A laser is a precision weapon, it'll probably be used instead of a plain bullet-shooting weapon. Probably only vs soft targets since punching through armor with that power requirement doesn't seem very productive. Would probably be used where the speed of a laser is needed, especially against fast moving airborne targets (planes, large projectiles). For hitting a guy in a city you'd still use a bullet, you'd never drop a bomb to target an individual when you have a clear line of fire.
General relativity tells you it's, uh, not very much. About 10 to the -9 joules per cubic meter, to be exact.
According to QFT, the answer can vary between 0 and infinity, depending what you feed in, and still be "right" (since QFT presently ignores gravity) - the correct answer is probably "undetermined at this time".
I don't think you can pick a value with absolute certainity so you'd need a probability function. The probability for anything that differs drastically from that 10e-9 is probably diminishingly small and can be ignored for practical purposes.
A problem with using cloaking systems on lasers is that you cannot allow any inefficiency or the laser will destroy your system pretty quickly and of course you have to make the system work at the exact frequency the laser uses which is not going to be visible light most of the time and might vary from attacker to attacker, one inefficiency in one spectrum and it's barbecue time. Of course lasers in space combat are probably less of a concern since the waste heat would be very difficult for the attacker to get rid of, he'd risk cooking himself by using the laser too often.
I only remember an RA2 game (FFA so no teams) I was part of, the rule was just "no rush". When I steamrolled the nearest few players with a gigantic army they complained that I was rushing. A rush is when you sacrifice economic development to get a strong force out fast enough that the enemy cannot defend, I just made sure to expand my economy quickly and then ran the factories at full speed all the time. I even waited quite long before making a move with the army. Not my fault that they were playing SimBase and had a tech center before even building a tank. They tried to spend all their money on economy and teching (or at least that would be the closest valid strategy, they were probably just floating gigantic amounts of cash and building up at a very leisurely pace, probably waiting for getting the tech center before making ANY units) and were surprised when an actual army knocked at their door and one tesla coil could not beat it.
The point is that some people see anything as a rush that doesn't let them leisurely build up a huge army and wait until they feel ready before starting the battle. Of course that fucks up the tech balance since teching up is supposed to hurt you economically when you're living at the edge, with all money going on the battlefield and all the units needed to survive, when you can leisurely spend your money however you see fit with no fear of getting crushed if you let your defenses down of course teching up carries no penalty and a big part of the game is lost.
Seriously, to me it's not a rush if the target has hit or was working towards T2, that means the game is going and he had enough chances to build up his own army. A rush strikes at T1 when you're still getting basic economy up, not when you're nearing the endgame units and the attacking army took 10 minutes to build up. Too many scrubs can't tell the difference between a rush, harrassment and a big, regular attack.
Not every game takes all of its value from online multiplayer though and for many markets that's not feasible to do (e.g. something like Wii Music would massively hurt its audience if it was worthless without an online connection).
And since there has been talk about extradition: The German constitution does not allow a German citizen to be extradited except to a EU country or an international court of justice.
Doesn't the EU force an exception there for the US? I think people can be extradited to the US provided it is guaranteed that their human rights will not be violated (that means no death sentence and no torture).
Games that use cover instead of running and gunning are commonplace now to the point where you practically have to search for one that doesn't if you want some dumb action.
I also wonder what point is "enough"? From the perspective of game developers, it costs lots more to make a game like Fallout 3 versus Everyday Shooter or Geometry Wars. Nintendo has also shown there is a huge market for games without "top of the line, gritty graphics."
Nintendo decided the Wii was already at the "enough" point, that's why they cut costs by using lower powered hardware and instead spending the money where users appreciate it more. Motion controls were probably a lot cheaper to implement than trying to push the graphics enough that there's a notable difference compared to the previous gen (many "next gen" games I've played failed to create much of a gap, making the whole increase in costs everywhere pretty stupid).
There will probably be a new console anyway but they'll improve other aspects than the graphics.
I'm not sure a "no rush" rule actually makes it more fun. Maybe when people don't know the game well it lets them experiment but when they're more adept it'll either lead to an insane arms race (I know many games where a 20 minute no rush rule would mean at 20:00 the game turns into DefCon) or just boredom.
Get Spring, it has much lower sys reqs than SupCom and both the engine and the games on it are still seeing active development so if an issue arises it can actually get fixed.
I heard SCFA is what SC should have been with actual fun in the game. I still avoided it since my PC couldn't handle even a moderate number of units in SC and I was annoyed at being expected to buy a second game to get what the first one should have delivered.
It's a code for a download service, they can and probably will remember which codes they issued and check them off in their database as they are used. I don't think there are any key generators for the codes used for the Live points and time cards. If this was just an unlock code the game itself processed, well, there wouldn't even be a reason for it to be single-use only.
Investors wanting a certain timeframe doesn't mean the money you earn before break even is different from the money post break even. The prices react to falling demand, not anything being paid off. If the demand stays high the price stays high, if the demand falls off quickly or never really appears in first place the price goes down very fast to at least get some money back. This is completely independent of the dev cost as paying that off doesn't affect the sales.
One issue is that in a game there are no real consequences. What you kill is just a bunch of pixels. You could desert, fight your own side, join the enemy, etc and if you get shot you just reload a save. In real life getting shot is permanent and not something you can risk as easily.
There are concentration camp tycoon games out there, they're made by neo-nazis though. If you want to make the player take part in a virtual genocide the first thing you should do is name things differently (people back then didn't have the same conceptions about Nazis = evil as we do now) and actually make the player character go through the propaganda a real person in the SS would have gone though. If you take an American off the street and tell him he has to gas Jews he would react completely different from an SS member who just got reassigned to KZ duty. The SS member would already have gone throufgh a lot of loyality building and would already have formed the oppinion that Jews aren't real humans. Hell, you couldn't even get a modern person to take the job of a slave trader or something when that would have been completely normal for a person living in the simulated time period.
But 5$ for a second hand game vs 30$ for a new one would be a massive difference from 60$ for a new game, 55$ for a used one. I think the game industry gets greedy because they're seeing stores make a massive profit (game bought for 20-30$ from the trade in, game sold for 55$ in the store) on the used games. Then again the game industry is so greedy that the stores get almost no profit from new game sales and I guess the industry would love to see it that way for used games too.
A laser is a precision weapon, it'll probably be used instead of a plain bullet-shooting weapon. Probably only vs soft targets since punching through armor with that power requirement doesn't seem very productive. Would probably be used where the speed of a laser is needed, especially against fast moving airborne targets (planes, large projectiles). For hitting a guy in a city you'd still use a bullet, you'd never drop a bomb to target an individual when you have a clear line of fire.
General relativity tells you it's, uh, not very much. About 10 to the -9 joules per cubic meter, to be exact.
According to QFT, the answer can vary between 0 and infinity, depending what you feed in, and still be "right" (since QFT presently ignores gravity) - the correct answer is probably "undetermined at this time".
I don't think you can pick a value with absolute certainity so you'd need a probability function. The probability for anything that differs drastically from that 10e-9 is probably diminishingly small and can be ignored for practical purposes.
A problem with using cloaking systems on lasers is that you cannot allow any inefficiency or the laser will destroy your system pretty quickly and of course you have to make the system work at the exact frequency the laser uses which is not going to be visible light most of the time and might vary from attacker to attacker, one inefficiency in one spectrum and it's barbecue time. Of course lasers in space combat are probably less of a concern since the waste heat would be very difficult for the attacker to get rid of, he'd risk cooking himself by using the laser too often.
I only remember an RA2 game (FFA so no teams) I was part of, the rule was just "no rush". When I steamrolled the nearest few players with a gigantic army they complained that I was rushing. A rush is when you sacrifice economic development to get a strong force out fast enough that the enemy cannot defend, I just made sure to expand my economy quickly and then ran the factories at full speed all the time. I even waited quite long before making a move with the army. Not my fault that they were playing SimBase and had a tech center before even building a tank. They tried to spend all their money on economy and teching (or at least that would be the closest valid strategy, they were probably just floating gigantic amounts of cash and building up at a very leisurely pace, probably waiting for getting the tech center before making ANY units) and were surprised when an actual army knocked at their door and one tesla coil could not beat it.
The point is that some people see anything as a rush that doesn't let them leisurely build up a huge army and wait until they feel ready before starting the battle. Of course that fucks up the tech balance since teching up is supposed to hurt you economically when you're living at the edge, with all money going on the battlefield and all the units needed to survive, when you can leisurely spend your money however you see fit with no fear of getting crushed if you let your defenses down of course teching up carries no penalty and a big part of the game is lost.
Seriously, to me it's not a rush if the target has hit or was working towards T2, that means the game is going and he had enough chances to build up his own army. A rush strikes at T1 when you're still getting basic economy up, not when you're nearing the endgame units and the attacking army took 10 minutes to build up. Too many scrubs can't tell the difference between a rush, harrassment and a big, regular attack.
Not every game takes all of its value from online multiplayer though and for many markets that's not feasible to do (e.g. something like Wii Music would massively hurt its audience if it was worthless without an online connection).
Possibly, but there are far too many poeople here who say "let Darwin take care of the weak" and mean it sincerely.
Last I checked they called themselves "libertarians" but that might have changed again.
And since there has been talk about extradition: The German constitution does not allow a German citizen to be extradited except to a EU country or an international court of justice.
Doesn't the EU force an exception there for the US? I think people can be extradited to the US provided it is guaranteed that their human rights will not be violated (that means no death sentence and no torture).
Hell my 64 3000+ with a GF6800 plays World in Conflict fine, that's not really an archievement.
Happyness is a personal gain.
Fallout 3 was released in Germany, Gears 2 got blocked by Microsoft after it was refused a rating. Just for comparison.
Games that use cover instead of running and gunning are commonplace now to the point where you practically have to search for one that doesn't if you want some dumb action.
Maybe the game would require a PC upgrade?
Also there's probably more than one game on the system that you could get. If you want suggestions I'll name Earth Defense Force 2017 for now.
I also wonder what point is "enough"? From the perspective of game developers, it costs lots more to make a game like Fallout 3 versus Everyday Shooter or Geometry Wars. Nintendo has also shown there is a huge market for games without "top of the line, gritty graphics."
Nintendo decided the Wii was already at the "enough" point, that's why they cut costs by using lower powered hardware and instead spending the money where users appreciate it more. Motion controls were probably a lot cheaper to implement than trying to push the graphics enough that there's a notable difference compared to the previous gen (many "next gen" games I've played failed to create much of a gap, making the whole increase in costs everywhere pretty stupid).
There will probably be a new console anyway but they'll improve other aspects than the graphics.
It wastes rendering power though. A zoomed out minimap can use just one flat image for the terrain while a screen needs to render the map geometry.
I'm not sure a "no rush" rule actually makes it more fun. Maybe when people don't know the game well it lets them experiment but when they're more adept it'll either lead to an insane arms race (I know many games where a 20 minute no rush rule would mean at 20:00 the game turns into DefCon) or just boredom.
Python is used for the build system (scons), Lua is the scripting language for custom game logic. I have no idea why it uses Java though.
Get Spring, it has much lower sys reqs than SupCom and both the engine and the games on it are still seeing active development so if an issue arises it can actually get fixed.
I heard SCFA is what SC should have been with actual fun in the game. I still avoided it since my PC couldn't handle even a moderate number of units in SC and I was annoyed at being expected to buy a second game to get what the first one should have delivered.
But what does that have to do with whether the development costs are paid off?
It's a code for a download service, they can and probably will remember which codes they issued and check them off in their database as they are used. I don't think there are any key generators for the codes used for the Live points and time cards. If this was just an unlock code the game itself processed, well, there wouldn't even be a reason for it to be single-use only.
Yeah but you need the player to arrive at the decision with the matching mindset and most of your players aren't going to be traffickers.
Investors wanting a certain timeframe doesn't mean the money you earn before break even is different from the money post break even. The prices react to falling demand, not anything being paid off. If the demand stays high the price stays high, if the demand falls off quickly or never really appears in first place the price goes down very fast to at least get some money back. This is completely independent of the dev cost as paying that off doesn't affect the sales.
Yeah, should've gone for 9.11.. Reichskristallnacht.
One issue is that in a game there are no real consequences. What you kill is just a bunch of pixels. You could desert, fight your own side, join the enemy, etc and if you get shot you just reload a save. In real life getting shot is permanent and not something you can risk as easily.
There are concentration camp tycoon games out there, they're made by neo-nazis though. If you want to make the player take part in a virtual genocide the first thing you should do is name things differently (people back then didn't have the same conceptions about Nazis = evil as we do now) and actually make the player character go through the propaganda a real person in the SS would have gone though. If you take an American off the street and tell him he has to gas Jews he would react completely different from an SS member who just got reassigned to KZ duty. The SS member would already have gone throufgh a lot of loyality building and would already have formed the oppinion that Jews aren't real humans. Hell, you couldn't even get a modern person to take the job of a slave trader or something when that would have been completely normal for a person living in the simulated time period.
But 5$ for a second hand game vs 30$ for a new one would be a massive difference from 60$ for a new game, 55$ for a used one. I think the game industry gets greedy because they're seeing stores make a massive profit (game bought for 20-30$ from the trade in, game sold for 55$ in the store) on the used games. Then again the game industry is so greedy that the stores get almost no profit from new game sales and I guess the industry would love to see it that way for used games too.