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Views on Violence in Video Games

CBS News' GameCore site is running a series of articles discussing the ever recurring debate about video games and violent behavior. They start with prominent anti-gaming lawyer Jack Thompson. From the article: "The heads of six major health care organizations testified before Congress that there are hundreds of studies that prove the link. All the video game industry has are studies paid for by them, which are geared to find the opposite result. Lawyers call such experts 'whores.'" Tim Buckley, of the webcomic Ctrl+Alt+Del, had the chance to put forth an opposing viewpoint on the subject. According to the site there will be more coverage on this topic next week from other gaming community members.

626 comments

  1. violent games by dmf415 · · Score: 2, Interesting

    Here's a study that was done...interesting?

    Recent medical brain scan studies at Harvard, Indiana University, and elsewhere prove that adolescents' brain functions are damaged by a steady diet of violent images. The heads of six major health care organizations, including the American Medical, Pediatric, and Psychiatric Associations have all testified before Congress in June 2000 that violent entertainment contributes to teen violence. Video games are literally "murder simulators" teaching our kids how to kill.

    1. Re:violent games by crunk · · Score: 5, Insightful
      Ya lets get rid of the video games, and movies, and boxing, football, and all other "violent" activities and live your pie in the sky dream.

      You are always going to have people who cannot distinguish between make believe and reality. We should commit these people, not punish the sane people.

      --
      It's the battle of the minds, and everyone's unarmed.
    2. Re:violent games by DarkMantle · · Score: 4, Funny

      Another recent study shows that 90% of Serial Killers ate a bread product within 24 hours before commiting murder.

      Therefore, eating bread leads to murder.

      --
      DarkMantle I been bored, so I started a blog.
    3. Re:violent games by Anonymous Coward · · Score: 0

      It's not interesting without references.

    4. Re:violent games by Cheirdal · · Score: 5, Insightful

      Video games don't teach kids how to kill. Absent parenting combined with social retardation (as in the case of Columbine)lead kids to kill. Bad parenting or no parenting is behind most if not all teen murderers.

    5. Re:violent games by PoopJuggler · · Score: 0, Flamebait

      Recent medical brain scan studies at Harvard, Indiana University, and elsewhere prove that Jack Thompson has a brain the size of walnut. The heads of six major health care organizations, including the American Medical, Pediatric, and Psychiatric Associations have all testified before Congress in June 2000 that Jack Thompson is an idiot. Jack Thompson is literally an "idiot" teaching our kids how to be idiots.

    6. Re:violent games by Anonymous Coward · · Score: 2, Interesting

      ...

      And we aren't programmed by nature to be confrontational? You've never seen little kids shouting at each other/their parents?

      'Monkey see, monkey do' applies more to reality than video games. Kids do what they see their parents/peers/teachers doing long before they do what they see on a video screen.

      Which isn't to say that there's no link whatsoever between observed violence and real violence, but the factors are much larger than just the video games/movies.

      We are, by nature, confrontational. Never forget that. Some of us spar with words, some with horseplay, some with guns. Do not pin societal problems on specific symptoms of those problems.

      Instead, ask why we enjoy killing people on video screens. Ask why kids bring knives and guns to school. Ask why people live in fear of things that will likely never happen to them. Ask why we've created violent black markets and glorified them in various forms of media.

      Video games are a drop in the bucket...

    7. Re:violent games by halber_mensch · · Score: 2, Insightful

      And you're literally a "fact simulator" teaching readers to believe unidentified information with no sources or references.

      --
      perl -e "eval pack(q{H*},join q{},qw{70 72696e74207061636b28717b482a7d2c717b343 637323635363534323533343430617d293b})"
    8. Re:violent games by carpe_noctem · · Score: 4, Informative
      --
      "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
    9. Re:violent games by notque · · Score: 4, Interesting

      Video games are literally "murder simulators" teaching our kids how to kill.

      If you are going to use a term like literally then you need to include accurate statements.

      Video games have nothing to do with murder. Violent video games might.

      Violent video games, do not teach kids how to kill, only to be more used to violents.

      Grand Theft Auto never taught me how to kill someone with a chainsaw, only that it was possible. As if I needed to realize that.

      I think that it makes children less sensitive towards violence, in video games.

      What effect it has outside I bet is largely determined by the teachings of the parents.

      --
      http://use.perl.org
    10. Re:violent games by gurps_npc · · Score: 3, Insightful
      That study, like all the others ASSUMES causality. No attempt was made to prove it. at all.

      Look, to prove the concept you have to do the following:

      One take a random selection of at least 100 people, divide it into two groups of at least 50.

      Force, and I do mean FORCE one group to play violent video games for a period of however long you think is neccesary to make them violent. 1 year, at 1 hour a day seems reasonable to me. If they don't enjoy playing the game, tough. They have to do it.

      Prevent, and I do mean PREVENT one group from playing violent games for the same period.

      Compare both groups violent tendencies, IQs, etc. etc. with the people deciding who is "violent" etc. having no idea which group the subjects belong to.

      Such studies have been done before. They found ZERO, NADA, NO increase in violent tendencies.

      So of course the fools claim "you got the age wrong" or "You didn't force them to play enough" etc. etc. etc.

      Not a single study has demonstrated causality. I personally think this is because there is NO causality. People that like violent games grow up to be violent. People that watch violent games think violent thoughts for a short period after (24 hours is the max tested). But neither of those things means that watching the games makes you act violently.

      --
      excitingthingstodo.blogspot.com
    11. Re:violent games by Anonymous Coward · · Score: 4, Funny

      Yes, thanks to my training with "murder simulators", I am quite skilled at approaching pedestrians on the street and pressing R1, Circle, Circle, Circle.

    12. Re:violent games by zecg · · Score: 1

      You first said "teach" and then "lead". Teach they do - they teach kids to not waste ammo, to aim for the body center and to keep scanning for new targets quickly. They do teach how to kill more efficiently.

      --
      .i lu doi ringos.star. xu do puku'aroroi dunli dopecaku leni virnu li'u
    13. Re:violent games by Tuffsnake · · Score: 0, Insightful

      This is the same old song and dance we have heard about people killing/commiting suicide b/c of music, movies, tv and even D&D (tho after 12 straight hours of D&D I might wanna kill someone :P). The only reason the issue of video games is becoming more apparent is becausee video games are too. They are becoming more and more pervasive in our society and as a result get more attention from the news, etc.


    14. Re:violent games by flynt · · Score: 1

      You know there are things such as designed experiments which can determine causation and not just correlation right? There are myriad books on the subject, maybe you should check one out so you know how scientific studies are accomplished, instead of just spouting off nonsense on online message boards.

    15. Re:violent games by notque · · Score: 1

      s/violents/violence

      and probably some more if I read it again.

      -1 terrible spelling plz.

      --
      http://use.perl.org
    16. Re:violent games by Trigun · · Score: 2, Insightful

      Just as anecdotal evidence, Video games have become popular and chic at about the time both parents went to work, leaving these children at home to raise themselves. Without guidelines and supervision, these children grew up into a 'Lord of the Flies' society. They make their own society based upon their life experiences, which are few. They do not learn the difference of right and wrong, only that the strong and fast make it to the next round.

      As mommy and daddy dearest buy lots of luxury items to combat the guilt of not being around with their now combined six figure salary, they teach their young a very important lesson: Stuff is free. Binding that with their other life experiences, including the strong make it to the next round, and when a guy calls you a l053r, you go out of your way to make his gaming experience a lot less enjoyable, coupled with the fact that there is no punishment for rude behaviour (How's that guy going to kick your ass physically, when he doesn't even know where you live?) then what you've done is create a breeding ground for social miscreants. And these miscreants do not have the social skills that other violent parasites who festered in the hate inducing, parent screaming sports-culture have. At least Jocks have had their asses handed to them physically once or twice.

      It's not the violence of the video game that causes it, it's the lack of life experience and extended boundaries that allow already mentally unstable psychopaths to flourish until they are old enough to do some damage, or to scrape up enough money to buy a gun.

      You can blame video games all you want. You can blame the parents all you want. You can blame bullying all you want. You can even blame pornography. It is not any one of those that make a killer, but a random combination of factors that press upon a child until it twists his reality, presses on his psyche, and warps his view of the world. Removing one factor may break the chain, but it also creates room for the other factors to press harder and harder.

      And if people cannot see this, if the "psycologists" (a bunch of fucking quacks that couldn't make it through Jungian theory) cannot see this, if society cannot see this, then, I fear, that all is lost. We have become an irrational, reactionary, backwards society, far from enlightenment.

      And you can quote me on that!

    17. Re:violent games by Anonymous Coward · · Score: 0

      So, as long as something has a practical application, it "teaches" you? For instance, jumping Mario around on blocks teaches you nothing because you can't apply any of it to real life. Funny how no one focuses on how playing the Sims will lead you to manage your time more effectively. If a news item doesn't cause outrage, it's not worth showing (cause deres *ratings* in dem dar hills!)

    18. Re:violent games by CPUgrind · · Score: 3, Informative

      Just hold down circle, you don't need to keep pressing it.

    19. Re:violent games by Anonymous Coward · · Score: 0



      As someone who is a Celiac (allergic to gluten found in bread etc), this is a great relief.

      And if intentionally poisoned with wheat I'd be quite likely to go on a rampage.

      Bread=murder.

    20. Re:violent games by ChaosCube · · Score: 1

      I agree completely. Some people are just looking for a patsy. Let's blame absolutely everything and everyone EXCEPT for the responsible party. If one were to look through the entire written history of man, I think there would be an interesting correlation between parenting and crime. Crime is not new, murder is not new, but video games are. So, obviously, video games are the cause of all violent acts.

      --
      BDR Gear
      Outdoor gear, MREs, and more!
    21. Re:violent games by ThatsNotFunny · · Score: 3, Funny

      I disagree, All video games *are* murder simulators. Every time I play Tetris, I just wanna go out and pop a cap in someone's ass, muthaf*&#ah! And Super Mario Kart makes me violent towards women, too.

      --
      "Was it a millionaire who said 'Imagine No Posessions?'" -- Elvis Costello
    22. Re:violent games by BackInIraq · · Score: 5, Interesting

      You first said "teach" and then "lead". Teach they do - they teach kids to not waste ammo, to aim for the body center and to keep scanning for new targets quickly. They do teach how to kill more efficiently.

      Actually, most frag-fests tend to glorify the headshot and the absolute wasting of ammo. Part of why I don't like them. They do teach scanning for targets, however. Now actual light-gun type games can teach a bit of pistol marksmanship...I'm still convinced I learned everything I needed to know about firing a pistol from Time Crisis. I used to play gun games in the arcade every now and again, and having never fired any firearm in my life, I hit 20 out of 20 targets my first time shooting a pistol in the army. Went on to shoot best in my company in basic as well. But if you're doing your aiming with a mouse or controller, I can't imagine you're really getting all that much from it.

      But, even assuming a game can teach a kid how to kill more efficiently, what society should really be looking into is what is making them *want* to, dontcha think? Side note: For those thinking that I would have been firing a rifle rather than a pistol in basic training, I was in the one enlisted specialty (Armor Crewman) that I know of that qualifies on M9 pistol rather than M16 rifle (some others do both). I was in the army for 3 years before I ever fired a real bullet from a rifle. And I sucked at it.

      Which brings up an additional point...if we want to ban video games because they can make kids more effective killers, shouldn't underage hunting go with it? That teaches kids quite literally how to kill, and vastly improves their marskmanship as well.

    23. Re:violent games by FiReaNGeL · · Score: 2, Funny

      You mispelled Cereal Killer.

      Ok, just a bad joke :)

    24. Re:violent games by Dachannien · · Score: 4, Insightful

      By "social retardation" do you mean "emotional abuse at the hands of their peers"?

    25. Re:violent games by Anonymous Coward · · Score: 4, Insightful

      Back when I was a young lad, I went through a "white boy being a G" phase. This involved a strong appreciation for Snoop Dogg, NWA, Fuck The Police, etc. I dressed up more like these guys, talked a cracker-assed form of ebonics, and hung around with the like crowd.

      One day, while out with "the crew", two of the guys decide its a good idea to steal a couple of handguns from a small mom'n'pop gun store we were driving by. Sure I listened to violent music, had an odd fascination with pimps and ho's, and all that shit, but as soon as it came down to these guys ready to steal a couple of handguns, my better instincts took over.

      We all listened to the same music, so by this logic we all should have been piling into that gun shop stealing what we could. Instead, only 2 guys did, and the rest of us got the hell out of there. I attribute this to good parents that gave me the right tools and skills to handle random situations in life (and I am eternally grateful). It was plainly obvious to me even then that those two guys came from some severely f'cked up homes.
      I wish parents would do more to take personal responsibility for their kids, instead of trying to place blame elsewhere. I know I am.

    26. Re:violent games by DarkMantle · · Score: 1

      Thank you, I knew I read it but I couldn't remember where.

      --
      DarkMantle I been bored, so I started a blog.
    27. Re:violent games by s0abas · · Score: 5, Insightful

      The problem isn't so much bad parenting as it is Fundamental Attribution Error.

      This is a term in psychology where basically, bad things that happen to me are attributed to external causes, and good things that happen to me are attributed to internal causes.

      For example, if I do well on a test, it was because I studied hard. If I didn't, then it's because the teacher failed me or didn't like me for some other reason, or because I was tired.

      Being a parent myself, one of the last things I would want to do is admit I'm a bad parent. If my son went off and killed some people, it would be very difficult for me to admit that it was my bad parenting that caused it.

      Because I tend to be more open minded then the average Joe in America, I think I would admit it eventually.

      But someone like Jack Thompson is just another ambulance chaser. He just aggrivates the situation the parent is going through by telling them that their kid killing some people isn't their fault, it's the video games' fault. Everyone is prone to Fundamental Attribution Error, and Jack Thompson is just helping that process along. When you're in a state or mourning, it's easy to not see the truth clearly.

    28. Re:violent games by Anonymous Coward · · Score: 0

      I believe he does. On that basis i agree with the columbine murders. It was an act of retribution.

    29. Re:violent games by DarkMantle · · Score: 1

      Yes I'm quite aware of this. But at the same time the article points out that the team that did the study were paid by the people who wanted the study done. And were likely to make the numbers saw what they wanted.

      You can construe any fact to your favor, it's just in how you read the numbers.

      Where's the study that shows that while yes X% of teens that are violent play violent games. However Y% of teens that play these violent games have violent tendancies.

      All the people I know that play UT2004, or Hitman, or anything like that are NOT violent.

      They should study all people who play the games and check for violent behavior. But these numbers wouldn't work so well for them would it?

      --
      DarkMantle I been bored, so I started a blog.
    30. Re:violent games by Anonymous Coward · · Score: 0

      Please mod the parent redundant, as a post by the same author with the exact same comment is currently at +4.

    31. Re:violent games by wawannem · · Score: 4, Informative
      A study such as what you mention is much harder to pull off than you realize. How exactly are a person's "violent tendencies" measured? I wrote a paper on this very topic (the affect of violent video games on adolescents) in undergrad and one study I read equated a small child popping balloons to "violent behavior" or one child recognizing "violent words." The problem is that violence isn't an easily definable behavior. There have been a number of court cases where cities/states have tried to ban violent video games, but each has been thrown out because it is unprovable that video game violence leads to real violence. Now, if only I could find my paper to point to some links.

      This is the only one that comes to mind quickly, but many may argue that a trade organization representing video game mfgrs is biased. But, some facts are impossible to ignore.
      1. Adolescent violence is a problem primarily in the US despite other countries having a equivalent number of video game playing adolescents
      2. In the last 20 years (actually since 1983) youth violence has been significantly decreasing, while video game sales has become a 7 billion dollar a year business. The decrease in adolescent violence is theorized to be due to increased youth programs and decreased gang-related activity and membership.
    32. Re:violent games by dswartze · · Score: 1

      You know there are things such as designed experiments which can determine causation and not just correlation right?

      You know that if there is one external variable that the experiment doesn't take into account then using the study to determine causation is invalid, it could be this unacocunted for varaible. Do you honestly think that these kinds of studies take absolutely everything into account that could be affecting the mind of someone who plays games, because I highly doubt that.

    33. Re:violent games by northcat · · Score: 1

      This point is rarely stated on slashdot. Never. How is it overrated?

    34. Re:violent games by Anonymous Coward · · Score: 0

      > Grand Theft Auto never taught me how to kill someone with a chainsaw

      Of course not, we all learned that from Doom. Sheesh, kids these days can't even remember history.

    35. Re:violent games by PoopJuggler · · Score: 1

      I think possibly if they forced me to play the Mary-Kate and Ashley video game for a year I might actually kill someone.

    36. Re:violent games by wembley · · Score: 2, Funny

      Grand Theft Auto never taught me how to kill someone with a chainsaw, only that it was possible. As if I needed to realize that.

      And what they fail to take into account is that all the video-game addicted fat little teens/tweens with atrophied muscles who can't bear daylght aren't exactly capable of chasing you down while wielding a heavy object.

      Sneaking up on you in your sleep is a different matter, tho. Which would explain the raging success of the "Pillow Snuffer" series of games.

      --

      Share and Enjoy!

    37. Re:violent games by xSauronx · · Score: 0, Offtopic

      really...were getting tired of all you atkins people defending your "no bread" diet mmmkay? ;)

      --
      By and large, language is a tool for concealing the truth. -- George Carlin
    38. Re:violent games by bigbigbison · · Score: 2, Interesting
      First of all, either you are Jack Thompson or you are just cutting and pasting from his web site (5th paragraph).

      Secondly, I don't know the specifics of the other studies, but the study done at IU Medical was 1) funded in part by The Center for Successful Parenting which already beleives that media can lead to violent actions and is simply looking for support for their beliefs which makes the findings suspect in my opinion.

      2) according to the press release for the IU study says that the kids didn't even PLAY videogames but:
      watched a car racing video game that had excitement without violent content and a James Bond video game that had excitement and moderately violent content. While watching the video games, the youths were scanned with fMRI to determine changes in brain activity. The youths were not actually playing the video game because of the limitations imposed by the MRI equipment, but they did have the feeling of participation since they pushed a response button each time they thought the video character should take action.

      I don't know, but that makes it sound like WATCHING violence is problematic, not playing violent games.

      Just because a study is published doesn't mean that it is unbiased or that the popular media won't distort the findings into something much more sensational.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    39. Re:violent games by kingj02 · · Score: 3, Interesting
      I think that it makes children less sensitive towards violence, in video games.
      I don't know about that. I've spent countless hours playing GTA, zooming in with the sniper rifle and shooting heads off, but on a TV show like CSI, if they have a scene with a dead body, I have to turn away or I'd probably throw up. If a game was too realistic, I wouldn't be able to play it. I imagine most people are the same.
      --
      Ardente veritate incendite tenebras mundi
    40. Re:violent games by SCHecklerX · · Score: 1

      Seems we should get rid of news broadcasts then.

    41. Re:violent games by Life2Short · · Score: 2, Informative

      Could you cite any of these studies that have been done before and found ZERO, NADA, NO increase in violent tendencies? Could you explain the significance of the number 100 in your thinking? The power of a statistical test relies on 3 things: sample size (which I think is what you're trying to get at), the significance criterion that you set for the test, and the effect size that you're looking for. As far as I know, there is nothing special about 2 groups of 50 people. I'll admit that I don't know the videogame literature as well, but I do know literally hundreds of studies that clearly show a link between exposing children to televised and live violence and a number negative outcomes. There are correlational studies, lab experiments (one of my favorites is a study that showed violent and nonviolent films to youth offenders incarcerated for either violent or non-violent offenses living in separate dorms), and naturalistic observations (some great studies from the 60s in Canada where obervers literally have the opportunity to look at children before and after television is available to rural communities). Negative outcomes include violent behavior in general (hitting/kicking), desensitization to violence ("Watch these kids playing and call me when you think their play is becoming too rough" - kids who are previously exposed to violence wait longer for the violence they are watching to escalate before calling the experimenter to intervene), belief in a violent world (e.g., I believe that arguments frequently end in physical violence), and copycat acts of violent behavior (e.g., I saw them put ground glass in the stew on TV, I thought I might try it at home to see if it works). If you have trouble believing any of this, just read the literature for yourself. Try a scholar.google.com search of the keywords "video game violence children" or check out "television violence children."

    42. Re:violent games by Rei · · Score: 5, Funny

      Video games do indeed teach people to kill. There was the Mario Killer, who killed 13 interns by jumping on their heads. Then, there was that soldier over in Iraq who, when his unit encountered a minefield, tricked some of his comrades into crossing by erasing some sevens and drawing in ones. There was the construction worker who destroyed a couple floors of the building he was working on while his coworkers were inside by dropping properly shaped girders in the right places. There was that guy with the spikey yellow hair who tried to attack people by hidding them with an 8 foor long, 400 pound sword, and gave up and just knifed them. And then there was that guy who had his X-wing shot down the other day...

      Quite simply, games teach kids to kill.

      --
      Clean coal harnesses the awesome power of the word 'clean'.
    43. Re:violent games by Anonymous Coward · · Score: 0

      Duck Hunt made me do it!

    44. Re:violent games by snorklewacker · · Score: 1

      Sadly, I think if they added screaming and blood and gore to the shooters, gamers would eat it right up. Even if they somehow managed to portray the destroyed lives of the survivors, I think we'd end up with a generation of Genghis Khans who enjoyed hearing the lamentations of the women (or was that Conan the Barbarian?)

      Something really weird: my girlfriend is really sensitive to violence, and cringes at personally violent scenes in movies that involve lots of fisticuffs or up-close violence. I don't mean flinch and say "eww", I mean make a little shriek, curl up, bury her head in my shoulder and grab my arm kind of cringe. It really bothers her, to say the least.

      Yet she watches CSI without batting an eye, even when *I* am cringing (more of the flinching kind of cringing though).

      --
      I am no longer wasting my time with slashdot
    45. Re:violent games by gurps_npc · · Score: 2, Informative
      Go here:

      http://www.pafko.com/wayne/docs/media_effects_vide o_games.pdf

      They list several studes, some of which showed a DECREASE in violence.

      I just picked 100 as a sample number. Do it as large as you want to.

      Note, there are LOTS of studies where the Authors "Conclude that violence was caused by video games". But NONE of them I have ever seen succesfully show indicate causation of actual violence.

      What the tons of "anti-video game studies consistently prove is that:

      people that play violent video games have some violent thoughts for the period immediately afterwords. Violent thoughts sounds scary, but there is another name for it: Memories. When you look at red things for an hour, you tend to think about red things. It does not make you like the color red more, nor does it make you subconciously want to buy red things.

      People that engage in violent actions like playing violent games and liked to play violent games when they were kids. They also like to eat meat and liked to eat meat as a kid. They also like to wear cloathing and wore cloathing as a kid. And they tend to be physically in better shape.

      Causation is not correlation. Proving Correlation is worthless. Show me causation and I will agree with you.

      --
      excitingthingstodo.blogspot.com
    46. Re:violent games by zoips · · Score: 1, Troll

      It would certainly be social retardation since they were incapable of dealing, socially, with the "emotional abuse" they recieved.

      Everyone deals with insults slung at them by their peers in school at one point or another. The fact that an extremely small subset of the overall population apparently is not capable of dealing with it in a rational, socially acceptable fashion indicates that they are socially retarded with respect to their peers.

    47. Re:violent games by wawannem · · Score: 2, Interesting
      I did find it hard to believe, so I did a little searching... Wouldn't you know it, the Surgeon General did a study:
      http://www.surgeongeneral.gov/library/youthviolenc e/youvioreport.htm
      But, what does he know, so I figured the Washington State Dep't of Health may know better: http://www.doh.wa.gov/cfh/Videoresearch.doc
      Again, they're probably just wrong, so I checked the Journal of American Medicine, and wouldn't you know it... A researcher from John Hopkins University had this to say:
      Consensus is lacking on whether video games with violent content fuel aggressive behavior in children and adolescents... If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade-from $3.2 billion in sales in 1995 to $7 billion in 2003, according to industry figures-would suggest a parallel trend in youth violence. Instead, youth violence has been decreasing.


      I'm admittedly being a dick, but one thing people need to realize is that violence and violent behavior can't be easily measured. The statistical analysis of youth violence doesn't show any correlation with video games and suggests that attacking violent video games will likely yield little/no results in slowing down youth violent behavior.
    48. Re:violent games by Anonymous Coward · · Score: 0

      Which brings up an additional point...if we want to ban video games because they can make kids more effective killers [...]

      You can't do research in today's scientific environment that proves that videogames make kids more effective killers. Research (and there is a lot of it) like this shows correlations between playing these games and deficits in pro-social behavior and cognition, increased aggressive affect, and similar measurable abilities. Anecdotal evidence, such as what the Columbine kids were playing, and how many of these games you have played has no real scientific value.

      When I'm not an AC, I'm a psych student at the University of Memphis.

    49. Re:violent games by tgibbs · · Score: 2, Interesting

      I've read a number of these studies, and they are pretty much worthless. Either they fail to control for overall arousal with an equally exciting control stimulus, confirmed by heart rate measurements, or they call things like "hitting and kicking" violence.

      When kids hit and kick, it is aggression, but it is not serious violence. Kids know that they aren't strong enough to cause serious harm to one another by hitting or kicking, so they have few inhibitions about fighting than adults. That doesn't mean that they aren't capable of serious violence, though, especially if they use a weapon like a knife or a rock. I'd like to see one of these studies that excluded all of the rough play nonsense, and only counted incidents serious enough to require admission of the victim to a hospital.

      The bottom line is that as games have gotten increasingly popular, and more realistic and violent, the incidence of youth violence has decreased not increased. So either these studies are wrong (which seems likely, considering the incompetent methodology and the obvious bias of many of the researchers), or the effect is so small that it is insignificant next to other cultural and social influences.

    50. Re:violent games by gurps_npc · · Score: 1
      I take issue with your belief that the study is hard to pull off. The study is EASY to pull off. But it always shows that video games don't cause violence, so the idiots start complaining and saying the study was bad, it did not detect a real effect that was too small.

      If video games REALLY caused violent behavior then we can measure violent behavior by:

      # of arrests for any violent crime

      # of times the kids come home with a visible wound on their face.

      # of calls the parents get complaining about the kid beating someone up.

      # of times the kids go to the emergency room.

      Of course, those number are the same for kids that play Violent video games as for those that don't. So the Anti-game people claim "it is more subtle than that, it is only a .05% thing", or some other crap. Look. If the effect is so slight that it does not create a significant increase in criminal behavior etc. etc., then the effect is NOT significant enough for us to care about.

      It is up to the anti-game people to prove that the effect, if it exists at all, is strong enough to warrant legal actions that will interefere with people's lives and the huge business that profit from it.

      Maybe it IS a real, tiny effect. Maybe watching 10,000 hours of violent video games increases your chance to engage in a violent crimes each year by 1 in a 24 million. Assuming EVERYONE on earth plays for 10,000 hours in their life time,that would come out to 500 additional violent criminal actions in the entire world. Alcohol causes how many bar fights? If the effect is so small that reasonable definitions of violent actions can not reveal any increase, then we have no business outlawing it.

      --
      excitingthingstodo.blogspot.com
    51. Re:violent games by Anonymous Coward · · Score: 0

      Hitman: Codename 47?

    52. Re:violent games by TyfStar · · Score: 2, Interesting
      Heres the big problem I have with equating violent video games with violent acts:

      when I was a kid, after playing video games I did not instantly want to eat mushrooms & jump on turtles. I did not go around shooting jumping things with a sword that shoots out silver swords when I was full health.

      However, I _HAVE_ walked out of a store at dusk and thought "oh, I need to cast the spell to make myself seeat night". And, I am a little afraid of dragons that look like ducks. Okay, a lot.

      It does depend on the person and the time in their life, I think. If Jumpstart video games are good for my daughter, then the shooting games & WoW _MUST_ be teaching her _SOMETHING_.

      In all honesty, I believe this is a societal phase. The same people that yelled "Noo! we can't show violence on TV to kids! It's bad for them! Ditto with sex!" are yelling now. Someone will always want the world to think of the children. One day a president or governer will stand up and say "WE CANNOT ALL THINK OF THE CHILDREN! IT IS TIME TO THINK OF THE PARENTS, AND HOW TO TEACH THEM TO THINK OF THEIR OWN DAMN CHILDREN!!"

      --

      "There is a reason Linux is free"

      ~me~

    53. Re:violent games by cliffski · · Score: 1

      You think that spending hours practicing sniping people and blowing peoples heads off in greater and greater realism (dont forget dolby 5.1 sound so you really hear your victims head explode!) is just a TEENY WEENY bit more likely to be a factor in someone taking a gun and doing likewise in real life, than what they eat / watch / read?
      Geeks love to boast that they can learn to fly using microsoft flight simulator. but learn to kill using a computer game?
      Don't devalue your argument by over-reacting so blatantly. there IS a case to be answered here, and I say this as someone who makes a living making videogames.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    54. Re:violent games by Anonymous Coward · · Score: 0

      ACtually this article proves beyond any shadow of a doubt that violent acts cause violent video game playing. I don't understand how anyone can conclude anything else from a study like this, or the other dozens of studies proving that acts cause games.

      for the betterment of video games, I propose that we BAN ALL VIOLENT ACTS NOW!! if we don't act soon, we might see millions, or even BILLIONS of children and young adults playing violent video games. Now, that not the kind of video game YOU want on the market, IS IT????????????

    55. Re:violent games by Suddenly_Dead · · Score: 2, Interesting

      [I]Video games are literally "murder simulators" teaching our kids how to kill.[/I]

      When I was a young one, I played video games the likes of Starsiege: Tribes (which still rules). That was a late 1998 game, which I probably started playing in/around 1999, and I am currently 17. Before that, I played some Quake and Doom II.

      These are all "violent" video games, and I played others to a lesser degree back then. The only 99% nonviolent games I play today are probably Sim City 4, and Flightsim 2004.

      I am curious. Did these video games teach me to strap jetpacks onto my back and shoot exploding discs at people (Tribes)? Or perhaps I've been taught to shoot fireballs, nails, and BFGs at creepy, raspy voiced alien things? Ehh, I'm not seeing it. And I've always gotten pretty good marks for someone whose brain functions have been damaged, they probably even improved around the time I started playing Tribes.

      I didn't do much in the way of violent games at the younger ages (eh, 8 maybe?). The most violent things I was allowed to watch on TV for the longest time were bugs bunny cartoons and some cheesy kiddy anime and whatnot. Perhaps that helped offset the games, perhaps not. However, I must say that I am not the type of person to ever go to fighting to resolve a conflict. "Peace, not war", etc.

    56. Re:violent games by Anonymous Coward · · Score: 0
      correlation != causation

      Glad to hear you know this, but I think it is safe to say that health care experts know this too.

      Seriously though, your statement is just about as well thought out as saying "all violent video games should be burned in the name of our forefathers and our innocent children!!"

    57. Re:violent games by Suddenly_Dead · · Score: 1

      Darn BBcode, now that damages the mind.

    58. Re:violent games by 3nuff · · Score: 2, Interesting

      Which brings up an additional point...if we want to ban video games because they can make kids more effective killers, shouldn't underage hunting go with it?

      I would contend that real life hunting and video game killings are not the same. In a real life hunt the child can see the true consquences of using a gun to kill another being, not some digial representation of it. In my estimation there's nothing like the real deal to make an impression on a child (or an adult.)

      The problem with video gaming is that it provides a disconnect from the actions taken by the player (unless you count a vibrating controller as punishment.) There's no carcass to clean (or bury), no blood to wash off your shoes. Play enough games (at the right age) and soon you think that this is how it works in real life.

      I'm not advocating abstention from games or hunting, moderation is key as with most things in life.

      --
      "Give me taste, give me funk, give me fury, gimme some more."
    59. Re:violent games by Anonymous Coward · · Score: 0

      Why would I want to quote some self-righteous know-it-all? "Insightful" my ass. STFU

    60. Re:violent games by Surt · · Score: 0, Redundant

      There's an important distinction to be drawn between learning to fly on microsoft flight simulator and becoming a pilot. Likewise between learning to kill using UT2004 and becoming a killer.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    61. Re:violent games by notque · · Score: 1

      I don't know about that. I've spent countless hours playing GTA, zooming in with the sniper rifle and shooting heads off, but on a TV show like CSI, if they have a scene with a dead body, I have to turn away or I'd probably throw up. If a game was too realistic, I wouldn't be able to play it. I imagine most people are the same.

      That's what I said. In videogames.

      I've destroyed the whole world in Civilization many times, yet I can't take the sight of blood, and a corpse?

      Ack! I don't even watch those CSI shows.

      --
      http://use.perl.org
    62. Re:violent games by Wes+Janson · · Score: 1

      It's become a world of "Lord of the Files", not Flies.

    63. Re:violent games by Anonymous Coward · · Score: 0

      You are always going to have people who cannot distinguish between make believe and reality.

      what is reality anyway ? ;)

    64. Re:violent games by Cheirdal · · Score: 1

      Social retardation refers to their inability to function comfortably within societal norms, particulary when interacting with their peers. Being abused by their peers may or may not have contributed to their retardation but its a symptom at best and not the disease.

    65. Re:violent games by LoRdTAW · · Score: 5, Insightful

      Violent video games, do not teach kids how to kill, only to be more used to violents.

      I completely disagree. There is a huge difference between viewing simulated violence and real life violence. I have been playing so called violent video games for a long time now. Yet a while back I witnessed the direct aftermath of a horrible accident on an expressway that turned my stomach. A guy on a motorcycle wiped out after a car had side swiped him. The sight was one that I cannot forget. The blood pouring out of him like the Nile River only made the hunk of ground meat that used to be his head stand out from his white undershirt now half soaked with blood. And I can tell you there is a big difference between virtual bloodshed and the real thing. If I was desensitized to violence and bloodshed don't you think I would have just shrugged it off? And have you ever been in a bar and a fight breaks out? Witnessing someone getting cracked in the face and smash there head on a tile floor and convulse from the concussion is very unsettling. Think about it, how real are GTA/Quake/Doom/Half-life etc.? Even with the half-life 2 physics engine a shotgun blast to the head doesn't shred it to bits splattering brains, skull fragments and blood all over with real life detail. Go to rotten.com and look at what real life violence looks like. No matter how much counterstrike I play those pictures still disturb me.

      And my good friend just returned from Iraq just a few days ago says he doesn't even think that all those hours spent playing quake 2 online help one single bit. The shit he saw there doesn't compare to what we see in movies or games. One thing that disturbed me was his recollection of an incident when a rebel popped out from behind a building holding an RPG. He was on the gunner's position of a hummer with the m240 bravo 7.62MM machine gun. He says it was slow motion as he paused and squeezed the trigger of the gun and lit the guy up. The blood spray and spatter from the bullets punching holes through the unarmored rebel was less disturbing then the guys' actual body motions as he danced around with about a dozen holes in him then doing a 180 and dropping like a sac of potatoes to the ground. That guy was his first kill.

      Violence in movies can almost compare to real life but still its fake and you know it. Seeing the real thing is a whole different experience. And there is no other like it, you can't simulate it.

    66. Re:violent games by DarkMantle · · Score: 1

      ...your statement is just about as well thought out as saying "all violent video games should be burned in the name of our forefathers and our innocent children!!"

      Which is what they are saying, so my point was well made.

      --
      DarkMantle I been bored, so I started a blog.
    67. Re:violent games by Life2Short · · Score: 1

      "Just picking 100 as a sample number" shows you don't really know much about statistics (no offense intended). As your evidence you cite a paper some guy did presumably as a class assignment for his M.S. in Scientific & Technical Communication? That's it? I think you'd be better informed if you read Science (I think everybody is acquainted with the prestige of this peer-review journal), Volume 295, Issue 5564, pages 2377-2379, that's March 29, 2002. The article is by Craig A. Anderson and Brad J. Bushman. You can find the article cached on Google, but allow me to quote the opening 2 paragraphs: "Concerns about the negative effects of prolonged exposure to violent television programming emerged shortly after broadcasting began in 1946. By 1972 sufficient empirical evidence had accumulated for the U.S. Surgeon General to comment that "...televised violence, indeed, does have an adverse effect on certain members of our society". Other scientific bodies have come to similar conclusions. Six major professional societies in the United States--the American Psychological Association, the American Academy of Pediatrics, the American Academy of Child and Adolescent Psychiatry, the American Medical Association, the American Academy of Family Physicians, and the American Psychiatric Association--recently concluded that "the data point overwhelmingly to a causal connection between media violence and aggressive behavior in some children" (2). In a report on page 2468 of this issue, Johnson and colleagues (3) present important evidence showing that extensive TV viewing among adolescents and young adults is associated with subsequent aggressive acts. Despite the consensus among experts, lay people do not seem to be getting the message from the popular press that media violence contributes to a more violent society. We recently demonstrated that even as the scientific evidence linking media violence to aggression has accumulated, news reports about the effects of media violence have shifted to weaker statements, implying that there is little evidence for such effects (4). This inaccurate reporting in the popular press may account for continuing controversy long after the debate should have been over, much as the cigarette smoking/cancer controversy persisted long after the scientific community knew that smoking causes cancer." That's just one such article. Again, do the scholar.google.com searches for yourself.

    68. Re:violent games by iminplaya · · Score: 1

      Heh, I liked that. Just so you know, That bastian(huh?) of self responsibility, Paul Harvey, made a comment on his show a few years ago about the possible role of food alergies in ones behavior while commenting about Columbine. Some people, as we know, do react badly to sugar, peanuts, dairy, etc. Some foods can trigger epilepsy, migranes, and other little nasties. Just do you feel in the morning before that first sip of coffee? or that first drag on a cigarette? There might be some truth to those old jokes. I will say this. Our surroundings(that includes what you see on the tube) do have an effect on us. However small and temporary. If you stare at something for a long time, you still see the image after you close your eyes for a while. All of our senses react the same way. Bright light causes temporary blindness. Loud noises will cause ringing in your ears, making you unable to hear quiet sounds for a while. Chili will burn your mouth long after you stop eating it. There's no reason to believe that our brians are any different. Video games, by themselves, will affect you, however temporarily. The good thing is that we recover. But without a counterbalance, these things with constant repetition can cause problems while you're "under the infuence". The obvious solution is not to ban these things, but to make sure that there's an antidote. I hope this useless babble made everything perfectly clear.

      --
      What?
    69. Re:violent games by End11 · · Score: 2, Insightful

      Yes, and after we ban hunting we should ban baseball. After all, it's quite possible to kill somebody by swinging a baseball bat at their head with great force and accuracy, is it not? Also, anybody who can drive a car at all well can drive it INTO people. Clearly this is a menace to society.

      I don't understand the irrational thinking that the mere mention of guns so often triggers. I learned how to file a rifle at a young age, but was taught proper discipline at the same time and to this day I feel uncomfortable if somebody even points a toy gun in an unsafe direction. If anything, teaching people about firearms makes them less likely to do stupid things with them, just as better drivers are less likely to kill pedestrians.

      The problem is with people who actually want to kill, and that desire is rooted deeper than a little bit of training.

      --

      Which is worse: ignorance or apathy? Who knows? Who cares?
    70. Re:violent games by Xyrus · · Score: 1

      I agree.

      Ban violent videogames, but send 18-year old kids into war where they are shot and killed everyday?

      Ban violenent video games, but espouse the virtues of a righteous war?

      WTF?

      Apparently some people DO NOT HAVE A CLUE.

      ~X~

      --
      ~X~
    71. Re:violent games by Anonymous Coward · · Score: 0

      There was no nuclear war before women could vote

    72. Re:violent games by Anonymous Coward · · Score: 0

      R-A-N-D-O-M-I-Z-A-T-I-O-N. It works for the drug industry, it works here too.

    73. Re:violent games by Anonymous Coward · · Score: 0

      Someone mod this idiot down. Logical fallacy.

    74. Re:violent games by X0563511 · · Score: 1

      Well, personally I carried a knife (small folding one) just in case something happened*.

      I also carried a couple "weapons" like screwdrivers - but for the reasons that they were very useful when you need them (ei fixing someone's busted cd player during lunch)

      I play video games a lot. Too much. Mostly realistic and tactical stuff (like ghost recon). I know how to move, I know how to shoot, I know where to shoot. Do I want to shoot? Only at paper targets.

      Having played violent and realistic video games since their birth, and only posessing the desire to use firearms for the protection/defense of others and myself, leads me to think that these "conclusions" are complete bullshit. But I also realize that we are a violent species, and I am just on the other spectrum (ie want to hurt those hurting others).

      *Never got cought, because i never had to even take it out (and i didn't brag about it either). I should mention that I just graduated HS last year, so people had columbine fever(irrational freaking out) while I was there.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    75. Re:violent games by Kid_Korrupt · · Score: 0

      So now video games arent immersive enough?

      The point is that rational people understand its only a game. The people that go out to kill because of video games, were probably already going to go out to kill anyway. The question is whether or not video games are the cause of the violent crime. Considering that most the ppl I know play some of the most violent video games (GTA, Battlefield, etc), and yet non of them have had the urge to go and kill ppl.

      Wasnt there a FDA study a while ago about the causes of violence? And wasnt Video Games/Movies down at like #10?

    76. Re:violent games by Kid_Korrupt · · Score: 0

      Thats the point the parent was trying to make. Hunting doesnt turn you into a psycho killer. It just gives you the skills you need to shoot people from long range, if you are already a psycho killer.

      He was making an arguement against those people who say that video games provide 'training'. Now theres a difference between providing training, and creating psychotic urges.

    77. Re:violent games by Anonymous Coward · · Score: 0

      Only thing that game did was teach me to be more alert. And how to avoid alerting others (act like you are doing something you are supposed to be doing ect)

      I already knew you could kill someone with a weapon.

    78. Re:violent games by Anonymous Coward · · Score: 0

      Probably those that forced you to. Then the developers (maybe). Then, if you were mentally unstable afterwards, yourself.

    79. Re:violent games by miskatonic+alumnus · · Score: 1

      So, what leads adults to kill? Bad/no parenting? Why are our soldiers killing people in Iraq? Because they had poor parents? Why did the hijackers on the 9/11 flights cause the deaths of thousands? They must have had bad parents too. Your argument fails miserably. It is not insightful, it is unsupported. Children kill most likely for the same reasons adults do --- over property, love, the perception of being backed up against the wall, religion, insanity. I will agree that one of the reasons is NOT video games.

    80. Re:violent games by SoulMaster · · Score: 2, Funny

      I am beyond way with you.

      Just the other day, I watched a 6 or 7 year old kid in WalMart telling his mom to "go fuck yourself, bitch". She just smiled, laughed him off and got him the whatever cereal anyway.

      Perhaps they should make a law licencing Intelligent Citizens. When a licenced individual sees someone acting like a moron (like that mother, or the idiots who water thier lawn while it is raining) they are allowed to go smack the shit out of that person for a period of not more than 5 minutes. Or, if they aren't into smacking people around, they get to write MORON on thier head with a Sharpie.

      Of course, getting that through D.C. would be very tough... There is an Office Depot there right? Have them stock up on those Sharpies!

    81. Re:violent games by rathehun · · Score: 1
      This is just a stupid comment. It contributes in no way to the parent.

      Video games don't kill. After all, I don't go up to pedestrians/random zombies/presidents/deer/osama/insert as neccesary and press "insert random key combination here.

      This provides evidence how?

    82. Re:violent games by wawannem · · Score: 1

      heh, don't take *issue* with my belief :) you can disagree, but remember, this is just a forum.

      My point is only that creating an experiment in the more traditional scientific sense is really difficult because whether a person is acting violently or not is really just a matter of opinion. Popping a balloon in my opinion is not violent, it is just something that that particular kid probably enjoyed. Even if exposure to excessive amounts of violent media leads to violent behavior, it would be very difficult to eliminate all other environmental factors to deduce that the violent media is the root of the violent behavior. It seems like you are suggesting a statistical analysis which is different from a scientific experiment. You are right though, that statistical analysis does not show any relation between violent media and youth violence. What I was meaning to say before (albeit, poorly) was that measuring a person's "violent tendencies" as part of a scientific experiment is nearly impossible for a few big reasons.

      1. There is no fine line between violent and non-violent. For instance, I would consider a threat a form of violence, although no real violent actions have been done. Some would likely disagree.
      2. Because of the nature of the problem, this is not something that could be tested in a controlled environment, therefore it would be very difficult to eliminate all other environmental factors to within a degree of reasonable accuracy.

      Thinking as a scientist, testing a drug, for instance, is a much easier topic because the testing can be done on animals, and then later on humans. With drugs, most of the time, a particular result is being sought... Does my migraine go away, can I achieve a longer more fulfilling erection, etc. based on the increase of a certain set of chemicals. With the case of violent media leading to violent behavior, you are asking to test whether any one of an infinite number of possible images/impressions would lead to any one of an infinite number of possible behaviors.

    83. Re:violent games by Crash24 · · Score: 1

      Just hold down circle, you don't need to keep pressing it.

      I don't know what's funnier, the statement you made or the fact that it's modded "Informative".
    84. Re:violent games by cameroon33 · · Score: 2, Insightful

      I am thinking you made a fundamental attribution error in your comment. I hate to say it, but despite all the positive role-modelling a parent can do, there is a point in childhood (different for every child) at which autonomy kicks in.

      Parents and society can only do so much, and at some point a child is going to make their own choices. Blaming the parents is as knee-jerk a reaction in some cases as blaming video games.

      Great parents, teachers, etc., can often make a difference, but assuming bad parenting when seeing bad kids denies the role of the child in their own poor decision making.

    85. Re:violent games by FatTux · · Score: 1
      I partially disagree. Flight Simulator recreates the dynamics of flight and can teach some flying when used with a yoke and pedals (say, the old Virtual Pilot and Thrustmaster RCS). I've got real flight instruction and in the early flights the CFIs were surprised with the ease I could coordinate curves, maintain altitude, etc. In the 4th flight the CFI said to me "you've born a pilot"! Unfortunately, financial problems prevented me to complete the flight instruction :(

      Violent games can't be compared with flight simulators, the latter is about dynamics and balance, the former is about gratuitously destroying lives. There is a difference.

    86. Re:violent games by X86Daddy · · Score: 1

      I'm still convinced I learned everything I needed to know about firing a pistol from Time Crisis.

      I don't know if Time Crisis was like most arcade pistol shooters, but I would absolutely hate to be on a firing range with someone who "learned" how to shoot on an arcade machine: considering the usual method of reload! :-)

    87. Re:violent games by Anonymous Coward · · Score: 0

      Well, by that argument all these psycho kids we're raising will kill only one person before they "see the true consquences of using a gun to kill another being". Is that what you meant by moderation? One free murder, just don't get addicted :)

    88. Re:violent games by Zorilla · · Score: 1

      And it seems to affect peoples' ability to moderate properly also.

      --

      It would be cool if it didn't suck.
    89. Re:violent games by Anonymous Coward · · Score: 2, Insightful

      Or maybe, some people get picked on more than others.

      For example, I got picked on more than others.

      Not that I want to kill anybody over it, but it happens.

      In conclusion, you're wrong. And, I envy you if you actually think that getting picked on is something that everybody goes through. It means that you've never gone through it personally.

      -random autistic slashdotter

    90. Re:violent games by BackInIraq · · Score: 1

      Yes, and after we ban hunting we should ban baseball. After all, it's quite possible to kill somebody by swinging a baseball bat at their head with great force and accuracy, is it not? Also, anybody who can drive a car at all well can drive it INTO people. Clearly this is a menace to society.

      Maybe I didn't come across quite right...I was trying to make two points. One is that more activities than just video games can help train kids to be more effective killers. I was also going for how silly it would be to ban all of them (hunting and baseball, for instance).

    91. Re:violent games by ultranova · · Score: 2, Insightful

      Violent games can't be compared with flight simulators, the latter is about dynamics and balance, the former is about gratuitously destroying lives. There is a difference.

      So how about combat flight simulators ? Gratuitously destroying lives by being better at dynamics and balance than your opponents ?-)

      Also, in very few violent video games killing is truly gratuitous. They are, with very few exceptions, about protecting the gameworld from some horrendous evil. You aren't going to some innocent beings and "destroying their lives"; you are defending yourself against horrible monsters that are trying to kill you. Self-defense is about as good a reason for killing as there can be.

      Last, but not least: here in Finland we have a conscription army. That means that almost all the males (and some females too) get to learn how to hit targets with real weapons. However, there's very little gun violence in Finland - for the simple reason that there's very little guns on the streets. Nor have I ever had any desire to shoot anyone, despite being pretty good shot in the army.

      People have a dark side. It easier to blame it on books/comics/movies/television/video games/Internet porn/whatever, than to admit that it's inherent in human nature, because if we admit that, we also have to face the fact that we too have it, and not just those psychopaths who kill people. We might not do so, but the capacity is always in us, and it frightens us, and so we go to any lengths to blame something external for human evil. Video gaming is just the newest victim in a long list of scapegoats.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    92. Re:violent games by ultranova · · Score: 1

      Yes, and after we ban hunting we should ban baseball. After all, it's quite possible to kill somebody by swinging a baseball bat at their head with great force and accuracy, is it not? Also, anybody who can drive a car at all well can drive it INTO people. Clearly this is a menace to society.

      And billiard ! I once saw a movie where the hero killed someone by throwing a billiard ball to their throat, so that their windpipe was crashed ! Also, imagine if someone uses billiard sticks to emulate Vlad the Impaler - that is, impales them on billiard sticks and rises the sticks to a vertical position, then watches as gravity slowly forces the sticks through the victim while the impaler dines nearby. You wouldn't want that to happen to your kid, now would you ?

      Yes, join me ! Together we shall ban billiard, the greatest menace our society has ever faced !

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    93. Re:violent games by End11 · · Score: 1

      Yes, sorry I was agreeing and elaborating. I think you hit the nail on the head, and just felt like throwing my own few cents in :D

      --

      Which is worse: ignorance or apathy? Who knows? Who cares?
    94. Re:violent games by zoips · · Score: 1

      I'm a prototypical dork: I'm into computers, I'm geeky, and I'm not exactly good looking. I was picked on off and on in grade school and junior high, but mostly I was just ignored because I didn't make an effort to be highly visible (and therefore draw the ire of the assholes that derive their self-esteem through belittling and torturing others).

      The fact that you think you were picked on more than others, and don't want to kill anyone over it, should be a good indicator to you that you are capable of dealing with the emotional abuse in a rational fashion, and should help highlight the fact that the Columbine kids were emotionally and socially retarded.

    95. Re:violent games by Qzukk · · Score: 1

      to aim for the body center

      HEADSHOT!

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    96. Re:violent games by Qzukk · · Score: 1

      This provides evidence how?

      People talk about games as "trainers" and "murder simulators" but nobody talks about the fact that the interface with the game has no analog in the real world.

      Show me a +mouselook chaingun, and I'll show you gamers that are trained to kill with it. Show me a shotgun with zero kickback, and I'll show you gamers who can fire it without dislocating their shoulder. Show me a handgun which projects a perfectly accurate crosshair floating in midair wherever you point it, and I'll show you gamers trained to aim it.

      As the grandparent you maligned pointed out, theres a world of difference between pushing some "random key combination" and ripping someone's spine out while screaming "Fatality!"

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    97. Re:violent games by zynek · · Score: 1

      I don't see how the differnce between real life violence and simulated violence refutes the previous statement. By acting out violent behaviour there is a large chance that you will become less sensitive to violence, regardless of how realistic the simulation is. Your graphic descriptions of violence don't really help your argument either...

    98. Re:violent games by Hognoxious · · Score: 1
      Play enough games (at the right age) and soon you think that this is how it works in real life.
      Just like those Tom & Jerry cartoons I used to watch when I was a kid. Imagine my disappointment when I droppped a large weight on a cat and it didn't transform into the shape of a table. I tell you, my mother wasn't happy and as for the poor moggy ... well, one down, eight to go.
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    99. Re:violent games by gurps_npc · · Score: 1
      I did the seach, several times. The aritcle I mentione referenced several professional studies he researched - whether or not his work sucks is irrelevant to the question at hand.

      I do know a LOT about statistics, and recognize that many studies are done with less than 100 people. Selecting that point to even comment about is a sign that your argument is weak - it is called a Red Herring - aruging about an inconsequential peice of information.

      YES, lots of studies show LOTS of things, but the people against video game violence ALWAYS misinterprate the study results.

      They pull bull crap like claim "adverse reaction" instead of something relevant.

      Here I will examine what you claim the studies say, and show why it has NO business being in front of Congress.

      Aggreesive behavior is NOT violence.

      Aggression is a HEALTHY, neccesary part of the human psyche. People NEED aggression. Every single CEO in the world has more aggression than the wage slaves that work for them. Every single member of the military, police, fire department, NEEDS more aggression than the average person.

      The studies show Agression, NOT violence - but the anti-game fools immediately claim that the games make you violent

      Yes, aggression can be too high. We have a name for that. It is called unnessary violence. Kids by their very nature are learning when and where violence is unnessary. It is part of their education learning how to deal with Aggression.

      More important, Aggression is NOT action.

      It is a mind set, an attitude, a philosophy/way of life.

      The EXACT kind of thing we created the Freedom of Speech Constitional Amendment to protect - the government has NO business telling people that they can not buy a certain item because it will make them or their kids think things that the government does not want them to think.

      So basically, the people that want the government to control video games are NOT trying to stop violent, illegal behavior of our children, but instead attempting to get the government to control the minds/parent my kids.

      That is NOT their job. It is MY job to parent my kids, MY job to decide what kinds of thoughts to expose them to, MY job, NOT the government.

      Look, would I personally want my kids to play Grant Theft Auto? No. But I have the right to make that decision, NOT the government.

      Why?

      Because playing Grant Theft Auto, or similar games does NOT make my kids more violent, it just makes them more aggressive. Aggression is legal.

      Most importantly, the fools trying to make violent video games illegal are ignoring the rest of the world.

      There ARE thing out there that DO make kids more violent. Drugs do it instantly. Poverty does it slowly. Drunk parents, criminal parents, single parents, etc. etc. etc.

      You want to REALLY redice violent crime? Try solving the things that REALLY make kids violent.

      Allow parents to work and still get welfare checks, slowly reducing the cash on a 1/4 ratio (for every 4 dollars you earn, welfare check goes down by 1).

      If a parent gets arrested twice for drug/alcohol related crimes, social workers investigate and have the authority to remove the kids if the parents are found to be addicted.

      Give significnat tax reductions for any two single parents living together under the same roof.

      Just make alcohol illegal again - yeah that' work real well.

      Picking on violent video games that: 1) Have NOT a single reputable study out there indicating that they cause actual illegal actions. 2) Are a huge industry, one of the few that America is still on the top of the heap.

      --
      excitingthingstodo.blogspot.com
    100. Re:violent games by FatTux · · Score: 1

      I haven't made myself clear, and now I see I've passed a wrong impression.

      I have no prejudice against violent games and have played a lot of them (I suck at CS, but it's another story). Real firearms? I've got target practice from pistols to a 12-gauge shotgun, no problem with them.

      The point was, Flight Simulator can teach some things that you will possibly use in real life, while violent games are mostly inocuous. They won't teach how to kill or how to handle weapons, nor encourage real violence - unless the player is indeed a psycho, but that's another problem.

      Lastly, sorry for the "gratuitous". Shortly before posting, I was playing "Postal 2" ;).

  2. New Study, More Time by moofdaddy · · Score: 4, Interesting

    As time goes by the studies concerning video games and violence will get better and better. We are finally reaching a point where video games with real detail have been around long enough that major studies can be done on them. Studies that have been done in the past are amazingly accurate because the sample size and length of the study can only be so long.

    A new study was released yesterday by Tulane Medical which tracked video game users over a 8 year period testing how much the video games they play affect their tendency toward violence. The study found that among those who played games 8% went on to have some form of violence conviction while only 6% of the non-gamers did.

    The head of the project though did say that this is something that need a lot more data before any major conclusions can be drawn.

    --
    Be better in bed. Wikiafterdark!
    1. Re:New Study, More Time by Capt'n+Hector · · Score: 5, Insightful

      And to sound like a broken record, but it must be done, that is correlation, not causality.

      --
      Quid festinatio swallonis est aetherfuga inonusti?
      Africus aut Europaeus?
    2. Re:New Study, More Time by darthv506 · · Score: 2, Insightful

      So what were the error bars from these studies? Anything more than 1% is going give totally meaningless results ;)

    3. Re:New Study, More Time by UWC · · Score: 1
      How many people were studied? Depending on sample size, is a 2 percent difference statistically significant? What of the fact that some with violent tendencies may have sought out the games, rather than being influenced thereby? Are these "video games" in general, or was some class of "violent" games studied?

      Sloppy studies of this annoy me, partly because it stigmatizes an activity that I enjoy, and partly because I really want to know the extent of effects, if any, that exposure to violent media has before I'm having to guide children of my own.

    4. Re:New Study, More Time by bigbigbison · · Score: 1

      Can you provide a link to that study? I searched for it and couldn't find a references to it.
      Thanks.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    5. Re:New Study, More Time by Kierthos · · Score: 5, Informative

      Correlation, not causation. If video games could so drastically affect behavior, where are all the Pac-Man addicts who should be running around eating everything in sight? Where are the vast numbers of Halo and UT who should be sniping at people off of rooftops?

      Most people can play videogames and not think that the room-mate who refuses to do the dishes needs to be fragged. It's those sad sacks who can't, and their parents (who in all likelyhood are just as responsible for Junior being a clue-impaired moron) who should be held responsible, not the game companies.

      Parents need to actively involved in raising their kids, not letting the TV or the X-Box do it for them. Buckley hit the nail on the head with that one.

      Kierthos

      --
      Mr. Hu is not a ninja.
    6. Re:New Study, More Time by BWJones · · Score: 5, Interesting

      There is a reason that the armed services are looking at video games to desensitize soldiers to pulling the trigger on a human being. As far back as the 1930's, the armed forces have known there is an innate reluctance to pulling the trigger on another human being (in most cases), and this resistance has to be overcome by training. Therefore, whereas the first targets were simply targets, modern targets have become more and more realistic, culminating today in video games that are more immersive. When I did the USMC ROTC bootcamp a dozen years ago or so, we had serious serious training to react, react, REACT! when confronted with an enemy target. This training is deeply ingrained so that at what is called "the moment of truth", you will not hesitate.

      There likely is a small but significant correlation between video games and increased violence, but this will likely not be any greater than if they properly controlled for other means of aggressive expression, like playing football or rugby or simply getting into fights. Properly controlled studies will also have to control for drug and alcohol abuse.

      --
      Visit Jonesblog and say hello.
    7. Re:New Study, More Time by jocmaff · · Score: 1

      and as always with statistics are we sure that those that play video games aren't simply more prone to violence with or without the video game. all BS.

      it's like saying more relationships fail when the couple isn't married than when they are. well shiat how many gazilion more relationships are there that aren't marriages vs. those that are marriages.

      for all we know those that don't play video games could include all of amercia... why include those 60 years and older??? simple they don't commit violent crimes so as always with stats it's often bogus.

      screw this crap anyway... it comes down to a parenting issue period. only in America can the blame be placed so easily on somewhere it doesn't belong.

    8. Re:New Study, More Time by Mr.+Sketch · · Score: 2, Insightful

      Exactly. These 'studies' are the equalavent of saying that breathing causes heart attacks or riding in a car increases your risk of being in a fatal accident.

    9. Re:New Study, More Time by kaellinn18 · · Score: 0, Offtopic

      MOD PARENT UP.

      These people never cease to amaze me. No one seems to understand the difference between correlation and causality anymore (or did they ever?). Not to mention that these days you can prove pretty much anything if you throw enough money at it. Hell, given a few billion dollars I could have several scientists testify before Congress that the world is flat(1).





      (1) Only true for certain definitions of flat.

      --

      --------
      This isn't the sig you're looking for. Move along.
    10. Re:New Study, More Time by superpulpsicle · · Score: 5, Insightful

      I am wondering why these studies are not done in Japan? A place with zero crime rate and an overwhelming dose of video games.

      Ooops... could it throw off their theory/lame hypothesis etc etc.

    11. Re:New Study, More Time by Neff · · Score: 1

      Now does this mean that violent video games "cause" violence or that violent people are more prone to play violent video games?

    12. Re:New Study, More Time by flynt · · Score: 1

      Well, I can easily imagine experiments that might statistically "prove" (or suggest) that violent tendencies are *caused* by video games or watching violent matieral, at least in the short run. I'm sure things like this have been studied before, I'm interested in the results. Proving long term causation would of course be very difficult because you can't lock up kids for their whole life and control every thing about them. But with the combination of a well thought out experiment and randomization, it would be simple to show whether there is a causal effect in the short run of violent media on violent behavior.

    13. Re:New Study, More Time by Durandal64 · · Score: 3, Insightful
      There is a reason that the armed services are looking at video games to desensitize soldiers to pulling the trigger on a human being. As far back as the 1930's, the armed forces have known there is an innate reluctance to pulling the trigger on another human being (in most cases), and this resistance has to be overcome by training. Therefore, whereas the first targets were simply targets, modern targets have become more and more realistic, culminating today in video games that are more immersive. When I did the USMC ROTC bootcamp a dozen years ago or so, we had serious serious training to react, react, REACT! when confronted with an enemy target. This training is deeply ingrained so that at what is called "the moment of truth", you will not hesitate.
      This is a flawed analogy. The training you went through was designed to not only desensitize you to the idea of killing another human being but also to instill a second-nature reaction so you could effectively defend yourself. Your training did not (I'm assuming) cause you to go on a killing spree. Videogames do contribute to a desensitization, but only when the "moment of truth" arrives. Getting to that moment is an entirely different thing. The Columbine kids consciously decided to go on a killing spree. Now, playing Doom may have helped them desensitize their classmates and pull the trigger, but you'd be hard-pressed to argue that Doom gave them the idea to kill lots of people at school.
    14. Re:New Study, More Time by davecrusoe · · Score: 1

      If desensitization and trigger time are results of gaming, it would be unfair for me to conlude. Instead, we might think of gaming as offering a potential for gamers to engage in dangerious simulations while in the (relative) safety of a computer room, or at a desk.

      In addition, it's not precisely known what or how gaming transfers into real-world application. Some research suggests that the spatial experience is readily transferable; that mapping and navigation can be learned. Reaction time, however, I would see as being much harder to prove. The interface of a computer is much different than a weapon; the physicality of sitting in front of a screen is a far cry from running with a weapon.

      FYI, studies do control for substance abuse etc... --dave

    15. Re:New Study, More Time by kat11v · · Score: 2, Insightful
      I recall from my social psychology lecture, several studies that dealt with violent television shows (slightly different but agreeably comparable to violent video games) and their effects on adolecents. While most studies do show only correlations, several long terms studies were able to show a definite cause-effect relationship between violent television viewing and increased violent behaviour.

      Of course the most common /. argument is always "well I play violent video games and I'm not a murderer" and yes, of course that's true for majority of the population as well. But violent acts do not always have to be as drastic as 5-year-prison-term felony. Have you ever cut someone off while driving? Have you ever snapped at someone for no reason other than you've had a bad day? Ever yelled at a member of your family or a friend? All of those constitute violent acts, although to a mild degree. The point is not that you'll become a hardened criminal from playing these games but that your behavior will become more violent than it would have been otherwise (had you never played them).

      Just my $0.02 on the subject.

    16. Re:New Study, More Time by Anonymous Coward · · Score: 0

      The Japanese had a more efficient solution for this: they just "recruited" their Chinese POWs as target dummies.

    17. Re:New Study, More Time by Anonymous Coward · · Score: 1, Insightful

      There likely is a small but significant correlation between video games and increased violence

      Except there's no "increased violence."

      In the US, violence in youth has been on a downward trend over the past twenty years or so.

      What, exactly, are the problems that we're trying to solve? Things like Columbine were isolated events. You only want to make laws to address consistent problems.

    18. Re:New Study, More Time by GhettoPeanut · · Score: 1

      I agree. I read an article recently saying that video games where our secret fantasies. This was based on the idea that for the most part, video games, even mmorpg's, where done in the privacy of ones home. This allows the user to act in ways they would feel to awkward about when around others. But this also suggest that playing Counter Strike means i have secret fantasies of killing people. what about studies with TV and violence? since the advent of television has Violence risen in the US? the only thing I've ever heard that raises violence amongst individuals is pornography, or sexually explicit material. apparently the hormones released has effects on "anger control", but I'm will to bed porn isn't going to be banned anytime soon. personally i think the media is looking for a scape goat as to why violence exists. every one is an ass some point in there life, just some more then others.

      --
      Induhvidual
    19. Re:New Study, More Time by riptide_dot · · Score: 1

      This reminds me of the old saying: There are three types of lies: lies, damn lies, and statistics.

      - The study tracked "video game users over an 8 year period". Meaning people who play video games. So how can the conclusion include a statistic that says anything like "x% of the non-gamers did"? According to what this post says the study included, there were no "non-gamers" involved. If they were making the distinction between gamers of violent and non-violent games, that would make a little more sense, but that should be stated along with the results.

      - "The study found that among those who played games ...(bold mine)". Again, how can you have "non-gamers" in a study that takes its samples from "those who played games"?!?

      - "went on to have some form of violence conviction". That statement is simply too subjective to be taken at face value...what about the ones that were simply brough up on violent charges but released? What about the others who were never caught and therefore never brought up on charges at all?

      BTW - A google search for "Tulane Medical video games study" produces nothing related to such a study. Where was this study published?

      The point is that the results of this study, as they are presented in this post, prove absolutely nothing.

      --
      I was in the park the other day wondering why frisbees get bigger and bigger the closer they get - and then it hit me.
    20. Re:New Study, More Time by WormholeFiend · · Score: 1

      I remember reading another article in which the author was describing his experience being recruited by a drill sergeant at an arcade where the author was a dead-eye on those pistol shooting games.

      The sergeant was looking to prove to his superiors that shooting games can improve the shooting ability of anyone who's never actually shot a firearm before.

      Long story short, he took the guy to the army shooting range, and the guy scored better on his first time with a real gun than most trained officers.

    21. Re:New Study, More Time by BWJones · · Score: 2, Interesting

      This is a flawed analogy.

      How so? Because you seem to contradict yourself in the next sentence.

      The training you went through was designed to not only desensitize you to the idea of killing another human being but also to instill a second-nature reaction so you could effectively defend yourself.

      Look. The idea of a soldier, particularly a Marine, is to kill if necessary. As it was explained to me, ...... If you are threatened, you WILL destroy your opponent. Otherwise you will lose and the first rule of warfare is not to lose. Furthermore, if ordered into a combat situation, you will pull the trigger when necessary and in an offensive situation (as opposed to a police action), there is no waiting to be threatened. Malice is not necessarily involved, as it is your job. It is what you do and if you are in a command situation, you will be also be able to order your troops to do the same.

      Your training did not (I'm assuming) cause you to go on a killing spree. Videogames do contribute to a desensitization, but only when the "moment of truth" arrives. Getting to that moment is an entirely different thing.

      You are talking about two completely different things. There is an innate reluctance to bring harm to another human being in most folks. In some folks who have sociopathic tendencies, this inhibition is already missing. They are pre-wired to be disinhibited to commit violence. The question is: Do video games have any influence on somebody who otherwise would not commit a violent act to become disinhibited and lower the threshold for violence.

      --
      Visit Jonesblog and say hello.
    22. Re:New Study, More Time by Anonymous Coward · · Score: 0

      Hmm, it is quite probable, however, that those who choose to play violent video games are innately more prone to violence and thus their attraction.

      This would explain the delta in observed convictions without a causality.

    23. Re:New Study, More Time by blincoln · · Score: 4, Funny

      No one seems to understand the difference between correlation and causality anymore (or did they ever?).

      50% of the population has an IQ of 100 or below.

      There are so many stupid, unknowingly-ignorant, and easily-manipulated people in the world that it makes me want to execute a stealth kill on them, jack their car, and use it to drive to the Covenant mothership where I will lay enough waste to become the most legendary sentient-being-slaughtering machine of all time.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    24. Re:New Study, More Time by Anonymous Coward · · Score: 0

      HAH!

      Teen violence rising in Japan

      Of course, that article is seven years old.

      Then, of course, there was Japan in shock at school murder where an 11-year old school girl killed her 12-year old classmate. From that article:

      The number of children under 14 committing serious crimes in 2003 rose to 212, a 47% increase on the previous year.

      Then there's this five year old article: A child murder in Japan points to a growing social alienation

      In short: Japan has youth violence problems, and they appear to be rising.

    25. Re:New Study, More Time by Anonymous Coward · · Score: 1, Interesting

      In some respects (Anthropological) that would be a good idea. In others (as a basis for social policy) that would be bad. They're not looking at the effect of a specific kind violence on homosapians per se, but rather the effect of that in a specific society. One of the things Japan has going for it is an extremely homogenious culture that places a premium value on conformity. Where America is a mush of everything with a premium being placed on individuality, personal excellence, and an ability to game the system. One might quite reasonably assume the effect of violent media in such different contexts would be very different.

      In fact, from a social policy stand point that doesn't even matter. The place where they want to implement social policy just isn't over there.

      But already, you've got the specters of confirmation and selection bias, since people are looking for data as a place from which to make a decision to for drastic future change. With integrity being dead, the study being extremely difficult to do accurately and with precision, and money being short for everyone who's not writing proposals for homeland security, don't expect to be satisfied anytime soon.

    26. Re:New Study, More Time by RealAlaskan · · Score: 1
      The Army has a saying: ``Train the way you will fight.'' A better way to say it might be: ``You will react the way you have trained.''

      If you spend hours solving virtual problems by virtual violence, does that make you more or less likely to solve real problems the same way? I'd say that if there's any effect, it's to make you more violent.

      People who practice violence become more violent, people who practice not abandoning themselves to their anger learn self control. I don't think that first person shooters help anyone learn self control.

      A new study was released yesterday by Tulane Medical which tracked video game users over a 8 year period ... The study found that among those who played games 8% went on to have some form of violence conviction while only 6% of the non-gamers did.

      Any idea what the standard error of those estimates was? Is the difference statistically significant? I'd say that it is certainly socially significant.

    27. Re:New Study, More Time by blincoln · · Score: 1

      This training is deeply ingrained so that at what is called "the moment of truth", you will not hesitate.

      I'll buy this. I was playing paintball a few months ago and was surprised by a player from the other team who was walking off the field. I saw him, he didn't have his marker up, and saw he didn't have a band from my team, and without any conscious thought I shot him right in the throat.

      But OTOH, I don't think this is necessarily a bad thing. Having reflexes doesn't mean you're going to start killing random people left and right. You have to make a conscious decision to get a real weapon and use it to murder people.

      I guess I see it as kind of a conflict in our culture where we praise soldiers and other people who are trained to kill, but at the same time look down on developing that training outside of an actual combat situation.

      Being able to use a weapon well is a useful ability. It's what people choose to do with those abilities (and *why* they make those decisions) that we should be concerned about.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    28. Re:New Study, More Time by Feztaa · · Score: 1

      That's great. Video games that simulate shooting are good at teaching people to shoot. It doesn't, however, cause people to go on killing sprees for no reason.

    29. Re:New Study, More Time by NoOneInParticular · · Score: 1
      Wow, and after Cpt'n Hector speaks, the entire fabric of psychological, sociological research caves in, bringing also the entire healthcare industry to its knees in its wake. Causation in these fields is usually untestable, all there is is correlation. All the testing done on rats and other furry laboratory animals to test new drugs only show correlation, not causation. The further tests on human subjects only add to the correlation, not to the causation. The fact that an asprin works has never been proven, there's only correlations.

      Ok, having that off my chest, the research cited by the GP sounds extremely suspicious, not because of the correlation issue, but because of the results. First off, a difference of 2% in such low ranges, needs an awful lot of people to be significant. Furthermore, you need to be extremely careful about selecting your groups here. There's for instance a very distinct possibility that people that are susceptible to violant crime actually like to play violant games (this is where the correlation != causation card can be played). If that is the case, maybe violent games reduce violant crime, who knows. All in all it is very difficult to test all this in a 8 year study with the appropriate control groups in place, but I don't have definite criticism as I didn't actually read it. The correlation != causation is however the wrong form of critisism for a scientific study of this sort.

    30. Re:New Study, More Time by qwijibo · · Score: 1

      I noticed over the last week a couple of news clips where they actually showed someone being killed on TV. One was shot in the back of the head and the other was ejected from a car in a crash. These were real live people who died on camera and promptly ended up in the evening news. When I was growing up, that was a big taboo. Now it's just par for the course.

      TV is just one aspect, but society as a whole has become more accepting of violence. It's hard to buy into the causation argument since it's not possible to see how much of a factor TV is, and how much comes from other social influences.

    31. Re:New Study, More Time by Callitrax · · Score: 1

      Correlation, not causation. If video games could so drastically affect behavior, where are all the Pac-Man addicts who should be running around eating everything in sight?

      I'd say pretty much everywhere
      http://www.cdc.gov/nchs/pressroom/02news/obesityon rise.htm

    32. Re:New Study, More Time by WormholeFiend · · Score: 1

      I didn't imply that.

      However, should someone who just happens to love shooting games blow a fuse and decide to go on a shooting spree, he will be more accurate than the average crazie

    33. Re:New Study, More Time by KtHM · · Score: 1

      Violent video games are, for me at least, a release for the kind of stress that would make me yell at someone, or drive like an asshole.

    34. Re:New Study, More Time by myowntrueself · · Score: 1

      "the armed forces have known there is an innate reluctance to pulling the trigger on another human being (in most cases), and this resistance has to be overcome by training."

      It would be extremely interesting if they kept records of soldiers who *didn't* require quite so much training to overcome that resistance; the ones who, quite naturally, will open fire on another human being without hesitation.

      And to see what becomes of them.

      --
      In the free world the media isn't government run; the government is media run.
    35. Re:New Study, More Time by PitaBred · · Score: 1

      should someone who just happens to love shooting games blow a fuse and decide to go on a shooting spree, he will be more accurate than the average crazie

      And the weightlifter who decides to go break some arms will have an easier time of it than the average /.'er. What's your point? Practice anything and you get better at it.

    36. Re:New Study, More Time by myowntrueself · · Score: 1

      "The training you went through was designed to not only desensitize you to the idea of killing another human being but also to instill a second-nature reaction so you could effectively defend yourself."

      Civilians defend themselves.

      Soldiers should always be on the offensive.

      You are at war to fight and kill the enemy.

      You may be ordered to *immediately* open fire on enemy soldiers who are not threatening you.

      --
      In the free world the media isn't government run; the government is media run.
    37. Re:New Study, More Time by WormholeFiend · · Score: 1

      My point? I didn't know I was arguing for or against something...

    38. Re:New Study, More Time by Anonymous Coward · · Score: 0

      The reasons for the violence in Japan seems not to be linked to video games, but rather the social pressures of achieving prestige by attending school.

    39. Re:New Study, More Time by alphaseven · · Score: 1
      Correlation, not causation. If video games could so drastically affect behavior, where are all the Pac-Man addicts who should be running around eating everything in sight?

      "Computer games don't affect kids. I mean if Pacman affected our generation as kids, we'd all run around in a darkened room munching pills and listening to repetitive music." /old raver joke

    40. Re:New Study, More Time by BluedemonX · · Score: 1

      Weightlifters train to lift things over their heads. What practical advantage does that give you in breaking someone's arm?

      --

      --- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
    41. Re:New Study, More Time by Anonymous Coward · · Score: 0

      50% of the population has an IQ of 100 or below.

      By the way, this is wrong.

      While its true that IQ is designed so that the "average" score is 100, the "average" is not necessarially the middle.

      Lets say it was based on 10 people taking the test. One person scores 200, 9 people score 10. The average of those results would be 29, and 90% of the test takers would be below average.

    42. Re:New Study, More Time by kingbill · · Score: 1

      Pac Man made me fat! I've gotta find a lawyer.

    43. Re:New Study, More Time by Chandon+Seldon · · Score: 1

      Wrong.

      Here's the difference between a test that shows correlation and causation:

      In the test that is able to show causation the experimenter got to select the experimental and control groups (in a statistically appropriate way) and then was able to make sure that the two groups only varied as called for by the experiment.

      In order to show a causual link between violent video games and violent behaviour, you'd need to select your groups and declare a control group and an experimental group - not just pick out a group of people who look a bit like your experiment after the fact ("sure, those people played video games and... these people didn't")

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    44. Re:New Study, More Time by Anonymous Coward · · Score: 0

      Gamers train to point a floating arm with a floating crosshair at people using a mouse. What practical advantage does that give them in firing a real weapon with real kickback and a real targeting bead?

      I bet if you handed a shotgun to a gamer and told them to shoot a can sitting on a post at 20 yards, more than half would miss. And a good number of them would dislocate their shoulder trying.

    45. Re:New Study, More Time by renderhead · · Score: 2, Funny
      No one seems to understand the difference between correlation and causality anymore (or did they ever?).
      50% of the population has an IQ of 100 or below.

      So does having a low IQ make you stupid, or do stupid people just tend to have low IQs? I'm thinking it's a coincidence.
      --
      I wish that my inferiority complex were as good as yours.

      -RenderHead

    46. Re:New Study, More Time by glasse · · Score: 1

      Just out of curiousity -- you allow for a number of "sad sacks" who are compelled to commit crime because of violent video games, though obviously not the rest of us. Let's say that annually 3% more murders happen because of violent video games. Is that not enough reason to try to limit the number of violent video games?

      (I think that if you do a serious survey of the psychological literature, you'll find that the consensus is that yes, there is an effect. I'm a huge Max Payne fan, but I'd be lying if I said that mass culture didn't affect how I think.)

      Ethan

    47. Re:New Study, More Time by khallow · · Score: 1
      It would be extremely interesting if they kept records of soldiers who *didn't* require quite so much training to overcome that resistance; the ones who, quite naturally, will open fire on another human being without hesitation.

      And to see what becomes of them.

      I get the impression you think this is somehow linked to criminal or violent behavior. I imagine that so such people might make excellent leaders in dynamic situations, being able to make quick decisions on their feet without the usual hesitation.

    48. Re:New Study, More Time by Galvatron · · Score: 1

      I think the argument he was making is that killing people requires two things: ability and desire. You argue that videogames break down the instinctive resistance to pulling the trigger, improving one's ability. However, that doesn't show that it makes someone more likely to see violence as a solution to their problems. As far as I know, people who have military training are not more likely to commit murder than other people from the same socio-economic background. However, it seems safe to assume that those with military training are more likely to SUCCEED in murder attempts.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    49. Re:New Study, More Time by tgibbs · · Score: 1

      A new study was released yesterday by Tulane Medical which tracked video game users over a 8 year period testing how much the video games they play affect their tendency toward violence. The study found that among those who played games 8% went on to have some form of violence conviction while only 6% of the non-gamers did.

      The remarkable thing is that the effect is only two percent. Note that in epidemiological studies, effects less that 100% generally are unreliable. Since this is an uncontrolled study, at least some, and quite possibly all, of that 2% probably reflects the fact that violently inclined people tend to enjoy violent entertainments.

    50. Re:New Study, More Time by Anonymous Coward · · Score: 0

      you can do a google search. actually look at the relative numbers

    51. Re:New Study, More Time by Anonymous Coward · · Score: 0

      And most players of violent games play with a gamepad or a mouse. What practical advantage does that give you in using a gun?

    52. Re:New Study, More Time by Anonymous Coward · · Score: 0

      Soldiers should always be on the offensive.
      You are at war to fight and kill the enemy.


      Heard of "peacekeeping"? It's what most soldiers do these days.

      "Always being on the offensive" is what leads to little Iraqi and Palestinian kids being gunned down in broad daylight because some American or Israeli grunt decided to shoot first and work out whether the movement was a terrorist or an unarmed civilian later. It's fine in an all-out battlefield situation, but 99% of the time soldiers should be concentrating more on defending themselves and less on killing people.

    53. Re:New Study, More Time by blincoln · · Score: 1

      50% of the population has an IQ of 100 or below.

      By the way, this is wrong.

      As if to illustrate my point...

      Okay, I'm off to the Applied Physics Lab at the UW to steal their argon-ion laser and fusion reactor so I can remote-barbecue me some tasty human flesh.

      Kill, kill, kill, oh yes I will, oh yes I will.

      D-pad or trigger, I don't really care - If there's humans to destroyed I will be there.

      And when they lay me down to die, I hope and pray that I

      Will have had a daughter to carry on my legacy of GENOCIDE AGAINST THE FILTHY LITTLE PIGGIES CALLED MANKIND!

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    54. Re:New Study, More Time by cliffski · · Score: 1

      well if you lived in a society with minimal gun crime would you fund a study into it? or be mroe likely to do so if you have rampant gun crime, like (for example) the USA? Its just sensible allocation of research money.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    55. Re:New Study, More Time by Anonymous Coward · · Score: 0

      contrary to your goal, this didn't make you look witty, just like a mindless oversimplifying dumbfuck.

    56. Re:New Study, More Time by kin_korn_karn · · Score: 1

      What, exactly, are the problems that we're trying to solve?

      The Luddites' aversion to new technology.
      The plaintiffs' financial difficulties.
      The peoples' freedom.

    57. Re:New Study, More Time by milkman_matt · · Score: 1

      However, should someone who just happens to love shooting games blow a fuse and decide to go on a shooting spree, he will be more accurate than the average crazie

      And the average citizen who likes to go to the gun range every few weeks and fire of even 10 or 20 rounds into a paper target will be even more accurate than the video game playing kid, and they've been around a lot longer... this study is BS, you can take a study and twist it to fit whatever your agenda is.. and I think that's what they're doing here.

    58. Re:New Study, More Time by Anonymous Coward · · Score: 0, Informative

      by cliffski (65094) on Friday March 04, @05:17PM (#11848579)

      well if you lived in a society with minimal gun crime would you fund a study into it? or be mroe likely to do so if you have rampant gun crime, like (for example) the USA? Its just sensible allocation of research money.


      If guns cause crime, then why are prisons so dangerous?

      Is it because the inmates have easy access to guns?


      Simply put, the Japanese are among the most law-abiding people on earth, and far more law-abiding than Americans. America's non-gun robbery rate is over 70 times Japan's, an indication that something more significant than gun policy is involved in the differing crime rates between the two nations.[129] Neither Japanese nor American prisoners have guns, but homicide by prisoners and attacks on guards occur frequently in American prisons, and almost never in Japanese prisons.[130] Another indication that social standards matter more than gun laws is that Japanese-Americans, who have access to firearms, have a lower violent crime rate than do Japanese in Japan.[131]


      -David Kopel
      "Japanese Gun Control"
    59. Re:New Study, More Time by Anonymous Coward · · Score: 0


      You are talking about two completely different things. There is an innate reluctance to bring harm to another human being in most folks. In some folks who have sociopathic tendencies, this inhibition is already missing. They are pre-wired to be disinhibited to commit violence. The question is: Do video games have any influence on somebody who otherwise would not commit a violent act to become disinhibited and lower the threshold for violence.


      People without an inhibition to kill might still not kill if their desire to not get caught overrode the impulse to kill.

      In other words, some people who do not value human life have impulse control.

    60. Re:New Study, More Time by CreatureComfort · · Score: 2, Insightful


      No. The question is: Did your extremely thorough, and well planned psychologically effective training in the military desensitise you to violence enough to lower your self control and cause you to commit violent acts in normal social settings?

      If not, then why are you willing to ascribe the lack of self control and tendency for violence in children who have not undergone nearly as psycologically intense and focused training on their gaming?

      If your training and deliberate desensitisation isn't causing you, or your collegues, to be more violent in social situations where it is not called for, then why would densensitisation affect adolescents that way? Or are you admitting that your training has caused you to be more violent in normal societal situations? If you ascribe the knee-jerk response, of, "Well they aren't being taught resposibility to go along with it," then you are saying exactly what the pro-game side is saying. That it isn't that the games cause adolescents to commit violence, it is the lack of social training and proper upbringing that causes it.

      --
      "Unheard of means only it's undreamed of yet,
      Impossible means not yet done." ~~ Julia Ecklar
    61. Re:New Study, More Time by xtapalapaquetl · · Score: 1

      Different video game trends (FPSs are less popular, dating sims are more) and different level of access to weapons perhaps would make conclusions about a study based in Japan much less relevant to America.

      I'm by no means saying that US gamers play games and go off and kill someone using what they found in the game. I am going to make the assumption that guns are much easier to acquire in America so that a person who plays a First Person Shooter can actually get a gun should they be motivated to do so.

    62. Re:New Study, More Time by Dirtside · · Score: 1
      I agree with your ultimate point, but the following is a straw man:
      If video games could so drastically affect behavior, where are all the Pac-Man addicts who should be running around eating everything in sight? Where are the vast numbers of Halo and UT who should be sniping at people off of rooftops?
      The assertion that these anti-video game types are making is not that all video games have an across-the-board ability to force kids to emulate them. The claim they're making is this: Games that depict realistic-looking violence can cause kids to become more violent in general.
      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    63. Re:New Study, More Time by Deliveranc3 · · Score: 1

      Desentizing people to violence is really just getting them to not question if they are in a just war.

      Someone who is defending their home and is out in that was because they want victory for thier cause is a hell of a lot more effective than someone who's being paid $30 a month to leave california to get blown up by gooks so the ruskies won't have the ability to practice their political system of choice.

      As long as a government wants to engage in wars which don't profit their citizens they will look for new ways to motivate their soldiers.

    64. Re:New Study, More Time by iminplaya · · Score: 1

      The head of the project though did say that this is something that need a lot more data before any major conclusions can be drawn.

      Why can't they be honest and just spell it out? "The head of the project though did say that this is something that need a lot more money before any major conclusions can be drawn." Every single study I've seen says exactly the same thing. "Our data is inconclusive..." "Further study is necessary." These things aren't there to find answers. They exist to perpetuate themselves. I'm doing a study on the subject. You could help by making out your check to...

      --
      What?
    65. Re:New Study, More Time by myowntrueself · · Score: 1

      Maybe in autocracies, yes.

      --
      In the free world the media isn't government run; the government is media run.
    66. Re:New Study, More Time by myowntrueself · · Score: 1

      The modern concept of a military is outdated.

      I agree.

      --
      In the free world the media isn't government run; the government is media run.
    67. Re:New Study, More Time by dilg · · Score: 1
      The reason why this Marine or his fellow Marines haven't shot up a mall or school is because they were trained in a controlled environment and were equally drilled on the Rules Of Engagement for warfare, emphasizing that you only shoot armed combatants and not innocent civilians. These recruits were also 18+ years old, an age where the mind and emotions are much more developed than a 12 year old child.

      Your second point is common on Slashdot, but flawed. Just because there is a deficit in parenting doesn't make violent video games ok, nor does it excuse them. There are plenty of anti-drug campaigns out there which encourage parents to talk to their children about drugs and generally be more attentive. Yet, the government still thinks drugs should be illegal and drug dealers are arrested and jailed for selling drugs to kids. This is a problem that should be fought on two fronts, and good parenting is only half the solution.

    68. Re:New Study, More Time by Babbster · · Score: 1
      It seems to me that determining if there is at least the potential for a causal link SHOULD be easy. Take the last 20 years over which time video games have become more and more popular and then look at childhood violence statistics over that period. If, as has been asserted several times by commenters here (without attribution that I can see, which would help a lot), child violence has gone DOWN over that period of time then it seems obvious that videogaming cannot be a major contributor to this violence. If it's gone up, then it would be valuable to look further into the potential connection with videogames.

      With what little I know, all I can see is that the media and shysters like Jack Thompson have blown the idea of videogame-related violence far out of proportion to reality.

    69. Re:New Study, More Time by khallow · · Score: 1
      Maybe in autocracies, yes.

      And your point is? Much of society operates effectively as small autocracies. We call them businesses, classrooms, hospitals, courtrooms, etc. Ie, one person makes decisions for a group. Since they are so prevalent, then a person with the capability to make fast sometimes brutal decisions can really contribute.

      IMHO, I wouldn't want to be near a person that never would feel remorse at ending my life, but I would respect someone who can act efficiently in a crisis. Such things seem to come more naturally to some people than others.

    70. Re:New Study, More Time by JesusCigarettes · · Score: 1

      It's funny how easy it is to remember that correlation is not the same as causality and still forget that a mean score is not necessarily a median score.

      It is not necessarily true that half of the population has an IQ below 100. The average (or mean) IQ is 100, but it could be the case that there is a high concentration of people who have 100-130 IQs and then a small number of outliers with IQs under 20. That's not a likely cases, but it's as important to remember the difference between mean and median measures as it is to remember the difference between correlated and causal conclusions.

    71. Re:New Study, More Time by Durandal64 · · Score: 1
      You are talking about two completely different things. There is an innate reluctance to bring harm to another human being in most folks. In some folks who have sociopathic tendencies, this inhibition is already missing. They are pre-wired to be disinhibited to commit violence. The question is: Do video games have any influence on somebody who otherwise would not commit a violent act to become disinhibited and lower the threshold for violence.
      Exactly, that is the question. And that was the argument I was making. There's no question that playing videogames regularly increases hand-eye coordination and desensitizes the player to violence to a certain degree, but those are factors that only come into play when someone has already decided to kill someone else. The Columbine kids' motivation was clearly not even related to videogames. Their motivation came from being socially outcast. There are millions of kids out there who play violent videogames every day and don't see violence as the first solution to their problems.

      Basically, a violent videogame may help you kill, but it won't point you in that direction. So I guess it's very much like Marine training.
    72. Re:New Study, More Time by whitis · · Score: 1

      the only thing I've ever heard that raises violence amongst individuals is pornography, or sexually explicit material.

      The evidence does not support this link. See here and here . The second article does a good job of covering both pro and con studies, with the studies indicating a link given first. And if you pay attention you will note that some of the studies that found a link did not find a link when repeated by others. And other studies showed porn was associated with significant reductions in violence.

    73. Re:New Study, More Time by yali · · Score: 1
      And to sound like a broken record, but it must be done, that is correlation, not causality.

      Lucky thing there are plenty of randomized trials so we can disprove those horribly confounded studies. Oh wait, the randomized trials show the same thing. (Link is to a review article, it cites randomized experiments as well as correlational and longitudinal studies.)

      Look, I think you can make a very effective argument that video games are a free speech issue. But that means you need to be willing to defend them even if reality isn't all happy sunshine and roses.

    74. Re:New Study, More Time by CAIMLAS · · Score: 1

      Zero violent crime rate? Not hardly. It's roughly 1/6th that of the US, which is (IIRC), roughly that of Britian.

      The US has an uncharacteristically high violent crime rate, but the actual rate of violent crimes committed with guns is lower than quite a few other countries (and not all. There's another flip side: some countries have a higher murder rate, but most of the murders are committed by means other than firearms, despite the ready availability of firearms (even more available than they are in the US, sold by street vendors, etc.).

      My point being: studies have shown that there's little correlation between a country's crime rate and the weapons available legally (or illigally, for that matter). Murder and violence are much more a cultural aspect, just as sex is. Our cultural achievements will obviously reflect the mentality and values of the culture.

      Sorry I couldn't be more specific concerning country names; I've got to head out the door in a couple minutes and I don't remember many specifics from the research I read.

      Here is one of the sites which I found such information on, as I was curious about the safety of owning a firearm (there's been a rash of killings, break-ins, and other loonies in the area, and I'd like to protect my family). There were others, but that was the only one I bookmarked as it was the best documented one of the bunch....

      (Sorry if this is a bit off topic... oops, I'm late!)

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    75. Re:New Study, More Time by CAIMLAS · · Score: 1

      It's not only that. You touched upon the main difference yourself: Japanese people play less violent games than Americans.

      That's a large cultural difference which indicates a mentality that preceeds any actual activity, whether it be owning a gun or committing murder.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    76. Re:New Study, More Time by Anonymous Coward · · Score: 0

      I like the way George Carlin put it better:

      "Think how stupid the average asshole is, then realize that half of them are stupider than that."

    77. Re:New Study, More Time by Anonymous Coward · · Score: 0

      Ever heard of confounding variables?

    78. Re:New Study, More Time by Reziac · · Score: 1

      "If video games could so drastically affect behavior, where are all the Pac-Man addicts
      who should be running around eating everything in sight?"

      Nonsense. It's quite clear that the current "epidemic of obesity" is due to a generation that played too much Pac-Man. ;)

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  3. They can debate this to death... by Capt'n+Hector · · Score: 2, Interesting

    But not much can be done about it. Games make money. Lots of money. When there's that kind of power behind an industry, the most critics can do is get warning labels on the boxes.

    --
    Quid festinatio swallonis est aetherfuga inonusti?
    Africus aut Europaeus?
    1. Re:They can debate this to death... by Anonymous Coward · · Score: 0

      And they can more-or-less vigorously enforce the intent of these warning labels; in my area it was actually pretty difficult to see "Eyes Wide Shut" when it came out; I don't see why video games would necessarily be different.

    2. Re:They can debate this to death... by fm6 · · Score: 1

      Not to mention that silly little amendment.

    3. Re:They can debate this to death... by pHatidic · · Score: 1
      Games make money. Lots of money.


      Yes, but this just proves that all of the people who buy these games are really stupid and probably prone to commit violence in the first place. After all, who would spend money on a game when you can get Nethack, Wesnoth, ADOM, the Q3A demo, etc. for free anyway.


      Even MMORPG's now qualify as being mostly for the stupid with the advent of WoW. Who would pay 15 bucks a month when you can get second life, a much better game, for a ten dollar one-time fee, and you own everything you create in the game. Most MUDs are still free also. You can even play old school Ultima Online for free, the version that was around before they made it suck to attract stupid people.

    4. Re:They can debate this to death... by bcmm · · Score: 2, Insightful

      Cigerettes kill people. About 50% of addicts.

      There is enough money in the industry to pay off any politician who wants to seriously restrict smoking though.

      Video games make big money too, but they don't kill one person for every two players...

      Nevertheless, how long till we see the minimum age for gaming raised above smoking?

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    5. Re:They can debate this to death... by cfalcon · · Score: 1

      Err.. do you accept the *possibility* that this is primarily a free speech issue?

    6. Re:They can debate this to death... by geniusj · · Score: 1

      Remember. If they don't agree with you, or they have too much residual income. They're stupid.

    7. Re:They can debate this to death... by hobbespatch · · Score: 1
      Nevertheless, how long till we see the minimum age for gaming raised above smoking?

      Hopefully soon! I'm sick of getting p0wn3d by 14 yearolds in Counter-Strike.

      --
      Still Mud? Try www.phoenixmud.org!
  4. There was no violence before video games... by k3v0 · · Score: 5, Funny

    Violence must be caused by video games. There was no murder or violent crime before Grand Theft Auto came out and tainted all of the children!!

    1. Re:There was no violence before video games... by UWC · · Score: 4, Funny

      Yeah, and now I hear there's a crime with the same name! Who can deny that the game affected our culture negatively?

    2. Re:There was no violence before video games... by crunk · · Score: 2, Funny

      Video games do not fucking make people violent! What the fuck is wrong with you people! I'm going to thump the skull of the next mother fucker who says it!!!

      --
      It's the battle of the minds, and everyone's unarmed.
    3. Re:There was no violence before video games... by Jeff+DeMaagd · · Score: 2, Interesting

      Now that's an unreasonable statement that oversimplifies reality. I am willing to accept that there may be a correlation, but proving causality is going to be tougher. I think games could be a bad influence, but humans are a far greater influence.

      Personally, I want to see these studies that show there is or isn't a link between game violence and real violence. I've never heard of such a study either way.

    4. Re:There was no violence before video games... by jdreed1024 · · Score: 1
      Violence must be caused by video games. There was no murder or violent crime before Grand Theft Auto came out and tainted all of the children!!

      We all know that's not true. What would be an interesting study though would be one that focuses on people up to, say, age 25. Human violence has been around since one caveman kicked another caveman in the balls for no reason, but I wouldn't be surprised if video game content led to an increase in violence among people age 12-25, or resulted in first offences being committed at earlier ages.

      It's stupid to say that video games are responsible for violence, but it's equally stupid to say that since violence existed before video games, video games cannot possibly be responsible for any violence. Those are both false statements. Video games are more realistic than ever, there's no denying that. And there's no denying that children are heavily influenced by their surroundings and environment, even well into their teen years. Is there a connection? Clearly more study is needed.

      --
      There is no sig, there is only Zuul.
    5. Re:There was no violence before video games... by flynt · · Score: 1

      That's like saying, "Well there was domestic violence before fathers became raging alcoholics, therefore there's no way that alcoholics cause violence."

      The matter is, it's not necessarily a matter of direct cause, it's the added effect. There is no way for you to peer into some magic crystal ball to see what your lfie would be like if you hadn't played violent games. That's what studies and papers are written about, and if you are arguing based on pure emotion instead of reading the research and deciding for yourself if their methods were sound, then you're no better than any other FUD spewing person.

      So while I'm not really taking a side here, because I haven't read the research, I'm imploring you to do the same, and keep an open mind about things. Just because something doesn't happen to you, doesn't mean there isn't a discernable effect in the entire population.

    6. Re:There was no violence before video games... by Auckerman · · Score: 1

      Your statement is a non-sequitur.

      Just because the results of the study aren't mentally convient, doesn't mean they are true.

      While, personally, I have played may a violent video games, I know the difference between reality and games, as do most adolescents, I do see a point in the argument.

      Psychologically, it boils down to desensitization. Same thing happens with movies, TV, jokes, news, you name it. With video games, it becomes much more personal. It's not someone else doing the killing, it's you.

      I can't remember the reference, though I do recall it being a comedian, it can help shed light on it. The example given about violence and movies talked about all the kids leaving a kung fu movie kicking and punching at each other. It is worth noting that pretty much none, if any at all, went on to break someone's neck because of any movie they saw. One movie (or pick your random media) at a time, people have become emotionally less sensitive to seeing people die or hurt.

      --

      Burn Hollywood Burn
    7. Re:There was no violence before video games... by Anonymous Coward · · Score: 0

      You are aware that there were still violent GAMES before video games, and that they did indeed make kids more violent?

      You're of course right that there was violence before video games. And there will of course be violence even after video games.

      But that doesn't mean we should glorify it and reward people for acting out virtual acts of violence. Just because violence is not a new problem doesn't mean we should ignore the problem video games represent.

    8. Re:There was no violence before video games... by Skye16 · · Score: 4, Insightful

      Personally, I want to see these studies that show there is or isn't a link between real violence and shitty parenting.

    9. Re:There was no violence before video games... by Anonymous Coward · · Score: 0

      There was no murder or violent crime before Grand Theft Auto came out

      Yes there were. Remember when Atari 2600 came out? The day after there was at least one murder!

      (Poor attemt in humour. Bare with me, I play games)

    10. Re:There was no violence before video games... by notque · · Score: 1

      Violence must be caused by video games. There was no murder or violent crime before Grand Theft Auto came out and tainted all of the children!!

      What violent video games did Hitler have in his Xbox?

      (A twisted around Chris Rock reference.)

      --
      http://use.perl.org
    11. Re:There was no violence before video games... by Godman · · Score: 1

      Please tell me that was a joke...obviously some /.ers think that this was "Insightful"

      --
      I have this really funny quote that I like to put here. Unfortunately, there's this really annoying thing called a char
    12. Re:There was no violence before video games... by JohnnyCannuk · · Score: 2, Interesting

      Actuallty, since the advent of video games, the rate of violent crime, including murder, has actually declined in the US and Canada - steadily every year for 20 years, in all demographics including youth crime. I beleive there have been a few minor blib years but the trend is obvious.

      Funny how the anti-violent-game folks fail to bring up that particular statistic...

      --
      Never by hatred has hatred been appeased, only by kindness - the Buddha
    13. Re:There was no violence before video games... by TheBrakShow · · Score: 1

      Have they done studies on the correlation between violent behavior and aggressive sports? I get the impression that people are worried about video games because they are associated with "nerds" or "goths" like the kids who murdered their classmates at Columbine. It's not socially acceptable for the nerdy kids to be violent. However, it has always been acceptable for a football or lacrosse player to be physically violent. I realize these are stereotypes, but I think most teens in America would agree with this assessment.

    14. Re:There was no violence before video games... by RealAlaskan · · Score: 1
      Personally, I want to see these studies that show there is ... a link between real violence and shitty parenting.

      Don't need studies to show that. We know that the first causes the second (though it's not the only cause). We've got 5,000+ years of history to demostrate that conclusively. That doesn't let the video games completely off the hook, though: there's also a pretty strong link between ``shitty parenting'' and violent video games.

      Parents who don't impose their own values on their children leave a void on which Grand Theft Auto can impose its values. Parents who have successfully imposed their own values on their children find that those children are less interested in crap like GTA and less likely to be harmed by it.

    15. Re:There was no violence before video games... by qwijibo · · Score: 1

      Video games and TV made me violent. That's certainly my story if I ever end up getting busted for some violent crime.

    16. Re:There was no violence before video games... by Xoro · · Score: 1

      So while I'm not really taking a side here, because I haven't read the research, I'm imploring you to do the same, and keep an open mind about things. Just because something doesn't happen to you, doesn't mean there isn't a discernable effect in the entire population.

      So, keeping an open mind, as you say -- where are the bodies? Youth murders peaked in 1993 and have fallen substantially since.

      Looking at the big picture, the release of Doom I and the rise of ever more graphic and violent games seems to have sparked a long, steady *drop* in youth murders. It seems foolish to argue that the drop is actually caused by the increase in video game violence -- but it seems even more foolish to argue that there is a causal relationship when the data show an inverse correlation.

      --
      Kill, Tux, kill!
    17. Re:There was no violence before video games... by squiggleslash · · Score: 4, Funny
      That has nothing to do with the amount of violence in video games.

      It's actually because of the increase in obscenity on TV. As the number of off-colour jokes and swearing has increased, so has the murder rate declined. When Janet Jackson had her wardrobe malfunction last year, nobody assaulted or killed anyone for nearly six months.

      It's truuuuuuuuue. I tell you.

      --
      You are not alone. This is not normal. None of this is normal.
    18. Re:There was no violence before video games... by flyingsquid · · Score: 1
      A few years ago, a movie came out featuring some kids who lay down on the yellow line in the middle of a highway, as cars whizzed past them on either side. Soon after, some dumbass teen went and lay down in the middle of a road and got himself run over. Unfortunately I think this was before the Darwin Awards were made official. Another example: when he was in grade school, my brother stuck his tongue to a metal pole on a cold winter day and got it frozen there. Anyone have any ideas how a bunch of kids got that bright idea? Couldn't be from a certain movie that plays 24/7 around Christmas time, could it?

      Point being, people learn in large part by imitation. That's a major reason we tend to end up like our parents, why children of abusive parents tend to be abusive, and soforth. So I'm going to take the unpopular stance that violent video games can and do contribute to violent behavior.Are they the only contributor? Well, bad parents, bad communities, violent upbringings, and access to weapons are probably vastly more important. Not to mention, there are plenty of other sources of violent media: Stephen King novels, comic books, Grimms Fairy Tales, violent movies, or for that matter, CNN. This isn't a new concept; Plato was against reading the _Iliad_ because it glorifies violence.

      I don't think all violent media is bad. I'd say that most King books have a strong moral theme which overrides the violence, for instance, and "Saving Private Ryan" has some valuable lessons about violence. Some of it is a negative influence, however. But the answer is, as so many people have pointed out above, parenting rather than censorship. Now I'm going to shut up before someone frags me with a rocket launcher.

    19. Re:There was no violence before video games... by Neoporcupine · · Score: 1

      And no monopolies before the Parker Brothers' board game. If only the Bill Gates' of the world had played something else then there wouldn't be all this corporate trouble in the US today.

    20. Re:There was no violence before video games... by cliffski · · Score: 1

      a redundant comment. There was heart attacks before mcdonalds, but does eating nothing but big macs increase your likelihood of heart attacks?
      yes
      is it bad for kids to eat nothing but mac donalds?
      yes.

      Don't try and reduce the argument to such a simple soundbite just because you dont like the conclusions.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    21. Re:There was no violence before video games... by Anonymous Coward · · Score: 0

      I don't know if that's what these studies are trying to prove, that is, whether or not youth murder has increased or not.

    22. Re:There was no violence before video games... by Anonymous Coward · · Score: 0

      But that is the argument, in all of its illogical glory.

      A handful of kids committed violent crimes. Those kids also played violent video games. Therefore the games made them violent.

      That is a crap argument, but assuming it's correct, video games are therefore the only source of violence in the world. We can be sure of this because according to the theory, other potential sources of violence don't exist. So violence would not exist without video games.

      It's not so much the conclusions I disagree with, it's the giant fricking holes in the argument, not to mention the 359 degree blind spot.

    23. Re:There was no violence before video games... by CAIMLAS · · Score: 1

      Life immitating fiction immitating life perpetrating fantasy.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    24. Re:There was no violence before video games... by The+Archon+V2.0 · · Score: 1

      You can sue John Carmack.
      You can't sue shitty parenting.

      You can make a pill that cures depression or ADD/ADHD.
      You can't make a pill that cures or even mitigates shitty parenting.

      Corporate America buys ads when CNN et al. leads with schoolboy corpses and screenshots of someone firing a shotgun in Doom.
      Corporate America won't buy ads on CNN if they lead with shitty parenting stories.

      Therefore, there will be no studies on shitty parenting.

    25. Re:There was no violence before video games... by Bontux · · Score: 1

      Yea! lets go play cops and robbers instead!

      --
      I stole this signature
    26. Re:There was no violence before video games... by Reziac · · Score: 1

      Moreover, there are so many different varieties of shitty parenting, some of which look perfectly good from the outside, that it's hard to identify shitty parenting such that any idiot can grok the concept.

      It's a lot easier to sue something you can ID in no uncertain terms (rightly or wrongly) and then point an accusing finger at.

      Besides, no shitty parent wants to ADMIT that they fucked up their kid. So they have to find someone else to blame.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    27. Re:There was no violence before video games... by Anonymous Coward · · Score: 0

      Not true bud...check out the bible.Cain and Able maybe?

  5. If the experts are whores... by hunterx11 · · Score: 4, Funny

    ...what does that make Thompson? Seriously, this guy has his head so far up his ass, he makes Helen Lovejoy sound rational.

    --
    English is easier said than done.
    1. Re:If the experts are whores... by theVP · · Score: 1

      and prominent? He's lost nearly every case he's tried against the video game industry. How the hell is this guy considered to be "prominent"?

      --
      "No one is more miserable than the person who wills everything and can do nothing." -Emperor Claudius 10 BC - AD 54
    2. Re:If the experts are whores... by sethlong · · Score: 1

      Was it just me, or did the ban-all-games guy end up sounding like a total fanatic, while Tim sounded quite level headed? Maybe my existing opinions on the subject are altering my perception of each of them or something. If video gamers are crazy, shouldn't they write more crazily than lawyers?

    3. Re:If the experts are whores... by Pluvius · · Score: 1

      Prominently horrible.

      Rob

    4. Re:If the experts are whores... by justforaday · · Score: 1

      Helen Lovejoy's dead, you insensitive clod!

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    5. Re:If the experts are whores... by Anonymous Coward · · Score: 0

      Surely you're thinking of Maud Flanders.

    6. Re:If the experts are whores... by justforaday · · Score: 1

      Whoops. You're absolutely right...Where's the edit button when you need it?

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    7. Re:If the experts are whores... by Anonymous Coward · · Score: 0

      Don't you mean Maude Flanders?

    8. Re:If the experts are whores... by Anonymous Coward · · Score: 0

      Clearly, while thinking of Maud, you forgot everything else...

    9. Re:If the experts are whores... by renderhead · · Score: 1

      Seriously, this guy has his head so far up his ass, he makes Helen Lovejoy sound rational.

      There's no call for that kind of language! Won't someone please think of the children?!

      --
      I wish that my inferiority complex were as good as yours.

      -RenderHead

  6. Woah by pHatidic · · Score: 4, Funny

    These people are retarded. If they want to stop violence then they should just ban killing people instead.

    1. Re:Woah by notque · · Score: 1

      These people are retarded. If they want to stop violence then they should just ban killing people instead.

      Or the Government should stop killing people to make an example of it.

      --
      http://use.perl.org
    2. Re:Woah by Anonymous Coward · · Score: 0

      Working as intended.

  7. Lawyers & Whores by eviloverlordx · · Score: 3, Insightful

    I find it funny that Jack Thompson is calling the experts that don't agree with him 'whores'. Seems like that's a pot-kettle-black issue to me.

    --
    'Loose' is when your pants are three sizes too big. 'Lose' is when you misuse 'loose'.
  8. Violence by blahlemon · · Score: 2, Insightful

    I'm sorry, I don't understand people who think that you can expose yourself to hours and hours and hours of violence and not become, at least, desensitized to it or, at worst, enticed to it.

    --
    It take more faith to believe in evolution than it takes to believe in God
    1. Re:Violence by Mr.+Sketch · · Score: 1

      I would disagree. It's those who can't tell the difference between reality and entertainment that have the issues with this. I've played plenty of violent video games, and watch violent movies. I may see a car crash or something in a movie and be entertained by the explosion or something, because I know it's all hollywood special effects. But in real life, when I drive by an accident with firetrucks and ambulances, I always feel sad because I know someone got hurt and may have died.

      If people cannot make that distiction, it is their problem, not the result of the entertainment. People constantly make choices that determine their actions and not knowing that what goes on in a video game or movie is not acceptable in the real world have a serious problem.

    2. Re:Violence by Lisandro · · Score: 1

      Why not? If you're a centered, adjusted individual you can be exposed to violence (fictional or not) and not resort to it in real life. People that will resort to violence have problems - videogames have as much to do with it as an action flick or a shotgun picture in a magazine.

      I enjoy bloody games - FPSs specially. I love action / gore movies. I practice kickboxing. And you won't see me killing people a-la-GTA3 any time soon.

    3. Re:Violence by Anonymous Coward · · Score: 0

      Define "violence". Where do you draw the line? Is it Mario, jumping on people and hitting them with hammers and fireballs? Was it Wolfenstein 3D, because it was an FPS? I'll bet you just about everybody has a different definition. I'll also bet you that people have been toting this line about "violent video games" ever since the first videogame involving a gun. GTA and others of their irk are just the latest flavor of the month.

    4. Re:Violence by th1ckasabr1ck · · Score: 4, Insightful
      I'm sorry, I don't understand people who think that you can expose yourself to hours and hours and hours of violence and not become, at least, desensitized to it or, at worst, enticed to it.

      I love violent games, I've been playing them as long as I can remember. I've boxed, wrestled, competed in jiu-jitsu and submission wrestling tournaments. Those may be sports, but they're as violent as sports get.

      I just love the visceral feeling I get when I blast an imp that jumped out of the shadows and scared the crap out of me. I get a similar visceral feeling when I land a nice punch or tap out an opponent.

      All of that being said, these are just games. Repeat after me: "IT IS JUST A GAME".

      I absolutely detest "real" violence. Every time they showed people in the comforts of their middle-class existance cheering as bombs went off in Iraq I felt sick to my stomache. I am not desensitized whatsoever.

      If people didn't have games to blame things like this on, they would just find something else.

    5. Re:Violence by blahlemon · · Score: 1

      I think you missed my point. At best, I said, you would be come desensitized to violence. It's like anything in life. Eat strawberries every day and one day you'll probably realize they don't taste as good as the first time you tasted them. Expose yourself to violence every day and you'll probably respond less to it.

      --
      It take more faith to believe in evolution than it takes to believe in God
    6. Re:Violence by halber_mensch · · Score: 1

      Perhaps it's because you don't expose yourseld to hours and hours of violence and not become desensitized or enticed to it. As one of the many hundreds of thousands of tv-watchers, movie-goers, and violent-game-players that is still grossed out by surgery on the medical channel and hasn't so much as had a fist fit in the schoolyard, I can asure you that it's very possible. I'd honestly be more worried about what military training (hint: actually literally teaching people to kill without remorse or guilt) does to the human psyche than fantasy video games.

      --
      perl -e "eval pack(q{H*},join q{},qw{70 72696e74207061636b28717b482a7d2c717b343 637323635363534323533343430617d293b})"
    7. Re:Violence by blahlemon · · Score: 2, Insightful

      If people didn't get desensitized to violence, at least on some level, then why do producers (any media) feel the need to make things more and more violent? Why do you need more realistic body physics when someone is shot, or more spectacular explosions? Why does it matter if blood pools under a body on the ground or if there are photo realistic, gory death scenes? If people aren't desensitized at all then why feel the need to make it more and more graphic?

      --
      It take more faith to believe in evolution than it takes to believe in God
    8. Re:Violence by notque · · Score: 1

      I'm sorry, I don't understand people who think that you can expose yourself to hours and hours and hours of violence and not become, at least, desensitized to it or, at worst, enticed to it.

      And this is why kids shouldn't play Violent Video games.

      Yet they should still exist for Adults to play freely.

      Agreed.

      --
      http://use.perl.org
    9. Re:Violence by blahlemon · · Score: 1

      I have, in fact, played hours and hours of violent video games and I've got a very good sense of right and wrong. I have noticed, in myself, a certain level of desensitization (is that a word?) to violence. I can remember things in movies years ago that would make me cringe that I could see today and not even flinch at. That doesn't mean I've accepted it as appropriate behaviour. My point is that if I can notice that effect in myself, being a well rounded person, what effect does it have on an unstable person. It bothers me the constant need to "up the ante" in the entertainment world. It's not just in violence either; sexuality, language, etc. Rating systems become more and more tolerant and let more things slide. Just think of what was an "R" rated film 10 years ago and what is an "R" rated film today. That's just 10 years. You can't tell me that this trend hasn't sped up compared to 100 years ago or more.

      --
      It take more faith to believe in evolution than it takes to believe in God
    10. Re:Violence by blahlemon · · Score: 1
      I absolutely detest "real" violence. Every time they showed people in the comforts of their middle-class existance cheering as bombs went off in Iraq I felt sick to my stomache. I am not desensitized whatsoever.

      Boxing isn't real violence?

      --
      It take more faith to believe in evolution than it takes to believe in God
    11. Re:Violence by Lisandro · · Score: 1

      I understand your point, but at the end of the day, videogames and movies are "fake" violence. You always know what you're seeing is fake - that's what makes it easy to digest. Now, when you see the result of bombing raids on TV, shootouts, or accidents, they make you feel ill - you know that's the real deal, that it isn't right.
      When that boundary is crossed, the effect is pretty much the same as real violence - i saw people getting out of the movies ill in the first 20 minutes of Saving Private Ryan, for example. It was too much for them. I was entretained, but the first viewing of that scene was hard. Simply too graphical.

      The problem is some people can't tell the difference (either because they have problems or can't understand the difference because it wasn't tought to them) and this it's not fault of their videogames. Such people shouldn't be exposed to violence in the first place, and in the case of kids, it's entirely the parents' responsability.

    12. Re:Violence by Anonymous Coward · · Score: 0

      Being desensitized to violence does not lead one to commit violent acts. An inflated view of one's own value, and a corresponding denial of the value of another human does.

    13. Re:Violence by jp10558 · · Score: 1

      For the same reason MYST, then Riven, then Uru got better and more realistic graphics. Because everyone expected it. Sure you could make Wolfenstein 3D X or something with the same level graphics, but I doubt you could sell it today without some nostalgia tie in. I mean, who want's crappy graphics when we can have photorealistic graphics, no matter what kind of game we are playing.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    14. Re:Violence by blahlemon · · Score: 0

      Desensitizing doesn't lead to violence but it can lead to apathy which some might argue is an even greater evil. It also, by definition, leads to needing more or better to satify the appetite. If you don't think people have an appetite for violence then why do the games sell so well.

      --
      It take more faith to believe in evolution than it takes to believe in God
    15. Re:Violence by Lisandro · · Score: 1

      (Half my post dissapeared, for some reason - here's the rest)

      That's why (IMHO, of course) you can't get desensitized to violence so easlily with movies or videogames. Yes, watching gory B-Movies is easy with time, but i guarantee the moment you see a real accident you'll feel sick to your stomach. Following your analogy, it would be like getting sick of strawberries by watching pictures of them.
      To get used to gore, you have to experience it first hand - doctors do. To get used to violence, the same - probably soldiers are a good example. And even then when you get used, desensitized is a far cry from comitting violent acts just like that - you still have to have be an unstable individual.

    16. Re:Violence by Jason+Ford · · Score: 1

      I absolutely detest "real" violence.

      If you don't mind my asking, are you vegetarian? I'm vegan primarily out of my rejection of "real" violence.

      I love violent games as much as the next gamer, but I also feel sick to my stomach when I watch other people cheer at violence or watch footage from the inside of a slaughterhouse.

      I know at least one vegetarian that refuses to play violent games or watch violent movies. Although, I should note, his behavior is really based on the Buddhist notion of not putting attention towards unwholesome seeds in our store conciousness. (I'm obviously not Buddhist.)

      --
      I did not become a vegetarian for my health, I did it for the health of the chickens. --Isaac Bashevis Singer
    17. Re:Violence by blahlemon · · Score: 1

      I concur. But how many generations of people can be constantly exposed to something before it becomes "acceptable" behaviour? And yes, parents have the largest responsablity, more then any developer. But if those parents are themselves desensitized how can they not pass that on to their children? It's a cycle that just gets worse and worse and worse. Look at literature, what was acceptable in the past and what is acceptable now, and how long it's taken for that to change. Now take a look at "new media" (tv, video) and how quickly, comparatively, acceptable behaviour has changed. If people didn't want it more sensational it wouldn't BE more sensational. But people want it more sensational because it feeds an appetite that is quickly bored with the old, acceptable behaviour.

      --
      It take more faith to believe in evolution than it takes to believe in God
    18. Re:Violence by blahlemon · · Score: 1

      Like I've said in another post, desensitizing doesn't lead to you acting, per se. And I recognize that. However desensitizing can lead to apathy which is just as great an evil.

      --
      It take more faith to believe in evolution than it takes to believe in God
    19. Re:Violence by Anonymous Coward · · Score: 0

      There is a difference. When I, as a soldier, kill an armed enemy on the battlefield, that is as far from murder as 'intentional killing' can get. I have seen more real violence than I ever thought I would, and I have probably seen more real dead bodies than the 'expert' has seen digital. And though not every soldier will admit it, it doesn't get easier. Every life you take (legal or not), stays with you. Every death you witness stays with you. And I can tell you no matter how accurate the simulation on your XBox, it will NEVER train or prepare you for firing a weapon. It takes practice and skill to hit what you aim at. And while virtual training makes the 'trigger-pull' automatic - you HAVE TO HAVE A WEAPON IN YOUR HANDS. You can't accidentally load your weapon from reflex. Training does not lead to murder. Video games do not make it any easier for a person to take another's life, and they do not make it easier to use a weapon. You don't like my facts? Ignore them and make up your own. That's what you are going to do anyway . . .

    20. Re:Violence by halber_mensch · · Score: 1
      I absolutely detest "real" violence. Every time they showed people in the comforts of their middle-class existance cheering as bombs went off in Iraq I felt sick to my stomache. I am not desensitized whatsoever.


      I agree. In my case I would say that watching violence and playing violent video games has actually sensitized me to violence. I can't cheer for war in Iraq pretending that it's just a magical victory over a despot. I know that thousands of people are meeting horrible deaths and living in horror, which is something I cannot cheer for.

      That being said, would it not be wise to consider that a child that grows up without seeing the effects of violence has no idea what the repercussions of violence are? A kid that is exposed to violence knows what it is and knows what happens as a result, and while some turn off their morality and kill they all realize what violence does. If a person is not exposed at all to the results of violence - injury, pain, death, anything - then the moral weight of the decision to act violently is probably not very different from that of acting nonviolently, making it easier for this person to hurt, maim, kill, whatever. At least the kids playing video games and watching violent movies can learn that violence results in pain, injury, and death. what they do with that knowledge is a matter of what they learn from their overall environment, and their natural tendency toward aggression.
      --
      perl -e "eval pack(q{H*},join q{},qw{70 72696e74207061636b28717b482a7d2c717b343 637323635363534323533343430617d293b})"
    21. Re:Violence by Lisandro · · Score: 1

      Yes, i completely agree. Anyway, as i see it, whoever becomes influenced in such a situation is an unstable individual in the first place. That's just me though.

      The example you cited on the parent post (the "evolution" of values and what's acceptable or not, like in literature) is interesting, but i still think we're dealing with a much more basic moral value than what's acceptable to print on a magazine. Senseless, real violence has been deemed wrong in modern civilizations since forever.

    22. Re:Violence by blahlemon · · Score: 1

      Agreed, I won't be so stupid as to suggest violence wasn't a part of those societies (war, religious pratices, general forms of random violence.) It does concern me, however, the mass proliferation of fake violence and it's long term effect on the population.

      --
      It take more faith to believe in evolution than it takes to believe in God
    23. Re:Violence by jeff4747 · · Score: 1

      If people didn't get desensitized to violence [...] then why do producers feel the need to make things more and more violent?

      Because people become desensitized to violence in media. That doesn't necessarily make them desensitized to real-life violence.

    24. Re:Violence by RatBastard · · Score: 1

      Before video games it was rap music.
      Before rap music it was heavy metal music.
      Before heavy metal music it was the Beatles.
      Before the Beatles it was Elvis Presley.
      Before Elvis it was comic books.
      Before comic books it was jazz.
      Before jazz it was...

      There are, and have always been, people who blame all of society's ills on whatever new medium they do not understand or did not grow up with.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    25. Re:Violence by Anonymous Coward · · Score: 0

      >Every time they showed people in the comforts of their middle-class existance cheering as bombs went off in Iraq I felt sick to my stomache.

      Whoa. And just where did you see that footage?

    26. Re:Violence by kingj02 · · Score: 1
      Boxing isn't real violence?
      Nope. I don't box, so I'll relate it to Tae Kwon Do. It is a sport between two consenting particpants. Both know it is a physical sport with the potential of getting hurt. The goal is to win, not to hurt the other person. Oh, and there are rules; cheap shots will get you DQed.
      --
      Ardente veritate incendite tenebras mundi
    27. Re:Violence by Anonymous Coward · · Score: 0

      That being said, would it not be wise to consider that a child that grows up without seeing the effects of violence has no idea what the repercussions of violence are? A kid that is exposed to violence knows what it is and knows what happens as a result, and while some turn off their morality and kill they all realize what violence does. If a person is not exposed at all to the results of violence - injury, pain, death, anything - then the moral weight of the decision to act violently is probably not very different from that of acting nonviolently, making it easier for this person to hurt, maim, kill, whatever.


      Exactly. And that's why you should spank your kids.

    28. Re:Violence by shoptroll · · Score: 1

      Before Jazz it was the Theatre... Well that's a long time ago, but if you read your history the Puritans were against the theatre, among other things...

      It's funny you wrote this list. I once told my friends that video games were the new rock & roll and they didn't get it.

      --
      Insert Sig Here
    29. Re:Violence by blahlemon · · Score: 1

      Thank you for posting. Your personal experience, mentioned here in this post, carries more weight for me then any of the other posts.

      --
      It take more faith to believe in evolution than it takes to believe in God
  9. Knee jerk reaction... by Anonymous Coward · · Score: 0

    Post hoc ergo propter hoc... NOT!

    If the view that videogames/television/homosexuality/eating prunes causes violence, then there must be a causitive link. Explain the link. Without an explained link there is no merit for even debating this.

  10. Nonsense by Anonymous Coward · · Score: 1, Funny

    I play violent games all the time and I sick an tired of all the winnies blaming games for violence. If I could just get my hands on one those #$%^ I'd show him what violence really is and it will be nothing like a video game. - BTK

  11. Or... by Anonymous Coward · · Score: 0

    Legalize the killing of retarded people.

    1. Re:Or... by jocmaff · · Score: 1

      or at least Anonymous Cowards

  12. The overly simplistic comment threw me off by dcarey · · Score: 3, Insightful

    From the article: I'm sure that at one point or another a golfer snapped and beat someone to death with a 7-iron.

    Let's ban golf, shall we?

    Wow, how witty. I completely saw past the simplisticness of the allegory there. My mind sure is made up after that comment! Now just throw in a catchy slogan, and I'm hooked!

    --

    -- (Score:i , Imaginary)

    1. Re:The overly simplistic comment threw me off by hunterx11 · · Score: 1

      I'm sure Thompson would agree to ban golf. After all, it involves hitting objects which reinforces violent pathways in the brain. Only whores would golf. Golf bad.

      --
      English is easier said than done.
    2. Re:The overly simplistic comment threw me off by jbarket · · Score: 1

      I agree that it's ridiculous to combat how people pass off personal responsibility by giving a similarly oversimplified example of the exact same thing, but it still remains somewhat valid.

      I've been playing horribly violent video games since I was 10. I had Catacombs 3D, Wolfenstein, and Spear of Destiny on 5.25"s. I spent time memorizing fatality codes for the original Mortal Kombat, and at one point knew the blood code for the Genesis version. I used to watch B-grade slasher flicks every weekend.

      I'm 6'4" and have shoulders like a freakin Ox. I'm built to kill people with my bare hands; but I've never been in a real fight, and don't intend on it. Violent video games do have an effect--I'm moderately desensitized to violence--but it has in no way driven me to kill somebody. Even if these chances were 1/1000, considering the many LAN parties I've thrown and attended, surely I'd know somebody who was a mass murderer.

      The statistics of number of gamers over number of violent crimes based on video games is enough to piss all over this arguement. It's sad that no one is willing to compile that kind of data and present things in a scientific manner.

      --

      -----
      jonathan barket
    3. Re:The overly simplistic comment threw me off by cephyn · · Score: 1

      i still know it.

      abacabba (get over here!)

      --
      Moo.
    4. Re:The overly simplistic comment threw me off by Effexor · · Score: 2, Insightful

      Yes that was a rather simple flippant comment. However the point made before about competative sports was not.

      Simple observation of the behavior of amateur and professional atheletes suggests to me that perhaps further studies should be done to determine if there is a causal link between sports, especially contact sports and violent behaviour.

      Violence is not just condoned in some sports but is often actively encouraged, even outside the degree of roughness that the rules allow. What's a hockey game without a few fists flying. Hell even baseball players will get into it. This kind of thing would get me arrested anywhere else, but in the virtual world of these 'games' it is fine. While I may occasionally want to punch someone at work, it's been a long time since the last office brawl had to be broken up.

      So how about a study to see if kids in competative sports show any 2% or so increase in aggessive behavior outside of the game. If they do than maybe some should be 'adults only'.

      --

      As the air to a bird or the sea to a fish, so is contempt to the contemptible -W.B.

    5. Re:The overly simplistic comment threw me off by dcarey · · Score: 1

      What's a hockey game without a few fists flying. Hell even baseball players will get into it.

      There used to be a thing called sportmanlike conduct. I'm not sure it exists now in this spoiled-brat-trillionaire-basketball-player era we live in now. That's ok, I can live without the NBA. No sleep lost there.

      I personally find some sports like boxing and hockey a bit barbaric, but I wouldn't write off any sports activity as a causitive factor for violence. Simple competition with the understanding that it is indeed physical activity and that one must learn control over separating the physical and adrenaline-charging atmophere.

      After all, the world is all about free will and the ability to exercise your control when given a situation whether or not that situation you're in is "conducive" to specific "no-no" actions.

      Otherwise, it'd be a "where do we draw the line" type argument, because what's to stop us from banning code-writing competitions and math bowls -- they are equally intensive and people do get riled up in the heat of competition. In non-contact sports versus math bowls, the only difference is use of mind versus use of body, and none of it would be directed towards harming others.

      Ok, I do not count Red Sox versus Yankees in the non-contact sports.

      --

      -- (Score:i , Imaginary)

    6. Re:The overly simplistic comment threw me off by Anonymous Coward · · Score: 0

      Your misspelling of the word simplicity threw me off. =P

  13. Age is the key by jav1231 · · Score: 5, Insightful

    That violent games can translate to aggression in young boys I think is fairly easy to illustrate. I don't think that means there needs to be wholesale bans or anything but there should be ratings and limits. We don't allow 12 year olds to see rated R movies (okay, we've all snuck into a movie that aside...). We don't allow them to view porn. We shouldn't allow them to buy violent video games.

    1. Re:Age is the key by Anonymous Coward · · Score: 0

      Yes, because we need another way to let the parents remain uninvolved in their children's lives. And because all 12 year olds are the same, so sweeping laws like this are a perfect fit. I look forward to the day when all parenting can be replaced by laws.

    2. Re:Age is the key by LaPistola · · Score: 0

      Ages.. sure.. but parenting is the real issue here...

      This is nothing more than a ploy to place the blame off of parents that don't teach their kids how to live.. and the difference good and bad.

      This tactic is not new.. I am a Christian.. but I have a real problem with the Christian argument that says that when we took prayer out of school is the reason that our schools are so bad. Its parents! Its them being irresponsible! I don't agree that prayer should be taken out of school.. but the reason that schools are so bad is kids not knowing how to behave.. The kids have some responsibility too.. but the parents go first.

    3. Re:Age is the key by gurps_npc · · Score: 3, Insightful
      No. Even this is incorrect.

      You made the causality error. The question you have to ask yourself is which came first - the violent tendencies or the games. It is without question that people that enjoy violent games usually grow up to be more aggressive/violent than people that do not enjoy violent games. It is even without question that people that like those games act more violent within an hour after playing them. But despite MULTIPLE attempts, not a single study has ever conclusively demonstrated that if you expose a person to violent games/tv, they will become a more aggressive/violent person.

      You are right that violence is like porn, but both porn and violence are also like dancing. When you see someone dancing in a movie, you think about dancing for a couple of minutes, maybe try out a few steps. But the movie will NOT turn you into a dancer, nor will it make someone that does not really like dancing start to like it.

      There is no reason to outlaw or regulate violent games, anymore than there is to regulate porn - only the people that dislike these things try to stop others from enjoying them.

      P.S. I don't play ANY video games. My porn colletion is none of your business.

      --
      excitingthingstodo.blogspot.com
    4. Re:Age is the key by Crystoll · · Score: 1

      ESRB ratings are there for a reason, just like the Movie Ratings and the TV-Ratings. In fact, the Game industry itself is the only one of the above to have self-policed itself by embracing the rating system before being required to do so because of lawsuits, laws, or any of the other crap that people bring up to pass the blame.

    5. Re:Age is the key by crunk · · Score: 3, Insightful

      There is a rating system on video games, and there has been for years. Correct me if I'm wrong but I believe you are supposed to be at least 17 to buy Grand Theft Auto. We need to enforce these laws that we already have. Seems to me that stores should be enforcing this policy, and that parents should get a clue as to what games (with what ratings) their kids are playing.

      --
      It's the battle of the minds, and everyone's unarmed.
    6. Re:Age is the key by LaPistola · · Score: 0

      "parents should get a clue as to what games (with what ratings) their kids are playing."

      My point exactly!

    7. Re:Age is the key by shawn(at)fsu · · Score: 1

      Perhaps. Some people are shitty parents but I think society has a responsibility to make up for the lack of parenting by placing restrictions on all youths. Unless you suggest that government step in and say who can and can not have children. I think that would go over worse that putting limitations on what children have access to. We as society limit a great deal of things children can and can not do based solely on age. I don't think and society agrees or at least the laws agree with me that a minor should not be allowed to purchase alcohol, or has to go to school, or can not work more than x hours a week. Some laws are a little more controversial like curfews. Do all these laws fit all the time no. I think it's more like a best fit type situation or it fits most of the time.
      The phrase don't toss the child out with the bath water comes to mind. If you know you are going to have bad parents that would let their children do anything they want to then society has to step in and make rules for all children.

      --
      500 dollar reward for tip(s) leading to the arrest of the person(s) who stole my sig.
    8. Re:Age is the key by LaPistola · · Score: 0

      I agree with that too.. like what Crunk said.. We have rules.. We should enforce them.. and parents need to be pushed to know what the hell thier kids are doing!

    9. Re:Age is the key by jav1231 · · Score: 1

      I would agree with many of these points. I think the rating system that is in place is what we probably need to enforce. The guy who thought I was advocating more laws, I wasn't per se'. If the laws we have aren't being enforced, enforced them. Give them teeth so we don't have to pass more laws. We should always resist passing laws because they always curtail a freedom to some extent. The bottom line: keep them out of the hands of kids who haven't matured yet. Period. Don't sell them to them. Yes, some parents don't watch their kids. Hell, some parents will continue to buy them for their kids. If the rating is on there, stores shouldn't be allowed to sell them to them.

    10. Re:Age is the key by Anonymous Coward · · Score: 0

      I hate it when people hide behind the causality defence. The fact is, there is probably a correlation between violent behaviour and violent games, but nobody knows about the causality.

      So what course of action should we pursue? If violent games cause violence, then restricting the games will restrict the violence. If there is no causal relationship between violent games and violence, then restricting the games will do nothing.

      So there is a chance of reducing violence when restricting games, a chance which is missed by not regulating. As soon as there is a study suggesting that violent behaviour is not promoted by violent games, then we can talk.

      And personally, I don't think it's that unreasonable to require a mild form of regulation, e.g., parental permission for a 12-year-old to buy a violent game. Isn't it all about good parenting?

    11. Re:Age is the key by Politburo · · Score: 1

      IIRC, movie ratings, tv ratings, and "Warning: Explicit Lyrics" are all 'self-imposed' policies, as well.

      Where 'self-imposed' means "Here's a useless rating system, now shut the hell up you irresponsible whiners."

    12. Re:Age is the key by BayBlade · · Score: 1
      which came first - the violent tendencies or the games

      I don't want to debate the issue, but his causality error also seems to be yours. The devil's advocate in me wonders why does one have to come first at all?

      Is it possible (likely or not) that the mix of both has become or is becomming the real issue, and addressing half the issue is only half a solution?

      Also, one thing I've noticed about myself and porn is it isn't forgotten so quickly. It may trigger some reaction in me, where "I want to try that" and I'll present it to my fiancee at a later time and it may or may not come to pass. I'm also more likely to objectify her sexually that I was when we first met years back (which so far isn't such a bad thing, when confined to the bedroom) but the bottom line is my behavior has changed.

      I can't see the effects on a child of these things having less than the effects on me.

      --

      The key difference between a Programmer and a Senior Programmer is that one of them is Mexican.

    13. Re:Age is the key by ChaosCube · · Score: 1

      Yeah, because keeping them in a bubble and shielding them from reality will be beneficial to them? Sure... If children are never exposed to anything, they will not have the experience to react properly when they are faced with these things in real life. Video games are no different than other forms of media. Movies, TV, books, magazines, video games; it's all the same. It is up to the parents to decide what is and what is not appropriate for their child, and it is also up to them to hold intellectual discourse with the child so that child can learn about murder, honor, politics, hand-eye coordination, or whatever. Many movies rated R, or games rated M are perfectly acceptable to children 12 years old, 10 years old, whatever. All kids need is a little guidance and instruction. Bubbles are bad. Have faith in yourself and your children.

      --
      BDR Gear
      Outdoor gear, MREs, and more!
    14. Re:Age is the key by Anonymous Coward · · Score: 0

      You're right in saying that we shouldn't allow kids to buy violent videogames. The ESRB and its ratings are a spectacularly good idea, but the real problem with the ratings is that many retailers and/or parents just don't pay attention to the ratings. I think that if someone finally convinced all the retailers that this is something that needs to be actively dealt with, possibly through legislation, that part of the problem would be taken care of.

      Then the only problem left is the parents who just don't care.

    15. Re:Age is the key by Anonymous Coward · · Score: 0

      Just put hardcore pornography on TV all day every day. I guarantee there'll be a reduction in violence.

    16. Re:Age is the key by keyne9 · · Score: 1

      WE don't allow them to purchase these types of games. That's what the ESRB system is supposed to do. PARENTS let their kids play these games, not even caring what content is contained within the machine that is raising their kids. PARENTS ignore the ESRB notices and buy these games when retailers say, "No, I'm sorry, you need a parent to buy this for you." THEN, the parents turn around and say, "Oh noes! Jimmy went off and killeded someones! Must be that EVIL game!" He couldn't have possibly been neglected at home, of course, because that would be accepting a lack of parenting skill.

      It is always someone else's fault.

    17. Re:Age is the key by glhturbo · · Score: 2, Interesting

      That violent games can translate to aggression in young boys I think is fairly easy to illustrate

      I dunno ... I think young boys are naturally aggressive. I'm not sure my two sons would be any less aggressive if we lived out on a farm in the 1800's...

      We don't allow 12 year olds to see rated R movies (okay, we've all snuck into a movie that aside...). We don't allow them to view porn. We shouldn't allow them to buy violent video games

      IF "we" means "my wife and I", fine ... If "we" means "Congress", NO WAY! As far as I am concerned my duty as a parent is to make the decisions for my sons that they cannot make. Nobody else has that right (well, except my wife :-) ). Have you watched "American Chopper"? They bleep the bad words, but there's no mistaking what they are. This would definitely be "R" rated if it were an unbleeped movie. But I let my 9-year old watch it. Why? Because he's not the type to go running around swearing, because he knows it's not OK. My 5-year old, however, has some trouble with that :-), so he doesn't watch ... MY kids, MY decision ... And I am willing to admit failures when they occur, fix them, and move on ... It's called life ...

    18. Re:Age is the key by Crystoll · · Score: 1

      Negatory captain. AFAK, the Movie rating system as well as the TV Rating system, each product goes past a check list that then assigns a rating based on content. A Movie producer will often change some of the content of the movie to target a specific rating, for example to get a PG-13 rating instead of R rating he might cut nudity and lower the amount of graphic language in the film.

    19. Re:Age is the key by NoOneInParticular · · Score: 1

      Young boys are violent and aggressive. Simple as that. I grew up with two brothers and any prolonged period of inactivity (like watching television for half an hour) was bound to lead to a period of heightened activity, a.k.a. a fight. Violent games were and are great, although we also loved pinball. At school young boys will fight with each other. They will also play soldier and tend to have greatest fun playing to shoot eachother. Give two young boys a stick each and ten to one they will (a) shoot eachother with it, or (b) start fighting as if they were swords. It's in the nature of the beast.
      I honestly don't see that yet another game, say grand-theft auto, will really enhance the violent fantasies of boys. They don't need a stinking computer game to be violent, really.

    20. Re:Age is the key by Anonymous Coward · · Score: 0

      Seriously, did the affect of porn on you pull you away from what is normal/baseline/good whatever behavior? Or did it just counteract some of the negative effects of your neo-puritanical upbringing?

      (Almost every American raised in this country can at least lay partial claim to having a neo-puritanical upbringing so that was not a personal assault.)

      Me, I think most good fun type porn has helped many people feel more comfortable about their bodies and their sexuality.

      We all draw our lines at different points (I equate fetishes with neurosis and psychosis), but in many ways I think porn is the antidote to this country's anti-sex, bodies-are-evil sickness.

    21. Re:Age is the key by gurps_npc · · Score: 1
      THERE ARE TONS AND TONS OF STUDIES SUGGESTING THAT VIOLENT BEHAVIOR IS NOT PROMOTED BY VIOLENT GAMES. So can we talk now? Or did you just lie?

      But lets pretend you are correct that no such studies exist.

      You can't outlaw something just because a correlation exists - doing that is one of the stupidest, most incompetent ideas ever. They tried it before. Comics.

      In the 60's there were several studies demonstrating a correlation between comic reading and criminal behavior. Apparently some idiot did a study and found that 90% of adults that read comic books were either in prison or had been in prison. (This was back in the 60's, so it was even rarer than now for an adult to read comic books)

      A moronic movement grew and tried to outlaw comics. It went all the way to Congress. Then the Comic industry got together and demonstrated that:

      while 90% of adults that read comic in the 60s were in prison, 99% of adults that read comics were in fact funcionally illiterate - comics was the ONLY thing they could read and being in prison was BORING.

      Another study showed that about 90% of people that were functionally illiterate ended up in prison.

      One MORE study showed that Children that read comic books were about 5 x LESS likely to be functionally illiterate when they left school.

      That not enough for you?

      99% of all criminals wear cloathing

      99% of all criminals eat meat

      99% of all criminals sleep at leat 6 hours aday.

      Correlation is WORTHLESS All it does is indicate something that should be studied. When people claim that video games cause violence, they are CLAIMING causation. That is why people want to elmininate it. If causation was realinstead of false, then it would take less than ONE year to prove it with a double blind study. We have had violent videogames for over a decade - why won't you take a single extra year to actually PROVE your ridiculous idea?

      I know why.

      Those studies I mentioned at the begining? They all prove you wrong. Video games do NOT cause violent actions. At most they encourage a few random violent thoughts that are as much a memory of the game you play'd as anything else.

      P.S. I don't play video games at all.

      --
      excitingthingstodo.blogspot.com
    22. Re:Age is the key by sjames · · Score: 2, Insightful

      If there is no causal relationship between violent games and violence, then restricting the games will do nothing.

      Actually, we have no reason to believe that. It could easily be the case that the games act as an outlet that prevents a less appropriate violent acting out. Consider the following scenerio for the study which is intirely possible:

      Start with 100 kids. 50 of them choose to play video games. 25 have latent violent tendancies. 6 of them for various reasons don't like games. The other 19 kids play games. Of them, 11 get it all out of their system. Then 6 non-gamers and 8 gamers go on to be arrested for assault.

      In that scenerio, eliminate the games and the total rate of assault arrests goes from 14 to 25.

    23. Re:Age is the key by BayBlade · · Score: 1
      did the affect of porn on you pull you away from what is normal/baseline/good whatever behavior?

      By my own set of values, no. But mine may not mesh with those from a less neo viewpoint. Contrary to what most people think, I've noticed Good is subjective.

      Moreover, I have been lucky enough to be able to temper my current values from both my experiences and the values instilled upon me by upbringing through much self-reflection. Few, if any children have this luxury, since they lack anything to effectivly reflect upon, and also lack understanding of context. I think it would be an interesting excercise to specualte what my present social behavior and values would be like if I'd taken interest in porn, say, a decade before I actually did. For any person at that point in time, values are alot more malliable.

      I agree that porn is healthy, but if we can comfortably start drawing lines somewhere on the gamut, I think its reasonable that we draw lines for those who aren't yet able to draw their own, and let them draw their own when they're able to.

      Note: I'm not suggesting the topic of porn ever be taboo for a child. Kids are rational, they simply lack experience and understanding of complex social dynamics.

      Getting back to the topic of games, when violence is presented as the most "fun/common/rewarding" pattern of conflict resolution, they'll remember this (and really, who wants to play a game where this isn't that case?).

      Some kids can differentiate between real and virtual conflict--some can't. Some kids have had other conflicts in their lives and have learned other means of effectively dealing with it. But what has me worried, is for some kids, its probably a matter of waiting for a conflict, and for them to deal with it the "best" way they know.

      --

      The key difference between a Programmer and a Senior Programmer is that one of them is Mexican.

    24. Re:Age is the key by aztektum · · Score: 1
      There is a ratings system for video games. The only problem is the parents don't want to learn it and take the time to know what their kids are doing. That's everyone elses job these days.

      --
      :: aztek ::
      No sig for you!!
    25. Re:Age is the key by Politburo · · Score: 1

      Yes, I understand that, but the organizations that make the ratings are industry-driven organizations, not government driven.

    26. Re:Age is the key by MBGMorden · · Score: 1
      I think that this stems in large part from the fact that video games are still seen as many as "children's entertainment". Many people can't fathom that ADULTS actually play these games, so they pay no attention to ratings thinking that all the games are made for kids anyways. What's worse is in cases like this where they take their ignorance and try to say that the game industry is trying to market violence to kids, simply becase they're making violent video games . . . and we all know that video games are made for kids (roll eyes).

      It's a stupid viewpoint to have, but unfortuneatly that's the world we live in. I'd suspect that it'll be another generation or two before video games are truly taken seriously as an entertainment medium that can be targetted to any age group.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
  14. Much Worse then TV and Movies by moofdaddy · · Score: 3, Insightful

    A lot of people compare this whole issue to television and movies. They say that violent games are no worse then the violence that kids see every day on the news and in the movie theaters. I disagree with this greatly though.

    When I watch a movie it is a fairly passive activety. I sit back, enjoy the flick without much involement. When I play a game though, such as grand theft auto or the like, that is a very active thing. I look for pedestrians to run over, I look for police to beat up. Now, I don't think that this nesassarly translates into violence in real life but it is definetly worse then what you see in tv and movies.

    --
    Be better in bed. Wikiafterdark!
    1. Re:Much Worse then TV and Movies by Anonymous Coward · · Score: 0

      You're going to get modded down, but - you're right.

      Video games make people more violent. I've witnessed this. I've witnessed someone go from being a safe driver to be a wreckless moron from playing Grand Theft Auto 3. Seriously. His driving actually got worse as he played GTA3. He actually started running stop signs on side streets in real life since he did it in GTA3.

      Video games simulate an experience. It's not some random character going out and killing people over some stupid slight, it's YOU going and killing people. It's not some poor person down on their luck going to rob a bank, it's YOU robbing a bank. They place you in a scenario and have YOU act it out in an increasingly real environment.

      I've felt it myself. Playing video games has made me more willing to do stupid things that I otherwise shouldn't. I've had to stop playing videogames, because I didn't like who I was becoming after playing them.

      It's a clear problem, and something that should be addressed soon. It may be a million dollar industry, but so is the drug trade. Now I won't say all video games should be banned, but things like first person shooters and Grand Theft Auto have clearly crossed the line from "harmless entertainment" to causing real harm to society, and something MUST be done about it.

    2. Re:Much Worse then TV and Movies by crunk · · Score: 1
      When I watch a movie it is a fairly passive activety. I sit back, enjoy the flick without much involement. When I play a game though, such as grand theft auto or the like, that is a very active thing. I look for pedestrians to run over, I look for police to beat up.

      That's good. Now all you have to do is realize that you are pressing buttons on a plastic controller, and viewing pixels on a TV screen. Common people these are video games. It is not real!

      --
      It's the battle of the minds, and everyone's unarmed.
    3. Re:Much Worse then TV and Movies by pHatidic · · Score: 2, Informative

      Please keep up the obvious, uninsightful, and only tangentially related posts to whore your porn site. The rest of us really appreciate it.

    4. Re:Much Worse then TV and Movies by Pluvius · · Score: 1

      I've felt it myself. Playing video games has made me more willing to do stupid things that I otherwise shouldn't. I've had to stop playing videogames, because I didn't like who I was becoming after playing them.

      I guess it couldn't possibly be something wrong with you, right?

      Rob

    5. Re:Much Worse then TV and Movies by Anonymous Coward · · Score: 0

      Much Worse then TV and Movies
      worse then the violence
      nesassarly
      definetly
      worse then what you see


      I'm sorry to nitpick. Your post makes some very valid points and I agree with you. Unfortunately this written medium will (rightfully) cause many to take your statements less seriously because of at least 5 glaring spelling errors in two short paragraphs.

      "Then" means "soon after that."
      "Than" is used for comparing things, like you intended to write -- "worse than what you see."
      The other two words are spelled
      necessarily
      and
      definitely

      Just trying to point out some useful information that will help get your writing the respect it deserves. Now everyone feel free to curse me and mod me down.

    6. Re:Much Worse then TV and Movies by Lightwarrior · · Score: 1

      The beautiful thing about GTA is that you can control if you run over pedestrians or not.

      Speaking of which, wouldn't you say that your desire to run over people who have done you no harm but walk on a sidewalk near where you're driving says something about your mental state when you play the game?

      You're looking to do horrible things in the game.

      Trying going into a movie with the same mentality, instead of thinking to yourself "I'm just going to sit here and relax". Look for ways for the protaganist to be more violent. Critique when the innocent are spared. Put yourself into the actor's shoes, like you do when you play GTA.

      Movies are only a passive experience if you let them be.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    7. Re:Much Worse then TV and Movies by sqlrob · · Score: 1

      I've played games, violent and not for the past two and a half decades. No urges to commit crimes, no violent acts.

      Go see a psychiatrist.

    8. Re:Much Worse then TV and Movies by WormholeFiend · · Score: 1

      The thing about running over pedestrians in GTA that everyone is talking about that bugs me is, when I played the game, I tried NOT to run over peds, because if there was a cop nearby, I'd get a star and that might impede the mission I was on.

      What was even MORE annoying, is that whenever you speed along a given street with peds on the sidewalk, they'll jump in front of the freakin car to their death!

      I mean clearly, kids who play GTA cannot be held accountable for the behavior of suicidal AI pedestrians.

    9. Re:Much Worse then TV and Movies by Anonymous Coward · · Score: 0

      Wreckless?
      Nice.

    10. Re:Much Worse then TV and Movies by knight37 · · Score: 2, Interesting

      When I watch a movie it is a fairly passive activety. I sit back, enjoy the flick without much involement. When I play a game though, such as grand theft auto or the like, that is a very active thing. I look for pedestrians to run over, I look for police to beat up. Now, I don't think that this nesassarly translates into violence in real life but it is definetly worse then what you see in tv and movies. So what about those actors in Hollywood, are they all wacko too? I mean, they pretend to kill people in violent movies, that must mean they are violent.

      --
      Knight37 - Once a Gamer, Always a Gamer
    11. Re:Much Worse then TV and Movies by myowntrueself · · Score: 1

      Human beings are remarkably suggestible creatures.

      Think about it, how would advertising be worth billions of dollars spent on it if your basic human being wasn't suggestible and gullible and easily influenced?

      People are, by and large, with exceptions, highly amenable to suggestion.

      Expose them to the right stimulus and you can condition them in all sorts of directions.

      Some people are *highly* suggestible. This is normally not a problem since it also makes them good corporate citizens (think about it).

      Its possible that an unintended effect of playing violent games could be to suggest violent behavior and that a *really* suggestible person would 'learn' to be more aggressive.

      That doesn't mean theres something wrong with them; normally suggestibility is a 'good thing' (think about it).

      --
      In the free world the media isn't government run; the government is media run.
    12. Re:Much Worse then TV and Movies by Anonymous Coward · · Score: 0

      man, after a long session of GTA I wanna walk up to every car in the parking lot and press triangle.

    13. Re:Much Worse then TV and Movies by Anonymous Coward · · Score: 0

      Why generalize? Not all video games are violent. As someone who mostly only plays RPG's and tetris, the games seem almost beneficial.

  15. Perhaps they should quit attacking the authors... by Nuclear+Elephant · · Score: 3, Insightful

    and do something about the idiot parents who let their kid hang a swastika in their room and collect empty gas canisters.

  16. Pot, meet Kettle by nekoniku · · Score: 1

    Lawyers call such experts 'whores.'

    --
    "It's a wonderful idea. But it doesn't work." -- Tad Danielewski
  17. Hmm... Lets switch some words around... by Ironsides · · Score: 1

    The heads of six major Video Game Companies testified before Congress that there are "hundreds" of studies that disprove the link. All the health care organizations have are studies paid for by them, which are geared to find the opposite result. Lawyers call such experts "whores."

    Shall we insert something on another controversial topic here and continue to use the default template or shall we find a new way to disprove the opposition.

    --
    Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
  18. No problem with it as long as it's applied to all by MauMan · · Score: 1

    I have no problem with it as long as it's applied to all media such as games, music, books, magazines, movies, TV, spoken word, etc....

    --
    ------- Code to try when you're bored: qsort( 0, UINT_MAX, sizeof( int* ), IntCompare );
  19. Hundreds of studies? by aweiland · · Score: 2, Insightful

    Being an avid gamer and all, I've never ever seen a study published with conclusive evidence linking violence in games to real life. Since supposedly there are hundreds of them I'd imagine stumbling across one would be easy but it is amazing difficult.

    With millions of people like myself who play violent video games, why aren't we all mass murderers?

    1. Re:Hundreds of studies? by Lovesquid · · Score: 1

      It's actually reverse causality. I can personally attest to the fact that, after playing hundreds of hours of Postal 2 and GTA:SA over the past few months, my weekly ration of mass murders has decreased from 6-8 to just under 3 per week.

  20. Effects of Media Violence on Society (2002) by Aaron+England · · Score: 1
    An excerpt:

    Six major professional societies in the United States--the American Psychological Association, the American Academy of Pediatrics, the American Academy of Child and Adolescent Psychiatry, the American Medical Association, the American Academy of Family Physicians, and the American Psychiatric Association--recently concluded that "the data point overwhelmingly to a causal connection between media violence and aggressive behavior in some children."
    1. Re:Effects of Media Violence on Society (2002) by death_cheese · · Score: 1

      Notice that quote did not say "behavior in children" but rather said "behavior in some children". How many is some: 1 in 2, 1 in 10, 1 in 1,000,000?

  21. You know Jack... by Scrameustache · · Score: 1

    Lawyers call such experts 'whores.'

    Takes one to know one, huh?

    --

    You can't take the sky from me...

    1. Re:You know Jack... by TheRaven64 · · Score: 3, Funny

      As a disclaimer, I must first state that I have had no direct interaction with either profession, however it is my understanding that whores provide a pleasurable, possibly valuable, service in exchange for money. I am fairly sure that lawyers do not, and so any analogy between the two is misleading at best, and insulting to whores at worst.

      --
      I am TheRaven on Soylent News
  22. Health Care Orgs are Even *More* Biased in This by Rude+Turnip · · Score: 4, Insightful

    Think about it...of course major health care organizations are going to find some sort of link between video games and violence. Think of the BILLIONS of dollars in potential revenue to be had by "treating" kids who play too many games. Now who's the whore?

    1. Re:Health Care Orgs are Even *More* Biased in This by afxgrin · · Score: 1

      Exactly - think of all the ritalin, prozac, and other, newer more expensive medication they can drug kids with.

      Additionally - CBS and any television media have a direct motivation to get games banned/restricted, as young males tend to turn off CBS to turn on their XBox/PS2/Gamecube.......

  23. English by hunterx11 · · Score: 4, Interesting
    FTA:

    Does age or sex play a factor in violent, aggressive behavior?

    Sure, the sex and violence centers of the brain overlay one another, which is why the increasing mix of sex and violence is troubling. Armies have been known to go on rape rampages after battles because the violence stimulates sexual aggression. How lovely that GTA weds sex and violence in the same game. We are training a generation of teens to combine sex with violence, just what America needs.

    Does this man not understand that in the English language, "sex" can refer to gender? What does he write on forms that ask his sex? "Yes, please?" Probably, "Goodness, no!" actually.

    By the way, I'd like to know where these "sex and violence centers of the brain" are. Maybe we could just lobotomize everyone and cure all our ills.

    --
    English is easier said than done.
    1. Re:English by Glowing+Fish · · Score: 1

      Anytime I hear about "centers" in the brain, my red flags go up.
      I can't give the entire history as well as I used to be able to, but from the "prehistory" of brain research, to the present, schools of thoughts on mental processes have bounced between a holistic view, that the entire brain does the thinking, to the "phrenology" view, that there is a part of the brain that controls, say "slothfullness". Although the modern "phrenological" view does have a lot of science behind it, it also has a lot of guessing behind it. We do know about lower brain structures that control physical structures such as breathing, and we do know that limbic structures such as the Amygdala control fear, but mostly in radical cases. Severe damage to parts of the limbic system cause strange behavior, but we can't say that a smaller limbic structure is responsible for different behaviors.
      The cerebral cortex, which is the "human" brain is very complicated and very unspecialized. We do know that much "higher" thought occurs in the forebrain, but we can't say "This forebrain is where the good, advanced thoughts are. This temporal lobe is full of bad thoughts."
      Anytime anyone claims that you can, or just seems to take it for granted that this is how the brain works, take a very very close look at what they are saying.

      --
      Hopefully I didn't put any [] around my words.
    2. Re:English by Anonymous Coward · · Score: 0
      Does this man not understand that in the English language, "sex" can refer to gender?

      I think we have to face that this guy hears buzzwords and jumps on them. "Sex" to him doesn't mean gender because interpreting it that way doesn't further his cause. Sure, we can all say he misread the question (which he did) but if he hadn't, he wouldn't have been able to parrot out his point, true?

    3. Re:English by Rei · · Score: 1

      Wait, are you saying that there's no areas of the brain that activate differently in different emotions? There are. Heck, I could probably dig up some FMRI images where people are subjected to different emotions around here if I tried...

      Even structural images often make it quite obvious that different parts of the brain perform different functions. Look at Heschl's gyrus in schizophrenics. Look at the corpus callosum in psychopaths. Etc.

      Yes, individual thoughts are quite distributed (if you ask, say, two different people to think about ice cream, they won't have the same activation pattern on an FMRI); however, the regions in which the activation occur will be consistant.

      --
      Clean coal harnesses the awesome power of the word 'clean'.
    4. Re:English by hazah · · Score: 1

      The best part of that entire explanation was that rape, when it happens, is about power, not sex.

    5. Re:English by climbing_monkey · · Score: 1

      Although I understand your point, sex and gender are actually two diffrent things that most of the society likes to think of as one. sex is what you're born as, male, female, or intersex (yes, there are more than two sexs). Gender is a social construct that one things of themselfs as being. This means that someone can be of one sex, but have a diffrent gender. I am a rather good example of this, as a trans(gender) man my sex is female (on my ID, in every legal document that i've ever had to fill out, etc) but my gender is male.

    6. Re:English by Yebyen · · Score: 1

      OK, so the brain activates in similar patterns when thoughts are about similar things. There has been plenty of study on this for (hundreds?) of years, but this doesn't mean you can extract any meaningful information from the fact that "the centers in the brain for sex and violence overlap," and barring any new evidence of real meaning in this information, don't use it to make any bets at the horse races.

      --
      Restating the obvious since nineteen aught five.
    7. Re:English by Galvatron · · Score: 2, Insightful
      Look, I support people'e right to change genders and all the rest, but I'd scale back the rhetoric here. Technically, gender is self identity, sex is biological (although it should still be noted that virtually all dictionaries will list the two as synonyms), but of course once one starts hormone treatments the line starts to blur. So, in the modern age where sex change is entirely attainable, we're talking about a distinction almost without a difference. Yes, there are those, such as yourself, who are born female but take the male gender identity, and then for whatever reason forgo any form of medical sex reassignment, but at this point we're so far removed from a discussion of violence caused by videogames that we really need to stop.

      I'm not sure I'd say the existence of the intersexed means there's "more than two sexes," but I suppose that's something of a semantical quibble. To me, it seems that to qualify as a seperate sex, one needs unique sexual traits not found in either males or females. Otherwise I'd argue that the person is part male, part female.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    8. Re:English by Anonymous Coward · · Score: 0

      Wait, are you saying that there's no areas of the brain that activate differently in different emotions?

      No, there are areas of the brain that activate differently in different emotions in YOUR brain, but your "I'm depressed" is my "I'm horny".

  24. Utterly Ridiculous by Metapsyborg · · Score: 2, Insightful
    I'll stop playing violent videogames when basketball players no longer strangle coaches, the president/congress stops endorsing war and TV stops broadcasting violent movies/shows.

    American football is basically gladitorial arena combat (which makes it neat), but nobody complains about the violence it induces in our children.

    To the Media: Stop the perpetuation of unfounded fear! It's almost as though they want to keep humanity in constant fear...oh wait, they do.

    --
    (\(\
    (^.^) INFECTED
    (")")
    1. Re:Utterly Ridiculous by Anonymous Coward · · Score: 0
      I completely agree with you. It's the ol' double-standard, a favorite with pundits! Watch next as they use undefinable words that vaguely mean "good" and "bad" to pull you over to their side.

      "It'll be the end of life as we know it! You wouldn't want to end life as we know it, would you?"

      I swear, the way people spin issues with emotionally charged, undefinable words (like "pretty/ugly", "good/bad", "young/old", "thin/fat") really gets to me. They must be operating on the mentality of ten-year-olds, because only 10 year olds don't understand how ambiguous those kinds of words are. ("Gee, Timmy said I was fat, and he's wrong!" "Well, let's see, Johnny, Timmy's 100 pounds and you're 110, so to him, you're overweight. But to you, since you have three brothers who weigh 150 pounds, you're skinny.")

  25. Ever recurring, until we find another hot topic by Glowing+Fish · · Score: 1
    ever recurring debate about video games and violent behavior


    And people will keep on discussing this, until they find another topic to blame on the declining morals of today's youth. Back in the 1950's, we had "Seduction of the Innocent", where the wave of crime that swept the nation in the 50s was blamed on comic books. We still have comic books around, but people don't seem to complain about them much, because they've moved on to different fish to fry.


    As a side note, one of the things that is brought up about comic books and censorship is that comic books are often censored based upon their effects on children, even with no proof that children are the main readers of comic books. The same thing with video games: the main market of video games is arguably people who have moved out of their formative years.


    Anyway, until someone invents a new shocking form of popular communication (brain broadcasts, anyone?), we are going to have to put up with this.


    That being said, I am hungry, so I think it is time for me to go out and turn some monsters into fruit for breakfast.

    --
    Hopefully I didn't put any [] around my words.
    1. Re:Ever recurring, until we find another hot topic by Kierthos · · Score: 1

      Actually, the Comic Book Code which sprung from the "Seduction of the Innocent" era is now largely ignored. I don't think I've seen a Marvel or DC title carry the CBC tag in years.

      Kierthos

      --
      Mr. Hu is not a ninja.
    2. Re:Ever recurring, until we find another hot topic by MetaPhyzx · · Score: 1
      As a side note, one of the things that is brought up about comic books and censorship is that comic books are often censored based upon their effects on children, even with no proof that children are the main readers of comic books. The same thing with video games: the main market of video games is arguably people who have moved out of their formative years.


      I'm not naive enough to think that the health care organizations are being altrusitic here, but I think it's somewhat valid.

      Like the comic book analogy you used, if you don't think it has some effect (not saying it's a determining factor, but some effect), you'd be mistaken.

      What you read in your formative years helps define who you are. What you watch. What you play. How you play. How your parents guide you. How they monitor you. How they discipline you. All together, there you are.

      Peter Parker had an effect on me. Kurt Wagner had an effect on me, and the actions/storytelling of other characters. I should say the writings of David Micheline, John Bryne, Stan Lee, Len Wein, Alan Moore, Frank Miller and the like did. Not the characters themselves. Even in escapism, we need to identify.

      Like it or not though, all media all the time is desensitizing. Violence, sex, on and on. For every slashdotter who turned out OK after hours of Doom I'm sure there's one that didn't. While I don't think age is an accurate barometer for maturity, it might be the best thing we have now. Unless you want kids taking IQ/EQ exams at EB before buying.

      My thing is, I like anyone else dont want this legislated. Because we arent legislating that parents sit at home with their kids and unplug the idiot box.
      --
      Blacker than my baby girl's stare. Black like the veil that the muslimina wear. Black like the planet that they fear...
    3. Re:Ever recurring, until we find another hot topic by deeblite · · Score: 1

      Umm.. nearly all of them do. Its just really small. I'm holding one in my hand as I type this. Looking right at the CBC tag. Green Lantern Rebirth #4. Came out a few weeks ago

  26. Moot point by Lovesquid · · Score: 2, Insightful

    I'm sure that many lazy parents are going to be fully in support of the causality link argument, so they can continue to not have to monitor what their children are playing and can point the finger elsewhere and say "it's their fault little Billy burned down the school".

    An exaggeration, but still... people need to take some personal responsibility for how their children behave. Linking violence in games to children's actions is beside the point when they should not be playing M-rated titles to begin with.

  27. Re:I just took a hit of AMT by Anonymous Coward · · Score: 0

    i hear it's like LSD but with less mind trip...

  28. Clips from the interview by pHatidic · · Score: 1
    hat constitutes violence in video games?

    Any M-rated game has violence levels unacceptable and definitionally harmful to anyone under 17.



    What percentage of all games made would you say are violent


    GTA [Grand Theft Auto series] has sold 30 million units, with San Andreas expected to hit 20 million on its own.


    Is there a correlation between playing violent video games and acting in a violent manner?

    Of course.


    Is gaming escapism?

    Yes, just as Ted Bundy escaped into pornography.


    this guy isn't very smart is he?

    1. Re:Clips from the interview by game+kid · · Score: 1

      My response to Mr. Thompson's answers:

      1. Perhaps, but doesn't answer that question.
      2. *sigh* Apparently he slept through the Percentages and Using Correct Units portions of math class. My Precalculus Professor would catch a heart att^W^W^W^Wbe real impressed.
      3. I've played (and ended) GTA:SA without committing or being accused of a single crime in real life, and I'm sure quite a few of you have too.
      4. No comment.

      Overall, he's a stereotypical lawyer and a classic Slashdot -1, Troll to me.

      --
      You can hold down the "B" button for continuous firing.
  29. Reversing Causality by dark_requiem · · Score: 1

    Has it ever occured to anyone that perhaps people more prome to violent outbursts will be more likely to enjoy blowing people's head off in GTA? That perhaps people whose personalities are already tending towards violence are more likely to play violent games? Seems like a pretty obvious suggestion to me. Even ignoring that, these studys are essentially claiming to show that we have no free will, and are mere puppets with strings connected to the playstation.

    1. Re:Reversing Causality by tarkas · · Score: 1

      Even ignoring that, these studys are essentially claiming to show that we have no free will, and are mere puppets with strings connected to the playstation.

      I think you've actually come damn to close to describing one of the fundamental perceptions of the world held by waaay too many folks. That is: if the general citizenry cannot control themselves, being at the control of whatever media they view or just by the 'tyrrany of the majority', they need to be guided by those who understand the Way Things Really Are (tm); like those on the typical University staff or your congresscritter.

      This paraphrases one of the excuses offered by left intelligentia darling (may he rot in hell) Herbert Marcuse for censorship and outright control of the majority (read: that masses) by the enlightned minority. He posits that since they are existing in the system they fail to recognize the control that sustem exerts over their perception of the world and so, think democracy is really a good thing. Basically a statist revolutionary tract, refreshingly unambiguous of his goals, means and rationale.

      A classic of Orwellian doublethink: Repressive Tolerance http://www.marcuse.org/herbert/pubs/65repressiveto lerance.htm;jsessionid=EPLNNHDBDPGF

      This guy is important to understand as his crap has colored the whole of the university system and the bulk of "liberal thought". It goes far to explain the whole Political Correctness thing. Suppression of the "majority" (per Marcuse, Conservative)in favor of the "minority" (per Marcuse, Liberal) All sounds sweet but he's advocating a dictatorship by the enlightened to re-educate the poor plebes in their care and ruthlessly repress all dissent since any dissagreement with the "Policy" is regressive and counter-revolutionary and so, is not a valid "oppossition view" and must be crushed. Think Pol Pot. Think Mao tse Tung and year zero. Think Vladimir Lenin. Etc.

      This is just a different expression of the same philosophy.

  30. Real vs. Unreal by carcajou · · Score: 1

    If you are constantly exposed to real violence you will become desensitized to it...however if you are constantly exposed to violent video games, you will become desensitized to fake violence...this goes on and on and on...Radio, TV, Video Games...Feed kids crap, send them to boring schools, stuff them full of drugs for every little thing, give them no supervision, let them feel unloved, deserted, and alone, then blame video games for their violence...

    1. Re:Real vs. Unreal by Anonymous Coward · · Score: 0

      which version of Unreal is this? /where's my coffee

  31. mister obvious here by Anonymous Coward · · Score: 0, Interesting

    so if games do all that.

    what does real world war coverage do to people?

    those are REAL people dying. not just pixels on a screen.

    We better ban war too. its violent.

    1. Re:mister obvious here by Anonymous Coward · · Score: 0

      Thanks, Mister Obvious, you're a lifesaver.

    2. Re:mister obvious here by Surt · · Score: 1

      Well duh, that's an obvious next step in their agenda of evil.
      Soon they'll have stripped us completely of our rights to hurt each other in any way!

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  32. this really shouldn't be an issue by ObsidianOP · · Score: 1

    Thing is, even if they can prove correlation, they havn't proven causation. Could it be that children with crappy parents who don't pay attention to them plop them in front of video games? And then, is it plausible that these same children that arn't being brought up properly by their parents are more likely to misinterpret the fictional nature of the games? Besides, even if video games MADE kids violent, you can't get rid of them. This is a basic freedom of speech issue, and our to lose the basic principles that make our country what it is, over a relatively small issue of safety, is completely ludicrous. It all comes down to some basic parental responsibility.

  33. reframing by b3s · · Score: 1

    I often wonder at the application of the scientific method in many of these studies. Kind of difficult to setup control groups, null tests, negative hypothesis, etc. Could there be bias? Did they reframe their hypothesis and test that? What about societal differences? I mean, I for one kind of like the violence in video games. It causes me to not shoot up the office :p

    --
    a polar bear is a rectangular bear after a coordinate change.
  34. Good training by sammyo · · Score: 1

    Certainly it is only a very few that transition for what ever nasty psychological reason from console to school cafeteria, but for those few there is no better way to train for a high body count...

  35. We are a silly nation by gosand · · Score: 2, Insightful
    Violence must be caused by video games. There was no murder or violent crime before Grand Theft Auto came out and tainted all of the children!!

    Right. And there were no evil corporations before Microsoft, no lawsuits before that lady spilled coffee on her lap at McDonalds, etc.

    Personally, I think there is a link to violent behavior and how we as a society have come to accept it as "normal". Video games are a part of that culture, but they are by no means something you can point at as a single cause. We have a US President that is a war monger. You can see people getting killed all over television, but show a bare breast and the entire country freaks the F out. Over the last 20 years or so, we have been propagating the message that violence is normal and OK. We are a very silly nation.

    --

    My beliefs do not require that you agree with them.

    1. Re:We are a silly nation by Brandybuck · · Score: 1

      ...but show a bare breast and the entire country freaks the F out.

      Point of clarification. People weren't freaking out over seeing a breast on television. People were freaking out because a man violently disrobed a woman on television. The protests were at the portrayal of grossly inappropriate sexist behavior.

      Even the most conservative of people want their little boys to grow up and get married and see their wive's breasts. But not even the most liberal of people want their little boys to grow up into sexist pigs who degrade woman by ripping off their tops in public.

      --
      Don't blame me, I didn't vote for either of them!
    2. Re:We are a silly nation by Anonymous Coward · · Score: 0

      >Right. And there were no evil corporations before Microsoft, no lawsuits before that lady spilled coffee on her lap at McDonalds, etc.

      Are you saying Microsoft spilled the hot coffee on that woman's lap?

    3. Re:We are a silly nation by Tenareth · · Score: 1

      Oh please, nobody gave a crap about that... it was that their little Timmy might have seen a boob.

      As the parent stated, nobody in America cares about violence, or even being sexist... nudity and people swearing are considered the worst offenses in the country.

      --
      This sig is the express property of someone.
    4. Re:We are a silly nation by SquadBoy · · Score: 1

      Linkage? Because what you are saying doesn't jive with what I remember. And no the most converative of people would really like to figure out a way for little boys to have children without having to see any of the "evil parts".

      --

      Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
    5. Re:We are a silly nation by Haeleth · · Score: 1

      nobody gave a crap about that... it was that their little Timmy might have seen a boob.

      Is anyone selling Baby Blindfolds for use when breastfeeding yet?

      If not... I smell profit.

    6. Re:We are a silly nation by ChaosDiscord · · Score: 1
      ...no lawsuits before that lady spilled coffee on her lap at McDonalds...

      Just a reminder, the case is much more complex than typically summarized. It's a terrible example of "lawsuits gone wild."

    7. Re:We are a silly nation by Brandybuck · · Score: 1

      I don't know where the you were, but I remember where I was. I remember that whole week all the conservatives were saying "holy shit, he just ripped her top open," while all the liberals were saying "so what it's just a breast."

      Get off your moral high horse and LOOK at what happened! A man violently exposed a woman on broadcast television, and all you can do is to tell to tell me I'm prudish for objecting? Get real!

      --
      Don't blame me, I didn't vote for either of them!
    8. Re:We are a silly nation by Brandybuck · · Score: 1

      And no the most converative of people would really like to figure out a way for little boys to have children without having to see any of the "evil parts".

      Linkage?

      Seriously, where's your linkage? You ask me for mine, then turn around and utter the silliest of stereotypes. Show me one linkage to evidence that anyone remotely near mainstream conservatism thinks this. Just one valid link.

      --
      Don't blame me, I didn't vote for either of them!
  36. hahah what now? by carpe_noctem · · Score: 1

    From TFA:

    Kids took guns to school for 200 years in this country without turning them on one another.

    Clearly, I must have been enrolled in the wrong school district... all I got was a few lousy Pee-Chee folders and those pencils that never erase quite right. =/

    --
    "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
    1. Re:hahah what now? by Glowing+Fish · · Score: 1

      It is true that when I was a kid, bee bee guns (and probably squirrel rifles) were omnipresent, but most of the kids were smart enough to not shoot each other with them (most of the time).

      But that is a totally different flame war...

      --
      Hopefully I didn't put any [] around my words.
    2. Re:hahah what now? by Racter · · Score: 1
      Several authoritative studies that I don't need to reference for you laymen provide valid statistical evidence that children took firearms to school for 200 years without committing murder.*

      * Study does not account for random variables, such as the inaccuracy of flintlock rifles, or slow rate of fire for muzzle-loading weapons, during which students and faculty would have pummeled the prototypically violent teenager limper than a sack of oats.

    3. Re:hahah what now? by Lovesquid · · Score: 1

      When I was a kid, we did not play violent video games (unless you can call Space Invaders and Pac-Man violent), but we did shoot each other with BB guns. And we were thankful for it!

    4. Re:hahah what now? by carpe_noctem · · Score: 1

      I never had a BB gun when I was a kid (mom wouldn't let us have toy guns at all, actually), but I saw "a christmas story" and I know what happens, dammit!

      --
      "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
  37. The studies by bluefoxlucid · · Score: 1

    Anti-game studies tend to be "We found violent kids in urban areas, do they play video games?" (yes, duh); while pro-game studies tend to be "we took a stratified sample of kids and figured out how many were violent, how many weren't, and which were playing video games." In the end it normally comes out that most violant urban kids play video games, thus video games make kids violent; but video game playing urban kids also exist in the more docile persuasion, and thus we're lead to believe that lurking variables and confusion may be the cause of the percieved link between video games and violence.

  38. Kneejerk attorney by nathan+s · · Score: 4, Informative

    I found it difficult to take him seriously after the first question:

    What constitutes violence in video games?

    There's no real debate over that. Any M-rated game has violence levels unacceptable and definitionally harmful to anyone under 17. The industry will rue the day it accepted this labeled scheme.

    Again and again throughout the interview, he basically takes an elitist stance that says "if you don't agree with me you're stupid." Here, if you don't agree that "M-rated means violent" then the implication is that you must be too dumb to accept what "everybody" thinks.

    It would have been interesting to see him actually answer the question, as Tim Buckley did. Compare and contrast:

    What constitutes violence in video games?

    The same things that constitute violence in real life constitute violence in video games. Blood and gore, for instance...
    1. Re:Kneejerk attorney by Anonymous Coward · · Score: 0

      Rue the day? Who talks like that!?

    2. Re:Kneejerk attorney by swimmar132 · · Score: 1

      What about little Italian men running around and jumping and squishing mushrooms with feet and throwing fireballs at everything in sight?

      And riding velocripters that eat turtles?

      Sounds pretty dam nviolent to me.

    3. Re:Kneejerk attorney by renderhead · · Score: 1

      Also interesting is the fact that he uses the game industry's own self-regulating rating system to define "violence in video games".

      Yes, Thompson! Make those miserable bastards pay for displaying a bit of responsibility and warning us when games are violent! When this is over, they'll wish they'd just given everyone the finger and forced parents to actually review the content of the games themselves (which people like Thompson are obviously unable to do, since he relies on the game makers to tell him when a game is too violent).

      --
      I wish that my inferiority complex were as good as yours.

      -RenderHead

    4. Re:Kneejerk attorney by Anonymous Coward · · Score: 0

      is it misogynist that the princess is always getting kidnapped and has to be saved?
      I mean, how Victorian can you get?

  39. Cause != the effect by bird603568 · · Score: 1

    I think that after Columbine and the doom thing, its getting all mixed up. Ok if you weak minded maybe a GAME can influence your actions, but ultimely YOU ARE THE PERSON DOING IT. Some of these studes i feel are like lets find kids that commited violent crime. Then they see if the played violent games. Whoa they do. But what about the regular high school/ college student that also play gta, and fps. They dont commit crimes. IMO its like find serial killers and finding they eat a high carb diet. Then atkins says see carbs makes you kill.

  40. Pot, by dr_dank · · Score: 0, Redundant

    Lawyers call such experts 'whores.

    I'd like to introduce you to kettle. Kettle, Pot would like to make a humorously ironic statement about your coloring.

    --
    Where does the school board find them and why do they keep sending them to ME?
  41. Causality versus Correlation by BrianMarshall · · Score: 1
    I see this in the media all the time...

    How can they separate causality from correlation?

    It certainly would not be surprising if violent people play more violent video games.

    The number of rapes in public parks goes up with ice cream consumption; obviously we should ban ice cream.

    --
    "When the going gets weird, the weird turn pro" -- HST
  42. Alert: Baby Boomers on the prowl! by Anonymous Coward · · Score: 0

    I have let me children be raised by TV and video games! Oh no! My son has committed a crime, since I know it couldn't have been me - since I didn't raise them, let's blame everything else.

    When these baby boomers get their retirement soothers and afternoon naps, I'm sure they will be in much better moods.

    Remeber kids, comics and roleplaying games will turn you into a pagan devil worshipper too, avoid them at all costs!

  43. Among Adults by lbmouse · · Score: 1

    There has always been violence among adults. I think their point is the effect of watching violence on children. I don't remember as much child based violence when I was a kid (all I had was an Atari).

    That being said, I think most of the blame for the increase in child based violence should be on the parents. They're the ones who use video games and DVD players as babysitters.

    1. Re:Among Adults by RatBastard · · Score: 1

      You don't remember it because the press didn't play it up. Actual voilent crime among teens is dowm, not up. The media is showcasing every violent crime because it gets ratings, not because there's so many of them. The so-called epidemic is a fabrication of a money-hungry news media.

      Now, the nature of these violent acts has changed. Instead of fistfights its shooting sprees and the occasional bombing. But why? Because an inner-city fist-fight or stabbing doesn't make the national news. Two disafected white kids shooting up a school does. Mix that with the nomral desire to be remembered and the knowledge that most of us will never dio anything worth remembering in our lives, kids choose to become infamous.

      The same thing is at play with all of the high-speed car chases in large cities. The local media interupts all programming to showcase this dink running away from police for what is often asomething as meaningless as a broken taillight and suddenly people are doing it left and right just to get on TV.

      Even ignoring all of the above, children have always been violent. Many childhood games revolve around violence or the simulation of violence: Cowboys And Indians, Cops And Robbers, dogdeball, etc... I remember playing these games as a kid and I'm pretty sure that I'm older than you are.

      Now, do you not remember childhood being violent because it was fairly normal and didn't leave an impression on you, or because you spent your time alone with your Atari?

      --
      Boobies never hurt anyone. - Sherry Glaser.
    2. Re:Among Adults by soft_guy · · Score: 1

      People used to complain that video games were violent back when we were playing on Ataris. I even remember wackos like this guy complaining about Pac Man.

      --
      Avoid Missing Ball for High Score
    3. Re:Among Adults by lbmouse · · Score: 1

      Now, do you not remember childhood being violent because it was fairly normal and didn't leave an impression on you, or because you spent your time alone with your Atari?

      No ones childhood is normal. Desensitization of violence and the escalation of violence seem to go hand-and-hand. But maybe it is other social issues. That was my point. Parents need to be involved.

      BTW - The 2600 didn't come out until I was 11 or 12. We had the Radio Shack electronic kits before the Trash-80 came out.

  44. MMM by Dragon+Rojo · · Score: 0

    Some videogames are violent but they are not targeted to children.

    Blame the parents that don't care what their children play and just buy videogames because they are cheap "babysitters"

    Blame the store employees that sell the game to the children or don't say anything when the parent buys the game just to calm down the crazy kid.

    But don't blame the videogames, its like blaming knives for murders.

  45. Buckley's rebuttal was anything buttal by yagu · · Score: 1
    The OP says Tim Buckley, of the webcomic Ctrl+Alt+Del, had the chance to put forth an opposing viewpoint.

    To the crux of the whole matter, here is his viewpoint:

    Q:Is there a correlation between playing violent video games and acting in a violent manner?

    A (Buckley): I don't believe so. I think that if someone plays a video game, and then goes out and harms another human being, or themselves because of what they just saw in the video game, they were screwed up in the head long before they got their hands on a controller. In my profession I have met thousands and thousands of gamers, all of whom have played the same type of violent video games that I have, and we've managed not to kill each other.

    There you have it. Tim Buckley has rebutted the stance (backed up by various studies, by his own admission) that violent video games correlate with violent actions. He doesn't believe so.

    Hopefully in the future coverage we'll get some more objective rebuttals... Perhaps, "I've never seen a case of violence related to video games...", or "Those people who think video game violence correlates to acts of violence are stupid".

    Kidding aside, I've never played GTA, but saw clips of it on a news segment on TV (the state is considering a law assigning a certain contributory negligence for crimes committed as a result of watching video games (not saying I'm for that law)). The clips of GTA left me feeling disturbed. I've seen violence in movies and had differing levels of reaction to movie violence, but there may be something to be said about the setting of a movie, and the passive nature of the viewers' interaction with a movie. On the other hand, what I saw with GTA was a young person pressing buttons, using body english and "connecting" with a brutal sequence of shootings, and then a realistic beating of a "prostitute" with a golf club (complete with grunts of exertion from the perp, to screams of pain from the prostitute).

    I don't know if this kind of game does have an effect, but I believe it might, and even may have a high probability of having an effect. At least it needs to be studied. I only know anecdotally I came away from only watching clips from the game and had a much more vicarious and disturbed feeling of having experienced violence.

    1. Re:Buckley's rebuttal was anything buttal by dark_requiem · · Score: 1

      I've got a great idea: how about the parents of these budding psychos try, oh, I don't know, maybe PARENTING. If your child has trouble distinguishing fantasy from reality, then you need to take responsibility for more closely monitoring their consumption not only of video games, but also TV, movies, etc. That's called parenting. If you do allow your child access to violent media, it is your responsibility as parents to ensure the kid understands that what he is doing is NOT REAL and explain why it would be wrong in RL. No one knows kids better than their parents (at least if they're doing their job), and no one else knows how that kid is going to react to graphic depictions of violence. That's why you can't legislate it, you have to leave it up to the parents.

    2. Re:Buckley's rebuttal was anything buttal by Anonymous Coward · · Score: 0

      I've seen violence in movies and had differing levels of reaction to movie violence, but there may be something to be said about the setting of a movie, and the passive nature of the viewers' interaction with a movie.

      That's all fine, etc., etc. Where is the increase in violent crime perpetrated by young offenders that supposedly is "correlated" to violent games?

      Where is the harm actually manifesting itself?

      Oh, wait... it turns out that violent crime rates, especially among youth, have been going DOWN since violent video games became popular.

      Not only does correlation not equal causation, but in this debate, you don't even have the correlated events.

    3. Re:Buckley's rebuttal was anything buttal by yagu · · Score: 1
      Agreed, resoundingly!

      That does still leave the question of whether or not there is some correlation between violent video games and violence in real life. Just as there is legislation assigning a certain amount of blame for actions contributing to a crime, it is worth trying to know (not sure it can be definitively known) if the correlation exists and is statistically significant, and is causal.

      If only parenting were a science, and monitoring and interacting with children were something all parents would do. But, from personal experience, it can be difficult at best, impossible at worst to do this. Unfettered access to all kinds of influences is almost pro-actively flooding the senses and decision making channels of youth today, and parently alone may not be enough.

      So, back to legislation -- I don't think I'd ever want to tell game makers what games they can or cannot make, but if there IS a link between their games and the actions of people (not even just children), they contribute.... Make the game if you will, but accept responsibility at some level for the game you create. (This is not that uncommon... bar owners can be found liable for continuing to give alcohol to someone who is extremely intoxicated and later involved in a serious accident.)

    4. Re:Buckley's rebuttal was anything buttal by yagu · · Score: 1
      Thanks for resonding...

      You ask:That's all fine, etc., etc. Where is the increase in violent crime perpetrated by young offenders that supposedly is "correlated" to violent games?

      Correlation in violence is different than "increase", and there is little relationship between the two. Correlation is simply the relationship between any level of crime that exists and whether not it relates statistically and in a meaningful way (see next point).

      You say: it turns out that violent crime rates, especially among youth, have been going DOWN since violent video games became popular.

      Yes, violent crimes have gone down. I don't know the breakout by age group, I'll accept and assume your thesis is fact. Even so, a decrease in violent crime has nothing at all (or is unlikely to be related) to do with the correlation of violent video games and violent behavior. Different reasons have been cited for the drop in violent crimes, not the least of which includes that enforcement and punishment for violent crimes has been accelerated. Also, a shift in the demographics of the people committing violent crimes has been cited. And, even differences in the economic climate have been forwarded as theories for the change in rates of violence.

      If there were only 1,000 owners of violent video games in the country, and there WERE (not saying there is) a 100% correlation between owners of violent video games and violence committed, that would indicate 1,000 people committing violent crimes... In a country of 260,000,000, the number of 1,000 would be small, and have little effect on skewing the crime rates one way or the other nationally, but certainly if there were a KNOWN population of 1,000 people who WOULD commit violent crimes, it would be a good thing to know it and try to prevent it.

    5. Re:Buckley's rebuttal was anything buttal by mink · · Score: 1

      Dont be disturbed about GTA, it's not much wors then a action or gangster movie.

      Manhunt however is a game entirely made for adults and should not be in the hands of childern.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  46. How about Pac Man causing raves? by Anonymous Coward · · Score: 0

    "If video games really had that big an influence on kids, the generation that grew up with Pac Man would be running around munching on pills to a trippy soundtrack."

    http://www.yorkregion.com/yr/newscentre/liberal/ st ory/2610552p-3026993c.html

    1. Re:How about Pac Man causing raves? by Anonymous Coward · · Score: 0

      Sorry, working link:

      here

  47. Problem is Internal, not External by Ridgelift · · Score: 4, Insightful

    I have no earthly idea, and no one can guess at that. I can tell you that some crimes would not occur but for the violent entertainment. For the families of the deceased, that is the only statistic that matters.

    Francis Schaeffer once said "Art reflects culture". The fact that so many people buy and play violent video games (which is an amazing art form) tells more about who we are as a culture than will the history books. To blame the manufacturers isn't getting to the root of the problem.

    I don't know what the answer is. I think there probably is some link between people being desensitized to violent and playing violent games, but I also don't think laws will do anything more than to fuel debate and make lawyers wealthy.

    1. Re:Problem is Internal, not External by GQuon · · Score: 1

      I agree with you, mostly. But "Art reflects culture" shouldn't be a catch-all response for "artists" that just want to exploit a market by being more extreme than the next guy.

      --
      Irene KHAAAAAAN!
    2. Re:Problem is Internal, not External by Bruzer · · Score: 1

      Francis Schaeffer once said "Art reflects culture". The fact that so many people buy and play violent video games (which is an amazing art form) tells more about who we are as a culture than will the history books. To blame the manufacturers isn't getting to the root of the problem.

      I think you make a good point. We are a violent society of war making peoples. Violent video games are so popular because our society is violent.

      Maybe if we (humankind) stopped invading countries, blowing things up, shooting innocent civilians, and fighting amongst ourselves we would have the resources to put a stop to our violent art that is video games.

      Until then it will be a vicious cycle of violent video games training the world leaders.

      - Bruzer

      --
      "Tempt not a desperate man" - Willy S.
    3. Re:Problem is Internal, not External by Gamefreak99 · · Score: 1

      I would have to disagree. People are driven by excitement which comes from conflict and competition. What fun would video games be if you didn't compete against yourself or others? There would *be* no video games without it. Violence is merly a realistic extension of that craving for conflict.

      Furthermore, a distincition must be made. Games can be violent and not promote violence. For example: think of all the sad movies you've seen with violence. Now compare those to the crazy gang movies and whatnot that promote it. Its a HUGE jump. Does a book like To Kill a Mockingbird, for example, by showing racism encourage and promote it?

    4. Re:Problem is Internal, not External by gl4ss · · Score: 1

      well.

      public executions used to be the nr 1 fun.

      so it's not really that bad.

      --
      world was created 5 seconds before this post as it is.
  48. Re:I just took a hit of AMT by Anonymous Coward · · Score: 0

    The Alternative Minimum Tax sucks rocks!

  49. Video games can be a catalyst...like anything else by sl8763 · · Score: 3, Insightful
    If someone has the propensity for violence, and lacks conscience or understanding of right/wrong, anything can be the catalyst for them to act violently.

    Sure, they may play Grand Theft Auto and shoot at people. But they could just as easily get inspiration from the latest 50 Cent album or even a TIME magazine article detailing the Columbine massacre. Hell, there are enough wackos blaming their crimes on God speaking to them, shouldn't we point the finger at religion too?

    The bottom line is that you never know how the mind of a sociopath is going to interpret something - so video games hold no more blame than anything else.

  50. other side effects... by Anonymous Coward · · Score: 0

    Based on these "findings" (aka lies) this would show that playing a character of the opposite gender would lead to more players wishing for a sex change...

  51. Violent Video Games Are Good by Anonymous Coward · · Score: 0

    *BAM BAM* *Blood and guts everywhere* Oh, you wanted me to make that triple grande light-foam vanilla latte to be DECAF??? Alright, here ya go!!! *BAM BAM* Violent games helped me release all kinds of stress when I worked in the food service industry. Helped me face my customers with a smile the next day. ;)

  52. Atleast children can be protected by Virtual+Karma · · Score: 1

    The video game ratings system will add a new category to protect children under 10 from seeing certain kinds of violence, the board that administers the system said on Wednesday. The Entertainment Software Rating Board said ``E10+'' would mark games that might contain ``moderate amounts of cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes.'' Link: http://virtualkarma.blogspot.com/2005/03/video-gam e-ratings-system-adds-new.html

    1. Re:Atleast children can be protected by davecrusoe · · Score: 1

      Actually, this does have an impact. A significant proportion of parents do mediate - to some degree - their child's consumption of media content. However, this often relates more strongly to television viewing, in which parental co-viewing may be higher than parental co-viewing of kids' video game use.

      Nonetheless, what passes for control is not a government standard, as the ESRB is an industry group and lacks oversight. At the moment, it's a bit like the wild west...

  53. Statistics by mattmentecky · · Score: 0

    My reaction is just to say to look at statistics. Millions upon millions of not billions of people play video games. If their was a "link" even a small one, wouldnt their be a pandemic of obvious video-game-related violence? Instead we get a couple of news pieces a year of teen's lawyers yelling "GTA made him do it!!"
    So my kneejerk reaction is just to say, from a broad perspective, that it just doesnt add up.

  54. Ahh! Game studies! by davecrusoe · · Score: 3, Informative

    Despite the contentious issue of violent game playing on player health, I concur with James Gee of UWisc. I'll paraphrase one of his arguments, as I can't recollect which precise article it's in:

    While game playing might contain violent aspects, the cognitive engagement is far different than, say, bullying or beating up some poor kid. How the player thinks about their experience - entertainment and fun, for example, rather than punishment or retribution - is important.

    Furthermore, some of my own research asks, despite violence in videogames, what do players learn through their playing? The results have, so far, been a surprise. Younger players use the medium for socialization with older players; groups of players focus on teamwork skills (nothing amazing there) and the game environment requires active thinking about strategy for success. My own next step is to explore "gaming clans," and clan players' motivations.

    Nonetheless, the question we should all be asking is, given that violence is inherant to our humanistic being, in what modes is it possible a constructive experience, and in what modes is it destructive?

    Bandura's social cognititve theory might suggest that the illustration of violence begets further violent behavior. But that we haven't all killed each other, and that we don't punch random stranges on the street, despite having watched violent television programming, indicates a compromise.

    More later, this is a wonderful subject! --dave

  55. Whores? by popo · · Score: 2, Insightful

    So is *every* industry full of whores?

    I challenge anyone to name a single industry which doesn't conduct "studies" which favour itself.
    Nothing's as bad as the pharmaceutical industry. Or how about the world of financial analysis at the end of the 90's? Those were some pretty screwed up "studies".

    And now we've got characters like David Lereah (head of the Association of Realtors) on TV everyday screeching "There is no housing bubble" (although he's sounding very depserate lately).

    Using the media, the legal system, the court of public opinion, and analysis/forecasting is *how* business is done today. We live in 'spin land'. If you're going to start calling people whores than apparently we're living in one big giant brothel.

    Hey... how come I'm not getting laid?

    --
    ------ The best brain training is now totally free : )
    1. Re:Whores? by Anonymous Coward · · Score: 0

      Lawyers call such experts 'whores.'
      Pot...meet Kettle.

    2. Re:Whores? by Anonymous+Writer · · Score: 1

      Hey... how come I'm not getting laid?

      Perhaps a study should be done on the relationship between reading Slashdot and not getting laid. Is it a correlation or a causality?

  56. Make love not war by Bent+Mind · · Score: 1

    Yes, yes, ban violence in video games! Everyone knows its more Nudity that we need! And who better to advocate this then expert lawyer whores!

    (please mod funny)

    --
    Request a Linux Shockwave player here: http://www.macromedia.com/support/email/wishform/
    1. Re:Make love not war by Major+Lame+Brain · · Score: 1

      I like your comment because I'm amazed that sexually explicit content is far more regulated than is violent content. I think it's pretty amusing that on just about any night on broadcast TV one can see depictions of recent murders, etc. But a breast or a penis is verbotten!

      --
      I report to Colonel 2.6.1 and General Chaos is his boss.
  57. Here's what I call lawyers.... by Anonymous Coward · · Score: 0

    Lawyers call such experts 'whores.'

    I call 2000 lawyers at the bottom of the ocean 'a good start'!

  58. Perhaps we need MORE violent video games? by isotope23 · · Score: 4, Interesting

    Take a look :

    Statistics

    from the link :

    "Serious violent crime levels declined since 1993. "

    "Firearm-related crime has plummeted since 1993."

    "Violent crime rates declined for both males and females since 1994. Rates for males and females have been getting closer in recent years."

    The last blurb I find particularly interesting.I am willing to bet that most girls DO NOT play violent video games, whereas most males probably do. Perhaps the games are allowing people to work out their aggression in other ways?

    This chart is also interesting. Remember DOOM came out in 1993, at almost the peak of the chart.

    --
    Service guarantees Citizenship! Questions Guarantee GITMO.... Amerika Uber Alles!
    1. Re:Perhaps we need MORE violent video games? by Glowing+Fish · · Score: 1

      Girls do play video games!
      And, from my experience, their favorite type of video game is the Squaresoft RPG.
      So we may see a big upswing in girls who are overdressed princesses with tragic stories and magical powers.
      Which I don't think would be a bad thing at all :)

      --
      Hopefully I didn't put any [] around my words.
    2. Re:Perhaps we need MORE violent video games? by CoderBob · · Score: 1
      What would be a bad thing, however, would be to have a bunch of guys dressed up as Squaresoft characters running around with swords that are too big for anyone of their size to even lift, let alone swing effectively.

      **shudder**

      I really didn't need to picture my roommate running around looking like Sephiroth with Cloud's sword...excuse me while I find a grapefruit spoon...must remove eyes...

    3. Re:Perhaps we need MORE violent video games? by Auckerman · · Score: 1

      It has been suggested one of the main reasons crime fell starting in the early nineties has nothing to do with sociological or governmental change.

      You remember a little known rule in 1973 called Roe Vs Wade. It's the one that declared that out lawing abortion violated the constitution. People conceived after that ruling would have been born in late 73 early 74, making them around 18 yrs. old in late 91 early 92.

      There are those who disagree with the results and they are by no means conclusive, I merely raise it to show that problems are NEVER one dimensional. Holistic views are difficult to obtain.

      --

      Burn Hollywood Burn
    4. Re:Perhaps we need MORE violent video games? by Anonymous Coward · · Score: 0

      So we may see a big upswing in girls who are overdressed princesses with tragic stories and magical powers.

      So... you've met my ex-wife?

    5. Re:Perhaps we need MORE violent video games? by painehope · · Score: 1

      Firstly, I agree with one of the children of this poster - legalized abortion led to less crime. Can't prove it, but seems to be the most likely.

      Now, on to the problem with this comment : /. needs a reality check. That middle-class neighborhood you grew up in, playing your games and having jocks pick on you? That's not where the violent crime is. Try going to where the violent crime is - neighborhoods where someone will kill you for looking at them. Then take a poll of how many people there play video games.

      Not too fucking many. It blows my mind how naive some people are. But then again, what do you expect, when the media makes Columbine look like the crisis of the decade? Hell, more people get killed some nights in a single neighborhood than got killed in that bit. Shocking? Yes. The real problem? No.

      Go live in the ghetto for a few years, and then get back to me. Then we'll talk about affirmative action, the war on drugs, and all this other feel-good bullshit that you get spoonfed through the TV.

      --
      PC moderators can suck my White pierced, tattooed dick. If you think pride == hate, s/dick/Aryan meat mallet/g.
  59. Here's what's going to happen by Le+Marteau · · Score: 1

    Everyone who does not want video game censorship will claim they make no difference to societal norms. Or that parental responsibility is the true key. Or that there was violence BEFORE video games, therefore you can't blame video games.

    What I would like to see, just once, is somebody who is against video game censorship admit that video games can have a negative effect on some portions of society.

    OK, so be it. I'll say it. I think they should be able to make pretty much any kind of video game. I'll also say that some games may have a negative effect on society. I'll finish by saying, that's life.

    There are plenty of things that people enjoy that can AND DO AND ALWAYS WILL do harm to certain portions of society. But that's part of what makes life interesting and worth living. It's all part of a vibrant, exciting, life worth living. If everything was made of Nerf and had round edges and there was no negative sides to anything, where would be the fun in that?

    --
    Mod down people who tell people how to mod in their sigs
    1. Re:Here's what's going to happen by John+Miles · · Score: 1

      What I would like to see, just once, is somebody who is against video game censorship admit that video games can have a negative effect on some portions of society.

      I would, too. Because that admission will have to cite some very different statistics on crime rates than the ones I've seen.

      It's awfully tough to prove that games cause crime when games go up and crime goes down.

      --
      Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
  60. Mario Brothers.. by pronobozo · · Score: 1

    I've played a lot of mario brothers, but I don't go around punching brick walls.



    --
    ------
    insert sig here,here, and here
  61. The claims lawyers cause violent crime by GQuon · · Score: 1

    How do you get "adversely" influenced by any media?

    1: Not being able to seperate reality and fiction. Really rare. Even less rare to result in violence. Could media affect the timing of a violent act? Maybe. But i think it would happen anyway if the person is so "wrongheaded" by upbringing or biology, etc.

    2: Video games also have a message to the player. About what is appropriate to joke about, for example. What is good. What is bad. Maybe even about what kind of behaviour is acceptable. Of course, playing a criminal or terrorist doesn't mean that those who made the game think it's a cool thing to do in real life.
    I think this "message" influence is more common, but we're not as affected by it since we usually can think critically about it.
    As other media, games are part of what defines the society that you grow up with. Parents watch what their children are playing, reading, and gaming, and put it into context for their children. Maybe even censoring some of it.

    3: (This is the real doosie:)
    Lawyers and parents blaming games for violent behaviour in children/young adults is something reported in the media. Journalists tell stories of how a game was related to a violent act.

    People hear about this.

    As does those that want to go out and kill somebody.

    "Oh, If I get caught -- yeah, like that'll ever happen -- I can just blame it on video games and get less punishment. Perhaps even a lot of money. Neato."

    Perhaps these cases shouldn't be reported in the media. Or at least reported as little as possible to those below voting age -- to keep the "secrecy" less democratically.

    Can we sue the claims lawyers out of their houses when the next case happens?

    --
    Irene KHAAAAAAN!
  62. Obligatory... by Living+WTF · · Score: 1

    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching on magic pills and listening to repetitive electronic music."

    --
    I don't suffer from insanity, I enjoy every minute of it.
    1. Re:Obligatory... by Anonymous Coward · · Score: 0

      Raves.

      'Nuff said.

    2. Re:Obligatory... by Anonymous Coward · · Score: 0

      Wow that totally makes sense! Haha!

  63. Virtual Gun Control! by buckhead_buddy · · Score: 1
    One of the arguments used in the past against gun control was that the populace in general has to be ready to take up arms against an invasion.

    It would seem that the banning of first person shooters or other forms of virtual gun usage would be a threat in the same manner that gun control threatens both our civil liberties and national security (but doesn't everything post-9/11 do so).

    In fact the pro-control advocates would appear to have even a weaker argument because this crosses over two civil liberties in the bill of rights and doesn't directly endanger others from accidental use or abuse like a real gun can be argued to do.

    (Note that I don't own a gun, nor do I play video games made after 1983. I find this an intriguing debate of civil rights that curiously already seems influenced by money and lobbying.)

  64. reposted in html by pHatidic · · Score: 1
    what constitutes violence in video games?
    Any M-rated game has violence levels unacceptable and definitionally harmful to anyone under 17.

    What percentage of all games made would you say are violent?
    GTA has sold 30 million units, with San Andreas expected to hit 20 million on its own.

    Is there a correlation between playing violent video games and acting in a violent manner?
    Of course.

    Is gaming escapism?
    Yes, just as Ted Bundy escaped into pornography.

    this guy isn't very smart is he?

    1. Re:reposted in html by Lovesquid · · Score: 1

      Yes, just as Ted Bundy escaped into pornography.

      I thought that guy in the latest Jenna J. vid looked familiar! Whassup, Ted. Nice unit.

  65. Had enough of this! by Turn-X+Alphonse · · Score: 1

    STOP IT! We already get that soem groups want to ban games, we hear it every fucking day on Slashdot and everyone wastes mod points on the SAME POSTS!

    Games arn't linked to violence
    Kids are fucked up, TV would of done the same
    Parents today need to smack their kids and sit round a table and eat meals together
    Kids need role models

    Mod me up and just be quiet about this already. It's bloody ridiclous now.

    --
    I like muppets.
  66. Correlation is not causation by fm6 · · Score: 1
    ...just as Ted Bundy escaped into pornography. It is not a release of aggression. It is training for aggression.
    Porn might have encouraged Bundy's nastier fantasies. But fantasies don't create the sociopathy that allowed him to inflict real suffering on people. If it did, every action movie would be just as "dangerous" as Bundy's porn.
  67. What are they talking about? by IronChefMorimoto · · Score: 1

    These organizations are clueless. Video games beget violent behavior? Riiiiiight.

    Like I've ever considered walking into my office with a portable photon torpedo launcher (Elite Force), blown away my boss' office desk, turned on him with a plasma pistol (HALO), shot off his head, walked back into the main office area, put a BFG (Doom 3) round through the cubicle area of my co-workers, walked out of the building, and launched the car, of the fucker in the office next door who insists on parking real close to my driver's door, into the woods with an anti-gravity gun (Half-Life 2).

    If anything, video games beget violent thoughts that, sadly, we can never act out upon.

    Now back to that prototype rocket launcher equipped assault rifle (Far Cry).

    IronChefMorimoto

    1. Re:What are they talking about? by WormholeFiend · · Score: 1

      with an anti-gravity gun (Half-Life 2)

      but what about the crowbar?

    2. Re:What are they talking about? by IronChefMorimoto · · Score: 1

      It's more entertaining to see the asshole's car in a ravine than with broken windows. 'cause, in one of those cases, he ain't drivin' home.

      IronChefMorimoto

  68. Video games vs. movies... by BackInIraq · · Score: 2, Insightful

    The only thing this guy says that I can really get behind is that we need to restrict the sale of violent video games to minors. I firmly believe that developers have the right to make games like GTA or Manhunt, much the same way directors have the right to make games like Pulp Fiction or Goodfellas. But I don't believe that minors have any right whatsoever to buy them. I was once the manager at a video store, and I think I was thought of as a ratings nazi, because if you weren't 18, and your parents weren't okay with it, you weren't renting it. Simple.

    The problem, of course, is that you can make it absolutely impossible for kids to buy these games and they'll still get them, because the average parent is too damn stupid to know that GTA may or may not be appropriate for their 10-year-old. There is this idea that the over-40 set has stuck in their head that *videogames are automatically for kids*...same way cartoons are automatically for kids. They can't grasp the idea of either one being made with adults as an intended audience. I was working at said video store when GTA:III first came out. I told every parent whose kid convinced them to rent the game for them, whether they solicited my advice or not, that it might not be appropriate. Most were like, "what, is there some swearing or violence in it?" I would reply the same every time: "You can beat hookers to death with a baseball bat to get back the money you gave them to have sex with you in the back of the car, which you stole from an old man who you also beat to death with a baseball bat."

    Nine out of ten put it back. Parents just don't get it. Maybe if the game industry had paid whatever the MPAA was more than likely asking to use their ratings scheme it would sink in a little better...parents see an "R" rating and they think 16 or 17 and up. They see "M" and they think 10 or 11 and up. Because again, videogames are just for kids, right?

    My opinion is that violent movies can have nearly as much effect on kids as games, but you don't see a push to ban violent movies. It's not hard to figure out why this is, of course...lawmakers actually watch violent movies. They don't tend to play games. I think ten years from now when the videogame generation starts getting elected to office (if they get up of the couch and run, that is!), maybe this will finally become the non-issue it should be...because the people in office will actually understand that videogames aren't much different from movies, and that violent players are the rare exception, not the rule.

    On a final note, I am so damn sick of hearing video games being blamed for Columbine. Nobody seems to think that maybe the way kids treat each other, combined with general lack of give-a-damn from parents and faculty, combined with relatively easy access to guns that led to that incident. The video games were just an excellent scapegoat.

  69. Wrong by Anonymous Coward · · Score: 0

    These 'studies' are the equalavent of saying that breathing causes heart attacks

    Err, no. If you have two similar groups (1 study and 1 control) and you attempt to isolate the behaviour you are studying, then variances, if large enough are not the same as the generalization you mentioned. Assume that they did their study and they found that the difference in those who did violent acts was 50%. To simply say that the data has no value would be wrong. There is obviously a relationship here. Now, what is cause and what is effect can certainly be argued (violent kids tend to play violent video games more vs kids that play violent video games are more likely to be violent). Now lets throw something else into the mix, for those kids that commited violence (violent video game players or not) lets look at previous histories of violence. If those who had previous histories of violence also exhibited future violent behaviour after playing games at a rate higher than those who didn't play violent games could be interesting. Or, if the group that had NO previous history of violence had a rate of engaging in future violent behaviour higher than the control group, then that would be meaningful.

    So please keep your oversimplifications to yourself. The numbers can surely be made to represent things that are not there, but by the same token, they can certainly represent things that are there.

    1. Re:Wrong by NuclearDog · · Score: 1

      People who don't breath cannot have a heart attack, since they are dead.

      Therefore, people who do breath have a much higher risk of having a heart attack.

      ND

      --
      This statement is forty-five characters long.
    2. Re:Wrong by Anonymous Coward · · Score: 0

      People who don't breath cannot have a heart attack, since they are dead. Therefore, people who do breath have a much higher risk of having a heart attack.

      You're missing the point. In this case your control group and your study group are completely different. These idiotic oversimplifications really crack me up. You have a group of individuals (/.'ers) that you'd think would have half a brain and the best argument they can come up with is this. This is barely a step above "I know you are but what am I" as a response. Guess I shouldn't expect any more considering that 1st grade posts like the above get mod'ed as "informative" or "insightful" around here.

    3. Re:Wrong by sjames · · Score: 3, Insightful

      Or, if the group that had NO previous history of violence had a rate of engaging in future violent behaviour higher than the control group, then that would be meaningful.

      The most interesting thing to know would be how they selected the two groups. If there was any self selection involved, it's just as likely that those with a latent tendancy towards violence will tend to self-select to play video games at a slightly higher rate than those without the tendancy. Do you have a link to the study?

      Other factors could also come into play. For example, kids with less parental interaction will be more likely to sit in their room playing video games. It could just as easily be the parental interaction that matters.

      Given that it's an 8 year study, I imagine that the two groups were, in fact, self selected.

  70. Blowing up pixels is immoral by Anonymous Coward · · Score: 0



    Republicans are idiots

  71. Thank god for violent video games by popo · · Score: 1


    They keep kids from going outside and *really* committing violent acts.

    --
    ------ The best brain training is now totally free : )
  72. Experts ??? by hung_himself · · Score: 1

    To say these guys are experts is akin to saying Bill Gates is an expert on the impact of software patent law...

    These are the heads of organizations (administrators) with more than scientific truth as their primary interests. They probably haven't even read any of the relevant research but have been briefed by aides on what is the best position to take. To be fair, that's partially our fault for wanting everything reduced to 15 second sound bites...

  73. Violent Debates on Violence by rchoetzlein · · Score: 1

    I was just finding it interesting how these debates about violence can get so violent.. I mean, its odd to me that there are so few views that fall in the middle spectrum.. For example: 1) Violent gaming cannot be directly linked to real violence, because people who play violent games are generally smart enough to know real violence is _real_.. but 2) There are lots of studys that show violence gaming does lead to increased tendencies toward aggressive behavior. These don't seem like opposites to me.

    I think the next wave of game makers will be making much better games than exist currently. Projectile physics is relatively easy to program, while meaningful content, smart AI, and good interaction is hard.

  74. And my poor spelling style by Anonymous Coward · · Score: 0

    attempt*

  75. It's frightening... by Kyouryuu · · Score: 1

    ...that a crackpot like Thompson is allowed to practice law.

  76. Dirty Whore by flood6 · · Score: 1
    Jeebus! A lawyer pointing the finger and crying "whore".

    Hey kettle, you're black.

  77. Or maybe by Anonymous Coward · · Score: 0

    Violent people are more likely to play violent video games.

  78. Other Studies: by DrugCheese · · Score: 2, Insightful

    Other studies have proven that kids that are raised on alcohol and heroin grow up to be druggies.

    That's why it's the parents responsibility to keep them out of their hands, not the governments nor anyone elses.

    THINK OF THE CHILDREN!

    When I have one I will think of them, and being the huge gamer I am I know there will be many games my kids won't even see untill I think they're at the age where they can handle them.

    I'm just so god damn sick and tired of lazy parents pointing the fingers everywhere else.

    --
    *DrugCheese rants*
  79. Harming the sane to coddle the rest. by ReverendLoki · · Score: 1
    Articles like this tend to bring this quote to mind:

    ...and I was just trying to live my bloody life - you know, get from A to B, and do a little shopping - only to find that in fact life is controlled poorly by bits of *bloody*, *bloody* buggery bits of paper. I mean, why can't life just be made a little bit easier for everybody, you know, I mean why do we play bloody taxes? I know, you know, to buy railings to put outside bloody shops so stupid people can't run into the bloody road, but you know, we're not all stupid. We don't all need nursemaiding. I mean, why not have a stupidity tax, just tax the stupid people!
    -Absolutely Fabulous

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  80. They make no attempt to prove Causality at all. by gurps_npc · · Score: 5, Insightful
    The anti-violoence people always ASSUMES causality. Attempt to prove causality consistently fail. It is NOT hard to prove causalit. Look, to prove the concept all you have to do the following:

    Take a random selection of at least 100 people, divide it into two groups of at least 50. Force, and I do mean FORCE one group to play violent video games for a period of however long you think is neccesary to make them violent. 1 year, at 1 hour a day seems reasonable to me. If they don't enjoy playing the game, tough. They have to do it.

    Prevent, and I do mean PREVENT one group from playing violent games for the same period.

    Compare both groups violent tendencies, IQs, etc. etc. with the people deciding who is "violent" etc. having no idea which group the subjects belong to.

    Such studies have been done before. They found ZERO, NADA, NO increase in violent tendencies.

    So of course the fools claim "you got the age wrong" or "You didn't force them to play enough" etc. etc. etc.

    Not a single study has demonstrated causality. I personally think this is because there is NO causality. People that like violent games grow up to be violent. People that watch violent games think violent thoughts for a short period after (24 hours is the max I have seen tested). But neither of those things means that watching the games makes you act violently.

    --
    excitingthingstodo.blogspot.com
    1. Re:They make no attempt to prove Causality at all. by Reziac · · Score: 1

      It may be even simpler. I think those people who dislike violent video games, actively select for testing scenarios to support the idea that such games increase violence -- whether they realise they're skewing the data or not.

      Considering how many monsters and Former Humans I've killed, if such gaming induced violence, California would long since have become uninhabited!! ;)

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  81. Grand Theft Auto? by JudgeFurious · · Score: 1

    My ass, I was ready to go on a fragging spree when Quake 3 came out. Of course then I realized that there weren't any jump pads near my home and no matter how much I looked I couldn't even find so much as a shotgun sitting around unattended much less a rocket launcher.

    Then it occured to me that nobody I knew had ever once successfully respawned and I decided that I'd rather do something else.

    --
    Appended to the end of comments you post. 120 chars.
    1. Re:Grand Theft Auto? by bombom · · Score: 1, Funny

      Don't know about you but I have heard of this dude called JC who respawned. :)

      --
      IOException - Can't Speak
    2. Re:Grand Theft Auto? by JudgeFurious · · Score: 1

      You know what bombom, I just don't see this post as being Flamebait and I'm sorry to see you got modded that way. Now personally I'm a godless heathen but I don't see how in the world anyone could possible take that the wrong way.

      I'd have gone for Funny if that was my mod point. If I believed in ol' "JC" then I'd probably leaned towards Insightful.

      --
      Appended to the end of comments you post. 120 chars.
  82. What you put in your mind SHAPES WHO YOU ARE! by edesjardins · · Score: 2, Funny

    One of the most fundamental facts of human behavior is that we are literally shaped by what we choose to put into our minds. We become what we dwell up and it does affect how we act whether you will acknowledge it or not. While I'm not saying that playing a game will make you a killer, it does beg the question... If a 30 second spot can sell you on a product, what can hours upon hours of interactive, life-like entertainment sell you on?

    1. Re:What you put in your mind SHAPES WHO YOU ARE! by Anonymous Coward · · Score: 0

      Oh, does it now? I can honestly say that I've never bought a product based on a 30-second ad for it--I buy the products I buy based on the company's reputation, experiences of trusted sources, and so on. Therefore, by my experience, killing because of video games would be a cold, calculated decision. Assuming that your viewpoint is based on experience with ads, why should yours be more legitimate than mine?

  83. Modern day parents by USCG · · Score: 2, Insightful
    I think it should be interesting to see how current parents are reacting to the claims brought by this charlatan. The majority of young parents (say 40 and under) should be well aware of what a video game is because it's gone mainstream in that age group and younger. I'd like to believe that panic mongers like Thompson will lose his effectiveness as video games continue to go critical mass.

    All of the parents who I know who are similar in age to me (mid-30's) played (or had high levels of exposure) video games as children, and violence in gaming isn't something really to get bent out of shape on. The sex still bothers this same group of people to varying levels, but the violence does not, which illustrates our unfortunate Puritan heritage...

  84. Poor Mr. Thompson by Anonymous Coward · · Score: 0

    He sounds so angry!

    Probably because he never found all the packages in GTA:Vice City.

  85. Missed point on all sides by ArchAngelQ · · Score: 1

    The gamers say: Video games are good!

    The anti-vid people say: violence in GAMES makes kids desensitiezed to VIOLENCE

    The truth is somewhere in the middle. Violent media does desensitize someone who is still highly impressionable by media to whatever that media is throwing at them. Video games are not all centered around violence. Even the ones that are are very frequently not centered around anything even remotely like realistic violence. Take RPGs. Fighting. Cartoonlike generally, so, who's going to associate that with reality? Right then. Move along.

    Also, parents need to fucking watch what their children play. Hello, parenting? My mother wouldn't have let me play GTA of any form, if it was around, until I was at least 16. Good on her. She was paying attention. That doesn't mean she thought I should be banned from all video games, or that video games like GTA shouldn't exists at all. She didn't let me play Duke Nukem 3D until I was 16, for example (by then it was slightly dated, but still). She didn't care that it existed. Just not in her house.

    The argument needs some loud moderates.

  86. Re:Perhaps they should quit attacking the authors. by Anonymous Coward · · Score: 0

    +1 Rational plz, kthx.

  87. The difference between video games and movies... by davew2040 · · Score: 1

    ...is really just that there's a large proportion of parents who view video games as children's toys. Either they never saw the attraction, or haven't made the distinction between Asteroids and the new games on the market, or something.

    Nobody (or at least very few people) has an issue with adult entertainment in the movie industry, because we've become pretty well accustomed to filtering out R+ rated material from children. The issue is that so many parents are completely unwilling to believe that a new responsibility has been placed upon them with the advent of video games. It boggles the mind to think that these parents MUST be buying these games for their kids without even looking at the box (as the content warning is pretty obvious to anyone who cares to look). The only explanation is that parents either don't realize or don't believe that they should have to look at the box.

    Maybe it's time for the video game industry to shell out for some television ads pointing out that video games aren't all for children, and urging parents to pay attention to the content warnings. I have to believe that most parents who are too dim-witted to take a passing interest in what entertains their children probably spend more time watching TV than is healthy, so this measure might in itself be sufficient.

  88. This is interesting by Pluvius · · Score: 1

    All of these people saying that just because the positive studies were paid for by video game companies doesn't mean that they're invalid, yet what happens when a study paid for by Microsoft states that, for example, Microsoft servers are ultimately cheaper than Linux ones?

    Not that I don't agree that Jack Thompson is full of shit, or that I don't have doubts about the Microsoft studies in question, but let's be logically consistent here.

    Rob

  89. Let's Blame "The Three Stooges"... by __aaclcg7560 · · Score: 2, Interesting

    When I was a kid, watching re-runs of "The Three Stooges", "Batman" and "Tom & Jerry" was considered to be "too violent" for children to watch since they could act out certain behaviors on the playground. Which did happen but my Dad told me that was happening long before TV ever came out.

    The only violence I had as a teenager was when someone bashed my head into a sign and fought back. As an adult I have gotten a few fist fights because someone tried to intimidate me with the threat of violence and they were surprised when I fought back in response.

    Should I blame the TV shows that I watched, or the country music and talk shows I was forced to listened to as my dad's truck only got two radio stations, in my youth. The Atari 2600 video game console and video arcades in my teenage years? Or should I blame Half-Life 2 and Doom 3 that I play as an adult?

    I think the blame still lies with the parents for the home environment they build for the children. My parents were abusive towards each other and alcohol played a big part. My older brother became a drug addict for most of his life. I ended up rejecting all that to become a Christian and living a clean life.

    Seems like the responsibility of raising children is everyone's except the parents these days.

  90. "secrecy" less democratically problematic. by GQuon · · Score: 1

    -- to keep the "secrecy" less democratically problematic.

    I did preview. But apparently, I can't read.

    --
    Irene KHAAAAAAN!
  91. Trash by Anonymous Coward · · Score: 0

    Those were leading questions. Pure. Journalistic. Trash.

    Plus, the heads of 6 major health institutes testified to 100's of reports? Notice he didn't actually refer to one, or where these reports were published. And who paid for these studies? Whoever paid for them could have effected their outcome in the same way the industry supposedly does.

    This guy is just pissed b/c he missed hte whole technological revolution and doesn't understand how some people can find it enjoyable.

  92. I have to say this!! by agraupe · · Score: 1, Insightful
    Look, there's one camp of stupid fuckers who says "violence in video games should be banned, it's evil, etc..." and another equally stupid group saying "raise your children yourselves, and teach them right and wrong... take these games out of their hands". To both groups, let me say this: you are stupid.

    Some background, first. I am a 15-year-old male video gamer. I started playing M-rated games approximately the same time my family got internet access, around the time I was 8. I've had parental permission to buy most M-rated games since I was about 13, although I had to convince them on a case-by-case basis. I've been able to play GTA3, as well as the sequels, since I was 14. I first watched Pulp Fiction when I was... 11, I think, and I own both volumes of Kill Bill, which I watch regularly. Here's the secret: I'm seriously one of the least violent people I know.

    I have one friend who's almost completely sheltered by his parents. As a result, he's obsessed with guns and violence, and completely resents his parents. And he has (and knows how to use, which scares me) a butterfly knife. He's the one that's going to kill someone someday. I have another friend who was brought up Christian, and he's far more violent than I am. It's not video games and movies that cause violence.

    Here's my appraisal of the situation. Violent people, being violent people, would naturally be attracted toward violent video games. Therefore, all studies would show that people who have committed violent acts have, almost uniformly, played violent video games. The stupid media would misinterpret that as "videogames cause violence" because they have brains that aspire to be the size of a pill. Then, a whole bunch of assholes on the other side would feel self-righteous and say, "I don't allow my child to play violent videogames", and, "You have to raise your child and be involved with what they're doing". Bullshit, you're both wrong. I play as much or as little of any violent video game I want, behind a closed door, in my room. And I'm pretty much the least violent guy that I know.

    So I've come to the conclusion that, if you kill someone, chances are you're fucked whether you had violent video games or not. I knew, from the time I started playing violent video games, when I was 8 (and I'm talking about Marathon and Pathways into Darkness), that killing people is wrong. This whole idea that young children don't understand this is a crock of shit. The reason we don't hold children to the same standards as adults criminally is not because they don't know their actions were wrong, but they couldn't see the consequences. That doesn't mean they didn't know it was wrong in the first place. Stop making excuses for crazy, fucked up people, who just happened to play video games. I think you'll also find they drank milk at some point: could that be the problem?

  93. ooops by pHatidic · · Score: 1

    Mod parent down, I screwed up. I reposted this formatted properly.

  94. Important consideration by bluefoxlucid · · Score: 1, Insightful

    Aside from the base issue "Does violence in games make kids violent," we need to look at another important issue: Is it a BAD thing to expose children to some desensitizing violence?

    Think about the word "innocence." It's used to describe children, and used to justify hiding pornography and violence from them. If you expose a child to sex, he's no longer "innocent" because his mind has been "tainted."

    So the little girl is "innocent" and knows nothing about . . . uhh. Man parts. A 15 year old comes up to her after school and messes with her head a bit, gets a hard-on, she sees it in his pants, he offers to show her. Hey, 9 year old's never seen it, sure! Now any social engineer will tell you that innocence and naiivety will give you an easy, direct, and predictable manipulation path; and there will very soon be manipulation. Of genitals. In some 9 year old's mouth.

    Imagine this child has been lectured by her parents and explained to what sex is, the basic concerns, moralistic ideas, health, etc. She's been explained why people want it and how they deal with it. Now she's informed enough to make her own decisions. The parents insert into her mind what THEY want her to do. 15 year old approaches her, and . . . "I NEED AN ADULT I NEED AN ADULT!!!" Oops! Kernel panic!

    In the same way, if you're shielded from all exposure to violence and depictions of violence, you don't know how to handle it emotionally. It's disgusting, even if you're sadistic it's emotionally distorting until you get used to it. Somebody attacks you or a friend, threatens to stab them, what happens? Do you hide? Do you crawl under a desk somewhere?

    Long ago, people used to fight. A lot. Someone tried to kill the man next to you, you didn't beg for your life; you stood up and kicked his ass. This is the world we need to live in, the world we'll always need to live in. If we try to run away from it, then the cutthroats and thieves will rise up and take this world down.

    You can't clense everyone's minds and make them zombies, because the same ability and experience that desensitises you to violence is what makes you a leader. When you can stand up and beat the crap out of someone because you know they're bad and they want to hurt people, you're able to lead. When you're afraid of violence, then you're afraid of conflict, because it can lead to violent emotions (anger), which can lead to violence.

    If you fear conflict, you do whatever anyone says, just to avoid it; and there will always be somebody who will take advantage of that. It's the nature of everything, and we as humans aren't "better" than animals because we're perfect, God-like beings. We have the same flaws as every lower lifeform on this planet. We have to kill to eat (even the protein suppliments vegitarians get come at least partially from animals; far too expensive to extract from plants, unless you want to pay $300 for a bottle of 30 pills), we have to fight to defend ourselves, and we're infested with people who will cut your throat because they know you won't fight back. Face it, and get over it.

    Think about this argument when you think about if violence is bad. Think about it when you think about abolishing the death penalty. Think about it when you're in a martial arts course and your sensei makes you spar with someone 3 belts above you, who leaves you beaten and bruised. Think about it and try to figure out why these things are here and what would conceivably happen if we removed them. Thus is the path to enlightenment.

  95. GTA as training by Schnapple · · Score: 1
    I am working with an Oakland, CA prosecutor in a murder trial in which the older gang members used GTA 3 to train teens to do carjackings and murders
    Wait - how did they find this out?

    COP: "OK so you're all under arrest and... hey what's that?"
    GANG MEMBER: "Oh, that's GTA 3"
    COP: "What did you do, use it for training?"
    GANG MEMBER: "Umm.... yeah! That's it! We used it for training!"
    COP: "OK, we're going to need to bring that in, too."

    Yeah, when you hand them a perfect excuse they'll take it. Obviously the prosecuters can be sidetracked by it.

    Or, it could be that after millions of copies sold there's a good chance that the perpetrators of any crime own a copy. Or that people who are in real life gangs also like to play games with gangs in them.

    I bet they had all seen Star Wars as well. OH MY GOD GEORGE LUCAS MUST BE STOPPED!!!

    1. Re:GTA as training by Lovesquid · · Score: 1

      OH MY GOD GEORGE LUCAS MUST BE STOPPED!!!

      I know this was meant to be sarcastic, but it's unfortunately all too true.

    2. Re:GTA as training by Elminst · · Score: 1

      OH MY GOD GEORGE LUCAS MUST BE STOPPED!!!

      I thought this was obvious after episode 1...
      (this text is here because the lameness filter is um.. lame.)

      --
      No unauthorized use. Trespassers will be shot. Survivors will be shot again.
    3. Re:GTA as training by Anonymous Coward · · Score: 0

      It is astonishing that people could actually believe that GTA is suitable training for anything.

      Think about it. If criminals really "trained" on GTA, they'd all be arrested while trying to respray their cars.

      According to GTA:
      99% of all cars are unlocked
      all cars have the keys in the ignition at all times
      it is equally convient to enter a car from the driver or passenger side and drive off
      drivers never wear seatbelts
      carrying a two-handed weapon in your arms may slow you down, but the arsenal of weapons concealed on your person won't encumber you at all
      paramedics can raise the dead
      firemen are fireproof
      crimes not witnessed by the police are not investigated
      a crack team of ninjas are employed by the city to replace damaged streetlights without ever being seen
      most shrubs can be walked through without difficulty
      only a handful of buildings can actually be entered
      cars repair themselves when garage doors are closed
      radio stations don't suck

      Anyone relying on GTA isn't going to be properly prepared to jaywalk, much less commit a violent crime.

  96. So what you're saying is..... by FerretFrottage · · Score: 1

    don't be on your team on any game server that has FF turned on and lots of dark areas.

    --
    "Look Lois, the two symbols of the Republican Party: an elephant, and a fat white guy who is threatened by change."
  97. Please mod parent up :) by Anonymous Coward · · Score: 0

    The chart is interesting. It shows that post-DOOM (1993), and into the 90s, we have less violent crime per 1000 persons than previous decades. In fact, 2003 violent crime rates are less than HALF what existed before that - despite the existence, prevalence, and widespread love of video games.

    Thanks for that link :) I can show it to my dad now, when he flips out about violent video games :)

  98. Drug Whores by ddelrio · · Score: 1

    It sounds as though Mr. Thompson is indirectly suggesting that all that we've been led to believe with regard to the harm drugs cause is also in question--since the majority of evidence suggesting that drugs pose a serious health risk come from studies paid for by government agencies.

  99. GTA: New Jack City by Anonymous Coward · · Score: 0

    Quick somebody make a game where Jack Thompson is the main antagonist!

    "GTA: New Jack (Thompson) City"

    Instead of cops and bad guys, just have laywers, and lots of cool weapons and bloody head shots, don't forget the head shots! Die lawyer scum!

    I don't know. Maybe it's just me. I've played videogames for 24 years of my life now and I've only been in one fist fight, in the sixth grade, over a girl even.

    I just don't see the connection. If this nutjob is right, with the staggering success of videogames you'd think you'd see a corresponding correlation in violent crimes. You don't though. If anything, violent crime is down from twenty years ago.

  100. Please note... by isotope23 · · Score: 1

    I said "MOST" girls probably do not play
    VIOLENT video games. I know there are some. My point is that the Majority of girls do not, while a majority of boys probably do.

    --
    Service guarantees Citizenship! Questions Guarantee GITMO.... Amerika Uber Alles!
  101. Exactly! by ABaumann · · Score: 1

    Look how many copies of the Grand Theft Auto series have sold. Last year, 5.1 million copies of GTA: San Andreas sold. If even 1% of those people reacted violently as a result, we still should have seen 51,000 instances of video games causing violent behavior.

    These studies are just going to end up showing that "some people are freaking crazy."

    /rant

  102. What about more harmful effects of video games? by travdaddy · · Score: 1

    What about the more harmful effects of video games, such as making nerds of us all?

    --
    Adidas To Bring Back Sneakernet
  103. This is (as usual) ridiculous by The42 · · Score: 1

    It's been said before, I will say it again. Video games are blinking lights on screens. If you cannot distinguish the violence in a video game from violence in real life, then you have a serious, serious problem which goes far beyond digital entertainment. Parents should watch their kids. Should an 8-year-old be playing GTA? Probably not. Should a 12-year-old be playing GTA? That depends on the 12-year-old. The ONLY people qualified to know what kinds of games kids should be playing is PARENTS THEMSELVES. Parents should be watching what their kids play. They should know their kids - and if they don't, there sure as hell won't be anyone else able to make that judgement. Demonizing the industry is simply a way to point the blame away from stupid people who don't pay attention.

  104. Well they can. by Anonymous Coward · · Score: 0

    They chose not to. Mainly because it's very difficult.

    First they'd want to have number of different groups to do it right. One where kids played violent games, one where kids watched violent shows/cartoons/movies, one where were sheltered, one where kids were obligated to participate in enriching activities that are non-violent, one where kids are left in their "natural state". And to do it really well, you'd probably want a large enough population that you could vary the amount of exposure over some range of total hours per week. You'd also want enough control that you'd be able to tightly control that exposure, so no violent movie that everyone would see, no xbox Halo 2 bundle for a kid in the wrong group. And you'd want to be able to have a high resolution, so maybe weekly meeting with a psychologist with both the parents and the children, and perhaps access to records of incidents at school to help control under reporting.

    These kids which would have to number in a population of thousands, would all have to be sorted for various socio-economic, geographic and perhaps even racial characteristics so that each of your starting groups were very similar to each other (and would stay that way over the course of the study) and representative of the population at large.

    After all the numbers had been crunched, with all that variation, you'd be able to say whether violent games increased violent behavior, and by how much in a very general sort of way. The caveat would be that while you could accurately say how many extra violent events would occur because of violent games, you would also likely have to grant that other factors were far more powerful predictors of future violence. Ultimately, one would probably find that if violent gamers became movie-goers to replace their missing content, the results over a country of 300 million would be nominal at best.

    Of course there might be surprises in there such as violent gamers might be more likely to be involved in things like simple assaults, which are little more than inconvienent, people who were forcibly sheltered might be moderately more likely to kill someone.

  105. This can't be wished away. by cfalcon · · Score: 2, Interesting

    There really *are* more and more studies that show this statistical correlation. Studies where the control group plays a nonviolent game and the experimental group plays a violent one... and then, afterwards, are the various experiments. One involves the subjects leaving the way they came, and seeing a person in pain. The response times to help the person vary dramatically between these otherwise peer groups.

    There's not much question that seeing violent images desensitises you to violent images anymore (whether these are lasting is up for debate).

    One reason why this isn't taken seriously is because they've been decrying video games since Pac-Man- and earlier studies, IIRC, didn't show much correlation.

    The important thing to get out of this is not a bunch of freedom-trashing legislation though: a movie about WWII would cause the same kind of desensitisation. Many things would. Scientists haven't tested for it (and lacking video, the effect wouldn't be as strong probably), but don't you think they could link antisocial / violent behavior to the "wrong" kind of books? Using this logic, why stop at video games?

    What we are seeing isn't scientists making interesting notes about how sights, sounds, and thoughts condition us to accept more things *like* those- we're seeing a pack of lawyers circling like sharks to try to attack a group of newly "liable" "perpetrators"- and if they beath the hell out of the first amendment doing so, oh well.

    Like all good things done to destroy your rights, this one will be "for the good of the children".

    If you back this, just remember it in a few years when they prove the same thing about adults (easy, since conditioning works just as well for both), living with a "more violent than average family" (which will be half of families), or... well... political disagreement.

    You either have free speech or you don't. Protecting free speech doesn't mean being able to say that purple is my favorite color: it means allowing speech that everyone disagrees with and may, in fact, be harmful.

  106. If not the vids, what is it? by fuzzy12345 · · Score: 2, Interesting
    Whenever violence in games comes up here, there's a chorus of people who say that there's no causality between violence in videogames and violence in real life.

    Similarly, gun nuts say "guns don't kill people, people kill people" and fans of violent movies deny their role.

    Are Americans HAPPY with the level of violence in their society, or perhaps accepting of it because it is a necessary trade-off for some other desirable aspect of their culture? Because it's undeniable that compared to other civilized first world countries, the level of violence in America is very high. Yet every interest group insists that their pet recreation has nothing to do with it. If videogames don't contribute to violent behaviour, what IS causing America's disproportionately high levels of violence?

    --

    Everybody's a libertarian 'till their neighbour's becomes a crack house.
    1. Re:If not the vids, what is it? by CoderBob · · Score: 1
      A lack of basic fellowship with our fellow American might be part of it.

      Race, religion, philosophy...America is such a melting pot of all of this, and members of each group tend to stick together against "the others". What you end up with is almost straight out of a horror movie: "Us v. the monsters". People who don't agree with you aren't even people.

      At least, that's the attitude I see on a daily basis. I've even caught myself thinking such things as "Where the hell is Darwin, and why isn't natural selection working to remove these people from the gene pool!"

      The biggest problem with this whole debacle (and yes, I say debacle, because the people who will come out on top are the scum-sucking lawyers, not the people who may have been injured in some way by this, either emotionally or physically) is that nobody wants to admit that, as a people, Americans are pretty heartless. Sure, we talk the talk, and some of us even walk the walk, but for crying out loud, we have pro-life people killing doctors. We have people who want better schools but don't want to spend any money getting there. We have people who want a balanced budget as long as they don't pay more.

      It's just a bigger version of NIMBY, only now it has been reduced to "as long as it doesn't hurt me it's okay", instead using the little bit of compassion necessary to say "okay, this won't hurt me, but will it be hurting someone else?"

      I don't think that the lack of compassion can be blamed on the media. I think it goes much further than that. I think it is part of the festering that has been occuring on our soil, in our schools, our communities. It is something that started from the beginning, and nobody noticed.

      Violence can desensitize someone to violence. I won't argue this, its been debated and debated enough. The other half of the coin, though, is the inability of the average American to step into someone else's shoes for a while. We're an arrogant nation, and our citizens are arrogant as well, towards each other and other nation's citizens. We're "better". We're "smarter". And dammit, we dress better than you too. This didn't come from violent media. It came from the "American Spirit" speeches given to the school children about how great America is. It came from the "White Power" speeches. It came from the "Black Power" speeches. It comes from every organization that tries to say it is superior to the "others" due to some inherent attribute. If you look at the number of different groups there are like this, you'll notice something. Everybody is better than everybody else.

      Is it violent media that promotes some violent acts? Maybe. Causality (sp?) needs to be proved. Deeper than that, though, is the real smoking gun question: Why do we look at everyone else as being less important than us? Why is it that, even outside violent crime, we can't grasp that nobody is more important than anybody else?

      Note: The "we're better" speech above contains the word "we", meant to refer to the general American attitude, and not my personal beliefs.

    2. Re:If not the vids, what is it? by Yolegoman · · Score: 1

      What is it? Lame parenting.

  107. Two words by Lovesquid · · Score: 1

    The Sims

    1. Re:Two words by Anonymous Coward · · Score: 0

      I set my sims on fire. Am I a bad person? Can you still do this in the new Sims 2?

  108. it was harmful for me by Anonymous Coward · · Score: 0

    I played Doom 2, Quake and Half-life -- nothing compared to the sickness of today's games! -- in the 90's endlessly, and really enjoyed it. Never had any problems with it except for occasional dizzyness and restlessness, but it felt good.

    The trouble? When a few years later I got really, really sick, I started having incessant, exteremly disturbing nightmares. I tracked some of them to the games -- it's hard to describe, but some images and movements in the nightmares triggered a familiar feeling of living inside those virtual worlds. I didn't even need to sleep to see the horror; often the images would appear just by closing my eyes.

    It felt as if my illness brought my shields down and that caused some sewer in a corner of my mind to open and flood the rest. The mind apparently never forgot the abuse it took, and I needed over a year to recover. Needless to say, I never touched horror games again.

  109. abuse by flynt · · Score: 1

    From the article:

    Is there a correlation between playing violent video games and acting in a violent manner? I don't believe so. I think that if someone plays a video game, and then goes out and harms another human being, or themselves because of what they just saw in the video game, they were screwed up in the head long before they got their hands on a controller. In my profession I have met thousands and thousands of gamers, all of whom have played the same type of violent video games that I have, and we've managed not to kill each other.

    Well, plenty of lifetime smokers don't get lung cancer, does that mean that smoking doesn't cause cancer? Everyone has to set aside personal beliefs and ingrained ideas when evaluating claims. Outside the context of experiments, and serious statistical analysis of data, drawing conclusions is pointless and tantamount to opinion. So unless you've done your own study, or know enough to understand the one's that are already done, why do you belief so vehemently that video games can't cause violent behavior? Just because it didn't happen to you? Just because it didn't happen to anyone you know? These are ipso facto pathetic reasons for almost any belief. I would expect more from this readership, which likes to pride itself on rationality and deductive reasoning. I guess when it hits home though, passions arise and it's hard not to draw conclusions when they're unwarranted. Sound familiar?

  110. The DoD should give games to people by GQuon · · Score: 1

    You know how the US military uses first person shooters and squad command simulators to train fire engagement tactics?

    The states should provide those games to the people too, so that the popular militia is properly trained. Include it as an optional part of mandatory "concealed carrying" licence as well.

    Of course, real target shooting and basic physical fitnes should be encouraged as well.

    If there's ever an invasion from Canada, Mexio, China or outer space, you'll be a nation of geeks armed to the teeth with hours of expreience in infantry tactics. And suddenly missing a game save option.

    --
    Irene KHAAAAAAN!
  111. Tim's Response by tiefling · · Score: 0

    A decent response to a rather flawed argument, although he does play some of the same bad logic games, but to a much lesser degree.
    Geh, I wonder if people who argue against video game violence just take logic classes to figure out what they shouldn't do, and then do it...

  112. So are attempts to change culture wrong, then? by Anonymous Coward · · Score: 0

    If not, how else to do it than by changing the rules society lives by - otherwise known as laws?

    And if changing culture is wrong, should we go back to slavery? Or should we prevent any culture changes by banning immigrants, or making those immigrants that do come live by the preexisting culture?

    Simply saying "Art reflects culture" is meaningless. So what?

    1. Re:So are attempts to change culture wrong, then? by Ridgelift · · Score: 1

      If not, how else to do it than by changing the rules society lives by - otherwise known as laws?

      And if changing culture is wrong, should we go back to slavery? Or should we prevent any culture changes by banning immigrants, or making those immigrants that do come live by the preexisting culture?

      Simply saying "Art reflects culture" is meaningless. So what?


      I didn't say changing culture was wrong. The same man who said "Art reflects culture" also said "Great art leads culture".

      If you want to change culture greatly, make great art. To examine this line of thought further check out "How Should We Then Live?" Francis A. Schaeffer. It's heavy, but fascinating stuff, and contains real answers on what to do (warning: Schaeffer was a Christian, so if you are easily angered by religious arguements, you may want to avoid his writings)

  113. A good compromise by cpt_rhetoric · · Score: 1

    Bake a death penalty scenario into each violent game. If you blow a level or get caught you receive the death penalty and then the game pauses for 40 years as you await the results of appeals process. The game cannot be restarted until this process is over.

  114. T + 1hr by Anonymous Coward · · Score: 0

    Well this is interesting. Im starting to hallucinate a little. There is, however one major drawback to this drug which I may not have given sufficient thought to. I have vomited twice so far. Fortunately, since I read that vomiting was a possible side effect, all I have in my stomach is some strawberry apple juice from central market that I used to wash the AMT down. It doesn't taste as good going up as it did going down, but still... not bad.

    1. Re:T + 1hr by Anonymous Coward · · Score: 0

      lol

      AMT sucks. I traded some away for mimosa hostilis rootbark because it was such a vile substance. Enjoy the next 18 hours of either tweaking (low dose) or uncomfortably tripping (high dose).

      Dumbass.

  115. What an annoying man by fruitbane · · Score: 1

    Jack Thompson is a man who really gets my goat. He is so certain that violent video games are incubators for violent offenders. The fact that not one of these studies that notes a correlation can at all prove causation seems to not phase him a bit. He plays so fast and loose with "data" and "studies" that you have to wonder if the scientific method holds any place in this man's stone heart.

    What kind of society will we build when we cannot hold people responsible for their own actions? It is not my fault! The game made me do it! I have been playing video games for years and years and none of that has made me violent. In fact, I'm a pacifist, all because of the influence of a single friend.

    Jack Thompson wants video games hogtied because violent offenders might possibly have a predilection for the video forms of their existing tendencies, yet in my life it is the individuals I meet that have the most profound influences on me. Why not disallow contact between violent felons and their children and other members of society for all of eternity? They have a far stronger influence on those around them than any video games. But to do so would violate so many human rights.

    Bah, enough ranting. This man must be stopped. At all costs, he must be stopped.

  116. Totally True! by harvey_peterson · · Score: 0

    After playing a lot of Super Mario Brothers I used to get the urge to jump on people's heads.

    The good news is that I've stopped playing SMB and only play non-violent games like Pac Man... which led to my addiction to pills.

    Seriously, though, this is a dumb conversation since it all comes back to personal responsibility and parental oversight.

  117. also self-defense... by Cryptnotic · · Score: 1

    This is also the basis of self-defense training. You practice over and over again what to do when someone pulls their fist back to punch you or what you do when someone puts their hands on your throat. You practice techniques over and over again so that if you need to use them, you don't freeze up and get punched or choked unconscious.

    You can describe to someone what to do very easily. However, getting a person to react intelligently that way takes a long, long time.

    Also, the goal of modern military training is not to produce soldiers who act like automatons, unthinking, but to act in an intelligent way under stress and to have confidence in their training and skills.

    --
    My other first post is car post.
  118. Causality vs Correlation by Mr.+Competence · · Score: 1

    To all those who argue that it isn't proved:
    You are correct.
    Nevertheless, just like Global Warming, there seems to be a trend. Shouldn't we take action on it and try and identify people who are borderline and will be affected by video games? Are there specific changes that can be made to games that will reduce the problem without compromising the games? As games get more realistic and people are exposed to them from a younger age, the percentage of people who will be adversely affected by them will grow. It only makes sense to work on a solution now.

    --
    Those who open their minds too far often let their brains fall out.
  119. The problem is, and will always be desensitization by mark-t · · Score: 1
    Violence in video games doesn't directly translate to violent behaviour, but exposure to violence, even in non-realistic scenarios, does produce a desensitization to other, real world violence. And being desensitized to the horrors of violent behaviour does leave one in a more precariously vulnerable position to display it.

    That the graphics and events in computer games are perceived as too unrealistic to be confused with reality doesn't matter. Voluntarily or involuntarily, we suspend our disbelief of what our senses communicate to us so that we can either enjoy the story being presented, or else simply somehow make sense of what we are experiencing. This same phenomenon can happen entirely in audio only, over radio, for instance. It's hardly unique to games, videos, or even computers.

  120. Take it seriously. by Anonymous Coward · · Score: 0

    As individuals we can either instictively believe that there is a link between violent entertainment and violent acts or we can believe its all B.S. served up by all the usual suspects.

    I've been playing murder simulators since Wolfenstein and Doom. More recently Counter-Strike, in which you're combatting real people, not simulations. Taking pleasure in the kill.

    Now, I'm 36 and taking someone out with a headshot, whilst fun and all, doesn't make me want to do it in real life.

    But... just because these games don't make you or I want to go postal on the general public doesn't mean it doesn't have an effect on others. The slashdot crowd are mostly a smart bunch - IQs up there somewhere. We're mostly logical, governed by our intelligence, and understand the difference between games and life. That doesn't mean that violent entertainment doesn't have an effect. Violent entertainment. Even the phrase is suspect. Taking joy from violence... from an earlier and earlier age.... it doesn't seem unreasonable that kids, who are behavioral sponges, can be greatly influenced.

    There's an opinion that goes something like, "Let's not do anything about games unless we also do something about violent TV, movies and music." That all-or-nothing approach is unrealistic and guarantees that nothing ever changes. Doing something about something is better than doing nothing... as long as what's being done is right, justified and effective.

    Do I believe that violent games affect children? I don't think they affect all children, but I think it's reasonable to think they can have an effect.

    This is what independent studies are all about (whilst also hard to come by). The smart thing to do is listen to the behavioral scientists. Let them do their studies and publish the data. Let the data be critiqued by other experts. Ignore anything from the game publishers own experts, or from the Christian right (as you would ignore SCO lawyers or Microsoft PR).

    Parents can't censor games from their kids. That's totally unrealistic. Kids will play the games they want to play.

    Solutions? None here. Let's wait for the science first.

  121. Lawyers call such experts 'whores.' by richyoung · · Score: 1

    There's a case of the pot calling the kettle black, eh?

    --
    6. Audible Alarm (not shown)
    -from a Cuisinart product owner's manual.
  122. people are violent by nature by Alcilbiades · · Score: 1

    It really bugs me when someone blames anything for violent destructive behavior unless what they are blaming is the individual behind it. Most of the people I know have played or still play violent video games none of us are violent. However when I was young I was not allowed to play video games when ever I wanted because I had parental supervision. Parents that feel video games cause violence should simply not get violent video games for their children simple as that.

  123. Penny Arcade by StrandedOrg · · Score: 1

    Penny Arcade has a great series on gaming violence

    Ripped From Today's Headlines

    1. Re:Penny Arcade by PHanT0 · · Score: 1

      They make a good mention/rant in today's posting as well...

      http://www.penny-arcade.com/news.php3?date=2005- 03 -04

      the previous 5 comics are the ones StrandedOrg was referring to.

  124. One very small slice of a very large pie by pg110404 · · Score: 1

    To say violent video games are the direct cause of increased violence and aggression is as bad saying there's no correlation or causality of any kind.

    From the start of recorded history there were people with enough violent tendencies to commit murder. Since then, we have strived to become better and more civilized. 100 years ago, children were "taught" to respect their elders and to be nice.

    I see the pot smoking hippies as parents as the the first openly outward sign that our society has begun to crumble. Now in 2005, the divorce rate is what? well beyond 50%? many single family homes and those homes that still have both parents are now dual income and parents are just simply too busy to raise a child, so the child rearing is deferred to television and the computer.

    The kids today no longer have the threat of god looming over their heads and are being raised so permissively it's a wonder things aren't worse than they already are.

  125. I suppose... by Reapman · · Score: 1

    Well... I'll be the first to admit it.. I've played GTA. Heck, I've even thrown fireballs at little turtles. I'm a menace to both man and nature. It's quite obvious that, at any minute, I will suddenly start shooting people. Best to lock me up and throw away the key. Sure I don't feel like killing anyone, can't really stand the sight of (real) blood, but that's going to change anyyyyyyyyyyyy minute now....

  126. Study says nothing by hazah · · Score: 1
    Simple fact of the matter is that violence is part of human existence. Seeing it in games is just a reflection of the fact. To say that now games are used to train people to pull the trigger with more ease, undermines the entire situation that these people are in. For one, the influence is not the game itself. The game is nothing but a method. With it, or without, the influence of other people doesn't all of a sudden disappear.

    Another point that seems to be completely overlooked is that violent images have been recorded throughout history. Most of which can be see in one museum or another. As a matter of fact, these are records of actual events where violence was not only thought of, it was executed. What would that say about people who devote entire lifetimes to study such imagery? By the current trend in thinking, one could even propose that these people are all ill due to their interests.

    Games, like anything else that starts out as a vision, more closely resemble different types of arts and literature. They are there because someone conceived an alternate reality that you can be a part of for a while. If this reality can influence you to do something violent in the real world, I don't think the game can be the cause. More than likely there already was a tendency for violence to begin with. And even more likely it is influenced by something more immediate. Usually, signs for violence exist for quite a while before any act is committed.

    The worst consequence of this is that I have to deal with people that make choices for me. Not that they're bad people or anything, but that's not acceptable. As a person, I wish to maintain a sense that others can trust me, and rely on me. While this doesn't really sound like a big deal, if social structures move to a model that does not trust the people, I doubt anyone will really benefit in the long run.

    People can't continue to deny that violence is a part of life. Every time they do, it bites them in the ass. They act all surprised, panic, put a band-aid on and forget something happened. Thats just not good philosophy.

  127. True. But don't punish me for it! by Anthony+Boyd · · Score: 2, Interesting
    The heads of six major health care organizations testified before Congress that there are hundreds of studies that prove the link.

    True. Anyone who has read "Influence: The Psychology of Persuasion" knows all about suggestability and the Werther's effect. The basic concept -- which works for TV, games, books, anything -- is that the more closely someone can relate to what they see, the more likely they are to mimick that behavior. So a little yellow pac man eating ghosts isn't going to influence anyone to eat ghosts, but a bunch of bunch of Burger King ads featuring black males in their 20s and 30s suddenly makes their sales demographic skew toward black males in their 20s and 30s.

    This is why when my daughter sees grandparents in a commercial advertising a drug, she doesn't care. But when she sees an ad featuring 3 9-year-old girls fawning over their cool Bratz journal, she suddenly wants one. Her Amazon wish list is almost a perfect mirror of every ad that has appeared on Nickelodeon in the past 6 months. That's not by mistake. When someone targets your demographic, you can be influenced.

    Of course, some people are immune to this stuff. Any free-thinking person who is remotely self-aware can sense when their buttons are getting pressed. But it gets harder to sense manipulation when it's not deliberate. I think games are art. As such, they often do nothing more than hold a mirror up to society, possibly to provide a jarring wake-up call. Or possibly just to be jarring. :) But in any case, as they become hyper-realistic, we get pulled in and influenced. For example, I love Vampire: Bloodlines. My wife and kids have called me a vampire for years -- I love the movies, I love being awake at night and sleeping at day, I think the culture is sexy. When I'm in playing that game, nothing breaks the illusion that I'm in that game world. It feels comfortable. The problem? It completely objectifies women, something I do not get in my real-world life. But there, in the game, it's quite nice. How much carries over into my real-life thinking? Enough that I have to check myself. I don't think the game developers intended for that to happen, it just did.

    You can take a jab at me and say that I must have a weak mind if I let that affect me. But I don't mind, it IS in fact a defect that I can be so suggestable. And that's the point. These studies are not about strong-willed Slashdotters who have their shit together. These studies are of the huge number of weak-minded people who have no idea that they are internalizing what they see. Those people are a problem, and there are a lot of them.

    My wife is a shrink. About half of her clients' problems are simply that they have surrounded themselves with negative influences for so long that they're stewing in it, and can't see what it's doing. For the other half of her clients, she uses these techniques on THEM. In other words, if a 30-something mom is scared of wide open spaces, my wife will show the her videos of 30-something women enjoying the outdoors. For many people, this stuff seeps into the psyche and changes thinking.

    In the end, the point I would make is twofold. First, it is nice to see some Slashdotters understanding this finally. Three years ago when this stuff would come up here, it was always 100% rejected as baloney. Second, while our environment influences us, and what we fill our minds with influences us, it is only the extremely violence-prone who are so susceptible to this that they cross a line. So I do not want to be penalized for their mistakes. I don't know how you work that out, but there must be a way. For example, instead of banning something, make it available only to adults.

  128. Game from Bible by slothman32 · · Score: 3, Insightful

    Actually I had the urge to commit violence and did it. But not by playing a game. I just read a book. In fact I duplicated various human sacrifices mentioned in the Bible. Actually I was playing the game, "The true Bible," and got it from there.

    *Not this is not really true but what if someone said that.

    ** This game does not exist but if it did then it would contain more violence than most movies. If, "The Passion of the Christ," the game came out, that depicts torture, though it was for "good" reasons. Would playing that be a factor? Is it because it is real? Because it is religious or Christian? What about a game where Christians fought back against ancient Romans in the 100's AD? You try to kill as many Roman guards to allow you religion, Christianity, to flourish.

    --
    Why don't you guys have friends or journals?
    1. Re:Game from Bible by Trifthen · · Score: 1

      Actually, I've wondered about that myself. If kids reproduce a violent scene from a movie and someone gets injured, the clamor to end violence in movies is frightening. But if the same kids play a scene out from the bible and someone gets hurt, strangely everyone is silent.

      --
      Read: Rabbit Rue - Free serial nove
    2. Re:Game from Bible by Anonymous Coward · · Score: 0

      This Bible Game of which You speak, is it an FPPP?: First-person Pontius Pilot.

  129. Research? Proof? by chman · · Score: 1

    It seems like both sides just say "There's all this evidence that supports my view", without really explaining what they have. Has there been any real research on this subject, that doesn't rely on presenting correlation as cause? Is there any evidence to support either side that comes from a party without an agenda to push? Both sides seem to be bogged down in worthless statistics and name-calling, and the whole argument lacks the necessary foundations of credible evidence.

    Not that any of that is relevant, as the whole argument is pointless. Adult entertainment belongs in the hands of adults, and the industry has already made a good effort of ensuring that their output is suitably rated. If retailers stick to those guidelines, and parents take enough of an interest in their child's development to ensure that they are exposed to appropriate content, then there's no problem here. The entertainment industry will provide content for its entire audience, and that means there will be M-rated games on the shelves along with the E-rated ones. It's up to the parents to make the decision as to which ones will be appropriate for their children, and the retailers to ensure that the parents aren't overruled on this decision by the child.

    Beyond that, we just need to fix society so that we don't feel the need to be violent towards each other. I think that might be a tougher problem to crack, though.

    --
    This comment was formatted for readability, but I forgot the line break tags
  130. Same old line: parents ultimately make this work by ianscot · · Score: 3, Insightful
    We don't allow 12 year olds to see rated R movies

    My 11-year olds saw at least one R-rated movie years back. "Waiting for Guffman" was rated R (thanks to the totally surreal fundie/Catholic world of the MPAA's ratings board) but I thought it was watchable for them. Tonight we've got a copy of "The Big Night" from Netflix, and it also has an R, probably for language. I have no trouble letting them see that.

    The limits on games right now are advisory, and stores sell according to them basically in order to keep their reputations. That's the way I want it. The power in this situation is with the parents if they will only exercise it. That's as much as we can really hope for.

    (In general I think tons of social problems in the US today come down to economic pressures that force both parents to work without giving us as much flexibility as we need to raise families. Nothing against women working, it's not a gender thing -- but kids need adults in their lives, and it's just plain a bad economic situation when there's this much pressure drawing the attention of adults away. Personally, as someone who's benefitted from it, I think flex time is a much more effective solution to a variety of social ills than most of the "scary problem!" legislation that gets suggested.)

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  131. Real world counter example by Anonymous Coward · · Score: 0

    In spite of the result of these studies, real world crime statistic disprove their conclusions. Violent crime among the relevant age groups has gone down, it spite of more graphic game and media violence. Cases like Columbine, while tragic, represent a statistical outlier. Such incidents do not represent the violent game playing, media watch populations as a whole.

  132. lunatic by tehwebguy · · Score: 0

    jack thompson is a lunatic who tried to destroy the reputation of my dad, with no reason he could say

    he took id software and others to court after the columbine shootings, and he lost. he's not going anywhere with these cases, because the fact of the matter is that these video game companies aren't responsible.

    when i was a child and i watched a movie that scared me, my parents would comfort me. they would tell me that it wasn't real. my parents would draw the line between fantasy and reality.

    not everyone's parents are the same and they don't all do their jobs as parents (some just aren't there). but that doesn't give anyone the right to just determine that someone ELSE should be responsible if the child has been deemed as not being responsible for their actions.

    --
    -- lol pwned
  133. RPGs by Anonymous Coward · · Score: 0

    They once said if you played Roll Playing Games (RPGs) you where going to become crazy.

    Just because a few kids play the game 16+ hours a day for weeks on end did some strange things.

    I am sure if anyone did any one task for 16+ hours a day for weeks on end they would go a little nuts.

    I would tend to think that these individuals that are overly violent or crazy where always going to turn out that way - they just needed something (anything) to start the ball rolling.

  134. DAMNIT CONTROL YOUR CHILDREN! by PacketScan · · Score: 1

    Period i'm tired of this..

    Since when are the parents not responsible for raising their freakin children.

    I'm tired of reading things like this.
    ---
    lol i did calm down you should have seen what i didn't post :-)

  135. Jack seems to be a complete overzealout fanatic... by MegaManXcalibur · · Score: 1

    I'll warn everybody now that this is a fairly one-sided view on the whole interview but I'm one-sided on this for a reason. All these are pulled out of the Jack Thompson interview. The shows himself to be a moron...


    I am working with an Oakland, CA prosecutor in a murder trial in which the older gang members used GTA 3 to train teens to do carjackings and murders

    Yup becasue we all know that the way to highjack a car in real life is to walk up to it an just open the door and get in. Don't worry it will magically start when you get in without any required work.


    Are parents paying attention to what their kids play?
    Nope.

    Gee could that possible be part of the problem?


    According to the Center for Child Death Review, 1,242 kids were murdered with guns and 174 children died from accidental firearm-related injuries in 2000. Aside from stories that get covered in the news [like Columbine], there are few, if any, actual statistics that show how many children's deaths are directly linked to video games. Do the facts speak for themselves? Or is it just that nobody is really keeping tabs?
    The federal government found that in the school year 2003, there were 48 school killings. The year before that there were 16, and the year before that 17. Something is going on. I submit that the video game generation is coming of age.

    Yup because violent video games started coming about right around 2001. We all know there were no violent games before then so there were obviously less school shootings.


    (we predicted Columbine on NBC's Today eight days before it happened)

    And you didn't do something about it before people died? You should be locked up in that case.


    You see, the industry is selling these games to kids whose parents are reckless. How is that Joe Jame's fault? We need to punish the industry and the parents who are putting innocent people in harm's way

    Ah so now video game companies are suppose to monitor every family in the world and prevent parents who do a bad job at parenting from buying their video games. Well that sounds simple enough.


    This guy really did a good job at coming off as a complete zealot. Tim on the other hand was able to remain level headed and present some actual non-zealoted opinions.

  136. BOFH by SquadBoy · · Score: 1

    Yeah. That was mostly just me and my etherkillers. You take that out of the scene and the gamer numbers go down to 2%.

    --

    Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
  137. Violent Video Games are a positive influence. by Anonymous Coward · · Score: 0

    I hypothesize the exact opposite of what the critics are yelling about. Violent video games provide an outlet for anger and violent tendencies, and so DECREASE violence. Personally if i was forced to work and not play such games i would feel increasingly frustrated to the point of releasing it in a nice AK-74 test at my local gang infested school.

  138. Study proves nothing by whitis · · Score: 2, Informative

    A new study was released yesterday by Tulane Medical which tracked video game users over a 8 year period testing how much the video games they play affect their tendency toward violence. The study found that among those who played games 8% went on to have some form of violence conviction while only 6% of the non-gamers did.

    Correllation does not prove causality. Consider, for example the following hypothetical statistics:

    • 20% of the population is prone to commit violent crimes
    • People who are prone to violence are twice as likely to enjoy violent games. Suppose 30% of the non-violence prone population plays the violent games and 60% of the violence prone population plays the games.
    • 50% of the violence prone successfully sublimate their violent tendancies through violent video games while none find that it makes them more prone to violence.
    • 0% of non-violence prone become more likely to commit violence as a result of playing the games
    • To simplify the explanation, we are going to assume 1 crime per offender.

    Now we conduct an omnipitant study of 1 million people. Results show:

    • Non Violent, plays violent games: 0 commit acts of violence, 240,000 people
    • Non Violent, don't play violent games: 0 commit acts of violence, 560,000
    • Violent, plays violent games: 50% commit acts of violence, 120,000 population, 60,000 commit crimes
    • Violent, doesn't play violent games: 100% commit acts of violence, 80,000 population, 80,000 commit crimes

    Now a study committed by mere mortals that looks only at the numbers and doesn't look deeper would show:

    • Of the 140,000 who committed crimes, 60,000 played games. Thus 42% of those who committed acts of violence played games as opposed to 30% of those who did not. Thus, violent offenders were 40% more likely to have played violent games.
    • Of the 360,000 who played violent games, 60,000 (17% committed violent crimes). Of the 640,000 who did not play violent games, 80,000 (12.5%) commited acts of violence. Thus, those who play violent games are 36% more likely to commit acts of violence.

    Both of these studys show a strong correlation between playing violent games and committing crimes. But in reality, the violent games have actually eliminated 60,000 violent crimes and the availibility of violent games have reduced the amount of violence by 30%.

    There are many other reasons for violent crime. There is a statistical indication that the drug war may have doubled violent crime (not even counting the crimes perpetrated by the government) just as prohibition did. There is considerable violence against racial and sexual minorities. The poor are increasingly desparate in our rich get richer, poor get poorer economy.

    Someone was pointing out to me, that in an area of the city where I live, that there has been a substantial outbreak of armed robbery. This followed a recent crackdown on dope dealing. Possible cause: the remaining dope dealers have decided that it is safer to commit armed robbery and split than to wait around long enough for both drug buyters and police to find them.

    1. Re:Study proves nothing by whitis · · Score: 1

      I forgot to mention an interesting factoid from the bonus interviews on the DVD version of the movie Supersize Me. One school was suffering from a high violence rate until they switched from junk food school lunches to whole foods school lunches and the violence went away. Just anecdotal but deserves more study. One web page claims that B12 deficiency causes violence I don't have the DVD any more so I cannot be more specific, perhaps someone who does can transcribe the relevent portion.

  139. Thomson: dishonest and stupid by prizog · · Score: 1

    Wow, Thomson is totally innumerate. He's asked about a percentage, and he replies with raw numbers about one game ... without giving a total number of games sold! Maybe he's right about the percentage, but he hasn't shown it. Oh, wait, he's wrong about that

    Actually, it seems a bit more likely that he's just dishonest.

    The federal government found that in the school year 2003, there were 48 school killings. The year before that there were 16, and the year before that 17. Something is going on. I submit that the video game generation is coming of age.
    That doesn't match the numbers I've seen. Plus, there's the causation problem. It could just as well be that kids are influenced by the Iraq war.

    Not a single law on the books to stop the sale of murder simulators to kids

    Sure, because every time they get put on the books, they get struck down (follow the link to the opionion for more cases).

  140. Jack sez by tuxedobob · · Score: 1

    Kids took guns to school for 200 years in this country without turning them on one another.

    Can anyone who grew up in the 50's tell me what percentage of children brought guns to school?

    GTA... GTA... GTA...

    I wasn't aware this comprised the entire video game industry...

    If the GTA series is somehow eliminated, will Jack Thompson have a reason for living?

  141. poor interview by geekoid · · Score: 1

    I have some thoughts posted below about some question in the article. I am not saying the video games casue these problems, they are mearly counter point and thought.
    For the record I have started to believe that it is possible to create a media that is so emersive it can cause people to loose strack of reality, and cuse someone to loose touch with societle values.(killing stealing, etc.) We can all agree that a child who watches too much TV is effected by that. I would think it would also apply to video game(or any other media.)

    "Do you think the interactivity of game violence makes it different than violence on television, which is passive?

    I think that violence is violence, and that if someone doesn't have the capacity to differentiate between real life and fiction, that they have a problem that precedes their exposure to violence in the media. "

    But it begs the question:
    "Can a media get so imersive it begins to make it difficult to differentiate between real lif and fiction? AKA "Cyberpsychosis"

    I belive some studies are begining to find this to be true.

    then there is this poor pesponse:
    "Do you think that video games are similar to sports? There are much-touted statistics that link aggression levels to video game playing, but isn't that precisely what happens in any kind of competition?

    The goal of any competition is to win.

    We hear stories about football players getting drunk, doing drugs, raping girls at parties, injuring people in bars, etc. But I don't hear anyone suggesting that we ban high school football. Aggression is part of competition sometimes. Most people can separate competitive aggression from using aggression to solve trivial problems. Some people can't, and you'll find these people in any hobby imaginable, not just video games. I'm sure that at one point or another a golfer snapped and beat someone to death with a 7-iron.

    Let's ban golf, shall we? "

    ok, lets point at someone else, say 'look it's bad overthere'. This in no way invalidates the question of the effects of video games(if any).

    also, I noticed there where no counter points to the findings of independant studies.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  142. Repeat after me: by wembley · · Score: 1

    "I am a bad parent."

    Set a freaking example. Read with them. Buy them books. Get them hooked on rockclimbing or yoga or the drums. Have them join choir or band or football or the school play to get them doing something and keep them focused for the few hours after school.

    Much as I love me some video games, developing kids need to do productive activities with adult guidance.

    You, Mom and Dad America, are lacking.

    --

    Share and Enjoy!

  143. Video Game ratings exist! by krunk4ever · · Score: 0

    A search on google finds: ESRB Game Ratings - Game Rating & Descriptor Guide

    But what happens are these ratings aren't enforced during purchase. I have here an article: Minors Buying M-Rated Games

    Just like if the theaters don't enforce the rating, children can sneak in or in this case purchase video games that weren't intended for their age.

  144. Violence only... by Anonymous Coward · · Score: 0

    By the way, I'd like to know where these "sex and violence centers of the brain" are. Maybe we could just lobotomize everyone and cure all our ills.

    Well doctor, I'd take the "violence" cure only please.

  145. Powerful by spywarearcata.com · · Score: 1

    I've both designed and coded a videe game cart and now decades later see my own kids play GTA III.
    There is no question that kids have more difficulty than adults distinguishing real from play stimulus, especially presented in immersive animation.

    To this extent, video games are teaching them racism, sexism, violence and obscenity.
    Looks like they will fit right in with Bush's world-view when they reach majority.

    More seriously, I spend a lot of time with the kids and correct them immediately if the game "spills out" into real life in any way.

    My goal is to help them participate in fictional worlds while re-chalking the bright line between those worlds and our mundane one.

  146. I got something for your debate... by karniv0re · · Score: 1

    Ahh, the old double standard. Usually, the groups that push to get rid of violence in video games and movies, are the same groups you could catch pledging full support of war (any war, take your pick). God forbid, a video game corrupt the mind of an innocent child, but they'll be damned if they're going to let some pinko commie stop their war efforts.

    I think the problem with these people is that they don't play enough violent video games. Therefore, they're feeling violence-starved and decide to take out their aggression by sending some 18 year old kids (who, hopefully, weren't brought up on violent video games!) to go kill some people for them so that they can get off on it when they watch the evening news.

    And this is one of the many things I despise about conservatives: They'll go to church, pray that our kids are not affected by violent video games/movies, they'll lobby for censorship... And then they'll pledge complete and utter alliance to a president who gets the kids they're trying to "protect" killed.

    Disclaimer: If you're conservative and do not fit this description, do not waste time telling me about it. If you don't fit the description, I'm not talking about you.

  147. Kill'em All by shameus_burp · · Score: 1

    I believe adults have the capability to discern between games vs. reality. On the other hand, kids do have a broader more accute imagination. Violent games could fuel this imagination. It all depends on the emotions that are generated by the games. Do I really need to see someone's head being blown off. No. I don't find that amusing or enhancing my enjoyment of the game. It's how our minds frame this voilence and associates it into a context of pleasure or disgust.

    --
    http://herbopen24hours.blogspot.com or http://tolietman.blogspot.com
  148. Every Defendant Has a Right to a Lawyer by robbway · · Score: 1

    But ever lawyer does not have the right to a client. I think lawyers looking for a lawsuit help make them--which is accessory to the crime/incident.

    However, in any legal case that uses expert studies or testamonies, the ones unfavorable to the side being argued are immediately thrown out. The bias of plaintiff or defendant forces non-scientific results from scientific studies.

    Still, the interview is great!

  149. GTA inspired kidnapping? by the_atomsmith · · Score: 1
    Here's an interesting link from today's New Zealand Herald.

    http://www.nzherald.co.nz/index.cfm?c_id=1&ObjectI D=10113639

    "A Rotorua man who kidnapped and robbed a terrified Auckland teenager told police it was like playing the PlayStation game Grand Theft Auto."

    Now I'm sure that playing the game didn't make him go out and do it, but you've got to wonder if he did get the idea from the game. Most healthy, sane individuals will see the line between fantasy and reality, but for someone like this who obviously has issues to deal with, you wonder whether it is such a good idea to present crime as a fun, rewarding, good thing to do?

    I wonder whether he'll be convicted of GTA?

    1. Re:GTA inspired kidnapping? by killtheOSSnazis · · Score: 1

      Some parents should not be allowed to reproduce.. this is a perfect example of it... I am all for only making sure the strong genes of the world are allowed to reproduce... You have to go through classes and through the government to adopt to make sure their are fit parents.. Why not make every go through that before they are allowed to reproduce??? BTW, anyone know when any good Doom3 mods are going to come out?? or when San Andreas will be released for pc or xbox??

  150. It's a little more then that, by geekoid · · Score: 0, Flamebait

    dumbshit.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  151. I say by geekoid · · Score: 1

    culture can reflect art.

    Don't believe me? How man cultural trends have been created by TV and Music?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:I say by CreatureComfort · · Score: 1


      Yes, but ask any marketing exec. What specific factors cause these trends, and she'll tell you she'd give her right arm to know. Causality of basic human bahaviors, especially on a societal scale is the Holy Grail of modern marketing and psycology. And it hasn't been found yet, with all of the billions of dollars spent in researching it.

      --
      "Unheard of means only it's undreamed of yet,
      Impossible means not yet done." ~~ Julia Ecklar
  152. Ban "cops and robbers" too by exoir · · Score: 1

    Why its "bad" to play a video game where you shoot your friends buts its OK to play cops and robbers (as in outside with toy guns) where you shoot friends?

  153. BZZT. by Grendel+Drago · · Score: 2, Informative

    Nope, he's right and you're wrong. The point which he describes is not the average, but the median. As IQ is normally distributed (well, it's designed to be), it's symmetric about 100, so that its median and average (mean) are the same.

    IQ tests are normalized based on scads and scads of results for lots and lots of people. A test taker is given a score of 100 because half of the people who took it in the calibration group scored higher, and half lower.

    So, while the mean isn't necessarily the median, it sometimes is, and you won't always score cheap points by saying it isn't.

    --grendel drago

    --
    Laws do not persuade just because they threaten. --Seneca
    1. Re:BZZT. by WhiplashII · · Score: 1

      Ha HA! But this is also wrong! As a persons IQ is not allowed to be negative (presumably to avoid hurt feelings), the distribution cannot be guassian! It must be somewhere between guassian and poisson!

      Er, I'll just be quiet and nip off and kill something, OK?

      --
      while (sig==sig) sig=!sig;
  154. BAN FOOTBALL! by Ender+Ryan · · Score: 1
    I have played games my whole life. I have surrounded myself by other gamers my whole life. I have never had any violence done to me by another avid gamer. I was, however, back in high school assaulted by football players on quite a few occasions. I believe football made them violent. Please ban football.

    BTW, I'm referring to American football.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
  155. which is still wrong. by geekoid · · Score: 1

    however, he gets closer with his Mario Brother example, which is violence as well. Point in fact, threatening somebody can be an act of violence.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:which is still wrong. by nathan+s · · Score: 1

      Right, but at least he gave a hass-alf attempt to answer the question, rather than gesticulating wildly and mumbling vague threatening-sounding phrases.

  156. riiight... by Glamdrlng · · Score: 1
    Lawyers call such experts 'whores.'
    And in related news, used car salesmen have also condemned such "experts", calling them liars and cheats.
    --

    Yes, my only tool is a hammer. And you're starting to look like a nail.
  157. I sent mine! by Anonymous Coward · · Score: 0

    I hope our man Jack receives at least 10,000 handwritten emails for this.

  158. It's not the voilence, it's defining the 'bad' guy by Wonderkid · · Score: 1

    Along with social retardation, it is games that say it's ok to be the bad buy that corrupts not the actual violence. Real life soldiers go to war and return better behaved than us civilians. Says it all really. Nothing like a good shoot up to release some pent up anger, just as long as you're taking the moral high ground on the battlefield.

    --

    O'WONDERWe're working on it.

  159. OTOH by geekoid · · Score: 1

    2 and a half decades ago they weren't nearly as submersive as they are not.
    Comparing Pong to GTA is a big mistake.
    I have played Video games for 3 decades, but my mind was well developed before games becames as visual, and auditoraly(sp?) realistc as they are now.

    My point is, don't jump tp a conlusion that reinforces the thought that no media could ever influence a persons action, or inaction.

    Also, since you are using yourself as a pojnt of reference, how do you know you're not the unusual one?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:OTOH by sqlrob · · Score: 1

      The fact that there aren't a lot more crimes related to video games? You see a very few talked about over and over, not a huge rash of them.

      Media can influence, I don't question that. The question is to what degree? Enough to warrant legislation? Probably not.

  160. What problem? by tgibbs · · Score: 2, Insightful

    In every generation, we have some idiots running around trying to blame some aspect of youth culture for the fact that teenaged boys are, on average, more violent than grownups.

    The fact that violent crimes, and even violent crimes by young people have steadily declined as games have become both more violent and more realistic proves that any possible pro-violence effect of games is statistically negligible relative to other social and cultural factors.

    The possibility that violent videogames actually decrease real world violence cannot be excluded, and is consistent with the data (although one can think of many other explanations--perhaps the decrease in violence is due to violent movies, rather than violent games, or to easier availability of pornography, or liberalized abortion laws).

    Experimental studies that attempt to correlate "violent behavior" with gameplaying (or violent TV, for that matter) are pretty much crap. I've read a number of these studies, and they either confuse aggression with serious violence (a boy pushing or hitting another kid is not the same as a serious attempt to kill or maim) or fail to properly control for overall excitement (there would have to be a control stimulus that is equally exciting, confirmed by heart rate measurements--a sports match, perhaps).

    Studies that track kids and try to relate their violent behavior with their taste in media are also pretty worthless, because they are not randomized (that is, they don't pick a bunch of kids at random and force them to play games several hours a day whether they want to or not). As a result, you can't distinguish between the hypothesis that kids with a propensity for violence like violent entertainment and the hypothesis that violent entertainment causes real violence.

  161. What bothers me the most is... by Anonymous Coward · · Score: 0

    What is the ulterior motive of the people who fund and conduct these pseudoscientific studies? Are they going to use their "findings" to lobby for Big Government legislation and work to choke the videogame industry with bureaucratic red tape at the federal level?

    Why doesn't anyone conduct a fMRI brain study on these hysterical soccer moms and ambulance-chaser lawyers?

  162. trained 'killers' by Infinity+Salad · · Score: 4, Funny
    This is a funny anecdote regarding training kiddies in dangerous arts (fake though, http://www.snopes.com/military/reinwald.htm).

    National Public Radio (NPR) interview between a female broadcaster and US Marine Corps General Reinwald who was about to sponsor a Boy Scout Troop visiting his military installation:
    FEMALE INTERVIEWER: So, General Reinwald, what things are you going to teach these young boys when they visit your base?
    GENERAL REINWALD: We're going to teach them climbing, canoeing, archery, and shooting.
    FEMALE INTERVIEWER: Shooting! That's a bit irresponsible, isn't it?
    GENERAL REINWALD: I don't see why, they'll be properly supervised on the rifle range.
    FEMALE INTERVIEWER: Don't you admit that this is a terribly dangerous activity to be teaching children?
    GENERAL REINWALD: I don't see how. We will be teaching them proper rifle discipline before they even touch a firearm.
    FEMALE INTERVIEWER: But you're equipping them to become violent killers.
    GENERAL REINWALD: Well, you're equipped to be a prostitute, but you're not one, ... are you?

    1. Re:trained 'killers' by slavemowgli · · Score: 1

      The main mistake that guy made, though, is that he equates something that is basically a bad thing (killing people) with something that's basically good (sex). In other words, there's nothing WRONG with being a prostitute; however, there decidedly is something wrong with killing people. It's not surprising that a state-sponsored murderer (which is what a soldier is) tries to deceive people that way, but it's still not true.

      --
      quidquid latine dictum sit altum videtur.
    2. Re:trained 'killers' by Infinity+Salad · · Score: 1
      It's not surprising that a state-sponsored murderer (which is what a soldier is) tries to deceive people that way . . .

      First off, you did read in my post that the conversation is a fake, right?

      While I agree with your point that killing people and prostitution are two different things, the point the author of the conversation was trying to make was that just because you have the capability to do something subjectively or objectively bad, doesn't mean that you will.

  163. PARENTS, while you're at it by Anonymous Coward · · Score: 0

    teach your kids fucking proper English!

    "thEn that"?! Were you raised in a barn?

  164. Jack Thompson: Is He Ignorant? Or Just Stupid? by ForteMaster · · Score: 1

    Now, to avoid the flames, I will not argue his position (even though I could). But, a lot of things he says are just plain stupid. For example: "Do you think that video games are similar to sports? There are much-touted statistics that link aggression levels to video game playing, but isn't that precisely what happens in any kind of competition? I'm sorry, but a basketball games goal is to score more points, not maim the other player. That is where sportsmanship comes in. There is no sportsmanship in any GTA game. None." Right here, he's dodging the question. He said GTA, not games in general. And Jack may not know this, but there is plenty of sportsmanship in gaming-unwritten rules to be obeyed. (No screen-peeking, don't talk about stupid stuff on your headset, don't be a n00b, etc.) Now this isn't THAT stupid, but let's continue... "Different mediums, as they've come along, have had their share of controversy. From pulp horror and graphic novels, to movies, music and television; is this part of a cycle? Yes, it is the last cycle. These are murder simulators. Manhunt has been called the video game equivalent of a snuff film. I am working with an Oakland, CA prosecutor in a murder trial in which the older gang members used GTA 3 to train teens to do carjackings and murders. The Army uses these games to break down the inhibition to kill of new recruits." Last cycle? Ffft. There will always be something else people blame, deserving or not. The GTA games were BASED on gang violence, not the other way around. And the Army has always used games. Assuming he's right, isn't it a GOOD thing to break down the inhibiton for soldiers to kill. Assuming he's wrong, the Army makes these games for training purposes, NOT for psychological purposes. (They have FOX News for that.) Now, here's a statement that is logistically flawed, and very stupid because of it. "Is the self-imposed rating system for video games enough? Is the ESRB working? What is the relevance of a rating system for video games if the powers that be will black-list certain games because of their graphic content? No, of course it's not working. Senator Lieberman and Dr. Walsh just had their latest "Video Game Report Card" news conference. Underage kids can buy the most violent games half the time. I just successfully sued Best Buy and compelled them to institute a new nationwide policy. They will now ID anyone appearing to be 21 or younger to make sure no one under 17 buys M-rated games. This is a huge development. You really need to report that. It is an industry first." INDUSTRY FIRST!? Nearly every chain has had that policy, at least unofficially, for YEARS. Kids buying violent games is part parents, part shady dealings, part pawn shops, part friends, and part piracy. I'm suprised he could get away with the suit, myself. It's just so flawed in conception, that it would be dismissed in any other court. That's America for ya. More flawed stupidity: "According to the Center for Child Death Review, 1,242 kids were murdered with guns and 174 children died from accidental firearm-related injuries in 2000. Aside from stories that get covered in the news [like Columbine], there are few, if any, actual statistics that show how many children's deaths are directly linked to video games. Do the facts speak for themselves? Or is it just that nobody is really keeping tabs? The federal government found that in the school year 2003, there were 48 school killings. The year before that there were 16, and the year before that 17. Something is going on. I submit that the video game generation is coming of age." I remember there being violent games in 2002 and 2001, myself. And it's kinda hard for school-age children to "come of age". Now HERE'S a huge nugget of unforgivable stupidity. "Do you think the interactivity of game violence makes it different than violence on television, which is passive? Of course, as you actually grow neural pathways called dendrites that enable you to perform more easily the physical acts of violence. Plu

    1. Re:Jack Thompson: Is He Ignorant? Or Just Stupid? by ForteMaster · · Score: 1

      Stupid formatting...Sorry about this. I'll repost it later.

  165. Damnit cart, will you pull the horse already! by Anonymous Coward · · Score: 0

    I must have missed the memo on the problem video games represent. All I've heard is that some people who don't like them keep trying unsuccessfully to manufacture a study linking them with violence.

  166. T+ 3hr by Anonymous Coward · · Score: 0

    Feeling ALOT better now. No longer nauseus at all, and enjoying my trip.

    There is only one snag... Ever notice how smoke detector batteries go out at exactly the wrong time? Its either at 3am when you are trying to sleep, or 3pm when you are tripping balls. In either case there is no fucking way I'm going to the store to buy a battery. How can you tell if a smoke detector battery has gone out? Simple. It will beep at you. Once. Every 3 minutes. God damnit I hate smoke detectors!! Leave me alone. Damnit! where is the fucking snooze button on this thing!!

  167. Video Games as Training by dmatos · · Score: 1

    From the article:

    Yes, it is the last cycle. These are murder simulators. Manhunt has been called the video game equivalent of a snuff film. I am working with an Oakland, CA prosecutor in a murder trial in which the older gang members used GTA 3 to train teens to do carjackings and murders. The Army uses these games to break down the inhibition to kill of new recruits.

    Older gang member: So what went wrong, bizatch? Why'd you let that ho get away in her ride?

    new recruit: Ease up, T-man. I done been lookin' for the triangle button, but it ain't been nowhere to be found. What up with that shiznit? I thought you say GTA be teachin' me everything I need to know.

    --

    It may look like I'm doing nothing, but I'm actively waiting for my problems to go away.
    --Scott Adams
  168. So If We Eliminate Violent Video Games... by Anonymous Coward · · Score: 0

    Will that reduce the number of deaths in Iraq?

    Will that reduce the likelihood of U.S. troops opening fire on a convoy carrying recently freed Italian journalists?

    Focusing on video games to reduce violence is like trying to cut down trees that matches are made of in an attempt to reduce the number of smoking-related cancer deaths.

  169. You know how to whistle, don't you? by PMuse · · Score: 1

    ... studies paid for by them, which are geared to find the opposite result. Lawyers call such experts 'whores.'"

    Actually, lawyers also call such experts frequently. Everyone does.

    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
  170. Jack: He Ignorant? Or Just Stupid? Redux by ForteMaster · · Score: 1
    Now, to avoid the flames, I will not argue his position (even though I could). But, a lot of things he says are just plain stupid.

    For example:

    "Do you think that video games are similar to sports? There are much-touted statistics that link aggression levels to video game playing, but isn't that precisely what happens in any kind of competition?

    I'm sorry, but a basketball games goal is to score more points, not maim the other player. That is where sportsmanship comes in. There is no sportsmanship in any GTA game. None."

    Right here, he's dodging the question. He said GTA, not games in general. And he also said basketball, not sports in general. And Jack may not know this, but there is plenty of sportsmanship in gaming-unwritten rules to be obeyed. (No screen-peeking, don't talk about stupid stuff on your headset, don't be a n00b, etc.)

    Now this isn't THAT stupid, but let's continue...

    "Different mediums, as they've come along, have had their share of controversy. From pulp horror and graphic novels, to movies, music and television; is this part of a cycle?

    Yes, it is the last cycle. These are murder simulators. Manhunt has been called the video game equivalent of a snuff film. I am working with an Oakland, CA prosecutor in a murder trial in which the older gang members used GTA 3 to train teens to do carjackings and murders. The Army uses these games to break down the inhibition to kill of new recruits."

    Last cycle? Ffft. There will always be something else people blame, deserving or not. The GTA games were BASED on gang violence, not the other way around. And the Army has always used games. Assuming he's right, isn't it a GOOD thing to break down the inhibiton for soldiers to kill. Assuming he's wrong, the Army makes these games for training purposes, NOT for psychological purposes. (They have FOX News for that.) Now, here's a statement that is logistically flawed, and very stupid because of it.

    "Is the self-imposed rating system for video games enough? Is the ESRB working? What is the relevance of a rating system for video games if the powers that be will black-list certain games because of their graphic content?

    No, of course it's not working. Senator Lieberman and Dr. Walsh just had their latest "Video Game Report Card" news conference. Underage kids can buy the most violent games half the time. I just successfully sued Best Buy and compelled them to institute a new nationwide policy. They will now ID anyone appearing to be 21 or younger to make sure no one under 17 buys M-rated games. This is a huge development. You really need to report that. It is an industry first."

    INDUSTRY FIRST!? Nearly every chain has had that policy, at least unofficially, for YEARS. Kids buying violent games is part parents, part shady dealings, part pawn shops, part friends, and part piracy. I'm suprised he could get away with the suit, myself. It's just so flawed in conception, that it would be dismissed in any other court. That's America for ya.

    More flawed stupidity:

    "According to the Center for Child Death Review, 1,242 kids were murdered with guns and 174 children died from accidental firearm-related injuries in 2000. Aside from stories that get covered in the news [like Columbine], there are few, if any, actual statistics that show how many children's deaths are directly linked to video games. Do the facts speak for themselves? Or is it just that nobody is really keeping tabs?

    The federal government found that in the school year 2003, there were 48 school killings. The year before that there were 16, and the year before that 17. Something is going on. I submit that the video game generation is coming of age." I remember there being violent games in 2002 and 2001, myself. And it's kinda hard for school-age children to "come of age".

    Now HERE'S a huge nugget of unforgivable stupidity.

    "Do you think the interactivity of game violence makes it different

  171. Broadcast media newsrooms will ALWAYS slam games by Ungrounded+Lightning · · Score: 5, Insightful

    Broadcast media slams games. They have since they first began to show up. They do it now. They always will.

    Their newsrooms hype every study purporting to show a connection between violence and games (while simultaneously burying any making the same connection between violence and TV). Ditto between anything else bad and games. (Low test scores, low income, alcoholism, etc.)

    Their made-for-TV movies have main plots or subplots slamming games. Their sitcoms have episodes on games. Their commedians make cracks about games.

    They did it to RPGs and the did it to video games. They do similar things to home computers, computer programming, and a number of internet activities (blogs, news outlets, mailing lists, online entertainments, file swapping, social contact facilitating 'ware of every sort, etc.).

    Why do they do it?

    Because it's their COMPETITION!

    Video games and RPGs compete for eyeball time against their shows. This costs them advertising revenue. Online entertainment ditto. Social networking also takes time away from viewing, AND may lead to other non-TV-watching activities far beyond the time spend in front of a screen.

    Network news outlets and news-related blogs scoop theirs regularly and expose their errors and malfesance. This reduces both their audience-related revenue and their effectiveness as a political tool.

    TV networks are part of media conglomerates. So online "content" production/distribution tools (in addition to the "piracy" issue) pose a threat to their own offline operations.

    And so on.

    So when you hear them claim things are bad you need to consider the source, and dig down to the underlying meat, to discover whether there's anything behind the hype - or whether it's just something that either matches their current templates for an eyeball-attractor or promotes their own interests by slamming their opposition.

    Which is, of course, what we're doing here. B-)

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  172. Disagreement with Buckley by exp(pi*sqrt(163)) · · Score: 1
    a healthy way to relieve some natural stress and aggression, in the same way a punching bag would be
    Here's one place I disagree. There is a big difference between video games and physical activity. While playing video games your adrenaline levels rise. It's as if your endocrine system is being fooled into thinking that you arelly are taking part in the activities that are only represented virtually. (For example once or twice I've had my wife disturb me while playing video games and I've completely lost my temper. This was clearly out of proportion to what was going on in the real world and it happened because I was hyped up by the game.) Physical activity, on the other hand, actually uses adrenaline and other hormones. These are 'fight or flight' hormones and if you don't actually use them for fight or flight (ie. muscular activity) they stick around. They do eventually get mopped up if you just sit around but until they do you're suffering from stress and that has deletrious effects over time.
    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  173. Islamists don't play video games by Anonymous Coward · · Score: 0

    And here they are, bombing nightclubs and running planes into buildings. Same thing with the Columbian drug cartels when they chop people up and dissolve the body in a barrel of acid. Efficiency is one life for 100 lives.

    It's the culture.

    American culture is just like that. I don't have time to worry about which Senators and Representatives support the MPAA/RIAA. I don't have time to pay attention to the budget and deficit. I don't have time to think about which which mutal funds support Walmart/RIAA/MPAA/Monsanto/Microsoft, in Bush's "privatization" plan. I don't have time to sit there and talk with my kid about the bullies at school and the pecking order and responsible sexuality.

    I just want a beer. My fucking boss pisses me off, all day. I need a break.

    Here. I got you a Nintendo and some games. Keep the sound down.

  174. T+ 3.25 hr by Anonymous Coward · · Score: 0

    I found the snooze button on my smoke detector. Turns out it was Winamp. 2 birds. one stone. w00t.

  175. Drug Crazed Abandon! by dstewart · · Score: 1

    On a related note, the debate over violence and the demon weed also continues unabated.

    --
    Not every argument requires reduction to absurdity.
  176. The Violent Id. by Anonymous Coward · · Score: 1, Interesting

    "You are always going to have people who cannot distinguish between make believe and reality. We should commit these people, not punish the sane people."

    So are people arguing that all the violent behavior in the world is because of the inability to tell make believe from reality?

    Second, mechanism of violence. How do people think children learn about violence, and is it a process that's peculiar to one particular activity?

    Or maybe we're just naturally violent, in which case nothing external is to blame.

    1. Re:The Violent Id. by crunk · · Score: 1
      Or maybe we're just naturally violent, in which case nothing external is to blame.

      Well, being that humans have been at war with each other since the beginning of time I can reasonably assume it is not the video games that are to blame.

      --
      It's the battle of the minds, and everyone's unarmed.
    2. Re:The Violent Id. by justin12345 · · Score: 1

      [sarcasm]
      If games are training teenagers to kill, isn't that a good thing?
      [/sarcasm]

      After all, many of them are going to have to go to the middle east (Iraq... Iran, Syria, etc.) and kill people in RL. I thought the whole point of the military sponsored FPSs was to teach teens that war is just a game.

      --
      Cool art gallery, if you're into that sort of thing.
    3. Re:The Violent Id. by crunk · · Score: 1
      I thought the whole point of the military sponsored FPSs was to teach teens that war is just a game.

      Which FPSs are military sponsored? Dude, loose the tin foil hat. Soldiers and pilots, people already in the service, use training programs. As they have for a long time.

      --
      It's the battle of the minds, and everyone's unarmed.
    4. Re:The Violent Id. by katarac · · Score: 1
      Which FPSs are military sponsored?

      this one
    5. Re:The Violent Id. by Anonymous Coward · · Score: 0

      Maybe he meant Americas Army?

    6. Re:The Violent Id. by Zorilla · · Score: 1

      Which FPSs are military sponsored? Dude, loose the tin foil hat.

      a) America's Army and Full Spectrum Warrior
      b) Does this particular model of tinfoil hat have a tightening strap?
      c) You have to get people interested in getting into the service in the first place. Then you can start the undesirable, harsh training.

      --

      It would be cool if it didn't suck.
  177. riding in a car by Khashishi · · Score: 1

    riding in a car DOES increase your risk of being in a fatal accident.

  178. Points by XFilesFMDS1013 · · Score: 1

    If I had mod points, I would give this something like a +3 Insightful. I mean, it's true, why would the report favorably on something that takes away viewers?

    Of course, the fact that I replied to your comment would have taken away any points I would have given you anyway, but that's life.

  179. violent games-Sphere of violence. by Anonymous Coward · · Score: 0

    "What effect it has outside I bet is largely determined by the teachings of the parents."

    I find it interesting in all these discussions, on how capable children are of being influenced by one's external parental unit, but utterly incapable of being influenced by an external video game?*

    *Let alone when the discussion blames other external sources, other than "those things we like, so don't mess with them" video games.

  180. This is a good article on the subject by Yumi+Saotome · · Score: 1

    Article by Sirlin, a game designer

    This article may be somewhat outdated as it refers to the senate hearings initiated by Senator Joseph Lieberman. However, it addresses the violence in video game issue very well.

  181. All you need to read: by Razzak · · Score: 1
    How does free speech factor in?

    There is no right of children to buy adult entertainment. None.

    Are parents paying attention to what their kids play?

    Nope.


    So, everyone who doesn't understand what I'm getting at, write your congressman the following letter:

    Dear Mr. Congressman,

    I'm a shitty parent who does not pay attention to what my kid does. Instead of me actually admitting I have no interest in my child's intellectual/social/physical development, I'd rather just blame something else. Please ban video games, and while you're at it please ban sex ed classes because we shouldn't be teaching kids how to have sex anyways. Also, no one should be able to know how a gun works or how the holocaust happened, because they might replicate what happened in their daily lives. To prevent a holocaust from happening right now, please ban video game violence.

    My logic is infallible.

    All your base are belong to us.
  182. The numbers that Mr. Thompson uses are misleading. by joh_tank · · Score: 1

    A quick search on Bureau of Justice Statistics for 2003 finds that the average number of homicides at school per year from 1992 to 1999 was 32. While there was a dip in homicides in 2000-2001 trying to claim the increase in 2002-2003 was due to video games is just wrong. It took me less than 15 minutes to find these numbers. Here is a quote from the Indicators of School Crime and Safety:2004 from the NCES "No difference was detected in the percentages of students ages 12-18 victimized at school between 2001 and 2003. However, the percentage of students who reported being victims of crime at school decreased from 10 percent to 5 percent between 1995 and 2003. This included a decrease in theft (from 7 percent to 4 percent) and a decrease in violent victimization (from 3 percent to 1 percent) over the same time period." The guy is just trying to further his agenda by playing a shell game with the statistics. Censorship is bad and is no substitute for good parenting.

  183. ESRB is NOT a law. by phriedom · · Score: 1

    It was made clear to video games publishers that if they didn't regulate themselves, then congress would have to do something. So the industry came up with this self-regulating, voluntary scheme so that they wouldn't have to deal with a law.

    So as it stands now, there is no legal penalty for a store that sells M-rated games to 12 year olds. There is just bad publicity, and the threat of actual laws if the idustry doesn't follow its own rules.

    In the linked article, there was another link to the previous article where the same interview questions were asked of a big anti-violent gaming activist lawyer. He said that he sued Best Buy into creating a new policy to card anyone under 21 trying to buy an M-rated game. Now I don't know, but I think he probably didn't have any real chance of winning a suit against Best Buy for not following a voluntary policy. I think they probably just wanted to settle and avoid bad publicity.

    By the way, I don't think we need more laws either, but you asked to be corrected if you're wrong, and you are.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    1. Re:ESRB is NOT a law. by crunk · · Score: 1

      I did not know that the ESRB ratings are not law. Although, I must say that every video game I have purchased in recent memory has had the ratings on them. I just looked at all my playstation 2 games, and they all have the rating. It does look like the game publishers are adhering to the voluntary policy. I'm sure they are not intrested in congress getting involved. If only the stores would enfore it.

      --
      It's the battle of the minds, and everyone's unarmed.
  184. only one option left... by Anonymous Coward · · Score: 0

    .... the argument from individual self-determination. Yep -- moral principle. I know it rankles a lot of you pragmatists, but justifying freedom in terms of "public good" or "benefits to society" has just about run its course on this one.

  185. Contradiction? by ben.burnett · · Score: 1

    First Tim Buckley says:
    "Nobody is born knowing right from wrong. That is something that is taught. Parents either teach it to their kids the right way, or ignore their kids and let television and video games do it for them."

    He is then asked:
    "Is there a correlation between playing violent video games and acting in a violent manner?"

    To which he responds:
    "I don't believe so."

    Hasn't he just contradicted himself?

    If a parent neglects their parental duties and does instill a proper sence of right and wrong in their kids, and, as Mr. Buckley puts it, "let[s] television and video games do it for them," then aren't those kids going to be directly influenced by the games they play? Wouldn't that be more than correlation? wouldn't it then be the root of the problem?

    I think Mr. Buckley should either revisit his argument, or realize that he has no ground to stand on.

  186. violent games-Violence Sux by Anonymous Coward · · Score: 0

    "Violence in movies can almost compare to real life but still its fake and you know it. Seeing the real thing is a whole different experience. And there is no other like it, you can't simulate it."

    Not yet. And when we can, we all will still be putting the blame elsewere. After all what WE like is good (video games), while what everyone else likes is bad (music sux, TV sux, SUV sux, sux, sux, sux).

  187. The real scars by Striker770S · · Score: 1

    There's no real debate over that. Any M-rated game has violence levels unacceptable and definitionally harmful to anyone under 17. The industry will rue the day it accepted this labeled scheme. Starcraft is rated M for mature. That game has completely screwed up my life. I mean whenever i see an intercepter, i immediately look for the carrier instead to get 8 kills at once. I mean seriously do these people know that an IQ of 90 at least gives them the ability to rationalize what violence even is, because these morons obviously dont know. Not one of these guys probibly even played a video game to see what violence is. five bucks says if they play everquest they will completely change sides.

    --
    I thought what I'd do was, I'd pretend I was one of those deaf-mutes. - Catcher in the Rye
  188. only effect by neko9 · · Score: 1

    "...the only effect that videogames have had on my morals is deciding what weapon I would kill someone with if I did"

    quote from bash.org

  189. Jack Thompson's View Point by shiznit4172 · · Score: 1

    Did anyone else find it interesting that Jack Thompson spent a majority of his interview speaking as an expert about the brain? A lawyer was talking about how neural pathways are formed and the overlapping areas of the brain. I'm not saying his statement were incorrect but IMHO he's trying to pass himself off as a brain expert when in all likelyhood he's not a brain expert. He's a lawyer. This would seem to be a way to divert attention from his case. He also only references GTA as an example of violent video game. Tim Buckley talked about several games and used examples to highlight his points. While Jack Thompson only discussed GTA which could means to me he's being a little dishonest and inflamatory. As a gamer I admit to being a bigger believer in Buckley's point of view. But IMHO Jack Thompson doesn't really come off believable or honest in his discussion. I'm probably stating the obvious.

  190. I play Nethack by Tony · · Score: 1

    Does that mean I'm likely to pick up roadkill and eat it?

    --
    Microsoft is to software what Budweiser is to beer.
    1. Re:I play Nethack by Anonymous Coward · · Score: 0

      Don't eat the kobolds!

  191. Hardly insightful. by SirSnapperHead · · Score: 1

    I think your first sentence is trying to say that violence exists throughout society and therefore it is pointless to analyse and manage violent activities in the real world. That's just plain fishy logic, and hardly insightful.
    Your second sentence makes no sense so we'll just ignore it.
    My question is this: at what point would YOU accept that shoot-em ups have become so realistic, and so violent that they should not be made. There has to be a line that will eventually be crossed, won't there? Let's say from now until the point where you can switch on a VR chip stuck in your head and *really* go and strangle, rape, and dismember people in full glorious virtual reality. Surely there has to be a point where SANE people start to realise that we don't need studies to tell us these games aren't contributing to healthy mental activities.
    I used to have the same teen-gamer attitude as you, and scoff at any notion that there are ill effects from these games. But after seeing my 13 year old cousin showing how he can shoot and hack and dismember people in such vivid, realistic ways I was really stunned. Sure the kid isn't going to turn into a serial killer, but is it really contributing to his development as a happy, peaceful, and non-aggressive soul?
    It has nothing to do with rights. Let's all get that straight. It's not like a bunch of teenagers have been lobbying congress for increasingly violent video games and taking to the streets to get their voices heard. As if this is a battle for freedom. Quit with that malarky and join real battles like www.nosoftwarepatents.org. Leave the sane ones among us to reflect to some extent on whether it is a good idea to have our children spending hours a week engaging in ever more realistic bloodshed.

    --
    It's the year of Linux! To celebrate I have x free hotmail accounts to give away
    1. Re:Hardly insightful. by crunk · · Score: 2, Interesting
      Think about this, maybe some humans are just violent by nature. Humans have been at war with each other since the beginning of time. This was before video games or violent movies. You could even argue that our past was even more violent than present time.

      Your second sentence makes no sense so we'll just ignore it.

      Since you are having trouble reading let me break this down for you. Some kids see things in a video game and don't understand that they are just playing a game, and think that they may repeat these actions in real life. Hence, not being able to seperate reality from fantasy. Get it?

      Leave the sane ones among us to reflect to some extent on whether it is a good idea to have our children spending hours a week engaging in ever more realistic bloodshed.

      But you did hit the nail on the head here. Parents, who are the ones really responsible for raising a child, should monitor thier children's activities. They are responsible for the child's upbringing, and should make good decisions for their child based on that fact.

      I just don't like congress getting involved in these types of issues.

      From my own personal experiences I have played these types of video games since I was a kid, and even watched violent movies. I turned into a normal adult, and I don't have any violence issues whatsoever. Hey, maybe I'm just the exception. I only speak from my experiences.

      --
      It's the battle of the minds, and everyone's unarmed.
    2. Re:Hardly insightful. by Domo-Sun · · Score: 1

      I think your first sentence is trying to say that violence exists throughout society and therefore it is pointless to analyse and manage violent activities in the real world.

      I'm just going to guess here, but I think that he was saying that B happened before A, and therefore video games as causality can't be established.

      My question is this: at what point would YOU accept that shoot-em ups have become so realistic, and so violent that they should not be made. There has to be a line that will eventually be crossed, won't there? Let's say from now until the point where you can switch on a VR chip stuck in your head and *really* go and strangle, rape, and dismember people in full glorious virtual reality.

      That's a good question. Maybe the line is crossed when it is no longer a game, or when a very strong piece of evidence can prove these newer, more and more violent games can turn normal people into killing machines. Violent people tend to have a brain pattern towards violence to begin with. It's not the video games that make them that way.

      But I think most people would get grossed out if the game is too real, but maybe that's what they want, to be entertained. Obviously, if someone really gets hurt, or if it's too painful and realistic as you mentioned with VR chips, but video gaming hasn't reached that level yet.

      Surely there has to be a point where SANE people start to realise that we don't need studies to tell us these games aren't contributing to healthy mental activities.

      Lots of sane people think you're wrong. I don't think it would be a good idea to let people make rules based on false correlations and zero evidence.

      People have always enjoyed getting scared, thrilled, entertained, and playing make believe. That's why they love sports, chess, murder mysteries, horror movies, and video games. That doesn't make those people murderers. It just so happens that some peoples brains are wired differently, some may potentially get addicted to killing and want to do it in real life, but their brains are already primed to do that.

      I used to have the same teen-gamer attitude as you, and scoff at any notion that there are ill effects from these games. But after seeing my 13 year old cousin showing how he can shoot and hack and dismember people in such vivid, realistic ways I was really stunned. Sure the kid isn't going to turn into a serial killer, but is it really contributing to his development as a happy, peaceful, and non-aggressive soul?

      We all have chemicals in our brain that need or want to be exercised from time to time. Humans have very few predators to exercise those skills on. Stress relief can be very therapeutic. I think the vast majority of people who play video games turn out happy, peaceful, and non-aggressive. The same witch hunt thing could be said about sports, books, religion, etc.. as being responsible for the worlds ills. Would you ban anything that didn't have absolute proof of only making people non-aggressive. Anyway, when was it a law that we have to do things that turn us into kittens and rainbows.

      Surely your nephew finds some entertainment from the game. And entertainment is of some value to people. It's very easy to sit back and say "I don't like that, therefore it is wrong and bad." People do it all the time. Whether it's sports, video games, religion, sexuality. It's really a personal opinion and not fact.

      It has nothing to do with rights. Let's all get that straight. It's not like a bunch of teenagers have been lobbying congress for increasingly violent video games and taking to the streets to get their voices heard.

      Well, someone is buying those video games? If you don't want your children to play violent games, then don't let them. I don't see why you have to mandate it for everyone else. Adults play games too. It seems more plausible to me that criminal deviants gravitate towards violence without video games. Kids don't discover violence from video games, they discover it on their own when they swing about in the playground. The fact is that some kids are more aggressive than others. That has nothing to do with video games.

  192. So what hes saying by Striker770S · · Score: 1

    is that if Oprah teaches empowerment in ones self and most murderers need some sort of empowerment to overcome that moment-of-truth before firing the gun, than we should ban Oprah? Ok you heard the man...

    --
    I thought what I'd do was, I'd pretend I was one of those deaf-mutes. - Catcher in the Rye
  193. EVERYTHING influences child behavior! by jay-be-em · · Score: 2, Interesting

    I simply can't believe that we are still having the debate of whether or not video games influence child behavior. If a child plays video games for 2+ hours a day OF COURSE it influences their behavior. Children are like sponges; they soak up whatever they experience; our brains are designed to do this as we are growing up.

    The real question is to what lengths should we go to shield children from things which would influence their behavior negatively. Personally I have no problem with an enforced ratings system.

    The two counterarguments to this are:

    a) Kids will burn copies anyway and play it.
    Response: Yes, some, but I think the /. crowd vastly overestimates the number of gaming minors who have the technical savy to find the image, butn it and mod their playstation or whatever console to play it. 25% at most. So the law would not be completely effective, but what law is?

    b) This should be the job of the parent.
    Response: Perhaps, but the reality is we aren't living in a world where there is a parent watching their child 24/7. Many more families these days either have only one working parent or two parents working fulltime. This just isn't realistic to demand that parents monitor their kids activities 24/7 (not to mention how terrible of a parenting method that would be). Besides, mandatory ratings actually encourage the parent to get involved; if the child wants a game rated M or whatever he/she can attempt to convince the parent he/she is mature enough to handle it. The choice now rests on the parent.

    --
    "Orthodoxy means not thinking--not needing to think. Orthodoxy is unconsciousness." --Eric Blair
  194. what about the parents? by neko9 · · Score: 1

    found some really good post from november article "Game Industry Derided For Mature Content"

    "What about the children?"

  195. It's not the games... by Anonymous Coward · · Score: 0

    It's the rock and roll music in the games that leads to violent behavior.

  196. There's been a few by Sycraft-fu · · Score: 1

    However the problem is all they do is establish a weak case for correlation. The usual method is to take kids that exhibit violent behaviour and see if they are drawn more to violent games. The answer is yes they generally are. However that's a pretty weak case in general, and all it hints to is correlation, not causation. That I've never seen tested. An equally good, in fact I'd say better, hypothesis is that violent people like violent media more than others, but that media doesn't make one violent.

  197. so, they do teach to kill by r00t · · Score: 0, Troll
    Where do you think the "social retardation" comes from? It comes from sitting your ass in front of some high-stimulus electronic device for hour after hour after hour.

    For those that remember life before the microwave oven, look at your behavior now. You can't stand to wait a few moments. Long ago, you accepted waiting. Remember old-style TV, before MTV changed it all? Camera cuts were rare, keeping the stimulus level low.

    Now you don't need an attention span... except when forced to deal with your fellow human beings.

    So yeah, video games cause violence. The choice of video game probably doesn't matter. You fail to develop proper interpersonal skills when you spend your days in front of some high-stimulus electronic box.

  198. Jack Thompson by Anonymous Coward · · Score: 0

    So Batman fanatic Jack Thompson is crusading against video games now? This is the same guy who went after 2 Live Crew back in the early 1990's, but since they are currently residing in the 'Where are they now?' file Thompson needs a new target, I guess.

  199. Cause and effect by Arysh · · Score: 2, Interesting
    As others have pointed out, the people trying to ban violent video games clearly don't understand that a correllation does not necessarily mean any kind of cause and effect relationship. Furthermore, even if you assume that such a relationship exists, identifying which is the cause and which is the effect is very difficult if you're just working with statistical information.

    Is it really so surprising that violent people have usually played violent video games? That's like saying "The vast majority of people who play games that display females in a sexual manner are young men that go on to have sexual relations with women. Therefore, those games must make most men straight and interested in sex."

    Does anyone else see the problem with this logic?

    On a more personal note, I usually avoid FPS-style games (I find them way too boring), but found GTA a lot of fun. The few times I've played the game, I went around killing as many pedestrians as possible and taking their stuff... so I suspect that puts me squarely in the category of people that is supposedly made violent by video games. Interestingly enough, even though the games that I have played have probably desensitized me to animated blood and gore, I'm extremely squeamish in real life. I actually switched over from biology to computer science this past January in part to get away from dissection... I just can't handle cutting apart a living (or recently-living) thing, even if that thing is just a crab or worm or something. Hell, I even feel bad flushing an amoeba down the drain because I'm afraid it will suffer.

    I also can't stand hurting people. A few years back, I took kendo lessons for a few months and found that despite all the anime/movies/games I'd been exposed to where sword fighting was glorified, the whole idea of running at a guy and hitting him with a big stick really wasn't easy for me. There were other reasons why I quit, but that was part of it.

    --
    "A signature always reveals a man's character - and sometimes even his name" - Evan Esar (1899-1995)
  200. Who cares? by Ninwa · · Score: 1

    I've been playing Quake2 and games similar to it for a very long time and never once have I had an urge to kill because of it. Hell, I can't even bring myself to punch somebody in the face in a fight. I hate bringing pain to others, but I know that in a game it's not real. If some people are influenced by these games they should not be playing them and they should quit making it my problem. I don't know what the purpose of these studies are. It's not as if they can stop violent games from being produced.

  201. Wrong thought. by Anonymous Coward · · Score: 0

    Wrong thought leads to wrong action.

  202. Wow, miss the point much? by Anonymous Coward · · Score: 0

    The ridiculous golf example is intended to point out the absurdity of Thompson's own argument. It's intended to be ridiculous and over-simplified.

  203. Re:The problem is, and will always be desensitizat by martysdomain · · Score: 1

    yes and no, these games have been the best stress tool every for me, and yes i am desensitized, go ahead give me a gun, i would have no problem shooting someone.

  204. Go watch Miami Vice reruns by Anonymous Coward · · Score: 0

    Artsy montages evolved to purposeful elements of cinematography. It was experimented with before Michael Mann, but he made it 'cool'. It also grew to shaky handcam shots and various derivative quick cuts to draw the viewer in to the scene. That was when Donkey Kong and the latest Pacman variation were hot.

    I am unsure why you attack music videos, but there was a time when they were an easy way for artistic film makers to get paid doing art. I guess it must relate.

    TV/Film changed, but it only got smarter at keeping the audience compelled. Only recently have video games had effective similar elements to draw players in to stories(proper perspective, sound effects, etc.). It has much to do with keeping people, any type of people, interested and little to do with the current level of video game action.

  205. Re:Broadcast media newsrooms will ALWAYS slam game by Mr.Progressive · · Score: 1

    Announcer: Your cable TV is experiencing difficulties. Please, do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.
    Wiggum: [checking under the covers] Well I'll be damned

    --
    Okay, so a philosopher, a philologist, and a philatelist walk into a bar...
  206. dude even this guy doesnt understand by Anonymous Coward · · Score: 0

    from TFA:

    Is there a correlation between playing violent video games and acting in a violent manner?

    I don't believe so. I think that if someone plays a video game, and then goes out and harms another human being, or themselves because of what they just saw in the video game, they were screwed up in the head long before they got their hands on a controller. In my profession I have met thousands and thousands of gamers, all of whom have played the same type of violent video games that I have, and we've managed not to kill each other.

    causation vs correlation... even this guy doesnt understand. i think taking two basic stats classes should be a prereq to getting a drivers license, being a republican, and ever publishing anything on the internet where i may be able to read it. that would dramatically be conducive to improving the quality of my life.

  207. In other news by Anonymous Coward · · Score: 0

    teenagers learn how to get laid by playing Japanese dating sims.

  208. Penny Arcade, once again... by kwietman · · Score: 1

    Not sure if this has been posted already, because I couldn't read all 600 comments, but Gabe and Tycho touched on the same subject today on Penny Arcade, and provided excellent links to a number of blogs on the same subject. The upshot is that Johnson's argument is the logical fallacy of post hoc, ergo procter hoc. Association doesn't equal causation. Unfortunately, most people believe everything they hear on the news.

    --
    The universe is made of atoms and empty space. All else is speculation. --Democritus of Abdera, 435 BC
  209. Desensitization by rinkjustice · · Score: 1

    When you see someone dancing in a movie, you think about dancing for a couple of minutes, maybe try out a few steps. But the movie will NOT turn you into a dancer, nor will it make someone that does not really like dancing start to like it.

    You watch Fred Astaire tap dance in an old black and white movie and you're reasonably entertained. Enough to try a few steps when your alone. But pretty soon that same song-and-dance is "played out". It's going to take something more intense, more extreme to garner the same positive response (and actually get you to try a move or two). This progresses until only hardcore breakdancing offers the equivalent entertainment value as the first time you saw Fred bust out a move. Not only this, but you're poppin' and lockin' yourself, doing the robot and windmill and whatever else. Why? Progressive overload I suppose, or a more appropriate word for it (when in the context of violence) is desensitization.

    And that's the problem with children being subjected to death and violence on tv and videogames - they become accustomed to it, jaded even. And maybe they see something and they want to "try out a few steps" as you say. What would trying out a few steps be to an impressionable child? Pointing a loaded gun at a friend (the gun they found in their daddy's drawer) and pulling the trigger? A flying eldow into the spine of their baby sister?

    The child is only mimicking what they saw in the videogame or movie, "trying out a few steps" as you say.

    Children are highly impressionable. They mimic adults, and this is the primary way they learn to socialise in the world. Violence begets violence, gurps. Nothing "casual" about it.

  210. What is it with suffering? by vuud · · Score: 1
    First off, I love kung-fu movies, action flicks, video games and all that. Not denying that.

    All that aside, the sheer fact that we as a society find simulated violence entertaining just shows that we have not progressed as a species (technology aside) much over the past few thousand years.

    What makes the prospect of someone being shot, someone suffering or people being blown into little pieces attractive and entertaining to us? Why do we find that appealing? The romans had gladitorial games which in some ways were worse (they were real people), but if you are sitting up in the grandstands of the roman colossium - someone getting stabbed was probably a lot less up close than watching someone chainsaw off someones head in a movie. Heck with HDTV its now JUST LIKE BEING THERE :)

    Do I think games cause people to kill people? No, I don't think they do - after seeing thousands of acts of simulated violence over the course of a lifetime has to affect the mind somehow though. Enough to start killing? In some addle brained people, maybe thats enough.

    My point is that we enjoy the act of killing, we love watching it and we love acting it out in video games. We love watching shows that highlight tragedy and human suffering. Why?

    The aspect of death and killing has infused our entire culture. Its in the way we talk "Drop dead date", "killing projects", etc, etc. How often do we mutter that "I am gonna kill him/her" even jokingly. Why is that acceptable as a joke even? For example, we don't jokingly say "I am going to shit in his mouth and piss on his face", even though it would probably be a good alternative to being killed. We have socially accepted killing - the image of killing someone is more acceptable. If you say that the otherwise is just disgusting, why would killing someone be less disgusting?

    Like I said, I watch all this stuff and don't think that I am better or anything. Its just something to think about, or not.

  211. T+ 10hr Review: AMT gets 2 thumbs down by Anonymous Coward · · Score: 0

    AMT: Not worth vomiting.

    There are things in life worth throwing up for. AMT is not one of them.

    Shortly after ingesting the drug I threw up twice. By itself this would not earn a 2 thumbs down rating.
    As a psychadelic it was ok. Kinda neat I guess. As a recreational drug it certainly failed. Just wasn't that much fun.

    On the slightly more interesting saga of my smoke detector battery: I finally went to Walmart to get a few 9 volt batteries. When I got home I noticed something was terribly wrong. There were only 2 smoke detectors set aside for battery replacements. I have 3 smoke detector attachments in my apartment. That meant the unthinkable: a smoke detector hidden somewhere in my apartment beeping every 3-15 min.

    I don't know if it was the drugs or the beeping (probably the beeping) but I started going a little crazy. I dug through everything I had ever stored a smoke detector in - my minifridge, the large fridge, container bin. nothing.

    I started thinking about tonight, whenever I do start to fall asleep. beep. damnit. beep. shit! what do I do now?

    Being a computer science major I started working out a search algorithm to find the errent smoke detector. I kept a stack of postit notes and a sharpie in my pocket at all times. Whenever I heard a beep, wherever I was, I would lay a postit not with an arrow pointing in the direction I thought I heard the beep. The arrows started pointing toward a common direction: my roommate's room. I'm normally don't go in his room when he is not around, but seing as how he just left for a week for spring break, screw it. I decide to lay down for a while and wait for the next beep. If I don't hear one in half an hour it must not be there. I was just starting to get confortable in hes bed when I heard it. Beep(louder than before). Ive got you now! It came from the direction of his bathroom. I opened all the cabinets, and there, in the cabinet above the toilet, was my adversary, the smoke detector. I guess my roomate had his go off at 3 am too. heh.

    Words can not describe how great it was to finally find this thing. Finally putting a stop to that beep felt better than any drug I have ever done, and way better than amt.

  212. Violence Dendrites?!?! by realityfighter · · Score: 2, Insightful

    Do you think the interactivity of game violence makes it different than violence on television, which is passive?

    Of course, as you actually grow neural pathways called dendrites that enable you to perform more easily the physical acts of violence.


    Um...I'm not a neurologist, but doesn't that have to do with muscle memory for things like learning to ride a bike? Or, for example, learning how to move your mouth to make certain syllables? I mean, even if you did play a game long enough for your brain to be hard-wired like this, it seems like those pathways would dead-end if there wasn't a controller in your hand.

    --
    A strain of paranoid prevention can be worse than the disease, whate'er the intention.
  213. Negative IQ. by Grendel+Drago · · Score: 1

    The standard deviation is supposed to be twenty, if I remember correctly. So a negative IQ would have to be... five sigmas out. Ignoring that the testing methodologies don't even provide for this, what sort of proportion does five sigmas make for? Is it more or less than one in six billion? Anyone remember how to do the math for that?

    --grendel drago

    --
    Laws do not persuade just because they threaten. --Seneca
    1. Re:Negative IQ. by WhiplashII · · Score: 1

      Well, six sigma is about one in a million, so five sigma is less than that. I wonder if there are people going around with a negative IQ? That would be awful! (But I bet people like that wouldn't get tested...)

      --
      while (sig==sig) sig=!sig;
    2. Re:Negative IQ. by Anonymous Coward · · Score: 0

      Well, six sigma is about one in a million, so five sigma is less than that. I wonder if there are people going around with a negative IQ? That would be awful! (But I bet people like that wouldn't get tested...)

      From what I've read, anyone who can make some kind of response to stimula is thought to be over 0 IQ, by definition. However, we really aren't using IQ tests the way the inventor intended them. Benet made them as the 19th century version of standardized testing to measure students actual knowledge and skills. He never intended it to be used as a comprehensive indicator of intellecutal ability. That came in when a bunch of xenophobic social darwinists were worried about foreign "morons" emmigrating to the U.S.A. during the first great waves of european emmigration.

  214. Poorly executed by savage1r · · Score: 0

    Those kids who executed several their classmates definitely had to be retarded. With the amound of planning they did and the sheer range of weaponry and firepower they should have killed FAR more kids. If anything, video games should be blamed for poor planning in their case.

    note the OBVIOUS sarcasm.

  215. Obligatory Simpsons Quote by Zorilla · · Score: 1

    Homer: "Ohhhh, I'll never eat chili again" [Opens refrigerator, excited] "OOOH, CHILI!"

    --

    It would be cool if it didn't suck.
  216. HELLO!? by Anonymous Coward · · Score: 0

    why is it that games make killer how about killers play game did you figure that one out yet?

    everyone has meesed up the whole cause and effect thing just because someone does something that doesnt mean they they are more prone to something it just means that some people who do the same thing do something else that the rest of the population dont do as much as those people

  217. if there were no violence in video games? by bugi · · Score: 1

    What if we left the violence, the blood and the gore, out of video games?

    Would that give gamers the false idea that shooting or stabbing or hitting a person has no violent consequence?

    If so, then violence in video games should NOT be masked at all.

  218. witch hunt by bugi · · Score: 1

    Let's all demonize the new guy for all the social ills.

    This is why parenthood should require a license.

  219. violence desensitization and training good by burdalane · · Score: 1

    I think desensitization to violence and training to kill might be good things. Everyone should have some training in violence to make them stronger and more capable of defending themselves. Martial arts and real firearms experience would be more effective than video games, but video games are better than nothing. Otherwise, the kids would just play outside, beat each other up, and use real violence against the weaker kids.