Playing Pen-and-Paper RPGs Online with Friends?
MotorMachineMercenar wonders: "My friends and I have almost 200 years of combined pen-and-paper RPG experience. As my gaming group has drifted apart (moving to different cities and countries to pursue careers and love) our game time has diminished to just a few nights a year during vacations. We've toyed with the idea of playing online but never got far. Now, I'm not talking about MMORPGs, NWN or anything like that. Just regular, open-ended pen-and-paper RPGing with old friends, not restricted by computer game mechanics. So we'd like to recreate the good ol' tabletop experience as much as we can. We've thought about using Netmeeting (or similar) to communicate with voice and maybe video, to share maps, character sheets, etc. What about throwing dice securely so everyone or only the GM sees the results? Does Slashdot have other ideas or better tools? Has anyone done this successfully?"
I've personally done this a few times, and Eggdrop + IRC = Good Gaming Experience.
Clinton made me a Republican. Bush made me a Libertarian. Trump is making me question reality.
I've had pretty good luck with pure text (like IRC), but it doesn't have the visual tools of netmeeting and its like.
I've got to ask... 200 years experience? Even with 10 people, that's 20 years / person. How many players are in your group?
-lw
Mods: Disagreeing with me != my post Offtopic / Flamebait.
World without hate or war, invaded. Tragic?
YOu never tried sourceforge did you? ;-)
I found this, I don't know it it's _exactlt_ what you are looking for but there's others.
phprpg
/* oops I accidentally made a comment, sorry */
Use IRC.
WebRPG http://www.webrpg.com/
OpenRPG http://www.openrpg.com/
And many more. Just Google it!
Try http://www.webrpg.com/
No Longer a Menace to Society.
Alexandria Morrigan born 2/22/01 l. 20.5in wt. 7 lbs. 5 oz.
http://www.openrpg.com/
Not super pretty, but very functional. A bit like an IRC client with a GUI map capability.
If you already have a group of players, this product is great.
"Can of worms? The can is open... the worms are everywhere."
You might try OpenRPG, designed specifically for this sort of thing. Written in Python, completely open source, and has plugins for a multitude of pnp systems from your standard DnD to Shadowrun, Storyteller, GURPS, etc.
I came up with a secure dice protocol, so that both the roller and the DM know that neither side is cheating. I am probably reinventing the wheel here, but ah well. The protocol to simulate a 6-sided die roll (it extends to any size):
1. DM's computer randomly sorts the numbers 1 through 6 and puts them in a comma separated list. After the list, there is a space and random salt characters, for instance:
1,4,3,5,6,2 AIQJCE
2. DM's computer generates the MD5 digest for this string and sends it over the wire to the player's computer.
adc4f4c66858ab4f5e1d03dc22bb92b3
3. Player's computer chooses a random number between 0 and 5 and sends that number back to the DM's computer.
3
4. That number is used as an index into the generated list, so in this case the player rolled a 5. The DM's computer sends that result over the wire, as well as the original string.
The player can verify that the list was generated before he picked his number by checking that the md5 digest of the string matches. The DM likewise knows the player didn't have the string when he chose the number, because it wasn't sent over the wire.
No algorithm is needed to generate private DM rolls; he can just roll them. Sure, he could fudge the numbers, but he could do that in pen-and-paper.
I've been lurking on Macray's Keep for a while now. It seems to be a nice system so you might want to check it out.
RPGing's been going on over IRC for years and years and years...
Do a quick search on most IRC networks and you should find channels dedicated to specific systems even. And of course, as GM you can always create a channel specifically for your game (and password protect it and/or make it invite-only if needed).
It's not perfect, but it is still better than any other system I see out there if you want to do PnP RPG's online.
-- Primis.
Wait... let me get this straight. You want some sort of program to help you with this? You're D&D geeks, why not just code your own?
Live life to the fullest. It's not that life is short, but that you are dead for so long.
for a MS product. It allows you to share applications so everyone can see and use you die rolling program. You could also share any other D&D applications over it, allowing others to see your character sheet, maps, graphics, NPC generator, etc. Also you get a nice scratch pad to doodle on.
this so applies to me too.
I want to be able to GM a game with tools to help, and voice (like teamspeak) connections to the team.
maybe even have a library of images available to use to show what monsters, vistas, maps, treasures etc.
god I'm still a geek at heart.
Here are three packages that really help capture the feel of a face-to-face game:
GnuDorrito: A XML snack-food tracking and emulation package.
OpenLate: A software package that keeps out-of-character chatter enable on a random timer to simulate people arriving late for the game.
Scatalyser: Reinterprets everyday text and adds the appropriate amount of scatalogical humor. There is a bug that keeps the Scatalyser from working in the presence of women.
What were you expecting?
Suicide
I used to DM friends over the phone when we couldn't get together. It worked pretty well.
Many phone companies offer unlimited cnference calling for a set fee. With an unlimited long distance plan, it may be worth looking into.
evanchik.net
Under capitalism man exploits man. Under communism it's the other way around.
Step 1: Scan the map.
Step 2: Load it up in a layer-enabled image editor (Gimp, Photoshop, Paint Shop Pro, etc)
Step 3: Make new layers based on room numbers (or one big one, but it's harder to erase)
Step 4: On the correct layer, black out the room in question. repeat for all rooms
Step 5: On a master layer, black out the rest of the map.
Now, as rooms are explored, either delete or make invisible the layer blocking the room, and export to a gif on a machine running a web server. Then I just notified the group (via irc, where everything was going on) that the map was updated, and they refreshed as often as necessary.
This has the added benefit of you both being able to see a "current" version of the map, and references locations by the same numbers used in the module.
(Even the undead grow weary of Monopoly)
As my gaming group has drifted apart (moving to different cities and countries to pursue careers and love)
(...world domination and stuff...)
our game time has diminished to just a few nights a year during vacations.
(...when the moon is full and the stars are right...)
etc, etc
TANSTAAFI: There Ain't No Such Thing As A Free iPod.
I actually tried this a number of years ago (probably about 7 or 8 years now) with some friends of mine in the same situation as you are in, playing Earthdawn. We went through a couple of phases with this. For the first one, we used an IRC client. My friend who was maintaining the IRC server wrote a little bot that would do dice rolls for us, so you could type in "d20 + d6" and it would do the roll for you. In ED, it was steps, but that's not relevant.
:)
This worked fairly well overall, but the pacing of the game was very slow, primarily due to all the typing necessary. I was the GM and was typing fast (I think I could do 60-70 wpm back then) and it still felt like the game crawled. That, and my wrists and hands were crippled by the end. It was fun, but it wasn't the same.
Then we tried using an internet video way of doing it. As you can imagine, the video 7-8 years ago wasn't great, although sadly it isn't that much worse than it is right now. We were all on academic networks so we have nice fat pipes. The chat one worked out pretty well, but then we added a couple of people from a mailing list who didn't have access, so we had to drop it and go back to typing. A few years later, I tried the old WebRPG, and it didn't really help the problem any, you still had to type it all in.
Based on that experience, I would say that there are a couple of things you would need in any application. First of all, you need to use some sort of voice chat, which is actually fairly easy to use these days (I would expect, although I haven't done it myself). If you don't use voice chat, then perhaps a voice recognition thing for the GM to cut down on typing. If all else fails, try and type up as many descriptions ahead of time so you can cut & paste them into the IRC. You will still be overwhelmed by ad hoc discussions, but this should help a bit.
The other thing you need is some sort of common workspace to do things in, primarily for rolling dice and a whiteboard for maps or stuff. We didn't have the whiteboard and did okay, but we were either outdoors or in very small dungeons, so it wasn't that necessary. I also drew up some maps and put them on my website to help the players out if they were really desperate. The rolling dice stuff could be handled by what I imagine are a lot of secure little apps to do this with. If you have IRC, write a bot.
IRC is also handy for secret messages where voice doesn't work, so I would recommend to use IRC at least for that. It also can work as a back-up system for people who have problems with the video, which we definitely had 7-8 years ago, and quite frequently at that. It's still worthwhile so you don't ruin a whole gaming session because someone can't get their microphone to work or something. You should do a dry run at least once ahead of your first planned session, and this will need almost as much time as a true session. It may not seem worthwhile, but you'd be surprised.
Last but not least, don't try and GM drunk. I tried that a couple of times, and it was fun for all involved, but a bit ridiculous...
I like to play over message boards. Play goes more slowly, but it's great for a group that can never seem to get online at the same time. There are plenty of dice rollers available online to use with these pages, or you could just have the DM do all the rolling. These are also great if you don't have a group and want to meet some folks to play with.
A couple boards I like:
Shadow of the Dragon
Planet AD&D's Play By Msg Board (If that last link is broken, just go to the main page and look for the link to their forums.)
There is a web site www.random.org that allows you roll as many dice as you want. It can be incorporated into applications. I play a game called Star Fleet Battles. It has been around close to 30 years as a "board game" (although very complex). Recently, a Java based application has been developed to allow players anywhere in the world to play the game on-line. You still need the original game for all the rules and such, but can now play anyone in the world. See www.sfbonline.com for more info and to contact the developer.
If you like your RPG'ing a little odd, try Paranoia-LIVE
I have misplaced my pants.
If you play online, where are the chee-tos? Oh, can I have a Mountain Dew?
You didn't mention what games your group is interested in. For online play, my friends and I ditched the dice mechanics entirely and I started GMing a play by email game. It doesn't require the time commitment and scheduling of an IRC session, and tends to have a smoother and somewhat more leisurely feel. We take turns writing sections of narration, and we tend to back-channel a bunch so that the players can ask each other clarification questions, or speak to me as GM privately. The system we're using is Amber, which is already diceless, so that helped. I don't think PBEM would translate well to d20 games, since they're so stats and combat-intensive. PBEM may be more like collaborative writing than you're really looking for, but it's some of the coolest world-building I've ever done. If you have a mature group of players who are interested in story more than killin', you might give it a try.
-Carolyn
Like Daddy always said: if you can't dazzle 'em with brilliance, baffle 'em with bullshit.
Try this for character generation-it's D20 compatible. mostly. and it's open source, needs java runtime to make it work
http://pcgen.sourceforge.net/01_news.php
the rest, we've handled via Yahoo chat of all things, and to get real creative, I've used paper 3D terrain, and a webcam, to show POV. Tho that's tough to do when the player party is in different places. I've used the "doodle" IMV on Yahoo for mapping.
I paticipate in and GM around 10 RPGs through message boards. Of course, the people I'm with, I've never met in real life for the most part.
We successfully used instant messenger and trusted each other for rolls in my group. The major problem was maps-- we e-mailed around an Excell spreadsheet and told each other our grid coordinates during combat.
We've also played with (almost) everyone in the same room, but running IM. This lets you have secret side conversations with each other and the DM without note passing.
Sometimes one player is at home and the others will give him a running discussion of what is going on.
-m
My girlfriend does this all the time. It takes the form of a story that is authored by different people (from the POV of your character). She's part of 2 or 3 of these things (and one of them is Firefly-based :-). She seems to enjoy it. I haven't tried it yet myself. Honestly, it doesn't appeal much. But it must work ok. She's been doing it for a few years now.
Hexy - a strategy game for iPhone/iPod Touch
Generic Roleplaying for Internet Players. This product allows you to share maps and data sets(character sheets). It supports "macros" to automate simple tasks. It has a chat server. They have some material ready to go. It is a PC product. The main player buys the server and the players get the client for free. They have an evaluation copy.
http://www.rpgrealms.com/Catalog/
Another company had a similar product based a web server. Can't rember the name. They were at GenCon Indy last year.
Use one of the programs suggested by other posters for your RPG elements. Then use something like TeamSpeak or Gnomeeting for audio/video conferencing. I've found that trying to use IRC doesn't give you the full effect. Also set up a shoutcast server for the background music.
The GeekNights podcast is going strong. Listen!
DiceChat is a perl script that combines secure die rolling with webchat so that players and GMs are kept honest and informed of other players' rolls. It's free software, help yourself.
Its scope is pretty limited, but JParanoia works pretty well for Paranoia games. You could probably shoehorn other games into it, but that might be ugly. And if youre lucky, you might even get to beta test some new Paranoia XP rules.
These guys have been doing this for years. The admin is a great resource and they are all pretty good people.
I'm in a Traveller T20 PBEM game using Yahoo Groups. T20 is Traveller (the classic Traveller sci fi RPG) based on D20 rules, and running the game as a Yahoo Group works very well. One of the players has compiled and edited the posts into a "story hour" on the EnWorld forums: Tales of the Bray Keaven. The editing removes the rolls and out of character posts, but you can get a feel for how the game is being run.
this is a nice simple idea,
get some webspace, and throw a nice little PHP uploader on it [pretty easy to make].
now you have an always on repository for your character sheets/maps/sketches/ whatever
adding a simple user namewould allow you [with a little more effort on the PHP] to upload to seperate folders for each person or separate folders for different types of things, or whatever.
as for communicating, there are tons of programs that'll do this and almost all allow whispering between people.
as for the rolling of the dice, i'm not quite sure how you'd do this to give you both the randomness [no cheating] and the privacy.
but the webspace is extremely useful when colaborating with other people online, and its also fairly cheap.
face the world with eyes of fire.
Well, if you are using a D20 game system, recently a bunch of GM's tools have been added. The eventual goal of this is to allow better tabletop play, as well as networked play.
Currently, your best bet is using GMGen + PCGen + OpenRPG. PCGen allows you to create an electronic character for each player, GMGen can allow some control over combats, as well as giving the GM E character sheets for each person, OpenRPG will give you a minuature tabletop, as well as dice and such.
Devon Jones
GMGen Silverback (Benevolent Dictator)
PCGen Board of Directors
- The unexamined life is not worth leading -
As far as maps go and what not, the creator could scan them in, or create similar online ones and give them to everyone. That way everyone could view them for playing.
As for dice rolls, if they are private ones, the DM can do them on their side, otherwise use online sources for them. For example, using the last digit of a stock price, game scores, or articles to create the randomness.
Traveller, huh? Man, is everything getting sucked into d20?
I'd actually be interested in seeing how the combat mechanics are resolved. The Amber system doesn't have any randomness to it, so my players just tell me what they want to do in terms of strategy and tactics ("I want to scare him into conceding by a display of superiority, so I will go completely aggressive, trying lots of blade beats and striking for every opening I see,") and I narrate combats between the PCs and those NPCs who are their equals or betters based on that. When the players clearly outclass their opponents, I let them narrate and stomp all over the poor doomed NPCs. This seems to work fairly well, but then, my players are mature and more interested in a story than in "winning" (and they know that I will mock them mercilessly in real life if they go all rules-lawyer on me.)
-Carolyn
Like Daddy always said: if you can't dazzle 'em with brilliance, baffle 'em with bullshit.
A firefight is close to being resolved right now, so if you're curious, you might check out the current group home: Travellogue2. In short, the players indicate character speech and actions and provide a set of die rolls. The Referee takes the actions and die rolls, determines success/failure, and then writes up a post summarizing what happened.
Several years ago I used a tool called GRIP (Generic Roleplaying for Internet Players), a client/server deal that supports up to 8 players and one GM.
You can text chat, build and share character sheets and share images. If I recall it has some semblance of a mapping tool, a dice rolling engine, and some other stuff I didn't really use much. One of the nicer things I recall about it was there were several chat macros for dice rolls and other repetitve things which made for fairly expedient gameplay.
I believe it was at www.rpgrealms.com
1. GRIP Generic Roleplaying for Internet Players $35 - $55(Traveller Content) http://www.rpgrealms.com/Catalog/grip.html
2. ScreenMonkey $35 http://www.nbos.com/products/screenmonkey/screenmo nkey.htm
Both products handle maps and text based chat. You can hide unexplored parts of the map in both systems. You can create encounter descriptions ahead of time. They both have dice rollers.
GRIP uses a proprietary client interface. You can download a copy of the client for free. ScreenMonkey is based on a web server and uses a web browser as the client.
They both have some type of custom automation. GRIP uses a markup like macro launguage. ScreenMonkey uses VBScript.
Both have evaluation versions available for download. Since both products act as a server you will need direct access to the server.
You can try them both out and see what you like.
I belive you might need webrpg to do this their site is here
This one was recommended to me. I didn't really like Grip or WebRPG, and bare IRC wasn't quite enough. Your mileage may vary.
http://www.rpol.net/rpol/
A.
I've never done anything like this, but I imagine you could use something like Teamspeak alongside one of the many text based options.
My only political goal is to see to it that no political party achieves its goals.
I don't know what you might want to do as far as visual communication, but using a program called Ventrilo for voice can work nicely. It's small, simple, and offers extremely clear voice communication, providing that your microphone isn't a complete piece of crap.
here's yet another one some classmates of mine were working on for a school project. they called it the digital dungeon master i believe. never actually tried it myself but it looked pretty good from the presentations they did on it. it's done in Java so it should be cross platform. they were talking about open-sourcing it too but i don't know if they ever did or not. the source might be available if you search around their site too.
I think that the discussion has drifted form the original intent of the posting. If I'm reading the original posting right, the intent of this person is to keep in touch with his old friends in a live, flesh and blood manner while RPGing with them. The key here would be to recreate the whole, "your buddies sitting at the table and chit chatting while playing" feeling. To include those things like tone inflection in voice and goofy dances of victory and the such while not being in the same room. The IRC concepts don't seem to me to fit what this person's intent is. The key is personal interactions at a level that is not available (identically, nut substitutionally) in classic text or possibly even voice only methods as compared to being in the same room. After creating that basic atmosphere, then add on top of it things like dice rolling or map sharing that work well in the environment. I think that throughout the postings so far, all of these elements have been hit, but not necessarily in a manner that is a monolithic fully functional solution. Aspects discussed could be combined in a mostly workable pattern, but not readily deployable, or maybe so, but that's for discussion spawned from this to decide. Another issue is, as has been hit upon in previous posts, what's the bandwidth? That's the key to deciding the proper method. If there are a lot of people on, (Insert favorite deity here) forbid, dial-up, IRC may be the only viable choice... And so on for different bandwidth. I also get the impression that a setup supported by Microsoft OSes is a plus, but I think the solutions so far are compatible with this. Anyways, I'm just trying to steer a discussion over to what I believe was the original intent of the post, but feel free to disagree or not steer that way.
www.playbyweb.com has a pretty good D&D section. You're able to make roles and keep them anonymous/DM only as well as pass notes amongst only certain players. The DM can also "fudge" his dice rolls :) It's a little difficult to set up at first, but a great overall site.
This is a problem that cropped up with my last two gaming groups.
First one, half of us ended up on the other coast (some north, some south) and the second one, we used to drive 90 minutes to game sessions and do an overnight until the drive changed to 7 or 8 hours. We tried several times to either use GRIP or OpenRPG but it didn't work out.
I checked up on the PHPRPG Sourceforge project, unfortunately, it's kind of dusty, no activity to speak of since 2002.
Something I'd thought of, and may now be 'legal' with the advent of d20 and the OGL, is a MUD atmosphere with d20 mechanics hard-coded in and toolkits for the GM to do his or her thing in creating content, importing character sheets, etc.
Still have a lot of typing, of course, but the mechanics stuff would be taken care of.
Is there anything like this out there already? I'd be willing to pay something for that if it'd be good enough, but not sure if anyone else would.
MUSH, MUX and other things like this have the same abilities. One Mush site, www.ogrmush.com, offers embassies for many online games of many themes. (StarWars, World of Darkness, Amber, etc.)
One of the things they have is a full dice system, that allows you to do rolls public or private etc. You would have to create your own character sheets but there you have it. Just an option or two.
For doing conference calls, if everyone has XBox Live then set up a chatroom on that - I find its a hell of a lot easier than trying to use NetMeeting, TeamSpeak or any of the other PC-based things.
If you have your Boxes near your PCs you can combine it with another solution as well, of course.
"I Know You Are But What Am I?"
I can't believe after all of these posts, no one has mentioned it.
I use this all the time. It works great for network play, but is also ideal for replacing your game table. We no longer use minis and just use this.
I have used all of the other products listed here (GRIP, WebRPG, OpenRPG, ScreenMonkey, Forums) and this is the best way to play.
It has great d20 support, as well as 2nd Edition AD&D. However, I use it for Savage Worlds, GURPS, and have been running Hero in it for over a year.
I cannot recommend this program enough. Version 2.0 is supposed to make it out by GenCon (I think) and will support fully GURPS, and many other systems.
I use OpenOffice to make my maps, but there are many map programs out there that work well. A new program coming is Dundjinni. The demo is great and I think this will be a wonderful tool.
Here's an okay shot of it in action at a local con.
I run both the client and server on my laptop with the client projected on the 15" LCD that faces the players. That way I can have my GM view and a player view. Works great!
Hey, this could be cool as hell. Let me know when you are ready for beta testers. Todays games, like Final Fantasy XI, are really great ... but the imagination thing can be so much more powerful. Kind of like the old text bases games like Wishbringer. That was awesome!
Visit the Mother Site !
Temple of Elemental Evil should be cracked open as it is the closest thing to pen&paper I've seen so far.
That would be my solution for fight resolution only, other aspects of the game would require another interface.
Nouvelles de jeux et technologies en français. TC
Best implementation of Waving Hands / Spellcaster I've seen. (and best of all is it's asynchronous)
RavenBlack's Warlocks (no referal credit given to me)
or if you want to give me credit for refering you: http://games.ravenblack.net/referred
True, this doesn't give you exactly what you've asked for, but I find this one of the best ways to ARP (asynchronously role play) with old friends.
Your complaints about being offended offend me.
We have been using an application I wrote some for a couple years that has pretty much everything asked for except for the voice communication for that we use ventrillio. I setup a site seeing there was a demand for such an app and released it under the GPL. There are a couple things missing but over the next few days they will be added in.
check it out at: http://soulcli.sarovar.org/
I we had basically the same problem, althoug our problem was not primary the spatial separation but a lack of common time.
...) are done via chat, and a transcript of the chat is transferred into the forum (GM's task).
So I have set up a web server with an bulletin board for the adventure (all the text parts) and a mofdified version of PHPopenchat (allowing the rolling of xdy, where x and y can be any number from nothing to 99 (if x=NULL then x=1; if y=NULL then y=6).
The main adventure (wich needs no dice rolling) is done in the Forum; critical scenes (mostly including fights,
This has several advantages:
In a forum, In-Character, direct and indirect speech, thougths and so on are strictly seperated and therefore the gameflow has improved (at least, there are no misunderstandings if something is ic or ooc) . Real ooc is handled via Private Messages (pm), and therefore dont disturb the adventure anymore.
The chat was necessary since i saw no way to make the forum tamper-resistant and a forum doesnt allow the neccesary speed (for a fight; fights via the forum are real nasty things, lasting up to weeks!).
The checkbox said "Requires Windows 98, NT, or better. And so I installed Linux