The key to gaming for linux in my eyes at this point is the not-so-small matter of adopting a good graphics API (like SDL), not the individual games themselves. Specifically, the sound issue of OpenAL vs ALSA vs ESD etc. really hurts quick adoption by industry I think. What would be nice is something like an Architecture Review Board, or working group amoungst the linux muckity-mucks to promote a universal standard.
It seems to me that a solid cross-platform API is worth two gaming distros. As it is, I can whip up a little demo in SDL and run it under linux or windows or a host of other operating systems. I think if we could get good industry support for OpenAL and OpenGL to supplant less compliant libraries, that a good API like SDL could serve the purpose rather than devoloping a whole distro around games.
Shadow of the Colossus on PS2 is a stunning example of how wrong you are and have been for years; it plays like a movie end to end.
http://en.wikipedia.org/wiki/Brainfuck is not Taco Bell programming.
The key to gaming for linux in my eyes at this point is the not-so-small matter of adopting a good graphics API (like SDL), not the individual games themselves. Specifically, the sound issue of OpenAL vs ALSA vs ESD etc. really hurts quick adoption by industry I think. What would be nice is something like an Architecture Review Board, or working group amoungst the linux muckity-mucks to promote a universal standard.
It seems to me that a solid cross-platform API is worth two gaming distros. As it is, I can whip up a little demo in SDL and run it under linux or windows or a host of other operating systems. I think if we could get good industry support for OpenAL and OpenGL to supplant less compliant libraries, that a good API like SDL could serve the purpose rather than devoloping a whole distro around games.