Take a look at the latest Zelda installment, the WindWaker. Excellent gameplay, story, along with a nice new twist on the graphics (which I thought were awesome), but the # of dungeons and the difficulty of the game was a huge disappointment. A Link to the Past, and Ocarina of Time both had around 10-12 dungeons each, if I remember correctly. I'm not sure the WindWaker had half that many. And when you beat every boss on the first try, it doesn't make you appreciate finishing the game @ the end. I think the final boss was the easiest one of the whole game.
Moral of the story: Please Nintendo, on your next Zelda release, do what you've been doing with the gameplay, story and graphics, but pretty, pretty please add more dungeons, more puzzles, and more difficulty.
Take a look at the latest Zelda installment, the WindWaker. Excellent gameplay, story, along with a nice new twist on the graphics (which I thought were awesome), but the # of dungeons and the difficulty of the game was a huge disappointment. A Link to the Past, and Ocarina of Time both had around 10-12 dungeons each, if I remember correctly. I'm not sure the WindWaker had half that many. And when you beat every boss on the first try, it doesn't make you appreciate finishing the game @ the end. I think the final boss was the easiest one of the whole game. Moral of the story: Please Nintendo, on your next Zelda release, do what you've been doing with the gameplay, story and graphics, but pretty, pretty please add more dungeons, more puzzles, and more difficulty.