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Review: Gears of War 2

The original Gears of War was one of the most popular games of 2006, helping to solidify the Xbox 360's place in the console market. Since then, it's sold about 5 million copies. When word leaked out that a sequel was in the works, many wondered if Epic Games could reach the bar set by the first game. As it turns out, they could. Gears of War 2 will feel very familiar to those who have played its predecessor. Games often have a way of reinventing themselves as sequels come and go, but Epic stuck to the basics of what had already worked so well, and simply set about improving, polishing, and fleshing out the Gears world as much as they could. Read on for the rest of the review.
  • Title: Gears of War 2
  • Developer: Epic Games
  • Publisher: Microsoft Game Studios
  • System: Xbox 360
  • Reviewer: Soulskill
  • Score: 9/10

In the first game, humans on a planet called Sera were locked in a struggle against the Locust Horde — a group of misshapen humanoids and their monstrous pets and cohorts. The game's main character, Marcus Fenix, led a group of soldiers known as Delta Squad into the depths of the planet, where they left a very large bomb to try to demolish the source of the Locusts. As we learn in Gears of War 2, that didn't quite work out. The Locust Horde is back, literally digging humanity's last remaining cities out from underneath. Delta Squad's job is to head back into the caves and tunnels of the Locust stronghold and find a way to put a stop to it.

The game is played in third-person mode, usually looking over Fenix's shoulder as he moves throughout the world. Its focus for combat is on the cover system made popular by the first game. Get near a wall and tap a button, and you'll spin around and put your back to it. Using the aiming trigger, you'll peek past the corner, with a cross-hair showing where your bullets will go. You can take cover behind a large variety of objects; tables, half-walls, overturned cars, even mortally wounded enemies. It's very advantageous to take cover; the damage you sustain out in the open is often far too much for a "run-and-gun" style. Some types of cover are better than others; it's pretty funny to blast apart a rickety wooden table with your shotgun, leaving the enemy who was behind it scrambling to get away. You also get a selection of moves you can do from your covered position. You can hop over small barriers, dive from side to side, and shuffle quickly to another covered spot. The AI uses cover as well, and does so realistically for the most part. Enemies lose track of you if you're sneaky, and your teammates don't (typically) get themselves killed easily.

Weaponry in the game is varied and interesting. You have your standard shooter-game implements — handguns, machine guns, shotgun, sniper rifle — and then some flashier hardware as well — flamethrower, grenade launcher, mortar launcher, chain gun. You're also frequently given special weapons to use that are mounted to a platform or vehicle. Turrets, cannons, and volleys of rockets all make an appearance, and they're all quite fun to use. You also have your trusty chainsaw. In most games, a melee weapon is an afterthought; something to use when you've run out of ammo, but nothing more. Gears of War 2 gives you many opportunities to use your chainsaw, and occasionally for very impressive results. The selection of guns for typical room-to-room use is quite good. You can almost always use whichever gun feels best for the task at hand. Between that and the frequency with which special weapon missions are interspersed throughout the game, you really won't have a chance to get tired of a particular style of fighting.

Gears of War 2 maintains a strong focus on changing things up for the player. You'll very rarely find yourself fighting the same enemies for very long, or even fighting in the same way. It's clear that Epic consciously went about stitching together the levels in a way that wouldn't leave the player bored. You'll fight some grunts, then some more impressive enemies, then hop in a vehicle and defend it, or sometimes assault something that's in your way. You'll defend a base with a turret by shooting down incoming mortars, you'll split up the team and take turns covering each other as you move through separate areas, and one section of the game is almost like a platformer. Without spoiling too much, it isn't enemies within the level that are working to send you to your death, but rather the level itself. Even when you're digging out Locust forces room-by-room, you can count on seeing many variations of the "trying-to-kill-you" theme. As drones try to snipe you from cover, Tickers — dog-sized suicide bombers — and packs of scrambling Wretches will swarm toward you. Every so often you'll encounter shield-toting, mace-swinging Maulers, or the tough, ninja-like Kantus. You'll frequently get a chance to engage the large, impressive heavy-hitters of the Gears world — Brumak, Reavers, and Corpsers.

The game's story is more fleshed-out this time around, but not overly so. The cinematics and smaller cutscenes are to-the-point, and are often capped with a Keanu-Reaves-like "Whoa.." moment. In one section, you're driving through a dark, icy cave, trying to avoid notice. When you're faced with no option but to drive off a cliff, the screen goes dark as you land and the vehicle's power fails. As a member of your squad works frantically to get it started again, nasty things roar and rumble at you in the dark, setting up a rather tense situation when your lighting is restored. Other scenes are character-driven; the world is ending, and Epic doesn't beat around the bush when it comes to the atrocities of war. Torture, suicide, euthanasia — this is not a game for young kids. The cutscenes set up enough interest and emotional investment to make you want to grab a rifle and head toward the next objective without taking momentum from the actual fighting; it often seems like you're playing a story that ranges from cool to impressive to downright brutal.

Fighting often seems intense and hectic; Epic isn't above giving you a ton of things to shoot at, but your comrades are reasonably competent, and can be trusted to handle their share of the fight. Several times you'll rush to defend something and end up needing to man one of the aforementioned turrets to shoot down incoming bombs or flying enemies. The turrets are somewhat harder to succeed with, mainly because your targets are usually dodging and weaving through the air, and it can take some practice to keep up with them. You'll also get to fight battles at high speeds on various vehicles, and on... well, on things that aren't strictly vehicles. Things that don't necessarily want you riding them. The game does well at setting up situations where you think, "Man, I wish I could use that," and then actually letting you do it later on.

The levels themselves flow well; you naturally look and go where you're supposed to go, without being obviously herded along. As I mentioned earlier, there are several places where you split up the team, and get to choose one path over another. It's entertaining in the Solo campaign, but even more so in Co-op. You usually have some way to affect the other path, either via objects in the environment, throwing down cover fire, or perhaps lending a helping hand grenade to disperse some enemies who are focused on your partner. The levels look amazing; they use expansive backdrops to feel like really epic spaces, and the art really contributes to the atmosphere of the game. They look much bigger than they are, but you'll still be surprised at how far you can explore them sometimes. Particular events or "gimmicks" tend to be over quickly, like with the "platformer" level I mentioned earlier. You do something enough for it to be entertaining, but not enough to become tedious. This goes back to the game's theme of keeping things moving along, always changing. Gears of War 2 is also filled with a bunch of nice touches — at one point you're trapped in a building that's fallen on its side, and started burning. You head for the elevator, which just barely still works... sideways. As you slide past other burning floors, you get glimpses of various beasts trapped and struggling to get out.

Gears of War 2 does have its annoyances. When you deal a ton of damage to an enemy, he'll drop to the ground, mortally wounded, and start dragging himself away. If one of his teammates reaches him in time, they can heal him, and bring him back into the fight. Unfortunately, with the cover system in this game, it's quite common to make an enemy fall, but have no way to finish him off before he gets revived. It can be frustrating to have this happen several times in a row. The nature of the cover system also impedes movement at times, causing you to become briefly stuck in a place you don't want to be, or to leave cover in a manner other than what you intended. It can be bothersome at times, but I don't know how they could avoid it, especially in the more cramped spaces. There are also times in the game where you simply have too much to shoot at, or the things you need to kill are moving too quickly. I could swear one of the levels near the end took pity on me, after a few tries, by having the incoming Reavers land and stand still so I could mow them down with my turret.

The multi-player aspect of the game shines as well. Going through the campaign on Co-op is a lot of fun, since many of the levels were designed with a second player in mind. You can also have multiple saved campaigns now, which facilitates the occasional game with a friend, or a quick couple of levels at a party. There's also the "Horde" multi-player setting, which is even better for group play. Up to five players cooperate to fight wave after wave of enemies. Each wave gets stronger, and there are 50 in total. They get quite difficult after a while. Tougher enemies start joining the drones, and all enemies start gaining health and doing more damage. You'll have to start managing your ammo, and work with your teammates to keep from getting picked apart one-by-one. If you quit for a while, you can easily return to the wave at which you left off, which is nice for regular group play.

More familiar multi-player modes are available as well. In "Execution," you can only mortally wound enemies with your weapons. To kill them, you need to run up and administer a fairly gruesome killing blow by hand. In "Submission," a character is labeled the "meatflag." Your goal is to mortally wound him, then use him as a human shield while you drag him to a particular spot on the map. There's also "Wingman," where you fight in five teams of two, and of course, "King of the Hill." Other modes include your typical deathmatches. The updated UI and the camera functions are a big improvement over the first game. All of these modes have bot support, which is great for playing alone or in small groups.

Gears of War 2 retains its character as a testosterone-filled action hero game. It reminded me a bit of the movie 300; I get the feeling that the developers routinely went over a design and asked "How can we make this more over-the-top?" The dialogue contributes to that quite a bit. It's harsh, filled with swearing and macho one-liners. Augustus Cole a.k.a. Cole Train is back, and he's just as hilarious as ever. The cutscenes occasionally show members of Delta Squad doing some ridiculously cool stunt that would be right at home in a Mission: Impossible or James Bond movie. And, as I mentioned earlier, you get to interact with some huge, intimidating friends and foes, which lends to the game's epic feel. It's definitely a better, more polished version of the original game, which is really what we were hoping for.

193 comments

  1. No PC Support... by Someone+Awful · · Score: 5, Interesting

    No mention of the fact that this game won't be ported to PC? A bit of a let down for PC gamers...

    1. Re:No PC Support... by DrData99 · · Score: 2, Informative

      You can get a 360 for $199. Pretty low cost of entry...

    2. Re:No PC Support... by powerlord · · Score: 4, Informative

      The minute they add mouse and keyboard support to 360 and PS3 games, PC gaming is stone dead.

      Thats entirely a decision in the hands of developers.

      The PS3 supports standard USB Mouse/Keyboard and Unreal Tournament 3 on the PS3 took advantage of this to support the controls also.

      http://utforums.epicgames.com/showthread.php?t=574996

      Unfortunately they are the only game developer to have bothered supporting the controller combination so far.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    3. Re:No PC Support... by Anonymous Coward · · Score: 2, Informative

      The Dreamcast had a broadband adapter and Quake III Arena with keyboard and mouse support, all in Quake III's heyday, and that wasn't exactly the death knell for PC gaming.

    4. Re:No PC Support... by evilphish_mi · · Score: 2, Informative

      Tried playing the first on the PC, could never get the controls down.

    5. Re:No PC Support... by killermookie · · Score: 3, Insightful

      I'd say after the way Epic consolized UT3, I can't imagine wanting to play this on the PC.

      It makes me sad.

    6. Re:No PC Support... by mweather · · Score: 3, Interesting

      "TBH, I for one am getting sick of the whole patch, upgrade hardware, upgrade drivers cycle of PC gaming just to play a game at a decent framerate without it crashing." That's the price you pay for playing games that improve in appearance more frequently than every 5 years.

    7. Re:No PC Support... by ObsessiveMathsFreak · · Score: 1, Interesting

      Why, so you could fail about in third person with your keyboard and mouse, all the while complaining about the lack of a first person perspective? I think Epic would make the right call by keeping the title on consoles.

      Besides, Gears of War is the antithesis of everything PC shooters stand for. It is the total opposite of the run-and-gun mechanics that have dominated shooters since, ... well forever. It involves no circle strafing, no rocket jumping, and handles fragging gracefully by allowing the possibility of recovering. You take cover from enemy fire, and they reciprocate. You actually need your teammates to do more than shoot. You need to think tactically, know the importance of flanking, and of close combat, which involves more than switching to a knife and rapidly right clicking.

      It's also aesthetically beautiful, with levels featuring extravagant and detailed architecture. Not a hundred meters of flat terrain, or uninteresting rubble over which to crouch jump and strafe while you dodge bullets. Each room is filled with objects and cover, allowing multiple ways of defeating the enemy instead of the standard pair of a) Run in blasting, b) Jump in and out of doorways blast. The game relies on actual art design instead of texture resolution and frame rates to look good, and it pays.

      It's a game for console gamers. It provides the level of quality, polish and professionalism that console gamers have come to expect from AAA titles. This comment is not a troll. My honest opinion is that PC-game developers have become complacent about quality, and for that matter, so have PC-gamers. You've been fed slop for so long that when you're served up veal, you'll complain that it isn't slop.

      So don't ask for a port. You won't like the game anyway.

      --
      May the Maths Be with you!
    8. Re:No PC Support... by hansamurai · · Score: 1

      Ignoring the obvious fanboyism, UT3 was a PC game released for the consoles, so the keyboard/mouse decision made sense. GoW2 is a console game that will probably eventually be released for the PC (though they say otherwise at the moment). Gears is made for the controller from the get go.

    9. Re:No PC Support... by DrData99 · · Score: 1

      When I used to be heavily involved in PC gaming (so far as even beta testing for Bethesda), $300 for a new video card just to play a game was no big deal. And still isn't--will your PC play Crysis? If you want the game, you will get the platform.

    10. Re:No PC Support... by Anonymous Coward · · Score: 1, Insightful

      You need to think tactically, know the importance of flanking, and of close combat, which involves more than switching to a knife and rapidly right clicking.

      I don't know what universe you live in, but in this one, console "gamers" are mostly interested in killing hookers, not thinking. Let me know when an actual strategy game comes out on a console.

    11. Re:No PC Support... by powerlord · · Score: 3, Insightful

      That's the price you pay for playing games that improve in appearance more frequently than every 5 years.

      I'd argue that the visual quality of games don't have to be fixed for the lifetime of a console (compare the titles released at the beginning of the PS2s life to somethign toward the end like God of War).

      I also wonder what point is "enough"? From the perspective of game developers, it costs lots more to make a game like Fallout 3 versus Everyday Shooter or Geometry Wars. Nintendo has also shown there is a huge market for games without "top of the line, gritty graphics."

      From the users perspective, we've already seen lots of people decide that their home computer is "good enough" to run their apps (Web browsing, email, word processing, spreadsheets). How long before there are enough resources in the average console that they don't HAVE to come out with something within 10 years just to keep up?

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    12. Re:No PC Support... by Retric · · Score: 2, Insightful

      My 3 year old system plays Crysis.

    13. Re:No PC Support... by progrmr · · Score: 1, Insightful

      Because for 5 years you won't have to chase hardware, worry about drivers, other stuff making your gaming rig unstable. There are a lot of reasons to go console. I used to be a PC only gamer, but after chasing video cards for years and upgrading pc's and such I said enough is enough. I'm gonna buy this one box and then just buy games. So much easier.

    14. Re:No PC Support... by KDR_11k · · Score: 1

      I also wonder what point is "enough"? From the perspective of game developers, it costs lots more to make a game like Fallout 3 versus Everyday Shooter or Geometry Wars. Nintendo has also shown there is a huge market for games without "top of the line, gritty graphics."

      Nintendo decided the Wii was already at the "enough" point, that's why they cut costs by using lower powered hardware and instead spending the money where users appreciate it more. Motion controls were probably a lot cheaper to implement than trying to push the graphics enough that there's a notable difference compared to the previous gen (many "next gen" games I've played failed to create much of a gap, making the whole increase in costs everywhere pretty stupid).

      There will probably be a new console anyway but they'll improve other aspects than the graphics.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:No PC Support... by KDR_11k · · Score: 1

      Maybe the game would require a PC upgrade?

      Also there's probably more than one game on the system that you could get. If you want suggestions I'll name Earth Defense Force 2017 for now.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:No PC Support... by KDR_11k · · Score: 1

      Games that use cover instead of running and gunning are commonplace now to the point where you practically have to search for one that doesn't if you want some dumb action.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    17. Re:No PC Support... by MistrBlank · · Score: 1

      I'd argue but in the end the only point that matters is that you seem to think you're entitled to every game because you play on a PC. It just doesn't work that way and it doesn't even work that way in consoles either. I couldn't play Super Smash Bros. Brawl on anything other than a Wii. Guess what I did, I bought a Wii. I couldn't play Halo 3 or Dead Rising on anything other than an XBox 360, I bought one. I can't play Resistance fall of Man on anything other than a PS3, I didn't buy a PS3 because I still can't justify the expenditure on that and I'm fine with that. Learn to accept that either you can't play every game without owning other systems or you need to make enough money to own all systems.

    18. Re:No PC Support... by nullChris · · Score: 1

      I disagree. The graphics of console video games improve as well, however the improvement is based solely on improving the actual code. Whether it be newer techniques, more efficient algorithms, or more efficient use of the available hardware, improvement is improvement.

      They just don't get the option of throwing more hardware at it.

    19. Re:No PC Support... by mobby_6kl · · Score: 0

      Having played the PC version of GoW, I can confidently say that they can keep this thing contained to the consoles. It's not Legendary-bad, but more like Halo\d?-bad, sans the whole cloned levels thing.

      Your description of the merits of GoW is laughable. What are the advanced tactics are you talking about? Surely it's not how you have to take cover behind an obviously placed obstacle, pop up, shoot a whole mag into an enemy, duck down to infinitely regenerate health, then repeat until everyone is dead, all while suppressive fire is as effective as shouting insults in Esperanto. I guess you can use your brave immortal teammates for cannon fodder in a variety of ways, which would be a nice idea if they didn't behave like Dreamcast players on a PC Q3 server. GoW isn't tactical. At best, it just might be tacticlol. At least it'd look pretty good if it weren't for the whole "grey is the new brown" theme.

      I'm sorry, but the situation is completely opposite of what you're describing. Although I can see how you could get that impression if you only played PC games for a while somewhere during 1993 or just this year, now that all the main franchises have been bastardized^Wconsolized. But PC games are where all the tactical (and other genres which require a nonzero amount of brain activity) games originated, and have been successful. Have you heard of Rainbow Six? If your immediate thought was "oh yeah I played Vegas" then I guess I shouldn't be surprised by your post, or the others like it.

      It's also interesting how in your journal you say that PC game makers aren't leet enough to make console games, and use UT3 as an example. Yet here's Epic, the dumbfucks of the UT3 fame, making a super polished game which is waaay to good for us PC players to be able to appreciate. Yeah, ok. I'll quit now, before I start foaming at the mouth. I'm not going to be asking for a port.

      P.S. "This comment is not a troll" is about as credible as "I'm not a crook", though I'm not claiming you're trolling right now.
      P.S.^2 Also, Dead Space sucked and they should not have bothered with a port.

    20. Re:No PC Support... by f0dder · · Score: 1

      You can't get RockBand on a PC :)

    21. Re:No PC Support... by tsalaroth · · Score: 2, Insightful

      Civ Revolutions, Xbox 360

    22. Re:No PC Support... by Anonymous Coward · · Score: 0

      at 640x480...

    23. Re:No PC Support... by rwven · · Score: 2, Insightful

      It's worth noting that the mouse and keyboard support in the PS3 UT3 version was AWFUL. Terrible mouse lag, only worked in certain types of games, very unconfigurable. It was pretty bad.

      The biggest problem is that the console manufacturers don't see the need to push for it. If they saw how many gamers they'd win over by a standardized setup that was well done, they might think twice. I guarantee you that the number one reason stick-to-it PC gamers won't switch to consoles is the lack of a truly decent control system. The best console players with a controller would pale in comparison to a halfway decent m/k player.

      If they are worried about a level playing field, they shouldn't be. People will switch to the better scheme when they realize it's better.

      Heck, they could release official mice and n52 style gamepads and they'd sell like crazy.

    24. Re:No PC Support... by triffid_98 · · Score: 1
      So how much for a 360 that isn't going to crap out in 7 months with the RROD? (Red Ring of Death) I mean, GOW is pretty neat, but damn...

      You can get a 360 for $199. Pretty low cost of entry..

    25. Re:No PC Support... by Anonymous Coward · · Score: 0

      Still better than a non HD TV.

    26. Re:No PC Support... by Khuffie · · Score: 4, Informative

      RROD issues have been resolved in the current crop of 360s. And even if you do get it, RROD is warranted for 3 years, free shipping both ways, you get it back in about a 7-10 days from first contacting Microsoft.

    27. Re:No PC Support... by Retric · · Score: 1

      800x600 in medium quality gives me 30FPS so I dropped it to low. The thing is games don't really look worse all that quickly anymore it's just people now want to play "High Quality" with 8x AA at 1920 x 1200 or higher resolution.

      PS: All the eye candy in the world is not going to help it when the game sucks that bad so what's the point?

    28. Re:No PC Support... by Khemisty · · Score: 1

      This doesnt surprise me at all. Console makers pay studios good money to get exclusive first rights. The Playstation consoles was a great success but somehow I don't think it would've been had it not been for the exhaustive list of exclusives compared to Xbox. Devil May Cry, Tekken, Final Fantasy, GTA 3. Yea, some of those were eventually ported over to the xbox.. months later and yeah xbox had the Halo series, but that was after Microsoft had bought Bungie that they managed to get Halo. I remember reading in GamesTM that Rockstar studios had approached Sony about making GTA 4 exclusive for the PS3 and were surprised when Sony werent willing to cough up the dough. It wouldnt be a stretch of the imagination thinking that a few more PS3s would've been sold if that was the only chance gamers would've had of playing GTA4

      Additionally, a lot of studios are afraid of piracy and that most definitely would act as a deterrent. Argue all you like why they shouldn't be but with all the DRM buzz flying around titles such as Spore, it's obvious to be pretty high on their agenda. I wouldn't be surprised if studios would rather release games on consoles to generate the most profit due to hype/new release status before releasing it onto PC. And yes, I am aware that it is possible to pirate console games.. with the aid of a mod chip, add on, etc vs. downloading a game off bittorrent that's already been cracked.

    29. Re:No PC Support... by bonch · · Score: 1

      Except that this is no longer true. In fact, most PC games are now console ports.

    30. Re:No PC Support... by Barny · · Score: 1

      Or new silicone, which is usually the big performance booster (hardware T&L for instance).

      Have had this argument many times with many people, some like consoles, some like PCs.

      But I am right and they nay-sayers are wrong, you can tell the difference between pepsi and coke... wait, what was the question again?

      --
      ...
      /me sighs
    31. Re:No PC Support... by khellendros1984 · · Score: 1

      Silicone improves performance on exactly one thing: Boobies. You must be thinking of silicon, an altogether different substance.

      --
      It is pitch black. You are likely to be eaten by a grue.
    32. Re:No PC Support... by toiletsalmon · · Score: 1

      Amazing. You've successfully mirrored the PC-Fanboy Elitism of ten years ago. I guess the more things change, the more they really do stay the same.

    33. Re:No PC Support... by Machtyn · · Score: 1

      Hmm, I wonder what those developers develop and test their games on? I doubt they hook up a keyboard and mouse to the Xbox, PS3, or Wii.

      It is interesting that you projected what I think. No, I'm not entitled to any form of entertainment. If the developers and producers of a game want me to buy their game, if they think they are entitled to my cash, then they will make the game for the PC.

    34. Re:No PC Support... by ravenshrike · · Score: 1

      Only for the PS3. MS has deliberately crippled such functionality for the 360.

    35. Re:No PC Support... by Barny · · Score: 1

      Yeah, spellcheckers can't compensate for Freudian Slips I guess.

      Now back to the penis... uh headlines.

      --
      ...
      /me sighs
    36. Re:No PC Support... by Anonymous Coward · · Score: 0

      Why, so you could fail about in third person with your keyboard and mouse

      You do know that in the first multiplatform online games PC gamers flailing around with our keyboard and mouse dominated so totally that all later games (like Shadowrun), have had give console players autoaim and make PC players aim less precise so that console players will have any chance at all.

      Besides, Gears of War is the antithesis of everything PC shooters stand for. It is the total opposite of the run-and-gun mechanics that have dominated shooters since, ... well forever.

      The simple Quake style shooters have all but disappeared from the PC platform. These days the spiritual heritage comes more from Deus Ex. Games like STALKER, Fallout, Bioshock, made by old time PC studios. Just about the only big dev company who keeps making insipid boom-fests are, well, Epic... Ok, and maybe Crytech.

      It's a game for console gamers.

      Oh yes, we agree on that. To quote Penny Arcade -
      "I want to grant that Gears of War takes place on the planet Sera, where Shitload may be a genuine unit of measurement - but that's dumb, and this line is dumb, and the people speaking are idiots, and they live in a world of dumbshits where stupidity of a form of currency."

      So don't ask for a port. You won't like the game anyway.

      We agree on that. When I play games the console players praise to high heaven (on consoles mind you) I'm always disappointed by the shallowness and emphasis on "teh graphics!"

    37. Re:No PC Support... by Anonymous Coward · · Score: 0

      [quote]RROD issues have been resolved in the current crop of 360s.[/quote]

      [citation needed]

    38. Re:No PC Support... by Ihmhi · · Score: 1

      The Dreamcast, regrettably, wasn't exactly a successful console. What if that same setup was on the 360 today? I'd think that would have a heavy impact on PC gaming - just for the myriad troubles you can save yourself from the technical issues.

  2. Missing moderator options by Anonymous Coward · · Score: 0

    Where is the -1 Pile Of Crap moderator option for the article itself?

    1. Re:Missing moderator options by Anonymous Coward · · Score: 0

      I really shouldn't reply here, as it is offtopic, but whatever happened to Zonk?

    2. Re:Missing moderator options by basscomm · · Score: 1

      According to this post Zonk works for Massively as of mid-April.

      --
      http://crummysocks.com
  3. I fell in love with the first... by rehtonAesoohC · · Score: 4, Funny

    ...and then I got married.

    My wife says that she absolutely does not want Gears 2 in our house, so I may just end up purchasing "Ears of Boar" instead *cough cough*.

    What was that honey? Oh.. uh... they must have heard me wrong! DOH it's opened already, can't return it!

    1. Re:I fell in love with the first... by Anonymous Coward · · Score: 2, Funny

      I pre-ordered the game. My wife says its the worst thing she's ever witnessed and its not looking good for me keeping the xbox. This game is freaking awesome!

    2. Re:I fell in love with the first... by philspear · · Score: 5, Funny

      You could tell her it's either gears of war, or a dangerous attempt at making your own chainsaw gun. Remind her that gas is expensive if the safety issue isn't a big concern.

      Or you could remind her that you are a big boy and know enough not to emulate what you see in games. Note that this and the first option are mutually exclusive.

      Last, you could tell her they really cleaned up the violence:

      http://www.penny-arcade.com/comic/2008/8/11/

      "Your mom is a classy lady!" I love it.

    3. Re:I fell in love with the first... by Anonymous Coward · · Score: 2, Funny

      You call your right hand "wife" too?

    4. Re:I fell in love with the first... by revlayle · · Score: 1

      I love that "no in our house" argument... as i usually have a retort among the same exact lines.

      ultimately, i get my game :)

    5. Re:I fell in love with the first... by Anonymous Coward · · Score: 0

      Gears of War 2 retains its character as a testosterone-filled action hero game. It reminded me a bit of the movie 300

      Just tell her its like the 300, and suggest there are scantily clad body-builders in homo-erotic scenes that she might happen to see if you get the game.

      On the other hand it sounds like a big flash with less substance and an excuse for lots of whiney kids to trash talk and think they're adult. ... oh wait, I forgot this is the XBox 360 we're talking about. ~

    6. Re:I fell in love with the first... by powerlord · · Score: 1

      I pre-ordered the game. My wife says its the worst thing she's ever witnessed and its not looking good for me keeping the xbox

      Hmmm ... I pre-ordered Fallout 3. Wife finally saw it (complete with bloodily violent head-exploding take-downs in slow-motion), and commented that it was a bit more violent than the games I usually get. Otherwise she just went away and asked when I'd be done so she could watch some TV. :)

      How much worse is Gears2? (or your wife has a ow threshold for "worst thing she's ever witnessed)

      Either way, I assume you bought the XBox, so I don't see how she can take it away.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    7. Re:I fell in love with the first... by Anonymous Coward · · Score: 0

      Or say that you don't tell her how to make dinner, so she shouldn't tell you what games you're allowed to play.

    8. Re:I fell in love with the first... by superstick58 · · Score: 1

      Imagine swimming in a pool of blood. This is not a metaphor. GOW2 will go there.

    9. Re:I fell in love with the first... by hierophanta · · Score: 1

      (or your wife has a ow threshold for "worst thing she's ever witnessed)

      i read that as your wife has a cow's threshold...
      anyone else?
      (no offense intended)

    10. Re:I fell in love with the first... by Buelldozer · · Score: 4, Insightful

      That was funny but I hope it's not true.

      Are you a little boy with a mommy or a grown adult man with a wife?

      Yes, I'm married. I've been married for 14 years now, to the same woman.

      If your wife is that strictly controlling what you do for entertainment and leisure then I submit that you are what is known as "henpecked" or "whupped".

    11. Re:I fell in love with the first... by Ceseuron · · Score: 1

      Or you could just buy the newest iteration of the game, Gears of War 2: Balls of War Edition, made specifically for the castrated husband who foolishly gave his wife his testicles mounted on a 24 karat gold wedding ring. Seriously, man. She's your wife. Not your boss or your mom. Grow a pair and tell her where to stick it if she doesn't like it. If she can't live with it, then it's time to trade her in for a different model.

    12. Re:I fell in love with the first... by skinnytie · · Score: 1

      Mine owns the limited edition Lancer and relegated me to sniper duty as she tears through the grub-mess in a fury of blood and imulsion. I am not kidding you.

      --
      - skinnytie -
    13. Re:I fell in love with the first... by Anonymous Coward · · Score: 0

      My wife is too busy leveling her Dwarf in LOTR online to care.

      She gets her expansion this month...I get Gears of War.

    14. Re:I fell in love with the first... by KDR_11k · · Score: 2, Interesting

      Fallout 3 was released in Germany, Gears 2 got blocked by Microsoft after it was refused a rating. Just for comparison.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:I fell in love with the first... by Anonymous Coward · · Score: 0

      It's not always about taking away the xbox, it's whatever else she can take away right along with it! It's times like these that I enjoy having a wife that is a big Mortal Kombat fan, the gorier the better.

      Finish him! or not lovin for you! 1 year

    16. Re:I fell in love with the first... by danieltdp · · Score: 2, Insightful

      slashdotters: either virgins or pushovers.

      Being married for the last 4 months, I for one welcome my new wife overlord...

      --
      -- dnl
    17. Re:I fell in love with the first... by rehtonAesoohC · · Score: 1

      Well, it's partially true. I'm a grown man with a wife, and I respect her requests.

      She's not trying to control me, it's just that me playing it would make her uncomfortable.

      I posed the OP as a funny slashdot-comfortable twist - oh, and once piece of info that's important: she's pregnant. Therefore, my concern for her emotion (read, random bouts of crazy) so far outweighs my desire to play. But... I'll probably come home with it tonight.

    18. Re:I fell in love with the first... by elrous0 · · Score: 1

      Ha! *My* wife is WAY more bossy and bitchy than my mom ever was.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    19. Re:I fell in love with the first... by Anonymous Coward · · Score: 0

      I convinced my wife to take up the PS3 by using a special pink skinned controller. ;)

      She now loves Joust and I just love gaming with her.....

    20. Re:I fell in love with the first... by Khuffie · · Score: 2, Interesting

      So play it when she's not around...or she can, oh, do something else when you're playing it? It's a good game. I highly suggest you don't miss out on it.

    21. Re:I fell in love with the first... by Anonymous Coward · · Score: 0

      Here we go again with the macho bullshit. How old are you, spouting all that 1950's era crap?

      These days we respect women. We do not immediately assume that the man is good and honest and the woman is a controlling evil bitch. What next, you gonna say she ought to stay in the kitchen were she belongs?

      Check yourself buddy, you ain't funny. And to those who mark you as "insightful"? Fuck your mothers.

      I'm thinking he prolly went waaay overboard with gow1, and has an addictive tendency, and is inclined to agree and work within the household he belongs to. And he is half-joking. And he's gonna do what he's gonna do regardless. That's the reasonable response.

  4. Multiplayer by meta-monkey · · Score: 4, Informative

    Too bad the multiplayer matchmaking system is so broken it ruins the game. You have to wait for three...four...five minutes to find a match after each game. It's ridiculous.

    --
    We don't have a state-run media we have a media-run state.
    1. Re:Multiplayer by Vr6dub · · Score: 2, Funny

      Did the wife take your copy?

    2. Re:Multiplayer by justinlindh · · Score: 3, Insightful

      5 minutes? You've been lucky... I usually have to wait around 15 for the first match of Horde, and somewhere around 5 - 10 after the first match (no idea why it makes a difference if it's your first or 15th game, but that's what I've noticed).

      Blows my mind that this is an issue. There are no doubt at least 60,000 people playing online at any given time, with thousands waiting in queue to be linked up to a game session. How difficult is it to filter the player ranking through the matchmaking servers to find a good session? Even if you don't align well with other players' rankings, it should still join you to an off balance session rather than make you wait (which I believe it does). I'm babbling, but I just don't understand the problems they could be dealing with. It seems fairly simple, to me.

      Anybody else have any idea why this problem is more difficult than I'm imagining? What could account for the lengthy matchmaking process?

    3. Re:Multiplayer by Anonymous Coward · · Score: 0

      You're on slashdot - there is no wife.

    4. Re:Multiplayer by Anonymous Coward · · Score: 0

      The wife is a lie?

      Mij

    5. Re:Multiplayer by Ka+D'Argo · · Score: 2, Informative

      As opposed to some other games? The one thing I hate about popular PC shooters on the PC is, aside from some kind of Favorite function for your favorite servers, what's your other option for finding a server? Pinging a server list. Which sure is fun in CS 1.6 or CS:S. Waiting for thousands of servers to load in the list then select a server, even with specifics set (location, map, etc) I know, not the same but similar so much that a few minutes wait time between matches ain't so bad. Maybe it's a little slower than console users are used to for a FPS online but for PC that's about par when you consider in pinging the master server list, finding and selecting a server, etc (not counting any Favorites option)

      --
      Aw Frell this
    6. Re:Multiplayer by Robyrt · · Score: 1

      I'm seeing a more extreme version of this weird matchmaking. The first Horde match takes several minutes to start up, but future matches are ready within a svelte 30 seconds. I would guess that the real culprit is that when someone leaves matchmaking in Gears, it kicks everyone involved back to square one, instead of trying to find one extra player. If only 10% of people are annoyed enough by long load times to quit, in a 10-player game, it'll take you a couple tries on average.

    7. Re:Multiplayer by Anonymous Coward · · Score: 0

      You think that's bad? You should see the queue times on alliance!

    8. Re:Multiplayer by Anonymous Coward · · Score: 0

      You're surprised that Microsoft managed servers are taking 5+ minutes to filter through 60k users for match making?

    9. Re:Multiplayer by AdminGamer · · Score: 1

      Try disconnecting and reconnecting to Live, and/or run the Live connectivity test and see how it does after that.

      ** Also, make sure you've got an "Open" NAT **

      http://forums.epicgames.com/showthread.php?t=632949

      (there's probably better threads, but this one came up first)

  5. lolz by Anonymous Coward · · Score: 0

    second post

  6. Gripe by Ethanol-fueled · · Score: 4, Insightful

    Not much of a gamer, but I've played both Gears Of War games. Can't somebody do something about the obnoxious split-screen?

    Maybe zoom the cameras out a little, or split the screen left/right instead of top/bottom since played on a widescreen, or maybe show both players on the same screen with a 3rd-person view as appropriate?

    Playing split-screen is like driving a car with a pair of binoculars.

    1. Re:Gripe by philspear · · Score: 4, Funny

      Can't somebody do something about the obnoxious split-screen?

      Done! Get another TV, another 360, two xbox live accounts, start a game on one and join in on live with the other one!

    2. Re:Gripe by ShadowRangerRIT · · Score: 3, Insightful

      Splitting left/right drastically constrains your peripheral vision in the horizontal plane. Given that 90%+ of the time you are on a surface that is either mostly flat, or at a fairly fixed slope, you don't need up/down very often. Add to that the fact that on a console (unlike a PC/mouse combo), turning can be laborious, and you only have about 45-60 degrees of useful up/down movement, but you always need to be able to go through 360 degrees of rotational movement, I'd much rather see more of the horizontal plane.

      Of course, either approach is still better than Halo 3's moronic "if you play split screen, you are forced to 4:3, no widescreen for you" BS.

      --
      $_ = "wftedskaebjgdpjgidbsmnjgcdwatb"; tr/a-z/oh, turtleneck Phrase Jar!/; print
    3. Re:Gripe by codepigeon · · Score: 1

      I love the top/bottom split. I think its easier to keep track of your screen versus the side-by-side split screen. Usually you have some sky on the lower screen that adds a contrast that makes it easier to keep the seperation. And, having a standard def tv (still), having it split top/bottom, gives me a widescreen feel.

    4. Re:Gripe by Spatial · · Score: 1

      Vertical split is almost always better, even with 4:3 the screen is wider than it is tall, so use the space properly devs! Horizontal is just stupid; and on a widescreen, I have to wonder what the hell they were thinking.

    5. Re:Gripe by drinkypoo · · Score: 1

      Just do what Crimson Skies does, and let you choose, in-game. Why is it so hard to redraw your viewports in different locations? A lot of people seem to have an inordinate amount of difficulty writing a PC game that can handle resizes et cetera. (Amusingly, the game which handles it best on Linux anyway is Vega Strike.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  7. still tearing? by Anonymous Coward · · Score: 0

    Is the tearing as bad as in the first installment?

    I was really surprised to see that - I always thought smooth graphics were console games' strong point. It's not a problem with the console, because there are games that don't show tearing and keep mostly constant framerate (PGR4, CoD4 at least).

  8. May I suggest to you both... by Nursie · · Score: 4, Funny

    ... Grow a pair nancy!

    1. Re:May I suggest to you both... by newrisejohn · · Score: 3, Insightful

      Or better yet, get your wife to play along with you. My wife and I just completed the campaign on casual.

    2. Re:May I suggest to you both... by Nursie · · Score: 1

      That's an even better plan!

      Good luck with that though, I have yet to meet many gamer girls.

  9. Gears of war? by Kaz+Kylheku · · Score: 4, Funny

    I have five of them, plus reverse.

    The commute is all the war I need.

    1. Re:Gears of war? by Anonymous Coward · · Score: 0

      That's still five more than the french!

  10. Aphos Fields by buddyglass80 · · Score: 2, Insightful

    I haven't started the game yet, just finishing the prequel book Gears of War: Asphos Fields. It gives really good back story. Dom, Carlos(Dom's brother's and Marcus as kids and growing up in the Army, Marcus and his father, Dom and his missing wife. It is also written by a good author Karen Traviss which is the reason I picked it up. The world has a lot of depth. To me it is essential to the story.

    1. Re:Aphos Fields by Spatial · · Score: 1

      Essential to it? It is the story. Like Halo, it probably has a good story but almost none of it is in the actual game. When I finished the first GoW, I didn't even know it was on another planet till I read it in Wikipedia...

  11. PC shooter instead by tepples · · Score: 1

    Done! Get another TV, another 360

    But then that erases console gaming's big advantage over PC gaming: low cost per player. If you're going to splurge for a separate system for each player, you might as well play a PC shooter instead of Gears 2 and benefit from mouse aiming.

    1. Re:PC shooter instead by FrozenFOXX · · Score: 2, Insightful

      But then that erases console gaming's big advantage over PC gaming: low cost per player. If you're going to splurge for a separate system for each player, you might as well play a PC shooter instead of Gears 2 and benefit from mouse aiming.

      You're assuming that mouse aiming or indeed the whole PC setup is a, "benefit." In over fifteen years of gaming on nearly every console and quite a few PCs (Windows and Linux) I've yet to actually hear even ONE person tell me that they went console because "it costs less." We go console because it WORKS. I have yet to turn on my 360, put in a game, and have it tell me I've only got two activations left before I need to call the developer and beg to have one more. I have yet to be told my graphics chip isn't new enough or that I'm missing 'insert-online-frontend-of-the-month' and need to install yet more crapware.

      No, console people get a console, turn it on, and get back to doing what we wanted to in the first place: playing the game. If you like PC gaming that's great, I play WAR personally, but within reason hardly anyone gives a shit how much the console costs in comparison to a PC.

      --
      "Just a fox, a whisper."
    2. Re:PC shooter instead by Lightwarrior · · Score: 0, Troll

      "I have yet to turn on my 360, put in a game, and have it tell me I've only got two activations left before I need to call the developer and beg to have one more."

      You're right; instead, you have to hope your 360 turns on and doesn't Red Ring. And when it inevitably dies (because, let's face it, you'll go through two+ every three years), you have to call the manufacturer and beg to have it fixed. On the bright side, the entire repair process only takes a month!

      Oh, wait; I'm sorry. You were saying something about how it just WORKS?

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    3. Re:PC shooter instead by philspear · · Score: 1

      Also, for all the time PC gamers spend talking about how much better the mouse is for gaming, I don't really see much of a difference. I can adapt to both equally well, and for my use they both work equally well. Maybe if I were in serious competition it would be a needed edge, but I only play FPSes online once in a blue moon. When I do it's actual skill that sets me behind the other players, not the control scheme.

    4. Re:PC shooter instead by tepples · · Score: 1

      I've yet to actually hear even ONE person tell me that they went console because "it costs less."

      I am that one person, possibly because I babysit. Here are the options for multiplayer video gaming as I see them:

      • Shared system: buy a large monitor, a game system, extra controllers, and two games.
      • Multiple system: buy four smaller monitors, four game systems, and four copies of each of two games.

      The console advantage is that more of its games actually support a shared system.

      I have yet to turn on my 360, put in a game, and have it tell me I've only got two activations left before I need to call the developer and beg to have one more.

      Wii Shop Channel games allow multiple activations, but they all have to be on the same hardware serial number. Xbox Live Arcade is slightly more lenient: if your console dies, you can activate your games on a different console, but you have to connect to Live in order to play. That sucks if you're renting a hall for an annual family reunion, as my family does, and Internet access doesn't come with it.

    5. Re:PC shooter instead by bevoblake · · Score: 1

      Good post. I primarily bought my console because it just works, but cost definitely factors into my equation too.

      I also am coming off a PC build that was unstable with 3d support enabled. After replacing the graphics card and the power supply, I traced the problem to the motherboard. At that point, I threw up my hands, bought a console, and cursed MSI for the money I wasted on a new power supply and graphics card only to see the mobo screw me up.

      So, I can handle a RROD where I just ship the unit back to the manufacturer (or whatever the PS3 equivalent is since I chose that console) - that's a much simpler fix than debugging the many points of failure in a PC.

    6. Re:PC shooter instead by Anonymous Coward · · Score: 0

      Red ring... that was so last year.

    7. Re:PC shooter instead by not+already+in+use · · Score: 2, Informative

      I've had my 360 for over two years and never seen the RROD. Same can be said for the 5 other people I know who have them. People whose only exposure to the world is through slashdot have a very skewed perspective on things.

      And, to further counter your point, there is an entire generation or two of NVIDIA cards in the wild that could fail at any point, all of which ALONE cost as much as an XBOX.

      --
      Similes are like metaphors
    8. Re:PC shooter instead by TheSambassador · · Score: 1

      No matter how good you are at aiming in front of you, I'd like to see you do a 180 degree turn to check behind you quickly, then go back to where you were looking. Hell, even turning around is a pain in the ass. With a mouse, I just twitch my mouse to the right really quick and then back. With a controller, I have ONE speed that I can turn.

      Sure, you can increase sensitivity to make this a little quicker, but you're still at a constant turn speed AND you make it even harder to make small aiming adjustments, so you lose accuracy.

      Keyboard + Mouse > Controller.

    9. Re:PC shooter instead by JerkBoB · · Score: 2, Interesting

      And when it inevitably dies (because, let's face it, you'll go through two+ every three years), you have to call the manufacturer and beg to have it fixed.

      I've had my 360 Elite for 2-ish years now. No problems with it. Maybe it continues to work OK because, I dunno, I'm not retarded and don't keep it in a poorly-ventilated AV box or down on the carpet/floor to fill with dust bunnies?

      Not saying that people haven't had problems with 360s in the past... Those were well-published. Most 360 owners (and PS3 I guess) are fine, though.

      I got off the gaming PC treadmill 3-4 years ago and haven't looked back. My computers are for work, and the consoles are for play. Easy.

      --
      A host is a host from coast to coast...
      Unless it's down, or slow, or fails to POST!
    10. Re:PC shooter instead by Windows_NT · · Score: 1

      Consoles were developed because some people cant turn a computer on ... software updates? yup, thats because they do more than play games. Windows sucks, and there is no way around that, but with a good system, most games do work. Consoles are made to do one thing, and you cant [really] upgrade them. Maybe a bigger HD to put music on? woopy :p ... In the money you spent on an Xbox, then the 360, you could have got a computer, that you do more with.
      Its a little rant, but its true. I for one, hate consoles, and will never buy one. The last game i bought was Quake4 and it runs awesome on my laptop (nvidia 6800 256ram card) and with IDs Linux patches i dont need to boot windows.
      Now, it the GoW2 developers did that, you would have twice that audience (like me) that love the FPS on PC but wont spend the money on a console JUST to play games ... thats gay ... I can make $$ with a computer and play games

      --
      Go go Gadget Nailgun!
    11. Re:PC shooter instead by PrescriptionWarning · · Score: 1

      FYI, I've had it happen twice so far but those were with some of the first year or two of units they produced, but the current one I have now has been going fine for almost 2 years now as well so guess they did something right :)

    12. Re:PC shooter instead by philspear · · Score: 1

      No matter how good you are at aiming in front of you, I'd like to see you do a 180 degree turn to check behind you quickly, then go back to where you were looking. Hell, even turning around is a pain in the ass. With a mouse, I just twitch my mouse to the right really quick and then back. With a controller, I have ONE speed that I can turn.

      Yeah, it's really not an issue that's big enough for me to spend the money it would require to beef up my PC. I said I don't do much online FPS, so that's even less an issue. Typically when a guy is shooting at me from behind in halo, I'm dead before I realize where he's shooting from. What you're talking about is an issue I would pay about $20 to fix, not buy a new video card. And I'd pay $20 NOT to have to mess with installing a game on my computer.

      I know it's hard for some people to understand, but my preference for consoles is not based on ignorance of the advantages the PC has.

    13. Re:PC shooter instead by TheSambassador · · Score: 1

      Well your point in your post is that you didn't see a difference between mouse/keyboard and controller, not that PCs cost more. I was just replying to that point.

      That said, if you're smart when you buy your main desktop PC (unless you're a laptop person) you can set it up so that you only have to spend an additional (*gasp*) $100 to add a mid-range video card to it. You're spending at least $600 on the thing anyways, you can turn it into a gaming machine for little more.

    14. Re:PC shooter instead by Anonymous Coward · · Score: 0

      Right, this is slashdot where Troll gets modded Informative because it bashes MS, regardless of the utter stupidity frothing from the mouth.

    15. Re:PC shooter instead by doctorzizmore · · Score: 2, Insightful

      Why do we never hear the other side of the arguement: That a keyboard and mouse completely suck for anything other than FPSs? Yeah if all you want to do is play shooters and RTSs then a PC is great. Have you ever tried playing a platformer on a PC? It's impossible. I'll take a controller, which is 90 percent as good as a keyboard/mouse for FPSs and infinitely better for the million other kinds of games that PC users know nothing about.

      --
      People in bamboo houses shouldn't throw pandas...Jesus said that! -Ninja
    16. Re:PC shooter instead by Jim_Maryland · · Score: 1

      We've had the XBox for just under a year now and up until about 2 weeks ago, no problems. I have two scratched disk because of the console and unfortunately for me, they don't fall in the Microsoft XBox Disk Replacement Plan (does not include Activision CoD and EA Games NFL 2008). I'm in the process of sending it back for repair. The disk on the other hand will not be addressed by Microsoft. Their solution, according to the support technician I spoke with, is to return the game to the point of purchase and ask for a replacement. I don't see how the store or the game vendor is responsible since the console destroyed the disk. Emailing Activision support though did at least get me an opportunity to pay $20 to get a replacement. Gotta love when a vendor stands behind their product.

      Two of my son's friends have also had problems with their consoles. One had the RRoD, the other had the same disk scratching problem. The RRoD problem was early on in the XBox 360 release but the scratch problems have been within the last year.

    17. Re:PC shooter instead by Nursie · · Score: 1

      lol.

      Never had the RROD. Neither have any of my Xbox'd friends.

      OTOH I've had LOTS of fun trying to get PC games to work. The console does just work. Turn it on and start gaming. Love 'em.

    18. Re:PC shooter instead by powerlord · · Score: 1

      Wii Shop Channel games allow multiple activations, but they all have to be on the same hardware serial number. Xbox Live Arcade is slightly more lenient: if your console dies, you can activate your games on a different console, but you have to connect to Live in order to play. That sucks if you're renting a hall for an annual family reunion, as my family does, and Internet access doesn't come with it.

      PSN activation is on up to 5 consoles at any given time (and you can deactivate those consoles from your Account Management page).

      Going to a friends house to play? Activate your account on their system and grab your DLC. Your PS3 get replaced (broke, stolen, etc.)? Makes no difference to how you use your content.

      Its one of the ways PSN is more friendly than Live! (Live! has its own advantages, but in terms of user friendliness for the DRM? No.)

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    19. Re:PC shooter instead by Nursie · · Score: 1

      Constant turn speed?

      You know we console gamers have ANALOGUE controls now?

    20. Re:PC shooter instead by The+Moof · · Score: 1

      I have yet to turn on my 360, put in a game, and have it tell me I've only got two activations left before I need to call the developer and beg to have one more.

      Try this little experiment:
      1. Buy something from the XBLA
      2. When finished downloading, turn off your 360 and unplug the network cable.
      3. Turn it back on and try to play your newly paid for game
      4. Swear about DRM becase you cannot play the new game.

      Not every game has this issue, but a large portion does. I initially noticed this when I moved and had no Internet connection for a week. I wasn't too happy that I couldn't play the games on my hard drive that I paid for.

      So yea, no activation limit on the DRM, but if you're not signed into Live, odds are you can't play your purchased arcade games either.

    21. Re:PC shooter instead by doctorzizmore · · Score: 1

      yeah i don't think that's true. That should only really happen if you had your console replaced and you had bought the games earlier and they're tied to the early account. I'm not defending that DRM, but it really does only apply to a minority of users. I haven't played every XBLA game tho, so you may be right.

      --
      People in bamboo houses shouldn't throw pandas...Jesus said that! -Ninja
    22. Re:PC shooter instead by Gulthek · · Score: 1

      Wow, troll. So why am I replying?

      In my three years of XBox360 I had the RoD once two months ago. MS Website -> file request -> prepaid shipping box arrived next day -> UPS store -> XBox 360 with long letter of profuse apology and one free month of XBox Live four days later.

      Yeah, it's a rough life.

    23. Re:PC shooter instead by jcnnghm · · Score: 1

      While I have had a 360 die with a RROD, I still think your argument is laughable. If I had a nickel for every time I've upgraded my computer, and had something not work quite right after, I'd have a mountain of nickels by now. I'll take the Xbox 360 failure results (get MS RMA issued over the internet, ship console in, get console back) over the PC results (diagnose problem [i.e. no rings to look at], purchase replacement hardware because old hardware is obsolete or broken, take system apart and replace faulty hardware, spend next 12 hours reinstalling windows and applications, and next 3 months getting everything back to the way it was) any day.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
    24. Re:PC shooter instead by p0tat03 · · Score: 1

      You're right; instead, you have to hope your 360 turns on and doesn't Red Ring. And when it inevitably dies (because, let's face it, you'll go through two+ every three years), you have to call the manufacturer and beg to have it fixed. On the bright side, the entire repair process only takes a month!

      You're right, the RROD was a problem until recently. But you know what, mine broke about 2.5y into its lifetime, so your estimate is a bit off. Not to mention when I called MS I hardly had to "beg", all I did was tell them I red-ringed, and they were extremely quick and helpful in getting it replaced. Oh, and it took a week, not a month.

      But of course, you don't seem to care much about facts now, do you?

    25. Re:PC shooter instead by sammy+baby · · Score: 1

      Okay: seriously? You and five guys you know haven't had problems, so therefore his opinion is skewed because he reads Slashdot?

      My anecdote: My second unit in two years just burned out. I keep it on a shelf elevated about two feet from the floor, with little stone coasters under its feet to give it a little extra elevation.

      The actual data: scary. And that was in 2007.

      (That said, I've long since given up PC gaming, with the exception of little confections like the Penny Arcade games.)

    26. Re:PC shooter instead by FrozenFOXX · · Score: 1

      Wow, trolling much? I've got a launch 360 and an elite 360, neither of which has red ringed in the entire time I've used them (and used them pretty hard on a regular basis). Add to that bringing them on several trips across the Atlantic, a number of trips across the US, and several other smaller trips without massive safety precautions.

      So yeah, I WAS saying something about how it WORKS. Please feel free to try again but in the meantime crawl back under your bridge.

      --
      "Just a fox, a whisper."
    27. Re:PC shooter instead by pizzach · · Score: 1

      I've had my 360 for over two years and never seen the RROD. Same can be said for the 5 other people I know who have them. People whose only exposure to the world is through slashdot have a very skewed perspective on things.

      This is a case of a "blame it on slashdot" cop-out. I think the 360 failure thing is the view of general people who don't own a 360. First impressions will last for those people for a while. I still remember reading about an ign editor going through 2 different xbox 360 systems when the hardware failure rate was still really high. It's stories like that that stick to people.

      --
      Once you start despising the jerks, you become one.
    28. Re:PC shooter instead by Rycross · · Score: 1

      I brought my XBox with me when I moved, and I was able to play downloaded content just fine without a network connection. You need a network connection if you are trying to play that content on a machine that you did not buy the content on (i.e., your original XBox RRoDed and you have a new one).

    29. Re:PC shooter instead by FrozenFOXX · · Score: 1

      I have yet to turn on my 360, put in a game, and have it tell me I've only got two activations left before I need to call the developer and beg to have one more.

      Try this little experiment: 1. Buy something from the XBLA 2. When finished downloading, turn off your 360 and unplug the network cable. 3. Turn it back on and try to play your newly paid for game 4. Swear about DRM becase you cannot play the new game.

      Tried your experiment, couldn't perform #4 on either 360. Maybe I'm doing something wrong? I just keep getting stuck at the, "game just work," phase, like most other people.

      If anyone had been paying attention in the past year or so they would've noted that MS provides, for free, a tool to use to pull all your Live games onto a newly authorized console an unlimited number of times, but only once per year. While far from ideal (I'm no fan of DRM but let's also be realistic, it ONLY applies to LIVE content, hardly required to play the library of games available to the console) it's far from the nightmare the PC doomsayers get all nice and indignant about as they have to illegally download Spore.

      Not to mention the fact is that the majority of games people play on the 360 alone, not even counting the PS3 and Wii, are disk-based. Which, shockingly, means that to this day you pop it in and play, regardless of console, regardless of source, regardless of anything else and it "works." When I cannot play the majority of my games on a console due to a similar system then I'll forsake that, too.

      Not every game has this issue

      You're right, try "no disk-based game" has this issue. That's an astoundingly large and popular library of games, far from the,

      large portion does.

      I initially noticed this when I moved and had no Internet connection for a week. I wasn't too happy that I couldn't play the games on my hard drive that I paid for.

      I don't know your situation, so I can't tell you what you did or did not do, but I CAN tell you that Live content is "authorized" for the system/storage combo it was initially purchased for. If you change either part it's no problem to A)redownload it and B)Use their free tool to reauthorize the content for the new combo. It works nicely, give it a shot.

      So yea, no activation limit on the DRM, but if you're not signed into Live, odds are you can't play your purchased arcade games either.

      Key part there being the "Arcade games." Hardly a part of my "pop it in and play" argument. However

      --
      "Just a fox, a whisper."
    30. Re:PC shooter instead by Anonymous Coward · · Score: 0

      Well, mine RROD after 2 1/2 years. And I too kept it in a place where it were well ventilated without dust. I didn't really use it much. I mostly played XBL games and it froze while playing that XBL golf game of all things.
      I take good care of my thing and I was saying the same thing as you and thinking that the boxes with problems were people who didn't take proper care of their things.

    31. Re:PC shooter instead by not+already+in+use · · Score: 1

      Okay: seriously? You and five guys you know haven't had problems, so therefore his opinion is skewed because he reads Slashdot?

      Yeah, I see a lot of seemingly intelligent slashdot readers who are very out of touch with reality, especially in regards to MS products. Obviously it's a common bias here, but certainly not representative as a whole.

      --
      Similes are like metaphors
    32. Re:PC shooter instead by Spatial · · Score: 2, Informative

      +5 informative?! You might want to look in a mirror and check out your sampling of six out of 22 million consoles for a skewed perspective. Here's a sample of 1040: a failure rate of 16.4% after six to ten months. This doesn't include returns directly to Microsoft or problems other than hardware failure. 60% of the failures were RRoDs and 18% were disc reading errors.

      That doesn't apply to the newer 360s. They have a lower failure rate, but it's still a much bigger problem than it is with other consoles and PC parts. It seems to me that Microsoft could easily fix the two biggest problems by spending more than 50 cents on the 12x DVD reader, and investing in better cooling so the motherboard doesn't warp and break components off it. Let's face it: if Sony can do it right first time, any retard can do it.

      As for the Nvidia cards: it was chips made with a specific process - less than half a generation - and the cards in question cost between a fifth and half the price of a 360.

    33. Re:PC shooter instead by beav007 · · Score: 1

      But then that erases console gaming's big advantage over PC gaming: low cost per player. If you're going to splurge for a separate system for each player, you might as well play a PC shooter instead of Gears 2 and benefit from mouse aiming.

      By gum, you're right! It is cheaper to buy a another gaming PC than it is to buy another xBox.

      Wait - you don't play splitscreen FPSs on PC, do you?

    34. Re:PC shooter instead by vux984 · · Score: 2, Insightful

      Why do we never hear the other side of the arguement: That a keyboard and mouse completely suck for anything other than FPSs?

      Because the other side of the argument is completely irrelevant.

      The PC supports gamepads. It always has. There have been gamepad style controllers since MS-DOS such as the Gravis PC Gamepad, and the tradition has continued to this day; you can get console style controllers from all the biggest names in PC controllers ... Logitech, Microsoft, and Saitek (now owned by Mad Catz).

      There is no reason to argue about having to use the keyboard and mouse for game-X on the PC, because, quite simply, you don't have to. I've played lots of PC games using gamepads... from Commander Keen to Mortal Kombat to Lost Planet: Extreme Condition. (although I ultimately preferred Lost Planet with keyboard and mouse) to independant 'shumps' [shoot-em-ups].

    35. Re:PC shooter instead by TheSambassador · · Score: 1

      Jamming the stick all the way to the left or right= constant turn speed. I'm talking about for turning around, not aiming.

    36. Re:PC shooter instead by drinkypoo · · Score: 1

      That doesn't apply to the newer 360s. They have a lower failure rate, but it's still a much bigger problem than it is with other consoles and PC parts. It seems to me that Microsoft could easily fix the two biggest problems by spending more than 50 cents on the 12x DVD reader, and investing in better cooling so the motherboard doesn't warp and break components off it.

      I have an HP laptop that cost $2300 new. The optical drive has failed twice (and they sent me the wrong one once, but that's just their general incompetence) and the power supply has failed once, with a cable which broke internally without being badly abused. (It still works in certain positions...) Another twenty cents on some better wire, maybe another bucks on the optical drive...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    37. Re:PC shooter instead by drinkypoo · · Score: 1

      The console advantage is that more of its games actually support a shared system.

      There's another major monetary advantage: the used console game market is much bigger than the used PC game market. Not sure why that is, but it just worked out that way. Finding used PC games at a good price is a PITA. Finding used console games at a good price is a triviality. I just bought three PS2 EyeToy games for twenty bucks... I could do better at flea markets, this is just a retail store. This advantage doesn't count if you just warez all your games, of course :P

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    38. Re:PC shooter instead by tepples · · Score: 1

      Wait - you don't play splitscreen FPSs on PC, do you?

      Frankly, I don't play a lot of first-person shooters period. Lately, over half of my video gaming has been Smash Bros. on my Wii. And whatever happened to shooters that aren't first-person or close to it, like Ikaruga?

    39. Re:PC shooter instead by Anonymous Coward · · Score: 0

      Wow, that's like 7 fucking idiots in a row stating that because their (1) unit didn't break the high breakage rate isn't a problem. Anecdote, data, etc. /. has gone to hell.

  12. Simply not for PC by papabob · · Score: 2, Informative

    Recently I've rented the PC version of GoW and I was little dissapointed. I played it after finishing call of duty 4 and crysis, and I feel the gameplay is so simplified (when gaming with traditional WASD+mouse) that you end playing with walk->hide behind a column->zoom->fire->walk->repeat. Of course, it's a perfect combination for a gamepad but PC gamers expect a slightly more elaborated controls (ie. _something_ more to do) to enjoy a game. Moreover, its linearity is what killed the fun; when you master the technique of hidding+fire you can play mindlessly because you doesnt have any mision apart from kill every beast that moves.

    Of course, graphics, sound and ambient in general are still superb, but I returned the gamed a couple of days after the rental.

    1. Re:Simply not for PC by nycguy · · Score: 2, Funny

      Didn't Netcraft confirm that PC gaming is dying anyway?

    2. Re:Simply not for PC by tepples · · Score: 1, Redundant

      Recently I've rented the PC version of GoW

      In what country? The United States doesn't have PC game disc rentals, unlike console game disc rentals.

    3. Re:Simply not for PC by moderatorrater · · Score: 1

      Unreal Tournament 3 did the same thing to the PC. I believe Epic made both and is on the forefront with their "Piracy is destroying the PC!!!!" rants. UT 2K4 and the original UT were so good that it makes me sad they won't be putting more effort into PC-only games.

    4. Re:Simply not for PC by acvh · · Score: 2, Interesting

      not very relevant to the overall discussion, but my public library has PC games available for borrowing. Some new ones, even.

  13. Nothing new under the sun... by Sabathius · · Score: 3, Insightful

    Aside from the cover-fire system, this game is nothing new. Sure it has great graphics and sound...but it's the same fire, fire fire, run, press a switch, fire, open a door, fire gameplay.

    Typical, type-A personality crap. I'm sorry, but I desire more from my games.

    We will not be talking about this game in a year or so. We will, however, still be talking about games like Bioshock, Dead Space and Fallout 3 which (in this writer's estimation) revolutionize the gamer's interactivity and immersive experience.

    Flame away if you like, but I suspect I'm not alone in this opinion.

    1. Re:Nothing new under the sun... by mdm-adph · · Score: 0, Troll

      No, you're right -- the way the original GoW was described to me (by people who played it), the game was very much trying to cater to the type of crowd that plays something like Madden NFL, in both levels of ridiculous machismo and easy gameplay.

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
    2. Re:Nothing new under the sun... by Badge+17 · · Score: 2, Insightful

      Aside from the cover-fire system, this game is nothing new.

      I don't understand comments like this, really. When was the last time you saw *one* really new thing in a major game? Portal? Bioshock is System Shock - awesome, but not new. Considering the popularity of three versions of Halo, with zero new things, just smoothing out old problems with the console FPS, I'd say console shooters will take creativity where they get it.

    3. Re:Nothing new under the sun... by Ross+D+Anderson · · Score: 1

      Fair enough. You don't have to play it, but for those of us who like a bit of mindless violence, this game does it well. Bear in mind I'm currently alternating between it and GoW2 multiplayer and while I agree Fallout 3 is fantastic, It has to be said I'm getting equal enjoyment from both of them.
      All in all I think my point is: It's good for its genre, whats the point in bitching about games you'd never enjoy?

    4. Re:Nothing new under the sun... by JebusIsLord · · Score: 1

      You know, i'd figure this to be true, but I am NOT one of those people... and I loved both GOW games (just finished 2 yesterday).

      My other favorites are the Civilizations, Zeldas and Final Fantasies, although I am a fan of well-done games period. And Gears are very, very well done games. Yes, they're on-rails shooters, and yes the characters are super-macho. But damn do they get the heat of combat down straight, and the pacing and strategy (yes, there is strategy) are just perfectly tuned.

      --
      Jeremy
    5. Re:Nothing new under the sun... by Xest · · Score: 1

      So basically you're complaining that a First Person Shooter is about shooting?

      The graphics were pretty groundbreaking and the story was decent, as FPS games go it's definitely one of the best and it's definitely up there with Bioshock. I'm not saying Gears 2 is better than Bioshock as a single player game because Bioshock was cool but the fact it has multiplayer and a good coop mode means I'm far more likely to replay it than Bioshock. Not started Dead Space and Fallout 3 yet but I do have them sat there waiting so will play through them soon when I get chance!

      It was definitely a better game than Gears 1 also, longer, better storyline, better graphics, better weapons.

      At the end of the day, no it's not groundbreaking but frankly it was still excellent and I'd argue it even puts Halo 3 to shame in terms of gameplay, storyline and visuals. I suppose it depends what you like, it sounds like you prefer the roleplay side of things which I do to, but sometimes it's nice to be able to blast things and those giant rockworms you had to use as moving cover, the bits of flesh you had to chainsaw through as you progressed through the giant worm and the giant fish were all absolutely amazing moments were all really nice touches. Again though, what really brings Gears 2 out is the fact the whole storyline is set around coop, something that Bioshock, Dead Space and Fallout 3 don't provide and coop games are always much, much better to play through. Perhaps another good example of an awesome coop game lately was Mercenairies 2, as a single player game it really wasn't all that, but playing it coop really brought it out as an excellent game.

    6. Re:Nothing new under the sun... by Trojan35 · · Score: 1

      Congrats, you compared a game that is multiplayer focused to games that only offer singleplayer. Then complained about the "interactivity and [immersion]".

      Where can I read your insightful articles?

    7. Re:Nothing new under the sun... by Anonymous Coward · · Score: 0

      Eh, they lost me as a customer forever when their attitude became "YOU'RE NOT CUSTOMERS, YOU'RE PIRATES THAT WE HAVE TO EXTRACT MONEY FROM!" Making games with the same old boring gameplay and concepts is just the diarrhea icing on the same old shitcake.

      Fuck Epic. Even if they start making good games again, I won't be buying until they have a severe attitude change.

    8. Re:Nothing new under the sun... by alvinrod · · Score: 2, Insightful

      There are a lot of people, like you, who want more depth from games, but I don't feel as though we're the majority.

      It's the people who play the beefed up, run-and-gun, action FPS games that dominate the market. Gears of War 2 has already sold more copies on the Xbox 360 in its first week than Bioshock has sold in its lifetime on the Xbox 360.

      It's the same way with films as well. The big studio action film is generally going to do better than the well-made independent film.

      Maybe more people in general are just attracted to that type of content and we're going to have to live with everyone proclaiming how great a few games are that we would view as rather mediocre. Find a reviewer who shares your opinion and stick to that for opinions or first impressions of upcoming games.

    9. Re:Nothing new under the sun... by p0tat03 · · Score: 1

      Not all games need to be incredibly deep or innovative. Just like how not all movies need to be the Godfather, a well-made, mindless action movie can be plenty entertaining, and just as worthy of the price of admission.

      To go with the movie analogy... Gears of War is to Fallout 3 as Jurassic Park is to Fallout 3. One is a popcorn movie with incredible special effects, the other is not about all that, but both are great movies.

      I do believe we will still talk about Gears years from now, just like we still talk about Jurassic Park. The game is fun, has solid mechanics, and the graphical horsepower is used for more than "more bump maps", the game is truly beautiful. Looking out over a burned out city, with battles raging in the distance, few games have done graphics this well.

    10. Re:Nothing new under the sun... by Anonymous Coward · · Score: 0

      Sorry.
      I play games like gears to get away from the grind of an mmo.

      Fallout 3 is great and awesome for those who never did an MMO or MUD or some hardcore RPG.

      I am tired of questing. I am tired of needing money or "ranks" etc to use weapons etc.

      I just want to grab a gun and shoot shit.

      And people still talk of GoW one a year later....

    11. Re:Nothing new under the sun... by mastershake82 · · Score: 1

      You've listed 3 purely single player games. All of which have a finite experience. Some have a lot of content, but all eventually end.

      So while maybe people may still be talking about those games, people will still be PLAYING Gears of War 2 in the next year.

      Proof: Major Nelson blog updates the current played games each week, here is a recent one. Gears of War has reliably been in the top 5, and still is since it's release 2 years ago. It will likely be replaced by Gears of War 2.

    12. Re:Nothing new under the sun... by Anonymous Coward · · Score: 0

      So, to reference the article, you are the type of person who goes to see 300 in the theater and complain that it isn't historically accurate?

    13. Re:Nothing new under the sun... by Anonymous Coward · · Score: 0

      Hi there,

      Just some points. I think that if you abstract out anything just enough, you can make any game look trivial.

      Most games require you to go from point A to point B and there are some obstacles in between so that instead of taking 1 minute to complete the game, you take a few hours. Does that make that bad?

      Gears of War 2, may not have done something so revolutionary but one thing I was amazed at was the entire story, the feel and the various gameplay levels.

      There are quite a few interesting levels in gears 2 and the drama/dialogue, interaction between the various characters all make the game very polished and good.

      I liked it. I liked the first one too. And I liked Bioshock too. Would I talk about this in a year from now? Sure.

      The thing is this, from what I see, every promotional material they put out, doesn't really come close to what you actually see in the game.

    14. Re:Nothing new under the sun... by artificialj · · Score: 1

      Typical, type-A personality crap. I'm sorry, but I desire more from my games.

      typical type-a personality? sorry, but you are playing a first fucking person fucking shooter. that is what they are all about.

      when you played halo were you complaining that you couldn't play as cortana and tell master chief where the next checkpoint is?

  14. and yet.... by Lumpy · · Score: 3, Insightful

    something short that blocks you way, you cant jump over.

    Same old with new flashy.

    --
    Do not look at laser with remaining good eye.
    1. Re:and yet.... by Gulthek · · Score: 3, Funny

      Yeah and you have to use a controller to tell your game avatar what actions to take. Sheesh, all these videogames are exactly the same.

    2. Re:and yet.... by Barny · · Score: 1

      Hey, back in pitfall you couldn't jump small objects, console gaming has come a long way! /me re-sets the overloaded sarcasm detector

      --
      ...
      /me sighs
  15. Easy solution. by tgd · · Score: 3, Funny

    Curb stomp.

  16. !Pong? by Anonymous Coward · · Score: 0

    The only difference between Gears and Pong is that in Pong, you want to get hit by moving objects, and launch moving objects past your enemy, and in Gears, you want to avoid being hit by moving objects, and launch moving objects into your enemy.

  17. Well by JimboFBX · · Score: 1

    Its a great game, the automatch time and bugged shotgun need fixing though. Its missing some features you thought would be for sure- like the ability to see pings, the ability to quickly mute people, the ability to quit out of the game without turning off your xbox 360. Etc.

    My biggest complaint is the automatch time and the fact they took out the grind-up/grind down noise when you die/retry.

    1. Re:Well by Lost+Engineer · · Score: 1

      the ability to quit out of the game without turning off your xbox 360

      This is actually a good thing. I'm sick and tired of multiplayer matches that might have been ok except that half of one team (and I don't care whether its mine or not) drops after the first round because they got their feelings hurt. If you really have to go you still have the option to pull the plug, but I don't see why we should make it any easier.

  18. Cover system by Genevish · · Score: 1

    "The nature of the cover system also impedes movement at times, causing you to become briefly stuck in a place you don't want to be, or to leave cover in a manner other than what you intended. It can be bothersome at times, but I don't know how they could avoid it"

    Mimic the GRAW 2 cover system. It's the best game on the 360 for that reason.

    1. Re:Cover system by The+Moof · · Score: 1

      Mimic the GRAW 2 cover system

      So.. remove it from multiplayer?

  19. Wizard of Wor? by Anonymous Coward · · Score: 0

    Wizard of Wor for the C64 was the greatest game for one summer vacation ... me and my brothers and Mom loved it to pieces.

    This sequel sounds terrible :-)

      -Kevin

  20. Brown by Spatial · · Score: 1

    When I got the original game for the PC, I took a screenshot and decreased the colour depth to 8-bit. With dithering, you can't tell the difference between 8 and 32-bit. :D

    1. Re:Brown by Barny · · Score: 1

      But its just being realistic, real is brown.

      --
      ...
      /me sighs
  21. i think.. by tsalaroth · · Score: 1

    i know what i'm spending part of my paycheck on tomorrow.

  22. Exactly! by bogie · · Score: 1

    WTF is the point of bitching about a genre you don't like? Don't like it? Fine. Stick at RTS's etc. But just because it isn't your cup of tea doesn't diminish how much enjoyment that many(obviously millions) get out of the game. Gears of War is the pinnacle of "run and gun" style gameplay. There are other better FPSers out there but for the style of play you really can't do better.

    Oh and Left 4 Dead of fucking fun as hell. Especially in co-cp.

    --
    If you wanna get rich, you know that payback is a bitch
  23. The sequal is the same thing again by microbee · · Score: 2, Insightful

    I played it, and it feels version 1.1 not 2.

    Not saying it's bad. It's a bit better than 1 not the graphics but the general game play feels better.

    But who am I complaining to? I played a torrent copy on my modded xbox 360.

    1. Re:The sequal is the same thing again by p0tat03 · · Score: 3, Informative

      I felt the opposite. The graphics was much improved from the last game. The lighting is much softer and much better - the shadows not as artificially dark as the previous game. Overall the graphics have been improved massively.

    2. Re:The sequal is the same thing again by drinkypoo · · Score: 1

      Quake with dynamic lighting and soft shadows is still Quake, even if it does look a lot better than it did at 320x240 on that ol' 486.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:The sequal is the same thing again by p0tat03 · · Score: 1

      I beg to differ. Gaming is as much about the gameplay as it is about the graphics - and good graphics certainly expand the possibilities of what can believably be presented.

      In the same way that Star Wars simply wouldn't have been as good if it were made in the 40s, Gears wouldn't have been as good if it ran, say, the Quake engine. There are certain ideas and games that are simply waiting for the technology to exist.

      Let's be specific about GOW2, though. The game features incredible cityscapes from a distance - not pre-rendered mind you, real-time (sort of like how Halo 3 did it). This is absolutely essential to the game's setting and art style - you're not just fighting in claustrophobic tunnels, some of the environments are truly massive, and you truly feel like you're part of a bigger world when you can see skyscrapers way off in the distance collapse from enemy fire.

      To address soft shadows and dynamic lighting - these actually *change* gameplay, so no, I don't believe your argument is valid. Quake with dynamic lighting and shadows suddenly opens up a whole slew of gameplay mechanics that were not possible before. Think of a game like Splinter Cell - you can manipulate the lights in your area (shoot them out, aim them somewhere else, etc) and stay hidden.

      No offense to you personally, but I feel like the people who are all "gameplay, rah rah" and "graphics, booooo" simply aren't creative enough to realize that gaming goes hand in hand with its graphical, audio, and networking technology, and advances in all of them open up more possibilities for gameplay, not just eye candy.

    4. Re:The sequal is the same thing again by drinkypoo · · Score: 1

      Quake with dynamic lighting and shadows suddenly opens up a whole slew of gameplay mechanics that were not possible before. Think of a game like Splinter Cell - you can manipulate the lights in your area (shoot them out, aim them somewhere else, etc) and stay hidden.

      No, it doesn't, you have entirely missed my point - it's still Quake, which means that you can't do those things. (Because it's Open Source these days you can make it do those things but that is not the point - and if you make it do those things, I submit that it is no longer Quake, but some new game.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  24. Netflix? by Anonymous Coward · · Score: 0

    How about a few nice movie nights with Netflix over Xbox?

  25. Gears article in the New Yorker by citylivin · · Score: 1

    I was pleased to read a really well written article in the new yorker where they interview the lead designer Cliff Bleszinski (CliffyB). Being a PC gamer I had never tried gears of war (yes I am now aware that there is a PC version) but found the article brought me up to speed on the franchise and also gave a good behind the scene look at Epic games and their garage to riches history.

    Well worth checking out. http://www.newyorker.com/reporting/2008/11/03/081103fa_fact_bissell

    --
    As a potential lottery winner, I totally support tax cuts for the wealthy
  26. Re:Annoyance? by tomz16 · · Score: 1

    WRONG! Depending on the amount/type of damage, you CAN revive a teammate. In fact, this is USUALLY the case (the exceptions seem to be when your teammate gets headshot/blown up, etc.)

    Furthermore, when you down an enemy, you can just fire a few more shots at them to permanently finish them off (or run over and perform one of the finishing moves).

    fyi : I actually did beat GOW2 in co-op, so I'm not pulling this out of my ass

  27. tearing vs buffering vs. display refresh rates by CarpetShark · · Score: 1

    For some reason, tearing is seen as acceptable (and even desireable, by some nutters) on PCs (and by extension, XBoxes, since many of the XBox programmers are probably just directx programmers who've been encouraged to develop for XBox too).

    Even back in Amiga days, it was well known that double-buffering and synchronisation with the screen refresh lead to nice, smooth, constant play which was vastly superior to jerky or ugly animation. In fact, I learnt it with some of my very first beginner programmers game tutorials back then.

    There's absolutely no benefit that I can see to not doing this on a PC, as there's always going to be a maximum frame rate that your display can handle, and rendering more screens than that will (at best) only mean drawing things that can't be seen.

  28. Co-op makes it by DCstewieG · · Score: 5, Informative

    I would hazard a guess that most people who didn't enjoy the campaign mode in Gears 1/2 played alone. I played through the first multiple times and am just about to finish the second, exclusively co-op with real world friends over Live. I have never played alone and don't care to.

    I don't think many would argue that the gameplay isn't fairly simple. But it's just done so well. The level design, overall production, everything comes together to just make an incredible experience.

  29. Re:fist spot by Anonymous Coward · · Score: 0

    Your penis is still very small.

  30. Driving is hell by nullChris · · Score: 1

    I do have to say, the sections in which you are actually driving vehicles are obscenely un-fun. Running around atop a vehicle whilst defending it is a riot, but piloting? Jesus no. A true chore.

  31. Maps and Mods by Anonymous Coward · · Score: 0

    The big deal for me on the PC gaming is the custom maps and mods. I'm still playing UT2004 because of all the cool custom maps and vehicles people have modded. Would love that option for GoW. -Immerial (currently moderating, posting Anon for obvious reasons)

  32. Sorry but this is just as boring as Epic's others by thetoadwarrior · · Score: 0, Troll

    Epic actually tried to be different with Unreal. Since then they've either copied what Id has done or just perpetuated the same old border line gay porn men strutting around in space with no story line, tired gameplay and whatever other tired cliche's little CliffyB needs to make up for the fact he's short and looks younger than he is.

    The guy's made an announcement that he doesn't want to be called CliffyB and no goes by Dude Huge...I mena come on, what more proof is there that all there games are all about CliffyB's little man syndrome?

  33. No PC = no sale by Bungleman · · Score: 1

    I played the (rather broken and buggy) version on the PC... it was enjoyable for the most part, thanks to the pretty awesome co-op mode. But thanks to Epic's "no PC" policy, I will not be buying this or any other game from them. Remember who got you where you are today, fools.

  34. Translated for the core audience: by __aamkky7574 · · Score: 1

    "Oh MY GoD DUde; 1t liKe fUcK1nG! R0Cks!!!!! it's like dan nah nah and BaNg bANg kaaaBooom arrrrgGGGhhhh!!!!" And so on for four pages. P.

  35. BSDM by Anonymous Coward · · Score: 0

    Didn't Netcraft confirm that PC gaming is dying anyway?

    No, only that gaming on the formerly healthy BSD platform has declined alarmingly in the past 15 years. Down from 2.4 new games per decade to 1.6, in fact.

    I put this down to the newer games' unreasonable hardware requirements alienating BSD users, such as the latest Nethack clone requiring a card that supports 80-column text *and* a colour display.

  36. Old games by dj245 · · Score: 1

    You mean you have to use your hands?? Thats like a baby's toy!

    --
    Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
  37. Piracy killed PC gaming by bonch · · Score: 1

    A PC port won't happen. Rampant piracy has done so much damage to PC gaming that developers don't consider it worth the expense. Console gaming is exploding, while PC gaming is hanging on a thread.

    1. Re:Piracy killed PC gaming by Anonymous Coward · · Score: 0

      Console gaming is exploding, while PC gaming is hanging on a thread.

      That is bs. The sales stats people point to when they claim this don't count international sales, don't count MMORPG subscriptions, and don't count online sales. The PC is actually still the biggest and most profitable platform.

  38. It's not bad. by cracker3 · · Score: 1

    Only thing missing is a brothel. Those guys kick a lot of ass and should get a little poon tang between missions.

  39. Non-specific non-spoilerific comment by Drakkenmensch · · Score: 1

    The campaign storyline is truly moving. It's the end of humanity, extinction is no near you can taste its rust-tainted flavor and people... are still being people in the meantime. One particular moment had me crying. Won't say which one, but if you've played through the game, you KNOW which one I'm talking about.

  40. Gamepads, plural by tepples · · Score: 1

    The PC supports gamepads. It always has.

    It's great that I can connect a bunch of gamepads to a PC through a USB hub, but they're useless without software. A lot of PC games from major publishers that support a gamepad won't support more than one. And too many games in gamepad-friendly genres are released on multiple consoles (e.g. PS2 and Wii, or PS3 and Xbox 360) but not PC.