I don't see how the differnce between real life violence and simulated violence refutes the previous statement. By acting out violent behaviour there is a large chance that you will become less sensitive to violence, regardless of how realistic the simulation is. Your graphic descriptions of violence don't really help your argument either...
"very very familiar -- not too different -- but different enough for my taste."
Isn't this what interface design is about. A new UI should not feel too different than previous ones but should still have its own character.
I don't see how the differnce between real life violence and simulated violence refutes the previous statement. By acting out violent behaviour there is a large chance that you will become less sensitive to violence, regardless of how realistic the simulation is. Your graphic descriptions of violence don't really help your argument either...
"very very familiar -- not too different -- but different enough for my taste." Isn't this what interface design is about. A new UI should not feel too different than previous ones but should still have its own character.