You forgot to mention that when you scroll down the page, it keeps loading content in, and makes you wait for it each time. Also, in 1024*768 at least, the info window is woefully small.
Perhaps, but why do I have my suspicions that XP will even bother to use that memory, especially for the important stuff (like keeping standard requestors in RAM).
Yay, a RAM HD! I'd like to see the pagefile dig into this - Microsoft must be foaming at the mouth. Sorry if that seems like trolling, but I've had it up to here with the constant and painful HD thrashing that Windows always seems to enjoy doing (and probably their less than perfect implementation of it).
For example, removing duplicate numbers in a random list of numbers can be done fastest by hashing (O(n)), which can use a stack of memory, compared to other approaches which use less memory but are far slower.
But that's just the experience on the apps I've used: Given the same level of functionality, big in program size memory/HD/RAM, correlates with slow in speed (iTunes, various utilities...). Don't ask why.
Bloat is all those things you mentioned. It's a handy catch-all for the degrading performance of a system. I also take it to mean stodgy and slow too (though that could be a function of ram usage true).
The interesting thing is that given a particular app, these things generally correlate quite well with each other. It shouldn't have to be that way, but weirdly enough it is.
In summary, given the same amount of functionality/features, big apps (roughly) correlate to slow apps. At least that's what I see (by and large) in the real world.
And possibly not true as well. If the price is right, and there's no DRM, and you don't need to visit dodgy sites to get what you want, then the online music download industry could flourish.
It'll be similar to the software industry. Not everyone pirates - at a guess, and reading about that non-DRM World of Goo game - only about 90% do. And that could drop to 80% if a nice easy and relatively cheap implementation is in place, where people's habits could then change more easily.
Any idea how much energy or power it could store relative to the best Lithium Ion battery or eeStor one?
Also how strong is it? One atom layer of the stuff is visible (~2% absorbs light), but how strong is that layer. Could I prod it with my finger, and it would stay together?
The irony is that would actually be a good move by Dell to have someone who checks the news (even Slashdot) and correspond with the public like this. Companies like Ebay and Google do this on various forums out there...
Fun for me in games usually means there's always something to do or press. The old 2D games were more like this, but a large reason why I hate modern 3D games, is that there's often lots of sprawling around without really doing much (partially related to the 3D world, but it can be solved with difficulty).
I like the idea of how the article mentions that the algorithm biases towards games which can't just be won randomly. The board game is Go is the ultimate example of this I guess, where there are many *levels* of mastery.
But one has to be careful with this approach. If in a 3D game there's a small opening in (say) a castle wall, and miles around of plain grass, it's pretty easy to solve for a human player, despite the huge searchscape and 'narrow' solution that a computer would find tricky (which would apparently potentially rate as a good 'puzzle').
At the very least, developing models for other human factors such as reaction time, subtlety of graphic elements, and the challenge of pressing certain key combinations, would also be needed before final game automation could be achieved.
The points you mention though seem to fall under the categories of art, music and story.
The underlying game can exist without these qualities, and it would still operate the same mechanically. Of course, it will be worse for it, but the point is that creating good art/graphics or sounds/music is a completely different topic.
Re:I'm not a copyright lawyer
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Qt Becomes LGPL
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· Score: 1
How big is the library to include with a potential program? Is it just a single DLL file or similar (how big?)
I've read a LOT on OLED, and never come across the sequential scanning thing before. I thought they were similar to LCD where the pixel stays on until changed. Can't OLED act like that too? A few questions if you'd be so kind:
1: Do you think it would be easy to go way above 60fps for OLED scanning? 2: For a fully white pixel, what time proportion of the pixel is off compared to on? How quick (as a ratio of the refresh rate) is the 'fade' to black once that pixel has been excited? 3: Which OLED flavours don't suffer from this? How about PHOLED or POLED etc.? 4: Any website you can give me so I can research further?
Okay, that's a tad scary. I thought OLED had stupidly fast response times. I realise that's not the same as real-world refresh rate, but it should at least be capable.
In any case, I can't understand how (or why) it would want to emulate the mechnical vertical scan of traditional CRT.
One 'interesting' feature of OLED technology I think is that there's no 'real' grayscale. It flickers the light on/off incredibly fast to emulate gray (or any colour). I doubt this issue relates to the above flicker aspect that you're talking about, but it could do.
Maybe nothing tangible is up and running because of the sudden change to the new paradigm (and the inevitable compatibility issues). Are you sure CPU/HD speed is definitely the main problem?
Wake me up when Windows sports a full database/metadata/semantic OS with lightning-fast filtering of even 1,000,000 files. That more than anything will change the way we organize stuff, (for the better).
Maybe that's because it's so painful to do (using XP anyway). I have to wait sometimes 30 seconds before the switch. Plus it takes a total of 4 clicks, each of those clicks with yet MORE long pauses sometimes.
Yeah, but the correlation/causation thingy strikes again.
I've never heard 'truth' used in that context. I've always heard it to mean universal too.
Er, I think there's a good portion of overlap there :P
You forgot to mention that when you scroll down the page, it keeps loading content in, and makes you wait for it each time. Also, in 1024*768 at least, the info window is woefully small.
Perhaps, but why do I have my suspicions that XP will even bother to use that memory, especially for the important stuff (like keeping standard requestors in RAM).
Yay, a RAM HD! I'd like to see the pagefile dig into this - Microsoft must be foaming at the mouth. Sorry if that seems like trolling, but I've had it up to here with the constant and painful HD thrashing that Windows always seems to enjoy doing (and probably their less than perfect implementation of it).
Yes, it should do I know.
For example, removing duplicate numbers in a random list of numbers can be done fastest by hashing (O(n)), which can use a stack of memory, compared to other approaches which use less memory but are far slower.
But that's just the experience on the apps I've used: Given the same level of functionality, big in program size memory/HD/RAM, correlates with slow in speed (iTunes, various utilities...). Don't ask why.
Bloat is all those things you mentioned. It's a handy catch-all for the degrading performance of a system. I also take it to mean stodgy and slow too (though that could be a function of ram usage true).
The interesting thing is that given a particular app, these things generally correlate quite well with each other. It shouldn't have to be that way, but weirdly enough it is.
In summary, given the same amount of functionality/features, big apps (roughly) correlate to slow apps. At least that's what I see (by and large) in the real world.
And possibly not true as well. If the price is right, and there's no DRM, and you don't need to visit dodgy sites to get what you want, then the online music download industry could flourish.
It'll be similar to the software industry. Not everyone pirates - at a guess, and reading about that non-DRM World of Goo game - only about 90% do. And that could drop to 80% if a nice easy and relatively cheap implementation is in place, where people's habits could then change more easily.
Any idea how much energy or power it could store relative to the best Lithium Ion battery or eeStor one?
Also how strong is it? One atom layer of the stuff is visible (~2% absorbs light), but how strong is that layer. Could I prod it with my finger, and it would stay together?
The irony is that would actually be a good move by Dell to have someone who checks the news (even Slashdot) and correspond with the public like this. Companies like Ebay and Google do this on various forums out there...
Fun for me in games usually means there's always something to do or press. The old 2D games were more like this, but a large reason why I hate modern 3D games, is that there's often lots of sprawling around without really doing much (partially related to the 3D world, but it can be solved with difficulty).
I like the idea of how the article mentions that the algorithm biases towards games which can't just be won randomly. The board game is Go is the ultimate example of this I guess, where there are many *levels* of mastery.
But one has to be careful with this approach. If in a 3D game there's a small opening in (say) a castle wall, and miles around of plain grass, it's pretty easy to solve for a human player, despite the huge searchscape and 'narrow' solution that a computer would find tricky (which would apparently potentially rate as a good 'puzzle').
At the very least, developing models for other human factors such as reaction time, subtlety of graphic elements, and the challenge of pressing certain key combinations, would also be needed before final game automation could be achieved.
The points you mention though seem to fall under the categories of art, music and story.
The underlying game can exist without these qualities, and it would still operate the same mechanically. Of course, it will be worse for it, but the point is that creating good art/graphics or sounds/music is a completely different topic.
How big is the library to include with a potential program? Is it just a single DLL file or similar (how big?)
I've read a LOT on OLED, and never come across the sequential scanning thing before. I thought they were similar to LCD where the pixel stays on until changed. Can't OLED act like that too? A few questions if you'd be so kind:
1: Do you think it would be easy to go way above 60fps for OLED scanning?
2: For a fully white pixel, what time proportion of the pixel is off compared to on? How quick (as a ratio of the refresh rate) is the 'fade' to black once that pixel has been excited?
3: Which OLED flavours don't suffer from this? How about PHOLED or POLED etc.?
4: Any website you can give me so I can research further?
Thanks for the info.
Okay, that's a tad scary. I thought OLED had stupidly fast response times. I realise that's not the same as real-world refresh rate, but it should at least be capable.
In any case, I can't understand how (or why) it would want to emulate the mechnical vertical scan of traditional CRT.
One 'interesting' feature of OLED technology I think is that there's no 'real' grayscale. It flickers the light on/off incredibly fast to emulate gray (or any colour). I doubt this issue relates to the above flicker aspect that you're talking about, but it could do.
Do you know if the entangled DRM slows it down as is commonly said on slashdot?
Maybe nothing tangible is up and running because of the sudden change to the new paradigm (and the inevitable compatibility issues). Are you sure CPU/HD speed is definitely the main problem?
Interesting - how do you know? Surely, even a balanced binary tree can save the data.
There are plenty of programs out there that can read databases almost that big in the blink of an eye. I can't see why it's not technically feasible.
Wake me up when Windows sports a full database/metadata/semantic OS with lightning-fast filtering of even 1,000,000 files. That more than anything will change the way we organize stuff, (for the better).
Would even unlimited amounts of portable power not solve the pavement/noise issue?
I wouldn't worry about collisions and stupid flying. They could act like 'repelling magnets' to avoid each other (and buildings) in the sky.
I bet the page/swap file has something to do with it :(
Even navigating through directories often thrashes the HD.
Maybe that's because it's so painful to do (using XP anyway). I have to wait sometimes 30 seconds before the switch. Plus it takes a total of 4 clicks, each of those clicks with yet MORE long pauses sometimes.
Non-even lighting won't be an issue, because OLEDs emit their own light.
Colour saturation is better (even more so that CRT), and blacks are far, FAR deeper. No view angle issue either of course.
Hold out for the upcoming OLED screens. They combine all the advantages of LCD and CRT, and many more besides.