I very rarely post but I most certainly agree with you. I thought I had found a game without imbalance when I first played A Tale in the Desert. On the tutorial map everyone was quite happy doing what amounted alot of time sink sort things. The goal was to build a boat to sail to the mainland if I remember correctly, but to complicate this you had to start with raw materials and build up crafting machines to make progressive steps of materials. This was great on the island everyone was friendly and helpful. But once you hit the main map it was very different. I'd like a game where an incoming group is assigned an island/kingdom/whatever and as it builds up you pass through very well seperated phases. I suppose it would be a leveling of sorts but a leveling of a group of people and not idividuals. Just my 2 cents but I think it might lead to a greater sense of community even among people who would never pick up a true rpg.
A mini clone? You mean the empty box? I would hardly call that a clone. But I'm not going to argue your point they do need to protect their secrets if they're going to be first to market with their own ideas. But don't over estimate the competition when it comes to copying them. As you stated microsoft is copying mac all the time but anything they touch becomes twisted broken and buggy.
As long as we're going to define words I love the orgin of the word religion
Middle English religioun, from Old French religion, from Latin religi, religin-, perhaps from religre, to tie fast.
Not sure about you folks but my mind doesn't need any ties. Seems like no matter how you want to implement it, skating to the grace of god etc. It's simply a bad idea to tie yourself to closely to beliefs of any sort. Beliefs are too slow and difficult to change and are walled cleanly off from the realm of thinking. I'll stick to ideas they may turn out wrong, more often than not even but at least I can trade them in for the next model.
Except that everytime someone creates one of these new bits of plastic with buttons on them they think that theirs is worth not even 2-3 times what a normal keyboard costs but 5x or more. This one is listed at $70! Talk about killing an idea who is going to spend that for something they may decide they hate in a week. stupid.
Oh well guess we all will just continue to use what weve always used.
I very rarely post but I most certainly agree with you. I thought I had found a game without imbalance when I first played A Tale in the Desert. On the tutorial map everyone was quite happy doing what amounted alot of time sink sort things. The goal was to build a boat to sail to the mainland if I remember correctly, but to complicate this you had to start with raw materials and build up crafting machines to make progressive steps of materials. This was great on the island everyone was friendly and helpful. But once you hit the main map it was very different. I'd like a game where an incoming group is assigned an island/kingdom/whatever and as it builds up you pass through very well seperated phases. I suppose it would be a leveling of sorts but a leveling of a group of people and not idividuals. Just my 2 cents but I think it might lead to a greater sense of community even among people who would never pick up a true rpg.
A mini clone? You mean the empty box? I would hardly call that a clone. But I'm not going to argue your point they do need to protect their secrets if they're going to be first to market with their own ideas. But don't over estimate the competition when it comes to copying them. As you stated microsoft is copying mac all the time but anything they touch becomes twisted broken and buggy.
As long as we're going to define words I love the orgin of the word religion Middle English religioun, from Old French religion, from Latin religi, religin-, perhaps from religre, to tie fast. Not sure about you folks but my mind doesn't need any ties. Seems like no matter how you want to implement it, skating to the grace of god etc. It's simply a bad idea to tie yourself to closely to beliefs of any sort. Beliefs are too slow and difficult to change and are walled cleanly off from the realm of thinking. I'll stick to ideas they may turn out wrong, more often than not even but at least I can trade them in for the next model.
Except that everytime someone creates one of these new bits of plastic with buttons on them they think that theirs is worth not even 2-3 times what a normal keyboard costs but 5x or more. This one is listed at $70! Talk about killing an idea who is going to spend that for something they may decide they hate in a week. stupid. Oh well guess we all will just continue to use what weve always used.