We cant win if we're state-forced to play by media industry financed/bought rules and laws.
We can win just by sitting back and doing nothing because then we're neither violating laws nor giving them money. How about that? Instant ticket to get the big media industry out of your life. Don't touch them and they can't touch you.
Don't you mean boycott, not ban? I'd be strongly opposed to laws that banned the creation of media over some petty dispute like this. Then again I suspect a boycott by people who weren't buying the stuff in first place is about as effective as demonstrating in your basement.
Yeah because it's a failure of the legal system to call someone guilty when that person is running a website called The Pirate Bay which intentionally serves as a central hub for finding pirated material and could only be considered innocent by applying technicalities. These guys are guilty, anyone willing to apply common sense can see that. Any defense rests on legal loopholes. It would be a real failure for the system if they get off free because it's plain as day that they intended for illegal activity to take place and took refuge in technicalities to position themselves above justice.
Be reasonable. Even an idiot could see that TPB was intended for piracy (it's right in the title!) while Google was intended for finding anything. Google was intended for the legitimate uses of that kind of service, TPB clearly for the illegal ones. Yeah, sure, you can find some legal stuff on TPB but you have to engage in a serious case of doublethink to actually believe that was the intended purpose for TPB. Any defense on TPB rests on technicalities and I think we should be glad that the common sense (it's a website for piracy!) conclusion was reached by the legal system rather than some idiotic conclusion that would require replacing your brain with a clockwork to actually reach.
Their users will lay low because it wouldn't be terribly smart to go out and parade the fact that you've infringed on copyrights, you can just as well werap yourself in toilet paper and call yourself a money pinata.
In Germany the difference is between selling a good and selling a service, takeout gets taxed as food but eating there counts as a service provided by the restaurant. I think that may actually be mandated by the EU, there's a movement from some countries to remove that mandate.
That only works if you have a block cypher with no chaining or other alteration of the blocks (which means an attacker could e.g. modify your data by copy-pasting blocks) and a search query that fits neatly into full blocks and only has to match when the data also contains the query spread out exactly like that (if you specifically store your data like that by e.g. padding with whitespaces after every word an attacker can perform a frequency analysis on the queryable words). That's extremely weak. An important part of good cryptography is that you can't see when a part of the plaintext is repeated which conflicts entirely with the requirement that the server can recognize the cyphertext of your query.
That's been done so often... I'd point at Bit.Trip Beat but taking that as the latest example would run the risk of there being about 100 other remakes being released between BTB's release and now.
Anyway, some games could really use remakes to remove the bad designs stemming from a period where people simply didn't know better. Take Zelda 2: Link's Adventure. The game is loved by some, considered terrible by others. It could be greatly improved by altering some key design parts (like the lives system and being forced to start back at the temple or whatever that is every single time you run out of lives). Look at Metroid, the first game pretty much sucked, Zero Mission was a massive improvement despite falling short of Super Metroid in level design. Castlevania 2 could similarily get some improvements in a remake considering how far the Cv games have come since then. Of course it only really makes sense to remake a game when you have actual ideas for improving it instead of merely replacing the graphics with newer ones (take the GBA version of SMB2 and 3, having all of the games for the price of one in All Stars was the point of that remake, not the improved graphics).
Doesn't look like the retail BC game will really be much like the original and they've already released a remake with better graphics and the same gameplay on the download services. A well done grappling hook in a 3d platformer would be a novelty though, all those ever seem to manage is grapple points you can lock onto and I think the grapples in the old FPS CTF mods didn't allow swinging.
The money seems to be even more in games that do simple things well with little technical effort and a topic that people can instantly appreciate. Those are the games that cost pocket change to develop and then go on to sell millions of copies, making an insane return on the investment. Flashy games also cost flashy amounts of money to make and while some of them do sell big they still won't reach the insane investment-profit ratios of games like Nintendogs.
Considering the tech differences you practically have to redo everything from scratch if you're going to make a port so cross HD-Wii games tend to have at least two versions developed more or less independently of each other with the Wii version usually handed to some incompetent outsourcing house that then produces a huge pile of garbage. It's not a new phenomenon on the Wii, the handhelds always got the crappy versions of cross platform games too and I recall many copmplaints about the botched PS2/Gamecube version of Splinter Cell last gen.
Hence asking for either a PS360 or a Wii game means asking for a qualified dev team to be put on the job.
They allowed beer pong uncensored on the European WiiWare service, noone bought it... (the game was a big seller in the US)
I think a drinking game is a different case for censorship than a game that just contains objectionable stuff since a drinking game actively encourages the player in front of the screen to drink alcohol according to the on-screen events and it's likely that people would get drunk playing the game, do something stupid and the headlines would read "Wii makes man fall out of window". That's why MadWorld was let on the system without restrictions, the game does not actually involve stabbing real people in the process. If someone tried to make a game where a part of it is to use the Wiimote to physically hit other players in real-life I don't think Nintendo would allow that.
Well, swinging around on a grappling hook is always a good idea (but also easy to botch, especially in 3d where many games go with a lock-on system which completely undermines the whole make-your-own-stunt appeal of the rope) and I don't think they're actually keeping more ideas from BC than that, just using the name to get some extra hype because many game reviewers did play games on the NES.
Of course I'd rather see Ninja Five-O (GBA) get a follow up because ninjas > commandos but then again a 3d game would probably botch it with requiring lengthy combos to kill enemies instead of jumping past and killing them with one slash...
Generally it depends on what you're doing. Lots of characters with little animation, go with sprites. A few characters with tons of animations (e.g. a fighting game) 3d models may be easier. Customization doesn't play nice with sprite animation at all. The ease of rendering them lets you throw a few hundred at the screen even on a last gen system without slowdown.
From what I can see the 360 has deeper coverage of the genres it has but many genres are missing completely. Or at least the games fail to point out that they are in a different genre because when I look at the store shelves it looks like they're all sports, racing, xPS and western RPGs with a few minor outliers that don't even make a dent, mostly due to a lack of quality (like the RTS genre which for some godforsaken reason pops up more and more frequently on consoles that only have analog sticks and NEVER works yet some idiot keeps signing off on these messes) and what is there can be had for cheaper on the PC (and cheaper here means <50€ compared to 70€ for the same damn game). Maybe I'm just approaching the system wrong but I'm still trying to find games worth buying, so far I've spent more on the hardware than the software.
Did you do it with the intent of facilitating copyright infringement? It's pretty damn clear TPB was set up with that intent.
We cant win if we're state-forced to play by media industry financed/bought rules and laws.
We can win just by sitting back and doing nothing because then we're neither violating laws nor giving them money. How about that? Instant ticket to get the big media industry out of your life. Don't touch them and they can't touch you.
Don't you mean boycott, not ban? I'd be strongly opposed to laws that banned the creation of media over some petty dispute like this. Then again I suspect a boycott by people who weren't buying the stuff in first place is about as effective as demonstrating in your basement.
Yeah because it's a failure of the legal system to call someone guilty when that person is running a website called The Pirate Bay which intentionally serves as a central hub for finding pirated material and could only be considered innocent by applying technicalities. These guys are guilty, anyone willing to apply common sense can see that. Any defense rests on legal loopholes. It would be a real failure for the system if they get off free because it's plain as day that they intended for illegal activity to take place and took refuge in technicalities to position themselves above justice.
Do they call it the "carjacking lot" and purposefully look the other way whenever a car alarm goes off?
No one proved to them that they actually endorsed or supported illegal filesharing activity.
In any sane court it'd be enough to point at the name of their website.
Be reasonable. Even an idiot could see that TPB was intended for piracy (it's right in the title!) while Google was intended for finding anything. Google was intended for the legitimate uses of that kind of service, TPB clearly for the illegal ones. Yeah, sure, you can find some legal stuff on TPB but you have to engage in a serious case of doublethink to actually believe that was the intended purpose for TPB. Any defense on TPB rests on technicalities and I think we should be glad that the common sense (it's a website for piracy!) conclusion was reached by the legal system rather than some idiotic conclusion that would require replacing your brain with a clockwork to actually reach.
Their users will lay low because it wouldn't be terribly smart to go out and parade the fact that you've infringed on copyrights, you can just as well werap yourself in toilet paper and call yourself a money pinata.
In Germany the difference is between selling a good and selling a service, takeout gets taxed as food but eating there counts as a service provided by the restaurant. I think that may actually be mandated by the EU, there's a movement from some countries to remove that mandate.
You mean how did this post get filed under Ask Slashdot instead of Humor?
That only works if you have a block cypher with no chaining or other alteration of the blocks (which means an attacker could e.g. modify your data by copy-pasting blocks) and a search query that fits neatly into full blocks and only has to match when the data also contains the query spread out exactly like that (if you specifically store your data like that by e.g. padding with whitespaces after every word an attacker can perform a frequency analysis on the queryable words). That's extremely weak. An important part of good cryptography is that you can't see when a part of the plaintext is repeated which conflicts entirely with the requirement that the server can recognize the cyphertext of your query.
'scuse me while I write a remake of Pong.
That's been done so often... I'd point at Bit.Trip Beat but taking that as the latest example would run the risk of there being about 100 other remakes being released between BTB's release and now.
Anyway, some games could really use remakes to remove the bad designs stemming from a period where people simply didn't know better. Take Zelda 2: Link's Adventure. The game is loved by some, considered terrible by others. It could be greatly improved by altering some key design parts (like the lives system and being forced to start back at the temple or whatever that is every single time you run out of lives). Look at Metroid, the first game pretty much sucked, Zero Mission was a massive improvement despite falling short of Super Metroid in level design. Castlevania 2 could similarily get some improvements in a remake considering how far the Cv games have come since then. Of course it only really makes sense to remake a game when you have actual ideas for improving it instead of merely replacing the graphics with newer ones (take the GBA version of SMB2 and 3, having all of the games for the price of one in All Stars was the point of that remake, not the improved graphics).
Doesn't look like the retail BC game will really be much like the original and they've already released a remake with better graphics and the same gameplay on the download services. A well done grappling hook in a 3d platformer would be a novelty though, all those ever seem to manage is grapple points you can lock onto and I think the grapples in the old FPS CTF mods didn't allow swinging.
The money seems to be even more in games that do simple things well with little technical effort and a topic that people can instantly appreciate. Those are the games that cost pocket change to develop and then go on to sell millions of copies, making an insane return on the investment. Flashy games also cost flashy amounts of money to make and while some of them do sell big they still won't reach the insane investment-profit ratios of games like Nintendogs.
Considering the tech differences you practically have to redo everything from scratch if you're going to make a port so cross HD-Wii games tend to have at least two versions developed more or less independently of each other with the Wii version usually handed to some incompetent outsourcing house that then produces a huge pile of garbage. It's not a new phenomenon on the Wii, the handhelds always got the crappy versions of cross platform games too and I recall many copmplaints about the botched PS2/Gamecube version of Splinter Cell last gen.
Hence asking for either a PS360 or a Wii game means asking for a qualified dev team to be put on the job.
They allowed beer pong uncensored on the European WiiWare service, noone bought it... (the game was a big seller in the US)
I think a drinking game is a different case for censorship than a game that just contains objectionable stuff since a drinking game actively encourages the player in front of the screen to drink alcohol according to the on-screen events and it's likely that people would get drunk playing the game, do something stupid and the headlines would read "Wii makes man fall out of window". That's why MadWorld was let on the system without restrictions, the game does not actually involve stabbing real people in the process. If someone tried to make a game where a part of it is to use the Wiimote to physically hit other players in real-life I don't think Nintendo would allow that.
Well, swinging around on a grappling hook is always a good idea (but also easy to botch, especially in 3d where many games go with a lock-on system which completely undermines the whole make-your-own-stunt appeal of the rope) and I don't think they're actually keeping more ideas from BC than that, just using the name to get some extra hype because many game reviewers did play games on the NES.
Of course I'd rather see Ninja Five-O (GBA) get a follow up because ninjas > commandos but then again a 3d game would probably botch it with requiring lengthy combos to kill enemies instead of jumping past and killing them with one slash...
Generally it depends on what you're doing. Lots of characters with little animation, go with sprites. A few characters with tons of animations (e.g. a fighting game) 3d models may be easier. Customization doesn't play nice with sprite animation at all. The ease of rendering them lets you throw a few hundred at the screen even on a last gen system without slowdown.
Perhaps it's just because the Wii really can't deal with decent sized and decently detailed game worlds that people have come to expect, who knows.
You mean the kind that people got on the PS2 which is weaker than the Wii?
Or
3) He was hoping for the lawyers to identify themselves to build a list of names for the Ark B.
Not terribly hard to prove that an issue like the RROD is caused by a faulty product considering all the admissions from Microsoft about that.
They previously offered an extended warranty for a certain set of hardware failures and E74 was not in that set.
The fuckup may be irrecoverable now but that doesn't mean it couldn't have been avoided in first place.
Did it make sense to go from the PC to the 360? From what I see the 360 offers almost exclusively PC games except at a higher price.
From what I can see the 360 has deeper coverage of the genres it has but many genres are missing completely. Or at least the games fail to point out that they are in a different genre because when I look at the store shelves it looks like they're all sports, racing, xPS and western RPGs with a few minor outliers that don't even make a dent, mostly due to a lack of quality (like the RTS genre which for some godforsaken reason pops up more and more frequently on consoles that only have analog sticks and NEVER works yet some idiot keeps signing off on these messes) and what is there can be had for cheaper on the PC (and cheaper here means <50€ compared to 70€ for the same damn game). Maybe I'm just approaching the system wrong but I'm still trying to find games worth buying, so far I've spent more on the hardware than the software.
They usually make absolutely no effort to hide it, and most of their PINs are absolutely trivial 1-2-3-4 sort of thing.
They let you pick your own PIN? Over here we get the PIN issued by the bank.