Early Look At the New Bionic Commando
G4 had a chance to try out the upcoming Bionic Commando title due out in May. The game is a sequel to the NES version from 1988. Their impression is mostly positive: "The gameplay is fast and exciting, but a little light on combat, at least during the first level. There are also challenges that unlock upgrades for Nathan. These could be as simple as doing five zip kicks or as complex as killing a specific enemy with a specific move. It's a great way to add depth to the game and encourage the player to use all of the moves available to them." However, they do criticize the game's linearity, where movement is often restricted by arbitrarily placed radiation clouds. Capcom recently announced that a demo for the game will be available in the coming weeks.
Come on, this game is begging to be Wii only. Use the wiimote to control the bionic arm. Their lack of vision here disappoints me.
I still have more fans than freaks. WTF is wrong with you people?
Yes, Wii might have distinctly different control mechanism that would suit this game but it is seriously lacking in terms of horsepower from both the CPU and the GPU.
Certainly I would not want to watch some cat sized pixels dancing on my 1080P TV. In fact, it would make me puke!
A remake...of a 21-year-old game? Come on. Get some new ideas, for chrissake. The current crop of game-playing kids wasn't even born then, how could there be any demand for a remake? Oh, but I know - there are no new ideas, and instead it's all rewarmed crap from an earlier era. What's next, Bionic Commando: Electric Boogaloo?
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
When I hear the phrase "Bionic Commando" I get a weird mental image of a half-robot person without any underwear.
512 MB RAM, 20 GB disk, 200 GB transfer, five datacenters. $19.95/month.
Judging from the comments there seems to be a little confusion. This is NOT the remake of Bionic Commando, the remake was released last year: http://en.wikipedia.org/wiki/Bionic_Commando:_Rearmed and was great IMHO.
This article is about an sequel to Bionic_Commando; http://en.wikipedia.org/wiki/Bionic_Commando_(2009_video_game)
This year at SXSW in Austin, Alienware(Dell) was running some game tournaments, and one of the games was Bionic Commando. In the multiplayer version they let us play, the characters had bright, solid colored suits that made people very easy to see and tell apart. The games were fast paced, and being able to climb to the top of a tower while shooting people made the game interesting.
And also, the zip-kick is pretty cool. And in the multiplayer games, you got a higher score for killing the opponent with more style! Zip-kick death was +Style and shooting someone in the air was +style, etc...
...the arbitrarily placed borders blocking you from exploring further places combined with the targeting system looks a lot like Enter the Matrix.
It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
I've played both the NES version and the C64 port of the coin-op and I have to say the NES version, while being good enough fun, has too much back-and-forth in that very 80s console platform adventure way. The coin-op was a classic platform run-and-gun with a quite simple but very flexible control system. If you want retro, go back to the source!
Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
I assume that since Capcom's responsible for this game key features which are included on the game disk will only be unlocked after I pay them extra for it.
I have nothing compelling to say
I have to agree... like Resident Evil 5, I wish the target platform was Wii. These games were meant to be played with that controller.
Twinstiq, game news
Namco are just as bad, and EA have planned DLC that fixes pacing and difficulty issues in the game, but they charge you for it, and it launches at the same time as the game's release.
> There are also challenges that unlock upgrades for Nathan. These could be as simple as
> doing five zip kicks or as complex as killing a specific enemy with a specific move.
> It's a great way to add depth to the game and encourage the player to use all of
> the moves available to them.
No it isn't. Good game design is a great way to get people to use all the available movies: Because they are fun and spectacular to do, and don't feel gimped.
"Rewards" is a piss-poor way to encourage the player to use all the available moves. I am reminded of "combos" from, among many other games, the City of Heroes new melee class of dual blade wielding. You get combo rewards of additional effects or damage for using what are, in reality, very pathetic moves you'd never otherwise use.
This forces you to make combos the game designers want you to do, which is the exact opposite of a free-form combat character, which is exactly what the CoH Scrapper class is. No more clever "attack chains" -- some doof who knows less about the fun of a scrapper has pre-designed some for you, so you can play your own style, and be gimped, or play their style, and be fun-gimped.
*Sigh* Who puts people in charge of these game designs?
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
Some of the best unintended video game translation comedy this side of All You Base came from this game. Also the fact that Nintendo censored the Nazi element of the game, yet forgot to eliminate the image of Hitler from it.
Aw, man, I hope he can jump in this one. That was one frustratingly arbitrary limitation.
Crapcom's lame attempt to legitimize the atrocious Nintendo video game censorships by removing Nazi references in this sequel is a blatant insult to the gamers and the industry! BOYCOTT CRAPCOM NOW!!!