There's one big area that the PC has an advantage in: Multiplayer gaming.
Network connections are pretty much a given for all computers today.. and that enables a whole lot more possibilities.
Now, you may argue, consoles can have network connections too! Or multiple players on the same console!
1) The connection (ex. X-Box live) costs the game buyer a significant additional cost.. and hence, it's not likely to be very popular.
As well, latency is a big issue. Even if the game buyer has a high speed net connection (again, more $$) and X-Box live (etc.) have high bandwidth servers.. you still can't even approach the response you get on a LAN.
2) Ever try 4 players on the same screen? Anything less than a 30" TV screen, and it's hopeless.. even then, you lose out a lot.. nothing kills the fun more than your opponent looking at your screen and finding where you're hiding.
In short, LAN PARTIES KICK ASS. This is the area where consoles have no shot at winning.
They want $1000 PER PROGRAMMER(!!) if you use the library in a commercial product.
I say, a freely available - albeit proprietary - API.. like DirectX is much more suitable, IMHO.
I mean, Lindows oops.. I mean Linspire is a good, law abiding company that respects intellectual property rights. Oh, wait..
There's one big area that the PC has an advantage in: Multiplayer gaming. Network connections are pretty much a given for all computers today.. and that enables a whole lot more possibilities. Now, you may argue, consoles can have network connections too! Or multiple players on the same console! 1) The connection (ex. X-Box live) costs the game buyer a significant additional cost.. and hence, it's not likely to be very popular. As well, latency is a big issue. Even if the game buyer has a high speed net connection (again, more $$) and X-Box live (etc.) have high bandwidth servers.. you still can't even approach the response you get on a LAN. 2) Ever try 4 players on the same screen? Anything less than a 30" TV screen, and it's hopeless.. even then, you lose out a lot.. nothing kills the fun more than your opponent looking at your screen and finding where you're hiding. In short, LAN PARTIES KICK ASS. This is the area where consoles have no shot at winning.
They want $1000 PER PROGRAMMER(!!) if you use the library in a commercial product. I say, a freely available - albeit proprietary - API.. like DirectX is much more suitable, IMHO.