All staff working on a game product should have training like this book gives; a designer's perspective should pervade the entire project, and the concept and goal of "fun" needs to be in every part of the product. Often, the goal of 1/2 the team is making the interface or some part of the game compatible with how the game engine does rendering to ensure we get an extra 5 fps here and there.
I know CAS (Computer Application Specialists) gives their entry level developers $50K a year, +- slightly. Other companies like IBM and Microsoft give significantly higher salaries.
All staff working on a game product should have training like this book gives; a designer's perspective should pervade the entire project, and the concept and goal of "fun" needs to be in every part of the product. Often, the goal of 1/2 the team is making the interface or some part of the game compatible with how the game engine does rendering to ensure we get an extra 5 fps here and there.
Estimates of what they will do with all their money?
I know CAS (Computer Application Specialists) gives their entry level developers $50K a year, +- slightly. Other companies like IBM and Microsoft give significantly higher salaries.