builds them all from source); anytime you have multiple sources for those binaries, Windows DLL Hell looks like paradise. The ONLY sane way to distribute an app that dynamically links against a distro's libraries is to work with the distro to have the distro build your app (game) from source.

      The second big issue is backwards compatibility. If you ship a Linux game, what are your minimum requirements? Ubuntu 7.10? 7.04? Fedora 7, 8, 9? Once you pick a few distros, this gives you a fixed set of library calls you can use - no Linux kernel calls from the past year, nothing newer than about a year (and add in 2-3 months to get through QA and reach the market). New distro switches to a different launcher interface? Tough - you don't get that API unless you write a LOT of fragile custom dynamic library loader code. Even the Oracle approach requires lock-in to old APIs. "GNU/Linux" API stability is nearly non-existent: kernel APIs are fine, but the set of system libraries changes faster than even MSFT issues patches, and with far less testing. The "Linux (userlevel) way" is to add a new API for a new feature, instead of exposing a new feature through existing APIs. For all its flaws, MSFT has done very well with backwards compatibility and API stability in a way no Linux distro has ever matched.

      The truth is, Linux system library design favors building all installed apps from a single source base (or at least common headers), which is why distros are so important to the Linux ecosystem - they build from source so you don't have to. This is also why a distro update tends to update half the binaries on the system when a core library changes (especially libgtk2), and why distros have major releases yearly (or more often) to refresh core libraries. The design is very unfavorable to closed-source binaries. I'm not saying this to gripe - it is merely a statement of fact, and an observation that closed source on Linux will not become common unless Linux distros start making efforts to make the environment less unpleasant for closed-source software. Until that happens, closed source software (like games) will stay on Windows - where the free software people prefer it.

      --

      A witty [sig] proves nothing. --Voltaire

    45. Re:I tried to get more people into it. by auzy · · Score: 1

      I have found the ubuntu community does not want support for the latest hardware, which is something most people would want. I posted the following brainstorm ideas... http://brainstorm.ubuntu.com/idea/3868/ http://brainstorm.ubuntu.com/idea/3932/ http://brainstorm.ubuntu.com/idea/3843/ At least one is a prerequisites to allow hardware companies to support their products "out of the box".. Yet, people are still making excuses. Linux is a programming OS, because they don't understand that a good kernel lets you load external drivers. Every flamewar involves "oh it should be added to the kernel" in terms of drivers. What people fail to acknowledge is that it may be 6 months because the distro carries the new kernel on the install CD. Oddly enough, Linux users get better wireless support by using ndiswrapper and windows drivers then Linux wireless drivers, because they don't need to recompile each driver every kernel upgrade, just ndiswrapper. For anything not in the kernel, you have to constantly recompile. Windows fixed this years ago I've been waiting 3 months just for linux to support my computer (and some of the hardware isn't even that old). But now, I dunno if I can be bothered honestly

    46. Re:I tried to get more people into it. by rhomp2002 · · Score: 1

      Simple answer. Those of us who use Linux are bored silly at the thought of playing games. I don't enjoy them, I don't want to use up my precious time playing them, I have a life outside the computer. It has nothing to do with saving money. It has to do with the way I wish to allocate my time and playing computer games is not something I want to do at all.

    47. Re:I tried to get more people into it. by xgr3gx · · Score: 1

      Now that older (but good) game engines like the Quake 3 engine have been opensourced, lots of really good, cross platform games are coming out that don't require a super hotrod of a PC to run them. My favorite has to be Urban Terror 4, good stuff man.

      --
      Shameless plug alert: Game server control panel
    48. Re:I tried to get more people into it. by xhrit · · Score: 0

      My favorite game is Quake Wars. The 222 hours I have played has really cut into my tinkering with Linux time.

    49. Re:I tried to get more people into it. by tepples · · Score: 1

      I use Linux and play plenty of games. I just don't play games on Linux, or on PC for that matter. I find it much more enjoyable to play games on a console than to play games on PC. So you want to play a game that your friend told you about. You go to the web site of the game's publisher, and you find that it's only available for Windows, GNU/Linux, and Windows Mobile because Sony turned it down, Microsoft turned it down, and Nintendo turned it down. What's your next step?
    50. Re:I tried to get more people into it. by mdibiofuel · · Score: 1

      I'm into it. I set up a Linux gentoo box for the sole purpose of gaming. Reason? It was free, as in beer. Hardware and software and games were free. Performance is great. I don't quite remember /how/ I did it, but I got myself into Linux hacking mode and created a system that my boys still use to this day. I found the PC at the dump, a 1.3Ghz Athlon with 512MB RAM and an Nvidia AGP GPU and an Ethernet card. I hooked it up, booted up the gentoo installer on CD, asked my friend (who thought I was crazy for making a Linux gamer) across town to help me compile the kernel especially for games (sound, video, OpenGL and USB game controller) via ssh through a hole punched in my WRT54GL, watched it compile and reboot after his ministrations, set KDE as default Window Manager, listened for the sound card (yay), grabbed the accelerated Nvidia driver for X, and emerge'd every game package I could find out of hundreds to choose from. I emerge'd and then tested each game: 95% of the emerge'd games ran without a flaw in X at 1280x1024. It was /easy/ and rewarding and didn't take hours of running Windows Update to get XP up to snuff. I remember the whole thing taking just a couple of hours and I was damn glad that Nvidia bothered to create an accelerated driver for X. No antivirus, no SpyBot, no slew of services running, no printer. The desktop is /covered/ with shortcuts/aliases to games, many of them arcade copies that look better than the originals. Mostly 2D scrolling shooters, puzzles, card games, board games, logic games and console emulation up to the N64 era. It's an offline box (no web surfing where parents can't watch). I even created shortcuts for mugwump and zork. Only I know the root password -- all the games run as a humble user. There's something wonderful about watching a child learn *nix shell commands...and something horrible about watching a child use XP.

    51. Re:I tried to get more people into it. by Whitemice · · Score: 1

      >I have some experience trying to round up Linux gamers over the past
      >couple years and what I've found is that there are some out there, but
      >a lot of the people in my local LUG just weren't interested in playing
      >games.

      I think you've hit something here. I am a LINUX desktop user (and a developer), and I know lots of other LINUX desktop users (many of whole are not developers), and as a rule they have little or no interesting in gaming. I think "power users", those most likely to use LINUX, are demographically distinct from gamers. There may be some overlap [LINUX developers who play games] but I think these are primarily just separate groups. I am a gamer, but not a video gamer, we play traditional board and/or paper games with friends. Most of the people I know are either not gamers AT ALL or are non-computer gamers. Gamers really look like a distinct group. When I want to relax and have fun I'd much prefer spending time with people and not bothering with "technology", and I don't think I'm in an isolated demographic in that regard. Technology in gaming, IMHO, adds little or nothing to the gaming experience except for standing in when you have no other players available.

      --
      Using "Common Sense" is being either to arrogant or to ignorant to ask people who know more about something than you.
    52. Re:I tried to get more people into it. by Anonymous Coward · · Score: 0

      I'm a Linux user who plays games.

      However, I don't try to shoehorn games into my computer, because I don't have the money or the inclination to keep feeding new components into it every few months just so that I can have the pleasure of having a game I just paid $100 for work at a reasonable speed.

      For similar reasons, I don't try to use my Arcade Cabinet, HTPC, PS3 or XBox 360 to run a word processor. It's just not a good fit.

      I want to be able to just play when it's game time, not install, tweak, test, tweak, test, play, tweak... etc, and I want to just be able to do the job at hand when I sit down in front of a computer without being pestered by wizards and pop-up alerts and confirmation dialogs at every turn.

      Apparently some sadists prefer the worst of all possible worlds, an annoying operating system with annoying applications with annoying hardware requirements. I'm surprised computer gamers find any time to play at all in between patching and virus scanning and chasing up stupid dialogs that pop up and put you in some kind of bizzare sticky shifty mode because you accidentally double-bounced the shift key.

    53. Re:I tried to get more people into it. by the_womble · · Score: 1

      If they were gamers they could not be using Linux in the first place. Gamers either do not use Linux or are happy to dual boot.

    54. Re:I tried to get more people into it. by heybo · · Score: 1

      I know for me. I work on systems all day. Yes Linux and Solaris are the only operating systems I "use". I do work on Windows Server when I have too. When I do get time to kick back the last thing I wan to do is stare at the same screen I have been looking at for the last ten hours. Yes people come over to my house and say "I bet you have a lot of cool games." I say no and I don't. The truth is I'd rather sit on the porch and watch the squirrels jump from tree to tree in my off time. I don't mean this in a bad way but I do think that most people that use Linux "work" on computers and have other ways to "play". Well it is that way for me.

    55. Re:I tried to get more people into it. by mooterSkooter · · Score: 1

      I am totally with you on this. My MythTV box in my lounge _IS_ the Ultimate Gaming Machine. I have SNES, Megadrive, Spectrum, MAME and Playsation games all running beautifully on it with a genuine Playstation pad hooked up. It's seriously a joyous experience. Linux excels in being able to create the ultimate media center. I had been trying to do this for several years on Windows (98 then tried XP) but it never came up to scratch. Aside from the fact I couldn't find a single interface to access everything (Myth fills this gap excellently) I would often get slow-downs jerky display and generally a non-perfect experience.
      One thing I don't have setup yet is wine - I would like to add ViceCity and GTA3 to my setup. My PC isn't too powerfull though (1.8Ghz with only a 64Meg Nvidia card - no fan on the GPU, as I have a completely silent machine - very nice)

    56. Re:I tried to get more people into it. by darrinallen · · Score: 1

      If you count the number of people porting linux to ps2 and psp there are lots of linux gamers

    57. Re:I tried to get more people into it. by meclamar · · Score: 0

      I used to play games while I was a windows user. About the same time I got interested in Linux I started losing interest in games. I chalk it up to changing tastes and life getting busy. Priorities shifted to make time for other things.

  2. Simple by Anonymous Coward · · Score: 0

    Because I'm not interested in playing games. My interest piqued with Doom and SimCity 2000. I don't have the interest in gaming. It'd be the same if I ran Windows Vista.

    1. Re:Simple by tverbeek · · Score: 1

      The reason I'm not a gamer is because I have no interest in shooting people, hitting people, or doing stuff with a ball. So pretending to do any of these things doesn't interest me. Yeah, I'm sure there are other kinds of games out there, but not enough to make it worth my while wading through all the 13-year-old-boy-ware to find them.

      --
      http://alternatives.rzero.com/
    2. Re:Simple by Cederic · · Score: 1


      Nice prejudice.

      Meanwhile you've missed out on decades of games like Sim City, Railroad Tycoon, or even Zork.

      Gamers are well represented amongst all demographics; there are a lot in their 30s and 40s, and a lot of women too. The games being sold reflect this.

      Just because you're too lazy/busy to take a look at the options available doesn't mean they're all geared towards another population segment.

    3. Re:Simple by tverbeek · · Score: 1

      It's not prejudice, it's what I see every time I look at a magazine or web site or news article about video games. It's what I hear almost every time I listen to coworkers or friends talk about the games they play. It's nearly all about adolescent power fantasies.

      For the recored, I didn't miss out on Zork, because that was back when the game industry was still new, and hadn't bored the hell out of me with adverts for 200 shoot-em-up titles, and before it descending into its current explosion-rendering fetish. Oh, and you missed Myst in your standard list of exceptions to the rule. But those exceptions aren't going to make me a "gamer" any more than "Stranger Than Fiction" is going to make me a Will Ferrel fan.

      By the way, that's a rather narrow definition of "all demographics" you're using there. The fact that gamers are of biologically different ages doesn't change the fact that most of the titles being produced and sold are written for the psychological equivalent of a 13-year-old boy. Apparently lots of 40-year-old men are still in touch with their inner teen; good for them. As for "a lot of women too"... that's nothing more than wishful thinking. The gaming market is male-dominated, and trying to claim otherwise just undermines your case.

      Accusing me of being "lazy" because I don't want to work to find entertainment is bizarre. You sound like the Comic Book Guy types who sneer at someone for not investing the time and energy to follow byzantine X-Men continuity, or who expect a woman to wade through the racks of "racks" to find the 2% of superhero books in which women are characters instead of caricatures. Game producers clearly are not reaching out to me; that's not my fault.

      --
      http://alternatives.rzero.com/
    4. Re:Simple by Cederic · · Score: 1

      One of the common statistics often cited by video game industry trade groups is that the average age of a gamer nowadays is around 30 years old. What you might not know, however, is that among game players between the ages of 25 and 34, women far outnumber men, according to a new study by the Consumer Electronics Association (as reported in The New York Times). --http://www.gamedaily.com/articles/features/study-women-gamers-outnumber-men-in-25-34-age-group/68821/?biz=1

      Yep, really narrow definition of "all demographics". 13 year old boys. Hell, welcome to 2008.

      It is prejudice, you don't have an accurate view of the gaming market, and there's nothing wrong with being in touch with your inner teen.
  3. You are in a maze of twisty little passages, all.. by Jeremiah+Cornelius · · Score: 5, Funny

    alike.

    N
    You are in a twisty maze of little passages, all alike.

    E
    it is pitch dark, you are likely to be eaten by a grue.

    [DAMN!]

    --
    "Flyin' in just a sweet place,
    Never been known to fail..."
  4. Linux + Gamer? by Anonymous Coward · · Score: 5, Funny

    A Linux user AND a gamer?

    You CANNOT be a virgin twice.

    And your mom only has ONE basement.

    1. Re:Linux + Gamer? by Anonymous Coward · · Score: 4, Funny

      You CANNOT be a virgin twice. The number of potential virginities one has is directly proportional to the number of orifaces they have.
    2. Re:Linux + Gamer? by urcreepyneighbor · · Score: 4, Funny

      The number of potential virginities one has is directly proportional to the number of orifaces they have. Catholic, eh? ;)
      --
      "The fight for freedom has only just begun." - Geert Wilders
    3. Re:Linux + Gamer? by Anonymous Coward · · Score: 0

      Oh god that made me laugh, wish I had mod point available.

    4. Re:Linux + Gamer? by Chemisor · · Score: 1

      git merge gamer

    5. Re:Linux + Gamer? by couchslug · · Score: 1

      "You CANNOT be a virgin twice."

      Depends on which orifices count.

      "And your mom only has ONE basement."

      My Mom has a slab home and NO basement, you insensitive clod!

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    6. Re:Linux + Gamer? by zsau · · Score: 1

      I'm a Linux user and a Slashdot karma whore...

      --
      Look out!
    7. Re:Linux + Gamer? by Anonymous Coward · · Score: 0

      ...I don't get it, can you explain please?

    8. Re:Linux + Gamer? by Anonymous Coward · · Score: 0

      The so-called virgin Mary had a baby, remember. Catholics will tell you that she was a literal virgin, not just pure-at-heart. It's called a miracle and implies the intervention of God through the Archangel Gabriel.

    9. Re:Linux + Gamer? by Creepy · · Score: 1

      tell that to Jesus's mom - at least in Catholic tradition, she was always a virgin, despite having a husband and according to some records, other children. Note that many reformers like Martin Luther and John Calvin do not believe in Mary's perpetual virginity.

    10. Re:Linux + Gamer? by Anonymous Coward · · Score: 0

      Actually, I thought the reference was to Catholic girls' infamous tendency to give head and/or engage in anal sex before marriage, to "preserve their virginity."

  5. Why Aren't More Linux Users Gamers? by Dystopian+Rebel · · Score: 4, Funny

    Because we waste all our time on /. fragging Microsoft.

    --
    Rich And Stupid is not so bad as Working For Rich And Stupid.
    1. Re:Why Aren't More Linux Users Gamers? by Scorpion265 · · Score: 1

      That statement sums it up perfectly. I own a Wii, DS, and 360. Linux for work, the other hardware for play!

      --
      I am full of goo... black evil goo
    2. Re:Why Aren't More Linux Users Gamers? by mackil · · Score: 1

      That is very true. I use Ubuntu and OpenSUSE for pretty much everything, until I wish to play a round of Team Fortress 2 or Portal. For that I boot into XP. I tried running Steam on Linux, and ran into headache after headache. I jumped through so many hoops with Wine (a couple hours worth), finally got Steam installed, only to have it crash the first 2 seconds into Half Life. I gave up after that and just booted into Windows. If games worked on Linux, I would have no reason for Windows, but until then....

    3. Re: Why Aren't More Linux Users Gamers? by aurispector · · Score: 1

      Heh. How true. The reality probably has more to do with the relatively small market shares and the cost of porting to alternate platforms. Linux based OS's have a way to go before they can claim more market share. Once that gets to a respectable level vs. windows you should see more games.

      --
      I have mod points. The reign of terror begins now.
    4. Re: Why Aren't More Linux Users Gamers? by Ticklemonster · · Score: 0

      This should have been scored +10, Hilarious. I can't believe it got a 1 and troll status.

      --
      Karma: Bad is the liberal way of saying this guy won't drink the kool aid here on slash dot. I wear my Karma with pride
    5. Re:Why Aren't More Linux Users Gamers? by apoc.famine · · Score: 1

      And therein lies the problem. I try to game in Linux, but even Linux ports make it hard to do at times. I've fought for ages to get a useful bit of duplexing working under Linux. My prime fight was with TeamSpeak2 and UT2k4. TeamSpeak2 requires direct hardware access. It refuses to work with anything but /dev/dsp. UT2k4 uses OSS for the sound. My crappy-but-faithful headset is analog, my speakers are digital, and I can't get my USB headset to mix properly.

      I've tried a dozen configurations, but never was able to find what I really wanted: Duplexing for the USB headset, and the ability to switch to speakers quickly and easily. I ended up getting the analog headset to work, but it took ages, and swapping to speakers takes a minute or two to fiddle with.

      I run a bunch of stuff under Wine. Warcraft3 runs great. However, I can't get it to duplex with TeamSpeak so I can chat with friends while playing. Dawn of War runs great for a bit, then locks the entire machine up. I have no idea what that's all about. Ventrilo hates me if I try to run it under Wine.

      The one bright spot are ID games, which run fantastically well. I've bought everything from Quake3 onward because of this. The Unreal series used to be good, but UT3 has been out for more than 3 months, and there's no Linux port. The Linux server is finally starting to be useful after a few patches. Once there's a Linux port, I'll buy it. But I would have spent $60 for it on release day if it shipped with the Linux port. Now I'm more likely to pay $30-$40 for it, whenever the port is out.

      I used to buy about a game a month. Since switching to Linux, that's tricked off to about 3-4 a year. I personally would buy more games if they had a default Linux port. I refuse to put windows on my main (beefy) machine, so my gaming is limited to an older machine with XP. That then limits what I can run on it, and leaves me with 2 choices: Linux port or works well in Wine, or 1+ years old and will run on the backup machine.

      I'm sure I'm nowhere near the only person who feels this way.

      --
      Velociraptor = Distiraptor / Timeraptor
  6. Gaming isn't always fun by jay-za · · Score: 1

    I think that, on the whole, we prefer creating games to playing them, that's not that we don't enjoy playing games, though. Speaking for myself, when I first start playing a game I enjoy it. But unless the game is really brilliant (and there really aren't too many of those for me), I soon start looking for ways to "game" the system, make it do things it wasn't meant to, preferably benefiting me in the process.

    I honestly don't think a lack of games on the Linux platform inhibits me, considering I own a PS2, PS3 and a WII. I actually haven't played many PC games in quite some time.

    1. Re:Gaming isn't always fun by Moridineas · · Score: 1

      But unless the game is really brilliant (and there really aren't too many of those for me), I soon start looking for ways to "game" the system, make it do things it wasn't meant to, preferably benefiting me in the process. Congratulations? Nobody else is smart enough to do anything like that?

      I honestly don't think a lack of games on the Linux platform inhibits me, considering I own a PS2, PS3 and a WII. I actually haven't played many PC games in quite some time. So what you're saying is that you're more than willing to sink a lot of money in multiple consoles (and presumably all the extra equipment that goes with them) and console video games--owning three consoles is more than most people. So you're definitely a "gamer." But then you say you're not one and that it's because Linux users are superior (which is how "we prefer creating games to playing them" comes across) that more linux video games don't sell?

      *scratches head* I'm not quite sure I follow your logic..
    2. Re:Gaming isn't always fun by jay-za · · Score: 1

      So what you're saying is that you're more than willing to sink a lot of money in multiple consoles (and presumably all the extra equipment that goes with them) and console video games--owning three consoles is more than most people.
      Spending money is for people who don't know how to get things for free. I also have 2 PSPs. I paid for one PSP, the rest of the equipment I got for free, either via competitions, or other deals where gift vouchers or equipment were thrown in as incentives.

      So you're definitely a "gamer."
      Actually, no I'm not. The only console I actually had a real "choice" about getting was the PS3, and I got that to mess with Linux on it. It's almost ready to replace my PC as the home media center. And thererin lies my point.

      But then you say you're not one and that it's because Linux users are superior (which is how "we prefer creating games to playing them" comes across)
      Deducing that I believe Linux users to be superior is a jump of logic that would win an olympic award, if awards were given for such things. I never said that Linux users were superior, merely that we're different in how we look for our fun. A few hours spent getting linux installed on the PS3 was more fun (for me) than the equivalent time playing a game.

      [it's because Linux users are superior] that more linux video games don't sell?
      Not at all. Once again, you missed the point (and nowhere did I even allude to sales). But Ill give my viewson that now. I think the Linux games don't sell because most Linux users who are also gamers tend to have a Windows partition they boot to to play. I know I did that. For me, the reason was kind of simple - as much as I enjoy using Linux, I tend to use the tool I thinkdoes the job best (as any qualified artisan / technician should, IMO). If you have access to Windows, gaming is (at least was a few years back when I stopped) easier to get games on, and play on.

      I really feel you kind of missed the point I was trying to make.
    3. Re:Gaming isn't always fun by Moridineas · · Score: 1

      Spending money is for people who don't know how to get things for free. I also have 2 PSPs. I paid for one PSP, the rest of the equipment I got for free, either via competitions, or other deals where gift vouchers or equipment were thrown in as incentives. Haha, nice. So you're claiming to have gotten a PSP, a wii, and PS3 for free? I mean, I know it's slashdot, but maintain SOME credibility!!

      Deducing that I believe Linux users to be superior is a jump of logic that would win an olympic award, if awards were given for such things. I never said that Linux users were superior, merely that we're different in how we look for our fun. Right, and I said that the original way you phrased your statement sounded elitist, especially right after you listed your extensive collection of gaming equipment.

      I think the Linux games don't sell because most Linux users who are also gamers tend to have a Windows partition they boot to to play. I completely agree.

      I really feel you kind of missed the point I was trying to make. I did misunderstand. I think we agree on the gaming partition though.
    4. Re:Gaming isn't always fun by jay-za · · Score: 1

      Haha, nice. So you're claiming to have gotten a PSP, a wii, and PS3 for free? I mean, I know it's slashdot, but maintain SOME credibility!!
      This is slashdot. I claim I got a bunch of tech toys for free, and you think I'm making it up. I also mention I'm married, and that you accept?

      On a slightly more serious note:
      * PSP - won in an office competition. Two weeks after I bought the thing for the competition.
      * PS2 - Upgraded a cellphone contract and got a R1000 gift card, which I used to buy the PS2
      * WII - Bought 5 for the office competition, supplier gave me one for free
      * PS3 - Got a tax refund on my birthday, my wife used it to get me a PS3 (technically still for free).

      But there are many other things I've gotten for free in the past, when I was more actively involved in hardware acquisition. When you spend large amounts of money with large organisations they tend to give you "incentives". When it happens through my company I have to declare it (one of the reasons most companies have policies governing this is because it happens so often). When it happens to me personally (or through the company I own to buy computer equipment), I just accept it. Currently, the office prizes are a good source of free things. Over the past year + we've given away 2 x PSP, 1 x XBox, 5 x PS3, 5 x WII, and an assortment of LCD monitors, GPS units, you name it. We even gave away a 7 night holiday to Mauritius for 2, all expenses included, including spending money.

      Jus on this note. I'm not sure about anywhere else, but in South Africa it pays to negotiate EVERYTHNG (and I would tend to believe this applies everywhere). I've gotten free samoosas from an indian curry shop (owner wouldn't drop the price on what I was buying, so I persuaded him to give me some free (inexpensive) food). I often get an additional item thrown in for free if I buy enough of something (do your monthly shopping in bulk!). Sometimes vendors will give you something for free if you just ask for it. I once had a terrible experience at a hardware vendor, which they tried hard to resolve. Afterwards the guy apologised, and I asked if he'd give me a free 40GB HDD to make up for it. I was joking, he said yes (obviously I hadn't been a screaming banshee mad customer during the problem). My brother-in-law (who's a golf pro on the Sunshine tour) has gotten:
      * Satelite decoder
      * 2 TVs
      * 3 Lounge suites (one pretty tacky)
      * Seemingly limitless free services on all his cars
      * Seemingly limitless free medical and dental checkups (and one set of free braces)
      * and more

      So, look around and you will find many opportunities to get free stuff.
  7. Simple by unamiccia · · Score: 1

    I have better things to do with my time than use Windows or play computer games.

  8. Biggest obstacle by Todd+Knarr · · Score: 5, Insightful

    The biggest obstacle: DirectX. It's API is only available on Windows, no other platforms, and (especially with DirectX 10 and Vista) Windows seems to go out of it's way to make OpenGL unattractive or non-feasible. That makes it difficult for game companies to target both Windows and non-Windows systems from the same codebase.

    1. Re:Biggest obstacle by asterix404 · · Score: 1

      I think you can even take that one further and say that there are not even decent drivers for linux for any nvidia card. ATI open sourced their drivers a while back nvidia has yet to do so. The drivers that do exist are great given the lack of specs. There is also the problem of market share where windows seems to dominate, why bother with anything else?

    2. Re:Biggest obstacle by street+struttin' · · Score: 1

      Yep. I'd say the biggest reason there aren't many Linux gamers is that most games don't run in Linux. So there you go.

    3. Re:Biggest obstacle by grumbel · · Score: 1

      It's API is only available on Windows, no other platforms, It is also available for Linux in the form of Wine, if it wouldn't be for nasty copy-protections quite a few games would run out of the box with it. Beside, the graphics API is close to being a non-issue, the PS3 (OpenGL ES) doesn't have DirectX and the Wii (GX) doesn't have it either, yet they get plenty of new games all the time.

      The problem is simply that companies target the biggest market, not the niches.
    4. Re:Biggest obstacle by adisakp · · Score: 1

      I personally believe the biggest difference is in the users. Say the words "flame war" to a linux user and he'll imagine a heated conversation about the virtues of emacs vs vi. Say "flame war" to an average windows user and they'll think of playing an FPS shooter where you have some sort of mega flame-thrower as your primary weapon.

    5. Re:Biggest obstacle by moderators_are_w*nke · · Score: 1

      The Nvidia official drivers were pretty good last time I checked.

      --
      "XML is like violence. If it doesn't solve your problem, use more." - Anonymous Coward
    6. Re:Biggest obstacle by TeknoHog · · Score: 1

      Windows and Xboxes use DirectX. The rest of the world, including consoles, seems to use OpenGL. So the problem of porting games from non-MS consoles to Linux must be something else than the 3D API.

      --
      Escher was the first MC and Giger invented the HR department.
    7. Re:Biggest obstacle by Lord+Crc · · Score: 1

      [...] Windows seems to go out of it's way to make OpenGL unattractive or non-feasible. Actually, I would say that the ARB is doing just as much to make OpenGL unattractive or non-feasible for games. With the current state of OpenGL, it's hard to find a good (never mind the the optimal) way of doing things across platforms. Usually one has to resort to a lot of guesswork and testing, and what works now might just break or fall back to software mode (aka 1 frame per second) on the next driver version from vendor XYZ. While vendors obviously have the responsibility for writing drivers that work, OpenGL is currently a large beast with so many different ways of doing things that it is very difficult to cover all aspects.

      For instance, there's nothing in the specs that disallows using VBOs as a source when accumulating a display list, but when I tried it, it failed on ATI hardware. Now, in ATI's defense, using VBOs in that way is not what they were made for and one might argue it's a bit silly, but still, it solved a problem I had (until I tested on ATI that is). This is one of those gazillion corner cases that's easy to miss.

      The OpenGL forums is filled with people asking why something is slow, or the fastest way of doing something. And reading the web doesn't always clear things up, as what was fast a while ago (triangle strips, for instance) is now not so fast, or in many cases much slower (client side arrays vs VBOs). In most cases you'll end up trying out several ways of doing a thing.

      OpenGL 3 was supposed to fix this mess by redesigning the API and cutting away non-essentials, but it's currently 7 months (or so) overdue, and the ARB has adopted the "absolute silence" approach to handling PR. This means that we most likely won't get any (useful) OpenGL 3 drivers until next year or so.

      I used to be quite a fan of OpenGL, even though I primarily code for Windows. However if I had to start development of a Windows application today which had to use any non-fixed-function features, I would most certainly not use OpenGL.
    8. Re:Biggest obstacle by Anonymous Coward · · Score: 0

      The biggest obstacle: DirectX. It's API is only available on Windows, no other platforms, and (especially with DirectX 10 and Vista) Windows seems to go out of it's way to make OpenGL unattractive or non-feasible.

      This is largely correct, but I think you're forgetting the XBox 360, which also uses DirectX. I just happen to have been writing up my thoughts on this topic and provide a fairly detailed explanation as to why I feel that developers are going to be moving more and more to cross-platform code bases in this article, in case you're interested.

    9. Re:Biggest obstacle by Fenice · · Score: 1

      It has been true, but not anymore at my opinion : nowadays, lots of games are ported to macosX, which doesn't have any DirectX api.

      Theses games are ported using openGL (which proves that game devs are finaly able to do something with it), and I'm sure It would not be too hard to port them to linux after that. The reasons to not do this but be rather political than technical...

  9. The lack of good games and the wine-x payed for... by Joe+The+Dragon · · Score: 1

    The lack of good games and the wine-x payed for system that lets you run windows games is not as good as games built for liunx.

  10. No free acclerated drivers yet but don't give up. by gnutoo · · Score: 2, Insightful

    Trying to run non free software on Linux eliminates a lot of the advantages of running free software. Who wants to go back to the world of driver hunting? Sure, it can be done, there are distributions that make it easier and there's a lot of cool gaming that can be had but it still takes effort, almost as much as it does to keep up a Windows box.

    The market is growing and now is a better time than ever. The death of XP has a lot of gamers looking at Linux. They are going to be trying. Distributions like PCLinuxOS and Ubuntu are going to make them very happy for a while. If the card makers come out with free drivers that work well in the next year or so, those new users will never look back.

  11. "Games for Windows" by Tavor · · Score: 3, Insightful

    Submitter:What do you think are the most important obstacles barring the big game publishers from reaching out to the Linux market more than they already do?

    The "Games for Windows" campaign. I'm unsure on what the sticker requirements are for that MS programme, but I know this: I've not seen a single Games for Windows game that didn't require XP or Vista.
    In my opinion, it's Microsoft exercising a monopoly position in the Gaming Industry, but try proving it.

    --
    Windows has detected an undetectable error.
    1. Re:"Games for Windows" by Telvin_3d · · Score: 4, Funny

      I've not seen a single Games for Windows game that didn't require XP or Vista

      You haven't seen a single 'Games for Windows' that didn't require Windows? Shocking. And you know what, all those games in the boxes labeled X-Box sure don't play very well in my PS3.
    2. Re:"Games for Windows" by CajunArson · · Score: 1

      Microsoft does not have anything close to a Monopoly position in games... look at the PS3, Wii, and the vast majority of non-MS games on XBox for proof of that. I know that every time MS makes a marketing campaign it is seen as some sort evil conspiracy that's bigger than 9/11, but face it: it's just a marketing campaign that has had about 0 impact on Microsoft's share of PC games. That's because MS dominated before the campaign, and they continue to dominate afterwords.

          Now, instead of wearing a tinfoil hat, try making constructive answers on where Linux has issues in games:
              1. APIs. Yes, I'm aware of OpenGL and other APIs that can be cobbled together, but DirectX presents a much more coherent and stable platform for game developers to work with. Even with the unpopularity of DirectX 10, look at all the games that can smoothly use DX9 and have modular support for DX10... show me a single Linux API that can work that well. The closest thing I've seen is SDL which is a shadow of DirectX, and from what I can see is basically a dead project now.

              2. No Interest in paying for software: Just read the comments on how horrifying the idea of paying for anything is on this site (unless it's Apple or AMD hardware in which case it's magically OK). Game developers have enough problems with casual pirates, let alone ones who look at getting games for free as some form of religious Jihaad.
                      There ARE open source games out there... but with the rare exception (scorched3d is about the only one I know of) they are usually low quality or are just derivatives of something done better elsewhere. It's not just the graphics, it's the overall game that falls down when you don't have teams hammering and testing the game.

            3. Difficulty in making multi-platform games. Mac games have their own niche marketshare, but the desktop share of Macs is at least ten times higher than Linux, and there is a culture of actually paying for software in the Mac world. Porting from the dominant platform (Windows) over to a Linux is a big problem that involves big work. Slashdot runs at least 1 story a week about how PC games are dying (see the UT story today), so if the entire PC platform is dying... why would I want to spend millions of dollars porting to an OS with a tiny market share and a userbase that is religiously hostile to me trying to make a profit off the work?

            4. WINE. Yes, people bitch and moan about it, but it works well enough for me to play Orange Box and Civilization IV on my machine without any real problems. I actually paid for the games, and when they work under Linux I look at it as a bonus. I enjoy games, but only in spurts.

            5. Consoles: If I REALLY want the popular games, I'll run out and get a Wii and not worry about all the configuration needed on a PC. Frankly, Windows is VASTLY easier to use for games than it used to be (I'm old enough to remember getting 622K of low mem free in Dos 6.22 to play games) but it is still harder than using a console.

      --
      AntiFA: An abbreviation for Anti First Amendment.
    3. Re:"Games for Windows" by Fred+Or+Alive · · Score: 1

      I've seen a grand total of one Games for Windows branded game with other platforms - Football Manager 2008, which also has Mac support. TBH, it's more that PC games aren't generally multiple OS anyway, PC CD/DVD basically meant Windows anyway (with the odd exception), so arguably Microsoft's branding has just made it more accurate.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    4. Re:"Games for Windows" by Anonymous Coward · · Score: 0

      3. Difficulty in making multi-platform games. I challenge this concept, since I think it is not nearly as difficult as they want us to believe. Plenty of big manufacturers have released their games on multiple platforms. This includes Blizzard and Epic (yes the same Epic whose UT creator said the PC was a bad platform for games). Some even had simultaneous release on these multiple platforms. UT2004 actually had the Linux install script on the DVD. Most recent Blizzard games are Mac/PC (and can be made to work in WINE with a bit of tweaking).

      I think the fact is that most people just don't care about gaming in Linux. The fact is most people I know who use Linux are not big gamers, and what few games they play are usually at LAN parties and the like. Honestly, my want to play games usually comes and goes with long periods of no gaming in between. Also, I do not buy it being a cost issue. There are old PC games that have been given away for free that you could play in Linux with some work. (GTA and GTA2 I believe can both still be downloaded free. Tribes 2, and maybe Tribes, were both freely available at one point, and I know those work in WINE.)

      No, I think the real problem is simply a differently mentality and behavior among Linux users then it is anything else.
    5. Re:"Games for Windows" by SanityInAnarchy · · Score: 1

      look at all the games that can smoothly use DX9 and have modular support for DX10... show me a single Linux API that can work that well.

      Um... POSIX?

      But seriously, I think this hasn't been as much of a priority for Linux, as most apps are open source. Thus, binary compatibility doesn't matter -- you can usually recompile for the new API with minimal tweaking, so why fill up the new API with cruft?

      I'm not saying that's right, just saying why it is.

      The closest thing I've seen is SDL which is a shadow of DirectX, and from what I can see is basically a dead project now.

      You aren't looking very closely, then. Last checkin was three days ago.

      But you complain that nothing matches the "stability" of DirectX, and then you turn around and complain that SDL is a "dead project"?

      No Interest in paying for software: Just read the comments on how horrifying the idea of paying for anything is on this site

      Hardly worth dignifying this with a response, but I will say that most native Linux ports have given up the idea of trying to implement physical copy-protection. Burn the CD from a friend, download the files from the Internet, it doesn't care. It'll still try (somewhat) to enforce it over a network...

      I'm assuming that either these companies consider Linux to be a PR stunt, or they're counting on Linux gamers to want to buy, if for no reason other than to push the statistics.

      Difficulty in making multi-platform games.

      Oh, bullshit. It's actually absurdly simple, unless you refuse to use SDL, say, because it's a "dead project". In fact, chances are that if it works on Linux, it'll port pretty cleanly to Windows and OS X.

      Look at Introversion. Every single game I've seen them release has been on all three, and they don't exactly have money to throw away.

      The real challenges are: Either you developed for one platform from the beginning, and Linux was an afterthought, or you don't want to have to deal with testing, QA, and support for such a minority OS.

      WINE. Yes, people bitch and moan about it, but it works well enough for me to play Orange Box and Civilization IV on my machine without any real problems.

      Once you set it up.

      Consoles: If I REALLY want the popular games, I'll run out and get a Wii and not worry about all the configuration needed on a PC.

      Fair enough, but for the record, it's actually possible to make a bootable game on a CD with Linux. Not as easy with Windows.

      Not that it's necessarily a good idea, without some way to patch it, but it seems possible to make the PC just as easy as a console. No Wiimote, though.

      --
      Don't thank God, thank a doctor!
    6. Re:"Games for Windows" by Actually,+I+do+RTFA · · Score: 1

      The "Games for Windows" campaign. I'm unsure on what the sticker requirements are for that MS programme, but I know this: I've not seen a single Games for Windows game that didn't require XP or Vista.

      The requirements do not require exclusivity. And that's probably because you went to http://www.gamesforwindows.com/ where the downplay crossplatform compatibility.

      In my opinion, it's Microsoft exercising a monopoly position in the Gaming Industry, but try proving it

      I can prove it is not: Lego Star Wars II: The Original Trilogy.

      There may be two versions (I don't know) but I know it is an offical "Games for Windows" game and has an OS X version.

      --
      Your ad here. Ask me how!
    7. Re:"Games for Windows" by RedK · · Score: 2, Informative

      1. APIs. Yes, I'm aware of OpenGL and other APIs that can be cobbled together, but DirectX presents a much more coherent and stable platform for game developers to work with. Even with the unpopularity of DirectX 10, look at all the games that can smoothly use DX9 and have modular support for DX10... show me a single Linux API that can work that well. The closest thing I've seen is SDL which is a shadow of DirectX, and from what I can see is basically a dead project now. DirectX just sounds like it's a single API. The truth is it's a collection of different APIs for different things. DirectSound, DirectInput, DirectDraw, Direct3D, etc..

      SDL is a Layer library. It's basically an abstraction to things like Alsa, Xlibs, Mesa, OpenAL and others. Cobbled together APIs might sound bad, but in the end, it's no harder to learn to make a SDL application using OpenGL for graphics than it is to learn Direct3D with Win32.
      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    8. Re:"Games for Windows" by Dr_Barnowl · · Score: 1

      He means they didn't run on Win2k ; I was content to run with Win2k for a long time. A game with the "Games for Windows" logo was what spurred me into buying Vista ; I got it home, tried to run it, and found it didn't work.

      I nearly bought XP, but I thought "What the heck" and decided to get the latest.

      I can't see any technical reason for it not to work as DirectX 9c is available for Win2k ; the main missing dependencies appear to be cryptographic calls in the kernel (and failure occurs during loading), which suggests that parts of the software have been encrypted with routines that occur only in WinXP and above, and deliberately, in order to move people off Win2k.

      In the business world, the lack of Win2k support for their new Powershell technology probably serves a similar end.

      "Games for Windows" is not the only place this occurs. EA Link only works on WinXP up, for similar reasons I'll bet.

      Of course, if you bought a Linux game that needed a kernel upgrade... you could just upgrade your kernel.

    9. Re:"Games for Windows" by tepples · · Score: 1

      You haven't seen a single 'Games for Windows' that didn't require Windows? Shocking. What I think the grandparent means is that if a title is "Games for Windows", the same title isn't also available on Mac, Linux, PS3, or Wii. It's either "Games for Windows" only, or "Games for Windows" and Xbox 360 only.
  12. Well... by Necreia · · Score: 1

    The die-hard gamers will keep a Windows XP partition to play the games -- or they will get a console.

    I love games too much to sit around waiting for the day I can play them on the PC, and since I don't have Windows I just buy consoles.

    It's just not worth it anymore.

    1. Re:Well... by tepples · · Score: 1

      The die-hard gamers will keep a Windows XP partition to play the games If a console is discontinued, I can usually buy one used, even back to the NES. With Microsoft's discontinuation of Windows XP along with its product activation scheme, how easily can people buy used Windows XP machines to play Windows XP games?
  13. Linux users are used to free software by LuniticusTheSane · · Score: 2, Insightful

    Since Linux use free software, they expect it. The gaming industry doesn't see much profit in spending money developing a game that people will scoff at paying money for.

    1. Re:Linux users are used to free software by JasonWM · · Score: 3, Interesting

      I don't believe anyone ever said games for linux had to be open source, or free of charge. I'd gladly pay for games that ran on linux platforms. Many of us use linux because we choose to use it, and if we do have to spend money, we just don't want it to go to Microsoft.

      --
      Your television will not tell you when to start the revolution.
    2. Re:Linux users are used to free software by rasjani · · Score: 1

      orly?

      I dont claim you are wrong but you don't agree with you either - just from my personal experience.

      Eversince i've been a linux user (and i've been one for quite a long time, around when first versions of slackware came out) i've paid for 3 types of software:

      1) distro cd's (mainly slackware - because downloading wasn't a viable option)
      2) Vendetta Online - http://www.vendetta-online.com/
      3) Eschalon Book 1. - http://www.basiliskgames.com/

      I've been a subscribe for vendetta approx a 8 months now and bought eschalon because demo version ran fine on my box and seemed to be really nice rpg game.

      Ok, having bought 3 items in past 10 years aint much but 66% of those have been games. I'd like to mention that i'd be willing to buy more games too but been put off by quality. X2 didn't work on my machine and old loki games doesnt really interest me. I've been thinking of subscribing to Eve Online but emotions get on the way of running something on top of wine. Besides those, there just ain't good games available for linux or they arent marketed at all. Infact i was actually really suprised that i found Eschalon review on local gaming magazine and not off the internet on typical linux gaming websites..

      rambling off.

      --
      yush
    3. Re:Linux users are used to free software by morgan_greywolf · · Score: 1

      I don't believe anyone ever said games for linux had to be open source, or free of charge. I'd gladly pay for games that ran on linux platforms. Many of us use linux because we choose to use it, and if we do have to spend money, we just don't want it to go to Microsoft. And I'd put together a business plan for a game studio that focuses on making good games for Linux -- if I thought the market were large enough.
      And so we go round and round.
    4. Re:Linux users are used to free software by LuniticusTheSane · · Score: 1

      I'm not saying that there is no market for it, but you have to admit this is how a lot of companies will view it. Add to that the fact that, aside from MMO's, the PC gaming market is being eaten up by the console market. There is little enough money to be made in making games for Windows, even less for Linux. I wouldn't be surprised if in the near future the only kind of of PC games we will see are MMO's, everything else will be for console. It's just where the money is at.

    5. Re:Linux users are used to free software by grumbel · · Score: 1

      I don't believe anyone ever said games for linux had to be open source, or free of charge. I wouldn't say that either, but lack of source is a big problem under Linux. Due to the lack of stable ABIs in Linux it can get extremely complicated to get old binaries to run, it ends up being easier to use the Windows binary under Wine then the Linux one. In addition to that there is of course the problem with Linux often not getting patches, it is often only the Windows version that gets updated, while the Linux port is left in the cold.
    6. Re:Linux users are used to free software by Archangel+Michael · · Score: 1

      Your assumption is that ALL linux people are like yourself. I can assure you that they are not. Some are so bigoted against commercial software of any type that they won't run closed source binaries on their machines.

      And I'm not sure it is possible to please those types with any commercially viable alternative. There will always be an outspoken elite Open Source Purists that won't comply. And they are more numerous than you might believe.

      What I'd like to see is a console built on Linux to start. THEN we'd see some real competition.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    7. Re:Linux users are used to free software by SilentBob0727 · · Score: 1

      What, you mean this? ;)

      --
      Life would be easier if I had the source code.
    8. Re:Linux users are used to free software by SilentBob0727 · · Score: 1

      That'll teach me to lift a hyperlink from a third-party page and not check it first. Let alone research it thoroughly.

      http://www.linuxdevices.com/articles/AT2772260294.html
      http://en.wikipedia.org/wiki/Indrema

      Also, it apparently never saw the light of day.

      I've been toying with an idea for something like this for a while. For my own living room of course, not as a business venture.

      --
      Life would be easier if I had the source code.
    9. Re:Linux users are used to free software by Archangel+Michael · · Score: 1

      Looks like a SPAM URL.

      According to Wikipedia (grain of salt added)

      "Indrema was an electronics company infamous for the vaporware Indrema L600 Entertainment System."

      Which would explain why I vaguely recall it even now. But yeah, concept is there, even if execution came up short. Give me 50 Million in startup, I'll have a game system developed and in stores in three years time.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    10. Re:Linux users are used to free software by SilentBob0727 · · Score: 1

      Yep. See follow-up. Just got a little too hasty there.

      And technically, it's a placeholder URL.

      --
      Life would be easier if I had the source code.
    11. Re:Linux users are used to free software by adamofgreyskull · · Score: 2, Informative

      Insightful? I've _bought_ Doom 3, Unreal Tournament 2003, Enemy Territory: Quake Wars, UT3 and Quake 3. All of which have native Linux binaries. I've bought many other games without native binaries that I've only ever played on Linux, including HL2 AND The Orange Box, Painkiller, Hitman, Hitman 2: Silent Assassin, Hitman: Contracts etc etc. If a game is worth playing, I don't begrudge paying for it.

      I would prefer all the software I use to be Free (with a capital F), but I'm somewhat pragmatic when it comes to games. The misguided notion that all Linux users are only using Linux and Free/open source software because it is free, as in beer, is, at best, dubious.

    12. Re:Linux users are used to free software by WWWWolf · · Score: 1

      Since Linux use free software, they expect it. The gaming industry doesn't see much profit in spending money developing a game that people will scoff at paying money for.

      I'm a Linux user, and heck, I definitely expect free software.

      Yet, I see games as a entertainment, not "software" in the usual sense. I buy games just like I buy DVDs - copies of works of art, pieces of entertainment to be enjoyed.

      Big issue is that games are created, software gets developed. Games, like works of art, have lifespans and "afterlife": They get written, released, and brought to us, and then the public can enjoy them for the rest of the eternity, in the form the developers left them (or the form the modders cherish them). Paying for games makes sense: You know you either get an allotted short dose of amusement for your 50€, or keep enjoying it for a few years to come - but by that time you know you have also bought something else to be entertained by.

      Software, on the other hand, is conceived, developed, used for their intended purpose, updated, used even more - decades at time if we are lucky. The only reason to not use the software is that it gets replaced by something that is better suited for the task, otherwise, you just keep using the tool that does the job. That's one of the reason you don't want to pay for software updates: You don't want to pay for a tool you already have and know you have no problems using it. It doesn't make sense to pay for a tool that worked just fine last week. Your tools aren't supposed to rot away while someone is clearly still maintaining them!

      Lately I've been a console gamer (GameCube/Nintendo DS), and you definitely buy console games the way you buy DVDs: You just buy a game and play it to your heart's content, and let it sit on the shelf once you're done with it. I've had no problems paying for games that run on Linux (Quake I/II/III/IV, Doom 3, Sid Meier's Alpha Centauri, Myth II, Neverwinter Nights). I've had no problems buying Windows games when I don't even have Windows on my machine - I know I can run them on Wine pretty much fine now. Heck, I bought The Elder Scrolls IV: Oblivion when I had absolutely no way of running it initially (underpowered graphics card and no Windows), while now I do (newer graphics card and a version of Wine that runs the game just fine).

  14. Market Share by CSMatt · · Score: 3, Insightful

    Making a game is expensive, so logically you want to release it to the biggest audience you can so that you can reap the most profit (or at the very least make enough to hit the break-even point). Windows, with 85% of the OS market, has the most promise of giving you the highest audience in PC gaming.

    1. Re:Market Share by SharpFang · · Score: 1

      Actually widest audience = as many platforms as possible.

      The choice is "get above break even, given current resources for given platform" trade-offs. If adding Linux functionality was "increase cost by 3%", and Linux market was 5% of the total market, they would make games for Linux. It is more like 10% vs 3% though.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:Market Share by jeiler · · Score: 1

      It is more like 10% vs 3% though.
      Is there that much similarity in writing for the two platforms? I know resources can potentially be reused between platforms, but I would have thought the differences were radical enough to make it a whole new code base.
      --

      If you haven't been down-modded lately, you aren't trying.

      Sacred cows make the best hamburger.

    3. Re:Market Share by stretch0611 · · Score: 1

      You are absolutely right, they target the big market(windows) with their limited budget. Also many Linux users have a second machine running windows (or at least dual boot.) I am a gamer and if there is something I must have, I will relent and buy it on windows. How many Linux users that are gamers can say that they are not tempted and always avoid that temptation.

      I use wine, but many times wine does not support the latest games.

      I may be modded down for this, but as much as would love to live without windows, the above truth hurts.

      I can only hope that a combination of people not wanting Vista combined with Microsoft pushing publishers to DX10, breaks the platform dependence and will force publishers to recognize Linux as a gaming platform too.

      --
      Looking for a job?
      Want your resume written professionally?
      DON'T USE TUNAREZ!!!
    4. Re:Market Share by CSMatt · · Score: 1

      Actually widest audience = as many platforms as possible. Well, yes, but porting adds to the costs of development. Considering that any market has a significantly larger amount of failures than successes, I would imagine it's far more important that a game is guaranteed initial success on a single popular platform before investing in ports for other systems. Even if the development team behind the game can afford to port it, the overall gain may be negligible compared to the costs in the eyes of the company. And of course you also have companies that just don't care about porting no matter how much potential may be there.
    5. Re:Market Share by metamatic · · Score: 1

      There are a bunch of hidden assumptions behind your comment.

      One is that Windows having 85% of the OS market means it has 85% of the gaming market. This is false; consoles are much more than 15%.

      The second assumption is that if you target the 85%, you have the best chance of maximizing your audience. This may also be false. For example, if you release a FPS game on the PC, you will be up against literally dozens of competitors. If you release a FPS game on the Mac, you will be up against 1 or 2 competitors. If you can get 70% of the smaller Mac market, that might get your game to a bigger audience than getting 5% of the larger PC market.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    6. Re:Market Share by jonaskoelker · · Score: 1

      Making a game is expensive, so logically you want to release it to the biggest audience you can so that you can reap the most profit (or at the very least make enough to hit the break-even point). Windows, with 85% of the OS market, has the most promise of giving you the highest audience in PC gaming.
      No, not true.

      You say that making a game is expensive, and that's true; you also state that one wants to maximize profit, with which I can agree (you may want to maximize its first derivative, but let's assume not). You then claim that one gets the most profit by reaching the most users.

      How about shelling out $1 supporting Imaginary OS which has one user, and that user won't pay any money for your game? I'd say that's a net loss. Maximizing profit requires a cost-benefit analysis, not just a benefit analysis.
    7. Re:Market Share by CSMatt · · Score: 1

      One is that Windows having 85% of the OS market means it has 85% of the gaming market. This is false; consoles are much more than 15%. It's pretty obvious that consoles have a larger share of the overall gaming market than PCs. However not every PC game can be successfully ported or developed on the console with the same kind of success (FPSs, RPGs, etc) that can be found in the PC market. Likewise, many games are unfit for the PC. I think that lumping consoles and PCs as being in the same market is unfair for that reason.

      The second assumption is that if you target the 85%, you have the best chance of maximizing your audience. This may also be false. For example, if you release a FPS game on the PC, you will be up against literally dozens of competitors. If you release a FPS game on the Mac, you will be up against 1 or 2 competitors. If you can get 70% of the smaller Mac market, that might get your game to a bigger audience than getting 5% of the larger PC market. Well, market share is a big reason, but it isn't the only reason. Personal preference of the market for a particular OS also has to be taken into account. You have to ask yourself if the audience that buys Macs instead of Windows machines is the kind of audience that will even play your game. If it turns out that your Mac-exclusive game isn't very popular with the typical Mac user, but would do well under Windows or some other OS, then clearly you are targeting the wrong platform.
    8. Re:Market Share by Bromskloss · · Score: 1

      Making a game is expensive, so logically you want to release it to the biggest audience you can so that you can reap the most profit

      Actually, you'd do the same even if the game was cheap to make.

      --
      Swedish plasma phys. PhD student; MSc EE; knows maths, programming, electronics; finance interest; seeks opportunities
    9. Re:Market Share by Atriqus · · Score: 1
      That's what makes me think that the title of this was a bit misleading; it assumes that Linux users aren't that big into games of their own volition. In a way they are, in the sense that they chose to use Linux over a gaming OS. But would you like to review the list of relatively mid to high-profile commercial games released for Linux in 2007?
      • Introversion's DEFCON
      • SplashDamage's Quake Wars
      • The broken promise of UT3 which has yet to be seen.
      • Oh, and technically Eve Online by CCP, but they just wrapped it in Cedega for us rather than releasing an actual client.
      --
      Hey, look! It's Bono's brother.
    10. Re:Market Share by SharpFang · · Score: 1

      Yes, that's why 10% and not 100%. If code, data and design was not reusable at all, the cost would (about, +/- platform difficulty) double.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  15. common by Scorpion265 · · Score: 2, Insightful

    One word, directx. I hate to say it but it rules the market and microsoft isn't going to be opening the source to that any time soon. Why on earth would developers waste the manpower to develop for such a niche market. I hate to play the devils advocate (I run gentoo as a desktop OS) but it's just not going to happen.

    --
    I am full of goo... black evil goo
    1. Re:common by CSMatt · · Score: 2, Insightful

      Well, nothing stops them from using OpenGL instead. Last time I checked, OpenGL does run in Windows, even if it requires third-party drivers to do so.

      Of course, I'm not a graphics developer, so there is probably more to this than simple vendor lock-in.

    2. Re:common by xtracto · · Score: 4, Interesting

      Well, nothing stops them from using OpenGL instead. Last time I checked, OpenGL does run in Windows, even if it requires third-party drivers to do so.

      Of course, I'm not a graphics developer, so there is probably more to this than simple vendor lock-in.


      And that, people, is what makes DirectX shine against Linux. Every time I see a discussion concerning Direct X, people in /. keep comparing it to OpenGL. To port a Direct X game into a non Direct X technology you would need *a lot more* than Open GL, Open GL would only be good for he Direct 3D part of Direct X, you still have *a lot* of other things that are not related to graphics (like DirectPlay, DirectSound, DirectMusic among others.

      Sure, you could try to glue several open source technologies like SDL, Allegro, OpenMAX, OpenML, OpenGL, OpenAL, FMOD and others to accomplish almost everything that Direct X provides you, but it would be a very cumbersome work and, as other people said, not cost effective enough for the 10% of market share that could buy your game.

      Whether people like it or not, Direct X is a beast of an API, if Microsoft made something right, it was Direct X , as everything is integrated in one specific package. Shure, the Open GL modelling paradigm is better than the Direct 3D one (or it was, about 4 years ago when I used to prorgram games using both of them), but the ability to have all those multimdedia features in one integrated API makes it worth it. And of course, you can also include the ability to use MS Visual Studio for the development.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    3. Re:common by Scorpion265 · · Score: 1

      absolutely perfect. I also wanted to add that OpenGL as far as what it can do graphics wise (bump mapping, vertex shaders, etc) are very far behind what DX is capable of.

      --
      I am full of goo... black evil goo
    4. Re:common by Anonymous Coward · · Score: 0

      Sound isn't a big issue. As you mentioned there are a lot of technologies available. These get you more than just Linux portability. You get Mac, XBox, PS3, Wii, DS, and PSP for an additional licence cost, and there are plenty of benefits to using a third party library even if you do only want a single platform such as custom tools. DirectSound doesn't do everything for you. Networking isn't even a requirement in a lot of games.

      Developers manage ports between XBox 360 and PS3, and the differences between those are greater than between the PC and Linux.

    5. Re:common by 91degrees · · Score: 3, Insightful

      What can you do in DX that you can't do in OpenGL?

    6. Re:common by ADRA · · Score: 2, Insightful

      Yo buddy, just because DirectX is 'a technology family' it doesn't in itself make it better than any other set of discrete technologies.

      Plus:
      PSP, PS2, PS3, N64, GC, Wii == OpenGL exclusive
      XBox / XBox360 == DirectX exclusive
      Windows X == DirectX/OpenGL
      Any Desktop Linux Distro / MAC OS X == OpenGL native, DirectX emulated

      OpenGL is a requirement for most game development properties these days unless of course you're going exclusive Microsoft platforms, so please drop this 10% market number.

      --
      Bye!
    7. Re:common by ElAurian · · Score: 1

      Uh, sound?

    8. Re:common by 91degrees · · Score: 1

      Hmmm... But that's because OpenGL is a graphics library and is not intended for sound. Generally speaking you'd simply combine it with a sound library. Lack of sound support isn't something I'd consider as evidence of being behind DX. Just that it has a different emphasis.

  16. Why Aren't More Linux Users Gamers? by Mordaximus · · Score: 1

    There are plenty of Linux users who are gamers. Most just don't game in Linux...

  17. Linux Gamers by 7erPilot · · Score: 1

    Clearly linux would be more popular as a mainstream OS if it supported native ports of all of the common games. As far as I am concerned, I would have switched a long long long time ago to linux if all of the games out there were compatible. I am so sick of Microsoft XP. I would love to run Gnome and have all of my eggs in one basket.

    1. Re:Linux Gamers by Anonymous Coward · · Score: 0

      Well then I propose that some of these Desktop OS companies (Canonical, SuSE, Linspire) cough up some cash and give the game developers some incentive to port their code. This way the risk would be mainly on the distributions and the game companies wouldn't have an excuse on costs. Perhaps maybe linux users who want games could set up a fund to do this as well. If you really want a company to do something give them an incentive. Especially if it will give users more of an incentive to use their platform (Ubuntu, OpenSUSE, etc). You really can't expect a company to gamble way on a very uncertain market without some sort of incentive. As as for the comments are piracy, Give me a fucking break. How many people on windows download the newest game off of bittorrent and install the crack (which is always a windows exe file)?

  18. #1: Size of potential market. by Jeff+DeMaagd · · Score: 3, Insightful

    Linux comprises about 1% of the desktop / notebook OS installed base. Even if ALL of that 1% were people that buy and play games regularly, it probably would only account for 10% that of the Windows game user base.

    Given the ideology of a lot of Linux users, a lot of that 1% might never pay for a game or want to use commercial / closed source software.

    1. Re:#1: Size of potential market. by njfuzzy · · Score: 1

      The size of the market is one thing, and close to what I think the answer is. The truth of the matter is, there aren't a lot of Linux *users*. There are mostly Linux *enthusiasts*, and a lot of casual/server/embedded copies of Linux running out there. A Linux (OSS, etc.) enthusiast is a hobbyist, the thing they play with is the OS itself. You're a bunch of geeks fiddling with ham radios, and that's cool, but it doesn't leave a lot of time to be hardcore about another hobby. There's also a lack of exclusivity-- if you are smart enough to use Linux, you are *able* to use a Mac, Windows, etc. So having Linux doesn't rule you out from buying other versions.

      --
      My Photography - http://ian-x.com
      The Deathlings (comic) - http://thedeathlings.com
    2. Re:#1: Size of potential market. by Jeff+DeMaagd · · Score: 1

      I think you make an excellent point.

      There's a reason why I was specific about it being in the installed base of desktop / notebook OSs, to try not to muddy up the waters because there are a staggering number of servers and embedded machines out there running Linux. I'm mostly going from the web use stats, it's not perfect, but I think it's indicative enough. I figure if a computer that if a computer is using a web browser to look at sites, then it's probably not being used as a server or a router or anything like that. Servers and routers usually aren't going to be used as game machines.

    3. Re:#1: Size of potential market. by SanityInAnarchy · · Score: 1

      Given a properly-developed game, it should take less than 1% of your time to work on portability.

      --
      Don't thank God, thank a doctor!
    4. Re:#1: Size of potential market. by 99BottlesOfBeerInMyF · · Score: 2, Interesting

      Linux comprises about 1% of the desktop / notebook OS installed base. Even if ALL of that 1% were people that buy and play games regularly, it probably would only account for 10% that of the Windows game user base.

      You are correct that install base is a major factor. That said, there are other factors at play:

      • Microsoft leverages their desktop OS monopoly to lock in game developers with Direct X.
      • WINE and derivatives are popular on Linux and not too complicated for the user base's average skill level.
      • There are other, larger market segments that are lower hanging fruit for most developers.
      • A lot of gaming companies have been purchased by a hardware or OS vendor or contracted to make games exclusively for one platform.

      More interestingly, I expect more games will be coming to many more platforms in the future due to current trends. First, the paradigm of gaming value comes from the developers is becoming less and less relevant. Other users create significant value in network play, by creating mods, and by creating social networks in the game. As this trend continues, small install bases can have disproportionate influence on sales. Personally, I saw this 10 years ago when myself and several dozen other people chose to buy a game together and our choice was determined because one game supported multiplayer with Mac OS and one did not. Since two of the members of the group had Macs, including a very popular and attractive female gamer (a rarity then, less so now). Macs probably had about 4% install base at that point, but lack of support for it cost one developer 5 times as many missed sales in our purchase. So saying 4% of gamers are on platform A, thus we'll only miss out on 4% of sales if we don't support that platform is not necessarily true and becomes less true the more networking becomes important.

      Given the ideology of a lot of Linux users, a lot of that 1% might never pay for a game or want to use commercial / closed source software.

      I don't put a lot of weight on that theory, since I know a lot of Linux users and developers and they have no problem shelling out money for software. Still, it does hold true to some extent, especially as Linux makes gains in poorer places and among budget shoppers. I'm actually waiting for a game developer to put out a FOSS gaming engine and environment, that serves or runs game modules, which are proprietary and copyrighted (much as Apache serves commercial, for-pay Web sites).

    5. Re:#1: Size of potential market. by randomencounter · · Score: 1
      Ideology nothing. Most Linux users will happily pay for software if it is better than what they can get for free. This is sometimes true for games, less often for "productivity" software, and even less often for core components.

      Besides, apart from those horribly addictive web games, consoles are simply better for gaming.

      --
      Forget diamonds, copyright is forever.
    6. Re:#1: Size of potential market. by Aleksej · · Score: 1

      Do Windows users not care about the price? Haven't they just spent all their money on the latest video card to run the game?

      IIRC, most people who buy expensive games do that right after the release. So I guess they just want to get the latest game as soon as possible, no matter the price or the legality.

      Maybe Windows users that buy games pay to get them first, because it is illegal to put the games on the Internet for everyone to download, so it is easier to get the game at a shop (legally or not!) than find a place to download it from.

      But maybe it is easier because the people who have bought the game are busy playing, and not because they care about being caught for copyright infringement? Then a free-as-in-speech-but-commercial game would probably sell in the first days after the release (unless the source code was available for download before then, though that often happens with binaries of proprietary games as well) as good as a proprietary one.

  19. Simple, really by Bullfish · · Score: 1

    The windows market completely dwarfs the mac and Linux markets, especially for games, which leads to most bang for the buck coming to the windows side. Ironically, because of this factor, windows gaming is starting to lose out to consoles in terms of resource focus by the game companies.

  20. Linux is the game by avatar4d · · Score: 5, Insightful

    I am not intending to stereotype, although it will probably come across that way anyway. From my personal experience in working with *nix, hacking away to do various things, is the game. I spend the majority of my time trying new things and configurations instead of playing games. Although now my BSD-based laptop (OS X) allows me a wider selection of games to play compared to my FreeBSD workstation. Even when I ran Linux though it was the same; for me at least.

    --
    Confucius say: "Man who associates with smarter men than himself is smarter than the men he associates with."
    1. Re:Linux is the game by cbart387 · · Score: 1

      This is slightly true for me. However, (and I may be in the minority on this site) but my 'free time' is spent doing non-computer things. I see enough of computers during school/work so I like to do other stuff in my spare time. Usually this is stuff outside (biking/tennis/hiking) or building stuff. I may be antisocial but I'm no basement dweller! ;)

      --
      Lack of planning on your part does not constitute an emergency on mine.
    2. Re:Linux is the game by iONiUM · · Score: 1

      While there is nothing wrong with your statement or sentiment, I think this is a point that should be GREATLY noted by linux advocates. In most business scenarios, people do -not- want to dick around with their operating system. They want it to "just work" (sorry for the Apple relation). Make Linux as easy to use as Windows or OSX (no, even in Ubuntu you still have to dick around), and you will see the desktop market take it seriously.

    3. Re:Linux is the game by Urza9814 · · Score: 1

      Depends what distro you use, as with anything else. I've _never_ had to dick around with Mandriva...and if they can do it, I'm sure a company like RedHat is even better. I mean, I do anyways...and I was just gonna say, I agree with the GP, I find things like Linux itself or programs like Freenet (which will _never_ run well on a Windows computer) to be plenty of entertainment. The few times I do feel like playing a game I just want to play something simple...like SuperTux or some online game. I have better ways to waste my life :)

    4. Re:Linux is the game by rjamestaylor · · Score: 1

      Agreed. Games are boring. Learning, creating, heck -- breaking! That's fun.

      --
      -- @rjamestaylor on Ello
    5. Re:Linux is the game by itwerx · · Score: 1

      ...working with *nix, hacking away to do various things, is the game.

      There's a corollary to that. Anyone who is comfortable in a Linux environment is generally sufficiently technology-savvy to have a pretty good idea of what all is involved behind the scenes and that takes half the fun out of it. My first and only FPS was the original Doom, and I honestly haven't seen anything compellingly different since then. Sure, there are scads of incremental improvements in graphics, game AI, etc but fundamentally one is still just poking around in a pretend "world" created by a team of programmers. All of the games currently available, including MMORPGs, follow the same basic set of concepts and goals.
            In a nutshell, it's just not compelling... (Now get true all-senses-engaged VR in the mix and we can have this conversation again! :)

  21. Linux users are spoiled by Soleen · · Score: 0, Flamebait

    IMHO this is just because average Linux user is spoiled.
    Linux user does not want to BUY software, when in everyday life he or she just uses package manager for searching needed tools.
    Linux user tries to avoid closed source software, becuase it does not run well on his costum built kernel compiled and optimized specifically for his mojo.
    Windows and Mac users are not that spoiled, they get used to the fact that most of the software you need to buy or crack, that you need to look for it in different places and not just by using yum/apt-get/pacman etc.

    --
    LiFe iS bEAuTiFul :-)
    1. Re:Linux users are spoiled by Koiu+Lpoi · · Score: 1

      Who agrees with this? Show of hands, NOW!

      Well, you're wrong! Linux users are hardly spoiled, most of them having lived through the days when there were no such things as packages! They're perfectly willing to buy software when it's better than what's available for free. And besides, Linux doesn't have libraries like DirectX, and thus can't play most games at all.

      [/Captain Tenneal]

    2. Re:Linux users are spoiled by Soleen · · Score: 1

      Why was this moded as flamebait? What I wrote, is besically described one of the advantage of Linux/BSD over {Mac, Windows} which inderectly causes why games are not released/do not work for opensource OSes.

      --
      LiFe iS bEAuTiFul :-)
  22. gaming vs. coding by Anonymous Coward · · Score: 0

    I used to be a big gamer, back in the day. But nowadays I mostly code/hack for fun. Shrug. I think gaming was akin to masturbation - it feels good, but compared to coding, you're wasting your talents.

  23. Because Linux IS our game? by inflexion · · Score: 5, Insightful

    I could go home at night and play video games. Or I could go home and play with the alpha release of Ubuntu (insert your favorite distrib). Both things are fun. Both require creativity. Both satisfy my need to be playing with digital technology. Both teach me new things.

    However... The world isn't all that much better if I've beaten a level at some game millions of people have already beaten. But if I've squashed a bug in Ubuntu? The world benefits quite a bit.

    1. Re:Because Linux IS our game? by Anonymous Coward · · Score: 0

      And people still wonder why the "year of Linux on the desktop" never seems to get any closer. Reminds me of that time I considered switching to Linux but didn't because I was a gamer and all the "Linux community" seemed to have to offer was "lol buy a ps2".

    2. Re:Because Linux IS our game? by Anonymous Coward · · Score: 0

      Ah... I do love the "work is play" mentality some people have.

    3. Re:Because Linux IS our game? by inflexion · · Score: 1

      What? You're saying that if I spent more time playing games rather than working on a desktop distribution that it would somehow make Linux on the desktop a reality?

    4. Re:Because Linux IS our game? by JoeCommodore · · Score: 1

      That was what I was thinking, many Linux people have many better things to do then to play games all the the time.

      The only game that gets my time lately is BZFlag as I can pop in and play for a few minutes between programming.

      --
      "Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
    5. Re:Because Linux IS our game? by Anonymous Coward · · Score: 0

      No, just that part of the Linux community's dismissive attitude towards gaming is kind of why nobody bothers with games on Linux. Even if it's just impractical due to the huge amount of different distributions, it'd still help if the community's attitude was "sorry, we're trying to" or "we can't do anything about it" rather than "lol games are for 12 year olds".

  24. Not enough Linux gamers by spyrochaete · · Score: 1

    I heard a great quote on the state of PC gaming on the Games For Windows podcast last week, saying that PC games are very profitable but don't have the same revenue as console games, and the big publishers are only interested in volume and revenue. I think this can be directly translated to the Linux argument - it is very likely that if you dedicate a small team to port a Windows game to Linux enough people will buy it that there is a net gain, but the sheer number of people who will buy the game is not sufficient to convince studios to make this happen. Companies like Popcap, Big Fish, and WildTangent have proven that a small programming effort can be very profitable, but industry leading publishers like EA and Ubisoft pretty much tune out any product that will not be purchased by at least 1 million people.

    1. Re:Not enough Linux gamers by TrancePhreak · · Score: 1

      I think the whole debacle with Loki proves this wrong. They thought a small team porting games would be profitable, but it turned out Linux gamers dont want to buy games.
      http://www.mobygames.com/company/loki-entertainment-software-inc

      --

      -]Phreak Out[-
    2. Re:Not enough Linux gamers by xhrit · · Score: 0

      loki was more like "They thought a small team porting games would be profitable, and it was, but it turned out no one at loki knew how to manage money"

  25. Re:No free acclerated drivers yet but don't give u by CSMatt · · Score: 5, Insightful

    What "death" of XP are you referring to? XP is still the preferred OS for gaming and will probably remain in that position for at least another year or two.

  26. Obvious question by MooseMuffin · · Score: 5, Interesting

    What kind of question is this? Linux users aren't gamers because of the hassle of gaming on linux. Wine is great and all, and I"m constantly impressed that such an ambitious project works as well as it does, but even the games that it runs perfectly still require some futzing with. Directx 9 features are being implemented currently but come on - dx9 is 5+ years old now. Combining that with wine regressions, game patches that break wine compatibility and its just not worth the effort. I'll either boot into windows or go play a game console.

    1. Re:Obvious question by CSMatt · · Score: 1

      I believe the question is why there aren't more native ports rather than why there aren't more gamers that use WINE/CrossOver/Cedega.

    2. Re:Obvious question by MooseMuffin · · Score: 1

      Chicken and egg. Nobody makes games for linux because there are no linux gamers because nobody makes games for linux.

    3. Re:Obvious question by lordmage · · Score: 1

      Preach on!! I have Jagged Alliance for Linux, Heros 3 for Linux.. and I play Muds. However, I have a lot more games on my one windows box than on all my 6 other Linux Boxen. Why? Very simple. Linux dont have the games!! I would be off of Windows if Linux had games. I mean kick ass 1st run games. Games are the last bastion for a lot of people that keep them on Windows. OpenOffice, mplayer, etc.. but games? nope. Sorry.

      Also, Games tend to use better EQ and linux runs great on my older EQ.

      --
      I can program myself out of a Hello World Contest!!
    4. Re:Obvious question by pchoppin · · Score: 0

      I'll either boot into windows or go play a game console.


      ROFL - I agree completely, but please tell me the difference between a game console and a windows partition? Oh.. that's right. The console is more stable and secure.
      --
      Take your mod and shove it!
  27. Linux users are gamers, just different "games" by G4from128k · · Score: 1

    In the strictest definition of game, Linux users may have a lower % of gamers than other platform users. But by a looser definition, their platform is an enjoyable pass-time as they tweak their installs, optimize components, and explore the world of the platform. Rather than building points in a fragfest, they prefer to rebuild kernals and increase performance scores of their machines.

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:Linux users are gamers, just different "games" by carps · · Score: 1

      That was my first reaction: that some Linux folks have a different idea of fun anyway. I can just imagine individuals deep down wishing they could play Bioshock from the command line. Who knows, they are putting versions of Spore on everything else... maybe they could make a matrix-like screen-full-of-numbers version for the Aspergers set to enjoy on their Linux "boxen".

      Enough baiting, serious question (and I am sincerely uninformed): Could the community (or a company a la Google Android) standardize a Linux game console design and jumpstart something inexpensive, Free, fun, and ultimately good for the larger FOSS community?

      --
      Well I'm making *two* Low Budget HDV Filipino Horror Movies in NYC.
    2. Re:Linux users are gamers, just different "games" by sesshomaru · · Score: 1

      The GP2X fulfills most of your requirements. Though it was created by a corporation rather than the community.

      --
      "MIT betrayed all of its basic principles."
  28. Ambiguous, Moving Targets by Sentry21 · · Score: 1, Interesting

    The biggest problem with targeting Linux, be it for games or any other commercial program, is ambiguity and the 'moving target' nature of Linux.

    Ambiguity: How do you support Linux? You can't, really. What you have to do (in a practical sense) is support a distribution of Linux - for example, Fedora or Ubuntu. But then what of all the others? For every grateful Ubuntu user, there's going to be an irate Gentoo user who complains that his system isn't 'supported' (replace Ubuntu and Gentoo with any two differing distros). How do you support Linux, when 'Linux' is such a general term, and the variations can be so different?

    Moving Target: What do you support? FC5? 6? 7? 9? The latest-and-greatest? Two years' worth? The last two versions? This gets especially complicated if they try to support more than one distribution. Do you target the latest two releases of Ubuntu, and the last three of Fedora? The latest two of each? What if Ubuntu releases faster? What if it has more 'latest and greatest' support (libraries, Xorg, etc.). What about drivers? Will these distros work properly with the included drivers? with binary drivers? will the game work properly with both?

    How do you deal with support? Do you train your support monkeys on Windows, then run them through a six-week course on Fedoras 5 through 9, and the last three Ubuntus? What if the users are using an older Ubuntu that isn't support (but on which it should work)? What if a user has problems with the stock (open-source) NV driver? Do you recommend the closed-source one? What if they don't want to use that one, for whatever reason? What if they use it and then upgrade their kernel and it stops working? More likely, what if the system upgrades it for them?

    What about DirectX? It doesn't port. You'd have to rewrite with OpenGL, OpenAL, rewrite your networking code, your 2D acceleration code, image handling, surfaces, media playback... or I suppose you could pay more to license Crossover's tech, similar to the move EA made for Mac games... but that increases your costs as well. You'd have to replace all of your Win32 API code (simple, common stuff like opening files, etc.) with cross-platform wrapper functions or #define statements. You'd have to test on both platforms.

    Can it be done? Of course! Blizzard does it. If you inspect the Blizzard binary, you find a collection of strings, including 'Win95', 'Win98', 'Win2K', 'WinME', 'WinXP', 'MacOS9', 'MacOSX', and 'Linux'. Interesting. But is it worth it for most companies to hire programmers to write cross-platform code? Or is it just easier to target the large, stable, reliable, stationary target that is Windows, and leave the 2% gain that a Linux version might provide?

    Don't forget, companies have existed to bring games to Linux. They failed. There's a reason.

    1. Re:Ambiguous, Moving Targets by spottedkangaroo · · Score: 1
      That's false to a certain extent. NWN1 was a success in every sense of the word and the linux port was a free add on. I was able to install it under every linux platform I tried to install it under. The secret is to statically compile the required libs or provide the .so files from the shared libs. Done.

      It wasn't even tricky. Why doesn't NWN2 work under linux? Because MS talked them into porting it to directx so they could later port it to the 360... that is all.

      --
      Imagine if you weren't allowed to use roads because a bus company complained about your driving 3 times. --skunkpussy
    2. Re:Ambiguous, Moving Targets by twilight30 · · Score: 1

      Got a corollary to that: Ever tried playing some old Linux ports a la the old Loki games?

      Good luck. Outdated drivers everywhere ....

      --
      ========================================
      Death will come, and will have your eyes
      -- Pavese
  29. Seems kind of obvious... by bskin · · Score: 2, Insightful

    If you're planning on doing a lot of gaming, you're not going to run linux. You're not going to run OS X, either. You're going to run Windows, because like it or not, most of the big games are Windows-only.

    --
    hot foreign sheep.
  30. Serious question about gaming and Linux by smooth+wombat · · Score: 1

    Since I don't (yet) use any flavor of Linux, can someone enlighten me on this question: Would installing a game on Linux be like installing a game on a Windows or Mac in the sense that you have the same base OS to work with? In other words, if you have "Greatest Game Evar!!!", could you install it on Debian, Slackware, Ubuntu, etc in the same manner (putting the disc in the drive and installing) or is there tweaking involved above and beyond setting game parameters (sound, graphics, help, etc)?

    If the answer is no, you have to configure each game install on each machine differently, then that may be part of the problem.

    --
    We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
    1. Re:Serious question about gaming and Linux by bersl2 · · Score: 1

      Epic's been using a derivative of the Loki installer (I think). It's worked well for UT. You have to copy a shell script to your hard drive and run it (OH NOES! THAT'S TOO HARD!), but otherwise it acts like a regular installer.

    2. Re:Serious question about gaming and Linux by jtev · · Score: 2, Informative

      It depends on a few factors. First off, how is the game distributed, if it's distributed as staticly linked binaries, then installing it could be quite simple. Same if it is distributed as source code. If, like most complex non-open-source software, it is distributed as a dynamically linked binaries it would be more dificult to ensure proper installation, unless you knew what distrobution you would be installing it on. The typical Unix response to this has been to include all needed libraries with the program, and install everything to "/opt".

      While this procedure can work, it does leave a bit to be desired. First, this defeats the purpose of dynamic linking, since you are copying the entire library to many places on the host. Second, if there are bug fixes, or other patches to the underlying libary, the program will not automatically receive those patches. So, you are stuck with either Dependancy Hell, or this mish-mash of combining the dynamic linking with static libaries, or full static linking of the binaries. Static linking of binaries works though, just look at how much software was developed for DOS. It's got disadvantages, but it does work.

      The typical response to this mess by most Linux distros has been a package system. Think of it like MSI, but on some serious steriods. The package manager keeps track of what versions of what libaries have been installed, and can let a package know what is available on the system. The biggest problem with this is that there are a few incompatable package management systems, most notably Debian and RPM (Redhat Package Manager).

      So, after all this confusion, the answer to your question is "It depends on how the distributer wants to distribute the software, and how many distros they wish to hit"

      --
      That which is done from love exists beyond good and evil
    3. Re:Serious question about gaming and Linux by CuteAlien · · Score: 1

      Basically right and static linking would probably often work well. But that is not completely trivial as you can't static link all libraries - for example you won't static link to OpenGL unless you only need software rendering. But a bigger problem for closed source games is that too many libraries which are typically used for games on Linux are lgpl. So you have to either dynamically link or opensource your game. I talk about libs like OpenAL and SDL and also many 3d libraries. So I'm currently using the solution to dynamically link and distribute the libraries with the game. Google is doing it btw. the same way with googleearth.

      About that "programs won't receive patches when libs are updated" problem - as long as the applications runs that's usually not a problem. At least unless it's a security patch, but patching all applications or just one lib is usually the same work for users on most distributions as it's automated anyway. So far I had to fight way more often with the problem that applications no longer worked because libraries got updated (and library authors *can't* test new versions with every application using their lib). So the solution where each application links with it's own shared libraries seems rather less problematic than other solutions. You only have the *dynamic* lib aspect of .so's and no longer the *shared* bonus, but I think that I'd prefer if more applications would do that. I don't care much about the memory these days and it would result in less broken applications after updates.

  31. Great question... by Anonymous Coward · · Score: 0

    Right up there with "Why aren't more desert-dwelling organisms fish?"

  32. ... They Play Using WINE! by PC+and+Sony+Fanboy · · Score: 1

    ... well yeah, thats about it. ;) besides, WOW runs in linux, so what else do you need?

    1. Re:... They Play Using WINE! by mdm-adph · · Score: 1

      I need it to not run like crap.

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
  33. Here are the reasons by bogaboga · · Score: 0, Flamebait
    1: Linux sucks! From the UI to development tools...and do not forget the "archaic" configuration tools.

    2: Hundreds of distros? Give me a break.

    3: The name Linux is confising to newbies. They download a Linux distro that actually sucks at every metric and try it out. They then realize that they cannot do most of what we using other OSes can do. They blame Linux in general.

    1. Re:Here are the reasons by david_thornley · · Score: 1

      Oh, what the heck, feed the troll.

      1. Visual Studio sucks. It has some nice capabilities, but it's too far behind multiple xterms, gcc, vim, and make in overall usability.
      2. Sure, hundreds of distros. Most of them work the same way, given source code. There's really no reason not to give out source code for a MMORG client, after all.
      3. Wrong. Newbies don't download operating systems. If a newbie buys a Linux box, it works fine out of the box.
      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  34. OS by kellyb9 · · Score: 1

    I, for one, think the biggest issue is that Windows and Linux are totally different operating systems.

  35. Testing by Erioll · · Score: 2, Insightful

    While I agree that one codebase is a big part of it, I would also say that testing has quite a lot to do with it. Unless you have a decent rate of return on it, why test for more platforms than you really need to? And in Linux, the situation is SEVERELY exacerbated by the number of distributions, as enough of them (even the "big" ones) do it "enough differently" to completely screw you over on the small things. LSB is a great idea, but how much is it REALLY implemented?

    So basically, even if you were doing cross-platform already with a library that supported it (let's say you were already doing Win and Mac, and the Mac was using OpenGL) with minimal code changes necessary, you'd STILL have a huge testing burden on any Linux port, with a questionable amount of return in purchases, along with needing to test the changes with every new sub-version of the distros you choose.

    For non open-source games (virtually all of any size), they just don't have the people to find the 500 different "hacks" necessary to get it to run near-perfect on all of the iterations out there. But with Win and Mac, it's MUCH easier to be much more certain, easing both the Testing and Support burdens.

    1. Re:Testing by Todd+Knarr · · Score: 4, Insightful

      I've found the best way to support Unix distributions is to not support them. Just support the software you need. If you need a particular version of a library, note that dependency. Keep your dependencies as general as you can, eg. never require version 1.4.5 of a library if you can work with any version 1 or 1.4. Config files have a standard location, usually /etc/softwarename and $HOME/.softwarename . Allow overriding this via command-line switches. At that point you won't need to worry much about variations between distributions, beyond "Distribution X only supports version 2 of package $XYZZY, we're coded to version 1 and v2 isn't backwards-compatible.".

    2. Re:Testing by Jamie+Lokier · · Score: 1

      Eg. never require version 1.4.5 of a library if you can work with any version 1 or 1.4
      How do you know your program works to the reliability expected by customers with any version 1 or 1.4, without testing every version in that range? Different distros have their own patches, so you need to test on all the major distros too, multiplied by the versions available, if you care about high reliability for each users first impression of the program. (Just think of past distro-specific compatibility issues OpenSSL, GCC, Glibc or libstdc++, for example. Version number alone isn't enough to identify them.)

      I believe that was the grandparent's point: it's a lot of testing (QA), or release quality is not up to a high standard, at least for the first few releases.

      If you don't care about first impressions of complex software being to a high standard, that's fine.
      That works in the free software world, because nobody expects a "pre-alpha" release to be of high quality: there is community support for releasing works in progress.

      But for a company trying to do funded development, reputation is more likely to be critical, and getting it wrong can be poison, hence greater concerns about which platforms are supported, and a desire to avoid releasing code for platforms which they cannot afford to support themselves.

      -- Jamie
  36. Because we're too smart - and we're busy. by Punko · · Score: 1

    Many Linux users simply dual boot if they want to play using Windows. We know how.

    If a Linux version came out, we'd buy that one instead of the Windows one. So no net increase in sales. From the publishers perspective, should they spend money developing a Linux version when it won't increase sales? No.

    Having said all of that, I'd play more games using Linux if Wine could get passed the bullcrap CD authenticating copy protection system that the publisher's use. I do not have the time to go out and find no-cd cracks just to enjoy a game.

    The easiest system for me is when I've done all my useful stuff on my PC, including clearing my kids out of the room, then its reboot into Windows and enjoy. My kids are 4 and 5 and they boot into Ubuntu or Vista depending on what they want to do on the computer. Its second nature to them. My wife, on the other hand, sticks with Windows because she is used to it. The default on grub is vista because she wants Windows, but tends to walk out of the room during boot up.

    --
    If only we could fall into a woman's arms without falling into her hands
  37. Well THAT's easy. by snarfies · · Score: 1

    Because 1) I can't walk into a store and buy Linux games. 2) The few Linux games out there are not the games I want (currently playing The Witcher).

  38. They could clear this up easily. by wattrlz · · Score: 1

    Just ask the right linux users. Pretty much everyone I know games to some degree. Methinks this is just a slashvertisment probing for a sensitive issue to encompass.

  39. Soon-to-come headlines by Sciros · · Score: 1

    "Why aren't more ELLE readers men?"
    "Why aren't more M:TG players female?"
    "Why the heck do automatic transmissions shift gears by themselves seriously what is up with that?"

    --
    I like basketball!!1!
  40. There are Linux Gamers out there by tjwhaynes · · Score: 2, Informative

    There are plenty of Linux gamers out there. You can find the greatest concentrations of them on multiplayer servers such as Wesnoth, Nexuiz, Urban Terror and Tremulous. I even heard that there were more UT2k4 Linux players than Mac OS, which makes the current state of the Linux UT3 client all the more frustrating.

    I used to dual-boot Windows/Linux, especially when I had Mechwarrior 3 and Quake 3. After a while, I realised I just didn't reboot to Windows to play games anymore - Quake 3 worked on Linux and Mechwarrior eventually gathered dust. The inevitable next step was to reclaim that disk space and wipe Windows off the system.

    So - it's a "build it and they will come" scenario. There aren't that many AAA titles released for Linux, hence there aren't that many AAA titles being purchased. Meanwhile, the user-created games are seeing a significant number of players. I don't thinks a question of "Linux gamers are cheapskates" either - the UT2k4 player figures show that commercial games can reach a significant gaming audience on Linux.

    Cheers,
    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  41. is really simple by Orig_Club_Soda · · Score: 0, Troll

    User installed base and social demographics. Developing for Linux users is not profitable. Especially since those people who are for open source seem to be more apt to pirate media and and software. Just look at the vocal majority on Slashdot. They dont want pay for media, will openly break DRM. They don't respect private property. Who in their right mind would develop a product who's profit model is based on unit sales for a community of thieves!?

    1. Re:is really simple by Orig_Club_Soda · · Score: 1

      HOW IS THIS A TROLL COMMENT? You guys are sure afraid of the truth. The average opinion on Slashdot is that DRM is bad. The average response to DRM on Slashdot is to spread the crack. The average opinion about media piracy on Slashdot is that its OK to do. The average opinion on Slashdot is that open source is better "closed source." Are any of these untrue???

  42. Most linux users are not interested in gaming imo by iregisteredjustforth · · Score: 1

    None of the linux users I know are interested in gaming. Not because Linux is poor for gaming, but because they simply don't want to play games all that much. There is a small but vocal annoying minority that insist linux users don't play games because they can't however. Welcome to the real world, if you represent 1% of the market and are primarily interested in using FREE software, companies are not going to spend money trying to access your tiny and considerably more whiny / hard to please market. If you want to play games, buy a games console or use a platform that games are made for. Don't shut yourself in a tiny unprofitable corner of the market and cry woe is me nobody is making games for us. No one makes games for you because it would be very hard to make money doing it.

  43. Things are Changing, and we want quality. by Cryophallion · · Score: 2, Insightful

    Linux was/is known as being an OS for nerds. As it becomes more mainstream, that is changing, and as certain other OS's are having issues, more people are looking at Linux and seeing a much more user friendly OS than it was even 5 years ago. I have moved 3 friends who are NOT nerds over to a dual boot in the past 4 months, and most of them prefer linux, but I gave them the dual boot so they could return to their comfort zone if necessary.

    As more non-geeks move into Linux, the market for paid games will grow. A lot of people point to games on linux "failing" a few years ago. Well, a lot has changed since then, and will continue to change. So what failed a few years ago may be more viable now or a year or so in the future.

    Also, I think that the stereotypical "nerd" Linux user wants high quality games. I know I was thrilled when I found out UT 2003 ran on linux. And since it was high quality enough, I bought it. Most of the games released today are lowest common denominator games that are basically all the same, and just trying to make a quick buck. The innovative or even good games will get bought. Just don't expect people who are quality oriented to just pick up some game based on a couple of screenshots on the box.

    On the other hand, we are more forgiving of OS games because we respect the philosophy (typically), and we can forgive shortcoming as they are typically in almost permanent beta.

    In summary, as more people are moved to linux, games will be more viable, but only the real quality ones.

  44. Why aren't more Jamaicans bobsled racers? by SharpFang · · Score: 1

    nuff said...

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  45. Number of potential customer, maybe? by harelabb · · Score: 1

    [qoute] What do you think are the most important obstacles barring the big game publishers from reaching out to the Linux market more than they already do? [/qoute] hmmmmm, could it be the number of potential customers, maybe? I didn't bother to RTFA but I think this is a given. Look at the Mac, those people outnumber Linux on the desktop and they don't get any games either. First: Do a bit of math Second: Get yourself a console of you want to play games.

  46. Self fulfilling prophecy by sjbe · · Score: 1

    Linux users don't play games much because there aren't many games on linux. Logically it follows that the things that attracted linux users to linux are applications other than gaming. It's a self selecting population. Furthermore there is the problem of network effects for game players and developers. Most games are going to be developed for the platform(s) used by the largest groups of game players which presently are consoles and the Windows operating system. Sure, cross platform games can be developed but the economic trade offs are generally make the investment unattractive. Plus if the users of linux generally are interested in things other than games, why develop games for that platform?

    Then there is the problem of development tools. So many man years have gone into tool development for games on platforms other than linux that it is hard to justify the investment. Then there is developer talent. Most game developers have lots of expertise in game development on platforms other than linux. Sure developers could make the investment but the return just doesn't look attractive. There is little competitive advantage to be gained by developing the tools and expertise in house for a very marginal market. If they help with externally developed tools they potentially have a free rider problem. Not insurmountable and not always a problem (heck open source thrives in spite of it) but it is a factor to consider. What it comes down to is that hiring the development staff, getting adequate tools, and then selling enough extra copies of a game to get a return on that investment appears to be quite difficult on linux. It's not that it is technically impossible, just that it is economically unattractive right now. Only thing that will change that equation is if the market share of linux increases and increases significantly.

  47. Victim of its own efficiency by Marc_Hawke · · Score: 1

    I have a Linux box that I use everyday. It's a P2-400 with a 16mb graphics card.

    I have a Windows PC that's a glorified Xbox. It's a Core2Duo with 2Gig of RAM and a video card that makes up almost half of the total price of the PC.

    There's a HUGE chicken/egg problem with Linux Gaming. You can do most everything you want without a monster PC on Linux. So if they did make a game for Linux, nobody would have the machine to actually play it.

    With Windows, MS serendipitously coded their OS so bad that you were required to buy a new machine just surf the web. This put most the machine in a state where they weren't 'that' far off for gaming.

    In the article just this morning about Tim Sweeney, he complained about that very issue. "Intel Extreme Graphics" can help you surf just fine, but it can't play games worth crap. That means those people are no longer even capable of playing the new games and it makes the PC market (even Windows) less attractive.

    Sure there's the platform dependant API (DirectX) in place of what should be a generic type thing (OpenGL), but that's only half the problem.

    (The interesting thing about my theory is that it applies to Apple as well. They were left out of the gaming market because for the longest thing their 'hardware' was just pathetic in that regard.)

    --
    --Welcome to the Realm of the Hawke--
  48. the Problem is by mckniffen · · Score: 1

    The people who have been writing games have been writing windows DX games for a long time. The Developers that release Linux and Mac Games (id and Blizzard) write their games and their engines from scratch to be cross platform. But when company X licenses the Unreal Engine and don't know how to specifically use platform independent modules and GL, it isn't cost efficient to then rewrite it for linux. The problem arises in the fact that most developers don't think about alternative platforms while writing and look at it as an afterthought, which isn't a cost viable way to include linux support in a game. The only "way" is to write the code to be platform independent using GL. With the Current push for DX10, many companies are backing off on this because its not the most "cutting edge" (in the eyes of the Gamers who don't use linux).

    --
    Communism, its a party!
  49. s/Games/PC Gamers/ by Quattro+Vezina · · Score: 2, Insightful

    I use Linux exclusively (seriously, the only Windoze computer I use is my WM5 phone). I also play games.

    But I play console games almost exclusively. I love tinkering with my system, but I don't want to fuck around with things just to play a game. Even Windows PC gaming is a PITA. It's like "Oh no, you have to buy a $500 video card just to enjoy this game". Fuck that, I just put a disc into my Wii or PS2 and just have fun. There's less hardware turnover for consoles: a new console generation comes out once every 6 years or so; PC hardware is obsolete annually.

    It also helps that the Wii is a far more fun platform than anything else, and there's no PC equivalent.

    I'd imagine that many other Linux users feel the same way: I'd guess that the percentage of heavy Linux users who are diehard console gamers is greater than the percentage of heavy Windows users who are diehard console gamers.

    --
    I support the Center for Consumer Freedom
    1. Re:s/Games/PC Gamers/ by maestroX · · Score: 1

      I'd guess that the percentage of heavy Linux users who are diehard console gamers is greater than the percentage of heavy Windows users who are diehard console gamers.
      Of course. Piping is soo cumbersome in Windows.
  50. So make them by Telvin_3d · · Score: 1

    So, some people want games for Linux and are waiting on the established companies to take the risk and time and effort to provide them. Well, it's not going to happen. Linux is viewed as too unpredictable a market to put that kind of money into. After all, can anyone name a single company that makes a profit selling consumer software for Linux? Not big business support, just software for single home PCs?
    Add to that the moving target that all the different distros make and things get interesting for anyone writing up a business proposal to take to their bosses.

    If anyone out there really believes that there is a market for Linux games, then start your own company and make a game. If the market is there, you could very well strike it rich. After all, if Linux ever does become the dominant OS, or even in the running, being the established games developer on the platform would be a sweet spot to be in.

    However, if you don;t think that starting your own company and risking your own livelihood on Linux gaming is a smart idea, why should anyone else?

  51. ...because games aren't free, and aren't available by swordgeek · · Score: 1

    I was talking to a friend about this very issue last week. He's a Linux user everywhere, I'm a Unix admin with Linux and Windows bouncing into my life intermittently. We ended up coming to a few clear conclusions.

    1) People who make the head-first dive into Linux do so KNOWING that they're mostly leaving behind games. Hard-core gamers won't give up Windows, because that's where the games are!
    2) Developers are somewhat reluctant to write games for Linux because of the strong 'live free or die' mentality of the open-source community. If it's not difficult then they might port a game to Linux, but writing professional-quality unique games for Linux will equate to closed-source, and are likely to be shunned by much of the potential market.

    Way back 'in the day,' the OS/2 community got gaming right (although a bit too late). Galactic Civilizations came out, and was quite a good game. The community clamped down on it like a bulldog with lockjaw, and paid money (cold, hard, cash!) for it in fairly large numbers. If the OS had survived as a desktop platform, it would have done well as a gaming platform.

    Major commercial products are by and large going to pass Linux by, because open-source in some cases will be considered inappropriate, whereas closed-source will ostracise the end users. In neither case is there an easy route to generating a profit, which is after all how companies operate.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  52. Profit/Loss equations... by Anonymous Coward · · Score: 0
    In terms of what publishers will put out, it all comes down to profit and loss. Let's take a quick example of the desktop world. Assume for a moment that 10% of home gamers run some *nix distro. That means that for a game company to make money on a port, it must cost less than 10% of the original cost of the game in order to put it on *nix. Worse, since publishers actually want to make money on their games, and most won't go for something that just breaks even.

    Combine that with the open-source nature of a lot of *nix users (ie, if it's not open source, I won't use it), the number of distributions, and the rest, and you can see why most game companies don't target any *nix.

  53. Self selecting population by Basilius · · Score: 4, Insightful

    More Linux users aren't gamers because the gamers aren't (as an overreaching generalization) switching to Linux. People don't switch platforms if the things they do aren't easier on the target platform. Gamers are no different than AutoCAD geeks or Photoshop mavens.

    The old cliche "build it and they will come" applies. But in today's "gotta make the next quarter's number" world, nobody's going to build it if the customers aren't already there.

    Wall St. is the bane of capitalism's existence.

    1. Re:Self selecting population by r_jensen11 · · Score: 1

      More Linux users aren't gamers because the gamers aren't (as an overreaching generalization) switching to Linux. People don't switch platforms if the things they do aren't easier on the target platform. Gamers are no different than AutoCAD geeks or Photoshop mavens.

      The old cliche "build it and they will come" applies. But in today's "gotta make the next quarter's number" world, nobody's going to build it if the customers aren't already there.

      Wall St. is the bane of capitalism's existence. The problem doesn't lie with Wall St. The problem is that no company wants to be the only one to bear the weight of the investment because all of the other companies will profit maximize by writing games for Linux later and taking advantage of the time value of their money. While one company is spending so much effort to build up the Linux platform, all of the other companies continue to build for Windows and reinvest their capital in to their Windows lines. Once the Linux platform is about a year from being deemed 'developed enough,' the companies will begin to convert, but this will be several years after Company A has begun to build up the platform.

      And no, ID and Epic have not built up the platform. Building up the platform would involve something along the lines of EA releasing Spore for Linux and bundling linux versions of games with companies like Dell.
    2. Re:Self selecting population by Anonymous Coward · · Score: 0

      precisely, i have experienced this often, i post on a gaming website, though im not much of a gamer...im a game dev, and i talk about linux but when they hear that it doesnt do gaming well, they turn away. they love all the other stuff but they use their PC to game and little else. so linux isnt apealing.

      and i think thats the problem.

  54. Re:No free acclerated drivers yet but don't give u by Kev647 · · Score: 2, Interesting

    I agree that XP will last a year or two, but the gamers are going to sniff out the problems: such as Halo II being able to be run only on Vista...and as reports have told, Vista plays the same games slower. Vista plays the same games but more slowly. Thus, I am sure that the gamers thinking ahead are already wondering where to move to from here. http://www.theinquirer.net/en/inquirer/news/2006/10/07/vista-gaming-will-be-10-to-15-per-cent-slower-than-xp

  55. Too busy. by Computershack · · Score: 1

    Linux users are too busy spending time tweaking their boxes to have time to play games.

    --
    I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
  56. Anecdotal answer by postbigbang · · Score: 1

    Linux users are tool makers, and gamers like to be entertained and challenged. The intersection of these sets is small. Builders like to make things, while gamers need to compete. Toolmakers vs gamers yeilds a small set.

    --
    ---- Teach Peace. It's Cheaper Than War.
  57. The Toolset by eedok · · Score: 1

    IMHO it's 2 things, the first being that MS provides an unmatched toolset, and they do so in a quickly. This then bubbles up to the middleware, and we see things like the Torque Game Engine Advanced become windows only, because the development speed of things like OpenGL aren't as quick as D3D.

  58. Re:No free acclerated drivers yet but don't give u by pushing-robot · · Score: 3, Interesting

    such as Halo II being able to be run only on Vista
    Really?
    --
    How can I believe you when you tell me what I don't want to hear?
  59. Open Source Games by Yvanhoe · · Score: 1

    Open Source users will play Open Source Games. We are far from the level of windows games, but it is progressing. Battle For Wesnoth costs me many hours of my free time. I heard that some FPS are decent. A year ago I tried Open Arena which looked like a decent Quake 3 clone. I guess they have improved since then.

    --
    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
  60. I'm a gamer... by Cthefuture · · Score: 1

    ...but I don't play games all that often because there just are not that many modern games for Linux. I spend all my days in Linux doing development work (well, I do run Windows in VMware for development also). I hate having to reboot because it requires me to shut down all the VM's and everything else I normally have going on.

    I own UT3, Crysis and other modern games but rarely play because it requires me to reboot into Windows. I still fire up Q3 and UT2004 every so often and while these games are fun, they are old and just don't have the pop of something really pushing the hardware.

    I am a gamer though. I have the machine for it (8GB of RAM, the new G92 8800 GTS card, etc) but there just are no games to play.

    --
    The ratio of people to cake is too big
  61. Simple... by Joce640k · · Score: 0, Troll

    Because there's a zillion different Linux distributions and every single one of them would need a different binary.

    Not gonna happen...

    --
    No sig today...
    1. Re:Simple... by Sloppy · · Score: 1

      Loki was able to do it, with a single binary per arch.

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  62. How do they know if Linux users are gamers or not? by walterbyrd · · Score: 1

    I think what they really mean is: why don't linux users *buy* more games for linux.

    Linux users may use console games, or have a windows partition.

  63. Chicken and egg... by Kjella · · Score: 1

    I'm a gamer and a Linux user you know what brought me to Linux? The Wii. Don't get me wrong, Linux is great and all but I don't want to shut down everything i'm doing to dual boot just to play a game a little while. Linux games? Uh, I tried them... tried everyone on a "top ten" best native games for Linux. Short answer: I'm not that desperate. WINE plays some of the games some of the time, but there aren't that many platinum games = works out of the box. Usually you have to tweak some here, override a dll there, download a crack for the copyright protection etc. Plus I just had some regressions, Sam & Max was working in 0.9.54 but not in 0.9.57, always fun. In short, if you want to play games (beyond solitaire and minesweeper-clones), Windows is the only choice on the PC.

    --
    Live today, because you never know what tomorrow brings
  64. PC gaming is dying by sterno · · Score: 5, Interesting

    The simple truth is that gaming on PC's, regardless of the operating system is dying a slow death. I'm a long time fan of PC gaming, but when given that:

    1) a gaming PC is substantially more expensive than a console
    2) you frequently have driver and other compatibility problems
    3) a number of PC games are launched in a rather buggy state
    4) the overall performance level of consoles has improved a lot in the latest generation

    There's just not a lot left that PC games can claim superiority on. Linux gaming is even more dead because it's a very small subset of PC gaming with a lot of complexities that make support very difficult. It costs more dollars per gamer to develop and support the platform, and on top of that, you've got an industry full of people that have a ton of DirectX experience which does no good on Linux (Wine aside).

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:PC gaming is dying by MooseMuffin · · Score: 4, Insightful

      I agree with most of this except #3. Here in the age of internet enabled consoles, more and more console games are being released with bugs to be patched later.

    2. Re:PC gaming is dying by twistedsymphony · · Score: 1

      Also consider the point of view from developers. Xbox 360 (and the Xbox 1) utilizes DX and so does the Windows PC market. That allows them to port between the two platforms much more easily. Smaller developers can build on the PC platform and port to console when they start to gain popularity. Larger developers can build for the console platform and port to the PC market to milk more out of the franchise.

      Developing for Linux typically means building your Game in Open GL, which allows portability between Windows and Linux, but you lose the (relatively) easy jump from the PC world to the console world. The gaming market for the Xbox 360 is arguably much larger than Linux.

      Overall though the mentality of the Linux users is either of a DYI/open-source mindset, or a "just give me something that works" mind set in which case the former would probably only bite games that fall under open source and the latter probably bought a console for their gaming since they're purpose built and a much more hassle free/efficient tool for the job.

    3. Re:PC gaming is dying by Anonymous Coward · · Score: 0, Insightful

      1) We use computers for much more than just gaming. Your comparison is unfair. Besides, Computers last longer, as you can upgrade individual parts (though I grant that the latest graphics cards are pretty damned expensive. That said, you don't need the very latest ones to play the latest games).
      2) Games have minimum requirements lists. It's not terribly hard to figure out if you can run them. If you can't download a driver from the Nvidia or ATI website, you're just not trying.
      4) So has the performance level of computers.

      Also, the mouse/keyboard is still vastly superior to a controller for FPS games (even the Wiimote), plus the keyboard allows for greater complexity in actions that can be performed and allows for greater configurability of key bindings. For an example, see the difference between Mass Effect on the PC and on the console.

      PC gaming isn't anywhere near dead, but linux gaming is still in its adolescence. I can't really tell whether developers, hardware companies, or users need to take the first step.

    4. Re:PC gaming is dying by yoshi_mon · · Score: 5, Insightful

      The simple truth is that gaming on PC's, regardless of the operating system is dying a slow death. I'm a long time fan of PC gaming, but when given that:
      Here we go again...

      1) a gaming PC is substantially more expensive than a console
      Not for what you get. A console does not provide any real functionality outside of being a DVD player. PCs offer a very high level of functionality outside of gaming.

      2) you frequently have driver and other compatibility problems
      I am never sure what prompts people to say this. I've not had any sort of driver and or compatibility problems for years now. Are there some people that are still running MS DOS and trying to game out there?

      3) a number of PC games are launched in a rather buggy state
      Ok, this is a fair point. But thanks to the fact that they are PC games vs console games they are typically patched up quickly if they are a game of any real note.

      4) the overall performance level of consoles has improved a lot in the latest generation
      Huh? They always improve, when was the last time that consoles did not improve when they were bumped up a gen. Not even sure what your tying to say here. It's not like PCs hardware is standing still either.

      Linux gaming has it's own whole host of issues but dredging up the ol' PC gaming is gunna die argument really fails imo.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    5. Re:PC gaming is dying by sterno · · Score: 3, Insightful

      Good point. However, the major difference is that, given a consistent hardware platform in consoles, the bugs that are found tend to effect everybody and thus there's more of a fire under developers to fix problems quickly or get them right on release. Basically within a couple weeks of launch a game will be broadly playable for most people with maybe a few glitches here and there.

      With PC games there's nearly infinite hardware combinations which means that inevitably no matter how much QA you do, there will be bugs at release and so I think there's more of a tendency to assume that there will be bugs and that it's okay. Some people will find themselves completely unable to play the game, ever, even after several patches. A good friend of mine recently had to threaten Valve through the BBB in order to get a refund on a game that never worked on his system in spite of numerous patches. That's not a likely scenario on a console.

      --
      This sig has been temporarily disconnected or is no longer in service
    6. Re:PC gaming is dying by sterno · · Score: 4, Insightful

      The other factor there is that if you've got a Linux box and you're a gamer, I guarantee you dual boot to play most of your games. Given that, why would a developer go out of their way to make a game for linux when you can just dual boot to play. I mean I've picked up games for Linux before when they were available, but a game not being Linux compatible never stopped me from getting it.

      --
      This sig has been temporarily disconnected or is no longer in service
    7. Re:PC gaming is dying by sterno · · Score: 5, Insightful

      1) Here's the thing, if I buy a PC to play DVD's, browse the Internet, etc, I can get something for $400-600 that does the job adequately. However, that system will not play games. If I want to play games I'm looking at a $1000-1500 box at a minimum. That premium is entirely about playing games and that extra horsepower goes almost entirely unused when playing a movie, etc. Besides, if you are playing games you'll need to upgrade at least once every 3 years where as consoles have about a 5-6 year life cycle. So it's even worse.

      2) Okay, well lucky you. I have. I know many friends that have. I know several gamers who will reinstall their operating from scratch routinely to keep kruft to a minimum and to keep the systems running smoothly. I've often had a game get installed, have glitches, require patches and driver updates, etc. On the other hand, every console game I've ever bought has worked out of the box.

      3) Console games are generally patched more rapidly and effectively than PC games because the hardware platform is consistent thus making glitches consistent. Much easier to QA and to track down issues when they happen instead of having a bunch of obscure bugs that pop up on random hardware configurations.

      4) What I'm saying is that when the PS2 came out, my PC was substantially faster than the PS2. When the PS3 came out, the overall performance was probably a little better in my PC, but not enough that I'd really notice with most games. That by and large, the hardware that's available for console gaming is no longer a limiting factor on the games. Heck, the wii demonstrates that you can make a compelling gaming environment on pretty low end hardware.

      Linux as a subset of PC gaming suffers from many of the same problems, hence my pointing it out. It has a host of issues all it's own, but the complexities of PC harware are pointing a giant bazooka at the foot of PC gaming.

      --
      This sig has been temporarily disconnected or is no longer in service
    8. Re:PC gaming is dying by Mascot · · Score: 2, Interesting

      a gaming PC is substantially more expensive than a console For the first few months of a console's life, quite true. It doesn't take long for mid-range PCs to catch up and overtake the current "next gen" console though. Still more expensive, but not by a whole lot.

      you frequently have driver and other compatibility problems YMMV I guess, but I can't even remember the last time I had any issues with getting a game installed and running.

      a number of PC games are launched in a rather buggy state No arguing with that.

      the overall performance level of consoles has improved a lot in the latest generation Covered in point #1.

      In the PCs favor is a much larger versatility in games. Also some people might be able to justify buying a bit more of a PC than they really need for their surfing/writing/whatever so that they can play some games on it as well.

      Is it dying? I'd say no. At worst it will lose the huge blockbuster titles. Not a terrible loss.
    9. Re:PC gaming is dying by rucs_hack · · Score: 5, Insightful

      I spent the last year trying to drum up interest from developers for a linux only game. I've failed in this effort and gone back to the idea of releasing for windows only.

      Why? Because no-one who was interested in joining the dev team believed for one moment that a closed source game could succeed on the linux platform. Open source sounds good, but won't pay the very immediate bills generated by running an online game world. The end result was that a Linux game was deemed to be an automatic fail (at least a linux version of my game), simply because there wasn't the user base to support such a move, and the API support for linux game related devices compared to windows is awful

    10. Re:PC gaming is dying by hal9000(jr) · · Score: 1

      I am never sure what prompts people to say this. I've not had any sort of driver and or compatibility problems for years now. Are there some people that are still running MS DOS and trying to game out there?

      Heh. No, but unless yer running a fairly beefy box nowadays, many games, like Crysis, won't (or say they won't) run. I have an ATI FireGL 5200 on my T60p, and while Crysis runs (and runs well at lower resolution), it always warns me about incompatibilities. The fact is, unless your running a rig that is built to do some gaming (I don't mean just a gaming rig), chances are your going to run into video card issues. It's pretty common.

    11. Re:PC gaming is dying by realmolo · · Score: 1

      Oh, come on. You're ignoring the obvious, here.

      Yes, a PC does more than a game console. But a PC that can play MODERN GAMES is pretty expensive. And here's the thing: You can buy a cheap PC for $400 that does EVERYTHING really well, except play games. Then you can buy a console for another $400 - $500 that plays games MUCH BETTER than that $400 PC, and in fact plays games better than an $800 PC. So, you get the best of both worlds for approximately the price of a mediocre "gaming PC".

      All of the above ties into the "compatibility problems". It's not so much that games are hard to get running on a PC, it's more that very few people have a PC that actually meets the requirements of modern games. If you are a serious PC gamer, you know that you need a video card made in the last year, and 2GB of RAM, and dual-core CPU to play newly released games. But the average PC owner doesn't know any of that stuff. They go buy Call of Duty 4 to play on their PC, because their friend with an Xbox 360 has it, and if they can play it on their PC, they don't need to buy an Xbox 360! Of course, their 4-month-old eMachine has integrated graphics, and only has 512MB of RAM (for Vista, no less), and just flat-out isn't going to work.

      THAT is the problem with PC gaming. It's too confusing for the masses, and the "technology advantage" over consoles is mostly gone, AND you get more functionality for less money by buying a console for games and buying a cheap PC for everything else. We won't even talk about the game development/publishing side of things, where consoles are the ONLY logical platform to develop for, if you want to make money.

      So that's why Linux gaming will probably NEVER take off. Gaming on PCs is dying a quick death.

    12. Re:PC gaming is dying by Nocturnal+Deviant · · Score: 2, Insightful

      im a linux user, i understand all the f/oss shit but for fucks sakes how hard it it to make people still pay for a game and keep it closed source on an os, mod me flamebait as you will but linux is open source also TO ALLOW PEOPLE TO DO THEIR OWN THING ON IT, if they want to sell a closed source game good job its only promoting linux, and personally i find that a lot more important that solid oh noes it HAS to be open source atmosphere...i love that the OS its self is, but its also free to developers and as such people should allow them to utilize that, in the end thinking logically how much would developers save if they didn't have to pay microsoft royalty fees and stuff "wow i have a free compiler, a free nice notepad thats easier for coding in, wow i even have free api's with full source and documentation so i can upgrade it or do anything i want maybe even edit it so i can make ti beter and include it...but only for my game so it doesnt cause compatibility issues...but of course this has nothing to do with us linux(wannabe)gamers this has to do with money, and right now the gaming industry sees it with xp.

      --
      -Noc
    13. Re:PC gaming is dying by Antho · · Score: 1

      Not for what you get. A console does not provide any real functionality outside of being a DVD player. PCs offer a very high level of functionality outside of gaming.
      Sure that's true if you're talking about say your SNES, but I have a modded xbox that does an awful lot for me aswell as a 360 which I use to play all of my media not just DVD's and is networked quite well with my linux box and media server. The way I see it, is I can spend a grand on a nice laptop to do most things i want, have the portability I desire, and have a gaming system for comparatively cheap, that will run 1080p on a 42" tv and not have to churn out 3grand plus upgrades every few months.

      I am never sure what prompts people to say this. I've not had any sort of driver and or compatibility problems for years now. Are there some people that are still running MS DOS and trying to game out there?
      Congrats on the lack of driver problems but I'd say the majority of PC gamers have had atleast some sort of issue with drivers and having to patch the game because of some strange rendering error and it all comes back to simplicity. Why would I want to spend time installing a game and having it take up space on my hd, prevent me from properly multitasking (doing something processor heavy) when I can go to my console, stick the game in the tray, and play it as is?

      It's obvious you're very much into PC gaming and I also love PC games, they can't be beat especially with genres like RTS but the OP had a point and market share shows it. The only games really doing well right now on PC's are online RPG's, most other games have relatively low sales especially if a console counterparts is available to compare it to. That's the market we live in and that's what people want.

      Linux gaming will probably always be dominated by games run through WINE since developers just don't see a justification to support 2% of a market share that isn't even that big to begin with in comparison to other areas like console gaming. I know it's not something we want to hear but it's an industry like anything else and there's just no profit in it, it would be a favor to us and they would be lucky to make back their investment. Even Apple is having issue getting gaming back on their OS and only recently have had any kind of break through.

      Why aren't more linux users gamers? We are, we just use or PC's for other things and went out and got a console for about the price of a good vid card.

    14. Re:PC gaming is dying by *weasel · · Score: 1

      Not for what you get. A console does not provide any real functionality outside of being a DVD player. PCs offer a very high level of functionality outside of gaming.
      I don't know about that. First - my 360 is basically a front-end media box for my network now; piping family pictures, mp3s and my divx/h264 collection to my home theatre. That's not an insignificant feature. Second, the average user already enjoys the functionality of a PC, at an acceptable level of performance, in the box they bought 5 years ago. So the extra uses of a gaming PC are largely irrelevant.

      I've not had any sort of driver and or compatibility problems for years now
      That's the trick: these users gave up on PC gaming years ago. This isn't a new trend. The story's just catching more eyeballs this time around because the graph showed PC Gaming sliding under one of those big round numbers that gets peoples' attention.

      PC Gaming certainly isn't going to die.
      It's just turning into something that your average geek doesn't think of when he hears the words "PC Gaming".
      --
      // "Can't clowns and pirates just -try- to get along?"
    15. Re:PC gaming is dying by tsotha · · Score: 1

      Yeah, PC gaming is dying... as long as you pretend MMORPGs don't exist.

    16. Re:PC gaming is dying by Howitzer86 · · Score: 1

      There is a certain pride among PC gamers of their machines. A lot of the time these machines are built with custom parts the user spent the time to research. Even so, there will always be the chance that a piece of hardware may have an issue with a game. Outside of the obvious hardware-not-being-good-enough problem, Creative Sound Blaster users have had audio problems with many games for many years. Certain ATI integrated chip users may have issues playing a game that is limited to just OpenGL. And people who buy a system from Walmart and expect it to run the latest games - despite it's cheap hardware and Vista Operating system - will be sorely disappointed.

      For example, I have Halflife 2 and Portal on my computer. The processor is an old Sempron and the video card is a Geforce 6100. Not new or fast by any means - BUT - I have 2 gigs of ram and Windows XP. I play Portal just fine. My next door neighbor's computer has 1 gig of ram, some Intel graphics chip, a superior processor, but also Vista. It's brand new. Portal, a graphically simple game that uses a few shaders, is so slow you can't play it on the later levels even at the lowest resolution.

      For the people who don't like research, and don't want to spend a lot of money for prebuilt 'gamer' systems - consoles are very attractive. I would buy a console myself if I could play most of the games using a keyboard... but that's just me.

      Nothing will change. Consoles will continue to be made and sold. Computers will continue to be a decent alternative. As for Linux - well, OpenGL is awesome, but most games are made with Direct3D.

    17. Re:PC gaming is dying by initdeep · · Score: 5, Informative

      hmmm

      Case & PSU $100
      CPU $200 (for a really good one)
      Mobo $75
      RAM $50 (for 2GB)
      HDD $100 (for 500GB)
      GPU $200 (for REALLY Good one)

      throw in the peripherals and other junk for about $100.00 and you are still well short of the $1000-1500 mark.

      And with the ability to buy a Quad-core dell with 22" monitor and all kinds of GPU for about $700 almost every month on some special or another....
      I fail to see how this is true.......

    18. Re:PC gaming is dying by s4m7 · · Score: 1

      Are there some people that are still running MS DOS and trying to game out there?

      I can't get nvidia drivers for my c64, you insensitive clod!

      Seriously though, and maybe this isn't the point that was being made, but I have a 2 year old laptop with the intel integrated graphics, and I was given NWN2 for christmas. It won't run because I don't have the right pixel shader support. Granted laptops aren't really good gaming PCs unless you get a xps or alienware one, but still.

      --
      This comment is fully compliant with RFC 527.
    19. Re:PC gaming is dying by Snotman · · Score: 1

      Insightful? Moderators must not be PC gamers.

      Point 2 is moot. I have not had driver issues for years now. I am still using a Athlon 1800+, which is pretty old and I have not had to update drivers for years.

      Point 3 is a don't care. Bugs are not isolated to just PC games. Console games have bugs too. Why would development for consoles be of better quality? This does not make sense.

      Point 4 - PCs will always be ahead of the curve with hardware. Therefore, games that push technological limits will be PC games because hardware jumps every 6 months. How often are consoles updated - every few years? After the first year of a console, the PC is outpacing it with the latest hardware. In other words, console users will be playing games on years old technology while a PC gamer has the option of using the latest with the right budget.

      Please explain your post.

    20. Re:PC gaming is dying by Anonymous Coward · · Score: 0

      I like playing Halo 2 on a friend's XBox, but I won't buy a Microsoft product. XBox is the first console where crashes and network problems are routine and expected by all. Provide Halo for Linux and I'll buy a computer suitable for it. Particularly if it's a laptop; I need a better laptop anyway.

    21. Re:PC gaming is dying by Thexare+Blademoon · · Score: 1

      I don't get it. People complained about PS2 problems. I never had any. People complained about Xbox problems. Other than Morrowind and KotOR2, both of which were known for bugs on their Xbox releases, I never had any problems, and I got my Xbox used.

      Seriously, am I just that lucky, or is it because I take care of my consoles?

    22. Re:PC gaming is dying by COMON$ · · Score: 1
      1) A gaming PC will cost you $500, last time I checked consoles cost about the same.

      2) Consoles frequently have OS and hardware issues as well, difference being, you dont have to ship a PC to Taiwan to get a part repaired.

      3) PC games unlike console games get fixed and patched quickly, with consoles you just live with the bug, oh and the graphics are about 2 generations behind. With PC games sure they are buggy but you get them about 18 months faster. Considering that once the game has been out long enough that it would actually be on the console it is all patched up isnt too bad of a deal. What if you got the chance to play halo 4 a year in advance but there was a couple minor flaws in it?

      4) Consoles have improved but the games have yet to tap them, also when you upgrade a console you spend a good $600 to buy the new console and controllers, with PCs you spend $150 on a new graphics card.

      Of course all this is moot because in my opinion PCs arent supposed to be for gaming, they are for a plethora of other things. Keep the games on the consoles and Computers will run much better because the kiddies wont be on the PC dicking it all up.

      --
      CS: It is all sink or swim...oh and did I mention there are sharks in that water?
    23. Re:PC gaming is dying by DaFallus · · Score: 1

      1) a gaming PC is substantially more expensive than a console
      Not for what you get. A console does not provide any real functionality outside of being a DVD player. PCs offer a very high level of functionality outside of gaming.

      You're assuming that people actually care about that extra functionality. There is a point where the price difference outweighs all the extras. Especially for someone looking for a dedicated gaming PC. A mobile home has a lot of advantages over a Honda Civic, depending on your point of view.

      2) you frequently have driver and other compatibility problems
      I am never sure what prompts people to say this. I've not had any sort of driver and or compatibility problems for years now. Are there some people that are still running MS DOS and trying to game out there?
      I don't have any recent anecdotal evidence to discredit yours. Just check out the support forum for any major game after it is released.

      3) a number of PC games are launched in a rather buggy state
      Ok, this is a fair point. But thanks to the fact that they are PC games vs console games they are typically patched up quickly if they are a game of any real note.

      I tend to agree with you on this one.

      4) the overall performance level of consoles has improved a lot in the latest generation
      Huh? They always improve, when was the last time that consoles did not improve when they were bumped up a gen. Not even sure what your tying to say here. It's not like PCs hardware is standing still either.

      I think that what the parent meant was that consoles have finally reached a point where the games are within 90% of what most PCs gaming ability. The gap has been closing steadily over the years and its finally getting small enough for some of the old die hard PC gamer fans to jump across. Consoles are really nothing more than specialized PCs anyway. We're already starting to see gaming consoles preloaded with a few basic PC features (web browsing, multimedia, etc). Some people want a machine that can play games well and has a limited interface for surfing and email. Some people want a machine that they can use for work. Some people want something in between.

      --
      No one cares what your captcha was

      Houston TX, USA
    24. Re:PC gaming is dying by ADRA · · Score: 5, Informative

      "I'm looking at a $1000-1500 box at a minimum"

      1. Take a brand new Computer that has XP and a fast core 2 duo (Researching the fact that you aren't buying a non-upgradable lump of garbage like HP/Dell). ~$600
      2. Upgrade RAM to 2 GB ~$60 pessimistically
      3. Get a smoking graphics card ~200-250

      Total price: $900 or 30% more than what you were going to pay for anyways; That and a few days of passive specs analysis and 10 minutes installation time.

      "upgrade at least once every 3 years"
      If you're telling me that better games hit PC's more often, then point proven. If you're telling me that The same games you're running on your 3 year obsolete PC are now magically able to run on your 6 year old console, you're missing the point. Consoles are early into this generation and PC graphics have already long past their hardware specs. There is nowhere for consoles to grow for another 4 years in your words.

      But for PC's, if you really want a super duper bleeding edge piece of gaming godness, you can, but by no means do 'most' game devs shove ridiculously high requirements down your throat.

      I have a good rig in my eyes and I've spent a total of maybe $1000 over the 5 years that I've had it. That is not to say that all I do is game day in and out, it gets good use for many things like hi-def video (as its also a PVR / media PC).

      "Heck, the wii demonstrates that you can make a compelling gaming environment on pretty low end hardware"

      I absolutely love my Wii to death for the games that I play on it, but lets be frank, the CPU/GPU/lack of substantial storage hold it back from competing seriously in many gaming market segments.

      What I can agree to is that Linux gaming really isn't there yet, both in developer support and in market share. Developers interested in Linux work should take the approach of companies like ID/Epic and use/develop technology platforms which makes cross-platform porting simple. Since you need OpenGL pipelines for PS3's anyways, why not spend a little developer time to release an unsupported Linux client? Better yet, if there's a big pull on Linux then you may want to consider actually supporting it. But at this point I'd say Linux gamers will settle for 99% working binaries over waiting a year for Wine support.

      --
      Bye!
    25. Re:PC gaming is dying by sterno · · Score: 1

      On point #2, I assume you are a statistically significant sample? :) I have had driver issues. Friends of mine have had driver issues. It happens and it's the nature of the beast when you've got numerous vendors making numerous devices for systems.

      On point #3, of course there are bugs on console games, but the point is that because it's a constrained hardware environment, the QA process is WAY simpler. If I told you to test a game for XBOX, what would you do? Get an XBOX and test it. If I told you to test a game for a PC, your first question is what kind of PC? You've got countless variations of processors, sound cards, graphics cards and other bits that can change the results. So it's not a matter of the inherent code quality but of the far far simpler QA process involved.

      On point #4, yes PC hardware will always be bleeding edge, but that's as much the plus as the minus. It results in a fixation by developers on pushing the envelope in terms of graphics, sound, etc, and results in less emphasis on game play, story, etc. This also tends to factor into #3. If you're dealing with new specs all the time you're always hitting a moving target. If you've got a console that's a stable platform for 6 years, you have a known quantity to work with. Is my PC faster than my PS3? Sure. Is the quality of games available for it superior? Depends on how you measure quality.

      --
      This sig has been temporarily disconnected or is no longer in service
    26. Re:PC gaming is dying by rmezzari · · Score: 1

      >> "A console does not provide any real functionality outside of being a DVD player"

      I own a Wii you insensitive clod!

      --
      "Emancipate yourself from mental slavery, none but ourselves can free our minds !"
    27. Re:PC gaming is dying by AKabral · · Score: 1

      Well, i think the real problem if pc gaming 'dies' (probably just shrink) is that there are kinds of games like sim-city and RTS gamesother UI intensive games that aren't played well on the console. There need to be more than eight buttons to play and figure stuff out.

      --
      The outcome of any serious research can only be to make two questions grow where only one grew before. - Thorstein
    28. Re:PC gaming is dying by SnailNobra · · Score: 1

      2) Okay, well lucky you. I have. I know many friends that have. I know several gamers who will reinstall their operating from scratch routinely to keep kruft to a minimum and to keep the systems running smoothly. I've often had a game get installed, have glitches, require patches and driver updates, etc. On the other hand, every console game I've ever bought has worked out of the box.

      That's all voodoo IMHO. Operating systems do not magically get more bloated. They are not a self replicating system. If anything it's a psychological trick to think you are getting better performance since we all know a computer is faster when it's in a brand new state.

      Wouldn't gamers be the ones to avoid downloading and installing all the typical performance hoggers anyway? But I guess some are so obsessed with getting a few more FPS that the only way to repair the damage is to reinstall.

      --
      Nihilism means nothing to the dancing peasants
    29. Re:PC gaming is dying by LandDolphin · · Score: 3, Informative

      "Here's the thing, if I buy a PC to play DVD's, browse the Internet, etc, I can get something for $400-600 that does the job adequately. However, that system will not play games. If I want to play games I'm looking at a $1000-1500 box at a minimum"

      Not always true. Seems a lot of people think you have to have the top of the line system to play video games. I've played Shadowbane, EQII, WOW and Vanguard all on a Crappy E-Machines with a 9800 Pro. So, we are talking about $600 for a machine that has lasted me about 6 years now.

      Granted, I don't have the best graphics.. But then, my little e-machines with the 9800 pro handled 400 person + Banes on shadowbane better then my friends much much more expensive computers.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    30. Re:PC gaming is dying by Khyber · · Score: 2, Informative

      "I can get something for $400-600 that does the job adequately. However, that system will not play games."

      Bullshit.

      Pricewatch.com

      My most recent gaming system cost me $550. That's sans an 8800 or the newer 9-series nVidia card, I'm running dual 6800s.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    31. Re:PC gaming is dying by ChaosDiscord · · Score: 1

      1) a gaming PC is substantially more expensive than a console

      Assuming you mean "a roughly equivalent" gaming PC, sure, you're right.

      2) you frequently have driver and other compatibility problems

      You'd have to define "frequently," but yes, as a developer supporting PCs is definately harder.

      3) a number of PC games are launched in a rather buggy state

      And this is a fault of the platform how? If anything, the ability to ship buggy software, making initial money, then ship the fixes later should lower costs. PC games don't need to be buggy, it's just what the market tolerates. And we're slowly seeing patches become more and more common for consoles.

      4) the overall performance level of consoles has improved a lot in the latest generation

      That's just silly. Sure, consoles get more and more powerful, but so do PCs. Sure, Rainbox Six: Vegas looks great on the Xbox 360 at 720p, but it looks even better at 1920x1024 out of my gaming PC.

      There's just not a lot left that PC games can claim superiority on.

      And here is where I really disagree. PC gaming can claim superiority in one key area: truly independent development. You can develop a PC game on a $600 desktop. You can ship it from a $30 per month web hosting account. No one needs to approve your game. The more unique, more experimental stuff starts on the PC. The best the console people can hope for is that the PC version does well enough to attract investment for a port. Developing for a console is much more expensive. The console's manufacturer is free to reject your game, locking you out. If PC gaming largely dies out, this will be the biggest loss. The cost and filtering will encourage the already cautious publishers to err even more on the side of sequels and knock-offs.

      (On that note, if you're looking for interesting new stuff, I recommend Play This Thing!. It's a mixed bag, but it's almost always interesting. The Independent Games Festival used to be a really good place, but it's increasingly dominated by games that haven't even shipped a demo yet, let alone an actual game, which seems like cheating to me.)

    32. Re:PC gaming is dying by sigmabody · · Score: 1

      My company makes network management apps for Windows, and I have the same basic thoughts regarding developing versions of our applications for Linux. Closed source apps are generally not preferred by people who run Linux, and open source doesn't pay the bills, unless you are a large, full-service "integrated solution support" organization, which we are not. Aside from that, the API's are awful, primitive, or non-existent, and many people who run Linux do so because it is the "cheap" solution, so the upside business potential is bad.

      I guess the short answer to the original question is: because gaming is a for-profit on-sale (not support) business, and Linux (as an install base) doesn't support that business model. Same for most small-scale ISV's and software providers (which is why there are many, many more commercial applications for Windows).

    33. Re:PC gaming is dying by Tacvek · · Score: 1

      Oh, come on. You're ignoring the obvious, here.

      Yes, a PC does more than a game console. But a PC that can play MODERN GAMES is pretty expensive. And here's the thing: You can buy a cheap PC for $400 that does EVERYTHING really well, except play games. Then you can buy a console for another $400 - $500 that plays games MUCH BETTER than that $400 PC, and in fact plays games better than an $800 PC. So, you get the best of both worlds for approximately the price of a mediocre "gaming PC".

      All of the above ties into the "compatibility problems". It's not so much that games are hard to get running on a PC, it's more that very few people have a PC that actually meets the requirements of modern games. If you are a serious PC gamer, you know that you need a video card made in the last year, and 2GB of RAM, and dual-core CPU to play newly released games. But the average PC owner doesn't know any of that stuff. They go buy Call of Duty 4 to play on their PC, because their friend with an Xbox 360 has it, and if they can play it on their PC, they don't need to buy an Xbox 360! Of course, their 4-month-old eMachine has integrated graphics, and only has 512MB of RAM (for Vista, no less), and just flat-out isn't going to work.

      THAT is the problem with PC gaming. It's too confusing for the masses, and the "technology advantage" over consoles is mostly gone, AND you get more functionality for less money by buying a console for games and buying a cheap PC for everything else. We won't even talk about the game development/publishing side of things, where consoles are the ONLY logical platform to develop for, if you want to make money.

      So that's why Linux gaming will probably NEVER take off. Gaming on PCs is dying a quick death. Overall, this rings rather true. However, a couple of nits. One of the few things PCs games support well and console games fall completely flat on is modding. As it currently is, mods (even just custom maps) for FPS games are very popular, yet not one console game has real support for it. Why? Well, only very very recently have hard-drives even been available in consoles. At the current moment, the though of letting end users place additional files on the drive to change the game is all but absurd. Also PC games play well with PC games on other PC hardware. But the consoles invariably do not play well with each other. If a game is released on multiple consoles, those releases will not support mixed multiplayer. Further, at best one of the console versions will be high quality. The other(s) will be quick and dirty ports that have many bugs or missing features and receives no real support. Its for those sorts of reasons that the only console games I buy are those that are exclusive to that console. Otherwise the PC version (if there is one) is all I would buy.
      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
    34. Re:PC gaming is dying by MrMunkey · · Score: 2, Informative

      Awesome post. I'd mod you up if I had points. There are two points that I'd like to make.

      1) PC Games typically work for a lot longer than the life of a console. I can still play some of my older Windows 95 games on XP, and DOSBox allows me to play some of my really really old games on anythign DOSBox runs on.

      2) The cost of a gaming computer would be better represented by taking the difference in cost of the gaming computer to the base computer. Let's say $1250 - $500 = $750. That's more accurate, though I think that price a bit off too. You can get a decent base computer, throw in some RAM and a decent video card for somewhere around $300. You still have all the functionality of a regular computer when you want to use it for that, but then you can also play games. You can even get handy controllers if that's how you like to play.

    35. Re:PC gaming is dying by homer_ca · · Score: 1

      Retail OEM PCs have notoriously weak power supplies and case cooling. You might run a $150 midrange video card on one, but a $250+ high end card is questionable. The power supply in a Dell Core2Duo tower has 18A on the 12V. An 8800GT requires 24A on the 12V.

    36. Re:PC gaming is dying by RiotingPacifist · · Score: 1

      1) a gaming PC is substantially more expensive than a console is it really at £ 400-700 every 5 years, i figure if i gamed i could keep a system pretty cuting edge with that sort of money,
      1st build would let you keep all your periferals & most internals (HDD, CD, sound card, PSU), so £400-700 for a new mobo, cpu, gfx card,
      then the next gen will probably be on the same mobo cycle so i could go SLI or save abit and use a grand in 2 gens time.

      ive never had a driver problem either
      3,4 & the rest i agree with tho
      --
      IranAir Flight 655 never forget!
    37. Re:PC gaming is dying by basotl · · Score: 1

      I don't dual boot here.

      I have a Ubuntu 7.10 Linux Laptop and I play:
      City of Heroes (Wine)
      OpenArena (Linux Native)
      Diablo 2 (Wine)
      Doom 3 (Wine/Native Hack)
      Tremulous (Linux Native)
      Plane Shift (Linux Native)
      And the normal time killers of Solataire or Nethack, when I'm just taking a break from some work.

      --
      HTC EVO 4G LTE w/ CM 10.2 | NookColor w/ CM 10.2 | Samsung Epic 4G w/ CM 10.1
    38. Re:PC gaming is dying by Kjella · · Score: 1

      Linux or cross-platform? A cross-platform is a hard sell, a Linux-only game... well, I can understand that.

      --
      Live today, because you never know what tomorrow brings
    39. Re:PC gaming is dying by Risen888 · · Score: 1

      I think all four of your points as to why the PC is a diminishing gaming platform are pretty accurate. However, the PC still has two key advantages that no console manufacturer has really cracked: a keyboard and a mouse. Until there's a console that ships with said, there will continue to be a market for games on the PC, especially strategy and role-playing games. I couldn't play Civ IV on a PS2 controller.

      --
      Hey, I finally got my first freak! Took you long enough!
    40. Re:PC gaming is dying by BlackSnake112 · · Score: 1

      The Fire line of video cards are not gaming cards. Not many laptops have a video card that can be changed. Some do (mini PCI, PCIe card) but most do not. Most desktops can have the video card upgraded or added. Very few desktops are PCI slot only nowadays. Most have a PCIe (maybe AGP if older) slot along with the integrated graphics.

      Don't get a workstation/rendering card (fire/quatro) card for playing games. For creating the graphics yes, but not for playing games. A lot of those workstation cards cost $1500 just for the video card.

      And Crysis is not a run of the mill game. Maybe in a year or two but not now. Every once in a while a new game comes out that pushes the graphics which make ATi and Nvidia make better cards. Doom 3 did this a few years ago and now Crysis is doing it today. Remember all those benchmarks that used Doom 3? Today's cards can run Doom 3 without an issue.

    41. Re:PC gaming is dying by Anonymous Coward · · Score: 0

      You're just lucky. I'm a married adult gamer with no kids, so my stuff is very well taken care of. All my systems are on a wide open rack with adequate ventilation and they are never moved once in place. My launch PS2 died. My original Xbox died. My 14 month old 360 just died last night, despite being hardly used at all in the past 4 months. Just for two hours of streaming video a week.

    42. Re:PC gaming is dying by dvice_null · · Score: 1

      > 1) a gaming PC is substantially more expensive than a console

      Not if you already have a computer and you get the games for free

      > 2) you frequently have driver and other compatibility problems

      Not if you are using Linux.

      > 3) a number of PC games are launched in a rather buggy state

      And they get updates. I remember playing console games that had quite a few bugs but never got any updates.

      > 4) the overall performance level of consoles has improved a lot in the latest generation

      PCs have improved also.

      > Linux gaming is even more dead because it's a very small subset of PC gaming with a lot of complexities that make support very difficult

      All you need to do is to use SDL/OpenGL and the rest is quite trivial. Usually a bug that can be only seen on one platform, is still a clear error in the source code. It actually helps improving the quality of the software if you compile and test it on multiple platforms.

    43. Re:PC gaming is dying by TeraCo · · Score: 1

      You're right, but for the wrong reasons. PC gaming -is- dying, and the primary driver is piracy. When the exact same game sells 10 times as many copies on XBOX as XP, companies are forced to make the tough (or laughably easy) decision to code for XBOX instead.

      After all, the very same code which makes it ridiculously easy for them to cross port between the two makes it ridiculously easy to become an 'xbox only' shop and that means extra cash in hand.

      PC gaming will migrate to linux in the future, in the form of hobbyists and niche companies. Given that hobbyists and niche companies bring us new ideas, I don't think it will be as bad as people think.

      --
      Not Meta-modding due to apathy.
    44. Re:PC gaming is dying by Bake · · Score: 1

      Regarding point 3.

      Console games do get updated these days too. Xbox 360 games get patches on a regular basis. It's even less than a week ago that Call of Duty 4 got a patch to address some issues and improve gameplay.

    45. Re:PC gaming is dying by Nocturnal+Deviant · · Score: 1

      english is not my native language if you have a problem with that try checking on the available languages on a linux install and see that english isnt the only one on there.

      --
      -Noc
    46. Re:PC gaming is dying by rucs_hack · · Score: 1

      Cross platform game development is only posible if you have a lot of money, or don't mind using free cross platform tools. Doing the latter seriously reuces your ablity to produce an end result as good as even mediocre competitors.

    47. Re:PC gaming is dying by mcvos · · Score: 2, Informative

      1) Here's the thing, if I buy a PC to play DVD's, browse the Internet, etc, I can get something for $400-600 that does the job adequately. However, that system will not play games. If I want to play games I'm looking at a $1000-1500 box at a minimum.

      Nonsense. Only if you want to play Crysis on the highest settings do you need to spend that much on a PC. You can get an excellent gaming PC for much less, particularly if you want to play strategy games, which is where PCs excell. Consoles still don't come with a mouse (still the fastest, easiest and most versatile controller).

      What I'm saying is that when the PS2 came out, my PC was substantially faster than the PS2. When the PS3 came out, the overall performance was probably a little better in my PC, but not enough that I'd really notice with most games.

      That's because the PS3 cost as much as a PC when it first came out.

      Heck, the wii demonstrates that you can make a compelling gaming environment on pretty low end hardware.

      Exactly. In the end, it's the interface that matters most, and there are a lot of games for which a standard console controler is a completely unsuitable interface. A mouse is faster, more accurate, and much more versatile. The wiimote is very promising, however. Finally a controler that can be used as a mouse.

    48. Re:PC gaming is dying by Anonymous+Brave+Guy · · Score: 1

      With PC games there's nearly infinite hardware combinations which means that inevitably no matter how much QA you do, there will be bugs at release and so I think there's more of a tendency to assume that there will be bugs and that it's okay.

      Yes and no. A lot of the bugs with PC games aren't really anything to do with "poor driver support" or whatever other excuse is shoved out the gaming company PR channels. Take a look at the working conditions and management attitude at some of the big name game companies (ea_spouse comes to mind), remember that developing games software is not special and works just like pretty much any other software project in almost any other field, and you'll soon see why bug-ridden **** gets sent to market in time for whatever big trade show or holiday season is coming up because management push it. As long as people are willing to buy bug-ridden ****, this is inevitable, but for the most part that's the only reason it is.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    49. Re:PC gaming is dying by Anonymous+Brave+Guy · · Score: 2, Insightful

      You must have things pretty good in the US (I assume you're talking US dollars). Here in the UK, you'd be lucky to get a decent system for twice the prices you're quoting there. I know the dollar is worth about twopence halfpenny these days, but still...

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    50. Re:PC gaming is dying by Mike610544 · · Score: 1

      I think there's a hidden benefit for a certain type of PC gamer in the decreasing popularity of the platform. If all the AAA Halo/Madden stuff is exclusively console based and the PC becomes less mainstream, developers targetting it will have a smaller but also more homogonous audience; mostly people who enjoy the depth and flexibility not present in console games. Maybe we'll see a return to the days of flight sims, turn based strategy, and more involved RPGs.

      --
      ... also, I can kill you with my brain.
    51. Re:PC gaming is dying by ADRA · · Score: 1

      Fully agree with you, and thats why you have to do your research before buying a PC. I always frown when someone I knew bought a PC because 'it was on sale!' to discover that it was a crippled piece of HP/Dell that uses a proprietary this and a proprietary that doubling the price of cheap, off the shelf components.

      Note, there are many Dells and HP's that do use good components. My work PC is an HP, uses standard power connectors and DDRII. Its not that all their products are bad, just that you have to spend a few minutes to verify that the 'cheap PC' is worth it in the long run. Oh, same goes 1000% for printers. They're one of the biggest back-loaded cost cows in IT, well maybe Microsoft Software Assurance then printers!

      --
      Bye!
    52. Re:PC gaming is dying by JSBiff · · Score: 3, Insightful

      I'm not a Mac user, but I'd like to throw in that once you've developed OpenGL support you get PS3, Linux (maybe BSD too?), *and* Mac support, without really developing 3 rendering paths. There might be a little bit of IO/networking stuff that you have to do seperately for each platform (I'm not sure, but I bet a lot of that stuff is abstracted away if you use a good, cross-platform engine anyhow; something along the lines of GarageGames' Torque engine, Epic's Unreal engine,or Id's Doom III/Quake 4 engine, Crystal Space, OGRE 3D, etc).

      I don't see why more developers don't target OpenGL instead of DirectX. . .you get Windows support, plus a bunch of other platforms, if you want, too. Are there features in DirectX that are simply not possible in OpenGL currently?

    53. Re:PC gaming is dying by drsquare · · Score: 1

      Total price: $900
      Which is much, much higher than any console. Yes, you can do all your other stuff on the PC like send e-mails, write letters, burn DVDs etc, but you could do with with your old rusty computer that didn't need upgrading.

      But for PC's, if you really want a super duper bleeding edge piece of gaming godness, you can, but by no means do 'most' game devs shove ridiculously high requirements down your throat.
      The advantage of a console is that developers can concentrate on gameplay for a few years, rather than keeping up with the Jones' releasing yet another FPS with stupid hardware requirements that has nothing more to it than an FPS released five years ago. Except you it has more detailed textures and lighting that you don't notice anyway because the game's a 100mph twitch-fest.

      I absolutely love my Wii to death for the games that I play on it, but lets be frank, the CPU/GPU/lack of substantial storage hold it back from competing seriously in many gaming market segments.
      Like what? The wii is capable of playing most genres well. Except maybe the high-end FPS market which is massively overrated by 'hardcore' PC gamers who just seem to play them as hardware benchmarks.
    54. Re:PC gaming is dying by Anonymous Coward · · Score: 0

      Also if you're going to put a substandard operating system on it you'll need to pay the os-tax!

    55. Re:PC gaming is dying by CastrTroy · · Score: 1

      In which case it adds the very nice feature of being able to browse youtube, and any other internet site, from the comfort of your couch.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    56. Re:PC gaming is dying by Warbothong · · Score: 1
      "upgrade at least once every 3 years"

      If you're telling me that better games hit PC's more often, then point proven. If you're telling me that The same games you're running on your 3 year obsolete PC are now magically able to run on your 6 year old console, you're missing the point. Consoles are early into this generation and PC graphics have already long past their hardware specs.

      OK, now I REALLY take issue with this assumption. That is; "Needs the latest, bleeding edge everything" does NOT mean the same as "better".

      If you want to get sucked up into the buy-newer-crap-to-replace-your-older-crap cycle, with its temporal doublethink of 'good' (ie. a game is amazing when it comes out, but two years later it is utter crap even though it hasn't changed at all) then be my guest, but don't spout it as truth since that just encourages more people to join you in brain-rotting in front of a TV set, game pad in hand.

      I use Linux. This is because it allows me to communicate with people, find things out on the Web, create things, etc. (ie. a computer. I'm not prepared to put up with a proprietary OS to do those things, and Linux has the best hardware support of Free Software systems for my laptop). I don't play games because frankly I don't have enough time to get the things done that I would like, so I'm not going to restrict my time even more by endeavouring to store an ever-larger number on a memory stick through an incredibly inefficient process.

    57. Re:PC gaming is dying by ADAMTW2003 · · Score: 1

      I agree with your points, but I prefer PC gaming to Console gaming for two primary reasons:

      1) The ability of users to mod games based on flexible engines, and share those mods with other players. Sure, you can hack a console game, but you usually have to hack the console first, and then somehow get the game back into a console friendly format. Sure, it can be done, but it's nowhere near as convenient.

      2) Control scheme. When more console games take advantage of USB-friendly consoles and utilize a keyboard and mouse, I'll be much happier with the games. We could argue about complexity != quality for days, but I really like being able to set hotkeys for things. Lots of things. Games that don't let me do that, even on PC, just seem crippled to me. And simple games that don't need lots of hotkeys can stick to mouse buttons and arrow keys (or WASD...god how I love WASD).

      From what I've seen/played in the recent past, I wouldn't say that PC gaming is dying - it's evolving into a niche market. It won't ever die, at least, not as quickly as people might think, but it's certainly not as big as it has been in the past. To take a step back toward the topic; there aren't a lot of linux gamers because there aren't a lot of linux games, at least, not major developer ones. If interesting, thorough, rich-in-content games were produced, linux users would probably play them. But they're not. Nintendo has been extremely successful with cell-shaded productions that probably wouldn't overtax a lot of good linux systems, hell, if we can run Compiz Fusion with all the eyecandy turned on, we should be able to run a decent game.

    58. Re:PC gaming is dying by Red+Flayer · · Score: 1

      1) Here's the thing, if I buy a PC to play DVD's, browse the Internet, etc, I can get something for $400-600 that does the job adequately. However, that system will not play games. If I want to play games I'm looking at a $1000-1500 box at a minimum.
      Here's the thing -- that only holds if you want to play the newest and most CPU/GPU intesive games.

      I don't bother with new games, when I gan get old games for cheap and they play fine on my older PCs. High-end PC == work machine. When I replace my work machine, the old one gets relegated to gaming rig, though I usually spend a few bucks to upgrade the GPU.

      Now, this may not work for you if you're into games requiring a large base of users online -- but for me, it's fine, as I prefer single-player games. And truthfully, I'd be considered a casual gamer, so die-hard gamers will have different requirements than I.

      But even when I played games ~20 hours a week, I never found having an older PC to be a hindrance to enjoying the games I had the hardware to run. If anything, the experience was better due to patches already being published.
      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    59. Re:PC gaming is dying by nschubach · · Score: 1

      (Sorry, this is a very "brain dump" post, and I don't feel like editing it... read at your own risk.)

      I'm a Linux ideology fan, dislike Microsoft tactics/marketing, and consider myself an avid gamer. Hell, I even develop training games for a living for a company that is primarily Windows, and it's really hard to get my bosses to think outside the blue cloudy box with quad colored window flags on it. Anyway, I guess I would consider myself a pretty hardcore gamer, and I have to tell you. I've been there, and done that. Gaming for me is what's new. Linux is not. Linux is like the turtle. It might eventually win by taking the slow and steady, but right now the hair is much more entertaining to watch. I have slipped from my previous activities of buying the absolute latest hardware (mainly because I don't want to take out a mortgage to pay for the ever increasing cost of DirectX__ hardware being crammed down our throats. I buy hardware that works with Linux, everything from my nVidia 8800GT to the Areca RAID controller I use. But as far as gaming, CoH, OpenArena (yet another FPS) Diablo 2, and Doom 3 are all "old" games. Like I said, been there, done that. I'm always looking for the newest piece of software that enhances the experience. I once read an article on getting bored of games. The author pointed out that once you find the pattern, it's boring. Well, the patterns have been found. I have yet to find a game that can hold my interest more than a few weeks, let alone years. (The last of which was Everquest at 4 years, WoW had me for 45 days. CoH had me a few weeks until I hit level 14 with my Fire/Fire character and I was sick of the grind.) Lately, all the games coming out are pretty dull. They have no twist or difference. It's become a watered down "feature plug-in" fest (I'm pointing at you Vanguard!) and I'm having a harder time getting attached to games like I used to. They just aren't unique anymore. I will give credit where it's due. Dwarf Fortress for all it's downfalls does pique my interest at this time, but I more often than not get sick of the mix of ASCII art and BMP tile sets. I'd give my right foot for even an Isometric version.

      Anyway, long story short, gaming is very much a bleeding edge hobby for me. Even if it's not the hardware, it's very important to keep the software fresh and new. To me at least. And I know I'm not alone. IMHO, the best "idea" for a Linux game that has tremendous replay would be like Oblivion, but about 30 times it's size with more dungeon variation, more quest lines, and more "sand box". Not everyone goes for RPGs, but if I could get lost in a world on Linux for a few years, I'd be tickled pink. I know it doesn't sound fresh, but if you had varied landscapes, maybe weather, vegetation changes, et al... I'd even agree to downloading content form the net as I adventure into new areas to keep it fresh. Snow capped mountain ranges to lava filled trenches and vast underground caverns. Unfortunately, many developers assume that Linux must equal open and now (even more) most developers would look at that game as an MMO (which I could care less about anymore... I just want a huge sandbox without skill balancing, grinds, and all the crap that comes with money as a motivator.)

      Sorry for the brain dump, honestly. I'm going back to my dwarfs for now. Have fun with your games. I really hope you can enjoy them more than I did.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    60. Re:PC gaming is dying by sanosuke76 · · Score: 1

      Err... Unreal Tournament 3 on the PS3 supports modding.

      Halo 3 on the X360 supports custom maps. I gave a friend an idea for an indirect-fire artillery level not long ago, and he's still having fun sorting out the kinks.

      Your statements were correct for the previous generation of consoles; they are no longer valid for all games on current-gen consoles.

      --
      My 229 is all the Sig I need http://thegunwiki.com/
    61. Re:PC gaming is dying by Anonymous Coward · · Score: 0, Insightful

      $200 will get you an adequate graphics card for playing modern games on their medium settings. It definitely won't get you a "REALLY Good" card, or even a card that will be terribly useful for games released a year from now.

    62. Re:PC gaming is dying by JLF65 · · Score: 1

      Developing for Linux typically means building your Game in Open GL, which allows portability between Windows and Linux, but you lose the (relatively) easy jump from the PC world to the console world. The gaming market for the Xbox 360 is arguably much larger than Linux.
      Only the XBox (360) uses DX. All other consoles use OpenGL or a custom 3D API similar to OpenGL. The XBox 360 is a tiny market compared to the other major consoles put together. Using DX makes it that much harder for PC/XBox games to be ported to other consoles.
    63. Re:PC gaming is dying by jedidiah · · Score: 1

      It's not a matter of "preference". On Linux you have to compete against every
      other relevant free project that's out there. If you have a commercial product
      that's mediocre in some way (Nero) you will more likely than not be viewed as
      less than worthless. An app built with Windows centric design assumptions will
      likely not translate to a market with different ideas.

      I suspect you would have the same problem trying to release a MacOS version.

      More commercial applications exist for WinDOS because there is a long history
      of it and a long history of companies quickly coming to ignore all but the
      market leader. Mac users love spending money. By your logic there should be
      more commercial Mac apps.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    64. Re:PC gaming is dying by trytoguess · · Score: 1

      That's a horrible excuse, in fact I would've felt better if you said English was your first language. I'm also bilingual, when I write/talk in my other language I do my very best to be as accurate as possible because I'm not sure if one tiny gramatical/spelling error would make my sentence utterly unreadable or worse offensive, and yes I've had BOTH happen. It takes a LOT of knowledge in a language to properly use it improperly, you don't have that skill imo.

    65. Re:PC gaming is dying by jmikelittle · · Score: 1

      About the driver and patching issues, you simply need to look at Steam to see how effectivly all those issues can be solved. I'm sure some users here will complain that they don't like Steam and that it always fails etc. I've never had those issues and have a very positive experience. Steam patches all my games automatically and informs me when I need a driver update. Combining this with Windows update and I very rarely have issues. I know this does not cover all games but it is a good example of how gamers can have a carefree experience on the PC. Consoles will always be easier, but so much is automated now that the differences are minimal.

    66. Re:PC gaming is dying by Oddster · · Score: 1

      more and more console games are being released with bugs to be patched later. Because it takes a month, give or take, to go from Gold to actually getting the discs on shelves across the world. There are classes of bugs that will prevent a game from being released - look up the Microsoft TCR or the Sony equivalent - but if you pass those certifications, you can spend that month making all the final bug fixes, then it essentially allows you to release a month earlier than you would otherwise. It's a way to save some money when development costs are skyrocketing, and it makes it easier to skit by before the end of a fiscal quarter - just a reality of the business.
    67. Re:PC gaming is dying by kamatsu · · Score: 1

      With Sony thinking about upgradeable consoles, I'd say Consoles are simply becoming more and more like PCs, and it is Console gaming that is dying in a sense.

    68. Re:PC gaming is dying by CodeBuster · · Score: 1

      I would say that extensive gaming keyboard and mouse support on the console, for whatever reason, is still lacking. From what I gather you need a special adapter which maps keys as if you were playing with the controller. Perhaps Microsoft feels that using the keyboard and mouse for Halo type games while others are limited to the controller would be unfair on XBox live? Who knows, but some games, particularly strategy type games, require the keyboard and mouse and many other games, including FPS, can benefit substantially from the full keyboard + mouse setup.

    69. Re:PC gaming is dying by CronoCloud · · Score: 1

      Hey, I remember you! You're the type of person who said back in 93:

      "you'll never play an action packed blood drenched 3D slugathon like DOOM on a kiddie console"

      You were proven wrong then and you're wrong now. Time is your enemy because there's already MMORPG's on consoles and there will be more as time goes by.

    70. Re:PC gaming is dying by zippthorne · · Score: 1

      and in fact plays games better than an $800 PC. So, you get the best of both worlds for approximately the price of a mediocre "gaming PC".


      $800 buys an awful lot of PC. Even if you're buying a monitor with that. You might not be able to use full graphics on everything that comes out over the next five years, but I'll put the performance of any $800 PC not stupidly purchased (e.g. diamond encrusted or otherwise price-inflated) bought or assembled today against a PS3 or an Xbox360.

      development/publishing side of things, where consoles are the ONLY logical platform to develop for, if you want to make money.

      And that's probably true. and unfortunate. Because it means that we keep getting saddled with console ports that feel like they belong on a console. Like, they have teeny tiny maps for no good reason (I'm talking to you battlefront. Tribes 2 had been out for years, with maps measured in kilometers. The original tribes had maps that took ten minutes to reach the edge of, in the flying vehicle. Forget walking. You telling me that tiny little theme park is the best they can do?)
      --
      Can you be Even More Awesome?!
    71. Re:PC gaming is dying by tsotha · · Score: 1

      Oh, I have no doubt there will be more MMORPGs on consoles. And they'll suck, just like FPS games do.

      I'll never be over Deus Ex II.

    72. Re:PC gaming is dying by eldorel · · Score: 1

      Oblivion, but about 30 times it's size with more dungeon variation, more quest lines, and more "sand box".
      a huge sandbox without skill balancing, grinds, and all the crap

      Yes, yes, a thousand times yes...

      Add in lan-based multiplayer, and I would pay for this game. I would pay for updates to this game. I would pay monthly for this game to have new content added constantly. Hell, If I knew anything about programming in 3d, I would try to write it myself.
      I just wish someone at a gaming studio would just realize that a lot of people just don't want to beat on other players. Yes, pvp can be fun, but I want a story, a quest and a bad guy that I can grow to despise. For me, there's no emotional link in pvp, it's just an adrenaline fueled game of wack-a-mole.

      I'm tired of falling in love with a mmorpg just to have it turn into a player vs player game after a year. Give me game that's based on solo/co-op play, and I would be happy. If there has to be a pvp mode, separate it from the solo/co-op far enough that skill balancing doesn't affect the rest of the game. Look at first person shooters, often the game is separate from the pvp to the point that they look nothing alike, but changing the settings in multiplayer never affects solo/co-op play.
    73. Re:PC gaming is dying by Tarwn · · Score: 1

      Well, if your gaming on a dell, then I can believe the low price and disbelief. My last price list looked more like:

      Case: $125
      PSU: $125
      Mobo: $125
      CPU: don't recall, I think $300-ish
      Ram: $100-$200
      HDD: $100
      GPU: $500
      Mouse: $50 (x2, I've worn at least one out since I built this system, maybe two)
      22" monitor: $300 (recent purchase, 2ms LG)

      Granted I plan on reusing the case and PSU on the next rev of this system, which is why I went with solid ones, and the only reason I bought a $500 graphics card was because I never had before (I usually buy the bast card from 9 months ago, that time I bought the best card). This investment gave me a box that stayed near enough to the higher end for a while and still, two years later, plays everything I want very well. I'll probably be looking at an upgrade later this year, at which point the Mobo, graphics, and RAM will migrate to either my wife's box or the PVR. Sorry, I just couldn't see getting the same performance from a Dell.

      --
      Whee signature.
    74. Re:PC gaming is dying by Anonymous Coward · · Score: 0

      "f/oss shit" is supposed to give developers access to others' works and thus make programming faster by considerable head start and reuse of "tried and true" code. This should be selling point of it (for developers): you end up with lower profits, in exchange for quicker turnaround. Unfortunately, open licensing model is required, but not sufficient as well, prerequisite for that development (and business) model. There are too many options, too little CS competency and virtually no standards or even intention of convergence of APIs. The community should make an orchestrated effort to make free/open code base more (re)usable, indexed, classified, at-your-fingers, or else a good idea will dissipate itself away. Besides, who says you need to make games professionally? If it was easy enough, we'd do it by ourselves for ourselves, for fun!

    75. Re:PC gaming is dying by Nocturnal+Deviant · · Score: 1

      i also only picked it up from visiting travellers......i was never taught it.

      --
      -Noc
    76. Re:PC gaming is dying by Nocturnal+Deviant · · Score: 1

      the point is getting the mainstream users to linux, not for independent developers, i know the point of f/oss but in truth when you think about it as long as the os and most of the apps stay that way would it really matter if closed source apps moved to linux? personally the only apps people i think would even have a small interest in would be games...

      --
      -Noc
    77. Re:PC gaming is dying by skeptictank · · Score: 1
      "Here's the thing, if I buy a PC to play DVD's, browse the Internet, etc, I can get something for $400-600 that does the job adequately. However, that system will not play games. If I want to play games I'm looking at a $1000-1500 box at a minimum."

      No, just add a $150 video card to your $600 computer and you are good to go. It's all about the video card when it comes to PC gaming. My gaming rig is almost 4 years old. The processor is very slow compared to todays machines, but processor doesn't matter when it come to PC games. I put a new video card in it about every 18 months. It runs Oblivion(outside) at 30+ fps @1680x1050 resolution.

      The last console I bought that didn't have to be replaced or repaired every 15 months was a Nintendo 64. Everyone I know that has a 360 and/or a PS3 has had to send them in for repair right after the warranties expired. Not only that, but the early 360s etched game disks on a regular basis. For what I have spent on consoles the last 3 years I could have built three gaming PCs.

      The entry point for gaming on some consoles is cheaper than on a PC, but over the lifetime of the system the high cost of ownership on the console is gonna even things out.

    78. Re:PC gaming is dying by grahamm · · Score: 1

      Cross platform game development did not used to be that difficult. In the days before the PC became the ubiquitous home computer, many games were released for multiple different computers (eg ZX Spectrum, Amstrad CPC, BBC, Amiga, Commodore 64) at about the same time. Classics like Manic Miner, Jet Set Willy and Elite were available for almost every home computer.

    79. Re:PC gaming is dying by farmer11 · · Score: 1

      Here's the thing, if I buy a PC to play DVD's, browse the Internet, etc, I can get something for $400-600 that does the job adequately. However, that system will not play games. If I want to play games I'm looking at a $1000-1500 box at a minimum. That premium is entirely about playing games and that extra horsepower goes almost entirely unused when playing a movie, etc.

      I'm not a big PC game player, but $1000-$1500 to play games at a minimum? You must be talking about bleeding edge games. A Geforce 8600GT 256MB DDR3 costs about CDN$120. Add that on to a $400 dollar computer (2GB DDR2, AMD X2 5000+) and you're playing games. Maybe not the newest games or games at 8x antialiasing. But you're playing games and having fun for much less than $1500.

      Heck my brother and his girlfriend get some good mileage out of their 3 year old computer for playing older games like Elder Scrolls and Wolfenstien ET. A modern $600 computer that includes a decent graphics card and a non Semperon/Celeron proccess seems like it will go a long way. But then again, I'm somewhat out of the loop where modern gaming is concerned.

    80. Re:PC gaming is dying by Kelbear · · Score: 1

      I interpret the above to say that you agree with most of these statements, including #3.

      "3) a number of PC games are launched in a rather buggy state"

      "more and more console games are being released with bugs to be patched later."

      It doesn't follow that PC games are not launched in a rather buggy state.

      Given that PCs have high variance in their gaming environment, plus internet capability, and consoles have standardized gaming environments, plus internet capability, another statement would be required to propose that consoles are equally buggy or more buggy.

    81. Re:PC gaming is dying by BoredAtWorkWhatElse · · Score: 1

      200$ will get you a 8800GT (if you get a good price, about 240$ otherwise). Hell you can even get a case/2GB ram/8800GT for less than 300$. (These links might not work after 2007/03/11, but there are deals like that every weeks)

      That's not medium settings, that's high even in Crysis.

    82. Re:PC gaming is dying by Kelbear · · Score: 1

      Parent is spot-on. Games are not somehow made worse because a newer game comes out. Play games 2-3 years behind the front edge and you save a great deal of money for largely the same experience. This applies to PC gaming, Linux gaming, and console gaming.

    83. Re:PC gaming is dying by ErroneousBee · · Score: 1

      Why was it a binary choice? Plenty of companies have released games that run natively on Win, Lin and Mac, or run successfully under Wine or Cedega.

      If you were telling programmers that you were going to target Linux and only Linux, I'm not surprised that they took one look at your plans and were deafened by the alarm bells.

      --
      **TODO** Steal someone elses sig.
    84. Re:PC gaming is dying by xhrit · · Score: 0

      I spent $400 on a new computer about 6 months ago. I mostly bought year old parts; 200$ on a dual core 3.0 ghz pentium d, an entry level motherboard, and a gig ov ddr2. Then I spent 200$ on a geforce 8.

      The machine has only Slackware 12, blinged out with compiz. Since that time I have played (finished) dawn ov war, sim city 4, knights ov the old republic 1 and 2, quake wars, dungeon siege 1 and 2, supcom, farcry, and half life 2. I have not used my world ov warcraft gift card yet, and I still wanted to try eve online. I just have not had the time.

      Most ov the games I picked up in the bargin bin, except for quake wars. I bought several copies ov that new.

      This is not counting all the playstation 1 & 2 games that I play (tekken, wipeout, ghost in the shell, shining force). Or the open source/linux games I play.

      Now before you go omg teh old games, remember that Halo 2 is older then most ov the games I listed.

    85. Re:PC gaming is dying by CronoCloud · · Score: 1

      Why would they suck? It's not like you can't hook up a keyboard, and trust me, console gamers who play MMORPG's have keyboards.

    86. Re:PC gaming is dying by wolfing · · Score: 1

      I disagree: "1) a gaming PC is substantially more expensive than a console" False. You can buy a new computer, good enough to play most games out there, including monitor for $300-$400, or a similar laptop for $400. Xbox 360 and PS3 were more expensive than this when they came out. Also, games for consoles are not less than $50 for the most part, while most PC games are normally at least $10 cheaper. And in the case of the 360, you even have to pay an extra $50/year to play online. Is it really cheaper? "2) you frequently have driver and other compatibility problems" It might be true, although as a heavy gamer myself, I don't remember when was the last time I experienced this. Think it was some 7 or so years ago. "3) a number of PC games are launched in a rather buggy state" True for the vanilla CD/DVD version you take out of the box, but chances are by the time you install the game, there's already a patch auto-updated by the game. "4) the overall performance level of consoles has improved a lot in the latest generation" Indeed, which is about the performance of a 2-3 year old video card. Truth is, the real deterrent for developers is piracy. Yes you can pirate console games, but the issue is much more rampant in the PC world. Seems like only the mostly online games like MMOs (where you have to pay a monthly fee, regardless if you have a pirated copy of the game or not) and the casual games (where mom and grandma don't even know that games can be pirated) are financially successful for PCs.

    87. Re:PC gaming is dying by Drantin · · Score: 1

      about say your SNES


      It's been a while since I've used an SNES for watching DVDs...
      --
      Actio personalis moritur cum persona. (Dead men don't sue)
    88. Re:PC gaming is dying by toiletsalmon · · Score: 1

      I agree with you whole heartedly, but this generation of consoles has taught me a few things:

      1) "Next Gen" consoles are substantially expensive ($500 - $600. I just upgraded my rig for $900 and that includes mobo, 8GB RAM, quad core proc, and 8800GT video)

      2) you frequently have software/os problems with consoles (I've had to "reboot" my 360 because it was frozen on the dashboard more times than I'd like to admit)

      3) a number of PC games are launched in a rather buggy state ("Bully" "Orange Box" for the PS3)

      4) the overall performance level of consoles has improved a lot in the latest generation
      This is very true, but from what I can tell, my 8800GT can kick my 360's butt in terms of visual quality. Granted, I know it's apples and oranges, but still. That card will be $99 before the 360 will reach that price point.

      What sucks now is that they seem to be adding the bad parts of PC Gaming (instability, lack of unified hardware platform) without giving us the good parts (user generated content on the 360).

      I'm a "dedicated gamer", so I'll stick with both platforms, but I can't really say I'm happy with the direction that either one of them (consoles or PCs) are headed.

    89. Re:PC gaming is dying by Antho · · Score: 1

      Although my point was just that you can do more with modern gaming systems than just watch DVD's, I still decided to try and justify my mistake and came across this which I thought you'd enjoy. http://www.engadget.com/2006/03/07/dvd-player-inside-a-nes/ no SNES but close enough.

    90. Re:PC gaming is dying by BarneyL · · Score: 1

      If you target DirectX you can quickly port to the Xbox 360. There are more of those than PS3's....

    91. Re:PC gaming is dying by MMInterface · · Score: 1
      1) Certain types of games do better on the console such as RTS and World of Warcraft. Those games don't have the high hardware requirements. Since thats out of the way they have an advantage in platform penetration because most gamers have a PC capable of playing WoW or and RTS game even if they don't do PC gaming.

      2) And they still use their PC for more important things like work, paying bills and trying to meet girls despite compatibility issues.

      3) This does not matter if you are paying for a subscription to a game you bought 2 years ago and still pay for expansions. Nobody is going to give up on an MMORPG because its buggy on release. In fact a PC gamer is more likely to go for updates. A console gamer who might not even have an X-Box live subscription will have to eat it if their new game is buggy.

      4) Yes and the consoles that had the big improvements in performance (PS3) have had the worst sales. Cutting edge consoles have taken a major blow while mediocre performance is what is selling the best. In the meantime PC hardware has improved, especially in notebooks and is even more common in machines that aren't used for much more than reading email and watching porn. Even the expensive gaming PCs will live on because they are very good at doing other things that are in demand such as entertainment, graphics, ripping dvd porn when a full blown workstation is not necessary. A lot of people who buy Alienware and Dell XPS don't even play games. Midranged notebooks are starting to get good graphics cards anyways.

      Another thing to note is that entertainment devices in general are becoming more and more reliant on PCs (phones, mp3 players, handheld gaming systems etc). There's even a lot of consoles being hooked up to computer monitors instead of TVs. Eventually it may be the console that becomes redundant or at least becomes a full blown PC itself.

    92. Re:PC gaming is dying by euxneks · · Score: 1

      Not for what you get. A console does not provide any real functionality outside of being a DVD player. PCs offer a very high level of functionality outside of gaming.

      Yeah, but I could get that same functionality with a cheap computer and a dedicated gaming machine. Saying that you should buy a gaming machine because it does other things is not a reason you should buy a gaming machine - I would rather get the whole deal, _and_ the hookup to a sweet giant screen (HDTV).

      Linux gaming has it's own whole host of issues but dredging up the ol' PC gaming is gunna die argument really fails imo.
      I really think it's going to die as well. I would rather play casual games on my PC and all games on my game console (whatever flavour you prefer)

      What I'm worried about is that the game console is starting to become more and more like a PC - this isn't a good thing IMO. I really don't like the idea of convergence in devices.

      --
      in girum imus nocte et consumimur igni
    93. Re:PC gaming is dying by Geezle2 · · Score: 1

      All this discussion of "porting" is really silly. A developer who codes their game for Linux can still have portability even if they dump their graphics straight to the screen buffer and skip Open GL entirely. After all, what is to stop a developer from including their game on some distribution's live CD (or, more likely, live DVD)? Save the step in porting to Windows by just configuring the game to be booted on machines that don't have a supported OS. Linux is free as in beer, so it costs nothing to include a bootable minimal environment on the game distribution media. With a properly optimized mini-Linux environment, the developer can expect their game to run with far more responsiveness and better FPS than under any Microsoft OS ever made. Additionally, booting a stripped down Linux system specifically tailored to the game will likely be only a few seconds longer than the load time of a comparable game under Vista itself.

    94. Re:PC gaming is dying by Snotman · · Score: 1

      On point #2 - Yes, I guess I and all my friends are statistically insignificant. So, who is right? Neither of ut makes this decision or the developer? I assume it is the business that is asking for the latest since developers should not be doing much independs, but you made the assertion with your limited pool of sample points. So, prove it.

      On point #3 - I concur with your point on hardware. But is it a bug if I write my code to an API and the hardware does not implement the API correctly. I am not sure if that is a bug, but it also doesn't help the poor consumer that has hardware that does not support the API fully. If you are wondering which API, and I am guessing you are not, but directX. It is not the developers job to test all hardware combinations. That is why Windows has a certification lab - well, to certify hardware and make lots of money with the label/brand.

      On point #4 - Again, you are making an anecdotal assertion. "It results in a fixation by developers on pushing the envelope in terms of graphics, sound, etc, and results in less emphasis on game play, story, etc." Is it the business analayst/marketer that is creating requirements for the latest or independent thinking by the developer? I am guessing it is a business requirement and not a developer that decided to use a new feature of an API. This can be a costly decision for a developer to make because they should understand the total cost of the feature and the ROI.

      In any case, the last time I remember this being an issue was when DVD came out. It seemed like this unlocked "live footage" so many games seemed to incorporate this and gameplay was impacted. I am not so much aware of an issue these days. I am still using my Radeon 9500 with an AMD 1800+, which is years old, and it still works with the latest WOW and Civilization(not games that push the envelope.) Soon, my hardware will be obsolete, but not yet. So, where did I lose gameplay in favor of technology if I am using years old technology? However, with my PC, I have the opportunity of upgrading and I can get the benefits of more recent technology. This is not the case with any console at this point. And yes, I would say you are getting a much more bleeding edge game with a current PC over a console that is 6 years old. Take the 360 versus 1st gen XBox. The 360 is akin to upgrading your PC, but your argument seems to maintain that the superiority of the current console is debatable versus the older console gameplay. I would agree to a degree because Donkey Kong was the bomb, but I would not argue that it is "better" by today's standards.

    95. Re:PC gaming is dying by rice_burners_suck · · Score: 1

      It's a good point that consoles are very good now, and as a developer (not of games, but still), it's better to have a single system (or a small number of known systems) that you have to support than to have to support infinite possibilities. Look at Apple and what they're able to do, given that there are 10, 100, or 1000 known possible configurations that they have to support, one for each version of each machine they've released, and they have all the data on them. Compare to the known problems Microsoft has with Windows being an excellent bug-free operating system that exhibits all kinds of maddening problems due to buggy 3rd party device drivers.

    96. Re:PC gaming is dying by Anonymous Coward · · Score: 0

      Great point, except the gaming machine you just spec'ed is already obsolete and won't play the latest and greatest very well- Crysis, for example. And playing the latest and greatest is kind of the point.

      But hell, if you can justify pouring an additional $300 every 2 years for more RAM and a new Graphics card, more power to you.

  65. Personally by poetmatt · · Score: 1

    I would never touch windows ever again if games ran smoothly or I could actually get Wine to run properly under Ubuntu (all sorts of error messages that I couldn't google for help/out of date help/nobody wants to help/cedega is shit). Of course that and a lack of more native Linux games is certainly another issue as well.

    All I want is like XP-level performance in games in Ubuntu. That would be enough to stop XP, vista, and Windows 7 in their tracks for certain.

  66. Serious Linux users.... by misleb · · Score: 1

    Serious Linux users (that is, contributers, hackers, and tinkerers) don't have time to be gamers. Lets face it, gaming is often a full time job. Games these days involve a significant time investment. Especially online games. I've personally found it difficult to get involved in online games because it seems like everyone else online spends 16 hours a day playing and there's no way to compete. For example, I tried to play some casual Urban Terror (free FPS) and kept getting my ass kicked all over the place. I'd get like 1 or 2 kills if I was lucky. It just wasn't very fun at all. Not like I remember the casual after-hours Duke Nukem 3D/Quake battles at work where nobody was really a "gamer," per se.

    That said, I've started playing EVE Online again after a 2.5 year hiatus. Which while still requiring some investment, doesn't necessarily have the same head-to-head competition. I don't feel the urge to constantly "grind" because my character advances (in skill) whether I am logged in or not. Oh, and it has Linux and OS X clients now.

    I think we might see more Linux gamers if there were more games like EVE Online that didn't require too much time investment to remain competitive/engaging.

    --
    "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    1. Re:Serious Linux users.... by xhrit · · Score: 0

      You got worked in Urban Terror because everyone uses wallhacks and aimbots.

    2. Re:Serious Linux users.... by misleb · · Score: 1

      I know there were some, but I also ghosted many people who were really just that good.

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    3. Re:Serious Linux users.... by xhrit · · Score: 0

      You don't see exactly what the other person is seeing on their computer when you ghost them. Your camera moves from your dead or unspawned entity to the position that your client-side prediction has determined the player is at, and it renders at your detail settings. with your skins. If you have a wall hack and you ghost someone who doesn't, you still see the wallhack only from their perspective. Conversely the same is true. The white skin hack is pretty cheezy just replace the player textures with blank white squares, it makes seeing things real easy.

      You can't detect hacks by ghosting.

      Anyway I have not played urban terror a lot since quake wars came out. And it is not like I suck at fps games, currently I am ranked 2,405th in et:qw (and I have only played once in the last 2 weeks, if I marathon I can get closer to 1k). But it does seem like I was getting owned quite a bit more in UrT4 then I am in et:qw. In etqw I am almost always in the top 3 players on a server, and sometimes I totally own everyone. In UrT I would be in the top 50%. It might be a case ov metrics, as the only way to score in Urt is capping teh flag and killing peeps, while in quake wars you can rack up quite a bit ov points from battlesense xp just by being cautious and staying alive...

      Totally off topic, but the first time I played quake wars, I thought the movement kinda sucked because you couldn't trick jump like in UrT. It turns out you can, but it takes a lot more skill.

      :)

  67. Re:No free acclerated drivers yet but don't give u by Kev647 · · Score: 2, Informative

    Your link has an internal server error: Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete your request. Please contact the server administrator, support@freehostia.com and inform them of the time the error occurred, and anything you might have done that may have caused the error. More information about this error may be available in the server error log. Apache/1.3.33 Server at united-underground.com Port 80

  68. Re:Linux User by Computershack · · Score: 1

    I'm a linux user and a linux gamer.

    I just don't like paying for stuff and refuse to pay $50 for a game.

    And here's the real reason why companies don't bother with Linux.
    --
    I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
  69. Gaming Evangelism by Al+Dimond · · Score: 2, Insightful

    Between this article and the Tim Sweeney interview there's been a disturbing amount of gaming evangelism today. Sweeney makes these comical statements that all computers need to have fast graphics cards and be gaming-ready, when really that just takes away the choice of ordering more affordable hardware away from consumers and businesses that have no interest in gaming. And then there's this article which implores the Linux community to care about gaming. If a gamer goes to a LUG and finds that the people there just aren't interested in gaming... who cares? They'd probably rather be hacking.

  70. Getting Windows to play nice... by cenonce · · Score: 1

    Getting Windows to play nice with just about anything (including Linux). Isn't that the game?

  71. There's likely a lot more than you think by davebgimp · · Score: 1

    I'm a Linux user and a huge gamer. Make it easier for me to play games via Linux (be it Wine, Cedega or providing the game to run native) and things will really change.

  72. Wrong question? by Maury+Markowitz · · Score: 2, Interesting

    Isn't this putting the cart before the horse? Of the deployed base of hundreds of millions of PC's (including all OS's and platforms) in the world, how many of those are used by "gamers"? 1%? 5? Now take 5-10% of that number. The result is going to be small no matter what.

    I have a suggestion though; certainly one reason there aren't more Linux Gamers is that there aren't more Linux games. This may be a Catch 22, but no one said those don't really happen. Game companies have pretty much universally shunned the smaller platforms, both Mac and Linux, and that's only to be expected, it's hard enough to make a buck on the PC.

    But one of the major reasons for this, IMHO, is the lack of a single platform. No, I'm not talking about the underlying disto, I'm talking about the lack of something similar to DirectX. On Windows there is a "gaming platform" and I can design to it, on the other OS's there is a plethora of packages that solve one of the many problems, but nothing that wraps them all up.

    May I humbly suggest that there needs to be a single "OpenGP" (as in Gaming Platform) that _really_ works on the (new) Mac OS and Linux?

    Maury

  73. the install is the game by vulcanrob · · Score: 1

    Just getting firefox to run, with sound and flash is the game. When that's done and you win move on to a more obscure distro and play again!

    Really, as long time linux user/tinkerer who hasn't played much in the way of games since tetris came out in the arcades. FPS games and sports games really have no attraction for me. It's the tinkering that is fun.

  74. Of course by Tarlus · · Score: 1

    Why Aren't More Linux Users Gamers? Because Linux doesn't have a big selection of games, duh!
    //End sarcasm
    --
    /* No Comment */
  75. Re:No free acclerated drivers yet but don't give u by Kev647 · · Score: 2, Informative

    MY POST WAS NOT OFFTOPIC! He listed a link that can't be seen and he got an extra point for that! Furthermore, here is proof that Halo II is VISTA ONLY! http://www.megagames.com/news/html/pc/halo2pc-vistaonly-bungieqna.shtml http://ve3d.ign.com/articles/reviews/738/Halo-2-Vista-Review But if you want to crack, that is up to you. http://www.next-gen.biz/index.php?option=com_content&task=view&id=6146&Itemid=2 Seriously, get it together you moderators.

  76. Re:No free acclerated drivers yet but don't give u by CSMatt · · Score: 4, Insightful

    I don't follow the progress of the gaming industry, but I'm guessing that most developers will be either releasing DirectX 9/Windows XP ports of their games for quite some time or eventually abandoning the PC market and focusing exclusively on consoles to combat this problem. If Microsoft isn't willing to step up to the plate and fix these issues with Vista than the market will move on to something else.

    As for Halo 2, I believe that a hack was released that allows for it to run in Windows XP.

  77. Once Upon A Time by krmt · · Score: 1

    I used to be a pretty serious gamer. Then I installed linux and slowly started spending more of my time doing that and less time gaming. I just found it a lot more fun to learn about how to use UNIX or messing around with the system than playing games. I like to say that linux became my game. Eventually I transitioned in to actually helping develop the system I used and that was pretty much the end of my serious gaming days.

    Strangely enough, I've been getting back in to gaming little by little over the past few years, although not on PC's. The sorry state of the PC gaming market has been discussed elsewhere, so I won't add to that, but I've been using games as a way to spend time with my girlfriend, which is something I simply can't do with linux. So we play the PS2 and the Wii and we've just started looking at good old board and card games over the past few days. It's not just me either, many of my hardcore linux developer friends are buying wii's and such these days. I never thought I'd return to gaming, but it's worked out very well as a social tool for this penguin.

    --

    "I may not have morals, but I have standards."

  78. Re:No free acclerated drivers yet but don't give u by stoolpigeon · · Score: 5, Funny

    Chill Kev - it'll be alright. I get upset with bad mods too but you just gotta roll with it. Karma isn't real. Not slashdot karma anyway. It will all be o.k.

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
  79. Re:No free acclerated drivers yet but don't give u by ddillman · · Score: 4, Insightful

    Microsoft has stated they will cease selling Windows XP as of June 30, 2008. When you can't buy new copies anymore, it's essentially dead, even if those of us who have it still use it for a while yet. Kind of like a chicken after you cut its head off.

    --
    Little girls, like butterflies, need no excuse. -- L. Long
  80. semi-relevant stuff that comes to mind by bersl2 · · Score: 1

    1. There are more important things to do.
    2. MS used its market share to dictate to the graphics hardware companies those operations which must be done in hardware. That, combined with...
    3. SGI blew it with OpenGL. I haven't heard much from Khronos yet. Is there anything buzzworthy going on there?
    4. Somebody should throw some money and programming time at libSDL. Would porting the relevant portions to consoles and extending where necessary be useful? (Just throwing up an idea.)

    1. Re:semi-relevant stuff that comes to mind by pato101 · · Score: 1

      Somebody should throw some money and programming time at libSDL. Would porting the relevant portions to consoles and extending where necessary be useful? (Just throwing up an idea.)
      This is the case of Quake IV on linux at least. They have patched LibSDL to their needs, they include the patch in the package distribution and a compiled library called libSDL-1.2.id.so.0
      Also, the package contains libgcc_s.so.1 and libstdc++.so.6 which I think they are not modified but ensured to be frozen to a certain version ID knows that works just fine (so addressing the multiple distros issues). The binary uses other libraries as well, but then takes them from the system (I guess, ID is confident they won't change dramatically in the short term).
      If I recall correctly, Unreal tournament 2003 used a similar approach (perhaps without libSDL modification).
    2. Re:semi-relevant stuff that comes to mind by CronoCloud · · Score: 1

      SDL has had a native PS2 port for ages.

  81. Because of why Linux was selected by PPH · · Score: 1

    In my case (and many of my Linux using co-workers), we got into Linux from the enginering and scientific workstation world. Linux is a natural progression from Sun, HP-UX, AIX and other old 'high end' desktops. There was never much gaming there, so not much got ported when we moved to Linux.

    Others (in the IT world) picked up Linux for servers as replacements for 'big iron' systems. Later, they migrated it to the desktop. There isn't much call for gaming on servers (the backends of multi-user games aside).

    Windows came up from the bottom, so to speak. It started ot with all the lightweight apps and was as much a recreational/hobby platform as one used for serious business. Gaming is a natural application for this group of users.

    Back at my last job as a cog in the corporate machine in the aerospace business, one could always tell the engineers from the PHB wanna-bees by what they had on their desk. UNIX workstations for the engineers and Windows for people whose lives depended on writing memos and PowerPoint presentations.

    --
    Have gnu, will travel.
  82. Less and less of a reason by Secret+Rabbit · · Score: 2, Insightful

    The biggest reason that I've heard that holds any water as to why there isn't any commercial game development on Linux (or the *BSD's) is the problems with cross-platform development. Which was true once upon a time. As in, the cost to do it was quite high.

    BUT, today what do we have? We got games being developed not only for the PC/XBox, but also the PS3, Wii and toned town version(s) for the PSP and/or the GBA/DS. Clearly there isn't much of a fear/cost with regards to cross-platform development any more.

    My opinion as to what the next reason will be is licensing. The bulk of the useful tools on the Linux Distro's are (L)GPL'd. Now, I know that the dynamically linking to a lib that is LGPL'd is ok, but not to one that is GPL'd. Also, has anyone taken a look at (at least Ubuntu's) libc? It's LGPL'd. Anyone here want to dl LIBC? Because that'll be necessary to alleviate any legal ambiguity regarding libc's usage even if the Linux people /say/ it's fine.

    Quite frankly, I see this free (as in RMS's definition) software thing as having shot itself in the foot. RMS wanted an "us" v.s. "them" thing:

    http://www.gnu.org/licenses/why-not-lgpl.html

    And guess what. He got it. Congratulations.

    1. Re:Less and less of a reason by buchanmilne · · Score: 1

      Anyone here want to dl LIBC? Because that'll be necessary to alleviate any legal ambiguity regarding libc's usage even if the Linux people /say/ it's fine.


      There are no ambiguities. Otherwise Oracle, IBM, BEA, CA, Veritas, EMC, Sun and many other vendors would not take chances shipping binaries linked to glibc (and usually, libstdc++ too).
    2. Re:Less and less of a reason by Secret+Rabbit · · Score: 1

      There is a difference between /shipping/ something and LINKING TO IT. Please read posts before commenting on them.

    3. Re:Less and less of a reason by Secret+Rabbit · · Score: 1

      Statically that is.

  83. Well, *I* want Solaris Games by ratboy666 · · Score: 1

    And I'm going to hold my breath until I get them! ..blue..bluer..bluest..

    --
    Just another "Cubible(sic) Joe" 2 17 3061
  84. truth by arbiter1 · · Score: 1

    What in the end this boils down to, is for them to make the engine able to work on linux they would have rebuild the engine from line 1. And then with all diff version of linux software packages dependent on the distro of linux, its a a very hard process to make sure your game will have everything needed to run on that machine. havin it compile all what it needs from src is hard since some will have compile issues and will need debug, Most gamers don't really wanna spend the time to debug 1000 lines of code just to get game to work.

  85. Hassle by zakeria · · Score: 2, Insightful

    it's down to hassle point blank! Linux is moving on too fast even for games developed for that platform, take a look for example at Alpha Centauri try installing it today on Linux you'll be sure to be in for hours of tinkering and frustration to get it working. Same goes for almost all games made for Linux, they may work well for a few years but then bang things change with X11 for example and the game was designed using older API's and things don't just work! This is why I've argued in the past we need a solid gaming SDK for Linux that doe's not break older software.. I'd even go to the extent and recommend a new solution for packaging libs for games! so they can just be included with the game without having to worry about installing old libs etc on a system.

  86. Re:No free acclerated drivers yet but don't give u by Firehed · · Score: 1

    I think Sweden will beg to differ.

    Oh, buy. Right. %lt;troll>Well I guess Linux is dead then?</troll>

    --
    How are sites slashdotted when nobody reads TFAs?
  87. Advics to the game developers by Stentapp · · Score: 1

    1. Promise to deliver a version, as good as the Windows version, of your game for Linux if at least X persons sign up and pays Y amount of money.
    2. Let these persons pay for the game in advance to a third party, like a law firm.
    3. This third party, together with some technical expertise, decides if the linux version meets the quality criterias. If yes, the money is transferred to the game company.

  88. To Troll or not to troll... by Carik · · Score: 1

    OK, so this isn't intended as a troll, though no doubt everyone will look at it as such. Oh well.

    The common perception is that linux users refuse to pay for anything. And it's not that far off.

    How many of you played games released by Loki? Now, how many of you personally paid for that game, and installed it only on your own computer or computers? Maybe I got a bad sample, but I've asked that question in three different linux mailing lists at about the time Loki went under.

    In all three, the response to question one was overwhelming -- nearly everyone had played one game or another from Loki, and had it installed. Question two? Well, generally ten or fifteen people would get together to buy the game, then make copies of the CD for anyone who wanted it. There were a few people who bought their own copies, but not enough. Say 20-25% of the total users.

    So why don't we have commercial games for linux? Because that perception is a lot closer to true than it ought to be.

    Now I'm going to go hide behind that wall over there, and hope I'm safe from the flames this draws...

  89. DirectX is the smallest part... by SanityInAnarchy · · Score: 1

    Unless you are going to claim that existing games are the problem (which they are), DirectX is really only a minor problem. It isn't really the "API to beat" -- we don't have to develop some "DirectX killer." All we really need to do is educate people about what's already out there (OpenGL, SDL) and maybe create some better documentation.

    Microsoft may try to go out of their way to make OpenGL irrelevant, and there may have been a time when vendors could get away with it not being a priority. And then Doom 3 came out, and suddenly everyone was scrambling to patch their OpenGL implementation to run it well, even on Windows. So it should easily be possible to develop a solid game on GL these days.

    And even if it wasn't -- for the most part, the basic 3D stuff is the same. There are more than a few games which can use either. And there are at least a few game engines which you can buy, off the shelf, which support both, or at least OpenGL, some with Linux ports -- so you could start with a working Linux version on day 1.

    Oh, and Doom3 also used DirectX on Windows, for things other than the 3D. You're probably thinking of Direct3D...

    No, the biggest problem is the same as it always was. There aren't many Linux gamers, which means: Very few mainstream games on Linux, driver support is often half-assed and is driven more by workstation stuff (Quadro), and most of the Windows-only games are Direct3D only, with no effort made to make them work well under Wine (with notable exceptions, like WoW). All of which combines to make Linux a very hostile platform for gamers, which explains why there aren't many Linux gamers.

    It's the same story as with every other type of app tying people to Windows. The difference is, there are at least a few areas where Linux has some powerful offerings (open or closed) which are as good as or better than the Windows competition -- I do non-.NET web development, which means it really doesn't matter much what my machine runs, and the server is probably going to run Linux. You could even make a case for things like the Gimp, OpenOffice, and GnuCash. But you can't really make the same case for games -- partly because the best we've got, really, are id games (at least on the client), and partly because each game is unique, so for the most part, gamers are going to want to play a wide variety of games (many of them new).

    This means that while I can always hope, it honestly looks to me like gamers are the last people that would completely give up Windows, whether or not they toy with Linux.

    --
    Don't thank God, thank a doctor!
    1. Re:DirectX is the smallest part... by Creepy · · Score: 1

      I see it more like this:
      1) Loki, the only major Linux commercial game porting company failed
      2) DirectX is the API of choice on the platform with the most marketshare
      3) many of the latest features are inconsistently supported in OpenGL
      4) most games assembled via APIs licensed per platform

      on point 3, we have to wait for OpenGL 3.1 (3.0 streamlines the API but does not include new features) for many features in the over a year old DX10 API to appear because any EXTs are not required to be compliant with the API, so manufacturers like ATI can ship a DX10 compliant card that supports geometry shaders for DX and claim the card is OpenGL 2.0 or 2.1 compliant but skip support for EXT_geometry_shader (and I'm calling them out specifically because they reportedly have done it and have a history of doing just this sort of thing, especially with nVidia designed features).

      on point 4 - the problem isn't so much with OpenGL - many game engine features are built to the Windows API. Want Havok Physics? Better have a console or PC, because it won't work with Linux and has a restrictively expensive mac license (according to rumor, identical to the Windows license). Compound that with sound API, a video API (for movies and cutscenes, e.g. Bink), a terrain API like speedtree, etc. Basically, modern games are no longer built from scratch, but assembled via a number of generally commercial APIs, some of which charge extra for additional platforms, some of which are Windows only.

      Note that I did not mention OpenGL and Vista being incompatible - the truth is, you only get a performance hit in Windowed mode. I don't know why compositing gives a 30% performance hit (in my testing) because it should be more like 10%, but in full screen mode where it does no compositing it runs almost as fast as XP (consistent with DX on Vista).

    2. Re:DirectX is the smallest part... by SanityInAnarchy · · Score: 1

      1) Loki, the only major Linux commercial game porting company failed

      I don't think a game porting company is a viable business model. I don't actually do game development, but let me start with what I know...

      Suppose we start with a website that works fine in IE 6. It's been developed over the years, features have been added, amazing things have been done, and now it's ready to deploy.

      But now, someone wants it to work with Firefox.

      This means we now have to dig into the CSS and find a way to make it display the way it always did on IE, but also now display properly on Firefox. We have to dig into the JavaScript, looking for old hacks, some working around IE quirks, some taking advantage of IE-specific, non-standard features. And we have to scrap any ActiveX stuff.

      That's going to take awhile even with your own team, who knows your codebase (all its twists and turns), remembers the hacks (vaguely)... Would anyone in their right mind try to outsource that, too?

      Now, compare this to a website which has been designed to the standards, and tested on multiple browsers from Day 1. Even if you leave out IE for awhile, you're probably still going to be OK on IE8 -- and for now, you've made sure no platform-specific hacks creep in, especially in critical, tempermental bits of code that you don't want to touch.

      Sure, it's going to be much easier to do either of the above if your code is modular, but developing cross-platform in the first place is going to help encourage that modularity, too.

      And the above is even more relevant to game development, as it also affects your choice of platform -- if you develop an OpenGL game in the first place, it's going to be much easier to port. But even if you need to have a DirectX version, you're still going to be much better off if you start out doing both than if you try to do it after the fact -- and a third party trying to do it after the fact is even worse.

      So, I absolutely do think that a game company could produce Linux and Mac ports with little enough work for it to be worth it. Some very small studios, like Introversion, actually do, and they haven't failed (that I know of). Some larger ones, like id and Epic, also do their own ports.

      2) DirectX is the API of choice on the platform with the most marketshare

      Until you have to start thinking about consoles. Don't the PS3 and the Wii both have some sort of GL implementation available, even if it's not their best API?

      3) many of the latest features are inconsistently supported in OpenGL

      That does suck, and GL does tend to lag a bit behind DirectX. I suspect this is part of the whole "chicken and egg" problem, though.

      on point 4 - the problem isn't so much with OpenGL - many game engine features are built to the Windows API. Want Havok Physics?

      I'd say the opposite is true. I find it very strange that Havok would depend on Windows at all, given how completely isolated a problem physics is, but there are a couple of open alternatives -- some "open" as in "BSD license", so they can be included in commercial games.

      But for the most part, I would expect a game to be more easily portable than many other things, if designed properly. Thunderbird might have to hook in to Spotlight manually, in order to make your email searchable. A spamfilter is going to have to deal with your email client directly -- or it's going to have to make arrangements with the host OS to sit between that client and your mailserver. An IM client probably has to talk to the local sound system, the network, the window manager, the system tray, even a webcam. And so on.

      But games... Games have to talk to the network (which is mostly the same across platforms (BSD-based) and there are very light libraries on top of the major ones), the local filesystem (which can look like POSIX pretty much anywhere you go), to sound

      --
      Don't thank God, thank a doctor!
    3. Re:DirectX is the smallest part... by Creepy · · Score: 1

      I don't think a game porting company is a viable business model. I don't actually do game development, but let me start with what I know...

      Aspyr started that way and still makes a good amount of money porting to mac. In the 1980s before the crash almost every decent game was ported to other platforms profitably.

      Until you have to start thinking about consoles. Don't the PS3 and the Wii both have some sort of GL implementation available, even if it's not their best API?

      Yes, the PS3 and Wii are OpenGL, as are a number of handhelds (PSP, DS, etc). Those all have common hardware and APIs, however, so it is much easier to target them.

      ...but there are a couple of open alternatives -- some "open" as in "BSD license", so they can be included in commercial games.

      I have yet to find a hardware accelerated physics engine using the BSD license. I believe ODE and Tokamak are software only. I'm not sure where Physx stands since the nVidia buyout, but it is available on all nVidia 8 series hardware through patch. Still, I think that would restrict it to nVidia hardware.

      I know several developers that dislike OpenAL. I'm not exactly sure why, as I found it fine, but tbh, I haven't used a lot of sound APIs and haven't done extensive work with any. I'm more of a graphics person on a computer.

      Is that across all windowed 3D, or only windowed GL? Because windowed GL would have to run with some OpenGL wrapper around Direct3D, if I understand it right -- you can't actually run both at once, and Aero itself is Direct3D

      WDDM changed a bit during development. Originally, Aero and OpenGL were not going to be compatible, but MS backpedaled on that and now gives a rendering surface area that is compatible with OpenGL (the compositing itself is done in software, I believe, because GDI and DirectX are on the same layer but GDI is software only). You still get a performance hit because both are hardware and use different APIs, so it does a hardware context switch on each cycle (thus the 10-15% speed hit). Incidentally, I get my performance hit whether I'm using Aero or not and the basic interface is supposed to be software, so it makes me wonder (could be laptop hardware). It is definitely using a hardware context because my code uses Geometry Shaders.
    4. Re:DirectX is the smallest part... by SanityInAnarchy · · Score: 1

      I have yet to find a hardware accelerated physics engine using the BSD license.

      I have yet to see hardware-accelerated physics become relevant enough to matter much. I'm not sure if it'll happen until indie developers get to tinker with it.

      I know several developers that dislike OpenAL.

      I think Jack might've been ported to other systems, although that's not really targeted towards 3D games.

      --
      Don't thank God, thank a doctor!
  90. Uncyclopedia sums it up by Klaidas · · Score: 4, Funny
    1. Re:Uncyclopedia sums it up by z4ckpete · · Score: 0

      * There is also a hidden game called super-rm-rf. To play it, try this in your terminal: ~$ su root -c "rm -Rf /" This isn't a very fun ga
    2. Re:Uncyclopedia sums it up by mandelbr0t · · Score: 1

      Sorry, but you just can't beat a rousing game of nmap Death Ping. For everything else there's WINE.

      --
      "Please describe the scientific nature of the 'whammy'" - Agent Scully
  91. Chicken vs Egg by spottedkangaroo · · Score: 1
    Concerning Commercial releases, I have purchased most of them. $$$ is the only vote you have that actually counts, may as well send some to the EFF and some to the games you like...

    But there just aren't very many games to buy. Loki gave us a few, so did Atari. If you wanna play the coolest new things, they're only available for windows or perhaps the xbox 360. In fact, the xbox 360 may be part of the reason nwn2 sucks and/or doesn't play under linux. Eff that game.

    The question, "why aren't there more linux gamers" is spurious. The question is: why aren't there more linux games!! The answer is like HD content and HD TVs. Who goes first? Do they make games for you to buy and then encourage you to buy them or do you buy them and encourage them to make them for the platform you like.

    I'm aware it's made no difference at all. But when I buy a game, I make sure to write a note on the registration card that I'd much rather have bought the linux SDL/OpenGL version and I'd even have paid a premium to do so.

    --
    Imagine if you weren't allowed to use roads because a bus company complained about your driving 3 times. --skunkpussy
  92. Funny... by Belial6 · · Score: 1

    "I think there's also the perception that a lot of Linux users don't like to pay for things."

    Funny, my perception has been that Linux users have a lower per capita piracy rate than any other platform.

  93. No time for games or TV by athloi · · Score: 1

    There's code to write, there's systems to set up, there's new software to explore, there's books to read;

    and then

    There's kids to cuddle, wife to romance, outdoor things I like to do, maybe even cook a chocolate cake!

    How do YOU find time for games?

    I was busy being a geek and... well... being alive!

  94. Psychology by Cytlid · · Score: 1

    I think it boils down to Psychology. I'm a huge fan of Linux, but not a very big fan of games. Sure, I've played AD&D in the past. I have the latest Nvidia drivers for my machine and can play UT2004 whenever I'd like, and it runs just as well in Linux as it did in Windows.

        But I also think my mindset is that of a nuts-and-bolts engineer. I want to know how things tick, take them apart, break them and put them back together again. I think a long time ago I was mystified with the idea of magic and slight of hand. So I started studying it myself. Guess what? Some of the mystery went away. And I was bored.

      I think plenty of self proclaimed "gamers" are fascinated about the idea of being whisked away into a fantasy world. Much like the older ones of us feel when reading a book. Some of my younger friends and relatives who are gamers act this way. Should they become programmers, and find out what it really takes to make a game, or perhaps some of the shortcuts taken, it takes that magical feeling away. So there's no interest there, or it's lost very quickly. They also seemed baffled when I wasn't really impressed with their gaming systems, when a very powerful computer was a better tool. They were looking to play, I was looking to work.

      I always thought the idea of being a "gamer" was a funny label. Games are easy to play. I read books so am I some sort of extreme "reader". Books are easy to read... both have a certain foundation to them, you're taken on a journey and a certain level of imagination is involved. Writing books is harder than reading them, just as playing games is easier than writing them.

      So for me, games, I can take them or leave them. Ok they're cute. But I would call myself a "gamer" just much as I'd call myself a "shoe-tier" or "tic-tac-toer" or "peanut-butter-and-jelly-sandwhich-maker".

    --
    FLR
  95. Re:PC gaming is NOT dying by moderatorrater · · Score: 5, Insightful

    It's not going to die at all. Computers are always going to be more ubiquitous than consoles and a great target for games because there are just so many of them already. The install base of computers is huge, and casual games are just beginning to tap a large portion of the potential. Whether these casual gamers will ever move beyond casual games is up for debate, but that doesn't mean that they're not games.

    Consoles are gaining popularity, and that's good. But they'll never come equipped with a keyboard and mouse because people already have one of those (a pc). RTS games are better and many people prefer the PC FPS experience. Valve develops for PCs almost exclusively, with their console offerings being really bad. Coincidentally, they're also one of the most popular publishers in the industry right now. Civilization has yet to make a console release, and it'll probably be sub-par.

    Finally, it's cheaper to develop a small game for a PC than a console, so independent companies release on the PC a lot. XBLA is changing that, but it's not going to change overnight and it's not going to completely dominate.

    So, the importance and dominance of the PC as the gaming platform is being diminished and will continue down that road for a while, but it'll never die. The install base and the setup will keep it going for a long, long time.

  96. Games are boring compared to real life... by SwedishChef · · Score: 1

    I use Linux as an operating system in an ISP, in numerous businesses as mail and web servers, as routers, and as database servers. I have enough real-life puzzles to solve every day just involving the mix of Linux and Windows or Linux and the network. Why would I want to go home and solve pretend puzzles?

    --
    No one ever had to evacuate a city because the solar panels broke!
  97. Re:No free acclerated drivers yet but don't give u by Firehed · · Score: 1

    Note to self: preview. Oh well.

    --
    How are sites slashdotted when nobody reads TFAs?
  98. Re:No free acclerated drivers yet but don't give u by CSMatt · · Score: 3, Insightful

    Cease selling != cease supporting. I remember games supporting Windows 98SE long after it ceased being sold because the market share was still so much larger during Windows XP's early years. I can envision a similar scenario with Windows Vista and Windows XP, especially since it seems that we've "peaked" in terms of general-use hardware performance this time around.

  99. Whatdya mean I'm not a gamer? by thisissilly · · Score: 5, Funny

    I've got 5 ascended nethack characters who beg to differ!

    1. Re:Whatdya mean I'm not a gamer? by CronoCloud · · Score: 1

      only 5? You're not a gamer untill you've ascended all race and class combinations. Hell I'll take that even further. You're not a gamer until you've ascended all race and class combinations, foodless, petless, polyless, pacifist, zen, atheist, and illiterate! (Says the person who hasn't ascended once yet.)

  100. Vicious circle by One+Childish+N00b · · Score: 2, Insightful

    10 PRINT Gamers don't switch to Linux because there aren't enough games.
    20 PRINT Games companies don't switch for Linux because they aren't enough gamers.
    GOTO 10

    --
    Dealing with lawyers would be a lot less tedious if they all looked like Casey Novak.
  101. cedega question by kesuki · · Score: 1

    well, it's tangential to linux gaming at least, so, I was reading in the cedega fourms that cedega is very CPU heavy, and was wondering, does cedega support multi-core/multi cpu? and does it work best with 2 cores? or would 4 core cpus work even better? I won't be building a system specifically for cedega soon, but knowing the answer will help me when the time comes. i already tried searching the forums and all i could find out was one person with a 4 cpu/core setup had to use a command to disable frequency scaling to 'double' his framerate in wow. he didn't mention if multi cores helped cedega any though.

  102. Blah Blah Blah... by DarthVain · · Score: 1, Interesting

    I hear this every other year and its complete BS.

    #1) A gaming PC has ALWAYS been substantially more expensive than a console.
    #2) PC games have always had driver and compatibility problems.
    #3) Many PC games have always launched in a buggy state
    #4) lol! Yes the Wii, the best selling console is certainly a powerhouse!

    Seriously though, yes the 360 and the PS3 have raised the bar a bit performance wise for consoles. However neither is close to being as powerful as even a mid-range computer let alone a high end gaming machine.

    Honestly also if you are trying to compare apples to apples you really should include the price of the 1500$ HD TV you need to hook up to your PS3 or 360 to take advantage of the graphics. So 2000$ for your system. Sure you can use the TV as a TV, but I can also use mine as a Computer, so there. :P (if you are using on your crappy TV well, then you are getting what, 640 x 480 resolution, its a joke, you might as well hook it up to your PSP other small screened device). Never mind all the other stuff a PC can do over a console than just game.

    Not to mention that the best RTS are all PC, and the best FPS are all PC, and the best MMPRPG, I can keep writing letters together all day... I can also emulate only console games on my PC if I really want to. I can also play older games. I know both the 360 and PS3 has some backwards compatibility, but not nearly as much.

    I am not even going to get into the red button of 360 death, or the lack of games for the PS3.

    I know last year I was faced with a decision, PC or 360, and I went PC and haven't looked back. I had an xbox, and it was kinda fun but really it ended up being a Halo 2 playing device that could also run DVD's. Then it was done. Now it plays DVD's (badly).

    Don't get me wrong, some day it may happen, where gaming on the PC is dead, just not any time soon.

    1. Re:Blah Blah Blah... by sterno · · Score: 1

      I think things are different now because of three factors:

      1) Consoles are now networkable
      2) HDTV is making the video quality of consoles far more appealing and arguably superior to the PC gaming experience
      3) Leveraging that networking, consoles are getting better at using social networks in games (XBox live, etc)

      So with this generation we see the same costs and hassles in a PC gaming system, but it is a bit worse now. You see a much larger gap between low end and high end gaming systems. So in order to keep up with the latest, you have to spend a lot more than you once did. I mean $500 for a video card is pretty routine these days when a few years ago, you'd not be spending that much unless you worked for a graphics firm. Now that card may be wonderful, but the problem is that studios end up designing games for such systems and those sub $100 video cards will no longer cut it.

      I won't deny that the controls for FPS and RTS games are better on a PC and it's why I continue to do PC gaming. But truth be told I can't see myself dropping another $1000-2000 on a souped up PC in the next couple of years to keep up with the technology. I just got a PS3 a few months ago after I bought an HDTV and I'm pretty thrilled with it. Collectively that cost would be more than a PC, granted, but that TV will last me 10 years if not more, and the console will last me 5. I suppose if you never watch TV or movies it's not as good a deal, but I do.

      Basically I come at this from the perspective of a long time PC gamer and console doubter and after picking up a console I can't see myself dumping the money into another gaming PC. I think I overall find the PC gaming experience a little better still but not enough to bother with the hassles and costs.

      --
      This sig has been temporarily disconnected or is no longer in service
    2. Re:Blah Blah Blah... by DarthVain · · Score: 1

      If I were to see the death of PC gaming, it would be with the continued poliferation of HDTV. Currently penatration is too low.

      Over an extended period of time, say 10 years, it might be that HDTV is as common as normal TV was. If that is the case, then that may signal the demise of the PC. On the other hand however, a lot can change between now and then, PC prices have gone down, and who knows what gaming for the PC will look like in 10 Years?

      Hell Duke Nukem Forever might be out by then, spuring everyone to switch back to PC's! (ya ya it would be a multi platform port I know if ever)

    3. Re:Blah Blah Blah... by EverDense · · Score: 1

      2) HDTV is making the video quality of consoles far more appealing and arguably superior to the PC gaming experience How is it arguably superior? The average gaming PC can output video signals at higher resolutions than HDTVs can display. The hardware used in both consoles and PCs is virtually the same.

      --
      http://jesus.everdense.com/
    4. Re:Blah Blah Blah... by drsquare · · Score: 1

      The average PC is not a gaming PC. The average PC with an average monitor can put out 1024 vertical, tops. No better than HDTV, except it's on a tiny monitor which makes everything look jagged.

      A console hooked up to even a normal TV looks better than squinting at a computer monitor.

    5. Re:Blah Blah Blah... by Jax+Omen · · Score: 1

      You see a much larger gap between low end and high end gaming systems. Yes and no. The issues is more that older hardware is still being sold, whereas in the past it was just the current-gen low and high end. The "modern" low/high end gap is about the same as it's always been (C2D E2xxx versus 8xxx, GeForce 8800/Radeon HD3570 versus their low-end models).

      So in order to keep up with the latest, you have to spend a lot more than you once did. I mean $500 for a video card is pretty routine these days when a few years ago, you'd not be spending that much unless you worked for a graphics firm. Now that card may be wonderful, but the problem is that studios end up designing games for such systems and those sub $100 video cards will no longer cut it. Ok, two problems. ONE, I remember, when it came out, the GeForce 4 retailed for $500. And that was a long, long time ago. Guess what, even NOT adjusted for inflation, graphic cards are the cheapest they've ever been. $200 is all it takes to reach the high-end (8800GT, HD3570). As for the sub-$100 video cards... they can actually play modern games (other than Crysis) on lower settings/resolutions just fine. Even stuff like UT3, BioShock, SupCom, and their ilk. Hell, my girlfriend's got a 7600GS (about a $50 card now), and she can play Portal, TF2, and the like at 1440x900 and never, ever drop below 60FPS, with every setting cranked up ALL THE WAY. As far as hardware costs, PC gaming gets you more bang for your buck than it ever has.
    6. Re:Blah Blah Blah... by Truth+is+life · · Score: 1

      I mean, $500 for a video card is pretty routine these days I actually just looked up video cards on Newegg, and they were selling an Nvidia 8800GTS (a high-end video card) from eVga for $190. For myself, I use an 8600GTS bought about a year ago. I can play most games at 1280x1024 (my screen's native resolution) without any problems at all. Do I sometimes have to turn down the graphics a little (eg., disable anisotropic filtering or antialiasing)? Sure, but those options have a very small effect on the "prettiness" of the graphics anyways. Acceptable or even excellent performance does not in fact cost all that much today, not nearly as much as some would have you believe.
    7. Re:Blah Blah Blah... by Laurence0 · · Score: 1

      The problem with all these comparisons on price is that none of them take the cost of the HDTV into account. Without an HDTV, console gaming looks fairly poor 'cos you're stuck at about 640x480, wheras even on a relatively low end computer, games will run at at least 1024x768. So, you've got your £400 PS3 and your £500 TV... About 4 years ago, I built a gaming rig for about £600. It was pretty high end for the time, and still plays fairly modern games (Portal, HL2 ep 2 and so on) with no problems at all. I'm sure prices have come down since, so let's pick £500 as a small deduction. Or, you can buy your PCs for £300-£400. OK, they won't play the latest games, but at any time other than in the year or so just after a console comes out, they'll be more powerful than whatever the current generation of consoles can do. That's the plus side of the upgrade path.

    8. Re:Blah Blah Blah... by EverDense · · Score: 1

      The average PC can output more than 1024 vertical lines. You are talking about the monitor not the PC.

      --
      http://jesus.everdense.com/
    9. Re:Blah Blah Blah... by Grakun · · Score: 1

      The average PC is not a gaming PC. The average PC with an average monitor can put out 1024 vertical, tops. No better than HDTV, except it's on a tiny monitor which makes everything look jagged.

      A console hooked up to even a normal TV looks better than squinting at a computer monitor. You must be new to this whole computer thing... If you want a higher resolution use a CRT display, not a LCD. You can find a used CRT that does 1600x1200 for under $50. That's more lines vertical than an HDTV, and quite a bit cheaper. Although, if you already have an HDTV, you can connect your computer to it. You'll also notice jagged lines more, on larger screens. The solution to this is to turn on Anti-Aliasing.
  103. Games for what? by myrrdyn · · Score: 1

    I already have Linux, don't need other games!!! :)

    Seriously, IMHO the real problem is a general lack of interesting games...
    Why bother with driver hunting / S.O. tainting and so on?

    --
    Elen sìla lùmenn' omentielvo
  104. How can you tell? by suitti · · Score: 1

    I play UT2004 on Linux. But the box I picked up at the store will run under Winders.

    Well, i don't have a copy of Winders to check, but the box says it will run there.

    --
    -- Stephen.
  105. but we play... by robmv · · Score: 1

    but but we play games on Linux, I still has not completed the level when GCC is shouting bad words playing Kernel Hacking

  106. Cost of Testing by bazald · · Score: 3, Informative

    Disclaimer/Plug: I don't work in the video games industry, but I have close ties to a few people who do. Also, I've written my own cross-platform game engine or game development framework that allows OpenGL and Direct3D to be used interchangeably as the rendering engine.

    So, with ever improving cross-platform middleware, why are game developers still ignoring Linux, by and large? If they can target Windows XP, Windows Vista, XBox 360, PS2, PS3, and Wii with one title, surely Linux couldn't be hard to add it the list. I'll tell you, it isn't because game developers know how to use Direct3D only or that OpenGL is no good.

    When I questioned a friend in the industry about it, he said in the end that the only real reason for ignoring Linux is the time and cost of testing another platform. If they aren't going to profit enough from the release to pay the additional testers required, they won't even break even on the venture. The fact is, testing procedures require much work duplication across different platforms, even when the code doesn't need to be rewritten or significantly modified. So, from what I understand, it all comes down to testing cost.

    --
    Insert self-referential sig here.
  107. Errr .. one reason non standard graphics drivers by sundru · · Score: 1

    Anyone whos manually installed the graphics drivers for ATI and NVIDIA
    would be aware of the gaping holes in the driver performance and compatibility especially on ATI Drivers.

    cant enable this cant enable that, cant see the full graphics memory, random hangs and screen corruption, the problems are endless.

    If somehow you manage to get all thru that then theres wine , cant enable this, cant read that etc etc.
    This from a guy who paid subscription for transgaming and Loki game softwares. So now i have a 40 Gig partition for XP.

    -Sundru

  108. Re:No free acclerated drivers yet but don't give u by Swift+Kick · · Score: 4, Informative

    While your post may not have been off-topic, the link he posted *can* be seen. I just clicked on it and here's the first few lines from the text:

    "Million of Halo 2 fans/Windows XP users are rejoicing due to the fact that yesterday, a team of hackers known as "Razor1911 released a patch that allowed Windows XP users to install Halo 2 on their PC. A while back Falling Leaf Systems announced that they were to release compatibility drivers legally so that XP users can play Halo 2, but Razor1911 claimed that they beat them too it, and there's no doubt that they're right. Although there are still compatibility issues with the new patch, Halo 2 does run on most Windows XP machines, mostly in single player mode - there have been many complaints regarding the online multiplayer. Razor1911 has also released a re-pack pirated version of Halo 2 that should run better than the original Vista DVD, which included the patch with it. Along with Halo 2, Razor1911 has also released an XP patch for Shadowrun."

    Oh yah, it also seems like you were wrong about Halo II being Vista only....

    --
    "We'll need 2000 crickets, 4 cans of Easy Cheese, and the fluid from 18 glowsticks for this plan to work...." - ph0n1c
  109. It's a chicken/egg problem. by Spy+der+Mann · · Score: 1

    Q: Why don't game developers publish more games for Linux?
    A: Linux doesn't have enough market share to justify the effort of cross-platform programming. (Translation: There aren't more Linux users)
    Q: Why aren't more Linux users?
    A: There aren't enough games for Linux. All the good games require windows. :-/

    In other words, there's no real incentive ($$$) for game publishers to make Linux or cross-platform games.

    Once I e-mailed a company why didn't they make a Linux version of their game, and they very politely sent me down a pipe. Since then, I haven't spent a single cent in games. I say screw them, and I don't care how much money they lose to piracy.

  110. Re:PC gaming is NOT dying by sterno · · Score: 2, Insightful

    What you're saying is 100% true, but this is the problem: what PC is sufficient for gaming?

    I don't know anybody who doesn't own a PC. But I also know very few people with PC's that are capable of gaming. Don't get me wrong, there will still be some market out there and the independent home brew developers will definitely continue. There will be plenty of room for people who want to play more casual games, but the market for PC games akin to what we see on consoles today will continue to dwindle.

    --
    This sig has been temporarily disconnected or is no longer in service
  111. Show your work by Rix · · Score: 1

    Where do you get the idea that PC gaming is more expensive. The sweet spot for gaming graphics cards is about $200-$300. An Xbox is $350, a Plastation 3 is $480, and a Wii is $270 (if you can find one).

    1. Re:Show your work by Grave · · Score: 1

      Wow, I never knew all you needed for PC gaming was a graphics card. I'm going to throw out my motherboard, CPU, ram, monitors, hard drives, DVD drive, case, power supply, cables, and speakers now. I'm so ashamed I wasted $1500 on this setup thinking it was all needed to get Crysis running at a reasonable framerate when a $200 graphics card could've done the entire job instead.

  112. No time for games. by cuby · · Score: 1

    The majority of linux users are power users or IT professionals that have other things to do.
    (/enable_realism)
    Games are a waste of time and, IMHO, neither a form of art, yet.
    (back_to/.)

    --
    Math is beautiful... e^(pi*i)+1=0
  113. MOD PARENT UP by Critical+Facilities · · Score: 2, Funny

    (Score: 5, Empathetic)

    Starting Score: 1 point
    Moderation +3
    70% Empathetic
    30% Sarcastic
    Extra 'Commiserate' Modifier 0 (Edit)
    Karma-Bonus Modifier +1 (Edit)
    Total Score: 5

  114. Because Linux users are not Lame by BrentRJones · · Score: 1
    They use their computers for important things not frivolity.

    People who use computers for non-productive tasks are Lame.*

    *exception = slashdot readers

    --
    Help end the use of Sigs. Tomorrow
  115. Work, Research, Learn by stomer · · Score: 1
    I do not have games on any of my machines for one reason....

    I might play with them!

    I prefer to spend my time on computers doing the following.

    • Working
    • Learning new programming languages, tools, etc.
    • Research


    I guess I just don't have the will power to do both. I even only read /. via rss using "Mail" on OS Leopard.

  116. too busy tweaking by Dillenger69 · · Score: 1

    My experience with Linux is that I spend more time tweaking the system than using the system.

    The only options seem to be use wine (which is a crapshoot you spend too much time tweaking) or play games that a made for Linux that look more like tech demos than games.

    When one can install steam or gametap, download everything and play it with minimal tweaking (less than 5 minutes per game) then the market will pick up for Linux gaming.

    I want Linux gaming to work well, it just doesn't yet so I use windows.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  117. Re:No free acclerated drivers yet but don't give u by c0p0n · · Score: 2, Interesting

    Not sure what it says, but basically to play Halo II on XP you need a certain version of DirectX 9 and a loader for Halo II that tricks the game into thinking the platform is Vista.

    I'm half way through the game now :)

    --

    Your head a splode
  118. Two Responses by Number6.2 · · Score: 1

    "Open Arena", and "UFO:Alien Invasion" These just became available for Fedora 9 and I'm loving it. Next project: getting WOW to work...

    --
    "If god did not exist, it would be necessary to invent him" --Voltaire
  119. They toy with linux. Linux *is* their game. by Qbertino · · Score: 2, Interesting

    It's that simple really.

    If I were into gaming full-scale I'd be using Windows. Unbelievable (I *hate* Microsoft & Windows), but then again I'm not a Gamer or Game Developer, I'm a developer. A guy I know is an avid gamer and the team lead of a Half-Life 2 Total Conversion Mod for StarWars. He - of course - uses Windows as his Desktop.

    Another thing I'm seeing is that OSS gaming has just about lured in all the Linux gamers anyway. It's not *that* different in the Windows world. Counterstrike is still the most popular multiplayer out there - and that's a mod, not a commercial game.

    I suspect once Linux gains critical mass due to HW prices plummeting and the ever gaining crowd of Ubuntu followers (a distro that finally did enough things right to foster critical mass) we'll at the same time see OSS gaming finally catch on. Linux is getting more and more interesting for the non-hardcore-lowlevel developers and thus we're seeing an ever growing set of OSS games, some of which could kill off entire gaming genres (check out the OSS RTS Spring to see what I mean).

    It was 8 years ago when jBuilder, the prime Java IDE, would cost thousands and thousands of dollars. I can still clearly remember. Today we have huge companies competing with each other over who can give away the best software for free. Eclipse vs. Netbeans, Glassfish vs. jBoss, etc. We are seeing that with a lot of other stuff in the software area too. Webkits, Office packages, etc. Once that has crept out all over the place we'll see the same happening in gaming.

    The games of the future will be plattforms payed for by a fee or premium accounts. Games will be free and mostly - so I suspect - open source. Because no one will even care.

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:They toy with linux. Linux *is* their game. by Shaterri · · Score: 1

      While this isn't directly related to the 'gaming on Linux' question, there's still a huge gap between open-source gaming and other open-source software projects. If I (as a profit-oriented corporation) release an open-source IDE, Office environment, etc., then I have a pretty straightforward support-oriented business model; I can give away my software and still have some faith that I'll be able to make money post-'sale'. (And in particular, make large portions of that money off of other large corps that need my software). But, to put it bluntly, what's the profit model in open-source games? You're not going to be able to do any meaningful level of 'support', certainly not enough to pay for development, and especially when you don't have those large corporate customers. Your primary differentiation from your competition is in the content, and that's all but impossible to maintain in an open-source world. There will be OSS gaming, don't get me wrong, but I'm hard-pressed to see how there'll be an OSS gaming market.

  120. Linux market share vs. Linux only market share by Cochonou · · Score: 1

    We all know Windows market share dwarfs Linux market share. However, what we must really take into account are the number of users that only use Linux, and do not have Windows installed. I believe this figure is really small.
    For instance, you cannot expect Macintosh users to have Windows installed. Therefore, you are expanding your number of potential buyers by producing a Mac OS X version. It was especially true at the time of the PowerPC, now it is less clearly cut at the time of Intel processors.
    On the contrary, if you produce a Linux version, there are a lot of chances that people buying it would have bought the Windows version otherwise, since they have access to both operating systems. You are only cannibalizing your Windows sales.

  121. Rolling your own. by chaz373 · · Score: 0, Troll

    I found this article to be amusing because it challenges a belief that I had about linux users; that being their ability to provide for themselves. For all this talk all about "open" and collaborative work, you'd imagine there'd be a huge community for home brewed games and entertainment titles. All of my "nix" friends boast about their "freedom" and lack of "closed systems" and constantly deride my choice of OS (OSX), but it seems their self proclaimed reliance and independence has also given them a dearth of gaming titles. My advice: roll your own and quit bitching!

    --
    There is no security when liberty is sacrificed.
  122. On Hobbyists Hocking GarageGames by Chunky+Kibbles · · Score: 1

    The reason I started using torque, years ago now, was its unrivalled cross-platformness.

    Oh, how things change:

    1) Torque Game Engine, the original ideal of commercial cross platform code for games, now doesn't officially support Linux. The most recent release [1.5.2] was the first to compile on linux out of the box since early 1.3 versions, totally handled by community only. The kicker being that they'd never even commit patches the community [myself included] posted, even when those patches influenced nothing except the linux platform.

    2) Torque Game Builder ran on Linux originally. They've dropped the Linux port and called it "community supported" on Linux. In fact, due to a bunch of pathologically platform-dependant decisions, it's borderline impossible to make it work on linux.

    3) Torque Game Engine Advanced, the original promise was to have linux & mac versions out with the first major release - GG haven't even bothered with any graphics except directx, and have said they never will.

    4) Torque2 - the new engine they're building. Again, they say they'd like to do linux and mac support, but have also said that they won't be getting those out in the first version

    5) InstantAction.com - ostensibly platform independant, but there's no mac or linux versions of the browser plugins yet, let alone any games you might want to play

    Blah. There was a time when I championed GarageGames as a paragon of cross platform, especially linux, support.

    I never managed to get a real game written with Torque. Nowadays I'm using Ogre, and my development is actually progressing, and working on linux and mac as well as windows without a second thought.

    Gary (-;

  123. Text vs Graphics by adisakp · · Score: 1

    Maybe people who feel the CLI is superior to a GUI and prefer to use VI to interact with a computer's configuration aren't necessarily going to have a large intersection with graphics happy button mashers?

  124. Simple Economics: Prediction by Relic+of+the+Future · · Score: 1
    Adjusted for inflation, the costs of the latest-and-greatest console has held pretty much constant throughout the life of the industry (PS/3 and Wii being the greatest out-liers.)

    Over the same time period, the (real) cost of the average gaming-PC has slowly but consistently dropped.

    When the cost of a new gaming-PC drops to equal the cost of the latest console (likely in two, maybe one or three more generations), then the difference between "PC gaming" and "console gaming" will cease to be relevant. It won't die, exactly; it will be subsumed. And it'll happen in about 7 to 12 years.

    At that point, "hot rodding" PC-gaming hobbyists will be in the same class as "hot rodding" car-racing hobbyists: they'll still be around, but not even the manufacturers of the objects of their desire will care.

    --
    Those who fail to understand communication protocols, are doomed to repeat them over port 80.
    1. Re:Simple Economics: Prediction by kidgenius · · Score: 1

      As a former PC gamer and now a console gamer, there's just something different about sitting back on a couch, in front of a tv, with surround sound and playing games with your buddies that the PC didn't capture. Can you get a PC to do that, sure, but I also buy a console and I don't have to upgrade it for 5 years in a vain attempt to keep my system able to play the latest and greatest games.

  125. Re:No free acclerated drivers yet but don't give u by penguin_dance · · Score: 4, Funny

    Microsoft has stated they will cease selling Windows XP as of June 30, 2008. When you can't buy new copies anymore, it's essentially dead, even if those of us who have it still use it for a while yet.

    Oohhh...so you BOUGHT your copy.

    --
    If you've never been modded as "flamebait" or "troll," you've never tried to argue a minority viewpoint here!
  126. This one is easy by christurkel · · Score: 2, Insightful

    The answer is one I see here on Slashdot all the time: "I only boot into Windows to play games"

    As long as this is true game companies have zero incentive to make Linux native games.

    --

    CDE open sourced! https://sourceforge.net/projects/cdesktopenv/
  127. Because of the way Linux Users Like to think by Allnighterking · · Score: 1

    They think in abstracts rather than think by reacting to stimuli. D&D is more enjoyable to most Linux Geeks I know because it requires the same type of thought. Sokoban is another game a lot of Linux geeks I know enjoy. The way you think affects not only what you do but what you enjoy.

    --

    I'm sorry, I'm to tired to be witty at the moment so this message will have to do.

  128. I'm a Linux Gamer by rodrosenberg · · Score: 1

    I use Linux and Game but on a XP box I want to play whatever game my friends are playing and don't want to have to work to get it to run. With very few out of the box supported game Unreal....and a couple others it just dosn't work. But Linux could rule this world with the event of Vista which is to clunky to run game efficiently most Gamers still user xp think of a Linux OS that is setup for max performance for gaming......

  129. No time by isorox · · Score: 1

    Like most Linux users, I work with computers all day (when not in various meetings). When I get home the last thing I want to do is spend time on the computer. That leaves the 40 minute train ride to and from work. I use this to catch up on t'internet (3g dongle), do some fun work, or very very occasionally play a game.

    I don't have time to learn a new game, I'd rather bash something arround that I know. I've bought a dozen or so games for Linux in the past, some are still unwrapped, none have made it onto my current laptop. If I play something on the train it's either openttd, or dosbox and railroad tycoon (the original one).

    When the train pulls into the station, I hit suspend, throw the laptop in the bag, and it stays there until the next morning (unless something major breaks and the 24/7 team can't cope).

  130. The Linux games that spring to mind... by Larryish · · Score: 1

    Direct from the apt/synaptic repositories:

    Freeciv (Civilization clone) or is it a Civ II clone?

    OpenArena (Quake clone) thanks to ID being all generous and stuff

    Oolite (remember Elite?) a decent 3D space trading/piracy/combat simulator based on the old 80's classic

    Ur-Quan Masters (port of Star Control 2) color me old, but I remember playing this on a 286

    There are some other good games for Linux that come in the regular Debian or Ubuntu repositories, many of which I have not tried. You should check them out.

    BTW does anybody know how to get Warzone 2100 to work under Ubuntu? I have tried it on a desktop machine and 2 laptops and every time it froze the machine by way of the video card.

  131. Simple enough. by Damocles+the+Elder · · Score: 1

    World of Warcraft: 10fps under Wine.

  132. Because Linux is for getting things done by inverselimit · · Score: 1

    If you want productivity, with exposed tools and command-line speed, Linux is the way to go. Windows is the convergent gaming/media platform, but it isn't for serious work. But its well locked down and great for games like FPS and click-the-dialog-boxes, slowly becoming one with the console.

  133. Let's not forget about Loki Software's well-publicised collapse; now, it was embezelment that killed them, not a bad business plan. But to the people who pay the bills for gaming development, all they remember from it is "Linux == FAIL".

    --
    Those who fail to understand communication protocols, are doomed to repeat them over port 80.
  134. I Play Donkey Kong... by gertam · · Score: 1

    ...and Ms. Pac Man and Defender on Xmame. Does that count?

  135. Re:No free acclerated drivers yet but don't give u by baldass_newbie · · Score: 2, Funny

    Karma isn't real. Not slashdot karma anyway.

    <voice type="John Cleese as the Jewish Official in Life of Brian">Blasphemer! Blasphemer!</voice>
    --
    The opposite of progress is congress
  136. Many are by fishbowl · · Score: 1

    It's a difficult thing to survey.

    I'm a linux user (since 1992) and a computer gamer (since 1976).
    So how does this work in your study? I'm a linux user and my main
    gaming machine runs windows XP.

    --
    -fb Everything not expressly forbidden is now mandatory.
  137. How to scare a PS2 Gamer shitless.... by refactored · · Score: 1
    ...leave a couple of boxes of ammo and LOTS of first aid kits at the entrance of your house.

    He'll be shitting himself and trying to look in all directions at once as he moves deeper in. :-)

  138. Re:No free acclerated drivers yet but don't give u by toadlife · · Score: 1

    The death of XP has a lot of gamers looking at Linux. Pedantics out there: Would this be an example of "begging the question"?
    --
    I don't always use unix-like operating systems; but when I do, I prefer FreeBSD.
  139. Games for Linux would make me move by jamrop · · Score: 1

    If we got decent games on Linux , i would move start away, and i think a lot would as well. Only reason i am with Windows is because of the games. If it was doable, Linux would grow huge imo

  140. I used to game on PCs by HalAtWork · · Score: 1

    I used to use my PC for gaming, but I don't have the luxury of spending all my earnings on upgrades every 6 months, and I can get high quality graphics on console games at a lower price. Fiddling with graphics drivers and patches just to get a playable game is annoying, and PC games don't have that much variety anymore. Some games you just can't get on PC, like Katamari, Mario Galaxy, or Ratchet & Clank. I'll use a PC for emulators instead of digging out an old console, and if I'm somewhere else I take my DS. I just use my PC for the internet, organizing my personal data, graphics apps, storing and ripping audio and video for my portable players, storing digital photos, programming, and composing music... but not really for games. I don't even feel like playing flash games when I can just play DS. Anyone else have similar habits?

  141. Re:No free acclerated drivers yet but don't give u by NotBorg · · Score: 2, Insightful

    Who wants to go back to the world of driver hunting?

    Huh? Most products either work out of the box on Windows or come with a driver for it in the box. Even if it doesn't (I've never see it) how hard is it to find the manufacturer's web sight and download one?

    I've never had to do this "hunting" thing you're talking about when I used Windows. I have on Linux, didn't find shit, but I did hunt for quite a while. I've seen the end user have to do everything from compile the driver to recompiling the kernel, to get some hardware working on Linux.

    Sorry, but I'm gonna have to wave the bullshit flag on this "hunting" thing that I would have to do if I went Windows again. There are good reasons to leave Windows, but this just isn't one of them.

    --
    I want this account deleted.
  142. Same as OS X users by TibbonZero · · Score: 1

    When I switched of OS X, I knew that it wasn't a gaming platform. Same when I was a Linux user (97-2002). I knew that to play games I either needed Windows or a console. At the same time, I switched to OS X for reasons totally unrelated to gaming. I WORK in OS X. Many people WORK in Linux. I do it because this is the best machine for me to spend 12 hours a day on working. I was simply growing up and didn't have time for games, or really care about them. I cared more about getting my job done and doing it well. I very much more wanted that than I wanted a gaming system that did a halfassed job at my work. If I want games, I'll go and buy a Wii or PS3 honestly. I have bootcamp loaded with XP for occasional gaming, but my machine isn't really up to spec for heavy gaming asides from portal or such.

    --
    Tibbon
    tibbon.com
  143. Asking the wrong question by Snotman · · Score: 1

    It is more like why more PC gamers are not using Linux. I am a PC gamer and I would love to migrate to Linux, which would make me a Linux user. I do not want to pay a MS tax to play PC games.

    The main problem is lack of DX API in Linux. If you haven't noticed, video hardware certifies itself against DX API and games are written to DX, not openGL. If MS would extend their library and charge a fair royalty to the development shops, then Linux gaming will be a reality. However, I am sure MS has thought about this and it must be worth it to lock gamers in to a platform as opposed to building out the DX market.

    One last comment: there is a fallacy floating around in this thread. If a user has a free OS as a platform, that means they want everything open sourced or free. This is not the case and I would say you would be hard pressed to prove that.

  144. Well, here's why I'M not. by Loosifur · · Score: 1

    I dual boot Ubuntu and XP Pro. Tried Vista late last year and hated it. It was slow on my box and a lot of games didn't run, or at least run well, on it. Don't have a DX10 card, so it wasn't really necessary on that front. Now, I use my computer for online classes, email, personal finance, word processing, and then the other 90% of the time for gaming. I've tried to do all of that on Linux and came pretty close thanks to Wine. But the problem is that while some games work like a charm many of the ones I play either have little buggy issues, weird graphics anomalies or don't work at all. I get a lot of games through Steam, and although the individual games work fine (generally) I have to install an entirely new copy of the game on my Linux partition which is pretty inconvenient. Especially if the game turns out not to work.

    The bottom line is that my PC is my main gaming "console", and for that purpose XP works with the least amount of fuss and the most success. That's not to say that Linux can't or couldn't be a great gaming platform, just that I know for a fact that if I buy a game it will work in Windows. If it doesn't work in Windows it certainly won't work in Linux. It might work on both, but Windows is a known factor. Patching and driver hunts in my experience are no worse on Windows than trying to fine-tune Wine and hunt down drivers in Linux.

    In several months I'm going to throw together a new PC specifically for gaming and I'll probably be using Vista on that for the DX10 support. My current computer will then be a dedicated Linux machine, for movies, music, stuff like that. But, for whatever reasons, as it stands now Linux is just not the most reliable or the most convenient gaming OS.

    --
    This unbiased moderation brought to you by the Porcine Aviation Group!
  145. In terms of console power by Sycraft-fu · · Score: 1

    It has been the same deal for the last few generations: When the consoles first come out, they are on par, perhaps even a bit better, than the highest end PC hardware. Of course PC hardware doesn't sit still, so rather quickly they are eclipsed.

    This isn't surprising, especially since the majority of the development on their graphics hardware comes from the PC side. The chips are specialized for the consoles, often doing things like sharing memory with the CPU (which their PC versions can't do) but one only has to look at the architecture to see many things shared with the PC counterparts.

    There's no reason to believe this is going to change any time soon. A new console will come out and will be top of the line. PC graphics will trudge along as always and pass it, until another new console comes out.

  146. Re:No free acclerated drivers yet but don't give u by Shade+of+Pyrrhus · · Score: 2, Interesting

    I agree that XP isn't dead - it's actually the choice of OS for gaming for myself and most of my friends. Why? Vista simply is too bloated and expensive (XP is free at my college). I love Linux, but I haven't found many commercial games at all I can run on it (without Wine).

    I'm mainly a Linux user for my everyday work, and I'd say I buy and play more games than the average user generally would. The only reason every one of my machines is dual booting Linux and Windows XP is due to the fact that I simply need XP for my games.

    I've switched a couple people from Windows to Linux, however they've all been dual-boots. The main issues are games, a few utilities like Catia, and Photoshop. I imagine that I'll also be dual booting until these issues are addressed by the software companies. I believe the "games aren't free, so Linux users won't buy them" idea is a minority opinion. This statement kind of seems true, simply because those in that category tend to voice their disapproval more adamantly.

  147. Big, Fat, DUH.... by RobDude · · Score: 1

    It's simple....

    Gamers don't use Linux because games don't work on Linux.
    Games don't work on Linux because Game developers won't make money by selling them.
    Because gamers don't use Linux.
    Because games don't work on Linux.
    Because developers won't make money selling Linux games.
    Because gamers don't use Linux.

  148. Re:No free acclerated drivers yet but don't give u by HadouKen24 · · Score: 1

    No, it is not.

  149. Because they are lusers by Bryansix · · Score: 1

    Just kidding. Actually all the Linux users I know also game.

  150. Re:No free acclerated drivers yet but don't give u by Oldstench · · Score: 1, Flamebait

    ...but it still takes effort, almost as much as it does to keep up a Windows box. I'm sorry, but give me a break. What effort is required to keep up a Windows XP box for gaming? I swear, sometimes you guys just crack me the fuck up. I must be the one exception to the accepted rule of Windows users. I have never had a virus, never had a bot installed, only ever had one serious driver issue and that was because I was using a really off-market audio card for multi-channel audio recording in Win98, and never had a BSOD that wasn't my fault by doing something incredibly stupid in some code.

    At some point you need to realize that FUD is slung from both camps, except the OSS community simply seems to be far more vitriolic.

    I love the idea of Linux and FOSS, but I doubt I will ever fully embrace the culture due to the users that I have come into contact with, both here and at various user groups I have attended.

    Mod me down - whatever.

  151. Games companies and free s/w by wildBoar · · Score: 1

    So lets see, you think games companies should target a bunch of people who don't like paying for software ...

  152. Best of both worlds? by Keith_Beef · · Score: 1

    Combine this thread with another: http://games.slashdot.org/article.pl?sid=08/03/10/1239205

    Why not have Ubuntu on PS3?

    Beef.

  153. Re:No free acclerated drivers yet but don't give u by Kev647 · · Score: 3, Insightful

    Ok, lets repeat this one last time: Halo is for Vista Only. Just because you can crack it does not mean that it was meant for XP or anything else. Do people go around saying that Mac OS X is only for Mac computers: YES! Yes they do. And yet, we know of hacks that allow Mac OS X to run on Intel chips (and I don't mean "FlyAKite," I am talking about the actual Mac OS X. So, with that, just because you can crack something doesn't make it not only Vista. Taking that software (game) as it is, it was released for Vista only. Case closed.

    And stoolpigeon, thanks, I appreciate it. I get carried away sometimes. I will keep your words in my mind when writing posts from now on. Thanks.

    And yes, the link is working now, but it was down moments after the post, to all those that were concerned about this. Actually, their whole website was down. : (

  154. Linux Users are a Highly Intelligent Audience by Jekler · · Score: 1

    From my observations, the main reason Linux users aren't gaming is because they're very smart. They're not easily entertained. They quickly break games down mentally into it broad groups of actions (even if subconsciously) and the repetitive nature of modern games becomes a thorn in their side very quickly. They want real tools to interact with game worlds, not the illusion of power. As an example, in most modern MMOs, characters get weaker every time they gain a level (I'm not referencing a specific game here). At first level, you can kill something the same level as you in a few seconds. At 20th level it takes 2 minutes to kill a creature the same level as you. At 100th level it takes 10 minutes to kill something equal to your level. The fact that your abilities are labeled "Super Fireball IV" or "Giant Axe Chop VII" doesn't mask the fact that even if you're doing more numbered damage, the creatures have higher health relative to your ability, giving the feeling of actually getting weaker as the game tries to maintain the illusion of power with higher numbers and bigger explosions. When that's coupled with the repetitive nature of the game, in that every battle comes down to using the same abilities in the same order, it's not really a game so much as a finger exercise and it's about as fun as a typing tutor. Ignoring MMOs, we have FPS games which haven't progressed any since Quake 1. Graphically, they're superior. Functionally they're the same. A bunch of identical people running around with really big guns. Network latency plays a huge role in FPS games, but it doesn't have to. If there were more strategic elements to the game the emphasis on split-second timing would be dramatically reduced. Intelligent people want more tools to interact with the world. They want their actions to alter the game environment. Blow a hole through a wall, deform the terrain with explosions, knock down trees... that's not even the most basic list of what a player should be able to do in a 3D game. More damage, more muscular characters, bigger armor, larger explosions, and better graphics are all surface improvements over the previous generation of games. They raise the initial impression of a game, maybe sells more units, but they don't add replay value to a game. Intelligent people play a game repeatedly when it has something to offer them in terms of intellectual discovery. Finding new ways to use spells, equipment, and character abilities, interesting interactions with the games physics, those are things that appeal to players in the long term. Linux users have a way of seeing through the superficiality of a game much quicker than an average player would. They're not wowed by the graphics so easily, they see a game and go "I get it. Like Quake but with bigger map files." or "Oh, neat. They put a GUI on a random number generator and called it a game." Linux users would be gamers if people created games at the caliber they need.

  155. PC gaming will NEVER die by pinkfloydhomer · · Score: 1

    Basically all games of the FPS type (which is a pretty important type of game in the market) are better played with a mouse and preferably close to a screen at eye level. Try competing with Quake III PC players on a PS2... /David

  156. Re:No free acclerated drivers yet but don't give u by toadlife · · Score: 1

    Then what would it be?

    It certainly isn't logical.

    --
    I don't always use unix-like operating systems; but when I do, I prefer FreeBSD.
  157. Re:No free acclerated drivers yet but don't give u by frostw · · Score: 5, Funny

    Now, look! No one is to stone
    anyone until I blow this whistle!

    --
    http://www.sydney-webcam.com
  158. Re:You are in a maze of twisty little passages, al by argStyopa · · Score: 1

    Wait, is that a game or a linux install?

    --
    -Styopa
  159. Simple Answer by Dretep · · Score: 1

    Because gaming on a PC is passe. I don't know anyone who plays games on a PC anymore. Gamers either have an XBOX, Wii, Playstation or, in some cases, all of the above. In my case I have been, and am, happy with my Atari 2600.

    1. Re:Simple Answer by jjohnson · · Score: 1

      Really? You don't know anyone playing WoW?

      --
      Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
    2. Re:Simple Answer by Dretep · · Score: 1

      Nope, had to look up what WoW actually was. Mind you, most I know are in their early 30s. But then they still have all the gaming consoles that are out there.

  160. Of course Linux users are a viable demographic by zenetik · · Score: 1

    Think about it: Linux users aren't dropping hundreds of dollars on OS upgrades, software suites, firewalls and anti-virus software. We have all that for zero cost. We're not wasting money on over-priced crap software that has free open-source alternatives which means that we have all of this extra money to spend on high-quality software that does provide something we want and can't get through open source. Good games fit into that category but certainly are not alone in that regard. Look at the number of Linux users that have been begging and pleading for a Linux version of Photoshop.

  161. Easy! by homebrewmike · · Score: 1

    Linux is for business, windows is for playing games. Why doesn't Linux's marketing department cash in on that?

    Oh... wait...

  162. I have to agree with the parent... by filthpickle · · Score: 1

    haven't had driver issues in years. But, I am also the guy that doesn't mind upgrading my computer. It's like a never ending technology tree that I hope to have the resources to research until I die.

    And in response to the price argument....if you aren't playing your console on a 30" TV then you are leaving a HUGE amount of the total cost out.

  163. Re:No free acclerated drivers yet but don't give u by Machtyn · · Score: 1

    Sure Halo is for Vista only, but when has anything like Terms of Service meant anything to the music listener, games player, whatever. If a person can't legally get what they really want, they will try it illegally, especially of the costs are non-prohibitive.

    Note, I am not encouraging piracy, just looking at reality... non-regional movies can be obtained, DRM free music are easily found, games with password protection (80's-90's) and security measures are cracked and easily obtained by the average user. (Remember "Don't copy that floppy"?) So what's to stop them from downloading an exe patch that allows them to save $150 on a new OS they wouldn't be able to install properly anyway?

    Taking that software (game) as it is, it was released for Vista only. Case closed.

    You are making this sound like an absolute. [Warning: possible bad analogy approaching] Taking the music industry, just because a song is released with DRM attached, does that mean it can only be a DRM song?

  164. Re:No free acclerated drivers yet but don't give u by Vexorian · · Score: 1

    There are free software games out there, enough to make my inner gamer love Linux...

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  165. Why don't distros include some hardcore demos/shar by Provocateur · · Score: 1

    Here is my beef with all the linux distros. They do NOT include demos or shareware versions anymore, not of some serious games. So you've gone through all the hassle of installing and partitioning, and it even detected your video! and your sound! Hurrah! OF COURSE you want to see if there's 3D acceleration! And OpenGL support!

    RedHat included the text-only version of Quake, for f*cks sake. No, I don't want TuxRacer. idSoftware already released the source code, so we get the text only version of the game. Gee, Thanks, RH. I suppose I can READ it off the ascii version of the game.

    Mandriva throws in some games, but I'd be hard pressed to think that freecell is going to show off the graphics capabilities of my HW.

    Now that the distros can detect your HW a little bit better, isn't it time to throw in some serious racing or FPS game to show off what Linux CAN do with your box? We already KNOW it can browse the net, or do office and email. Show me some o that insane polygon pushing as soon as it's up and running. Not today's equivalent of pong.

    --
    WARNING: Smartphones have side effects--most of them undocumented.
  166. Re:No free acclerated drivers yet but don't give u by Mister+Whirly · · Score: 1

    "we know of hacks that allow Mac OS X to run on Intel chips"

    Umm, you are aware that all the new Macs are running Intel chips, right?

    --
    "But this one goes to 11!"
  167. i play games in linux everyday =P by HAVOCtheHedgehog · · Score: 0

    ya'll talk like nobody ever released a linux game and made money on it. id has been doing this for years and guess what they have support that isnt dist-specific =P this whole topic is flamebait. but i know i come home and play Enemy Territory:Quake Wars(oct07) every nite on my debian install. im sure there is a nice m$ kickback for using DirectX over OpenGL. Im really hoping after the flop of Windows7 m$ will give up on their software monopoly and just make xboxen =D

  168. Re:No free acclerated drivers yet but don't give u by Mr.+Jaggers · · Score: 1

    Ever reinstalled from scratch?

    --

    When I grow up, I want to have Christopher Walken hair.
  169. Re:No free acclerated drivers yet but don't give u by glitch23 · · Score: 1

    Cease selling != cease supporting. I remember games supporting Windows 98SE long after it ceased being sold because the market share was still so much larger during Windows XP's early years. I can envision a similar scenario with Windows Vista and Windows XP, especially since it seems that we've "peaked" in terms of general-use hardware performance this time around.

    Not to mention that even cease supporting != disabled, at least not yet. Those who run illegal copies don't use MS support anyway and Service Packs can be provided by friends who have legit copies. I know I'll continue to run XP until I'm forced to run Vista (and I have yet to come up with a reason where I'd be forced to switch). Many users still run Win98; what MS does concerning the lifecycle of a product does not affect end users unless you are a corporation.

    --
    this nation, under God, shall have a new birth of freedom. -- Lincoln, Gettysburg Address
  170. In a word, support. by pyrr · · Score: 1

    The second a game developer advertises being Linux compatible, it will be expected to support its game under Linux. Think about that for a second-- "Linux" means more than just a kernel to a software developer. It can mean dealing with an assortment of kernels, with an even larger assortment of distributions, all which look different in superficial ways, as well as a handful of package managers (it's easy enough to build a package for an assortment of distributions, but WHY?).

    Enter the customer service call center rep. You know, the person who goes through the troubleshooting cards or answers the tech support questions. It's bad enough when they have to walk through the basics of troubleshooting on a Windows platform with a bunch of end users who don't really know what they're doing, but what about when you throw a bunch of gamer nerds who maybe just know enough about Linux to be dangerous? How is that rep going to even know where to start without a LOT more knowledge than a call center or tech support department is willing to pay the prevailing wage for? Please.

    The de facto solution seems to be for software companies to develop for Windows while maintaining a modicum of compatibility with Wine (or the Cedega gaming frontend for it), but officially disclaim all support for anything besides Windows. Some game manufacturers seem to do just that, they'll work out the worst problems if their beta just won't work under Wine/Cedega, but leave the bulk of little fixes to the compatibility layer developers and the end users.

    I think the best solution, which nobody really seems to be working on, would be to come up with some sort of standard (say, "Games for Linux"), which a distribution could be certified for. Perhaps a tool like Cedega that could establish a certain level of performance compatibility, whereby if it will install and passes the hardware/software tests, you'd know the software would also run natively. Even now, Cedega works pretty well in this capacity, but it does introduce performance limitations (not everything in Windows can be simulated identically or better), and a considerable amount of overhead. Anyway, such a tool/certification would at least give developers a target to aim for, and simplify support matters considerably.

    But even then, it's easier for developers to just discount the small percentage of Linux users who want more native Linux games, either proclaiming, "Let them drink Wine!" or just refuse to provide a product that can be forced to run correctly on Linux or Wine, because let's face it-- if you need that game badly enough, you'll just dual boot or buy a second Windows box for gaming. And that solves their problem.

  171. Re:No free acclerated drivers yet but don't give u by try_anything · · Score: 4, Insightful

    It's wishful thinking. The idea that "a lot of gamers" would be "looking to Linux" as an alternative to Vista is silly. Gamers are not going to flock to Linux and camp out there, without games, until the gaming industry comes to them. Gamers will go to a platform where they expect the next generation of games to be available. In other words, they'll end up on Vista. The only way gamers will switch to Linux on the desktop is if they switch to console gaming.

    At the moment the only significant consumer movement towards Linux is by people who want to save money and/or use low-end hardware. It's a small phenomenon, and the gaming industry has no interest in those people anyway, regardless of what platform they use.

  172. are you kidding me? by sentientbrendan · · Score: 1

    >What do you think are the most important obstacles barring the big
    >game publishers from reaching out to the Linux market more than they already do?

    Why would anyone port gaming software to a platform that
    1. Has a tiny desktop user base (servers aren't used for games).
    2. Has crappy video card drivers, so all games will be slower than on windows.
    3. Has users who have shown a strong resistance to paying for software.
    4. Is on a platform that everyone can just dual boot into windows with.
    5. Has wine.
    6. Requires that every application be tweaked to work with each specific distro.
    7. Regularly breaks backwards compatibility (the C++ ABI has changed a number of times in recent history. Sound has changed a number of times, and still isn't really standardized.). Who wants to buy a game that will stop working when you upgrade your distro?

    Linux really isn't for games. Linux has it's own market on the server side and the embedded space, but it is not, and is unlikely to ever be a viable commercial gaming platform.

    Even MACOSX, which has solved a number of the problems that Linux game developers face, still doesn't have nearly the game market that windows has. Games are usually ports that come out as much as a year or two after they come out for windows. Additionally, games usually run faster on windows.

    In the 90's and 80's, there was a strong industry creating games that were only for Macintosh, as at one point Macintosh held a very strong marketshare and competed pretty effectively with does and windows 3.1. Bungie was originally a mac developer, and halo was originally planned as a mac first game. Various developers like Ambrosia software (of maelstrom and escape velocity), spiderweb software (of Exile), and DeltaTao software (of spaceward ho) created awesome games for the mac, but eventually started making their games for windows as well, or switched over to porting windows games to mac more than making original games.

    That said, you should check out Nethack and Freeciv the next time you are on Linux. They aren't in the same tier as blockbuster commercial games, but I find Nethack in particular to be pretty enjoyable.

  173. begging the question or just wrong period? by Mister+Whirly · · Score: 1

    Just flat out wrong.
    A) XP is far from "dying"
    B) Gamers have never looked at Linux as a gaming platform, because quite simply - it isn't one.

    --
    "But this one goes to 11!"
    1. Re:begging the question or just wrong period? by JLF65 · · Score: 1

      While linux wasn't intended to be a gaming platform, it handles games better than Windows. Try playing Doom3 or Quake4 in XP/Vista and any current linux distro - you'll find linux to be a much more pleasant experience. Windows is prone to unexpected (and inexplicable) slow downs or jerks that don't occur in linux. File access is usually much smoother as well. A common "trick" to try to get Doom3 to run better in Windows is to decompress all the paks, and make the buffer HUGE. Neither is necessary in linux.

    2. Re:begging the question or just wrong period? by mooterSkooter · · Score: 1

      I also find to get a slighlty faster framerate with Doom3 under linux, start up with a failsafe X-session and run it from the terminal. This is the beauty of linux gaming - you can tailor your environment to just how you want it.

  174. Linux users ARE gamers ... by Anonymous Coward · · Score: 0

    Just not gamers on Linux.

  175. The question is wrong - y r Linux users ! gamdevs by WillAffleckUW · · Score: 1

    Logical fallacy - Why aren't Linux users not gamers.

    1. Linux users use game consoles to game on.

    2. What is needed is more Linux coders or developers who are game developers.

    3. What is even more necessary is Linux people to work on graphics libraries that support in-game calls.

    4. What is even more missing are Marketroids who can market and sell said Linux games to the Linux users.

    5. And, last but not least - why aren't Linux users willing to spend $100 to buy a Linux game? I bought five myself back in the day, but not enough other Linux users did, so the market cratered.

    Be careful what you ask for, you might get it. Just because a game runs on Open Source like Linux or BSD doesn't mean it will be open source too. For example, Mac OS is now BSD based, but you don't see that many open source Mac games that are very popular.

    --
    -- Tigger warning: This post may contain tiggers! --
  176. Re:No free acclerated drivers yet but don't give u by ddillman · · Score: 4, Funny

    Not everyone out here has pirated Windows XP.

    --
    Little girls, like butterflies, need no excuse. -- L. Long
  177. Re:No free acclerated drivers yet but don't give u by Anonymous Coward · · Score: 0

    I agree that XP will last a year or two, but the gamers are going to sniff out the problems: such as Halo II being able to be run only on Vista...

    Halo 2 won't run on XP? That's news to me seeing as how I played Halo 2 on XP.

  178. CCP = For the Money & Fans by Defectuous · · Score: 1

    CCP is one of the few companies that is working hard for it's Linux fans. I enjoy playing eve-online as I am a casual PC gamer and this game works with my time. I had made it work roughly with wine, but the official release made my life much easier and one less game to switch over to windows for.

  179. Re:PC gaming is NOT dying by Risen888 · · Score: 1

    Nitpick: There was a PS1 release of Civ 2. I can confirm that it was indeed a disappointment.

    --
    Hey, I finally got my first freak! Took you long enough!
  180. obstacle: linux users by adlucem · · Score: 1

    "What do you think are the most important obstacles barring the big game publishers from reaching out to the Linux market more than they already do?" Linux gamers. Linux gamers are tech savvy enough to have both Linux and Windows. The linux sales the publishers would make are currently windows sales. So why bother? Plus, I guess that the gaming cracker/P2P/PSx hacker crowd is overrepresented among linux gamers.

  181. It's the market size, stupid. by Watts+Martin · · Score: 1

    And pretty much, that's it. Full stop. Driver support? Fear that Linux users are cheap bastards won't buy closed source? Yeah, they'll be mentioned, and they may be valid, but it comes down to the bucks.

    The problem is that the market for games doesn't function like the market for other software. A word processor, a spreadsheet program, tax software, etc. -- most of these programs have lower development costs than games, particularly when seen over time. (That is, Photoshop 10 builds on the functionality of Photoshop 1-9, and PS 10 started with PS 9's code base.) But by the same token, the word processor and spreadsheet generally sell for a higher price than the game. Yet that's not the worst of it. The worst of it is that games, by their nature, have short sell-through periods. After an initial burst of sales at introduction, Office 2007 is still going to keep selling at pretty much a constant rate until Office 2010: A Bloat Odyssey or whatever its next version is replaces it, but Grand Half-Portal Turismo 4 probably has about six months to make 90% of the sales it's gonna make. Unless it's the next Halo, in a year it'll be in the cutout bins.

    The reason there aren't many Linux or Mac games is, bluntly, that the economics of the gaming industry are really, really brutal. If you're making a PC game and then decide to make a Mac port of it, you can reuse the art and other media files but only some of the code (a big amount if you're using Transgaming's Cider engine, perhaps), so your development man-hours may only go up by, say, 20%; testing man-hours will probably go up 50% or more, though, because that's a new product as far as QA is concerned. This means extra staff, extra time, or more than likely both. The problem is, that the market you're making this new platform for is much smaller, and your window to make back your money isn't actually much greater. And, of course, if you put off the Mac port until after the PC original is out and has made back its money, your market's actually shrunk; there's not so much excitement about that game 18 months after it came out.

    And think about it: it's only just now, with the Mac market share maybe kinda flirting with 7% depending on how you ask and whether a strong headwind is blowing through the Manhattan Mac store, and with the Cider "use your Windows code and it'll only be a little hacky, we promise!" engine, that we're starting to see bigger-name companies take tentative steps into the Mac market. (And I suspect that's in part because Blizzard treated the Mac as a first-class citizen for World of Warcraft and has apparently done fairly well in doing so; of course, WoW is one of the few games that isn't subject to the "make your money back quick before you're irrelevant" rule.)

    How big do you think the Linux desktop market, i.e., not servers, is compared to the Mac desktop market? Because Linux has been about to break through on the desktop within two years for, uh, over a decade now, and I'd be surprised if it's much more than one percent. In other words, all the problems the Mac faced just from small market share, Linux also faces, and the numbers are even more grim.

  182. Calling Captain Obvious by westlake · · Score: 1
    What do you think are the most important obstacles barring the big game publishers from reaching out to the Linux market more than they already do?

    Is this a trick question?

    Net Applications gives Linux 0.65% of the market. In line with the Intel exec.
    Operating System Market Share for February, 2008 W3Schools is more charitable. But in their stats Linux has shown 1% growth in four years, Vista 7% growth in one. OS Platform Stats

    If you develop for the XBox 360 you get the PC market as a bonus - and vice-versa. If you are in the big leagues you get a say in the evolution of DX10 hardware and software.

    After ten years, there is a still a market for the boxed set of Half-Life 1 There is no incentive for the gamer to migrate to Linux if any game he has ever owned can play under XP and Vista with a minimum of tweaking.

    The high end video card becomes the entry level card in two or three years. It will have a mature set of drivers. Gaming on a budget is perfectly feasible even under Vista.

  183. Bad logic - it's about right tool for the job! by funkdancer · · Score: 1

    I have 3 Linux devices:
    1) My file/torrent/postgresql/coldfusion/apache server
    2) My Dell 9300 laptop, which I bring to work to make everyone ooh and ahh. Well and that it extends as my 3rd screen via Synergy; I can surf and IM securely without having to trust the configuration of our work WinXP machines, plus also SSH to my home machine to transfer work back and forth.
    3) My Maemo device, a Nokia N810

    So I would say I am a Linux user.

    However to go from the fact that there are hardly any games installed on my Linux installations to that I don't game is a fallacy.

    For hardcore gaming I'll fire up my quad core, watercooled PC/workstation which is running XP and Vista.

    All about the right tool for the right job.

    --
    ISO certified == THX certified
  184. It is quite simple by Giant+Electronic+Bra · · Score: 1

    99% of the games for Linux either suck, or they're just basic 'doo-dad' type games (which are fine, but not really what we're talking about), or they're just ANCIENT.

    So, basically Linux has no games worth mentioning, thus NO GAMERS RUN LINUX. Thus no game companies support Linux. Ad infinitum.

    Every 3-4 years this comes up. Actually a goodly number of game companies HAVE released a Linux title or two. Obviously Id has had ports for a long time of at least their older stuff. Kohan was released for Linux, and MindWare (Something like that) had one or two games. Altogether you can count the commercial linux releases of mainstream games on one hand. It isn't going to change. The vendors couldn't move the product, and the gamers aren't going to use Linux over Windoze until the majority of titles they want are available.

    Now, what likely WILL happen is game consoles, PVRs, settop boxes, and HTPCs (and home desktops) will pretty much merge into one seamless whole, and which OS do you think they'll run? You guessed it. At which time there will be plenty of 'Linux' games. Of course by then nobody will really even notice. Give it 5 years. You will probably NEVER be able to run them on your "PC" but the games will run on Linux.

    --
    "Malo periculosam, libertatem quam quietam servitutem." -- Jefferson
  185. What game publishers want. by DragonWriter · · Score: 1

    What do you think are the most important obstacles barring the big game publishers from reaching out to the Linux market more than they already do?


    Well, first, they want a homogenous platform. They tolerate the world of Windows PCs, because its a huge market, but they aren't too happy with the unpredictable nature of that environment compared to consoles. Linux environments are less predictable in terms of hardware and software than Windows environments.

    Second, they want a market that is large enough to justify the development expense.

    Neither of those work in Linux's favor.
    1. Re:What game publishers want. by NullProg · · Score: 1

      Well, first, they want a homogenous platform. They tolerate the world of Windows PCs, because its a huge market, but they aren't too happy with the unpredictable nature of that environment compared to consoles. Linux environments are less predictable in terms of hardware and software than Windows environments.

      Yes, all the game shops back in the 80/90s only coded for XT/AT/x86 because that platform was the market leader. There was no market for Apple ][, C64/128, Amiga or Atari Games.

      Your Linux environment point is moot. Game distributors can include the libraries the software needs right on the CD (a GPL/LGPL license ability). At best they need to include a a kernel version (2.6.x or better etc) requirement. How is that any different/worse than games that require 98/2000/XP/Vista?

      Second, they want a market that is large enough to justify the development expense.
      I'm guessing that ID did pretty well. They are still releasing Linux native games, I bought two so far. All the Loki games I've purchased (4) back in 2001 still work fine under my latest and greatest release from Ubuntu. I can't say that for the buttload of Windows games I've purchased over the years (Granted, most of the issues from older Windows games are Quicktime related).

      Enjoy,

      --
      It's just the normal noises in here.
    2. Re:What game publishers want. by DragonWriter · · Score: 1

      Yes, all the game shops back in the 80/90s only coded for XT/AT/x86 because that platform was the market leader. There was no market for Apple ][, C64/128, Amiga or Atari Games.


      Back in the 80s and early 90s, the Apple II, C64/C128, Amiga, and Atari, at various points in that period, had a lot more of the market of personal computers used by prime gaming demographics than Linux has now.

      Your Linux environment point is moot. Game distributors can include the libraries the software needs right on the CD (a GPL/LGPL license ability).


      Assuming that the libraries the game needs are Free libraries, they can; of course, while DLL hell isn't a Linux problem, software conflicts can exist, and being able to supply needed libraries doesn't solve the problem of conflicts. Another reason to want a homogenous environment is to manage consumer expectations: a homogenous environment means that on a system on which the game runs at all, it will run with a predictable quality. That's an advantage that consoles have over Windows PCs, and one that Windows PCs have over Linux systems.

      I'm guessing that ID did pretty well. They are still releasing Linux native games, I bought two so far. All the Loki games I've purchased (4) back in 2001 still work fine under my latest and greatest release from Ubuntu.


      The first of those (that one company finds it profitable) doesn't say much (a niche that supports a small number of companies may not support more); the second isn't, from a game publishers perspective, much of a strength: what it means is that people have less incentive to buy the "latest and greatest" on Linux.

    3. Re:What game publishers want. by NullProg · · Score: 1

      software conflicts can exist, and being able to supply needed libraries doesn't solve the problem of conflicts.
      A challenge then. If thats your experience please give me and everyone on slashdot a sample of how your Redhat 5 or SuSE 6 software purchases doesn't work under any of the latest Linux distributions.

      Back in the 80s and early 90s, the Apple II, C64/C128, Amiga, and Atari, at various points in that period, had a lot more of the market of personal computers used by prime gaming demographics than Linux has now.
      My snide (sorry) argument was that game publishers didn't need to release games for the XT/AT/x86 platform because of the market share of the Amiga/Apple/Atari/Commodore, but they did. What is the demographics for Linux users? Nobody else knows but you do?

      Another reason to want a homogenous environment is to manage consumer expectations:
      How does Microsoft manage the consumer expectations from 9x/NT/XP/Vista? Your already aware of DLL Hell.

      a homogenous environment means that on a system on which the game runs at all, it will run with a predictable quality.
      Some of my $40/$50 Windows 98 games don't run on XP/Vista at all without some tweaks. What is your argument?

      That's an advantage that consoles have over Windows PCs, and one that Windows PCs have over Linux systems.
      I somewhat agree but you need to inform the original Xbox owners.

      The first of those (that one company finds it profitable) doesn't say much (a niche that supports a small number of companies may not support more);
      ID is not a major game company? Niche? Neither you or I or any pundit can tell what the Linux market is. Dell says 40k, Asus says 300k, and Everex says 600k within just one quarter. How many Linux downloads? I found two installs so far this year from non-computer professionals who managed to put Linux on their computers without any help from us.

      Microsoft DOS didn't win over OS/2, Amiga, Apple, etc. because it was better. It was cheaper, so was Windows at one point. Linux might win in the end because its both cheaper and faster. Google dominance came by word of mouth (email/chat etc.) there is no reason to think that Linux won't do the same. I reserve the right to be wrong.

      Enjoy,

      --
      It's just the normal noises in here.
  186. And other questions of extreme importance by MrCopilot · · Score: 1
    Why don't more professional Golfers play Basketball?

    Seriously though, I see a fairly large population of gamers running Linux. We would like more Games though, please. Doing the OSGGFG, I've found there are several large niches of emptiness in open source gaming, just waiting to be filled.

    The big guys aren't going to care until they notice that there are as many eeePCs and (k)(x)(ed)ubuntu users as there are wii's and PS3s.

    On the other hand, there is always the mindset that Linux users don't buy software. I paid for Halo, HalfLife(both), Jedi Academy, UT (all of em), unfortunately they ring up as windows purchases. Maybe a new effort to package the existing working software with a community effort like wine, could lead to a closer relationships with the gaming industry (shudder) and better track sales figures. Only Canonical could pull something like this off, and we should encourage Mark and Co to do so.

    On the gripping hand, I could be persuaded to wait out the mainstream gaming boys. I see a constant rapid improvement in Open Source Gaming. We haven't reached critical mass yet, but in the long run we'll be fine.

    --
    OSGGFG - Open Source Gamers Guide to Free Games
  187. Savage2 by Hemogoblin · · Score: 1

    Shameless plug for a good game:

    The Savage2 team is planning on releasing a native linux client within the next couple of weeks. Currently it's only available on Windows, but it's a pretty fun game. It's like the original Savage, but better.

  188. In parent - device 1&2 are running Ubuntu 7.1 by funkdancer · · Score: 1

    Sorry forgot to include this kind of relevant information. ;)
    The server is an old AMD-3200 Newcastle with 1.5gb of memory; nothing special but does the job, although I am struggling to get power saving configured.
    The Dell was top of the line when I bought it 3 years ago, and got new life when I put Ubuntu on it, it's really a perfect fit and so much better than Vista. 2.13ghz CPU,2gb memory, Geforce 6800 with 256mb of memory. The 17" 1920x1200 screen coupled with the cube makes it very cool, the windows users are typically thinking it's something brand new going by how quick it performs.

    Well any crappy old PC is a lean mean Linux machine waiting to be born :)

    --
    ISO certified == THX certified
  189. Re:No free acclerated drivers yet but don't give u by try_anything · · Score: 4, Insightful

    It happens on both systems.

    I've been left hunting for drivers several times on Windows, most recently for a USB-to-serial converter from a major manufacturer. I bought it new, plugged it in, and started using it. Windows seemed to detect it and handle it fine. After a few days I found out that when I unplugged the USB connection, half the time the driver would freeze Windows. I couldn't find the CD that came with the device, so I went to the manufacturer's web site. Even though I had the model name and product number of the device, I couldn't find the driver. I gave up looking several times, but the crashes kept sending me back. Eventually I sent an email to the manufacturer, and I got back a download link for a single file. What was I supposed to do with the file? I had no clue. I tried modifying the URL to the file to find another page, but no luck. I had to use Google to find install instructions. Then, after I installed the driver and rebooted, the behavior wasn't completely fixed. The crashes became less frequent, but they still happened often enough that I gave up on the device and bought another USB-to-serial converter, which turned out to have a similar problem.

    I also have an old Dell that I couldn't install Windows XP Pro on because partway through the install process, the screen became garbled. It seemed like XP tried to load a better driver for the video card and ended up using one that was a little bit off. That was especially frustrating because the box came with Windows 2000 on it, and I had reinstalled Windows 2000 on it from scratch (using a retail copy of Windows 2000 Pro) in the past. I thought Windows XP's driver support was a superset of Windows 2000's, but maybe Microsoft stopped including a suitable driver for that model on its Windows install disks. I didn't bother hunting for a Windows driver; I just installed Linux.

  190. Re:No free acclerated drivers yet but don't give u by Anonymous+Brave+Guy · · Score: 2, Insightful

    I believe you have the gaming companies' priorities confused. They really don't give a **** what platform Microsoft is pushing. They only care where the money-paying market is, and as far as PCs go that is — overwhelmingly — Windows XP.

    The only major gamer advantage in Vista is DirectX 10. However, DX10 is dubious in terms of exclusivity: see the Halo II comments about the reality of "Vista only" games. DX10 is dubious in terms of technical advantages: I run Crysis just fine on my new super-rig, which deliberately has XP rather than Vista installed and is therefore limited to DX9, and frankly I'm not sure I prefer the DX 10 "improved" version anyway judging from the numerous screenshots in reviews. And finally, DX10 is dubious in terms of hardware, because even many serious gamers don't have fully DX10-capable cards and decent drivers to match yet, and the occasional gaming masses won't have for some years.

    I predict, quite confidently, that Vista will never be the major games platform that XP has become, simply because it is in direct competition with its predecessor and will be for years, and worse, it is in competition with consoles for a lot of the custom, and consoles already have by far the largest share of the gaming market. Given that, I expect consoles to overcome their limitations with input devices for some gaming genres a lot faster than Vista will overcome everything from bad PR via relatively tiny market share among gamers to the numerous technical problems it seems to have, and in the meantime XP is dominant outside of console world anyway.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  191. wrong question... by LinuxRulz · · Score: 1

    I believe this article take things upside down. GNU/Linux is a great developing platform. As a result it attracts developpers. It isn't that there are no linux gamers. There are as many linux gamers as there are developers that are also gamers. Why would you want to turn developpers into gamers?!

  192. Re:PC gaming is NOT dying by ecliptik · · Score: 1

    Civilization has yet to make a console release, and it'll probably be sub-par.

    Civilization: Revolution is coming out for PS3, Xbox 360 and the DS soon, and from what I've read it's not too bad. Unfortunately they Wii version is on hold at the moment, as I was hoping the Wii controls would finally bring a lot of these "PC Friendly" games to consoles.

  193. Re:No free acclerated drivers yet but don't give u by tfiedler · · Score: 1

    So, let them stop selling it. Savvy home users will continue to install it and if needed, pirate it and tell MS and Vista to jump off a really, really tall fucking cliff -- with sharp sticks at the bottom.

    --
    Democrats and Republicans are like AIDS and Cancer, I want neither!
  194. Weekend Experience by BloodyIron · · Score: 1

    I played WoW (World of Warcraft) this weekend for about 3 days, but I didnt play it in Windows.

    I got it working absolutely fantastically in GNU/Linux (SuSE 10.3) very easily. Everything was turned up (except grass density, that caused noticable choke) and I was pulling about 90-120 FPS steady. I am on a fairly beefy machine, but I am not SLI'ing, nor am I going to extremes to get this setup. The _ONLY_ driver I have ever had to hunt for, for my current system is my Graphics Driver (nVidia). As for configuration, all I had to do was double-check that wine was using ALSA, and use the command "wine WoW.exe -opengl".

    The only reason I switched back to Windows was to play Team Fortress 2, not because I cant play TF2 in GNU/Linux, but because there are a few key features missing. I cannot use the friends list (for steam) in GNU/Linux, and I do not have Ventrilo reliably setup just yet. Should I be able to get the Friends list working reliably, I will play TF2 in GNU/Linux as I get about 45-90 FPS with almost all settings on.

    As for Gaming in GNU/Linux, there are many ways to improve the situation.

    1) Actually play games in GNU/Linux. Yes, you like the OS, now actually use it. Does the game you want to play not quite work properly? Try another. Get in the habbit of using GNU/Linux ACTUALLY FOR GAMING. You'll start to find that you might like GNU/Linux more, and actually be more motivated to assist others with Gaming in GNU/Linux.

    2) Support teams that work on getting more Gaming in GNU/Linux. Groups such as wine ( winehq.com ), cedega ( transgaming.com ), linux gamers ( linux-gamers.net ), and I am certain there are many more. You can support these groups in many ways on many levels. Support them by finding bugs, telling the devs about the bugs, voting on bugs you want fixed, reporting good/bad/terrible performance reviews, _DONATE_ to the teams, buy them pizza, challenge them to their favourite game, _WRITE CODE THAT FIXES BUGS_, recommend certain groups/apps that help to people, etc.

    3) Talk to your gamer friends about your experiences. Maybe they will join you.

    4) Show the devs of teams that you play their games in GNU/Linux, contact them, request better support or possibly even native deployment of the games in GNU/Linux. There are several dev teams that already release games natively for GNU/Linux (ID Soft, EPIC Games, CCP (Eve Online)).

    5) Think up new ways to stir up support for gaming in GNU/Linux.

    The fact of the matter is, it is getting easier and easier to game in GNU/Linux, we need to start increasing the visible support for gaming in GNU/Linux by actually doing it, writing about it, talking to dev teams, talking about it publically ourselves, etc. We as a community need to DO and GROW. The rest will follow.

  195. The death of XP has WHAT? by Anonymous Coward · · Score: 0

    "The death of XP has a lot of gamers looking at Linux"

    Six guys plus you sitting in your mother's basement smoking pot does NOT = 'a lot of gamers'

    The vast majority of gamers barely know what Linux is, let alone are considering it as an alternative.

  196. i game all the freakin time by Danzigism · · Score: 2, Funny

    I really don't know what this article means.. I play "knetwalk" and "xbill" for like 5 hours a day.

    --
    *plays the Apogee theme song music*
  197. Re:No free acclerated drivers yet but don't give u by ddillman · · Score: 1

    Perhaps so. But as more DX10 titles get released, people will begin to migrate just for that. I have a lovely 8800GTS card that does DX10 which I am under utilizing because I choose not to go to Vista, mostly because I have only a couple of DX10 titles. I do have MS FSX, which does have DX10 support in XP with the SP2 patch...

    --
    Little girls, like butterflies, need no excuse. -- L. Long
  198. Wrong question by 3247 · · Score: 1
    If you turn it around, the answer is obvious:

    Why aren't more gamers Linux users?
    c/
    --
    Claus
  199. Re:No free acclerated drivers yet but don't give u by ArhcAngel · · Score: 2, Funny

    "There for it was released for VISTA ONLY."

    That's funny! Here I thought I had played it on my Xbox all those years ago.

    --
    "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
  200. GPL'ed by WarJolt · · Score: 1

    We like games just fine. We just prefer them to be GPL'ed. That way we can 'redistribute' them to our friends without feeling bad about breaking laws.

    All kidding aside, I'd pay for a game that ran on Ubuntu even if it wasn't free. I think it might help generate a market trend away from windows.

    I might have to go back to vista when starcraft 2 comes out. I'm buying it for nostalgic reasons. Maybe I'll try getting it to run under wine.

    1. Re:GPL'ed by LingNoi · · Score: 1

      Pre-order an Apricot DVD. They're developing the game on Ubuntu and it is going to help the Blender and Crystal Space open source projects get better.

  201. Ack! by Spy+der+Mann · · Score: 1

    The indentation limit's been reached! My reading space is going to collapse! Claustrophobic!!! X-(

    *RIP*

  202. Re:No free acclerated drivers yet but don't give u by inca34 · · Score: 1

    *Woosh* There went 8:00pm EST...

  203. Re:No free acclerated drivers yet but don't give u by AaronLawrence · · Score: 1

    I'm one of them, but Ubuntu didn't make me very happy, because there still weren't the games I wanted available for it (UT3 in this case).

    --
    For every expert, there is an equal and opposite expert. - Arthur C. Clarke
  204. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  205. If you're going to include that... by Rix · · Score: 1

    You'll need to include the $1500 TV you'll need for console gaming to be fair.

    Since you obviously use your computer for things other than gaming, it's called a sunk cost. You'd buy those bits whether you were gaming or not.

    1. Re:If you're going to include that... by drsquare · · Score: 1

      You'll need to include the $1500 TV you'll need for console gaming to be fair.
      You can plug your console into your old TV. You can't plug your new graphics card into your old computer.

      Since you obviously use your computer for things other than gaming, it's called a sunk cost. You'd buy those bits whether you were gaming or not.
      You can do those 'other' things with your five year old PC. The only reason you need to upgrade is to play games, which means replacing practically every component in your computer. Therefore to upgrade your PC to make it capable of playing games, you have to include the whole cost of the computer. Of course you can deduct whatever you get from selling your old one.
    2. Re:If you're going to include that... by Laurence0 · · Score: 1

      You /can/ plug a console into an old (SD)TV, but you won't get anything like the same level of graphical quality. In fact, since you're stuck at 640x480, you'll get significantly better quality graphics from whatever PC it is you've got lying around that you use to post on Slashdot. Hell, even a brand new PC that'll play games at that level will be cheaper than an XBox360 or a PS3. Possibly even cheaper than a Wii.

    3. Re:If you're going to include that... by drsquare · · Score: 1

      Actually it's 720x576, with the built-in smoothing of a TV screen, and what PC plays console games that costs the same as a console?

    4. Re:If you're going to include that... by Laurence0 · · Score: 1

      I was under the impression that 480p was SDTV, which means 480 lines, and I approximated 640x from it being 4:3 aspect ratio. Also, PAL and NTSC are different, so I wasn't going for a precise number, just a ballpark figure. There are plenty of PCs that play games for the price of a console. Granted, they might not be the same games, but the odds are they'll be better (this is a matter of opinion of course) but even if they're different, that doesn't make them any less fun.

  206. The reasons. by NuSkooler · · Score: 2, Interesting
    How this isn't painfully obvious, I don't know.
    1. Linux games suck. Yes, we know there is a port of [fill in years old game title here] on Linux. Yes we know we can play Tuxracer or whatever the hell it is. No, we don't want to play them. Linux needs new titles if you want gamers. That is, when a new title is released on Windows/PS3/XBox 360, we need it on Linux as well. Till then, ---->
    2. OpenGL != DirectX. DirectX > OpenGL. DirectX brings a lot to the table besides just graphics -- and what it does there is much better than OpenGL. I know, a lot of you want to argue this, but "sorry". Linux needs it's DirectX. With that said, OpenGL and other similar projects are a good start, but it's not there yet. For it to work, there needs to be a full package like DX provides: Easy to use and understand _up to date_ libraries, SDK(s), graphics/sound/networking/etc. APIs. The whole thing.
    3. Partially #2, we all know "Linux is about choice". Hell that's great, but there needs to be a choice we can make that works in Home Gaming Desktop arena. Standard windowing system APIs, standard "DirectX" type package, .... the list goes on. Right now there are standardS (see the "S" there) for each of them. That doesn't work.
    Someday Linux will get there. It'll be a great day.
  207. Re:No free acclerated drivers yet but don't give u by Anonymous Coward · · Score: 0

    Custom fonts and no mod points. sigh...
    You should know that using custom fonts on slashdot is the same as being a child molester in prison.

  208. Remember Loki? I've got game... by theendlessnow · · Score: 2, Interesting

    Loki had a lot of problems. There model was that they would pay in advance to get games to Linux and make up for it on the back side in sales. One problem, Linux people are cheap... REAL cheap. Instead of selling millions, they barely sold into the 10's of thousands. That and a plethora of other mismangement reasons forced them to shutdown.

    The problem with Linux gamers is that they DEMAND a free ride. Same goes for any other piece of software on Linux that actually has a >$50 price tag.

    I play games under Linux, I have OWNED some Loki titles (yes... some of us actually decided to support the effort rather than rip them off). I do own a REAL copy of Tux Racer (which puts the free version to shame btw). UT2004 is STILL one of the best commercial produced games for Linux oddly enough... but the game is NO LONGER available for Linux (beware if you buy a new one).

    I own a copy (yes... OWN.. that is... I paid for it) of CrossOver (actually I own 5 licenses) and I have a purchased STEAM account through which I can play (for example) Half Life 2... with few problems on Linux. I also own Linux Doom3, Quake IV, Descent 3, etc, etc,... ALL for Linux.

    Are there a gazillion games that play under Linux like there are for Windows? No.... but IMHO, you're either for Linux gaming because it's Linux, or you might as well be playing using a console (which removes Windows from the equation anyhow).

    Probably the best thing to bring games to Linux IS the plethora of free games that are coming out. Some of them are pretty good and that might make Linux a more viable market for commercial games. I will say that UT2004 was a game done right for Linux. Loved to see more of that. It's worth the money.

  209. FUD? by WindowsTroll · · Score: 3, Insightful

    Driver Hunting? If you are referring to driver hunting for windows, I am sorry to inform you that this hasn't been an issue for YEARS. As for the effort for keeping up a Windows box - it takes almost zero effort.

    Getting proper drivers USED to be a problem back in the days of DOS games when Windows 2.11, 3.0 and 3.1 were still started from the command prompt. By the time Windows 95 rolled around, *almost all* hardware vendors shipped Windows drivers with their hardware, and game programmers were moving aware from writing to the hardware interface and instead writing to low level Windows primitives. After Windows 95, the only games that had driver issues were the OEM versions of games that were packaged with hardware since they were written specifically for a certain video card. An example of this was the nVidia Edge 3D card that shipped with Panzer Dragoon and Descent. How do I know this? I worked on the port of Descent to nVidia's 1st generation chipset, the nV1. This version of Descent was a Windows 95 native application that would only run with an nVidia card.

    Since about 2000, game developers have been writing to Direct X, and letting windows handle the details of the video card. Back in the Windows 95 days, Windows was pretty stupid regarding hardware recognition, and Linux was pretty smart about recognizing hardware. However, once it became established that the OS should detect the hardware and be able to find the drivers for it, Microsoft didn't take much time to figure out how to do this and provide a TON of drivers on the Windows installation diskettes/CDs. Any special hardware that you purchased came with Windows drivers. Drivers have not been an issue for years.

    The market for linux games is non-existent. To produce a top notch game these days costs several million dollars (the average cost was around $2M when I left the gaming industry 7 years ago) and the common perception, whether correct or not, is that linux users won't pay for a game. There might be some inroads on the MMORPG side of gaming since they make their money by charging you a monthly fee, but the standard boxed software market will not make a game for linux until it is established that linux users will pay for software. Given the emotional/religious arguments over OSS/Free Software/commercial(closed source), companies aren't going to deal the the hassle.

    --
    "Microsoft has made computing accessible to a population who would otherwise not be able to use computers" - B. Kernigha
    1. Re:FUD? by Crayon+Kid · · Score: 2, Insightful

      As for the effort for keeping up a Windows box - it takes almost zero effort.
      Rrrright... zero.

      Pick an antivirus to run and constantly worry if it's good enough to keep up with all the malware; make sure the firewall is on at all times; disable unneeded services that are on by default and those that pop up by themselves misteriously later; disable stuff like indexing and restore so that they don't fuck up my drives; always on the lookout for spyware and malware, because I've seen systems with everything of the above, not using IE, and still got malware on them; wonder why the fuck it won't stop asking for drivers for that Bluetooth dongle I plugged in two weeks ago -- I'd disable the bastard but the device manager shows 5 yellow "unknown devices" and I don't know which is what; hunting down programs to use by myself and always worry which of them might contain spyware or trojans; worry what goodies Microsoft will push on me via update tomorrow. Add the inherent rot of every Windows installation I've ever seen, which makes you need to reinstall at least once a year, if not 6 months.

      Oh yes, it's a completely relaxing experience. It's so relaxing that I wonder why Gates, with his keen business sense, is not selling billions of punch bags with "Thank you Microsoft!" written on them. When Windows makes me run amok it would help to have a punch bag around instead of wanting to smash my keyboard and keep all the rage inside. ;)
      --
      i ate crayons when i was a kid and now i have two braincells and the blue ones taste nicer
    2. Re:FUD? by BrianGKUAC · · Score: 1

      Well, I'm glad that Microsoft finally decided to support a DirectX capable driver of their own for my GeForce 6600GT. For a while, there, the one that was provided to me by the manufacturer was causing my machine to reboot every time it tried to render in D3D. Not even the updated driver from nvidia seemed to help. Good thing Microsoft is there to save the day!

      What? Microsoft doesn't have a D3D capable driver for the GeForce series? I don't understand how that can be when my card runs compiz-fusion while watching video, allowing me to rotate to another desktop without even interrupting the video under just about every distro of Linux out there. Are Microsoft's drivers just TOO GOOD for my hardware?

      --
      Menus: Linux=function, Windows=vendor, OS X=as little as possible. Makes a statement, don't you think?
    3. Re:FUD? by rantingkitten · · Score: 1

      Heh, nice timing, considering I'm babysitting an XP install on a laptop right now. A few moments ago, this was my diatribe:

      kitten`> "Windows automatically adjusted your screen resolution."
      kitten`> Thanks, Windows.
      kitten`> 800x600 was exactly what I was going for.
      kitten`> Please, let me take a tour of Windows XP.
      kitten`> Ah.
      kitten`> As usual.
      kitten`> Windows completely failed to install:
      kitten`> Ethernet controller, network controller, PCI Device (I assume sound), Video Controller, and Unknown Device.
      kitten`> Which must be wireless, since that isn't working either.
      kitten`> So it has no useful way to get online to get the drivers it needs.
      kitten`> Ready for the desktop!

      --
      mirrorshades radio -- darkwave, industrial, futurepop, ebm.
    4. Re:FUD? by WindowsTroll · · Score: 1

      >> Pick an antivirus to run and constantly worry if it's good enough to keep up with all the malware
      There is an easy solution to this.
      1). Do not click on any popup banners that tell you to download software
      2). Do not get any files from p2p networks or warez sites.
      3). Do not download any screen-savers or other crap from download sites.
      3). Do not open email attachments from people you don't know
      4). If you get an email attachment from someone you do know, stop to think about whether they actually wanted to send you the file or if their system could be compromised.

      This will prevent 99.99 % of all the virus/ad-ware/malware from getting on your machine. The corollary is that in over 99% of the time, YOUR BEHAVIOR, not Microsoft, is responsible for anything bad that ends up on your hard drive.

      >>make sure the firewall is on at all times
      On W2K, your computer was exposed because IIS was on by default and there was no firewall. Since then, Windows has included a firewall and IIS is disabled by default.
      If you enable your computer to download windows updates, as soon as you got the first security update, the Security Center will popup and let you know that if your firewall isn't on. If your firewall isn't on, it is because YOU chose not to turn it on. And this has been the case since 2001.

      >>disable unneeded services that are on by default and those that pop up by themselves misteriously later
      Most unneeded services are not started - and none turn themselves on mysteriously. You may download and run an executable that turns on a service - that is a sign that you should be more careful regarding the files you download.

      >>always on the lookout for spyware and malware
      Don't download files from the internet and you will be fine.

      >>wonder why the fuck it won't stop asking for drivers for that Bluetooth dongle I plugged in two weeks ago
      Windows can pick up *most* hardware that you plug into your computer... provided that the hardware manufacturer followed the proper specifications for the hardware. Did you buy a name brand bluetooth device or did you buy some el-cheapo brand. Most likely, it is not a Microsoft's problem.

      >>hunting down programs to use by myself and always worry which of them might contain spyware or trojans
      Easy solution here. Do not download programs from the internet except those from *trustworthy sources*. Or, considering that this is /., you can go to sourceforge, download the code and compile it yourself. Since you have the code, you can read through it and make sure that it doesn't have any malware in it.

      >>Add the inherent rot of every Windows installation I've ever seen, which makes you need to reinstall at least once a year, if not 6 months.
      OK - I certainly have to call you out on this. FUD, FUD, FUD. I am a professional software developer. I've been using XP on my computer since its release in 2001. (I moved from Win2K because it did have some of the problems that you mention). I have never had a virus. I have never had malware. I've never had to reinstall. So, for over 6 years, constantly using my computer, for over 10 hours a day on average, I've never had a single problem that you mention.

      --
      "Microsoft has made computing accessible to a population who would otherwise not be able to use computers" - B. Kernigha
  210. Re: Civilization on consoles by Chad+Miller · · Score: 1
  211. Re:No free acclerated drivers yet but don't give u by hairyfeet · · Score: 1
    The ONLY way you are going to get gamers to switch to Linux is to make something like Crossover(Haven't tried Cedega,so I don't know how it is on usability) work with at least all DX9 games,or at least the vast majority.When I needed a game on my laptop to kill time when I am at the doctor's office I thought "what the hell" and tried inserting my Return to Castle Wofenstein cd.Crossover picked up the ball,installed it in a couple of clicks,and had it running better than the laptop ran it under XP.


    Now if they could do that with the large majority of DX9 games,then it would be easier to get gamers to switch.But until then I'm hanging onto my XP for gaming and if MSFT kills off DX9 trying to force folks onto the stink that is Vista I'll just have to start getting some of those games that I missed when they were new.Because I wouldn't go back to Vista if they paid me.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  212. Linux Gamer by mykro76 · · Score: 1

    I suppose I'm a Linux Gamer. A mature one, no less. I have a 3yo 3Ghz w/hyperthreading, no dual core goodness for me yet. I just grabbed the last of the 7600GT AGP cards to eke a year or two more from my Mythbuntu system.

    I'm finding there's plenty of material out there to keep my wallet safely closed. I play a little Freeciv, Savage, World of Padman, Pioneers... but what FPS do I keep coming back to?

    Return To Castle Wolfenstein: Enemy Territory. Nearly five years old, but it's free as in beer, runs like a dream on my system, and the community is thriving with loads of servers and maps. And... most of the kiddies are away trashing the sequel, Quake Wars.

    Sure, it don't have no lens flare. You think I care? I have a half hour gaming window and I enjoy every minute of it.

  213. why? here's why by rice_burners_suck · · Score: 1

    Why aren't more Linux users gamers? Because they're too busy trying to figure out how to make ls output in color. That's why.

  214. Lan Gaming (this past weekend) by Oriumpor · · Score: 1

    From my experience the past weekend the number one problem facing PC Gamers is not any of the things listed above. In point of fact, all of those things have been true since the very beginning of PC gaming.

    However, some of the 4 need not be true (although they are truisms)

    1. My brand new Dual core 2.0ghz gaming rig cost me less than the Xbox 360 that I really wanted (but couldn't afford.)
    2. Sometimes the hardware is crap, sometimes the drivers are crap, sometimes the firmware on the hardware is crap... Whatever the case all hardware/software combinations have this problem (The original Xbox didn't go from hardware version 1.0 to 1.6 in 2 years for no reason.)
    3. The Xbox (again I know) was softhacked through buggy games...
    4. This is always the case, PCs always catch up from things learned on the latest gen consoles before the next gen is out. It's a cycle.

    To return to the focus only slighty
    Four reasons Linux isn't gamed on:
    1. Linux isn't developed on. If most games lived on linux people would run Linux. Instead we have to live with Cedega, which is ok, but every game has to be manually configured (yes yes the wiki, but some shit still doesn't work, or wasn't documented thorougly etc...)
    2. The one thing Windows has is the benefit of "should work" (not "will work") Linux is "might work..."
    3. Once the 360 is old enough my platform of the day will be able to emulate it.
    4. It's a cycle... PC's are truly the best gaming platform for gamers, but Consoles are more accessible and easier to get going. (Which can make them better in certain circumstances.)

    1. Re:Lan Gaming (this past weekend) by Oriumpor · · Score: 1

      what the... oh well I thought I deleted the "four reasons..." please disregard.

  215. Re:No free acclerated drivers yet but don't give u by Anonymous Coward · · Score: 0

    Thank you Counselor Troy. Now I will state the equally obvious: Not everyone out here has bought Windows XP.

  216. SLI Cable? by Anonymous Coward · · Score: 0

    How much did you pay for the SLI cable?

    1. Re:SLI Cable? by Khyber · · Score: 1

      Not a damned thing. Came with the pair of cards since I bought it from a family member.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  217. Answering the question by Abattoir · · Score: 1

    What do you think are the most important obstacles barring the big game publishers from reaching out to the Linux market more than they already do?

    1. Lack of market share. Linux simply does not have the market share to make porting games to the platform economically feasible.

    2. Lack of hardware support. Particularly regarding audio hardware. Sound card support has been a problem for Linux as long as people have been trying to run it as a desktop system. Lack of DirectX support doesn't help Linux either.

  218. Re:No free acclerated drivers yet but don't give u by KillerBob · · Score: 3, Funny

    Not everyone out here has pirated Windows XP.


    Of course not. This is Slashdot. There's at least what, 5 or 6 Linux users here.
    --
    If you believe everything you read, you'd better not read. - Japanese proverb
  219. Yes you can by Rix · · Score: 1

    I was using a 5 year old PC (with an 2 year old video card) to play games until recently. It worked fine. When I upgraded, I gave it to my brother, and he's still using it to play games.

    I spent about $1200 in parts, including a $300 video card. That was the only concession to gaming. I'd have bought exactly the same hardware otherwise. Of course, I'd still need to spend $100 or so on a video card anyway.

  220. Re:No free acclerated drivers yet but don't give u by crolix · · Score: 1

    Well, I am one of those hard-core FPS gamers and prefer my Gentoo for gaming. It's a good thing that the games I like happen to work on Linux too. I actually bought Quake Wars for that reason alone originally. There is one exception though, Crysis. I recently had to start dual-booting to Vista to play that one unfortunately. Thought I'd never install Windows again. But believe me, as soon as Crysis starts working under Wine, I'll ditch Windows in a heartbeat.

    --
    Read the rest of this comment...
  221. The obvious by davolfman · · Score: 2, Interesting

    The way I see it there are two big problems: First there are large portions of the Linux community that have theological issue with the existence of commercial software. That's right I said THEO-logical. I like GPL software as much as the next guy, and I think it's a great way to public-domain something you've worked on in an unexploitable fashion, but I don't think it should be required of everybody as some sort of moral right of the user. Second is the simple fact that Windows is built on decades of trying to keep at least partial binary compatibility. That and Windows has a slooooow product cycle which allows for support and testing of a few discreet versions. The bewildering array of distros and versions is enough to drive a tech support manager to suicide by itself and almost ensures that binary distribution is impossible except for a few key distributions. At least that's my impression, things may have improved these days with LSB but I've honestly never tried moving complex programs in binary from one Linux box to another and I've never seen it suggested.

  222. Platform by Skatox · · Score: 1

    Maybe some users don't use the PC as a gaming platform. I'm a linux user but use my ps3 as a gaming platform (my ps3 has linux too XD)

  223. Quality of drivers by anton_kg · · Score: 2, Interesting

    Video drivers quality was always the problem under Linux for me. For example, the proprietary drivers from ATI is unstable and, sometimes, slow in following up with xorg. The radeon opensource driver is more stable, but missing quite few opengl methods so even GoogleEarch won't work. The situation should change very soon because ATI/Intel have started to release the specifications. Nvidia is under the public pressure as well.

  224. Not Lunix by LingNoi · · Score: 1

    I think you didn't RTFA this is about Linux users not Lunix users.

  225. Re:No free acclerated drivers yet but don't give u by Anonymous Coward · · Score: 0

    Listen "dude," what sort of lack of maturity is this that you have to resort to vulgarity to express yourself. I want everyone to take note of this: if you can't control yourself, you can't control anything else.

    I don't understand why that's presented as an issue of self-control. If someone intends to use "vulgarity" and they then use it, they are in fact controlling themselves; they are doing what they set out to do. I do agree with you that getting that upset over nothing is immature behavior.

    Also, what's with the font? What is the purpose of that?
  226. Re:Most linux users are not interested in gaming i by WastedMeat · · Score: 1
    I would have thought this would be more of a recurring theme on this page. I thought a lot of dedicated Linux users (and a good fraction of /. users) just have better things to do. The people that I know that proudly proclaim to be "gamers" are the guys I knew from highschool that work service jobs, and their first kiss, first lay, and firstborn's mother was some chubby girl they met on World of Warcraft nine months and three weeks before that last qualifier became valid.

    Yeah, it sucks that I have to boot into windows once or twice a week if I want to play Call of Duty 4, but who the hell really cares if Linux is a gaming OS? It works for me because I do a bit of computational physics research (and other bits of programming that would make nearly everyone else here either laugh or cry), and I put Ubuntu on my mother's and sister's machines so they can use the internet without having to keep up with six maintenance programs, but why should we care which OS is used by people who think computers are toys?

    What pisses me off with respect to FOSS adoption is that the loaf of bread I buy at the grocery store for two bucks (and its ingredients) has probably passed through half a dozen corporate entities on its way to the shelf that all pay for windows licenses. How much of that $2.00 is the Microsoft tax? If it is not best expressed in scientific notation it is certainly too much.

    And who wants to deal with 'lite speak, or however the hell it is spelled, in Linux forums?

  227. from a gamer perspective.... by CodyRazor · · Score: 2, Interesting

    I suppose you might call me a serious gamer, and I'm certainly someone who would love to give up windows for linux, I've been running ubuntu for a while now and its great... i just find i never use it because i play games more than anything else. iv tried in the past to play games on linux but its a disaster. trying to set it up, set up wine, things crash, wine crashes, working with the console.... i mean i don't mind tinkering around but it all gets a bit much when sometimes i just want to play a game.

    Also as far as I'm aware theres no SLI support, and if there is you still take a performance hit on linux, and I didn't spend $1000+ on GPUs to take a performance hit. Its the same reason I went from vista back to xp. (well, one of many, many, many, many reasons.) It was the difference between playing Crysis on medium to playing it on almost very high, which is a big deal, on medium it just looks like every other FPS. And please no arguments about how graphics aren't important. after 3 years of selling video games in one way or another i can tell you almost every adult customer cared about the graphics, and they're the ones that need to be converted.

    I think these issues are becoming more common with your average consumer too that isn't a serious gamer. from working in retail and experiences with my friends more and more people are buying specific gpus, quoting model numbers, and looking up performance. A lot more people nowadays will know which graphics card they have, or at least the series, and know roughly what they can expect from it. Then if they try linux, and their shiny expensive $200 gpu loses half its value, and on top of that they have to try and get games working with wine, it all becomes unreasonable to them.

    As far as games made for linux, it would be fanatstic if there were more, but its a chicken and egg problem. And im really not interested in playing UT2K4 anymore, iv been playing that for 4 years. While some of the linux games i hear about sound interesting, lets be honest, they aren't Crysis or COD4, and its games like that i bought my system to play, as well as many people i know.

    People buy gaming machines to run whats on the shelves, and so the first step is to get those working smoothly and hassle free, as well as at similar or preferably better speed. Then once you have a better product you can win over a linux user base and can start making linux only games.

    I know all of this is filled with problems and may well be impossible to implement, but these are the reasons i see why people arent gaming on linux.

    --
    So Skulldilocks threw acid on the schoolchildrens' faces, cause somebody from the bible told her to do it!
  228. Re:No free acclerated drivers yet but don't give u by Almahtar · · Score: 1

    I think we're suffering from difference of perspective here. Can Halo II be run on XP? Apparently yes.

    Will more than (tops) 5% of people know that or be able to do that? Probably not. Parents buying it will see the box and say "Oh, Vista only..." (how many parents google for OS hacks for games?). It's not a technical limitation, but it is a very real limitation, and a sign of bad will. If a 3rd party can hack it to be compatible with XP but the party making it (with full source available...) doesn't, someone is TRYING to kill XP.

    That means, to bring it back to the original point of this thread, that XP is indeed dying. It's being aborted.

  229. Because creating things is more rewarding by lnxpilot · · Score: 1

    I can only speak for myself, but being a *NIX nerd, it may be somewhat typical:

    I simply find that life is to short to spend it on playing video games.
    I've been developing software as a hobby since I was 12 and have other hobbies as well.
    Between "life", work and those, there's simply no time left for games.

    But most importantly:
    If I spent hours on a video game, I'd have no value to take away at the end, other than maybe "bragging rights" for completing level X.
    It leaves me with an "empty" feeling.

    If, on the other hand, I spend the same time on my 3D software, I'll have a new cool feature that makes my, and my users' life easier.
    The latter is many orders of magnitude more rewarding, especially when happy users thank you for it!

  230. Re:PC gaming is NOT dying by CronoCloud · · Score: 1

    But they'll never come equipped with a keyboard and mouse because people already have one of those (a pc).


    They don't need to come equipped because you can take the ones attached to your PC and plug them in. Or just go out and buy a couple more. People have been attaching mice and keyboards to consoles for years.

    Valve develops for PCs almost exclusively, with their console offerings being really bad. Coincidentally, they're also one of the most popular publishers in the industry right now.
    I must be imagining that PS2 port of Half-Life. I also must be imagining that PS3 version of the Orange box. By the way Valve sucks, a good dev house should be able to release a new game every year, not one every 5 years.

    Civilization has yet to make a console release, and it'll probably be sub-par.

    I must be imagining that PSone port of CivII, it's just like the PC version, but without PSone mouse support (or analog stick support), so the controls suffer a bit. same game though.

  231. Re:No free acclerated drivers yet but don't give u by Almahtar · · Score: 2, Insightful

    I wouldn't say that's the ONLY consumer movement. Perhaps the only one that's trackable by sales.

    When my relatives come to me to fix their deranged computers, I fix their Windows install then dual boot it with Ubuntu and enable ssh on it so I can remote desktop/shell/file share to it just in case they need something complex done. I make sure they know which icon is their browser, their word processor, their e-mail, and they're golden. I have about 10 of these out there now, and every one of them has said "they like their new program". They don't use Windows anymore. I have a few friends that have done the same when people come to them. It's just the least hassle for me. Keeps them out of my hair.

    But there's no way to track that like you can new purchases. These are indeed consumers. They are switching over. It's a movement, and it's real.

  232. Re:Biggest Obstical? by LingNoi · · Score: 1

    wtf? OpenGL runs on more systems then DirectX does, including windows.. You got it ass backwards..

  233. Re:No free acclerated drivers yet but don't give u by rtb61 · · Score: 2, Insightful
    That of course still doesn't govern the reason why. The reasons are, simply is the past you were forced to buy a windows OEM to get your computer so in affect you had you games console for free and for most gamers they already have a range of windows games they still want to play. For game companies, it is about profit, they will do the absolute minimum of work to generate a profit hence they will typical only target the majority audience and often they will only target a PC audience and rarely only target a specific console audience and generally will only do so for discounted licensing fees.

    Indirectly Linux has hurt PC gaming sales because people who prefer Linux over windows have severely cut back on the number of games per year they are willing to buy and in some instances have switch to PS2/PS3(they would never xbox) gaming. At the moment when it comes to impulse buying, the I want now generation, they really are not any Linux games available at the local retail level.

    So in swapping over from windows to linux, which is inevitable because of the budget end of the market, it will be light a light switch either on or off, light or dark, Linux or windows, there is now slow steady transition, it will simply appear to happen at a rush, and computers like the ASUS eeePC are what will herald the high volume low requirement gaming market, especially when playing wirelessly together, hmm, free local mesh network gaming.

    --
    Chaos - everything, everywhere, everywhen
  234. Re:No free acclerated drivers yet but don't give u by NevermindPhreak · · Score: 1

    Most gamers do, though. ;)

  235. Re:No free acclerated drivers yet but don't give u by sir+fer · · Score: 0

    ha! some of us got ours GIVEN to us

    maybe if you spent less time in your mom's basement (or under a bridge) you might get a few more presents... :P

    --
    Debian FTW ;o)
  236. Non-free software by xjlm · · Score: 1

    I have two computers, one dual-booting Debian and Fedora 8, and one dual-booting XP and Ubuntu. I boot XP up once a week to update the anti-virus software, but that's about all I use it for. With a fast Nvidia card, I can have all the accelerated 3-d I want if I use Nvidia's driver (or a various distro's version of such). Since I paid for the video card, I feel I'm totally entitled to use Nvidia's driver. And in case anyone doesn't know, Alberto Milone's Envy ( http://albertomilone.com/nvidia_scripts1.html ) makes installing the driver trivially easy in Debian or Ubuntu. Now I'm probably giving away my age here, but I can play id games (like Quake or Doom 3 or Return To Castle Wolfenstein) with all the 3-D glory of any DirectX Windows games. If I'm downloading something, I can play for a few while I wait. Or watch quality video. Or even good Flash video, with the newest flash plug-in. Linux has come a very long ways recently, and it only looks to get better. And with Micro$oft releasing crap like Vista, more support for Linux is going to mean even more improvement.

    --
    The Tea Party is just the GOP with a bag over its head.
  237. Why i dont play video games by MSDos-486 · · Score: 1

    I always consider gamers to be the equivalent of a rich guy buying a fast boat just to show off. Or people who buy off road SUVs to goto the mall. They kind of people who when they buy something will brag about the specs and such and not know what there talking about. At a very early age I set aside video games and decided to learn how to use a computer. I have never been interested in many of the video games on the market due to the odd learning curve. Its hard to pick up games when there isn't much literature on how to play them, just cheat sheats . There is no use asking other gamers because they tend to be self centered and socially awkward, or they just don't know them selves . Were as Linux people tend to be very knowledgeable and there is a lot of literature out there about cool things you can do with Linux.

    I will warn you thou I do have a slight bias. I once gave a lobbied the CS department here at my school not to target to gamers because I was sick of the them dropping out because they were annoyed that we didn't learn graphics in intro courses. Computer science is a science not a entertainment industry.

  238. Re:No free acclerated drivers yet but don't give u by Anonymous Coward · · Score: 1, Funny

    Worst. Present. Ever.

  239. Re:No free acclerated drivers yet but don't give u by Swift+Kick · · Score: 1

    I was the first one in this sub-thread to use the term "Vista only", in an attempt to shorten your long-winded post.

    Your first post on the thread about the link being dead actually said "I agree that XP will last a year or two, but the gamers are going to sniff out the problems: such as Halo II being able to be run only on Vista".

    So in short, you were wrong on your original statement. Your angry replies to other posts were just plain sad.
    Stop whining, it makes you look like a angry pedantic child.

    --
    "We'll need 2000 crickets, 4 cans of Easy Cheese, and the fluid from 18 glowsticks for this plan to work...." - ph0n1c
  240. Give us the games and we will stop dual booting by Jafar00 · · Score: 1

    It's really quite simple. Make linux native binaries for the games and we will buy them. I just spent $100 on Steam buying Valve's current catalogue but I rebooted into windows to do it. I would rather not have to reboot and just do it through linux. So Mr Developer, if you make a Linux version, we will buy it! Or at very least, make your windows version, then give use an installer and linux binary as an optional download on your website like ID did with Doom etc...

    --
    RebateFX.com - Spread rebates for Forex traders
  241. We're all very tech savvy, by fozzmeister · · Score: 1

    So we probably also have multiple computers, and with multiple copies of Linux and Windows, so why would they want to?

  242. Gaming is like music by smallmj · · Score: 1

    I find that gaming is like music. After I grew up, got married, and had kids, new my tastes stagnated.

    I haven't bought (or "acquired") any new music in many many years because I'm just not interested in it anymore. I have a library that I like, and the new stuff just doesn't interest me.

    I have a library of fun old games that I like to play now and then (Civ II, Tie Fighter, Diablo, etc), and the new stuff just doesn't interest me.

    Add to that the fact that most games require a huge time investment. I just don't have several hours at a time to set aside for a gaming session.

    To be honest, the game that I play the most often is bsdgames hangman.

    --
    ------- Mark
    1. Re:Gaming is like music by Creepy · · Score: 1

      I'm just the opposite, I find I need to be more selective with games and music and if they don't grab me immediately, they aren't worth my time. For instance I loved Gothic I & II, but III's controls were so hideously broken I just gave up after an hour of play (combat was frustrating and always 10 on 1, generally a sign of bad game design). MoO3 from a couple of years ago I despised so much I shelved it after playing it once (despite hearing about a patch that supposedly fixed things) - MoO2 was one of my favorite games of all time. I enjoy UT3 and The Witcher, games I bought late last year, though I almost gave up on The Witcher due to display driver issues (it crashes the Vista driver after playing a bit, though the driver usually recovers). I tried to play the Orange Box a bit, but like most Valve games, it makes me motion sick (UT3 is the first of that series that makes me a little sick - UT2004 I could play for days).

      I still listen to and buy new music, but I never was a prolific buyer like some friends with thousands of CDs. In fact, I get sick of listening to my old collection, which to be quite honest, isn't that large at maybe 200 CDs and 50 song downloads. My wife neither plays game nor buys music.

  243. Maybe not having Linux games has something to do by Wiseman1024 · · Score: 1

    Maybe not having Linux games has something to do with it. Okay, there are a few games, including a few good ones, both free and non-free. And then you have console and arcade emulators, which can really help.

    But where's my Oblivion?

    --
    I was about to say 13256278887989457651018865901401704640, but it appears this number is private property.
  244. We won't pay, and we won't collaborate by Simon+Brooke · · Score: 2, Insightful

    I bought (as in paid full price for) most of the games that Loki (remember them) ever ported to Linux. I still play Alpha Centauri sometimes - it still runs on modern Linux (though sadly their port of Civ3 no longer runs - doesn't get on with modern libraries in some way I haven't bothered to diagnose). I bought Neverwinter Nights when it first came out, because it was available in a Linux port (and it still runs very nicely, and yes, I still sometimes play it - mostly user-generated content, too). And I'm one of the only 597 people world-wide who have so far pre-ordered Apricot.

    And that's kind of the point.

    It costs money to develop commercial games; quite a lot of money. The people who develop them want to sell them. If there were enough Linux users prepared to spend real money on games, we'd have more commercial games. Over the last few weeks I've been playing (and really enjoying) The Witcher. It runs on an updated version of Bioware's Aurora engine, so presumably it wouldn't be hard to port it to Linux. But I don't expect we'll see a Linux port, because Atari, who sell it, clearly don't think enough of us would pay for it. And sadly I think they're probably right.

    I've haven't found many open source game projects which are compelling to me. There are plenty of good ideas out there, and half-finished projects. Globulation is quite polished and seems to me quite innovative, and plays well; but it's also quite shallow - you'll enjoy it for a week but you won't still be playing it in a year. Oolite is genuinely good and you might still be playing it in a year - but that's largely because it is a faithful reconstruction of Elite, which is one of the great classics of computer games. Flightgear may be good but it isn't my thing.

    To create a new game takes a lot of vision and a lot of work. Until you've done a lot of work it's hard to communicate the vision, so it's hard to recruit people. And even then, too many of the talented people prefer to tinker with some project of their own which they'll never get finished, than co-operate to deliver someone else's vision. I'd like to be wrong on this. But what I see on Freshmeat is lots of 'alpha' and 'beta' projects, and very little that's genuinely playable.

    --
    I'm old enough to remember when discussions on Slashdot were well informed.
  245. Part of bigger issue... by deanston · · Score: 2, Interesting

    1/ Lots talk here but no one point out a solid business model/plan/reason that will pay for programmers to do the game and earn a living. Will they be providing service and support on these open-source games and game platforms? Since non-work-critical Linux usually get slapped on the cheapest boxes, I don't see them giving you the best gaming experience either. But where is the major open source Linux game project like we have for a distro or other FOSS? What is the Linux equivalent of Halo? I read 5-6 major Linux magazines a month and haven't seen it. So where is the demand? What studies or stats can back up the investment unless one starts coding for one's own enjoyment?

    2/ This is Linux - dudes interested in the command line, hacking a config file, tweaking kernels, using free stuff, and coding P** in vi or emacs for Penguin's sakes. Figuring out how to get the NDISWrapper to wrok for the el cheapo WIFI card on my 8-year-old P-II is "game" enough usually for me afterwork. If somebody wrote a 'command console' game it'll probably explode (just a small joke :). But seriously, the super smart graphics guys spent all their brainpower just to get Beryl or Compiz working and pay the bills. No time left to build games.

    3/ Don't get me wrong. I love Linux. Although Linux is big in under the hood in most major Internet hosts and portals, it's puzzling to see no major consumer take-home success yet (other than the Everex gPC). I think the fundamental problem is that the FOSS community is still trying to follow the success of exiting markets instead of leapfrogging ahead into the next decade. At the current trend, by the time Linux creep up to respectable desktop and game console consumer numbers, Windows would've already moved on to more Web based SaaS and online gaming. Windows won't dominate the Web/Cloud/mobile futures. That will probably be Google, but I consider Google closed source. Just how many different distros will really compete with Android? In other words, Linux has to build the unexpected next big thing instead of keep thinking how we're going to lure the PS/XBox/Wii gamers away to back to the desktop. Forget the desktop - build a gaming console and game server with new types of games and ways to play! Talking about Linux games is like hoping Linux will someday overtake other mobile device OS - Not Gonna Happen unless you give a really compelling reason. PC gamers will not abandon Windows until you show them a super high quality game that has no equivalent on a platform that they can count on for ever more better titles. That's a tall order. To do that you need to solve Question #1, and so the chicken-egg argument continues...

  246. the spend too much time hating by Anonymous Coward · · Score: 0

    sorry had to say it.

    if you read /. you will be replete with examples.

    they make emus look normal

  247. Re:No free acclerated drivers yet but don't give u by iainl · · Score: 1

    V. True - I'm still playing my Dreamcast occasionally, but I think by any useful definition that format is dead.

    --
    "I Know You Are But What Am I?"
  248. Works for me by BBadhedgehog · · Score: 1

    I'm not sure that I can happily class myself as a hard-core gamer but what I've wanted to play I've been able to. Doom 3 when the engine came out for Linux and the X2 to re-live the Computer Studies lessons spent skiving on Elite, courtesy of the nice folks at http://www.linuxgamepublishing.com/.

    All this on Debian testing to so it can't be that hard if I can do it.

    --
    Will you PLEASE F off with the Fing beta now?
  249. But I *do* play games by DrHyde · · Score: 1

    I use Linux, and I play chess and go on my computer.

    Oh, you meant *video* games. I don't play those. That's because I'm an adult and childish things just don't interest me.

  250. Re:No free acclerated drivers yet but don't give u by mooterSkooter · · Score: 1

    This is probably OT

    An aquaintence of mine asked me to sort a very cheap PC out for him - he just wanted to browse the web. So I got some bits out of my garage and made a reasonable machine (a P3 600, half gig of ram). I installed DreamLinux on it. He was a happy for a while - then when he wanted to install some crappy video viewer and found he couldn't as it was windows only (well, I found a linux version but it wouldn't install when following my instructions over the phone) he wanted to isntall XP. I said it's not wise but it's up to you. That's the last I heard of him.

    It's a shame as I supplied the PC for £50 - and he just increased his costs by another £100 (well, he actually pirated XP but that's not the point).

    This has no relevence to this thread at all - I just wanted to let this one out of my system!

  251. Two reasons, really by Anonymous Coward · · Score: 1, Interesting

    One reason is that developers on Linux are always aiming for a moving target. If they focus on the latest/greatest drivers for video/sound, they will cause lots of people to have to upgrade to play the game and that will break existing stuff on their machine. That's bad. Or... they fix themselves on a specific version but they are soon passed by and the Linux users' machines are using a later version, which breaks the game or if they regress the version, breaks their existing stuff. It's a lose-lose situation.

    Second, gaming companies are extremely high pressure places that have to have large amounts of capital before they release a game. They have to pay all their employees (at 40 hours wage) to work 80+ hour weeks. No game company can afford to do that and release the game as OSS. And if they try to charge for it, there's not a big enough market. Cross platform development is very expensive so developing native version for both is difficult. Even companies like CCP (Eve Online) who have released Mac and Linux clients for their MMO have done so by simply working with the Windows compatible libraries people and just run the Windows clients on those platforms using whatever translation libraries (and from what I hear, they are both very buggy and slow but the respective groups are working to make them better).

  252. Re:No free acclerated drivers yet but don't give u by packman · · Score: 1

    The 'non-free ' is one of the things which makes the majority of linux users non-gamers I think. A lot of them still think in black & white. Open = good, closed = bad, which is just plain stupid in my opinion.

    You have 2 parts in the 'free' problem, the first is the accelerated drivers, the other is the game itself. Don't even dream of an open accelerated OpenGL driver which outperforms nVidia's propriatry version. ATI/AMD released the specs/source of the drivers for their cards - but do you honestly believe that's gonna 'improve' anything for 'a gamer' - or even performance-wise?

    nVidia drivers started to improve the moment they were making money with their Quadro line on Linux workstations. They have steadily improved (for the user) and I have absolutely no problem with them at this moment. They work brilliantly and run games just fine. Even 'worse' (from your point of view) - I would recommend anyone an nVidia card to run Linux - and yes - with the 'propriatry closed' drivers.

    Other part is the game, I heard some fanatic say 'they should open the sourcecode of ' - and then I really wonder what planet he is living on, they simply have no clue what they're talking about. I'm member of the warsow devteam (currently inactive though due to lack of time), and while it's an opensource game, the development process is not open (read: we only release sourcecode for each release) - for some very good reasons. Our development isn't even commercial, we don't have to take into account that we use licensed technology/libraries/... over which we don't have control since we're limited to GPL things. I'm not even touching the anti-cheat stuff here, which can - sadly - only work through obscurity and binary-only dynamic libs. Don't get me wrong, I'm not against warsow being 'opensource', but it does make the development process a lot harder. Sure, the community sometimes submits patches - but that's rare. The ones submitting multiple patches usually become a devteam-member anyway.

    In the end it's plain simple, a typical gamer (95%+) wants an icon on his desktop which he clicks and the game launches. No fuzz, no 'oh no is my driver up-to-date', and certainly no 'warning your driver is not driver opensource/free/...'. They simply do not care, and why would they? I don't care anymore either. It's just pointless, if nVidia produces bad drivers, it hurts their business. They can develop and test drivers for hardware that's still in development and can only be simulated on huge clusters. I buy the lastest nVidia card and I can pretty much run any game I like. Right now, no waiting for 6 years for a decently optimized accelerated OpenGL driver - which simply doesn't exist in the Opensource world, Mesa is NOT optimized at all.

    So that leaves maybe 5% of gamers which could actually care about something more than an icon on a desktop - and then we're not even talking about 'choice of OS' - since most of them got Vista or XP preinstalled anyway, why not use it. That leaves a very minor niche-market for the linux audience. Of the ones actually running linux (like myself), a lot of them end up with 2 pc's, one for gaming, one for 'linux stuff' (or dual boot - which I hate).

    So why are so few gamers using linux? Convenience.

  253. Re:No free acclerated drivers yet but don't give u by Kelbear · · Score: 1

    For what it's worth...

    When something works, that's the end of the story for most people. I am in the same camp of not having serious issues with Windows. I don't have a reason to broadcast this or a strong enough connection to the OS to defend it.

    However, those who have migrated Linux are likely to have also encountered the more popular OS at some point but still use Linux anyway. My theory is that this demographic is likely to have a higher percentage of people who have had a serious problem with Windows.

    Just one possible explanation. I have also tried Linux out of curiousity by the way.

  254. Re:No free acclerated drivers yet but don't give u by ewanm89 · · Score: 1

    He/she might have got away with it in terms of IBM Compatible PC BIOS/OFI/EFI.....

  255. Re:No free acclerated drivers yet but don't give u by penguin_dance · · Score: 1

    What's really sad is, I don't think that many users are even wanting to pirate Vista! Pretty bad when you can't even give it away.

    --
    If you've never been modded as "flamebait" or "troll," you've never tried to argue a minority viewpoint here!
  256. Windows XP will soon go out of print by tepples · · Score: 1

    What "death" of XP are you referring to? XP is still the preferred OS for gaming Microsoft has announced a plan to stop selling copies of Windows XP in developed countries at the end of June 2008. At that point, if you're building a PC, it's either Windows Vista or GNU/Linux.
    1. Re:Windows XP will soon go out of print by CSMatt · · Score: 1

      So? It will still be supported by Microsoft (and consequently developers) until April 2009, and nothing prevents you from buying from resellers. Hell, the next Windows I plan on purchasing, assuming I ever need to, is Windows 2000 Professional.

  257. Sony and Nintendo consoles use GL by tepples · · Score: 1

    DirectX. It's API is only available on Windows, no other platforms

    You forgot Pola^W Xbox 360. APIs based on OpenGL, on the other hand, are preferred on PSP, PLAYSTATION 3, Nintendo DS, and Wii. So as far as I can tell, the only way a DirectX-only game can be economic is for developers that are too small for Nintendo and Sony to talk to them.

  258. Lockout chip business model by tepples · · Score: 1

    As you mentioned there are a lot of technologies available. These get you more than just Linux portability. You get Mac, XBox, PS3, Wii, DS, and PSP for an additional licence cost The Xbox has always used DirectX; that's why it's called an Xbox. As for the others: PS3, Wii, DS, and PSP are lockout chipped, and a lot of developers of games for Windows OS are too small for the console makers to want to deal with them.
  259. What Distro to Build For?? by BigAssRat · · Score: 1

    Has everyone forgotten that there is no ONE linux(yes I know they are distributions) to build games for? How much R&D should a game developer spend on making sure that their game works on Ubuntu 7.10 vs 7.04 vs Fedora 2,3,4,5,6,7,8? Not to mention Debian, Slackware and the list goes on. And lets say developers settle on one distro of LInux to build games for. How many elitists are going to poo-poo the idea of them not building for the distribution of gaming choice? And besides, with all the legal crap about this platform and that platform using GPL'd software to make money and having to open source their design, don't you think there would be some concern about having to divulge the source code for their game?

    1. Re:What Distro to Build For?? by buchanmilne · · Score: 1

      At the office we play Americas Army from time to time. Some people play on RHEL5. Some on Fedora 7. Some on Mandriva 2008.0. Some on Ubuntu 7.10. Most of these distributions weren't tested with AA, or even around when the last binaries for Linux were shipped, yet they all work well. Even though some people in our office have strong opinions about distros, no-one pooh-poohed the idea of playing AA.

      Secondly, there aren't necessarily any legal issues, most game frameworks are LGPL, which is liberal enough, and in most cases a commercial game would probably use a game engine they've licensed already (and the libraries they link to are liberal enough, which is why proprietary software can exist for Linux).

      Thus, all your points are moot.

  260. Who has time? by OhHellWithIt · · Score: 1

    When I'm not reading /., I'm exploring the packages available for Linux.

    --
    "Who controls the past controls the future. Who controls the present controls the past." -- George Orwell
  261. Stands to reason by streepje · · Score: 1

    Because there are far more interesting things to do with a Linux box than play games on it.

  262. This Gamers dillema by stanjam · · Score: 1

    I was a big time gamer. Even while going through grad school and teaching I gamed pretty heavily, leading a guild in WoW for much of it. I also started using Linux again after many years of being away. Once I did I couldn't go back to Windows, not now I had started using a REAL Operating System. Oh I still game on occasion, when I can get things working through Wine or Cedega. On a rare occasion I even use the Windows boot and play a game. For the most part my gaming days are over. It came down to a choice between Linux and gaming, and Linux won, no contest. If the gaming developers start paying attention to Linux, I will buy, and I will play. I am still a gamer, just one who is waitiong for a game.

    --
    Open Source: Eroding the Digital Divide
  263. Cool! A Sarah Connor/Summer Glau Love Scene! by Impy+the+Impiuos+Imp · · Score: 1

    > MadPenguin.org wonders why more Linux users aren't gamers

    In the joke writing industry, this is known as "lobbing a softball".

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  264. profitability. by immerohnegott · · Score: 1

    As much as I would like to see more large software publishers port their wares to Linux (both games and commercial software), the relative lack of market seems to be a large barrier here. Consider the issue from the point of the vendor - you've got M$, who have a HUGE percentage of desktop market share, and therefore take precedence over the less popular (though arguably superior) operating systems. Yes, linux is a good OS, and yes, it's gaining some traction in the desktop market, but as of right now, it just doesn't make much economic sense in the eyes of most vendors to devote the time and money required to port a piece of software over to linux. That being said, give me a petition on the matter, and I'll gladly sign it. The sooner I can ditch windows for good, the better - the only reason I even have it installed is to run my games anyway.

  265. Re:No free acclerated drivers yet but don't give u by InsaneProcessor · · Score: 1

    I have seen little advantage to DX10. I don't care how much detail I can see past DX9. I care that the game plays well without having to pay $thousands for the equipment. I can play the latests high end games on my machine that I have about $900 into and they look and play great.

    --

    Athiesm is a religion like not collecting stamps is a hobby.
  266. Actually, there are big games in my "computer" by dnightknight · · Score: 1

    I do play big games and I do use Linux so a buyed a PS3 and installed Linux, problem solved.

  267. Its dirt simple by Cyberqat · · Score: 1

    The game maufacturers only need one inducement-- money. There is no Linux game support because there is not a large enough Linux game buying public. At over 5% of the market, the Mac gets minimal support. At less then 1% of the desktops, Linux isn't a contender. Plus a large majority of those desktop users run Linux because its free and don't want to pay for software. But its wrong to say Linux users aren't gamers. I have 2 Linux systems in my house and Im a gamer, I just don't game on the Linux boxes. I have a Win XP box, an XBox360 and a PS3 for that.

  268. What Do You Mean, "Linux Users Aren't Gamers"? by John+Hasler · · Score: 1

    Everyone I know plays Nethack!.

    --
    Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
  269. Lunix has a new meaning now by Anonymous Coward · · Score: 0

    That war is officially lost, just as with Hacker vs Cracker. - Have a good day, Lun-atic(!)

    - http://0st.biz/clipfarm/lunix/

    (Evidence, as I'm a polite kind of guy.)

  270. Re:Put the pipe down... by Secret+Rabbit · · Score: 1

    I said dl and in *dynamic linking*. I even stated as such *before* using the short form. LGPL'd libs NEED dynamic linking to not have to license /your/ code as LGPL. Please read my posts before replying.

  271. Linux plays fine. by BlatOdea · · Score: 1

    I'm not sure what the fuss is about. I play all of my games on Linux (once Slackware, but now openSuSE). Yes, I run most of the non-native games under Wine... because let's face it, that's what it's there for. And believe it or not, my experience more often than not is that perform much better under Linux, usually smoother with a higher framerate. DOOM3 and UT2004 with max graphics both struggled under Windows with the specs I'm running, under Linux? (both capable of running natively) They both run beautifully and have a framerate gain of almost 20%. It's usually the same with non-native games as well, if not so dramatic a difference; Guild Wars, Tribes2, WCIII, even HL & CS over Steam.

    I don't spend a ton of time playing games anymore, and for that reason I haven't bought any of the latest and greatest. Also I haven't upgraded my PC in something like 5 years.

    My rig for reference sake:
    Dual-boot WinXP & Linux 2.6.x (whatever distro I happen to be enjoying at the time).
    AMD Athlon XP 3000+
    Nvidia GeForce FX 5700 AGP
    512 MB DDR RAM (raise your hand if your jaw dropped).

    --
    Why, if not because?
  272. Re:No free acclerated drivers yet but don't give u by WithLove · · Score: 1

    I'm sorry, but whatever flavor of Tux Racer or whatever is out there just doesn't do it for me.

  273. Re:No free acclerated drivers yet but don't give u by Almahtar · · Score: 1

    I'd consider this on topic, as it has to do with consumers switching - Perhaps next time make sure you have SSH access to the machine and you can install the video viewer yourself much more easily than if you'd walked him through it.

    If you can't install the viewer via command line, FreeNX is a great bandwidth-friendly, responsive remote desktop solution that runs over your already open SSH port.

    As long as their router is set up to forward the port and be available via dyndns, you're golden. Don't take a half hour walking them through it, do it yourself in 15 seconds with a shell script you wrote up last time you had to do this for someone.

  274. Re:No free acclerated drivers yet but don't give u by Serious+Lemur · · Score: 1

    Yeah, but we've pirated Windows XP too.

  275. Awfully polite, your relatives by try_anything · · Score: 1

    I have about 10 of these out there now, and every one of them has said "they like their new program". They don't use Windows anymore.

    "Why can't I use the photo program that came with my new camera?"

    "Why can't I watch the video of your cousin's baby taking its first steps? She sent a link and I click on it and it doesn't work. Your goddamned aunt Agnes got to watch it and she's making me feel like a fool! It's just a bunch of flashing blocks!"

    "I error-checked a PowerPoint presentation last night for my boss, and when he showed it to the executives today there was a bunch of stuff I hadn't seen! There were some mistakes I didn't catch, and now he's mad at me."

    "This new email program doesn't have the commands I always use. It has a bunch of different ones that do the same things, but they're in different places. It's all screwed up."

    "Grandma sent me a copy of the family newsletter so I could fill in our family news, but when I open it up or print it out, it's gobbledygook! Everything is on top of each other!"

    "We were two hours late to the family reunion because we got lost because I couldn't print out the directions and then I rebooted to Windows and I couldn't find the file and... What? What do you mean I should have 'kicked cups-dee'? You're aunt's name is Mary-Dee, not Cups-Dee, and she's very nice. I don't know why you want me to kick her. It's not her fault we were late. It's that stupid program you put on our computer."

    If you're not hearing these complaints, I sincerely doubt they're using Linux much :-)

    This isn't a knock against Linux. Faithfully rendering the newest Microsoft Office file formats is an impossible standard. Keeping up with printer drivers is a thankless task, often with no help from manufacturers, so it's no surprise if something gets in a bad state occasionally. It isn't Linux's fault that the CD that came with Uncle Fred's new digital camera only contains Windows and Mac software.

    All of these problems are fairly trivial for users like us: scp the Word and PowerPoint files to a Windows computer and view them there, learn the new email program, watch the baby video in VLC instead of Kaffeine, restart cupsd and/or power-cycle the printer. Treat the camera as a generic USB storage device and figure out the directory structure it presents. No problem for people like us, but not at all reasonable for non-geeks. Maybe your relatives are extraordinarily patient and adaptable people -- or maybe they're just using Windows and not telling you about it.

    1. Re:Awfully polite, your relatives by Almahtar · · Score: 1

      What decade are you in, man? Every camera I've ever plugged into an Ubuntu box opened up with a native image collection program - screw putting in a disk and installing something. All the power point presentations and excell spreadsheets open up fine in OO.org. The only e-mail program I've -ever- seen an unititiated user using is Outlook Express, and Thunderbird is almost identical. I've had one (entire) printer act up on me.

      With the advent of HPLIP and Cups printer manufacturers have finally caught onto how to keep things compatible right off the manufacturing line, the office formats have been nailed for years (with little exception) except for ooxml, which is still barely in use.

      All those hardware devices (mp3 players, cameras, etc) come with 3rd party apps that often don't work too nicely with other Windows apps (like media player). In better-integrated environments that are already expecting cameras/music players (KDE/Gnome), that stuff's already taken care of.

      For the most part I only get calls when they have a power out and something weird happens and they can't get into Linux. Often it's the larger, more readable fonts (older people LOVE that), or the music player (I always set their default to Amarok), or the photo collection browser, but they want it back.

      Sorry for the late reply.

    2. Re:Awfully polite, your relatives by try_anything · · Score: 1

      the office formats have been nailed for years (with little exception)

      Really? For how many years have the Office 2003 formats been nailed? How about Office 2007? Office 2007 documents seem to degrade gracefully when viewed under Office 2003, but that doesn't mean they degrade gracefully with other programs that were designed to render Office 2003 documents. PowerPoint documents are a huge pain for me. Maybe the people sending me PowerPoint presentations are way too creative, but all the good information tends to disappear. Usually somebody creates a five-stage slide that starts out with a little bit of text, and then more text slides in from the right, then a screenshot materializes, and then a graph and set of bullet points slide in from the top. Everything before that last bit of animation is the setup, and the last bit contains the real information I'm supposed to see. OpenOffice can't get that far. Plus, the text and images often aren't lined up the way they are under PowerPoint, so if something is supposed to be labeling something or pointing at something, the correspondence is lost. I open PowerPoint presentations on my Linux box just to decide whether and when I really need to read them, and when I really need to read them, I look at them under Windows.

      The only e-mail program I've -ever- seen an unititiated user using is Outlook Express, and Thunderbird is almost identical.

      Are all the commands named the same thing and located in the same place in the same menu? No? Then one in five people is going to be completely lost. Granted, I don't have much sympathy for them, but I'm not going to subject myself to their helplessness. I just let them use Windows.

      All those hardware devices (mp3 players, cameras, etc) come with 3rd party apps that often don't work too nicely with other Windows apps (like media player). In better-integrated environments that are already expecting cameras/music players (KDE/Gnome), that stuff's already taken care of.

      I use Kubuntu 7.10, so I've got a pretty up-to-date and consumer-friendly system.

      I have a Brother MFC-8440, and Ubuntu has a driver for exactly that model. It only took a few minutes from plugging in the printer to printing my first document. It took me slightly longer to find out that I can usually only get off one or two print jobs before CUPS reports that the printer is no longer responding. Linux's fault? Probably not. Probably there's a bug in the printer, and the Windows drivers has some obscure workaround developed by the same guys who developed the printer firmware. But whose fault is not the point -- the point is that it doesn't work the way it should.

      As for generic replacements for the custom software supplied with hardware, some people are actually a bit intimidated by their camera, scanner, etc. (and afraid of breaking it) and read the manual to figure out how it works. The manual steps them through the performance of basic tasks using the supplied software (or the standard Windows software). If they don't see the application described in the manual, the manual becomes useless.

      Also, you're a bit optimistic about how well things work. Plenty of hardware devices actually don't work unless you use the install disk. My mother's camera showed up like a flash drive in Windows until she installed the photo software it came with. My Fuji Finepix F20 doesn't generate any response in Kubuntu. Just to be extra fair, I just plugged it in and tried to detect it using digiKam. When I tried "autodetect", digiKam found no cameras. I tried to add it manually, choosing "Fuji FinePix F20" as the model, and still it fails to detect it. (The camera reports that it has a USB connection.) digiKam doesn't give me any configurations options for the F20, so there isn't even anything to fiddle around with. I'm stuck. However -- and I am not kidding about this -- it does display a little message telling me what to do if

    3. Re:Awfully polite, your relatives by Almahtar · · Score: 1

      While I haven't experienced your frustration with Amarok (not saying it doesn't exist, I just haven't had that happen), I've found most of the uninitiated are just less frustrated with Amarok in general than WMP. They don't give up in exasperation trying to find how to get it to do the one stupid thing they want, etc. People are used to software frustrating them. They just want the program that sucks the least. They tend to be very happy with Amarok for that.

      As far as printing - I've only had to print of a page now and again, sometimes to a print server sometimes not, and it's worked alright. Sounds like you've had worse battles with it than I have so I can see why you're frustrated, but most of the people I know (people with non tech related jobs in general) never print anything. The few times they've tried to print something it's either worked for them or worked with no more frustration than it would have with Windows.

      It's been a long time since I first fired up Windows, and it's easy to forget how mysterious every little thing seems to someone new. While all the things you mentioned are no brainers to those with experience in Windows, they're still a task and a learning curve to the newbies. I've found that curve to be a lot less steep when I sit them in front of an Ubuntu box. Also, while I prefer KDE to Gnome myself, I tend to favor Ubuntu over Kubuntu simply because the userbase is much larger so the programs get much better testing. Some of the issues you relate may be worked out in the generic mainstream Ubuntu.

  276. Bring it on! by Bootarn · · Score: 1

    I'll show them! Bring me some games and a Linux box! Err.. hello?!

    Seriously, there are some good Linux games out there. But face it, most of us are going to use Wine to be able to play our games. That's a shame. While I agree with some of the game programmers' arguments, like compatibility issues between the many flavours of Linux that exist today, it's still no excuse for not trying. I mean, look at ID software. They prove it can be done.

  277. Re:No free acclerated drivers yet but don't give u by mooterSkooter · · Score: 1

    You're absolutely right - I should've set up ssh access. More fool me. It's such a shame because he was using it just fine until this moment.
    I have a couple of other success stories though so it's not all bad news.
    I shall check out FreeNX, though I have used X11VNC for this purpose in the past.

  278. Runescape Account by rs4coin · · Score: 1

    [url=http://www.usfine.com/World-of-Warcraft-USA-c-51.html]WoW Gold[/url] [url=http://www.usfine.com/World-of-Warcraft-USA-c-51.html]Buy WoW Gold[/url] [url=http://www.freewowgolds.com]Free WoW Gold[/url] [url=http://www.wowgoldepic.com]WoW Gold Guide[/url] [url=http://www.wow-cheapgold.com]Cheap WoW Gold[/url] [url=http://www.usfine.com/Runescape-c-68.html]Runescape Gold[/url] [url=http://www.money-runescape.net]Runescape Money[/url] [url=http://www.usfine.com/Runescape-c-68.html]Buy Runescape Gold[/url] [url=http://www.usfine.com/Maple-Story-c-71.html]MapleStory Mesos[/url] [url=http://www.usfine.com/maplestory-items-c-104_114.html]MapleStory Items[/url] [url=http://www.maplestoryer.com]Maple Story Mesos[/url] [url=http://www.usfine.com/Final-Fantasy-XI-c-7.html]FFXI Gil[/url] [url=http://www.usfine.com/Lord-of-the-Rings-Online-US-c-93.html]Lotro Gold[/url] [url=http://www.usfine.com/World-of-Warcraft-US-Pl-c-53.html]WoW Powerleveling[/url] [url=http://www.usfine.com/World-of-Warcraft-US-Pl-c-53.html]WoW Power leveling[/url] [url=http://www.usfine.com/Runescape-Powerleveling-c-90.html]Runescape Powerleveling[/url] [url=http://www.igegolds.com/maple-story-powerleveling-c-85.html]MapleStory Powerleveling[/url] [url=http://www.usfine.com/Lord-of-the-Rings-Online-Pl-c-99.html]Lotro Powerleveling[/url] [url=http://www.runescape-account.com]Runescape Account[/url] [url=http://www.runescape-account.com]Free Runescape Account[/url] [url=http://www.runitems.com]Runescape items[/url] [url=http://www.runitems.com]Free Runescape items[/url]

  279. Re:PC gaming is NOT dying by gameseekr · · Score: 1

    PC gaming is alive and well. Most people tend to think of action games on high end gaming PC's when they think of gamers. There are several million passive gamers - mostly women who spend 20 mins a day playing games on PC's. They download games on to their PC's and even buy games in the range of $10-$20. For example the PC game Diner Dash http://www.gameseekr.com/games/details/diner-dash.html from Playfirst http://www.playfirst.com/, has been download over 100million times in the past 3 years. There a several such games that appeal to women. With the move towards making games free and having users purchase up levels and game related items, we will see far more people getting into PC gaming simply because PC's are there and the games are cheaper and there are far more passive gamers than active gamers. For the serious gamer, the high end PC platforms are almost as good as console. I guess the main issue at the high end is the cost since the total cost of ownership of a console is probably far less than a high end gaming PC?

  280. Crossover Games is around the corner by testerus · · Score: 1
  281. Every OS has it's place... by MrOion · · Score: 1

    I'm using Linux to do Work, Mac to play games and Windows when I work on the secure network. You can laugh, but I'm crying... because it's true.

  282. Another Interesting read... by pacific64 · · Score: 1

    Linux faces far more challenges to become the gamer platforms than it was mentioned in that article. Linux is still the 'geek's' domain and until Linux grows to support end-users the way Windows does, normal users, who are generally multimedia oriented people who play games, watch movies or listen to music and do other human stuff. Even now, installing a software on Linux isn't a plain double click. Although the power and customisability options are higher, they are still not what the 'human' users look at. Anyway, even if a Gamer gets his hands on a Linux box, emulation is his only way out. With very few game developer companies even thinking of Linux, namely say Epic Games and virtually no developer using standards like Open GL in place of the proprietary XNA/Direct X, Linux seriously doesn't seem to have a bright future here. Its like trying to replace mp3 with ogg vorbis... a practical impossibility... So I read this neat article or should I say a blog post lately from an Indian kid which highlights thoughts on Linux and its storehouse for our gamers...

  283. Re:No free acclerated drivers yet but don't give u by buchanmilne · · Score: 1

    At the moment the only significant consumer movement towards Linux is by people who want to save money and/or use low-end hardware.


    I don't quite agree. For example, we sometimes get the opportunity to play games at the office. Most of the people in our office are running workstations with 2 dual-core opterons, and 4GB memory. No one (not even the network engineer) runs windows on their workstation. Even if someone did, it would be inconvenient to reboot (too many virtual machines running that need to be up etc.). So, when we can, we FPS on Linux.

    Do we play commercial games? No. Why not? Because they are more difficult to get working than the open-source ones (e.g. getting counterstrike to run well under wine took about 8 hours of effort), and there's not much difference in game play. So, we play Americas Army (half an hour to get running), Assault Cube (10 minutes to get running), Open Arena (15 minutes) etc. Plus, they are available for more platforms than most commercial games (Mac OS X for the one person on a Mac Book Pro).

    In the end, I don't believe Linux users will not play games, and most who would play games would probably be prepared to pay for a proprietary one, but the cost/benefit ratio has to be lower than open-source games to be viable. Now if game companies would release Linux binaries (whether they are well supported or not) for free, they might see more sales of their games (assuming the Linux binaries required the usual version of the game), without having to dedicate any real testing resources.
  284. Er, did anyone else notice... by PigeonGB · · Score: 1

    ...that this article was really just a big advertisement for GarageGames and Torque?

    It didn't really seem to have anything to say other than that GarageGames exists, that Torque is cross-platform, and it would be nice if more games were made that ran on Linux-based systems.

    --
    I have 3656.9 Bogomips. How many Bogomips do you have?
  285. Silly question. by mikeinwa · · Score: 1

    Why aren't more linux users gamers? It isn't made for gaming. Sure it can... but... The userbase is tiny compared to Windows. Most of them run Windows for games anyways. Why would they spend the time doing it?

  286. You lying sack of crap. by ElAurian · · Score: 1

    Where's the $500 22 inch LCD? Sure, you can buy a smaller one, but your console-playing friends will laugh at you.

    NEVER FORGET THE MONITOR. YOU NEED IT TO SEE THE PRETTY LIGHTS.

  287. Re:No free acclerated drivers yet but don't give u by bottlerocket · · Score: 1

    Razor1911 has also released a re-pack pirated version of Halo 2 that should run better than the original Vista DVD, which included the patch with it.

    Oh yah, it also seems like you were wrong about Halo II being Vista only....

    Did you hear the news? Apple has released a version of OSX for other platforms, and Microsoft is giving away free copies of Windows XP!
    --
    where the comment ends and sig begins
  288. Re:No free acclerated drivers yet but don't give u by Almahtar · · Score: 1

    I tend to disfavor X11VNC because it's more bandwidth hungry and less secure than FreeNX. FreeNX is just X11 forwarding with some extremely well done protocol-specific encryption that gives you the whole desktop environment (kde/gnome) not just a single program.

    Most of the time if you use it you'll want to edit /usr/NX/etc/server.conf (may be node.conf) and disable the user DB and pass DB so it'll let you use your SSH logins/passes.

    Once you get ssh running on his machine you can remote desktop with FreeNX, use files remotely with sftp and sshfs, and remote command line with simple ssh, all with the same username/pass and all encrypted. Joy :-)

  289. Eve-online native linux client by pbaer · · Score: 1
    CCP has now ported eve-online to linux. They provide .rpm and .deb, in addition to other formats for many distros. Currently they support Fedora, Mandrivia, OpenSUSE, Ubuntu, Linspire, Debian, Slackware and Gentoo, although it can probably be ran on other distros as well. I haven't ran their linux client so I can't speak for it personally, but here is their Linux client support forum so you can gauge how well it works.

    For those who haven't heard of eve-online, it's a space based sandbox MMO where you "level up" in real time regardless of whether you are playing or not. Because of it's sandbox nature the entire game is essentially PvP. Even if you avoid combat pvp you're still combating against others through the player-driven economy. The content is basically all player driven and eve-online is the only MMO that I know of that has consistently improved since release.

    It's hard for me to not talk about all the good things eve does, but I'll stop and let someone else pimp it if they want. Also anyone with an active eve account can give unlimited 14day free trials to people.

    --
    There are 11 types of people, those who know unary and those who don't.
  290. Re:PC gaming is NOT dying by fastest+fascist · · Score: 1

    Personally I think the whole line between console and PC is likely to get blurred in the future. When you have a home entertainment system that lets you browse the internet, peruse media and play games, is it a PC or a console? The way the industry seems to be heading, I wouldn't be surprised to see mainstream PCs ditching a lot of the configurability we now have in favour of ready-made packages that provide a tightly controlled user experience. Kind of like consoles. Or maybe consoles will complexify a little further. The point is, with HTPCs and what have you, the trend seems to be to make home PCs more a home appliance and less a highly complex multi-function tool.

  291. Games on Linux by Anonymous Coward · · Score: 0

    I don't play games on linux because it's hard as hell to "install" them.
    Easiest time I had putting a game on my system was Nexiuz which came as a package.
    But I want QUAKE! Q2 took almost an hour to instal wtfbbq?

  292. Wrong question by flibuste · · Score: 1

    I would turn the question the other way around. If the ratio of gamers among Linux users is low, wouldn't that be because gamers CANNOT use Linux for the obvious reason we all suffer from: no game editor ever considers Linux. Why? I leave it to Linux experts to discuss that. I think the question is wrongly phrased and has only one obvious answer. I would be a gamer Linux user if there was any interesting game on Linux. There's none. Zero, nada. At least bring WoW in (no link sending me to Wine please...) so I can finally ditch Windows. Linux will have one more gamer user.

  293. Why Aren't More Linux Users Gamers? by blackpaw · · Score: 1

    Easy - because Linux has bugger all games people want to play.