Typical upmod appeal. It's already pretty much concensus on/. that most patents are invalid, even the icon for patents has this criticiesm implicit. The only downmod you might get is Redundant.
Many cars direct the exhaust downward so it has at least a momentary contact with the road surface. Also I doubt it's CO2 they're talking about, more the other particles that come out of exhausts.
I wouldn't be so sure about that. The predecessors to lawyers caused this mess by arguing "but it doesn't SAY that!" so everything had to be spelled out in an unambiguous way to prevent people from arguing about the rules.
For the record, are you one of those who consider Ron Paul the only one who can save America or those who consider Ron Paul a raving lunatic with completely unworkable ur undesirable ideas?
And if there is no specific tipper, e.g. looking through a load of paper instead of talking to someone directly it would be no problem? Seems to be the case if a computer system doesn't count as a tip...
That's probably because movement and physical interaction is a more interesting subject currently. We don't have much use for convincing talkers, we have use for good navigators and workers.
That is if you give it enough time. I doubt building an even more intelligent AI is a trivial task even for an AI that's more intelligent than a human, especially creative steps don't seem like something that can be easily forced to me. The AI would still have to brainstorm and hope to get an idea that it could develop.
Depends on where you're looking for complexities. If you expect a complex story to be told you should look to another medium, a game is primarily defined by its interactivity and a game that only tells a story without letting the player really interact with it in a meaningful way (means things like "fight through these baddies to see the next part" don't count) should IMO never be considered a great example of how videogames can be art, even if the story is the best story ever told. Why? Because when you ignore the interactivity for your work of art you fail to leverage the strength of your medium and should have chosen another one instead. In fact I don't think a story is necessary for a game to be art, just like a story is not necessary for a painting. A game expresses through its interaction like a play expresses through its acting and a painting expresses through its looks.
Read a strategy discussion for a good fighting game, what seems like a simple "hit 'em till they die" on the surface is really a complex net of strategies and counterstrategies. That is complexity but none of it shows in the story.
I'd add 5-10 years after death so incomplete works can be finished (especially if they were close to shipping) and assassination is not a way to get someone's works.
You cite the US definition and then talk about specifics in its wording, that doesn't work since the EU version is most likely different. What if the EU version doesn't say anything about the purpose or "limited time"?
I'm not sure about specifics but I recall hearing that batteries explode quite violently (never threw any into a fire myself). A hydrogen tank by itself doesn't explode, it only burns since there's not enough oxygen for an explosion.
Typical upmod appeal. It's already pretty much concensus on /. that most patents are invalid, even the icon for patents has this criticiesm implicit. The only downmod you might get is Redundant.
Many cars direct the exhaust downward so it has at least a momentary contact with the road surface. Also I doubt it's CO2 they're talking about, more the other particles that come out of exhausts.
I wouldn't be so sure about that. The predecessors to lawyers caused this mess by arguing "but it doesn't SAY that!" so everything had to be spelled out in an unambiguous way to prevent people from arguing about the rules.
For the record, are you one of those who consider Ron Paul the only one who can save America or those who consider Ron Paul a raving lunatic with completely unworkable ur undesirable ideas?
Why pay professionals? Just tell every redneck out there that this company wants to make their TV more expensive and the problem solves itself.
While they are legal they are complete parasites IMO and I wouldn't mind seeing them forcefully removed as they hinder progress for their own gains.
And if there is no specific tipper, e.g. looking through a load of paper instead of talking to someone directly it would be no problem? Seems to be the case if a computer system doesn't count as a tip...
So if he asked an employee and got data from there he wouldn't be in breach either?
That's probably because movement and physical interaction is a more interesting subject currently. We don't have much use for convincing talkers, we have use for good navigators and workers.
That is if you give it enough time. I doubt building an even more intelligent AI is a trivial task even for an AI that's more intelligent than a human, especially creative steps don't seem like something that can be easily forced to me. The AI would still have to brainstorm and hope to get an idea that it could develop.
That sounds like your preferences for playing a game, not for looking for artistic/cultural merit.
Eat more horse meat.
Fun?
Neither does the rest of the potential customer pool.
Depends on where you're looking for complexities. If you expect a complex story to be told you should look to another medium, a game is primarily defined by its interactivity and a game that only tells a story without letting the player really interact with it in a meaningful way (means things like "fight through these baddies to see the next part" don't count) should IMO never be considered a great example of how videogames can be art, even if the story is the best story ever told. Why? Because when you ignore the interactivity for your work of art you fail to leverage the strength of your medium and should have chosen another one instead. In fact I don't think a story is necessary for a game to be art, just like a story is not necessary for a painting. A game expresses through its interaction like a play expresses through its acting and a painting expresses through its looks.
Read a strategy discussion for a good fighting game, what seems like a simple "hit 'em till they die" on the surface is really a complex net of strategies and counterstrategies. That is complexity but none of it shows in the story.
So what are you looking for in a game?
Get exclusive rights forever. 3 years later realize noone gives a crap about your song anymore and that you have to write more songs.
The market won't buy a song forever, even if it's protected that long. There's always a need to make more.
I'd add 5-10 years after death so incomplete works can be finished (especially if they were close to shipping) and assassination is not a way to get someone's works.
You cite the US definition and then talk about specifics in its wording, that doesn't work since the EU version is most likely different. What if the EU version doesn't say anything about the purpose or "limited time"?
Not really relevant for a copyright discussion though.
Now try that for areas that don't have houses every 1km, like the Atlantic Ocean.
I'm not sure about specifics but I recall hearing that batteries explode quite violently (never threw any into a fire myself). A hydrogen tank by itself doesn't explode, it only burns since there's not enough oxygen for an explosion.
I favour torturing Scalia.
Ah, the good old "it doesn't count because someone else did it too" argument.
Really? I've abandoned the idea of buying an Ati long ago when I found out how crappy their OpenGL support is.
Anti-personell landmines? Hey, when we stop caring about collateral damage there's a lot of options available.