I checked this out a few months ago. I live in Dallas. The system did not have anything I was interested in. Sorry I do not remeber what they had for sale. Quite unremarkable.
Both products handle maps and text based chat. You can hide unexplored parts of the map in both systems. You can create encounter descriptions ahead of time. They both have dice rollers.
GRIP uses a proprietary client interface. You can download a copy of the client for free.
ScreenMonkey is based on a web server and uses a web browser as the client.
They both have some type of custom automation. GRIP uses a markup like macro launguage. ScreenMonkey uses VBScript.
Both have evaluation versions available for download. Since both products act as a server you will need direct access to the server.
I checked this out a few months ago. I live in Dallas. The system did not have anything I was interested in. Sorry I do not remeber what they had for sale. Quite unremarkable.
1. GRIP Generic Roleplaying for Internet Players $35 - $55(Traveller Content) http://www.rpgrealms.com/Catalog/grip.html
2. ScreenMonkey $35 http://www.nbos.com/products/screenmonkey/screenmo nkey.htm
Both products handle maps and text based chat. You can hide unexplored parts of the map in both systems. You can create encounter descriptions ahead of time. They both have dice rollers.
GRIP uses a proprietary client interface. You can download a copy of the client for free. ScreenMonkey is based on a web server and uses a web browser as the client.
They both have some type of custom automation. GRIP uses a markup like macro launguage. ScreenMonkey uses VBScript.
Both have evaluation versions available for download. Since both products act as a server you will need direct access to the server.
You can try them both out and see what you like.