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Videogames Doomed for a 'Comics-like Ghetto'?

At the Newsweek blog LevelUp, journalist N'Gai Croal wrote this week about the sometimes-precarious position of videogames in popular culture. The frustrations of legislators, lawyers, and 'pro-family' groups aside, the popularity and record sales of the gaming industry would seem to indicate rising stock for gaming as an art form in the US. And yet, there are some folks who see gaming as just another fad, which in some time will be equal in popularity to comic books or tabletop roleplaying. N'Gai starts to form his response by noting that learning to play videogames is considerably easier than developing an appreciation for literature of any kind. He then goes on to note that the (oft-cited) lack of weighty subjects in gaming is more due to the 'pop culture' nature of the hobby than the medium itself. "Popular fiction generally outsells literary fiction. Summer blockbusters generally out-gross arthouse films. Is this any different from, say, Call of Duty 4: Modern Combat out-NPD-ing BioShock last year, or Madden doing the same to Shadow of the Colossus in 2005?" He discusses some ways to address that, but do you have any solutions? Or are games doomed to be the playthings of adolescent boys for the rest of the century? (And yeah, I resent the 'comics ghetto' label too.)

354 comments

  1. Not a chance by moderatorrater · · Score: 4, Interesting

    Every male in my high school played starcraft, no matter what social group they came from. The same could be said for halo. Gaming should be thought of as a medium or a category, like comics are a subcategory of literature, and RPGs are a subcategory of card/board games. I don't see the popularity of Halo or of Guitar Hero-type games fading.

    1. Re:Not a chance by Anonymous Coward · · Score: 5, Insightful

      I think you've missed the point. While gaming may be a medium that doesn't mean that it can't have high quality. Literature has Steven King but it also has William Shakespeare. Music may have Britney Spears but it also has J. S. Bach. In the first case you have simplistic pop culture phenomena that is just for brief entertainment and in the later you have works that will enlighten you. So where is the Shakespeare or Bach of gaming?

    2. Re:Not a chance by KublaiKhan · · Score: 2, Interesting

      I'm going to agree with you there.

      Games have always been about competition, one way or another. Those games which are only single-player are, in a way, an aberration--sure, Final Fantasy games are wildly popular, but the people who buy 'em tend to like the 'interactive movie' aspect.

      It's no real surprise that a game that offers extensive competition would outsell a game that, ultimately, requires you to sit alone for long periods of time. Beautiful graphics and engaging stories are a great thing, don't get me wrong--but unless there's a social aspect to it, it's going to be passed over for something that does allow interaction.

      Witness the popularity of the Wii, for instance--a console that is, frankly, intended to be used in a multiplayer situation.

      The games that you cite are, essentially, variants of genres which have been successful for centuries: Starcraft is, in the end, a board game much like chess--it requires tactical thinking, and there is a clear winner and loser at the end of the engagement; Halo is a variant of combat--a tamed down less lethal version, much like jousting or paintball.

      People need the social aspect of games. They need to compete against each other. If you don't have some sort of socialization and competition in a game, it's not going to sell nearly as well as one that has those aspects.

      --
      In Xanadu did Kubla Khan
      A stately pleasure dome decree
    3. Re:Not a chance by Guinness2702 · · Score: 3, Insightful

      Literature has Steven King but it also has William Shakespeare. Ooh, flamebait! Not everything Stephen King wrote was terrible...or are you suggesting Shakespeare was rubbish (not that I'm a fan myself).
      --
      This space is intentionally left blank
    4. Re:Not a chance by stormguard2099 · · Score: 4, Insightful

      Tetris. 'nuff said

      --
      http://greenobyl.com/ please.... think of the children!!
    5. Re:Not a chance by deathtopaulw · · Score: 1

      dumb question, it's team ico

    6. Re:Not a chance by SQLGuru · · Score: 4, Insightful

      Even in single player games, there is usually some sort of competition.....whether it's a new high score or just to complete the game, there is some mode of competition.

      Not everyone wants to compete in a game, either....or at least not in the fashion you are referring to. I play games to see EVERYTHING. I love RPG games because of how much there is to see. I do every side quest. I save and pick various paths to see how they are different. I don't have a problem with walkthroughs and cheats (in single player RPGs - but only when stuck) because I'm more interested in seeing all of the content than I am in feeling like I "beat" the game.

      Layne

    7. Re:Not a chance by childprey · · Score: 1

      id software is your Steven King. Valve is your Shakespeare.

      --
      Everything clever I considered putting here I got from other slashdot sigs.
    8. Re:Not a chance by magical_mystery_meat · · Score: 4, Interesting

      Games have always been about competition, one way or another. Those games which are only single-player are, in a way, an aberration--sure, Final Fantasy games are wildly popular, but the people who buy 'em tend to like the 'interactive movie' aspect.

      Yes, this is true. I'd rather play a game like Mass Effect than sit through any kind of passive entertainment. The interactivity adds a level of entertainment that no movie can match.

      People need the social aspect of games. They need to compete against each other. If you don't have some sort of socialization and competition in a game, it's not going to sell nearly as well as one that has those aspects.

      I think you're projecting. You may need the socialization and the beer and pretzels aspect to enjoy a game, but if I'm playing a game, I'm doing it to avoid people, not to spend more time around them than I already have to. I've been there and done that w/r/t being a socially oriented person and it just doesn't interest me anymore. Different strokes, etc.

    9. Re:Not a chance by KublaiKhan · · Score: 1

      I was speaking more in general terms--but I have to admit that co-op mode for things like Dynasty Warriors is a great deal of fun, and that there are times when I want to spend a few hours with Final Fantasy Tactics or something to get some quiet time.

      But yes, you do have a good point--but I would think that the numbers of games sold tend to show that most people prefer the social aspect. ;-þ

      --
      In Xanadu did Kubla Khan
      A stately pleasure dome decree
    10. Re:Not a chance by HartDev · · Score: 1

      I loved Starcraft, but now I don't waste time like I use to and I started working with Linux but when Starcraft II comes out.... if there is a God in heaven it will also work on Linux!

      --
      To see a few of my Android apps goto: www.hartwired.com
    11. Re:Not a chance by mfnickster · · Score: 1

      I love Halo, but for me, the backstory just gets in the way of gameplay.

      It's a FPS at heart, so why do I need to know how and why the Flood got on the ring?

      I'm with Vasquez on this one... "I only need to know ONE thing, man... where they are!"

      --
      "Slow down, Cowboy! It has been 3 years, 7 months and 26 days since you last successfully posted a comment."
    12. Re:Not a chance by Anonymous Coward · · Score: 0

      If id is Stephen King, Valve is Dean Koontz. Koei is Shakespeare.

    13. Re:Not a chance by PitaBred · · Score: 2, Funny

      Starcraft and Brood Wars both install and run fine under Wine ;)

      Just in case you needed a fix. I'm not trying to exacerbate your addiction, honest...

    14. Re:Not a chance by grumpygrodyguy · · Score: 4, Interesting

      So where is the Shakespeare or Bach of gaming?

      OK I'll bite:

      The Bard's Tale
      Wasteland
      Pirates!
      Nethack
      Dune 2
      Master of Magic
      Warcraft
      Civilization
      Tie Fighter
      System Shock 2
      Half-Life
      GTA Vice City

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    15. Re:Not a chance by meringuoid · · Score: 4, Insightful
      Literature has Steven King but it also has William Shakespeare.

      Bear in mind that Shakespeare was not writing solely for a sophisticated, intellectual elite. He's rightly remembered as one of the crowning glories of human cultural achievement, but when he sat down to write his plays, a large part of his thought was given to how the material would play in front of the half-drunk crowd in the pit in the Globe.

      Shakespeare's genius was to create superlative works of art which still appealed to the mass market. He blended in cheap puns and sight gags along with his sophisticated plots and deep philosophical allegories, and made it all work perfectly. That's something we've yet to see in games - we have the occasional Planescape: Torment, but when we do it's never a hit - but then, we rarely enough see it anywhere else. Shakespeare is the kind of thing that happens once a century or so, and gaming's only been around for thirty years.

      --
      Real Daleks don't climb stairs - they level the building.
    16. Re:Not a chance by magical_mystery_meat · · Score: 1

      Sure, social games sell - there are more extroverts than introverts, statistically. I'm only speaking for myself. It took me a long time to accept that I prefer to be alone most of the time, actually.

    17. Re:Not a chance by Anonymous Coward · · Score: 2, Funny

      Koei is more like... Piers Anthony. A few core franchises built around rehashing the same allegedly heady material for years.

    18. Re:Not a chance by Anonymous Coward · · Score: 0

      So where is the Shakespeare or Bach of gaming? I'd argue that something like Dreamfall: The Longest Journey approaches that type of art. Not an ancient classical work, but it had the depth of characters and storyline of a good movie or book. Morrowind had the same type of thing. And of course, many of the Final Fantasy games. Even WoW will go down in history as a classic game.

      Unfortunately, that type of game is a risky bet. Quality voice acting is expensive. For games to be on par with movies in storytelling, they need a budget even bigger than an equivalent movie. TLJ will got a grant from the Norwegian government to cast and act the next installment of their series, but for most games it is too risky. They simply don't have the budgets that movies have.
    19. Re:Not a chance by hhr · · Score: 1

      Tetris!

    20. Re:Not a chance by Anonymous Coward · · Score: 0

      Naa-na-na-na-na-na-naa-naa-na-na-na-na-naa...

    21. Re:Not a chance by Captain+Original · · Score: 1

      I'd say there are many quality game writers - my short list would include Miyamoto Shigeru of Nintendo fame, Will Wright of Sim City, Sid Meier of Civilization et al, and Ron Gilbert of the old school LucasArts adventure games(Maniac Mansion, Monkey Island, etc) and one of the creators of the SCUMM system, to name a few. Just because the general population doesn't know these people doesn't make them less genius.

    22. Re:Not a chance by Anonymous Coward · · Score: 0

      zelda

    23. Re:Not a chance by C0vardeAn0nim0 · · Score: 1

      sid meyer is Shakespeare. play some civilization IV and you'll know what i mean.

      --
      What ? Me, worry ?
    24. Re:Not a chance by Anonymous Coward · · Score: 0

      Similarly, video gaming has its Jagex's, but it also has its Will Wright's and Hideo Kojima's.

    25. Re:Not a chance by Anonymous Coward · · Score: 0

      Jesus... King may not be Shakespeare, but did you just compare him to BRITNEY SPEARS???

    26. Re:Not a chance by kaizokuace · · Score: 0, Offtopic

      I will make the Back of gaming! It will be called Bach To The Future! The greatest time traveling music scifi adventure ever known to man!

      --
      Balderdash!
    27. Re:Not a chance by Anonymous Coward · · Score: 0

      Did you not just see him mention Starcraft?

      It's like a modern version of chess.

    28. Re:Not a chance by Anonymous Coward · · Score: 0

      Did you not just see him mention Starcraft?

      It's like a modern version of chess. That finally explains this quote:

      Zapp Brannigan: "In the game of chess you can never let your opponent see your pieces"
    29. Re:Not a chance by Alexandra+Erenhart · · Score: 1

      Oh man, Miyamoto is my hero. Whoever says that Mario or Zelda aren't tokens of gaming, they're crazy

    30. Re:Not a chance by vikstar · · Score: 1

      The lack of weighty subjects ceased being a problem in the video game industry many years ago, when Tomb Raider's Lara Croft gave us not one but two weighty subjects to consider. I think you've missed the point. While gaming may be... I think you've missed the point. However, it is slashdot after all, so you're excused :)
      --
      The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
    31. Re:Not a chance by TitusC3v5 · · Score: 1

      So where is the Shakespeare or Bach of gaming?

      Unfortunately, Looking Glass Studios closed their doors several years ago.

      --
      And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
    32. Re:Not a chance by Anonymous Coward · · Score: 0

      So where is the Shakespeare or Bach of gaming? Right here: http://www.greatgamesexperiment.com/game/LastScenario. The plot in this freeware RPG is truly incredible. The clichéd beginning is purposely deceptive; the story soon (as in 5-10 hrs.) turns into an intricate masterpiece that keeps surprising at every twist and turn. I'm 26 hours in and I don't think I'm close to the end. Warning: this is a plot-driven rpg, and you get very little choice as to what happens concerning the plot (but the battle system, which requires great skill to manage successfully in the later stages of the game, is another magnificent success and it DOES requires a great deal of player interaction, at least in the later stages of the game)
    33. Re:Not a chance by Anonymous Coward · · Score: 0

      No no no! The comparison was between the Brandenburg Concertos and Baby One More Time.

    34. Re:Not a chance by Original+Replica · · Score: 4, Informative

      WoW will go down in history as a classic game.

      I would be curious to see a comparison of total man-hours spent enjoying WoW or EVE vs total man-hours spent watching a production of a Shakespeare play. Wow has about 6.5 million players, if we assume a safe average of 100 hours played per player WoW has been played for 605 million man-hours. Meanwhile, In 1600 the population of London was 200,00 by 1700 the population of London was about 600,000 So assuming every single person in London saw two productions of Shakespeare every year, that's only about 200 million man-hours of Shakespeare enjoyed in 100 years. I would say that by some measures WoW is already a greater cultural influence that Shakespeare.

      I really roughed in these numbers (but do have sources), if someone who is better at figuring these things would be so kind as to try to supply some better total estimates I appreciate it.

      --
      We are all just people.
    35. Re:Not a chance by vimh42 · · Score: 1

      "So where is the Shakespeare or Bach of gaming?"

      They are everywhere. And with everything, to each his own. Show me a Rembrandt, play me some Bach, recite Shakespeare. What if they don't speak to me? What if I find no value in them. Perhaps it's not for a lack of looking. Perhaps there isn't any and someone at some point decided to make something up to sound enlightened and the masses just followed along.

    36. Re:Not a chance by Original+Replica · · Score: 1

      WoW has been played for 605 million man-hours.

      err. 650 million man-hours...

      --
      We are all just people.
    37. Re:Not a chance by unlametheweak · · Score: 3, Interesting

      Comparing video game to literature is spurious to me. They are two completely different mediums. If a video game ever had the complexities and subtleties of a Shakespearian play then maybe we could talk.

      Like the old joke about watching movies; I'll wait for the book to come out.

    38. Re:Not a chance by badboy_tw2002 · · Score: 1

      You have to leave your house to have an influence. Sounds like with that much time these WoW players are at an evolutionary dead end.

    39. Re:Not a chance by honestas · · Score: 2, Insightful

      Your magnum opus gets obsoleted every other year by the latest video card technology. Unlike video games, a work of music or literature can be created by one or a few dedicated artists, and stays timeless. In contrast, a sophisticated video game requires large teams of people and a large budget, and seems really lame 10 years later.

      An artist can work as a waiter during the day and write his great novel at night. When he is done with the novel, after a few years, he can take a couple more years to be recognized and get published.

      Now, suppose I worked in IT support during the day and worked on my great computer program at night. Even if I were able to finish anything worthwhile in a year on my home PC (fat chance!), it would be obsolete before I could get anybody to buy it.

    40. Re:Not a chance by morari · · Score: 1

      Yeah, Shakespeare did an excellent job at plagiarism as well! Unless, of course, you don't count any of those Greco-Roman plays. In that case, he was an genius with quite the flair for originality. :P

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    41. Re:Not a chance by Anonymous Coward · · Score: 1, Insightful

      Okay, fine then. Nippon Ichi software is Shakespeare. No sane man can contest this. Nin nin, dood. Go Prism Rangers!

    42. Re:Not a chance by jimbojw · · Score: 1, Funny

      like comics are a subcategory of literature, and RPGs are a subcategory of card/board games
      I thought RPG was a subcategory of "huge guns that blow things up"
    43. Re:Not a chance by Foppel · · Score: 1

      Bach, Mozart, Beethoven, Shakespeare.. in their time they were pretty 'pop-culture' themselves, it is our time who made them classics. The big difference between music, books and movies to games is the medium. The Music will be played from sheets in a hundred years, the books can be read in a hundred years, and celluloid and videos are simple enough to have compatible players and projectors.

      But (computer) games need a very specific structure, the exact machine they've been build for (or an emulator of that machine, which is not optimal). That might be a big problem in the future and is today already. All the 'classics' in computer-gaming we have today are there because their idea survived, because the gameplay was simple enough (Tetris, Pacman, etc - who can claim to have actually played _the_ original Tetris, or _the_ original Pacman.. we played clones, which is fair enough as we don't hear Beethoven play the piano as well, we hear somebody else play Beethoven on the piano)

      But I would put most Music produced today (Britney Spears and Co) and published on CD's in a similar category.. As this music is not freely available its survival to become a 'classic' is questionable as it relies on technology which might be doomed to be forgotten in the times to come.
      (Now this became another discussion about the risks of DMCA, sue me)

    44. Re:Not a chance by Anonymous Coward · · Score: 0

      Sure the ending of Mass Effect sort of pulled the game out of whatever morass it otherwise might have been. Except for one part. Driving around my in my Moon Patrol unit on the moon, Earth's moon, with the Earth rise in the sky. Damn. That might just have been the most awesome thing I've played in quite a while. It had nothing to do with the playcontrol which is on the poor side pretty much throughout the game. It's like Bruce Lee said in Enter the Dragon. The key is emotional content. As yet, that's probably as close as anyone on earth will get to touring the moon on an ATV.

    45. Re:Not a chance by UnknownSoldier · · Score: 1

      Uh, games _by_ definition, have to have a winning/losing condition. That by it's nature defines a primitive form of competition.

    46. Re:Not a chance by UnknownSoldier · · Score: 1

      > It's no real surprise that a game that offers extensive competition would outsell a game that,

      The most popular games have been the ones that combine BOTH competition AND cooperation. i.e. MMORPGs, FPS.

    47. Re:Not a chance by WilliamSChips · · Score: 3, Interesting

      Shakespeare was the Stephen King or maybe J. K. Rowling of his time. It's just that because he wrote plays his stinkers weren't distributed.

      --
      Please, for the good of Humanity, vote Obama.
    48. Re:Not a chance by Miang · · Score: 1

      So where is the Shakespeare or Bach of gaming? Try ringing up Alexander O. Smith. His work on Vagrant Story and the Occuria parts of FFXII are as literal a take on Shakespeare as you can get. If you're more after the Shakespearean concept than the language per se, I think the Phoenix Wright series comes pretty close in terms of applying clever twists and adaptations of modern language to tell an unexpectedly deep story.
    49. Re:Not a chance by tedrlord · · Score: 4, Insightful

      Have you played Bioshock? It's a commentary on Objectivism and the fault of pride, a whole city of people ruled by visionaries who felled the society with their hubris, leaving the normal folk who came in hopes of a better life either dead or insane, pleading to God to forgive their sins. You can also shoot lightning from your hands and set people on fire by snapping your fingers, and you get to kill evil mutants and killer robots with grenade launchers, electric shotgun rounds and napalm flamethrowers. Seriously, it's an impressive game.

      --
      [insert witty quote here]
    50. Re:Not a chance by somersault · · Score: 4, Insightful

      I've only read a couple of Shakespeare's plays (Macbeth and R&J). While the archaic language made a couple of the jokes require an explanation, the plots themselves weren't exactly mind bending. There have been a fair few videogames with excellent complex/dynamic plots and subtle references - Deus Ex is a big one, if you've never played it then go give it a shot (unfortunately my dad deleted my save by mistake, and since I'd been playing through on 'Realistic' mode, where basically one shot kills you, I didn't have the will to start all over again, partially because I have a good memory and get bored easily when replaying games.. partially because it took me hours of loading up save points just to complete some of the more difficult scenarios). Half-life has a pretty good plot, and was hailed as one of the most revolutionary games of its time for the storytelling and gameplay, as well as spawning hundreds of excellent mods - both some very good single player expansions and extremely playable multiplayer mods (Counter-Strike! The Opera! 'The Ship', which I never actually played but sounded also like it could be the kind of thing that you'd enjoy). Video games are often much more complex than books because their outcome doesn't have to follow a set path - especially if it is a multiplayer game. And while subtlety is usually out when it comes to pleasing todays gamers, that's not to say that it doesn't occasionally show up. The MGS series and its stealth'em'up clones involved some good puzzle solving skills, though I tend to find the 3rd person view isn't to my liking. Anyway, while I agree that they are two completely different mediums, I wouldn't say that either is superior. Both have their place, and both can be as in depth or as shallow as you choose to make them.

      As another thing I just remembered.. try out a decent MUD sometime. A MUD (Multi User Dungeon) is a multiplayer text based RPG, a few of them aspire to be roleplay oriented (as opposed to combat oriented), and have some nice prose in their world descriptions that make the game world feel like a living book.

      As far as the premise of this article goes.. what a load of crap. People have always played games. Humans enjoying leisure time not a fad. Games have opened up a whole new realm of possibilities for our leisure time, and their scope keeps widening (look no further than the Wii for example, though then look at Grand Theft Auto IV and be amazed at the way a whole city has been modelled and the amount of different activities you can do, from just driving around admiring the view, to playing pool, delivering pizzas, yada yada..). But meh.. if you want to close your eyes to the possibilities here then go ahead, keep to your linear little books, keep letting someone else do your thinking for you ;)

      --
      which is totally what she said
    51. Re:Not a chance by crake07 · · Score: 1

      Maniac Mansion on an Amiga was an experience xbox has yet to approach.

    52. Re:Not a chance by mmarlett · · Score: 1

      Actually, the game that Halo is grown out of, Marathon, was a far more sophisticated story -- the equivalent of video game literature. Bungie created a multi-layered story in a FPS. Like a good Twain novel, it can be taken at face value or at one of its other layers. Even after you are done with the game (or series) you still aren't 100% sure what's going on with every piece, but it's a lot of fun to think about and speculate. Halo and Halo 2 were relative void of those multiple layers; Halo 3 sort of put some of that back in, but it wasn't nearly as deep.

    53. Re:Not a chance by Anonymous Coward · · Score: 0

      You're comparing Stephen King to Britney Spears!?!?! Seriously. The Dark Tower vs "Oops I Did it Again", or The Stand to "Hit Me Baby One More Time"?!?!?!? You're such an asshole!!!

    54. Re:Not a chance by Anonymous Coward · · Score: 0

      Shakespeare is the kind of thing that happens once a century or so

      I'd say once a millenium.

    55. Re:Not a chance by unlametheweak · · Score: 1

      But meh.. if you want to close your eyes to the possibilities here then go ahead, keep to your linear little books, keep letting someone else do your thinking for you ;) (I noted the winkie).
      Indeed, I always try to keep an open mind. It is for me however more a point of analogies. Analogies can themselves be spurious, although instructive when trying to communicate ideas that may be outside the comprehension or Weltanschauung of the audience. There certainly may be games out there that can enlighten like great works of literature (Shakespeare was just an example here).

      As a more modern example, one could never IMHO get the feeling that a very cerebral and surrealistic book like One Flew Over the Cuckoo's Nest has in a video game, or even a movie. Ken Kesey was himself quite angry over the movie because he felt it did not portray the book accurately. I would contend however that they are two different mediums, and trying to portray the metaphorical and often hallucinogenic / psychedelic thinking of the author and it's characters in a movie would have made it seem more cartoonish than serious. One cannot visually portray thought patterns visually without any degree of accuracy after all. And so too I would suggest that making the book into a video game would yield disappointing results. And with books you are implicitly the backseat driver; like old black and white movies, there is a whole different approach to their easthetics altogether. Shakespeare I used as an example because it is a much more recognized name.
    56. Re:Not a chance by Plaid+Phantom · · Score: 1

      Well, if we're discussing cultural influence, I think we would also have to talk about total world populations. And the fact that Shakespeare plays have been performed for over five hundred years. I doubt (and maybe hope) that people won't still be playing WoW five hundred years from now (though with the habit of sequeling things, I guess we can't rule it out).

      --
      All comments are properties and trademarks of the voices in my head. Not like I'm gonna claim them.
    57. Re:Not a chance by Anonymous Coward · · Score: 0

      Bioshock was rubbish. I'm sorry but the story was paper-thin and the issues of "morality" have been done a hundred times before (better even). Try to spin it or read as far into it as you like, it doesn't change the reality of its lack of content. It wasn't even fun to play and the soundtrack was easily forgettable. All it had were good graphics.

      There are so many other games that really do go "deep" with their stories and are fun to play. Bioshock may have been one of the better games to be released last year, but it's ridiculous that it was regarded so highly amongst the backdrop of many far better games of the past. My guess is most of the hype surrounding Bioshock was generated by "gamers" who have little real gaming experience. Sort of like Halo in that respect.

    58. Re:Not a chance by Stormwatch · · Score: 1

      I suppose that Halo's writing was not on par because Marathon's plot writer, Greg Kirkpatrick, has long left Bungie; he started a company called Double Aught, that produced "Blood Tides of Lh'owon" (best known as Marathon Infinity), then ran out of money before completing a more ambitious project, Duality. I recall reading somewhere that he went back to working as a teacher.

    59. Re:Not a chance by Anonymous Coward · · Score: 0

      No. I'm positive you're missing the existential distinction here. Shakespeare is venerated, regarded as a master of the language, and held up as an object of study and emulation. Neither Rowling nor King are any of these things, and many would argue neither Rowling nor King will ever be any of these things. There's more to it than simply throwing out the cruft.

    60. Re:Not a chance by mmarlett · · Score: 1

      Maybe in terms of plot line. But the game was a lot more clever than just the plot. It was really nuanced. You couldn't just shoot your way through Marathon -- there were times when you had to stop and really puzzle some things out. There are things in the Halo series where you _can_ puzzle them out, but they are only value-added -- they are not required. And Marathon had plenty of value-added stuff, too. Halo did retain many of the things that made Marathon great -- music that can creep one out or get the heart pumping, intuitive controls, and quirky humor in the middle of battle.

    61. Re:Not a chance by morsdeus · · Score: 1

      Stephen King: Wow, my place on the quality scale of literature was just compared to Brittney Spears' in music. I think I'm going to go kill myself.

    62. Re:Not a chance by Anonymous Coward · · Score: 1, Informative

      I've only read a couple of Shakespeare's plays (Macbeth and R&J). While the archaic language made a couple of the jokes require an explanation, the plots themselves weren't exactly mind bending.

      The premise behind Romeo and Juliet wasn't Shakespeare's he took the characters and plot from a previously existing play. The whole idea behind Shakespeare's "genius" is precisely the thing that most people don't understand anymore: his language. In his day, Shakespeare was quite gifted with his ability to make puns and create satire, but in a very subtle way. Compare Shakespeare to Douglas Adams. DNA certainly had a gift in making a sentence funny, regardless of content. Hell, in the first HHGG novel, the Earth is destroyed in the first half of the book, and body really dwells on the fact that 6 billion people are dead, they just move on with the humor, and everything is okay.
    63. Re:Not a chance by Anonymous Coward · · Score: 0

      Uh. No. Perhaps you're a fucking idiot.

    64. Re:Not a chance by Z80xxc! · · Score: 1

      Portal.

      Enough said.

      OK, maybe not enough. Want classic video games? How about tetris? Mario?

    65. Re:Not a chance by mog007 · · Score: 1

      While I agree that BioShock was inspired by Objectivism, I don't think it casts Objectivism in a negative light, but shows that absolute power corrupts absolutely. Even in the middle of the ocean, in a utopia, some asshole can come along fuck everything up to acquire more power.

    66. Re:Not a chance by Stormwatch · · Score: 1

      You couldn't just shoot your way through Marathon -- there were times when you had to stop and really puzzle some things out.
      *shudders* Oh boy... you brought back some bad memories of "G4 sunbathing" and "colony ship for sale, cheap". The rest of the game was nice, but those two levels... ew. Even with the strategy guide, they were hell.
    67. Re:Not a chance by DrMrLordX · · Score: 1

      Planescape: Torment

    68. Re:Not a chance by sortius_nod · · Score: 1

      There are plenty of games that are masterpieces, two that I hold in very high regard are American McGee's Alice and Black & White (I & II). Both are amazing concepts with a depth that gives the player insight.

      To say a masterpiece enlightens is a bit over the top, it can inspire insight, but not enlighten the user. To set one's standards so high would rule both Bach & Shakespeare out of any sort of "master of the trade" status.

    69. Re:Not a chance by SL+Baur · · Score: 1

      While gaming may be a medium that doesn't mean that it can't have high quality. The word you are looking for is "Go". Unlike chess and checkers, Go isn't likely to be solved by computer any time soon.

      Gaming has been around essentially forever; it will always be around, but only the truly exceptional games will withstand the test of time. Do not worry, someone will invent another one.
    70. Re:Not a chance by SL+Baur · · Score: 1

      WoW will go down in history as a classic game. I would be curious to see a comparison of total man-hours spent enjoying WoW or EVE vs total man-hours spent watching a production of a Shakespeare play. Yes, WoW is a definite candidate. 2nd Life may be one too. (Rogue/NetHack could be another, but its appeal wanes for me year by year.)

      Your hours are waaaaaay off. No one plays WoW (and continues to play WoW as per their statistics) for just a hundred hours. No one. I'm not the hardest core WoW player, I don't have any PvP epics or do any raiding and I don't have an epic flying mount, but my hours spent at the game reaching level 70 and what not exceed that by a number that I'm embarrassed to write down in a public forum.

      But, hey! If anyone asks me how much time I've put into WoW, I'll say a hundred hours. I'm already approaching that with Disgaea - Afternoon of Shadows and I'm only in the 9th episode.
    71. Re:Not a chance by hairyfeet · · Score: 2, Informative
      Deus Ex is a truly great game with a great storyline,but how can you bring up the Half Life mods without mentioning They Hunger? Truly a game you shouldn't play with the lights off.


      As far as games being art,we are still in the mediums infancy.How many movies from 1900-1930 could truly be considered art? We are just NOW beginning to reach diminishing returns when it comes to throwing more effects on the screen.I believe when it settles down in the next two to three years we will be seeing amazing new games,but not from the game companies.It will come from the modding community.It simply costs too much to make a game today to risk making anything too far from the norm.But the modders have every reason to try something truly innovative,as it will set them apart.


      They can talk about "ghettos" all they want,but I truly believe in a few years we will be entering a new "golden age" where all these kids that have grown up on pc will have the kind of high powered tools for making games that we could only dream of when I was a kid.I can't wait to see the kinds of games my boys kids will be playing.Of course,they will look at me with pity and horror just as my boys did when I showed them my Atari and VIC 20,LOL!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    72. Re:Not a chance by Gandalf_Greyhame · · Score: 1

      coulda been worse, he could have said "650 man-whores" :)

      --
      I am not stubborn. I am right!
    73. Re:Not a chance by Gandalf_Greyhame · · Score: 1

      nah, there's not more extroverts than introverts - they just get out more often

      --
      I am not stubborn. I am right!
    74. Re:Not a chance by hairyfeet · · Score: 1

      Your link doesn't work(at least when I tried it).Here is one that does.It does look like a pretty nice RPG.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    75. Re:Not a chance by WaroDaBeast · · Score: 1

      There is one game I have played numerous times and I could play it several times again: Fallout*. Despite the graphics having got old quite badly, it's still awesome: it's full of humour; your actions have an impact on the world that surrounds you, and last but not least, you are free to go wherever it pleases you.** Besides, I think that Arcanum, even though not necessarily a masterpiece, is still a pretty good game: for instance, the characters that join your "party" are not just sidekicks and each of them have a more or less interesting background that you may learn about during the game. Secondly, the music just rocks. Sometimes I would stop playing altogether and listen to the violins. Plus you can join the villains. And that's not all: in both of these, completing a quest can usually be done in at least two different ways.

      All right, both of these were RPG's. Well, in the FPS category, there's Deus Ex. What's cool about this game? You choose if you wanna go Rambo on the enemy or if you wanna sneak behind the enemy lines and complete the objectives without killing anyone -- yes, I can see you're starting to notice a pattern. The music is pretty good as well, especially the main theme.

      Now you will ask me, what do you learn in these videogames? In Fallout, there are many books explaining how and why humans were turned into super mutants. Plus the different cliques give you an insight into what could happen if a nuclear war occurred. In Arcanum, different points of view (at least on for each race) are given on technology, and this really made me think about it in a different way. In Deus Ex, you learn that the terrorists are not always the ones you might think.

      These three games were released quite some time ago, yet they are still fun and relevant in nowadays issues. They could still be in a decade, I think.


      *I haven't played Fallout 2 enough to give my opinion on it, but I heard it was a very good sequel.
      **I've always hated those linear games that suffer from tunnel syndrome, in which any attempts at wandering off path will result in your character slipping off a twenty-five degrees slope.

      --
      "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
    76. Re:Not a chance by KDR_11k · · Score: 1

      Depends on where you're looking for complexities. If you expect a complex story to be told you should look to another medium, a game is primarily defined by its interactivity and a game that only tells a story without letting the player really interact with it in a meaningful way (means things like "fight through these baddies to see the next part" don't count) should IMO never be considered a great example of how videogames can be art, even if the story is the best story ever told. Why? Because when you ignore the interactivity for your work of art you fail to leverage the strength of your medium and should have chosen another one instead. In fact I don't think a story is necessary for a game to be art, just like a story is not necessary for a painting. A game expresses through its interaction like a play expresses through its acting and a painting expresses through its looks.

      Read a strategy discussion for a good fighting game, what seems like a simple "hit 'em till they die" on the surface is really a complex net of strategies and counterstrategies. That is complexity but none of it shows in the story.

      So what are you looking for in a game?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    77. Re:Not a chance by Hognoxious · · Score: 2, Funny

      I doubt (and maybe hope) that people won't still be playing WoW five hundred years from now
      So what would you propose doing while waiting for Duke Nukem Forever to come out?
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    78. Re:Not a chance by unlametheweak · · Score: 1
      To elaborate on my position you should probably read my follow-up (if you haven't already).

      So what are you looking for in a game? - Above all it should be fun to play. This means that arcane puzzles or Boss levels would not be existent in an otherwise good first person shooter, for example (Yeah I know I am not a capital-G Gamer)

      - Something totally original, if at all possible. Much like Sim City was totally different than the more traditional arcade style games at the time, or like Crazy-climber was different from the more traditional shoot-em-up arcade games of the day.

      - Although not necessary, it would be good if a game had an educational quality to it, like flight simulators or Risk type games that had more use of history or geography. It makes me feel like I'm not just completely wasting my time otherwise :P

      - Turn-based strategies like Civilization are rather nice. I can sit back and relax without having some asshat destroy my armies while I grab a coffee :P I like the more complex God-like aspect of nation building as well (like in Sim City).

      - For FPS's great graphics with an interesting story line. I liked the original Half Life and Shadow Warrior. They were original and very well done for their time.

      The style of game really doesn't matter. My tastes are eclectic. Make the easy levels indeed EASY, so one can play the game without going through walk-throughs or cheats, or having to spend untold amounts of time trying to get past a level.

      I suppose a lot of people here wouldn't consider me a True or serious Gamer. I just like to have fun and divert my attention occasionally. I haven't even played GTA yet! Though one of these days... Mainly I'm too busy gluing cats to a bicycle or something.

    79. Re:Not a chance by moosesocks · · Score: 1

      Those are primarily the games that were both popular and groundbreaking.

      There are games that are "artistic" and groundbreaking on a much deeper level, if you look hard enough. This is a good place to start.

      And as much as I enjoyed Half-Life, the level plot wasn't *quite* where it needed to be to compete with a serious film or piece of literature. Damn close, though.

      RPGs (Planescape Torment jumps out, as do many of the Final Fantasy games) also tend to have fantastic "artistic" visuals, great storylines, and good music.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    80. Re:Not a chance by Anonymous Coward · · Score: 0

      System Shock 2
      Darwinia
      Uplink
      The Elder Scrolls (you will likely know Morrowind and Oblivion)
      Neverwinter Nights

      I'm particularly impressed with games like TES. They have huge worlds which you can freely explore and find new things even after playing for weeks. NWN might be more linear, but it has a very impressive storyline.

      Uplink and Darwinia are just very original.

      Whatever fits your taste, really, but there are games which I would boldly call masterpieces.

    81. Re:Not a chance by Lemmy+Caution · · Score: 1

      Film and novels accomplish incredible artistic achievements because they are not forced into one type of experience. Tolstoy is not "fun." Tolstoy is not even entertaining per se, but it is powerful and thoughtful. If novels all had to be "fun" first and foremost, many of the most important works of history would never have been written.

      That's the nature of the "ghetto" for videogames, that a rather narrow criteria - fun - ends up circumscribing the ambitions of the media. The mental straightjacket that we have to remove if games are going to thrive as an artistic media the way that prose and film have, is thinking that games need to be "fun" to be compelling.

    82. Re:Not a chance by ronocdh · · Score: 1

      I've only read a couple of Shakespeare's plays (Macbeth and R&J). While the archaic language made a couple of the jokes require an explanation, the plots themselves weren't exactly mind bending.
      You're right. Those plays are not complicated. But they're also not exactly the cream of the crop. R&J is taught in schools because it's accessible--IOW, precisely because its plot is not "mind-bending." But maybe you should try picking up King Lear and seeing how that one fucks with your soul. The plot is again rather simple: "Man fucks up, man regrets." But IMO it is one of the deepest things ever penned in English.

      Deus Ex is a big one, if you've never played it then go give it a shot (unfortunately my dad deleted my save by mistake, and since I'd been playing through on 'Realistic' mode, where basically one shot kills you, I didn't have the will to start all over again
      I completely agree with you that Deus Ex is one of the most compelling gaming experiences ever, but your half-assed excuse about not even bothering to play this epic to completion really damages your argument of appreciation.
    83. Re:Not a chance by 0racle · · Score: 1

      Graphics a great or even good game do not make. There are many many games that people play though again and again and remember for the storyline. They like to play the game, not just look at it.

      --
      "I use a Mac because I'm just better than you are."
    84. Re:Not a chance by morari · · Score: 1
      Just think how many man hours have been wasted away on cocaine and heroin as well! Both are greater cultural influences, I guess.

      The point?

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    85. Re:Not a chance by Lemmy+Caution · · Score: 1

      That's why not all videogames are games.

      Actually, not all games are games of competition, either. I'd refer you to Roger Caillois' classificatory scheme for games. Our culture privileges "agon" games over those which involve chance, mimicry, or vertigo as their defining logics. But a broader understanding of games as "systems of play" includes things like games of chance, make-believe (which evolves into theater), and activities such as "ring around the roses" and other vertiginous activities that evolve into things like snowboarding, skydiving, and acrobatics.

    86. Re:Not a chance by C0rinthian · · Score: 1

      To be quite honest, we have no clue what people will care about in a couple hundred years. Noone gave a rats ass about J. S. Bach's work when he was alive.

    87. Re:Not a chance by sgtrock · · Score: 1

      Look, most games are not especially suited to storytelling. You're leaving out whole subgenres here. What about, oh, say, Sid Meier's Civilization series, especially Alpha Centauri? Or Sim City? Black and White? (A flawed game from what I've heard but still. Great concept.)

      When you think in terms of their artistic impact that some games have had or might have, you need to consider Spore, Descent, Doom and Doom ][, Homeworld, the Operation Flashpoint series, etc.

    88. Re:Not a chance by Anonymous Coward · · Score: 0

      It's not the *plots* of Shakespeare plays that are supposed to be mindbending - they are usually old folktales that audiences had heard before. At best, they are new stories with very, very traditional themes. No, what Shakespeare is revered for is the way he tells the stories: the language, the imagery in the dialogue, and the character portrayals.

      But really, who cares? Video games offer things that books could never offer - interaction with other, living people for example. They don't need to offer every single thing books do offer as well. (And they don't right now and probably never will - claiming games offer everything books do is just as sweepingly wrong as claiming they offer nothing at all.)

    89. Re:Not a chance by somersault · · Score: 1

      I would have played it to completion but my save game was deleted like 75% into the game, and that took a *lot* of work in 'realistic' mode. I didn't want to start it again on easy, and neither could I be assed, sorry but that's just how I am with games - even with the separate plotlines in Deus Ex I didn't want to start over - mostly probably because my bro had completed it a few times on easy so I knew the plot differences anyway, he loves replaying games. In the same way, I don't re-read books until years after I originally read them otherwise I remember the plot too much and it is dull for me. I would play Deus Ex again these days, if I had the time, it was a truly excellent game and even though I still remember a fair bit of it (bearing in mind that I played it about 8 years ago was it?) it would be fun to go through it again. I still probably would only go for hard rather than realistic though, it's very difficult playing a single player FPS when you can die just as easily as the enemies can.. have you ever played it on 'realistic'?

      --
      which is totally what she said
    90. Re:Not a chance by Anonymous Coward · · Score: 0

      Noone gave a rats ass about J. S. Bach's work when he was alive. Well, there goes your credibility in this discussion.
    91. Re:Not a chance by OeLeWaPpErKe · · Score: 1

      While you might be correct that single-player games are not about competition per se, they certainly force you to compete with someone. In concrete, with the computer (such as, oh say single-player starcraft), with the world itself (most mathematical games), or with yourself (most physical single player games).

      They are equally about competition and can create a much more pronounced difference in skill than multiplayer games tend to do. In football teams are basically equal, and generally minute differences, and luck, determine the winner. Otherwise it's "not a good game". In mathematical single-player games, the better someone becomes, the more fun the game becomes (to watch a game by an expert player is very good, e.g. all the chess "endgames", they are basically single player games).

    92. Re:Not a chance by drsquare · · Score: 2, Interesting

      I would say that by some measures WoW is already a greater cultural influence that Shakespeare.
      Well we'll see if people are referencing and playing WoW in 400 years, then we can compare it to Shakespeare.

      Personally I don't think that millions of people mindlessly drooling at a screen like zombies playing a game they probably hate and only play because they're addicted and just have to get that next sword/armour/scroll, counts as cultural influence, but that's just my opinion.

      WoW won't go down as a classic, nor will any MMO. There's nothing significant about them that will make people remember them, they're just finely tuned to be as addictive as possible.
    93. Re:Not a chance by aywwts4 · · Score: 1

      Unrelated but, I just went to a Barnes and Noble a few days ago, and was browsing the classics section (The nice black hard cover anthologies of Shakespeare, Poe, Welles, Chaucer, and the like, and right next to a stack of Shakespeare's complete poetry, was a stack of leather bound complete HHG2G. I was very pleased to see this.

      (Apparently and unfortunately though what it takes to get out of the neon colored trash "Sci-fi ghetto" in the back is to be dead, would anyone expect his book to go there if he were still around?)

      --
      Web Developers: Celebrate to our roots! Animated Gifs and Tiled Backgrounds, dont let our history die!
    94. Re:Not a chance by C0rinthian · · Score: 4, Informative

      Noone gave a rats ass about J. S. Bach's work when he was alive. Well, there goes your credibility in this discussion. He was well renowned as a performer, but his compositions were not considered anything special until well after his death. (Early 19th Century)

      You might want to educate yourself
    95. Re:Not a chance by C0rinthian · · Score: 1

      So where is the Shakespeare or Bach of gaming? I'd argue that something like Dreamfall: The Longest Journey approaches that type of art. Not an ancient classical work, but it had the depth of characters and storyline of a good movie or book. Morrowind had the same type of thing. And of course, many of the Final Fantasy games. Even WoW will go down in history as a classic game.
      My question is: why does a game need to have characters and storyline to be considered art? Many pieces of music that are considered art have neither. (Just about everything Beethoven wrote for example) Plot and character development are not required to make a game, and they are not required to make a game great.

      The fact that games can have poor gameplay, or shoddy interfaces, but still be considered amazing because of plot and voice acting tells me that a lot of people just don't get it on a fundamental level. Games are not movies. Games are not books. Stop evaluating them in comparison to things they are not, and start evaluating them for what they are.
    96. Re:Not a chance by KDR_11k · · Score: 1

      That sounds like your preferences for playing a game, not for looking for artistic/cultural merit.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    97. Re:Not a chance by NevermindPhreak · · Score: 1

      ICO. i don't believe nobody has said this yet.

    98. Re:Not a chance by WilliamSChips · · Score: 0, Flamebait

      You're wrong and you're a grotesquely ugly freak.

      --
      Please, for the good of Humanity, vote Obama.
    99. Re:Not a chance by WilliamSChips · · Score: 1

      Let me guess, you'd want us all reading The Scarlet Letter. The Daily Show watchers were more informed than those of any other news show because the humor is a great memory aid. I'm willing to bet people learned more about Objectivism from Bioshock than from Ayn Rand's actual works because the latter were horrid reading.

      --
      Please, for the good of Humanity, vote Obama.
    100. Re:Not a chance by Lemmy+Caution · · Score: 1

      No, actually, more people learn about Ayn Rand from encountering objectivists. In any case, yes, I think people should read The Scarlet Letter. I'm not opposed to humor and entertainment, I'm opposed to that being the limit or prerequisite for all cultural activity. I'm opposed to the endemic resistance to tragedy and to the trivialization of human thought. I'm opposed to mass-market sentimentality and catering to the lowest-common denominator in attention and affect.

      I'm opposed to this kind of culture. I understand that even in Tolstoy's time, more people read cheap nickel novels in easily understood genres where the conflicts were well-understood, the protagonists admirable, the plots straightforward, and the good guys won. Still, Tolstoy and Todorov and Doestoevsky and Flaubert and Goethe and Joyce and Proust and Hemingway and Steinbeck and Woolf and Faulkner were all able to write, find an audience, and have their works sustained in print over the decades. Those works have come to define what the novel is, even if pulp outsells them in any given year. Compare that to what has happened to comics (and yes, I love graphic novels like Persepolis, Blankets and Ghost World - but they still are stuck in a ghetto.)

    101. Re:Not a chance by unlametheweak · · Score: 1

      For purely artistic merit then I we leave my answer to originality.

      Like one classical composer who charged people to listen to his four minute composition of silence, I'm always interested in artistic originality. Other than that, my tastes in video games are as diverse as my tastes in music, literature, wine, and many other aesthetic pursuits.

      The term "cultural merit" is a bit vague for me. I suppose anything that would make people think or take a different perspective from reality, like the anti-hero role in literature for example.

    102. Re:Not a chance by BarneyL · · Score: 1

      I've spent more time on the toilet than watching/reading Shakespeare; that does not make my bowel movements culturally significant.
      You can't rate these things simply by immediate time sunk in to them, how many films have lifted their plots directly from Shakespeare? You should count every one of those in your calculations too (that 605 million man hours you calculated for WoW is probably bested by Romeo and Juliet alone).
      The impact goes further when you consider his effect on the english language, name one use of language in WoW that you expect to be as significant in 400 years time as Shakespeare's invention of the phrase "thin air" for example.

    103. Re:Not a chance by Major+League+Gamer · · Score: 1

      No no... that's a BFG.

    104. Re:Not a chance by PopeGumby · · Score: 1

      Uh, games _by_ definition, have to have a winning/losing condition

      Okay, so could you please point out the person/people who have won World Of Warcraft? Or The Sims? or hell, let's go further back, SimCity?

    105. Re:Not a chance by PopeGumby · · Score: 1

      People need the social aspect of games. They need to compete against each other. If you don't have some sort of socialization and competition in a game, it's not going to sell nearly as well as one that has those aspects.

      Well, if we look at the top 20 selling console games of all time, I see numerous franchises (Mario, GTA) which would beg to differ...

    106. Re:Not a chance by Anonymous Coward · · Score: 0

      I've only read a couple of Shakespeare's plays (Macbeth and R&J). While the archaic language made a couple of the jokes require an explanation, the plots themselves weren't exactly mind bending.

      Shakespeare's gift wasn't in coming up with clever stories. In fact the plots themselves were often adapted (or as we'd say today, stolen) directly from prior works, often centuries old.

      His genius was in the characters, their motivation and psychology. He understood and wrote about human behavior in a way that was never seen before and has rarely been matched since.

    107. Re:Not a chance by corky842 · · Score: 1
    108. Re:Not a chance by tambo · · Score: 1
      Better still -

      Suspended: A Cryogenic Nightmare
      A Mind Forever Voyaging
      Alter Ego
      Portal (the old game, not the new game)

      And not just the ol' text games, neither -

      Star Control II
      Dreamweb
      Uplink: Hacker Elite
      BioShock
      Mass Effect

      These aren't mindless shooters. Among the topics presented (often in an open-ended manner) are existentialism, fascism, rationalistic and relativistic morality, survivalism, utopia and dystopia... all classic hard-lit sci-fi topics. Star Control II has at least as much literary value as Ender's Game or Asimov's Foundation.

      - David Stein

      --
      Computer over. Virus = very yes.
    109. Re:Not a chance by JasterBobaMereel · · Score: 1

      In all of these the "plot" is irrelevant to playing the game?

      So in terms of narrative they are lacking ....

      Give me a game that actually does not rely on new graphics, new technique for gameplay, or other new innovation (as all these rely on) and you will finally get games that are playable because they are playable not because they are new ...

      Tetris is a good example - graphics - basic, gameplay - simple, playability - where did the last hour go?
      And how many of these will people still be playing in 10 years time?

      --
      Puteulanus fenestra mortis
    110. Re:Not a chance by Anonymous Coward · · Score: 0

      "If we hit that bull's eye, the rest of the dominoes will fall like a house of cards. Checkmate."

    111. Re:Not a chance by bitkari · · Score: 1

      Sure, but you need games that are truly high quality in order for this comparison to be valid.

      The real danger for gaming is that it becomes a tame world of simple parlour games and teenage fantasy fulfilment.

      The "Shakespeare & Bach" games are few and far between right now, and I fear that they're likely to become even rarer in the increasingly risk-averse game industry.

    112. Re:Not a chance by hjf · · Score: 1

      I guess you haven't read the complete 3000+ pages of the Harry Potter, a professionally written novel divided in 7 volumes, with layers and layers and subplots, and tens of characters, and the essence of each character nicely captured, in a convincing manner, while keeping the story line free of plot holes and full of forward and back-references spanning several books at a time, with a quick and easy start, a thorough description of events (book 5, 900+ pages and the movie was boring, the book was great), and a predictable but still surprising grand finale (which I, as most "fans" didn't like).

      Well, I did. Twice the translated version (except for the last book which comes out today), and once the American version. Yes, the full 3000+ pages. And it's quite entertaining and makes you think that the woman is either a genius or she had written the whole thing before the books were published. Probably the last, with a big board to keep all these ideas together. Harry Potter, despite the fact that it's a "children's" book (yeah, because every child likes to read 3000 pages dealing with murder and racism), and a very popular one, is a good story and will probably be a matter of study at some point.

    113. Re:Not a chance by Anonymous Coward · · Score: 0

      Rat asses were actually considered quite a delicacy in J.S Bach's time

    114. Re:Not a chance by C0rinthian · · Score: 1

      Rat asses were actually considered quite a delicacy in J.S Bach's time Which is precisely why noone gave them. They were too valuable to be handing them out willy-nilly.
    115. Re:Not a chance by Impy+the+Impiuos+Imp · · Score: 1

      Lifting a general plot outline and re-doing the characterization and dialog isn't "plagiarism" in the sense you're talking.

      That's why these other versions by other people are just footnotes instead of things studied in English classes to this day.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    116. Re:Not a chance by BJ+the+Lab+Monkey · · Score: 1

      Try Mass Effect or World of Warcraft. You don't just play these games the player escapes to another world a landscape different than the one they are on and for a moment they can become that digital character on the screen. That's art

  2. That's my kind of ghetto by stoolpigeon · · Score: 0

    Except of course games make tons of money - and comics are pretty popular. They should find another word.

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
  3. Label maker. by Anonymous Coward · · Score: 0

    What exactly does "comics ghetto" mean anyway? It's not that comics aren't already an art form. e.g. Maus, Sandman.

    1. Re:Label maker. by QMalcolm · · Score: 1

      How many people over 30 read comics? I mean in the general population, not just nerdom. How many women read comics? When the public thinks of comics, they think of latex costumes, because that's what the most popular comics are about. You'd probably have a hard time finding someone on the street who has even heard of the two comics you listed.

    2. Re:Label maker. by Creepy+Crawler · · Score: 1

      I guess it is, but I didn't see Maus as a "comic". I saw it much more as a literary commentary on the effects of discrimination and hate.

      I have that misconception that comics have to be about superheroes and villains and whatnot. And, Maus was required reading for our high school elective class studying Jewish history. I'm not Jewish, but it was a fascinating class. We were going to have a guest speaker who survived the death camps, but he was too frail to do so... That portion of our history is literally dying.

      --
    3. Re:Label maker. by stoolpigeon · · Score: 1

      But I have no problem finding great comics to read anyway. So who cares? There may not be many of us (I'm 39) but there are apparently enough paying customers of whatever age to keep the business going.

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    4. Re:Label maker. by Quattro+Vezina · · Score: 5, Insightful

      Maybe you should be asking "How many people under 30 read comics?". One of the reasons why the comics industry is doing so badly is because there are few new readers, and the existing readership keeps getting older.

      Kids don't read comics anymore. Most comics readers _are_ over 30. I'm 23, and most people I see at the comic shop are older than me.

      --
      I support the Center for Consumer Freedom
    5. Re:Label maker. by jollyreaper · · Score: 4, Informative

      Maybe you should be asking "How many people under 30 read comics?". One of the reasons why the comics industry is doing so badly is because there are few new readers, and the existing readership keeps getting older.

      Kids don't read comics anymore. Most comics readers _are_ over 30. I'm 23, and most people I see at the comic shop are older than me. You raise a good point. This isn't a question of comics vs. rpg's vs. video games, this is about entertainment dollars and what people spend them on, period. All of the above are just avenues of entertainment.

      Now American comics, the print kind sold in stores, they petty much suck. Heroes in spandex, boring plots, recycled everything, yuck. But if you take a look at the manga section in bookstores, it's off the charts. There are plenty of young people reading comics, even girls! But it's manga they're going for. Since the American comics aren't developing a new audience, they have to enhance the value for older readers to keep them coming back, like the tobacco companies spiking the nicotine in ciggies. And that means more masturbatory aid females, more fan service, more pandering, just to keep the books moving. It doesn't help that rising prices have pushed comics out of the casual purchase territory for today's teens.

      As for pencil and paper RPG's, the demographic is there, same as always, even bigger than before! But they're playing the games on computers now. Video games are poaching those dollars.

      There are so many more companies competing for dollars compared to when I was a kid and compared to the previous decades before my time, it's even crazier. DVD's, video games, CD's, MMORPG's, cars, ipods, laptops, computers, not to mention books, comics, etc, too many things to split the entertainment dollar amongst.

      Now if they want to talk about video games getting ghettoized, just look at the Wii. Old folks play it. Over the holidays, my sister brought her Wii along and the whole family enjoyed it. It's the first video game system my mom's liked since the Odyssey from the early 80's. Nintendo proved the market is there, companies just have to get inventive about serving it. Same goes for the comics. No self-respecting geek gamer wanted a Wii but it looks like the market is bigger than that. No self-respecting comic publisher would want to trade spandex heroes for yaoi but the girls are buying it up in droves. There are ways to make money, they just might not be the way the industry leaders want to make it.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    6. Re:Label maker. by Anonymous Coward · · Score: 1, Interesting

      American comics or Japanese?

      There's a huge swath of Japanese "manga" at most any decent sized retail bookstore these days. Most of those readers
      seem to be teens, early teens, and twenty-somethings.

      If you're talking American comics, then most of the readers I see are late 20s and 30s.

      Even I read manga anymore and I cut my teeth on Spiderman. The books hold up a lot better and, once you understand the
      language and cultural weirdness that can come into play, the stories are just as good, if not better, than what Marvel
      is putting out - only with about 300 times more variety in genre.

    7. Re:Label maker. by gsn · · Score: 2, Interesting

      At the same time though lots of people under 30 love the latest summer blockbuster based on some superhero. So weekly/monthly comics may not be popular but comic book characters in latex suits sure. There is more merchandising than ever before and a lot of it sells pretty well - I saw a kid throwing a tantrum over some batman toy in a Walgreens. I've also seen a lot of people under 30 read graphic novels (Neil Gaiman's Sandman a couple of years ago, Sin City, after that, and funnily enough Watchmen these days which has been out for ages)- weekly or monthly comics not so much but the comics industry is by no means dead.

      --
      Reality must take precedence over public relations, for nature cannot be fooled.
    8. Re:Label maker. by wertigon · · Score: 2, Informative

      And, let's not forget much of the newer comics today are distributed in digital form. Just look at MegaTokyo, Penny Arcade, User Friendly, XKCD... The list goes on and on.

      --
      systemd is not an init system. It's a GNU replacement.
    9. Re:Label maker. by Anonymous Coward · · Score: 0

      This is a great example of how games will never be art. When a game finally transcends it's genre, like Maus did for comics, everyone will just say that it's not really a game, it's "interactive literature".

    10. Re:Label maker. by Eli+Gottlieb · · Score: 3, Interesting

      Actually, the biggest reason I know for the aging-out of comic books is that they refuse to start and stop the stories in any rational place. Why should I spend the money to buy an Amazing Spider-Man #1 (I've enjoyed the films and '90s animated series.) or whatever and read the "complete" story that I need to pick up and understand the latest issue when Sluggy Freelance (a webcomic that causes comparable confusion if you drop in on the middle of a story) offers free access to the archives going back to the first strip? Or when mangas actually have stories that start and stop, allowing me to read one book (or one cycle of books) and be done with it?

      That's why comic books are dying: nobody wants something with so much unknown backstory.

    11. Re:Label maker. by Warll · · Score: 1

      Its not that they don't read comics anymore its that they don't read your comics anymore. Like most generations they have their own staples and this generation is hooked on manga. Maybe not all of them, but its not like comics were universally read.

    12. Re:Label maker. by WilliamSChips · · Score: 1

      Further proving your point--people are perfectly willing to watch 2-hour movies with the same spandex-clad fighters as the failing comic books. Let me also note that it's quite hard to even find a lot of old issues--Warren Ellis compared it to the memory hole from 1984. Everybody, read this. It's important.
      And remember that Marvel Entertainment, Inc. is an American entertainment company formed from the merger of Marvel Entertainment Group, Inc. and Toy Biz, Inc. (ref: Wikipedia) Guess where their profits are coming from now?

      --
      Please, for the good of Humanity, vote Obama.
    13. Re:Label maker. by optimus2861 · · Score: 1

      Spider-Man has actually just become an example of how American comic books can't even do a "start over" right. Marvel just performed a magical reset of Spider-Man continuity. He made a deal with the devil to erase his marriage to Mary Jane Watson from everyone's memory so that his Aunt May would survive a gunshot wound. No, I'm not kidding. Marvel made JMS write that story over his objections (he actually wanted his name pulled from the issue at one point), published it, and just expect Spider-Man fans to swallow it. 20 years of the Spider-marriage, wiped out, in an instant. In the way that only American comic books would even think of.

    14. Re:Label maker. by Anonymous Coward · · Score: 0

      Tell that to the millions of people of all ages in Asia reading manga.

    15. Re:Label maker. by jollyreaper · · Score: 4, Interesting

      Further proving your point--people are perfectly willing to watch 2-hour movies with the same spandex-clad fighters as the failing comic books. Let me also note that it's quite hard to even find a lot of old issues--Warren Ellis compared it to the memory hole from 1984. Interesting point. If you check on bittorrent, they'll have digitized full runs from most of the popular books out there. I never had much money for comics as a kid so I checked out the runs of books I knew of back then and never got to really read. You know what? Suckage. Utter suckage. These books couldn't even hold to Sturgeon's Law, it's something like 99% pure crap. But if you are a fan, this is the way to catch up on the backstory.

      I think the problem with American comics is that they just don't know when to end them. Ok, so you've got a character that's really popular like a Batman. Well crap, it would be best if you just rotated writers every few years and let them tell stories with beginnings, middles, and ends. When they try to keep the same thing going on for 50 years, you end up with continuity problems that make the dogma of the early Christian church look coherent. With something like Archie Comics, people accept that they're in a perpetual time warp where everyone is a teenager in an idealized 1950's world even though modern appliances appear. But when you're talking about a long-running American comic, everything goes to stupid-ville.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    16. Re:Label maker. by jollyreaper · · Score: 1

      Spider-Man has actually just become an example of how American comic books can't even do a "start over" right. Marvel just performed a magical reset of Spider-Man continuity. He made a deal with the devil to erase his marriage to Mary Jane Watson from everyone's memory so that his Aunt May would survive a gunshot wound. No, I'm not kidding. Marvel made JMS write that story over his objections (he actually wanted his name pulled from the issue at one point), published it, and just expect Spider-Man fans to swallow it. 20 years of the Spider-marriage, wiped out, in an instant. In the way that only American comic books would even think of. Jesus, when's that broad going to croak? She's been 70 going on 150 since the comic started.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    17. Re:Label maker. by WilliamSChips · · Score: 1

      only American comic books would even think of. Well, you can get most of that in 98% of shipping-related fanfic, well, everything except JMS trying to get his name scratched off the issue.
      --
      Please, for the good of Humanity, vote Obama.
    18. Re:Label maker. by DotF613 · · Score: 1

      Maybe the question should be"How many people under 30 read American comics?" Manga, etc., seem to be very popular amongst that age demographic.

    19. Re:Label maker. by Scudsucker · · Score: 1

      Jesus, when's that broad going to croak? She's been 70 going on 150 since the comic started.

      Oh, she did, about 10-15 years ago, of cancer. John "fucktard" Byrne brought her back along with Norman Osbourne, the one major bad guy to actually stay dead. Norman, Peter's most hated enemy, "hid out" in Europe for five years after he died in the 70's. To make that storyline not seem unbelievably shitty, they came up with something worse: the Aunt May that died of cancer was actually a clone made by Osbourne to mess with Peter's head.

      Marvel's goal for the Spider-Man line seems to be to try a dig a new hole every time they hit rock bottom. They followed up that clusterfuck by having Gwen Stacey's mutant kids come back and attack Spidie. The ones she had with Norman Osbourne during an affair they had while she was a teenager. Before he dumped her off a bridge.

      And now if the parent is right, they've followed that storyline up by having the world forget about the marriage between Peter Parker and Mary Jane.

    20. Re:Label maker. by drsquare · · Score: 1

      At the same time though lots of people under 30 love the latest summer blockbuster based on some superhero.
      I'd bet that most people who watch Spiderman or Batman at the pictures don't even know there's a comic of it.
    21. Re:Label maker. by jollyreaper · · Score: 1

      Oh, she did, about 10-15 years ago, of cancer. John "fucktard" Byrne brought her back along with Norman Osbourne, the one major bad guy to actually stay dead. Norman, Peter's most hated enemy, "hid out" in Europe for five years after he died in the 70's. To make that storyline not seem unbelievably shitty, they came up with something worse: the Aunt May that died of cancer was actually a clone made by Osbourne to mess with Peter's head. That is terminally stupid. This is the problem with a long-running series with multiple writers, you end up with absolutely boneheaded decisions like this. There ought to be a law that the dead stay dead. I'm glad I'm not a huge comics fan, my blood pressure would be through the roof. Man, if I hadn't broken my Trek addiction when I did, Berman would have probably done me in.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    22. Re:Label maker. by drinkypoo · · Score: 1

      There are plenty of young people reading comics, even girls! But it's manga they're going for. Since the American comics aren't developing a new audience, they have to enhance the value for older readers to keep them coming back, like the tobacco companies spiking the nicotine in ciggies. And that means more masturbatory aid females, more fan service, more pandering, just to keep the books moving.

      You mean, it's going to take a crapload more masturbatory aid females, more fan service, more pandering, just to get American comics to catch up to Manga. Have you actually read any Manga lately? Especially the Tokyopop crapola that flies off the shelves fastest?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    23. Re:Label maker. by Bud+Dickman · · Score: 1

      "I'd bet that most people who watch Spiderman or Batman at the pictures don't even know there's a comic of it."
      That's absurd. People know that these properties have comic books, even if they have never touched a comic book. I'd take your little bet and win it easily as soon as we come up with a method to settle the bet. Fuck - I'd bet over 75% of the people coming out of a Batman showing would know that a comic book exists.

      People don't know that there's a Spider-Man comic? Holy shit...you're so wrong it's amazing.

  4. apples and oranges by Anonymous Coward · · Score: 0

    The problems with that theory is that the tabletop hasn't changed much in last few years. however video game consoles grow with the growing technology and will almost always be "cutting edge" for the time they are made. I haven't seen a cutting edge board game since this.

  5. Wii and Guitar Hero.... by LordSnooty · · Score: 1

    ...would suggest otherwise, gaming is moving into new areas not well served before. Hde games will only become more accessible for non-gamers. Personally I'm looking forward to fully-immersive games to become a reality. Like a good version of the Virtuality units of old.

  6. Re:You know what the best games are?? by Pojut · · Score: 3, Funny

    Wait wait wait...you get a bunch of friends together and play (mostly) older games....and yet you don't play multiplayer Goldeneye, Masters of Orion, or Diablo? A curse upon your house...

  7. Video games are still relatively new by internetcommie · · Score: 2, Interesting

    I can't remember it myself, but in the good ol' days movies were a seen as disreputable form of entertainment only indulged in by youngsters with nothing better to do.
    If video games see a similar development, maybe in 50 years or so they will be seen as wholesome entertainment for the whole family?

  8. They're around. by Anonymous Coward · · Score: 1, Interesting

    Puzzle games.
    Nethack.

    Raise the next generation of children (through strong parenting and education reform) to learn that high culture is something to aspire to.

  9. supply and demand by SoupGuru · · Score: 4, Insightful

    Of course, it's really pretty simple. If there's a demand for games, more games will be made. If there isn't, there won't. We can go around and around on whether X is as popular as Y or is it as popular as B? Who cares?

    Right now, the gaming industry is moving a lot of units. There are also a lot of really good games out there now, too. Is this because it's a lucrative market or is the market lucrative because of the good games? Again, an argument that really doesn't matter to anyone that's not trying to get ad clicks.

    In summary, if you like to play games, play them. If you don't, no one's forcing you to. No big deal. Life's short. Get some fresh air now and then too...

    --
    What doesn't kill you only delays the inevitable
    1. Re:supply and demand by Creepy+Crawler · · Score: 1, Flamebait

      No, only games that are perceived to make large amounts of money are made. Better yet, the treadmill games like World of Warcraft, Everquest, and like games with X$/month are made preferential over others.

      And also console games are made. What a waste if you cant upgrade them and make content for them (and no, DRM does not count, ask those xboxers).

      Ill look at your games if the following occurs..

      Cheap - 30$ or so, you compete with movies and music... both of which can be easily gotten for free
      Extensible - Do I expect you all to create new content for free? Nope. But I want to. And I want my friends able to do so.
      Console Server - Most do, games like Dawn of War dont, and they suck. We went away from them cause of that.
      No cd checks - Hmm... If I pay, im treated like a criminal. If I dl from Piratebay, its cracked. If you treat me like a criminal, ill be damned sure to act like one.
      Easy multiplayer Spawn - Just like TA, 1 minute install to get user up and running. No BS. Just play.
      Creators Have private server for paying customers - Just like Q3A, private lan can play with no serials. Wanna play on OUR servers? Then pay for it, downloader.

      And after all this time, UT and TA get the most play time wise. That's why.

      --
    2. Re:supply and demand by tthomas48 · · Score: 3, Insightful

      Actually, a pretty good sign of "art" is that it gets created irrespective of commercial demand for it. So a bust might be good in that we might see video games created for the sake of creation.

    3. Re:supply and demand by MindPhlux · · Score: 0, Redundant

      I agree! Life is just too short to think or wonder about things. No big deal, who cares?

    4. Re:supply and demand by TheVelvetFlamebait · · Score: 1

      If there's a demand for games, more games will be made. If there isn't, there won't. We can go around and around on whether X is as popular as Y or is it as popular as B? Who cares?
      Who cares? Gamers do! The games industry do! Whether they're popular or not strongly affects our chances of playing video games in the future. Even if there is demand, the more demand we have, the more choices we will get in which games we want to play. In other words, popularity is everything to the future of gaming.
      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    5. Re:supply and demand by hyperball · · Score: 1

      In other words, popularity is everything to the future of gaming. not exactly, a better way to put it is that: the market determines what games can be created. It is a marxist argument, and it applies to the game industry as well. so who cares? well, if the types of games we get are reflections of market forces, then you are not really getting many choices; most of the games will be permutations of a precedent.

      an off topic comment: you take for granted that the economics of supply and demand always work. questions these assumptions.

    6. Re:supply and demand by TheVelvetFlamebait · · Score: 1
      Not exactly. Any game (within hardware limits) can be created, but market forces determine which would be profitable. Perceived profitability is correlated so strongly with production in this capitalist society that you'd be remiss not to assume the path of supply and demand. But perhaps you are referring to the slight discrepancy between profitability and the wants of the potential consumer? Supply and demand still works, just with the caveat that the consumer has to be prepared to pay a fair price for the product. That caveat is absolutely necessary, because otherwise almost everything would be in demand, it's just that not everyone would be prepared to pay for it.

      well, if the types of games we get are reflections of market forces, then you are not really getting many choices; most of the games will be permutations of a precedent.
      You take for granted that the market won't change. Different things will be profitable at different times, not least affected by what's been released previously. Therefore, the games produced should be (at least slightly) different from the last. And you also seem to be assuming there's one market for gaming; there isn't. Flooding the most popular market with similar products, no matter how initially popular, will quickly diminish the popularity of the said products, while leaving gaping demand for other products, so we have different markets to find the perfect balance to receive the most profits.

      If the demand and that profitability goes down significantly in any of those markets in the video game industry, you can expect with a fair degree of certainty that that market will suffer, possibly even die, no matter how fun the residual members of that market find the games.
      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    7. Re:supply and demand by tabby · · Score: 1

      http://en.wikipedia.org/wiki/Interactive_fiction

      Has not been commerically viable for a decade. People keep writing it.

      --
      I've experiments to run, there is research to be done on the people who are still alive.
  10. Education occurs whether its intended or not by irtza · · Score: 1

    Video games develop a set of skills just as reading a literary work improves comprehension. Problem solving skills are often best learned by being tasks to complete. Video games if properly utilized can be used to develop problem solving skills along with motor skills. The appeal of educational video games (which were already around when I was in elementary school) may wear off, but I highly doubt they will disappear. Just as there are sports that some people don't enjoy during PE, there will be games given in school that some kids won't like. The real question is whether people will be tested in there game playing skills. Are people expecting a rise of gaming to the point that people will expect competency at it? Will it be considered appropriate that a fifth grader can properly solve certain tasks presented in a virtual environment that has been deemed appropriate for them? The thing is, people who play RPGs do learn certain skill sets whether they intended it or not. People playing a FPS develop certain skills. Finding a way to translate these skills to the real world (robotic surgery or engineering) is a task for the next generation of teachers. Using examples from pop culture has always been a teaching modality - it depends on the quality and capabilities of the educator to show the relationship between things done in the classroom and how they can help in daily life. I am sure someone much smarter than me will one day show the great wisdom gained by being a WOW farmer (couldn't come up with a better example, I don't play video games much - I spent my childhood writing and hacking cheesy games instead of playing them - but that is because I suck at them).

    --
    When all else fails, try.
  11. Art by Anonymous Coward · · Score: 5, Funny

    Remember, it's not art unless it takes eight or more years of expensive (and exclusive) education to enjoy it.

    Everything else is just "folk art". But we just call it "art" to make the simpletons feel better. They aren't good enough to begin to understand Art.

    1. Re:Art by DeadDecoy · · Score: 4, Funny

      By that consideration games could be considered art. Some of my friends have spent 8 years mastering the zerg rush and camping creeps for loot and they're still in college!

    2. Re:Art by Anonymous Coward · · Score: 0

      No, but being able to understand something beyond a shallow depth is what makes art, and life, far more interesting. A work of art that can be enjoyed on many levels, some of which you haven't even discovered yet, is much more rewarding than something that stimulates your pleasure centers for a few seconds and then gets forgotten (like most "pop" art). (Of course, the best art does both).

      Certainly, it's "cool" to poke fun at "snobs" who explain the reasons why a certain artist's work turned so dark at a certain point in his life, or who laugh at a jazz solo because the artist snuck in a few bars of another song with a similar title, or who can appreciate how difficult a scene in a movie was to create because they studied cinematography, or who point out that a funny children's story you loved as a kid was actually a fable about a repressive government. After all your comment got modded up, right?

      But instead, maybe you could just see it this way: some people find enjoyment in ways that you don't, and maybe even see things in ways you haven't learned to yet.

  12. Violence by DreadPiratePizz · · Score: 2, Insightful

    Only if videogames learn to use gameplay mechanisms that don't involve violence. Right now, the majority of videogames are violent, whether that be shooting, punching, or stomping enemies. If the games industry were hollywood, this would belike having 70% of the films be action movies. Of course, 70% of movies are not action movies. Video games need to diversify.

    Not everybody is even good at the gameplay mechanisms required. Portal is intellectually challenging with its puzzles, but the coordination required makes it hard for a lot of people to play it. I think adventure games had this right all allong: a simple interface, gameplay that involves puzzle solving and curiosity, and the opportunity to create a good story driven by the player. Instead we have shoot shoot, a cutscene with story here, shoot shoot more shooting.

    It's gettign better, but it's not there yet.

    1. Re:Violence by Dynedain · · Score: 3, Interesting

      Not true.

      The majority of games are of the puzzle/Tetris variety. Bejeweled was far more popular (in terms of users, and hours played) than the top-rated FPS, and I'd guess that MS Solitaire comes pretty close behind it.

      --
      I'm out of my mind right now, but feel free to leave a message.....
    2. Re:Violence by Cctoide · · Score: 1

      Tomorrow's EA press release: "More dating simulators!"

      --
      "Let's face it, it's a good story. Accuracy would kill it."
    3. Re:Violence by corsec67 · · Score: 5, Interesting

      You think a game that came with Windows 3.1 and up is less popular than Bejeweled, a flash game?

      I bet the 2 most popular games, in terms of man-hours spent playing it, are minesweeper and solitaire.

      --
      If I have nothing to hide, don't search me
    4. Re:Violence by PitaBred · · Score: 0, Flamebait

      If you don't have the coordination to play games, you aren't the target audience. Go play a boardgame.

      Do you also complain that baseball takes too much skill to hit the ball, and until they make the ball bigger and go slower, it'll remain a niche sport?

    5. Re:Violence by Anonymous Coward · · Score: 0

      The problem is simply, that over the last couple of decades computer programmers have got a lot better at recreating the look of the real world visually, and the physical behavior of things but the simulation of human behavior has not advanced at all.

      Games are full of guns because guns are easy to simulate. It's no good designing a game which would depend upon a lot of complex social interaction, because no-one knows how to implement that. Until that changes, computer games aren't going to attract people interested in telling character driven stories.

    6. Re:Violence by Seiruu · · Score: 2, Funny

      Portal is intellectually challenging with its puzzles, but the coordination required makes it hard for a lot of people to play it. Some people might also be put off by the screaming robotic voices when you destroy them. Or when that robotic monotone voice keeps telling you it is going to kill you, and tries to. Or the sound you make during and when you hit the ground after being hit by some shiny energy ball.
    7. Re:Violence by smurgy · · Score: 1

      You seem to be positing an argument that violence negates art. Not the case. I reference Fight Club, Taxi Driver, Silence of the Lambs and more... all acclaimed movies that use violence/man's inhumanity to man as the central driver for their plots.

      Half Life 1 and 2 similarly use pacing of tension and release through violence to create what I would describe as games of high artistic value.

      You seem to think that only when games are limited to recreating the storytelling forms already occupied by other art forms that they will work. What you should be complaining about is the bad storytelling in shooters, not that they automatically make for bad stories, because they don't.

    8. Re:Violence by DreadPiratePizz · · Score: 1

      You seem to be positing an argument that violence negates art. Not the case. I reference Fight Club, Taxi Driver, Silence of the Lambs and more... all acclaimed movies that use violence/man's inhumanity to man as the central driver for their plots

      Violence isn't driving the plot, the internal character struggles are. Violence may be a part of the whole to enhance the theme, but it's not the core of the movie. Violence is the core of many games, as the gameplay portion is what people buy the games for. You play games to PLAY a game, not watch it or hear it or read it.

    9. Re:Violence by smurgy · · Score: 1

      I disagree. Particularly in Taxi Driver and Fight Club the theme is the masculine use of violence as a response to a complex world. The violence isn't an enhancement, it is the theme. I actually can't believe you're suggesting the fighting part of "Fight Club" is an "enhancement" - "Flower Arranging Club" would be a vastly different movie. Even if the fighting was an enhancement my point is that it's there to make an artistic point; the violence in all these movies (and even in bad action action movies) are present as an outward sign of the internal character struggles you describe.

      I also don't know if you can apply your notion of value in games to everybody else's taste. I personally play games for the storyline, visual and sound effects as much the gameplay itself, and I'm pretty sure I'm not the only one. I've played games with astoundingly great gameplay and a rotten story and given them up for just that reason. At the opposite end, for example, the GTA series excels neither as a combat game, driving game or anything else but has an utterly engaging storyline, and I take pleasure in seeking 100% completion in every one just because I enjoy exploring the world. Try to assume you're no more representative of the audience than I am and you'll understand why there's a market for the diverse range of games (including ones that you and I would call rubbish) that there is.

    10. Re:Violence by symbolic · · Score: 1

      Oh god don't get me started on Solitaire. Apple included a version with the ipod nano, and what started as a passing interest has turned into an OCD. : )

    11. Re:Violence by Lehk228 · · Score: 1

      i was addicted to solytare[sic] on the TI86 all through highschool, that and dstar

      --
      Snowden and Manning are heroes.
    12. Re:Violence by Anonymous+Brave+Guy · · Score: 1

      Right now, the majority of videogames are violent, whether that be shooting, punching, or stomping enemies.

      I'd like to see your source for that. Last I heard, the best-selling game of all time is still The Sims, and in the top ten franchises of all time there's a good mix of genres including several non-violent ones. And of course, the most played computer games of all time are probably the simple puzzle games that come with Windows, popular mobile phones, and the like.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    13. Re:Violence by Anonymous Coward · · Score: 0

      perhaps you need to do more research, looking at my current game list...

      Beautiful Katamari - You are the Prince of all Cosmos! your job in this one is to remake the universe by using a stick-ball type thing to roll up EVERYthing. from thumbtack, to diamonds. Wine bottles, to people!. eventuall, when you are big enough, cars, buildings CONTINENTS, then even planets and stars.

      Guitar Hero 1 and 2, no explanation needs. Same with Rock Band.

      Endless Ocean - You are a scuba diver. relax and Enjoy!

      Trauma Center: Second Opinion. Perform surgeries to save your patients life!

      Kirbys air Ride, Mario Kart. Although you can attack your rivals, it is not needed.

      Phoenix Wright! Lawyer sim! With a very good story and it really starts to make you think later on, figureing out holes in your opponents testimonies.

      Wii Sports - DUH

      seriously dude, maybe YOU need to diversify...

    14. Re:Violence by drsquare · · Score: 1

      They're not necessarily popular, just accessible. Any game that comes free with Windows and can be played discreetely at work will be played by a lot of people.

    15. Re:Violence by Anonymous Coward · · Score: 0

      Portal was two hours of obvious puzzles that I figured out in a few minutes each, at most. I felt like I walked into every room, looked around and automatically knew "oh, this is the one where I do this because it's the natural progression of ." In other words, they weren't good puzzles and the humor was good for one play though if that and most of the jokes weren't funny.

      I hate that that mod for HL2 is somehow seen as a great game. It was a fun little puzzle game for two hours and then it was over. It has zero replay value because I already know the solutions.

    16. Re:Violence by drinkypoo · · Score: 1

      In The Sims you can set whole houses full of people on fire and laugh while they run around and die. I call that violent :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  13. Re:You know what the best games are?? by Creepy+Crawler · · Score: 1

    Yah, we play games we all can enjoy, mainly RTSes and FPSes. We all use laptops, so we gravitate on the lowest common denominator. That and TA now has unofficial support for 5000 units per player... We have had wars on 64x64 maps with 30000 units at one time. Meh to Supreme Commander and its onerous graphics and cpu requirements.

    And no, We dont like GoldenEye much. We all agree that we hate Do-ya-blow with a passion, and never played MoO (read about it).

    Magic is one of our favorites though. They like to play "Kill the guy with the Stasis or Megrim deck..." and thats me. As taken from Gauntlet: Blue Mage Is About To Die.

    --
  14. video games as art? by majorgoodvibes · · Score: 5, Informative

    Last year Roger Ebert responded to Clive Barker's comments on Ebert not considering video games art:

    http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20070721/COMMENTARY/70721001

    There are some good thoughts in there even though Ebert is definitely in "Get off my lawn" territory.

    I love the Half-Life series. I think there's a lot of wit and intelligence and creativity there that you don't see in a lot of other games. But every time I sit down to play a new episode I inevitably think: "It's just a First Person Shooter." Portal gets even higher marks for creativity. The way they develop the GLaDOS character and the use of plot twists and the out-of-left-field use of music is brilliant. But is it art?

    I guess I tend to think of video games being "artful" rather than "art".

    1. Re:video games as art? by Anonymous Coward · · Score: 0

      the general principle of ebert-type people who make a distinction "high" art and "low" art are that if the average person can enjoy it, or if you can do more than look at it, it's not high art and never will be

    2. Re:video games as art? by Arccot · · Score: 1

      Last year Roger Ebert responded to Clive Barker's comments on Ebert not considering video games art...

      Of course, Ebert never defines "high art." If he did, I'm sure it would be something along the lines of "I know it when I see it." His main point is that "high art" cannot be interactive. I would argue high art is something that touches you emotionally more than most other non-personal experiences. That seems to be in-line with what Barker is saying.

      By that definition, for me, games are more artistic in general than any other "art". Pretty much any game on my top 20 list would be worthy of being high art.

    3. Re:video games as art? by Omestes · · Score: 1

      This is an issue I've been pondering for a very long time, from a philosophy/aesthetics point of view. the real problem here is that we lack a sufficient definition of art in the first place, people have been asking what art is since Socrates, and we STILL don't have a bloody clue. It belongs in that class of "I know it when I see it" ideas, in that what we call art is largely defined by culture, time, and arbitrary academics.

      To a large part art is vetted by time, just like all things. We really don't know if any current game will be considered art, we must wait a couple decades for the lens of history to tell us. I guess aesthetics is largely Darwinian in that sense.

      I'm still out on video games being art. I think they might have some "arty" potential, but I somewhat doubt that any single game actually has reached that pinnacle yet. Art must reflect the times in which it was created, and so far no videogame has really captured this aspect, as far as I can see.

      If anyone is interested, I have a couple articles on aesthetics and videogames on my (defunct) blog, if you excuse the shameless self-promotion.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    4. Re:video games as art? by bakednoodle · · Score: 1
      OMG! I never knew Roger Ebert was so crazy?! When he thinks of art he must only think of pictures in a museum?

      Ebert: If you can go through "every emotional journey available," doesn't that devalue each and every one of them? Art seeks to lead you to an inevitable conclusion, not a smorgasbord of choices. If next time, I have Romeo and Juliet go through the story naked and standing on their hands, would that be way cool, or what? His response is insane. So are you saying that people who interpret art such as looking at a picture and drawing a different result than what you think are wrong? Mr. Ebert is clearly denying that other individuals can come to a different conclusion than his own, which *ahem* doesn't surprise me considering the industry and role he plays within it. Still I don't really understand what he is saying, playing through DMC4 doesn't matter if you are on the 360 or the PS3 you still get the same story, only difference is in between those cut scenes YOU get to experience what you would be imagining yourself.
    5. Re:video games as art? by PCM2 · · Score: 1

      So are you saying that people who interpret art such as looking at a picture and drawing a different result than what you think are wrong? Mr. Ebert is clearly denying that other individuals can come to a different conclusion than his own

      Um...no, he's clearly not, but I hope you feel better for the rant.

      Still I don't really understand what he is saying

      Try reading more slowly, and giving it some thought.

      --
      Breakfast served all day!
    6. Re:video games as art? by Das+Modell · · Score: 1

      His response is insane because video games don't allow you to make any choice you want to. Every choice the player can make has been pre-determined by the designers.

    7. Re:video games as art? by rho · · Score: 1

      I think part of the point of art is that it cannot be easily defined.

      Video games have the potential to be art, I suppose. I'm more inclined to consider the process that produces a game more artistic than the result. But just because art goes into the production does not mean the product is therefore art. Great art went into Revenge of the Sith. The movie is a rotten piece of shit. There is great artistic skill exhausted on advertising, too.

      I object to gamers who seem to find art in practically every game. I don't know whether they do this because they are not discerning, or whether they're trying to justify their obsessions by making them more significant than they are.

      --
      Potato chips are a by-yourself food.
    8. Re:video games as art? by drinkypoo · · Score: 1

      I guess I tend to think of video games being "artful" rather than "art".

      When a child (or someone who simply has no talent) draws a stick figure to represent a person, it is a work of art. Neither is likely to go on the wall at the Louvre, but neither can be said not to be art for that.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:video games as art? by Chris+Mattern · · Score: 1

      If I modded stuff, I'd mod the parent up. I agree with Scott McCloud's definition of art: Art is human activity that does not have a reasonably direct relation to survival or procreation.

      The fact that a given piece of art is bad, or shallow, or crude doesn't make it not art. It just makes it bad, shallow, or crude art.

  15. Entertainment, and education by spun · · Score: 2, Interesting

    More than just entertainment for the whole family, video games can become a great teaching tool. Imagine learning about history in an RPG, witnessing historical events first hand. I still remember Oregon Trail. I wonder why more educational games haven't been released? Textbooks are huge business, why not textbook games?

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:Entertainment, and education by KublaiKhan · · Score: 1

      Mostly because most educational games are boring rubbish that put 'education' first--shove it in your face--and have the 'game' tacked on after.

      --
      In Xanadu did Kubla Khan
      A stately pleasure dome decree
    2. Re:Entertainment, and education by spun · · Score: 3, Interesting

      Okay, but for instance, Oregon Trail wasn't rubbish and it taught a lot about the day to day life of a pioneer. I've learned a lot from games that didn't even really try to be educational, for instance, Civil War games, or Civ. Imagine learning about the Magna Carta by role playing King John. Or learning about physics in an interactive virtual physics lab. There are so many possibilities, and so far, they are mostly unrealized. I don't think we can say that about comics.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    3. Re:Entertainment, and education by KublaiKhan · · Score: 1

      You do find games like that from time to time (c.f. Assassin's Creed and the Crusades, a little bit) but for the most part, developers have difficulty striking a balance between "making a game that will sell" and "making a game that will educate."

      Oregon Trail managed to turn the life of a pioneer into a resource management simulation fairly decently (and a hunting minigame, which was always ridiculous amounts of fun), and thus succeeded in a decent balance.

      Wars are easy, really, because they lend themselves immediately to two genres that have been around forever--strategy and tactics, and FPS games.

      Other parts of history tend to lend themselves to games as well, but unless they tie into an existing game type, it's unlikely they'll sell (with few exceptions).

      Physics, though, doesn't often lend itself to games unless you're using the physics to, for instance, target something with a catapult or cannon. Beyond that, though, there's usually not a whole lot you can do in a game with it.

      Other fields of study are somewhat difficult as well (though I have some small hopes for Cell raising interest in evolutionary biology). You can use the other areas for puzzles, for instance, but outside of RPG puzzles and minigames inside of other games, how are you going to use mathematics or literature to build a game on?

      --
      In Xanadu did Kubla Khan
      A stately pleasure dome decree
    4. Re:Entertainment, and education by Anonymous Coward · · Score: 0

      The best games are the ones where you learn without realising.
      Dwarf Fortress (http://www.bay12games.com/dwarves/) taught me about different ores and smelting metals, and in which bands of rock they occur (geology seems to be simulated pretty accurately).

    5. Re:Entertainment, and education by Belial6 · · Score: 1

      I would say that so many people have fond memories of Oregon Trail because it was a game that they were allowed to play in school. I always thought that it sucked. I have found recently that there is an entire genre of educational games for the Nintendo DS though. I just got mine for Christmas, and was suprised that Brain Age is just one of many educational games for that platform.

    6. Re:Entertainment, and education by 7Prime · · Score: 1

      I disagree. Edutainment games that are rubish are rubish, but that's about it. I remember that one year during early high school, I recieved a game for christmas called "Journeyman Project 2: Burried in Time". I thought it was one of the coolest adventure games I'd played around that time (besides MYST). Only later did I notice that most places were filing it under "Edutainment", but when I thought about it, it had A LOT of historical things that I learned about, and were truly cemented in my mind because I had had to interact with them.

      Plus, "facts" aren't what makes games excel in education, they can be used to teach things that are very difficult to teach otherwise. For instance, adventure games usually drill critical thinking and problem solving skills in ways that text books really can't. But unfortunately, our culture is so hooked on drilling facts instead of actually improving students' mental capabilities, that video games may always play second fiddle to other media, because they're best at teaching other things, things which I believe are more important than facts.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  16. At the risk of sounding elitist... by NeutronCowboy · · Score: 5, Insightful

    ... American Comics deserve every bit of ghettoization they have. The vast majority are of the superhero type, which are mindboggingly complex in their timelines, crossovers, retconning and super powers galore. Compare this with European comics (specifically Belgian and French), and you'll find everything from High Art to Low Art, super heros, Sci-Fi, Fantasy, surreal, spy, WW2, funny, serious, story-driven, art-driven, and anything else you can think of.

    As an example, after hearing so much about the Sandman chronicles, I browsed through one. I found the art disappointing, and the story mildly interesting. However, it was still miles beyond any of the DC and Marvel comic books next to it.

    Yes, there are great examples of American comic artists - Frank Miller comes to mind. But they are the vast exception in a sea of mediocrity.

    This is also why I think that videogames will escape ghettoization - they are a worldwide phenomenon, and this alone will prevent them from sliding into a state that is as narrowly focused as american comics. To some extent, I think they already have. I can think of a number of games that are more art than game - Psychonauts, for one. Okami, for another.

    --
    Those who can, do. Those who can't, sue.
    1. Re:At the risk of sounding elitist... by bickle · · Score: 1

      As an example, after hearing so much about the Sandman chronicles, I browsed through one. I found the art disappointing, and the story mildly interesting.

      Yes, there are great examples of American comic artists - Frank Miller comes to mind. Pretty hard to take this seriously after those two comments. Dismissing one of the best comics because after browsing one issue you found that the art was disappointing? And holding up Frank Miller as a great example? Clearly you haven't read his stuff lately. All Star Batman & Robin is one of the worst high-profile comics around.
    2. Re:At the risk of sounding elitist... by NeutronCowboy · · Score: 1

      You're right, I haven't read any of Frank Miller's stuff from less than 10 years ago. I was referring primarily to his Dark Knight series, and that largely on the strength of the art. As for not liking the art of Sandman.... I think it's amateurish, too reliant on ink work and not enough detail for my taste. Yes, taste is in the eye of the beholder. But I was still disappointed to find out that what is considered in the US one of the best comics ever looks like sketch work and reads like run of the mill fantasy/surreal stuff.

      --
      Those who can, do. Those who can't, sue.
    3. Re:At the risk of sounding elitist... by Anonymous Coward · · Score: 0

      I just think of this as something like a big bag full of sh*t.
      Like, games, comics, movies, literature, sports, they are just one thing: a way for males to show off their goods for the females on the eternal and complex mating ritual of our Human species.
      So, once you bring all this artsy debate to its crude Darwinist reality, it comes down to one only thing: We need more pr0n on videogames, as we have in literature, comics and movies... In the end, it is all about sex anyways...

    4. Re:At the risk of sounding elitist... by mad.frog · · Score: 1

      Sandman had well over a dozen artists over its run. Some weren't to my liking, but some were astonishing, e.g., P. Craig Russell on issue #50, "Ramadan":

      http://forbiddenplanet.co.uk/blog/wp-content/uploads/2007/05/P%20Craig%20Russell%20Ramadan%201.jpg

    5. Re:At the risk of sounding elitist... by dbIII · · Score: 1
      A lot of different people did the art for Sandman at different time so you'll see a wide range of styles. If you want better art and a similar story "Stardust" also by Neil Gaiman (can't remember the artist) had a lot more effort put into it than could be done with a monthly comic.

      Personally I wasn't impressed with much of Sandman before "Dolls House" where it looked like every issue had another DC character forced into the story for some sort of crossover. Once again however Sandman finished about ten years ago and I can't comment on any spinoffs by other authors since I haven't read them.

    6. Re:At the risk of sounding elitist... by Anonymous Coward · · Score: 0

      This passes for astonishing? No wonder American comics are dying.

    7. Re:At the risk of sounding elitist... by Jarik_Tentsu · · Score: 2, Informative

      Hell, compare it to manga, which has really started to dominate that industry, even outside of Japan and 'otakus'. But it's exactly as you said - where American comics were all superhero type, manga comes in everything for any age and every genre with every potential storyline you could phantom. Different drawing styles too.

      ~Jarik

    8. Re:At the risk of sounding elitist... by NeutronCowboy · · Score: 1

      Err, I'll agree with the AC. This is why I called Sandman art sketch quality work. Three color palettes. A Baghdad Palace that looks like it took its inspiration from Halo's alien levels. Complete lack of background detail in the vast majority of panels. No sense of motion. In short, it has nothing of what I find important in graphic art.

      --
      Those who can, do. Those who can't, sue.
    9. Re:At the risk of sounding elitist... by WilliamSChips · · Score: 1

      What I want to know is why the female fanbase of manga wants to ruin Death Note so badly.

      --
      Please, for the good of Humanity, vote Obama.
    10. Re:At the risk of sounding elitist... by Jarik_Tentsu · · Score: 1

      You mean all the yaoi-ness? Man, being a fanfiction reader...I know that yaoi-ness exists in *all* fanbases...some a LOT more than others (Naruto, Death Note etc).

      Keh, my ex-girlfriend was like...in love with Light. I know it sounds weird, but I was actually starting to get bloody jealous at the end. When she saw the last episode, she actually went into a state of depression for a week...barely talked to me and such. >_

      ~Jarik

    11. Re:At the risk of sounding elitist... by bigbigbison · · Score: 1

      There were probably a dozen different artists throughout the run of Sandman so you are going to have to be more specific on which artist you are talking about.
      Moreover, because of the printing processes of the time and the simple fact that they were produced by a corporation that is interested in profit some of the issues were printed poorly and/or with rushed artwork. They are currently rereleaseing the series with new coloring and better printing so even the poorest of the art of the series will look better.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    12. Re:At the risk of sounding elitist... by chromatic · · Score: 1

      If you want better art and a similar story "Stardust" also by Neil Gaiman (can't remember the artist) had a lot more effort put into it than could be done with a monthly comic.

      Charles Vess.

    13. Re:At the risk of sounding elitist... by Nalgas+D.+Lemur · · Score: 1

      Although plenty of American comics are crap, and the superhero ones tend to have a somewhat narrow audience they appeal to, there have been great things done even within the specific genre of American superhero comics. My particular favorite stuff to recommend to people is some of what Kurt Busiek's done. He manages to take the broad setting of "American superhero comic" but use people's fascination with them to tell stories about the people in a world like that and how it affects their daily lives, not just the good guys and the bad guys beating each other up, and he does it without requiring the reader to be familiar with a decades-long, convoluted backstory (although if you do have a bit of familiarity with the history of the genre, there are a lot of references and in-jokes to be caught as a bonus that aren't at all necessary to the stories). Go pick up the first volume of the Astro City trade paperback and read the first story in it. It's only a few pages long, but it gives a good sense of his writing style and approach to telling stories (and then read the rest of the book, because the other stories are pretty good, too).

      While you're at it, get the TPB of Superman: Secret Identiy that he wrote and read the several-page introduction he wrote at the front of the book. It's very appropriate for the current discussion, all about how comics, particularly superhero comics, are often not used to express "true" art or explore very significant issues but are certainly very capable as a medium for doing it, and it has some interesting comments on the idea.

    14. Re:At the risk of sounding elitist... by Anonymous Coward · · Score: 0

      Tintin! Tintin was awesome.

    15. Re:At the risk of sounding elitist... by WilliamSChips · · Score: 1

      Yeah, I know it exists everywhere, but with Death Note, there are probably some theological implications from the fact that God hasn't smote these people.

      --
      Please, for the good of Humanity, vote Obama.
    16. Re:At the risk of sounding elitist... by Jarik_Tentsu · · Score: 1

      True. 'tis getting harder to look for good fanfiction these days and it's not just yaoi/slash. It's the fact that within a universe, there are only so many plotlines. In something like Naruto or HP (the ones I read), the amount of possibilities are a bit more, but even then, limited.

      So you're getting some great fics these days, written *excellently* and with nothing to criticise...but it's a storyline I've read 20 times before, with minor differences. So sure, if you've never read that before, it's great...but if you've read so many similar plotlines, it gets tedious.

      In the past I could be stuffed reading through pages of crap to find something decent...these days I kinda rely just on looking at authors I respect Favorites on FF.net. =P

      Still...I love fanfiction and I live off the stuff.

      `Jarik

    17. Re:At the risk of sounding elitist... by Maserati · · Score: 1

      I just caught "Stardust" on DVD last night. Very, very smart script and beautiful cinematography. The non-verbal exchange between Pfeiffer's witch and the unicorn was priceless. And Robert DeNiro as a pirate is a scene-chewing performance. Wait, DeNiro as a sky pirate. No, wait... Robert DeNiro as a flamingly gay sky pirate. The movie is chock full of win right there. Recommended. WAY better than the trailers made it look.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    18. Re:At the risk of sounding elitist... by siesindallerscheisse · · Score: 1

      "Yes, there are great examples of American comic artists - Frank Miller comes to mind."

      With every ounce of respect I can muster, that statement alone means your opinion is suspect.

      "As an example, after hearing so much about the Sandman chronicles, I browsed through one. I found the art disappointing, and the story mildly interesting."

      However, if that first statement weren't enough, that second one sealed it.

      I've read comics from everywhere, thanks to one of my favorite (recently defanged) torrent trackers. I have to be honest, your opinion has to be based on a very small sample, as the vast majority of what I saw was crap.

    19. Re:At the risk of sounding elitist... by drinkypoo · · Score: 1

      Keh, my ex-girlfriend was like...in love with Light. I know it sounds weird, but I was actually starting to get bloody jealous at the end. When she saw the last episode, she actually went into a state of depression for a week...barely talked to me and such.

      Why is it weird that you were jealous when your (thankfully now ex) girlfriend was more involved with her relationship with a fictional character than she was with you?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  17. Gaming is here to stay; but.... by cjonslashdot · · Score: 1

    Gaming is definitely here to stay. In fact, it is differentiating and becoming ever more sophisticated every day. What gaming will become will be full virtual worlds, with total immersion. Display technology is poised to become extremely cheap, and we will have wall-sized displays in our homes. Eventually they will be 3-D, and the graphics will benefit from massive parallelism to make the scenes indistinguishable from reality. And just as with alcohol and every other attraction that can be abused, there will be many people who live in a fake world every moment when they are not working; and just as the majority of people do not grow mentally once they leave school, there will be a majority that go home every night and live in the game world and do nothing of significance in the real world. Meanwhile, the game makers will fly their jet planes and have real-life experiences while the masses live in a dream world, drugged on the synthetic products created for them. I see nothing wrong with where the technology is headed; I just lament that most people will be controlled by it instead of controlling it: but not all.

    1. Re:Gaming is here to stay; but.... by Anonymous Coward · · Score: 0

      Will there be cake?

  18. there's no feeling by mewsenews · · Score: 3, Insightful

    a friend of mine who is a fellow bookworm were talking several years back, and i told him about how i hadn't been touched by the plot of final fantasy 7 in the way that a lot of other people had (there's a touching bit where the female lead character dies and i had heard from several people who had said they'd been deeply moved by it).

    he looked at me and said "maybe you and i aren't as affected by it because we actually read".

    the cinema, theatre, and music can all be as deeply stirring as a good novel. comic books don't seem to get it most of the time, but there are "graphic novels" that attempt to speak in an adult way about adult situations.

    games are just another popular art form, for better or for worse.

    1. Re:there's no feeling by H0p313ss · · Score: 4, Interesting

      games are just another popular art form, for better or for worse.

      Moreover games are an EMERGING popular art form, most emerging art forms are effectively shunned by the mainstream art world until they BECOME the mainstream. Video games as a medium are only a few decades old, and as a MASS market medium only a decade or so.

      Look at the history of movies and movie making for example, how many directors, actors or script writers were recognized as artists in 1920 or 1930? Compare that with the explosion of the art form in the 50's and 60's. Note also the parallel between the censorship that occurred then with film that is now beginning with games.

      People who DO look at the best of the gaming world as an art form and appreciate it as such are becoming more and more common, and as that progresses so will it's recognition by the mainstream art world. This is probably not something that will happen overnight, I expect it will take years or decades... but I wouldn't be at all surprised if 50 years from now there was not a gaming equivalent of the academy awards where some otherwise unknown will get the "Best Rendering in a Simulated World" and getting a script writing credit on the "Game of the Year" is as valued as much as one for a major film.

      Patience Grasshopper, waiting is... you grok?
      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    2. Re:there's no feeling by bigstrat2003 · · Score: 1

      he looked at me and said "maybe you and i aren't as affected by it because we actually read". Your friend is quite wrong. I've read a great many books in my time, and still do. I wasn't touched by the plot point of FF7 you mentioned, but I was extremely moved by the plot of the game as a whole.

      If you aren't moved by the plot of something, it's rather pretentious to presume it's because you're too good for it (or some other similar sentiment), isn't it? Apparently the plot (or plot point) wasn't very interesting to you... but that has precious little to do with how much you read, it's just how that particular story resonated with you. Another may be more or less moving, but the cause is the plot, not your exposure to other media.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    3. Re:there's no feeling by stormguard2099 · · Score: 1
      Books are the same as movies, music, videogames, comics, etc. they are all MEDIUMS. They are worth no more than what is put into them.
      On that note,to claim that books are more sophisticated or developed, etc is a bit of an unfair fight. Books and music have been around for centuries and centuries. Does it surprise you that they have diversified themselves more than comics and videogames?
      Plus, I'd say that in the case of videogames there are real limits on what can be produced, as in hardware, input devices, etc. Books are only confined by imagination and perhaps language.
      Give videogames a few centuries or even a few more decades, still a faction of the amount of time that books have been around then let's see how inspiring they can be.

      "maybe you and i aren't as affected by it because we actually read" I'll assume your friend was implying "quality literature" in his statement. Ok, enough ranting, back to my Tolkien or Galdós.
      --
      http://greenobyl.com/ please.... think of the children!!
    4. Re:there's no feeling by Anonymous Coward · · Score: 0

      he looked at me and said "maybe you and i aren't as affected by it because we actually read".

      Well, the way I think of it is that most games have a small amount of art mixed in to a big soup of graphics, gameplay, puzzle-solving, etc. Most of the game is the interactive part, leaving little room for artistic statement, cross-referencing, quoting, social statements, and so on, all the stuff that makes other art forms interesting. (Yes, I know you could make a game with social statement as part of the backstory, but most likely the game would boil down to the same goal-reaching mechanics as pretty much any other game)

      Reading a book for instance is the opposite: it's almost entirely storytelling, pretty much by definition!

      I think we just need more time to see what kind of games can be created. We need different types of games, and we need a large body of them to reference that aren't all basically the same mechanics with different graphics. We're getting there. Maybe another 50 years.

      I feel people are trying too hard lately to label games "art" for political reasons, or because they don't want their favorite violent game censored, not because it moves them the same was a good movie or book. I think Ebert was right, most games are just "sport", not "art", at this point.

      Let's see what happens in the future.

    5. Re:there's no feeling by Anonymous Coward · · Score: 0

      I'd actually think that's backwards. If reading reduces your capacity to feel emotion and be affected, you might be doing it wrong.

    6. Re:there's no feeling by Sigma+7 · · Score: 1

      a friend of mine who is a fellow bookworm were talking several years back, and i told him about how i hadn't been touched by the plot of final fantasy 7 in the way that a lot of other people had (there's a touching bit where the female lead character dies and i had heard from several people who had said they'd been deeply moved by it). As your friend mentioned, both of you actually read. This generally means that you've been exposed to a larger quantity of plot events and twists that some games are now beginning to implement.

      The scene you mentioned where the character dies is considered a cliche and isn't as touching as it could be. In particular, I find it silly rather than touching because of the following:
      • Phoenix Down allows you to revive characters that get killed. You tend to go through a lot of them anyway.
      • Like most other characters, they become more powerful as they gain levels. If you check the stats, she should have survived it instead of being receiving Paranoia treatment done by most GMs.
      • Even though the enemy is extremely powerful, he doesn't have an attack that does 9999 damage. At best, he can fling a damage-capped planet destroying attack multiple timnes (destroying the exact same planets in the process).


      It's much more difficult for games to achieve the same level as art, since the railroading required to tell a story is in direct conflict with the primary concept of RPGs.
    7. Re:there's no feeling by WilliamSChips · · Score: 1

      What I wanna know about FF7 is why the fuck fangirls flock to a character designed to be as evil as possible.

      --
      Please, for the good of Humanity, vote Obama.
    8. Re:there's no feeling by bigstrat2003 · · Score: 1

      You got me, man. I think Sephiroth is a pretty decent villian, all things considered, but why anyone would fangirlishly obsess over him is beyond me.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    9. Re:there's no feeling by Anonymous Coward · · Score: 0

      and i told him about how i hadn't been touched by the plot of final fantasy 7 in the way that a lot of other people had (there's a touching bit where the female lead character dies and i had heard from several people who had said they'd been deeply moved by it). I dunno, I read a bit and I was touched by that bit.

      Mainly because I'd spent some ridiculous amount of time to get her ultimate limit break and was rather pissed off when I discovered that they just killed her off solely to let us know how bad-ass Sephiroth had become. Nothing like losing all your effort spent enhancing a character solely to have that character taken away to emphasis some point in a plot you've long stopped following.

      Game play concerns always have to come before story concerns. Permanently killing player characters because the story demands it is simply lame. The only time it's acceptable to permanently kill player characters is in response to player actions: basically, if I let a character die, that's my fault, and I'm OK with that. Just don't take away characters to fulfill some lame whim of the script writer.

      There are exceptions to that, of course. Ironically Final Fantasy handled this well in every game prior to VII. In II, essentially every guest that joins the main party dies - but it's acceptable because they're always guests and there's really no expectation on the player that they'll always remain available. IV and VI work the same way with various guest characters that die, and V pulls an amazingly lame plot twist to keep the game working.

      But starting with VII, they seem to have forgotten that the game must come before the story, and allow the whims of the writers to screw up the game.

      So, yeah, Aeris's death touched me: it pissed me off. It made a bunch of time spent totally worthless, and it accomplished absolutely nothing story-wise.

      (Yes, it was supposed to provide Cloud with motivation to continue the fight with Sephiroth. Apparently Sephiroth destroying Cloud's home village and killing his parents and his best friend just wasn't enough motivation for revenge, you gotta have that dead love interest too.)
    10. Re:there's no feeling by Anonymous Coward · · Score: 0

      Reading good books reduces your capacity to be entertained by the sort of plot twists that have the most effect on people the first time they encounter them. Playing lots of good games would have had the same effect, too. Generally, it seems to me that for a lot of the huge wave of FF7 fanboys/fangirls, that was their first RPG.

      On a related note, it IS a sign of experience to not be as moved the 100th time you encounter the "haha, the religion was actually evil!" plot point in a lot of games/books/movies, or the "haha, you were really living in a simulation!" plot point in movies like the Matrix, or the "universe reset" plot point used in too much anime. Can these be done in a new and brilliantly executed way? Sure! But being unimpressed by a *subpar* effort isn't a case of the viewer "doing it wrong".

  19. The solution by Anonymous Coward · · Score: 0

    The fix is to sh!t-can the twitch-reflex games and go back to the more cerebral RPG's

    Remember Full Throttle? What about Torins Passage, or Leisure Suit Larry?

    Games can be both fun and mentally stimulating, they can incorporate AI and puzzle solving, and exercise more than our targeting reflexes.

    All it takes is creativity and a willingness to focus developer energy on the plot behind the game instead of trying to outdo each other in implementing ray-traced motion-blurred explosions.

  20. Like comic books in America? by qcubed · · Score: 2, Insightful

    I think it's entirely possible, and I think it's quite a good analogy--but not in the same sense that he's using it.

    Part of the reason why comic books, at least in the United States, aren't accorded as much respect as an art form can probably be traced back to the hysterical allegations of Dr. Fredric Wertham in his book Seduction of the Innocent. In short, he claimed that within those pulp pages, the amount of violence, of innuendo and sex, and the like would twist and stunt the growth of the children consuming them--and lead to crime, as well, by glamourizing it.

    As a result, the publishers themselves began to censor their books with the industry's own Comics Code, refusing to take chances with so-called weighty subjects, and ultimately consigned themselves to a niche audience that, until recently was utterly unable to get any significant mindshare among the general public; even today, comic books and graphic novels are rarely accorded the same respect that other, textual novels are given, so much so that movies such as Road to Perdition try, somewhat, to obscure their source material.

    These days, it's Jack Thompson and his ilk claiming that within the realm of the electronic world, the violence of Unreal Tournament, the sex in God of War, the anatomic issues in The Sims and the like are seducing the youth of our country and twisting their growth by forming them into school shooters and contributing to the deplorable state of culture and decline of the US.

    This, coupled with ballooning budgets for games, is leading game publishers to not only inconsistently apply their own self-censorship group, but stick to only those games that have made money in the past and try to deflect criticism away from themselves any way they can; weighty subjects are less likely to be tackled in games such as these, precisely because returns for the money aren't as guaranteed, and the response from modern-day Werthams would decry the fact that these games are filled with sin, even if they're as exquisitely crafted as, say, To Kill a Mockingbird, Bridge to Terabithia, A Wrinkle in Time, 1984, and the like.

    If anything, it's that mentality that would consign videogames to any sort of cultural "ghetto".

    Of course, on foreign shores, like Japan, comics never had to fight the puritanical streak; it's doubtful they're suffering from the same odd notions about games there these days, too.

  21. The Nintendo Wii by QJimbo · · Score: 1

    Wasn't the idea behind the Wii to *stop* this from happening? Seems like a stupid time to say such a thing just after games like Brain Training for the DS and the intuitive Wii console have been released.

  22. Higher art? by Anonymous Coward · · Score: 0

    One of the best games that comes to mind is Ultima 7.

  23. Somes games are pretty deep by Antiocheian · · Score: 1

    I can think of Siberia: after finishing the first part of the game I felt like I had finished reading a great novel.

  24. why is it different from other forms of media? by TheSpengo · · Score: 1

    Just because COD4 outsold more "artistic" games like Bioshock or Portal that doesn't go to say that these games sold poorly either. They are also among the most-bought games of this year after all, even if they didn't quite reach #1. You can say the same thing about books too, since pop-culture paperbacks often sell more than a masterpiece. I think this goes for any form of media. Also, it completely depends on the demographic you ask whether or not it's easier to play videogames or read a book. Obviously these people have never met my mother...

    --
    Weaksauce as they say...
  25. d) All of the above by Ryvar · · Score: 5, Interesting

    Full disclosure: I worked heavily on the production of Bioshock's voiceover, so I have a bit of an opinion on this topic.

    My own take is that gaming is a very broad medium - possibly even beyond film. We see in the film industry a single medium containing both Requiem For A Dream and Dumb and Dumberer. Miller's Crossing and Sister Act 2: Back In The Habit.

    Games (not "entertainment software", games, damnit) cover a similar spectrum, even if the high-brow fare is a bit thin on the ground right now. Such was the case for film when that industry was gaming's current age.

    At this point in time much of the gaming industry occupies the same functional niche as pornography - people go home after an exhausting day at work, have a beer, demolish noobs on Team Fortress 2 to relax, and then go to bed. But the existence of pornography in film does not prevent that medium from providing works of real intellectual and artistic substance. Neither does gaming as pornography - both literally and metaphorically - hinder the development of deeper experiences.

    I think if anything gaming provides the potential for experiences of greater power than film because we can develop both narrative-driven and sandbox experiences for our audience. We've seen the promise of the latter in GTA*, Oblivion, and I believe we'll see more of it in Spore. We've witnessed an outstanding achievement in the former named Call of Duty 4 - and my hat is off to Infinity Ward for such an amazing work. Beyond the singleplayer, massively multiplayer games can also provide a great range of experiences - from Ultima Online's open-ended fantasy simulation to Planetside's extremely structured gameplay.

    We will get gaming to the level where it can be taken seriously as a work of art. We are getting it to that level. Right this moment. Your patience, please. :)

    *I am a Take 2 employee, blah blah blah the opinions expressed here do not reflect the views of my employer etc. etc. ad nauseum.

    1. Re:d) All of the above by Ryvar · · Score: 1

      I should mention I'm not slagging Valve - TF2 is the best multiplayer game I've played in basically forever. It's just that from a functional perspective people generally use round-based multiplayer games as if they were pornography. I'm not sure whether that's unfortunate or really the entire point, though.

    2. Re:d) All of the above by Anonymous Coward · · Score: 0

      Such was the case for film when that industry was gaming's current age.

      Oh yeah? Like the movies of the 1910s, like the ones staring Charlie Chaplin?

      On the Top 250 of IMDb, I can see 6 movies from 1920s, 14 from 1930s, 24 from 1940s (that's 18 % of the Top 250).

      Examples : Metropolis, Modern Times, Gone with the Wind, Casablanca, Citizen Kane, etc.

    3. Re:d) All of the above by WilliamSChips · · Score: 1

      If you don't mind me asking, what do you think of Portal and the HL2 episodes?

      --
      Please, for the good of Humanity, vote Obama.
    4. Re:d) All of the above by BTWR · · Score: 1

      Oh yeah? Like the movies of the 1910s, like the ones staring Charlie Chaplin?

      On the Top 250 of IMDb, I can see 6 movies from 1920s, 14 from 1930s, 24 from 1940s (that's 18 % of the Top 250).


      Yes. Exactly. In 100 years, when Gaming is a century old, and there's a "Top 100 Games of All Time" poll, you'll see 80-85% of them in the futuristic territory. But I guarantee there will be a dozen from 1980-2020 as well.

  26. not a great comparison by cowscows · · Score: 1

    I don't think that you can draw a useful comparison between comics and games in the way that this article seems to be trying to do. Comics are a genre, of literature I guess. Video games are more like literature than comics, in that you're talking about a broader range of things, which can be broken down into genres. (which isn't to say that you can't break down a genre such as comics further.)

    You could probably make a decent argument that some genres of video games have already fallen into a 'ghetto'. Flight-sims are only a small slice of the video game market, and adventure games have sort of fallen by the wayside. Either through market shifts, or just certain types of games basically becoming obsolete, genres will grow and wane in popularity, but probably never completely disappear.

    --

    One time I threw a brick at a duck.

  27. So? by Anonymous Coward · · Score: 0

    Comics don't HAVE to be like that, y'know. Just take a look beyond the crap churned out in the USA by the likes of Marvel and DC (and in Japan by the manga industry) and check out the Franco-Belgian comic scene, for instance.

    Games, ultimately, are going to be similar - there's going to be a lot of big-budget crap, but also lots of smaller, indep productions. In fact, it's *already* like that, and FWIW, the movie industry would be a better analogy, anyway.

    But as someone already indicated in a tag on the story: who cares as long as it's fun?

  28. Lack of weighty subjects? PSHAW! by MadFarmAnimalz · · Score: 4, Funny

    The lack of weighty subjects ceased being a problem in the video game industry many years ago, when Tomb Raider's Lara Croft gave us not one but two weighty subjects to consider.

    --
    Blearf. Blearf, I say.
    1. Re:Lack of weighty subjects? PSHAW! by AndresCP · · Score: 1

      Insightful? Really?

      --
      "Just because you're eloquent doesn't mean you aren't a fucking crackpot." -Wavebreak
    2. Re:Lack of weighty subjects? PSHAW! by noidentity · · Score: 1

      Why is parent modded insightful? Is that the new name for "Funny"?

    3. Re:Lack of weighty subjects? PSHAW! by NeutronCowboy · · Score: 1

      The "insightful" mod IS the funny mod. Think of it as a metamod.

      --
      Those who can, do. Those who can't, sue.
  29. The Perfect Setup by v(*_*)vvvv · · Score: 4, Insightful

    Games are different. There will always be games in one form or another. Which form will they take? Well, if convenience and accessibility have anything to do with it, then how about in my living room, on my pc, my cell, or a portable device in my pocket? Coincidentally, these all fall under "video games". So unless these mediums go away, video games are here to stay.

    As a species we've been playing games far before we started reading, and surely we will continue far after we stop.

  30. Art? Maybe. Culturally Significant? Yes. by LordZardoz · · Score: 1

    The question is useless if you have the mindset that the answer must always be yes for videogames to have a significant cultural impact.

    Most games are not art. Some games come close, most do not. It simply does not matter. A more important and useful question would be 'Are Vidoegames culturally significant?'. There are many things that are culturally significant that are not in any great way considered art.

    World of Warcraft is not art in and of its self. But you can say that it is a common experience shared by millions of people across different cultures. It is a medium in which people who may otherwise never interact with one another or meet one another may do so repeatedly. To me, that is culturally significant.

    Video games have caused various laws to be passed and debated. In the US, those laws are generally along the lines of what content ought to be allowed. Content we would not think much about in a more passive form is much more sensitive when presented in an interactive form. In Japan, there have been laws passed to prevent the DragonQuest series from launching new games on work days because too many people skipped school and work.

    Also, for a fad, videogames has endured and thrived for far longer than a typical fad would. How many fads persist beyond 25 years?

    Who cares if they are not Art. They have become a rather important aspect of modern culture regardless.

    END COMMUNICATION

  31. One huge difference by Giant+Electronic+Bra · · Score: 1

    It cost Leo Tolstoy what to write 'War and Peace'? 20 bucks worth of paper and 4 or 5 (ok 12) pens?

    Even a modest video game is going to cost 5 million $, and the decent ones are 10x or more. They HAVE to have mass market appeal. There will never be much in the way of really high quality games that aren't 'pop culture'. At least not until one person can make them single handed, or with a couple of people and a really small budget (like indy films).

    --
    "Malo periculosam, libertatem quam quietam servitutem." -- Jefferson
    1. Re:One huge difference by hyperball · · Score: 1

      It cost Leo Tolstoy what to write 'War and Peace'? 20 bucks worth of paper and 4 or 5 (ok 12) pens? as we all know, Tolstoy worked at a sweat-shop and his time an talent were only worth 10cents per day. (a long lasting argument in "art" is that the input of the artist+material is asymmetric with its market value - for instance Warhol created pop-art to exploit that particularity)
  32. Maybe If Kids Learned How To Read... by Wandering+Wombat · · Score: 2, Interesting

    Video games may be a hell of a lot easier to learn than literature appreciation, or even basic literacy, but I do have one question about that...

    So?

    My son is so incredibly happy that he's picking up reading skills that the Nintendo and my wife's computer are almost growing dusty from lack of use while he spends his time reading dinosaur books, and Calvin & Hobbes. True, hardly great literature, but the fact is just because something's easier to do doesn't mean it's going to win outright.

    Then again, maybe the issue isn't the kids... let's face it, movies with substance, with a message, with depth and meaning don't tend to make a lot of money, and thus either don't get made, or only get shown on select screens for two weeks, and then fade into obscurity. Transformers made HOW much money?

    --
    I like to place meaningful quotes in my sig, so people will know that I know what meaningful quotes are.
  33. Aging process by Smith55js · · Score: 1

    The reason gaming is taking a more prominent role in pop culture and gaining an ever widening audience has more to do with the fact that people who grew up playing video games are moving into an older demographic. More and more parents nowadays buying games for their kids also played video games when they were kids. Video games will gain another step when it gets to the point when first generation gamers become grandparents.

    --
    ~smith55js
  34. Bah by snarfies · · Score: 1

    How many comics have been turned into highly successful movies, let's see, off the top of my head:

    Batman
    Superman
    Fantastic 4
    X-Men
    Spiderman
    The Hulk
    Hellboy
    Blade ...not to mention lesser successes (Catwoman, etc)

    That's the kind of "ghetto" I'd like to be stuck in. How many book->movie conversions have had such success, percentage-wise?

    1. Re:Bah by Anonymous Coward · · Score: 0

      How many book->movie conversions have had such success, percentage-wise?


      You are kidding, right?
    2. Re:Bah by greyhueofdoubt · · Score: 1

      And don't forget:
      Alien vs. Predator
      Archie
      Barb Wire
      Blade
      Bullet-proof monk
      Constantine
      Conan the Barbarian
      The Crow
      Daredevil
      Dick Tracey
      The Flash
      Ghostrider
      Heavy Metal
      Hell Boy
      A History of Violence
      Iron Man
      Josie and the Pussycats
      Judge Dredd
      The League of Extraordinary Gentlemen
      The Mask
      Men in Black
      Monkeybone
      Mystery Men
      The Punisher
      The Road to Perdition
      The Rocketeer
      Sabrina the Teenage Witch
      Sin City
      Spawn
      Tales from the Crypt
      Tank Girl
      TMNT
      Timecop
      V for Vendetta

      The list is much longer, but I left out most of the marvel stuff and films that are obviously comic-derived.
      The list of books that have been made into films is, however, much, MUCH longer.

      -b

      --
      No offense, but I've stopped responding to AC's.
  35. Retailer's View by adamjgp · · Score: 1

    I work for a large company that sells many things, including video games. I feel that video games should be considered an art form and appreciated as such, however the average "gamer" couldn't give a crap. Now I consider a gamer anyone who walks into my store and has a passion for a game, genre, developer, etc. The important part is the passion. During my time in the industry I find that the average "gamer", while passionate about their chosen game, is not interested in gaming as an art form. The ignorance of the common "gamer" is what is holding video games back as an art form. Until the population of "gamers" begins to appreciate their games as works of art, the outside world will continue to cast down and ridicule.

  36. Narrative is much much older than gaming by grumpygrodyguy · · Score: 1

    He discusses some ways to address that, but do you have any solutions? Or are games doomed to be the playthings of adolescent boys for the rest of the century? (And yeah, I resent the 'comics ghetto' label too.)

    This author is making a false assumption.

    Narrative entertainment has many forms, and has evolved over thousands of years. From oral tradition, to plays, to books, to film, to comic books, etc. What do all these forms of entertainment have in common? Passivity. The viewer exercises no control over the medium, and places his or her mind into the hands of the artist(s).

    With gaming however, the audience is required to take part, and in some cases even re-write the story. As a race, we've had about 30 years to explore electronic gaming vs. the thousands of years we've spent with narrative...to claim that we've exhausted the possibilities of electronic gaming after such a short span is very presumptuous. To make parallel comparisons with something as mature as narrative is absurd.

    Faster processors, more cores, multi-threaded apps, more memory, larger & faster hard-drives, faster network connections, lower network latencies, better AI, natural language processing, facial recognition, mesh networks, ..., etc.

    Any combination of the above technical improvements could open a window into an application space we've never seen before. Gaming is not a dead medium, it's an evolving medium that's restricted by what our computers are capable of...and that's a restriction that will continue to relax into the foreseeable future.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    1. Re:Narrative is much much older than gaming by hyperball · · Score: 1

      This author is making a false assumption. no, the summary is. read the article, they are actually making the case you defend - from the arty:

      But as we've asserted in the past, videogames are nowhere nearly as good at telling stories as they are at providing us with experiences, at putting us in spaces where narrative(s) can emerge through exploration and gameplay. Here, depth of character and exploration of theme become difficult to achieve--even compared to a comic book. That's in part because, as Will Wright eloquently said, videogames privilege agency over empathy as the primary means by which the individual "interacts" with the medium.

      he also argues that the comparisons are only partially useful, since videogames are a medium by their own right.

    2. Re:Narrative is much much older than gaming by philspear · · Score: 2, Insightful

      You've made a very good point here: videogames have only been around for 30 years wheras other art forms have been around for much much longer.

      How old is the oldest song you have on your MP3 player right now? I'm willing to bet it's not caveman music. The oldest book most people read these days is the bible, which they're not reading because it's good literature. Aside from charlie chaplain, I've heard of very few silent movies that have withstood the test of time. The oldest paintings that are in museums for their artistic quality (as opposed to anthropological significance) are still a good thousand years younger than the idea of painting.

      In all art forms, the early stuff is rarely any good when looking back. There are no classics really from the infancy of any art form. In all those cases above, there was a period while the art form was developing from a concept into a refined art. Silent movies may have had a lot of effort put into them, but until you could add sound the form wasn't mature. There were literary devices and basic concepts to work out beffore literature could be worth remembering. Much the same, videogaming is still evolving at a fundamental technical level. It's premature to judge it right now as an art form. Of course it's going to be lacking, it's like judging a teenager and saying he's never going to amount to anything as an adult.

      If anything you have to admit that videogames have developed exponentially faster than other art forms and is still going. The gap between caveman painings and Renoir is appreciable, but the difference between pong and half life 2 is pretty staggering.

      Of course, that's a technological development, and you could make the argument that it's more computer development tying in visual art. The real heart of videogaming, what makes it a unique art form is the conceptual level. The gaming experience. Tools for that can't simply be co-opted from other art forms as easily. You could make it a lot like a movie, with cutscenes, but that's a cheap trick. Concepts like FPS and platforming are still developing. We've seen some amazing concepts introduced recently, may of which are far more fndamental than the differences between cavemen beating on drums and mozart. It's way too early to judge videogaming.

  37. You forgot Daredevil by CrazyJim1 · · Score: 1

    The superhero who was raised in the ghetto, and he fights to improve things.

    1. Re:You forgot Daredevil by tepples · · Score: 1
  38. Welcome to 1936! by jacobw · · Score: 5, Insightful

    I think you're right on the money about games being an emerging form, and you're right to compare games to film as well. In fact, the more you know about film, the more striking that analogy becomes. So if you'll forgive a film geek for drawing the analogy in even more detail:

    When film first began, it was a widely accepted fact that it would never be an art form. To a large degree, this was because people mistook temporary technical limitations for inherent artistic ones. "Film is silent and in black and white, and theater is in color with sound. Film will therefore always be an inferior version of the stage, at best." Indeed, film was generally seen as nothing more than lowbrow entertainment for illiterates, immigrants, and other types deemed inferior by meanstream society.

    But then technicians solved more and more of the technical problems--allowing filmmakers to tell longer stories, and to film in more settings--and meanwhile, filmmakers were learning more and more about the possibilities of this new art form. Even before sound and color, you were beginning to have masterpieces that were recognized as works of art. Birth of a Nation was the first one, although it seems crude (and horribly racist) by modern standards. But by the time you got to the 1920s, people were making films that can still move modern audiences. Yet it took another decade or two for highbrow literary critics to catch on to this explosion of creativity.

    The comparison to games is pretty obvious, I think. Technical developments are allowing better and better visual effects, and game makers are getting more and more sophisticated about exploiting the strengths of the form and working around the weaknesses. I would say that Doom was the gaming world's equivalent of Birth of A Nation--a work of tremendous energy that synthesized a whole lot of already existing elements into something that felt new and exciting. And I would say Deus Ex and Thief were like the films of the early 1920's--one day they will be classics, but when they came out, they were still part of a particular artistic ghetto. And now videogames are catching up to the films of the late 1920's/early 1930s--they are very sophisticated, and the outside world is just beginning to wake up to their merit.

    One last thought: if commercial gaming began in 1972 with Pong, then the medium is 36 years old. If commercial film began in 1896 with the Lumiere brothers, then it would have been 36 years old in 1932. Which means that videogaming is evolving right on schedule. This means we can expect the Citizen Kane of the videogame world sometime in the next five or six years...

    1. Re:Welcome to 1936! by Toonol · · Score: 2, Insightful

      My first reaction was to protest that the Citizen Kane of videogames has already appeared... Planescape: Torment.

      But I can admit there are some problems with that comparison. Torment had classic characters, a fascinating story, and important themes. But it was still held back somewhat by technical limitations and a little bit of a clunky game engine. Maybe it is the 'Birth of a Nation' analogue... a promising glimpse at what might someday be done.

      If that game had been done today, with the technical standards of something like Bioshock... wow, it really might be the Kane of videogames. Unfortunately, while we've made progress in the technical aspects of gaming, I think we've lost ground in other areas.

    2. Re:Welcome to 1936! by Anonymous Coward · · Score: 0
      "But by the time you got to the 1920s, people were making films that can still move modern audiences. Yet it took another decade or two for highbrow literary critics to catch on to this explosion of creativity."

      FAIL:

      The London Mercury was joining a range of publications in the early 1920s that offered film commentary predicated on the assumptions that cinema was not only entertainment but could - should - be an art, and that readers should be helped toward understanding its riches. From 1922 to 1927 film coverage in the London Evening Standard was in the hands of Walter Mycroft. A new convert to cinema at the start, he quickly championed the visual artistry of German films: Fritz Lang and Ernst Lubitsch especially. Mycroft built his column inches into an influential platform, and found himself sometimes at odds with the newspaper's proprietor, Edward Hulton, who had a financial stake in the American distribution company Film Booking Offices.
      Crack a book, tardo, you clearly know nothing about movie history.
    3. Re:Welcome to 1936! by hyperball · · Score: 1

      however, as it is mentioned in the article, there is a moment when the similarities with other media end. Videogames exploit a unique medium and, i think, it is by developing its particularities that they can evolve. There would be nothing worse than to keep videogames as imitations of films or books. They are a medium on its own.

    4. Re:Welcome to 1936! by Anonymous Coward · · Score: 0

      There is one major difference between movies from the 20's and video games : the target audience. Metropolis was for adults, Deus Ex was for kids. The day publishers will begin to say : we don't care at all about teens, this game is for adults, then video games will reach 1920. Until then, they'll continue to be in 1895.

    5. Re:Welcome to 1936! by jacobw · · Score: 1

      Although it's not exactly expressed in the most friendly terms, the AC comment above makes a fair point. I was wrong about when highbrow critics started to realize that movies were a worthwhile artform. Somebody with mod points should mod it up.

    6. Re:Welcome to 1936! by The+One+and+Only · · Score: 1

      But I can admit there are some problems with that comparison. Torment had classic characters, a fascinating story, and important themes.

      It had characters, a story, and themes? Video games don't need ANY of those to be art. Tranqulity is a beautiful, artful game and it has none of those. If video games are going to be valuable as an art form they need to do something that other art forms don't.

      --
      In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
  39. Average video gamer age is 33... by LinDVD · · Score: 1

    The quote: "...playthings of adolescent boys..." is completely dismissing the fact that the average video gamer is 33 years old, so the submitter of this article has put forward a false assumption/non-factual belief.

    --
    Just because you get modded "insightful" on Slashdot doesn't mean you actually are in real life.
  40. Threadjack by coop247 · · Score: 0, Offtopic

    Is anyone actually surprised that on a day that the PS3 and PS2 both outsold the XBox 360, hardware shortages and the Blu-Ray win lead to a perfect storm, and we actually get some numbers on 360 failure rate, that /. doesn't have a thing about it.

    --
    //TODO: Insert catchy phrase
  41. Lowest Common Denominator Marketing by unlametheweak · · Score: 1

    The best example of innovation came from a game that many of the business people just didn't want to finance, and that is Sim City (and the Sim off shoots). It was a truly think-outside-the-box game; no obvious win scenario, with the real pleasure coming from just creating cities and learning how different elements interacted with each other. As the years went on it proved itself to be an enduring contender.

    Unfortunately the business people (as opposed to the creative minds) will have the ultimate say in how long a franchise like this lives. In order to try and maximize their profits these people and the games they finance will inevitably be constrained by their economic and marketing equations. Take for example the decision to turn Sim City into Sim Societies; a much easier to understand marketing vehicle: easier and more intuitive to play than developing Sim City into a yet more complex and compelling game / simulation, and thus making it harder to play and more niche-like. Sim City could probably be profitable for decades to come, but with diminishing returns due to the increasing realism and complexity that would be had as it is further developed.

    Much the same can be said for the pre-mature death of Sim Earth. A very interesting and educational game, and I suspect that at least part of its demise was the rather poor windows port of this game (the Mac Version was awesome).

    Of course if people start bringing politics into the game creation equation then this will also be a hindrance to creativity. Games like politics also strive towards the lowest common denominator. So it goes.

    1. Re:Lowest Common Denominator Marketing by stormguard2099 · · Score: 1

      Of course if people start bringing politics into the game creation equation then this will also be a hindrance to creativity. You just gave me an awesome idea! imagine this: Sim Politics.
      You could work your way up from mayor of your town to president of the world. You could choose which bribes to accept, who to lie to, and all the other fun things that come along with being a politician. Tell me that game wouldn't kick ass if it was done right.
      --
      http://greenobyl.com/ please.... think of the children!!
    2. Re:Lowest Common Denominator Marketing by JakusMinimus · · Score: 1

      You just gave me an awesome idea! imagine this: Sim Politics.

      You could work your way up from mayor of your town to president of the world. You could choose which bribes to accept, who to lie to, and all the other fun things that come along with being a politician. Tell me that game wouldn't kick ass if it was done right. You just gave me an awesome idea! imagine this: Sim Suicide.

      You could watch people play Sim Politics (or hey, even the real thing!) and then feel compelled to shoot yourself in the face.
      --

      You can be an atheist and still not want to succumb to some weird cross-over sheep disease -- AC
    3. Re:Lowest Common Denominator Marketing by unlametheweak · · Score: 1

      You could choose which bribes to accept, who to lie to, and all the other fun things that come along with being a politician. Indeed, in a truly realistic simulation. I think we are seeing some of this in some online virtual worlds already, like terrorism (in the form of griefers) and fraud (not living up to trade agreements). IIRC, I think the online version of Sim City was more politically based.

      Sadly, I speak mainly from theory now, since I have very little time for games.
    4. Re:Lowest Common Denominator Marketing by WilliamSChips · · Score: 1

      Haha, reminds me of my time in NationStates. (Although it's not really the game itself except indirectly.)

      --
      Please, for the good of Humanity, vote Obama.
  42. Comics are in a ghetto? by Anonymous Coward · · Score: 0

    This is sort of a pet peeve of mine -- while it's true that 90% of comics are of the superhero-variety, a number of comics are treating the medium as a new way to tell a story instead of delivering mostly-vapid storylines. Blankets, Fun Home, Maus, Flight, etc. all are stellar examples of how comics are emerging from this 'ghetto' and becoming something more respected.

    The problem is with distribution -- but for those looking to find more 'serious' games should look to the indie gaming scene instead of the shelves at their local Game Stop.

    1. Re:Comics are in a ghetto? by gujo-odori · · Score: 1

      By "ghetto" the author of course meant "niche market/non-mainstream." Substituting that for ghetto, then, yes, comics are a niche market. I read them as a child. Most readers are probably still children, but even that readership base (as a percentage of population) is probably still smaller than it was. Adult readers of comics are, have always been, and will always be, a niche market. Now, that may well be a pet peeve of yours (from which I infer that you are a fan of comics), but that doesn't make it non-true.

      In fact, the strongest argument is that the "serious" comics you mention are the ones that are the most "ghettoized" of the lot. That is, the most niche-y and least popular. Vapid superhero comics are the most popular and will probably always be so, just like pop fiction paperbacks outsell serious literature. That's not about to change.

  43. At the risk of applying Occam's Razor... by Anonymous Coward · · Score: 0
    I don't think you're elitist. I think you're just not seeing the big picture.

    ... American Comics deserve every bit of ghettoization they have. The vast majority are of the superhero type, which are mindboggingly complex in their timelines, crossovers, retconning and super powers galore.

    Sturgeon's Law not disproven by comics, film at 11!

    Compare this with European comics (specifically Belgian and French), and you'll find everything from High Art to Low Art, super heros, Sci-Fi, Fantasy, surreal, spy, WW2, funny, serious, story-driven, art-driven, and anything else you can think of.

    Of course, you can find these in American and Japanese comics, too. The difference is that they only bother to import the good stuff from Belgium, so when we see Belgian comics, we think they're all great.

    As an example, after hearing so much about the Sandman chronicles, I browsed through one. I found the art disappointing, and the story mildly interesting. However, it was still miles beyond any of the DC and Marvel comic books next to it.

    If it had been written in France, and was only so-so, would they have bothered to translate and import it for you to find on the shelf in America? I think what you're seeing is what statisticians call "sampling bias".

    Yes, there are great examples of American comic artists - Frank Miller comes to mind. But they are the vast exception in a sea of mediocrity.

    Sturgeon's Law, damn you! Why can't comics be like romantic comedies or Esperanto poetry or hip-hop music, where 100% of artists worldwide are great at it?

    This is also why I think that videogames will escape ghettoization - they are a worldwide phenomenon, and this alone will prevent them from sliding into a state that is as narrowly focused as american comics. To some extent, I think they already have. I can think of a number of games that are more art than game - Psychonauts, for one. Okami, for another.

    I think what you're seeing here is less the difference in medium between videogames and comics, and more the difference in medium between paper and digital. Webcomics are kicking butt today, in large part because worldwide distribution is so cheap.

    Of course, games may have a slight leg up, because comics often rely more on words, and so translation is a smaller fraction of the cost of conversion. You can even play videogames if you don't understand any of the words -- I've done it. Then again, often you can get fans to translate your webcomic for you. Over time, the cost of producing videogames has gone way up, and the cost of producing comics has gone way down. I read comics every day which are written by one person with a copy of Photoshop; I can't remember the last game I played that was developed by fewer than 20 full-time employees. This is the ghetto they should be worrying about: how can games remain innovative if the creativity has to be filtered through a company? I've seen great movies made by 1/10th as many people as some games.
    1. Re:At the risk of applying Occam's Razor... by Lonewolf666 · · Score: 2, Insightful

      Compare this with European comics (specifically Belgian and French), and you'll find everything from High Art to Low Art, super heros, Sci-Fi, Fantasy, surreal, spy, WW2, funny, serious, story-driven, art-driven, and anything else you can think of.

      Of course, you can find these in American and Japanese comics, too. The difference is that they only bother to import the good stuff from Belgium, so when we see Belgian comics, we think they're all great.

      You can extend this argument to classical music BTW:
      The bad musicians and composers from Bach's and Beethoven's time are long forgotten, and what remains is the work of the geniuses.
      Likewise, every kind of art should be judged by its finest contributions. There will always be incompetents but they do not define the value of the genre.
      --
      C - the footgun of programming languages
    2. Re:At the risk of applying Occam's Razor... by NeutronCowboy · · Score: 1

      I actually grew up in France, and was raised on French and Belgian comics. The comic magazines there were miles beyond what I saw when I finally picked up some copies of Marvel or DC comics. Yes, they had plenty of turds. But the breadth of topics covered by them is one of the main reasons why I have a significant collection of European comics, and 1 series of american comics. 90% of everything might be crud, but I venture to say that this increases to 99% in the case of american comics.

      --
      Those who can, do. Those who can't, sue.
    3. Re:At the risk of applying Occam's Razor... by Anonymous Coward · · Score: 0

      "The comic magazines there were different in a way that made me comfortable, and I am not insightful or sophisticated enough to understand it's my cultural inflexibility and not the quality of comics that has me refusing to read them."

      I fixed that to make it reflect reality.

  44. What is Art? Who Cares! by AnonymousRobin · · Score: 2, Insightful

    As artists can't even agree on what is and isn't art when they're talking about art, it's unlikely we'll come to an agreement with games, but even if the vast majority of games are just there to be popular and fun, there will always be the Frank Millers and others who aren't as popular, but continue to create not because they just want the money, but because they want to actually create something artistic (choose some definition of art: your choice). Even if they don't sell as much, people have a natural inclination to search for what they consider beautiful, and that will always attract a decent amount to the good stuff, even if the rest has no more plot than Packman (even if they're fun).



    As a medium, though, games actually have a vast amount of untapped potential, because they are so different from movies or books or paintings. When you start up Half-Life, you are IMMEDIATELY Gordon Freeman. When people talk to you, you have a direct connection to them and you're a part of things. You aren't just reading, "'...', said Gordon blankly." You get to be Gordon... err... blankly '...'ing. In a way, this is similar to interactive fiction. Check out Adam Cadre's IF for instance, which makes extensive use of using an immediate connection as a player to shape perspective. Photopia is an excellent example. It's a game with virtually no real gameplay, but it tells a story in a way no book or movie could. I think video games in general have this same potential. This potential is around storytelling and communicating ideas and emotions in a different, direct way than anything else - through experience rather than empathy or capturing a single moment. Whether it's art or not is irrelevant, though personally, I'd say that the quality and ability to communicate ideas and emotions is probably pretty important in the definition of art.

  45. ....or... by Jack+Conrad · · Score: 1

    It could just be that you like the dramatic experiences that you make up better than those that are put before you. Depending upon the 'literature' that you read, the author makes demands upon you to visualize the situation and fill in the gaps s/he left out. No matter how good a writer s/he is, something will be left out. There is truth in the saying, 'a picture is worth a thousand words.' Pictures, especially moving ones, generate a sense of the event for you with details that may not be exactly as you would have imagined them if you had free reign to create them yourself.

    If you look at a highly detailed picture and you see a man leaning over a corpse crying, there is only one interpretation of the physical nature of the event. The man can only give one expression; can only give one pose; that everyone who views that picture will share.

    Books are not quite like that; words are far more fluid. Unlike the people who would view the aforementioned picture and share the same image, each person who would read about the man leaning over the corpse and crying would take away a different mental image. Maybe, if the writer wrote a novel about the man leaning over the corpse, it might come close to the accuracy of the photograph, but it is unlikely.

    Not that ambiguity is a bad thing, however, don't attack other media just because your imagination is good. Visual media suffer from less ambiguity and, in the case of viewing static images, generally require less imagination than textual mediums.

    As for, specifically, your issue with Final Fantasy 7; I wasn't moved either, however, I'm seldom moved by cinema or books either. However, I think the issue with Final Fantasy (in general) is that it plays against the strengths of gaming; it isn't hugely interactive and games that are not interactive don't really allow you to gain a connection with the characters.

    Example: If I set down and play the Sims; spend 8+ hours making a family, generating back story, building their house, and creating a neighborhood for them to inhabit; and in the first 30 minutes they end up dying by fire (and I didn't intend for that to happen); I will be far more distraught then seeing a character that I didn't really control too much and didn't like to much in the first place dying.

    From here I could do a whole rant on how I'm upset with the lack of RPG in MMORPG's, but now that most of them are MMO's, I can't be too angry...

    --
    [insert witty comment here]
  46. Commiditize the medium by UseCase · · Score: 1

    The technological base that video/computer games are built on has just recently come to a point where the emphasis can be on actual game design and what makes a fun game and not software development, architecture, how to make a game/graphics engine etc... There are free and commercial engines available now that are relatively easy to use and allow a game designer to focus on game design just as the recent shift to digital video and digital cameras has reduced the complexity of entry of up and coming filmmakers into the indie film industry. This almost has to happen for any industrial medium to transition to an artistic medium.

                Visuals arts, architecture, live music and dance have relatively easy to come by mediums. With Film and audio anyone can get there stuff seen and or heard through some social network or youtube and the tools of the trades are easy to come by. For the game industry to survive and complete the transition to art the mediums of its expression must become commodity. The independent game designers must have some way of creating and presenting there work without being too in-cumbered by technicalities.

              On a side note, I think the lack of weighty material has more to do with a fear of not selling enough units than anything else. The game industry mimics the music and film industries when it comes to taking chances. Small players innovate and the big players only take chances on things when the idea has been a proven money maker.

              On another side note, the comic book industry faded mainly because other mediums of expression started attracting the interest of creators/artist that may have otherwise been working in comics. The people who have real love for comics are the people who still support that art form and create in that medium.... There is nothing wrong with that.

  47. Frankly... by lattyware · · Score: 1

    I'd say COD4 is almost as artistic, if not just as artistic, as Bioshock. Some of the cut-scenes/events are extremely powerful, especially the last scene and 'Aftermath'.

    --
    -- Lattyware (www.lattyware.co.uk)
  48. Just ask grandma... by joey_knisch · · Score: 3, Insightful

    Just ask yourself these questions.

    1) Does grandma read comics?
    2) Does grandma play the Wii?

    1. Re:Just ask grandma... by Hoknor · · Score: 1

      Where are we going with this exactly? There are grandmas who do both of those things, yes. mtv.com even has old grandma hardcore reviewing games for them. You can check out the blog http://oghc.blogspot.com/ run by her grandson, you might be interested in the "Comics Grandma Reads" section on the right hand side. So what insight am I supposed to be gaining here?

    2. Re:Just ask grandma... by Anonymous Coward · · Score: 0

      Mine does ^_^ she's 72 now but still has a Mega Drive that she plays awell

  49. eComics by roskakori · · Score: 1

    Kids don't read comics anymore. Most comics readers _are_ over 30. I'm 23, and most people I see at the comic shop are older than me.
    I'd say this is because kids don't go to the comic shop, kids download eComics from torrent sites. Digital scans of comics distributed as comic book archives being read with specialized comics viewers are getting more and more common. eComics don't need physical storage space, are easy to carry around provided you have a laptop and don't have any wear and tear.
  50. That is the problem of games. by jotaeleemeese · · Score: 1, Interesting

    They attempt to appeal to niche sectors of the population with puerile stuff.

    No wonder nobody is taking it seriously as an art form.

    --
    IANAL but write like a drunk one.
    1. Re:That is the problem of games. by Anonymous Coward · · Score: 0

      Bear in mind that Shakespeare was not writing solely for a sophisticated, intellectual elite. He's rightly remembered as one of the crowning glories of human cultural achievement, but when he sat down to write his plays, a large part of his thought was given to how the material would play in front of the half-drunk crowd in the pit in the Globe. They attempt to appeal to niche sectors of the population with puerile stuff.

      No wonder nobody is taking it seriously as an art form. So... are you coming out against Shakespeare, or did you not actually read the comment you're replying to?
  51. $19B by lantastik · · Score: 1

    Yeah, that's a B for billion. That's how much revenue the video game industry brought in last year. I wouldn't mind living in that ghetto.

  52. This is crazy talk. by Anonymous Coward · · Score: 0

    These people are out of their minds.

    Video games are in their extreme infancy. If this was literature, Tetris is a haiku. Film? Mario is Charlie Chaplin. Think of handheld controllers like you think of nickelodeons.

    When development tools are reduced to the simplicity writers were afforded with quill and ink, when anyone can sit down and make a video game as easily as they can sit down and write a novel, then you can start asking for Shakespeare's and Bach's.

    And when you say "playthings of adolescent boys," I guess you're not talking about all the PlayStations, Wii's and Guitar Hero's in the apartments of every 28-year-old woman I date.

    "... equal in popularity to ... tabletop roleplaying"

    I can't believe someone typed that and then clicked Post.

    1. Re:This is crazy talk. by WilliamSChips · · Score: 1

      every 28-year-old woman I date. Um, Slashdot.
      --
      Please, for the good of Humanity, vote Obama.
  53. Exclusive yes, expensive not. by jotaeleemeese · · Score: 1

    8 years of education in most countries is not more than the equivalent of primary and a bit of secondary education, which in developed countries, would mean pretty much everybody.

    I don't know what some folks have about exclusivity, to achieve something exclusive requires hard work and dedication.

    If you think you are going to fully understand a fugue by Johann Sebastian Bach, an opera by Wagner or a painting by Michelangelo just by being stupid and don't making any effort, well, be my guest, I am nobody to inconvenience fools.

    You can buy excellent books about classical music or any of the other fine arts for less of what you would spend in one dinner in any half decent restaurant, classical music CDs are perhaps the cheapest form of music, most civilized countries subsidize heavily the arts (museums in many countries are free or very cheap) and there are lots of worthwhile sculpture or architecture that costs nothing to see.

    So at the end it all boils down to personal effort, but in this era of instant gratification, where we want everything (including culture and wisdom) now, there is little wonder that some people thing an intellectual effort is some kind of dirty pursuit.

    --
    IANAL but write like a drunk one.
  54. It's the "evolution" of media/entertainment... by newgalactic · · Score: 1

    If they do die a "comic book ghetto" death, it won't be for lack of anything else to do. They'll most likely be replaced by something more entertaining. Like train sets, kites, slot cars, race tracks, ...the list (of still fun activities) goes on and on. I loved comic books as a kid. Still do to some extent, but I've out grown them. I haven't stopped buying them because they're no longer "cool". The stories are just too over dramatic for my 32-year-old sensibilities, and I don't have +$5 dollars to spend on a 10 minute read. I still love D&D, but haven't played since my Navy days. I never have the time, don't know any more good DM's, and my wife would probably leave me if I allowed it to take over my life.

  55. It's about technology by Cainjustcain · · Score: 0

    Comic books haven't changed much, or at all really, from their conception. They are still pamphlets with drawings and word bubbles. Video games on the other hand are constantly evolving. Pong doesn't look like Halo, and neither will look like games developed 20 years from now. Maybe the markets for comic books and video games have a lot of overlap right now, but because the two medium are so different it's impossible (and pointless) to predict it will stay that way.

    1. Re:It's about technology by Fantastic+Lad · · Score: 1
      After the fall of civilization, it will still be possible to slap paint on a cave wall to tell a story.

      I vote 'comics' in the endurance category.


      -FL

  56. Solutions by unlametheweak · · Score: 0

    Solutions:
    If you want to create something that isn't subject to lowest-common-denominator marketing then open-source it. Leave it up to the programmers, designers, etc to decide how a game will evolve instead of the marketing people. You will have complete freedom (I'm being presumptuous here, but all things being equal...).

    Yes like a lot of great works of art it may not be popular in the creators life time, but it will exist. I have always found the "If you want something done right, you have to do it yourself" aphorism to be correct. And like business ideas, if you leave them to the venture capitalists, then you are quite literally selling yourself out. Art and business are two different things. They can compliment each other, but the latter will often dilute and subjugate the former.

  57. Translation... by itsdapead · · Score: 4, Interesting

    learning to play videogames is considerably easier than developing an appreciation for literature of any kind.

    Odd - since quite young children seem to enjoy being told stories (which sounds like "developing an appreciation for literature" to me).

    So, perhaps the translation is "The videogame industry has yet to fully develop a parasitic industry of critics who 'appreciate' video games by writing pretentious deconstructions of them".

    Currently, so-called "reviews" of video games are just descriptions of what the game entails, whether the gameplay is compelling and the quality of the technical execution. Anybody who has "developed an appreciation for literature" knows that proper reviews are smug little essays designed to impress upon the reader the reviewer's extreme wit and cleverness while scrupulously avoiding saying anything informative about the actual work under review, but citing myriad other obscure works in the clear expectation that any worthy reader will be familliar with them all.

    Once the videogame industry has evolved such critics, all that remains is to ensure that all 5th graders are forced to write 1000 word reports on the influence of the depiction of dwarves in "Colossal Cave" on the works of Scott Adams then videogames will be accepted into the pantheon of true art.

    --
    In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    1. Re:Translation... by Fantastic+Lad · · Score: 1
      I agree. --And the whole process would be sped along if somebody were to write a game about an old ship captain obsessed with killing a whale which plays like a collection of the most pedantic, un-passionate and lifeless drudge-work parts of every video game ever played, but which scores high on presenting reams of encyclopedic data and so-called psychological exploration, all of which somehow spins it into being a 'very smart' work which is then forced upon every American school kid in a thinly veiled attempt to make the entire population hate video games and become wrestling fans.


      -FL

    2. Re:Translation... by itsdapead · · Score: 1

      I agree. --And the whole process would be sped along if somebody were to write a game about an old ship captain obsessed with killing a whale which plays like a collection of the most pedantic

      Think yourself lucky that you come from the USA where you only have the one "classic" novel to worry about and not England where we've got hundreds of the buggers :-) At least you can engage kids interest by telling them that the author's second-great-grandnephew does half-decent dance music.

      NB: OK, USA-bashing is fun but, honestly, if you form your impression of the USA via the popular entertainment it exports then you would be forgiven for thinking that "Moby Dick" is the only notable work of classic American literature. I guess if Hollywood wants a character to pick up a "good book" they pick the one that everybody has heard of (for reasons explained in the parent post) but which doesn't raise uncomfortable issues about slavery or mental illness.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
  58. Re:Exclusive yes, expensive not. by Anonymous Coward · · Score: 0

    Not to get into a science vs. art debate, but I think that's one of the key elements of contention here. Art is 100% a subjective creation of individual culture. Science is based on the laws of reality. Art is based on subjective value systems which may have huge importance in personal or shared value systems, but which, at the end of the day, will have no more reality than what people agree to give it. The end result is that it's pointless to try to place one's artistic apreciation on a level above that of anyone else. The methodological understanding of the creation process, sure. But it's still just taking arbitrary criteria and agreeing that the particular meaning it gives is the right one.

  59. Re:You know what the best games are?? by Pojut · · Score: 1

    In our magic games, it was always "ALL RIGHT!!!! Everyone gang up on the blue wizard/counter deck!" (or the door to nothingness deck, depending on which one my buddy was playing) This was a requirement, for if we didn't, Mike would certainly win.

    His infinite sapling-deck was always a...favorite.

  60. And then there will be mvoies .... by jjrff · · Score: 1

    of stupid (comic-like) video game ghetto material on the big screen ... oh wait ...

  61. Re:Exclusive yes, expensive not. by 0xdeadbeef · · Score: 1

    Andrew Keen, is that you?

    I think some kids are on your lawn, you'd better go scare them off.

  62. Comparison to chess. by ContractualObligatio · · Score: 2, Insightful

    I'm going to argue that video games are not art, and may never be. But this is not a criticism of video games. The fact that I do not see games as "high art" is not to look down upon games. For example, I consider chess one of the finest achievements of human kind, something of cultural and political significance, and the worthwhile past time of some of the greatest minds that have ever lived. Maybe a goal of seeing video games as high art is not a good standard to judge them by.

    Games can be important, of interest to all people, and held in respect. Their "artistic" role however is generally to act as an inspiration for, or a metaphor within, a work of art. You'll be able to find references to chess in every art form humankind has ever devised. A game of chess could be animated, delivered in 3D with incredible graphics and audio, with chess pieces designed by a world class sculptor moving on a board designed by a reknowned architect, against a backdrop painted by a famous artist, to a soundtrack written by a talented composer, orchestrated by a genius and performed by a philharmonic orchestra. You could devise some sophisticated plot that is reflected in the almost infinite variety of moves the game allows.

    And yet, most would still call it a game rather than a work of art. All the "art" mentioned is simply window dressing for the game itself. The chess pieces may be sculpture, but are not part of the game of chess as such.

    So what would video games need to achieve recognition as a serious art form? I don't think we'll know until we've reached the point they've earned that status. Then we'll look back with hindsight and go, "This is what it means for a games to become high art". But I'll take a stab at how we'll know we've reached that point. Once lead game designers start to achieve general recognition for their games and their meaning, just as everyone's heard of Shakespeare, Dickens and Hitchcock (insert locally relevant artists here...) then video games will have achieved the same status as "art".

    Once they have, we'll be able to look back to now and consider where it all started. But currently, it may just be that even examples of great art direction (I liked the atmosphere of Thief, personally) is really just great interior decoration for a game. Current technology does not allow for the finesse of expression of actors in a film, or oil paints on a canvas, after all, and rarely do you feel the game has been designed to tackle complex dramatic themes - most plots and scripts are fairly cliched, frankly. This could all change however as technology advances and designers / directors are freed up to work on the art rather than the mechanics of their creations.

    1. Re:Comparison to chess. by grumbel · · Score: 3, Insightful

      I think the thing to keep in mind is that there isn't just one type of video games. Video games are by far the most flexible medium of all. Take a text adventure with easy puzzles and a linear story and you have something that is very similar to a book, take some 3D game with heavy focus on cutscenes and you have something that is very similar to a movie and you can even completly move away from books and movies and do a game like Tetris, which is something completly different again. You can also create interactive worlds that don't have any fixed narrative at all, but which turn the player into the story creator or explorer.

      Video games simply can be so many different things that there really is no limit in what they can do. They can be as linear or as flexible as you want them or as playful as you want them. They can be a toy or a teaching tool or both or something completly different. They can even be a social meeting place.

    2. Re:Comparison to chess. by ContractualObligatio · · Score: 1

      Yes, video games are flexible.

      The concept of playing games is inherently so. For instance, board games, field sports, TV quiz shows, tiddly winks, KerPlunk, Operation, roulette, poker, the 100m sprint, the pole vault, swimming, golf, sailing, table tennis, murder mystery nights, the lottery, skiing, snowboarding, horse racing, and role-playing games cover a lot of ground.

      However, I'm not clear on the point you are making in the context of video gaming as a serious art form. Writing a novel uses a fairly restrictive medium, so is the flexibility even relevant?

    3. Re:Comparison to chess. by grumbel · · Score: 1

      The point is that many people dismiss video games as art because they are 'games'. They think of soccer and chess and say, "Hey, those aren't art and video games are not that different, so they aren't art either.", but they completly miss that not all video games are like chess or soccer. Some of course have similar rules, you fight against and opponent and win or lose, but most games are very different. An text adventure is much closer to a book then it is to chess or soccer, it tells a story just like a book and depending on the game it might be almost as linear as a book. Books can be art, so why shouldn't video games when they aren't all that different?

    4. Re:Comparison to chess. by ContractualObligatio · · Score: 1

      The point is that many people dismiss video games as art because they are 'games'.

      Strawman argument. Don't confuse things with what "many people" do, it does not support your argument in any way.

      they completly miss that not all video games are like chess or soccer.

      Another straw man. Each game I provided has different primary characteristics. I'd be an idiot to compare soccer to a text adventure, but I would however compare role playing games to a text adventure. It's bad form to ignore inconvenient facts that might contradict your point of view.

      Books can be art, so why shouldn't video games when they aren't all that different?

      RTFA. This discussion is about art as a "serious form of cultural discourse". It is about the desire of some game designers to escape the "comic book ghetto". It is about being more than the equivalent of pulp fiction or a B-movie schlockfest. Given the context of the discussion, it is easy to treat video games exactly like books and films, and still say that video games are not art.

  63. Here's the honest truth. by DragonTHC · · Score: 1

    A lot of people are going to say a lot of things about this subject.

    They're all morons.

    Here's the truth: The less control the creative staff have, the less successful the industry will eventually become.

    People won't continue to buy shit games.

    --
    They're using their grammar skills there.
  64. Well in that case... by RichPowers · · Score: 2, Insightful

    Videogames could be the cultural equivalent of a ghetto filled with thugs, whores, crack dealers, derelict housing, corrupt cops, stray bullets, overflowing sewers, the homeless, broken glass, and gun-toting radioactive giant sewer rats and I'd still be happy as long as games are fun and stimulating.

    I'll leave determining what and what isn't art to the professional intellectual masturbaters :)

  65. What's wrong with violence? by Anonymous Coward · · Score: 1, Interesting

    Most of my favorite movies, and most of the movies that I would consider "great works of art", are violent.

    Are you going to claim that Michael Mann's 90's blockbuster "Heat" is not art? Or Quentin Tarantino's "Reservior Dogs"? What about that Mel Gibson revenge movie, "Payback"?

    One of the most critically-acclaimed movies of 2007, "No Country For Old Men", just happens to be a violent crime thriller.

    Violent games, like violent movies, are great. Being violent does not preclude them from being art. Nobody can tell me with a straight face that Mass Effect is not art. Maybe its not accessible to them, but its definitely art, because I said so. Ditto for Assassin's Creed, Call of Duty 4, God of War 2, etc.

    1. Re:What's wrong with violence? by WilliamSChips · · Score: 1

      Don't you know that the only true art is unreadably long-winded prose about infidelity?

      --
      Please, for the good of Humanity, vote Obama.
  66. When The Tetris Company screws with Tetris by tepples · · Score: 4, Interesting

    Tetris. 'nuff said Apt analogy. As Shakespeare had Bowdler's edition, so has The Tetris Company been screwing with the game's formula, producing things like It's a good thing that there are still fan games that let the player screw back.
    1. Re:When The Tetris Company screws with Tetris by F34nor · · Score: 1

      Does anyone know where to find the Mac Anti-Tetris of yore? The one that invoked Hudson's "Game over!" from Aliens when you lost. YOu know the one where when you fucked up it said "You meant to do that right?" I have searched for it for years and I can never find it. Someone once posted that it had been posted with a virus and after that everyone got gun shy about it. If you have it put it up on home of the underdogs.

  67. Animal Crossing, amirite? by tepples · · Score: 1

    I love RPG games because of how much there is to see. I do every side quest. I save and pick various paths to see how they are different. I don't have a problem with walkthroughs and cheats (in single player RPGs - but only when stuck) because I'm more interested in seeing all of the content than I am in feeling like I "beat" the game. So how did you like Animal Crossing?
  68. No Comics Ghetto in Europe and Japan by Anonymous Coward · · Score: 0

    In several western Europe countries, such as France, Belgium, Spain, and Italy, comics are NOT a ghetto. In fact, comics (or graphic novels) are a full-fledged, mainstream, thriving art form in France. Go to a the French equivalent of Barnes and Noble (FNAC), and you will see a huge section filled by graphic novels for all kinds of audiences.

    Only in America are comics a sort of ghetto for mildly socially inept teenagers.

    Why you may ask? Because in France, comics are considered an art form, while in the US they are merely a business.

    The will be true of games. American games will end up being merely money-making products based on hollywood licenses or boring sports simulations. Hopefully, games will develop into a real art form in other parts of the world.

      - Anonycous Moward

  69. "literary" fiction outsold!? say it isn't so! by zardok · · Score: 1

    Sometimes people have to set themselves up as better-than. Literary fiction gets outsold because it's a chore to read. Graphic novels aren't in a ghetto, unless they're being put there by someone who is holding on desperately to the idea that their superior idea of what constitutes art is better - HAS to be better - than yours.

  70. video games aren't heading towards art, but life by jackchance · · Score: 2, Insightful

    Video games are definitely NOT going the way of the comic book. I agree with many posts in this thread that like any medium, vgs can be high or low brow. But I see the future of video games as taking us towards living in alternate worlds. We might visit these worlds for education, for discussion, for sex, for sport, for distraction, etc..... Consider 2nd life and eve online and other mmorgs. Are they art? Not *fine* art. Are they low brow? Like real life, these mmorgs contain players that are just there to pass the time, and others who are there for deeper pursuits. In that way, i think the analogy with film is limited. Film can be high or low brow, but it is passive. It can lead to interesting discussion, but generally not with the film maker. Video games, more and more, are simulated realities. The more future technology allows full immersion (touch, smell, taste) in video games the more they will be like life and less like film. Presumably these same technologies will push into film as well, making film immersive but still passive.

    --
    1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987 1597 2584 4181 6765
  71. The implied need for acceptance is pathetic by Samuel_Gompers · · Score: 1

    Shakespeare, Mozart and Dickens all made entertainment for the masses. What's the line about politicians, whores and buildings?

  72. Other genres by Lewrker · · Score: 0

    I just imagined 40% of new games being romantic comedies. And whimpered.

  73. Maybe It is already in the pipeline by aepervius · · Score: 1

    Spore, or even one of the follow up on Oblivion... Who knows.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  74. video games doomed for a 'Comics-like Chetto'? by Miow · · Score: 1

    Shakespear is boring; much of his work is trivial, and most of it plagiarised. His genius lay not in his works as such but the way he used language; the rhythm of his phrasing; making nouns into adjectives; bending grammatical constructs; using imaginative analogies; and creating characters well suited to their parts. To suggest that there is no Video game comparable to a Shakespear work is untrue. My first computer game was 'Rocket Lander' played on a teletext machine in the late 1960s, you typed in coordinates and waited for a printout to see the effect. It took geniuses to create the screens, solve the Hidden line problems, and all that eventually created the 'Computer game'. In effect such games turned audiences into performers. In fact the development of computer games is by far the most important development in history. They are the spin-off from a world that is fast changing from verbal to visual communication. Written language is on the way out. Shakesspear cannot be read in English by someone who doesn't read English, but computer games can be played in any 'language'. If there is ever to be world peace then a common language is required. That will come from the essense of computer games. The effects and possible solutions to global warming, asteroid impacts,and god-given disasters will be shown by computer simulation that has been developed by those whose profits come in some way from computer games.

  75. Paintings as art? by Anonymous Coward · · Score: 0

    "This is an issue I've been pondering for a very long time, from a philosophy/aesthetics point of view. the real problem here is that we lack a sufficient definition of art in the first place, people have been asking what art is since Socrates, and we STILL don't have a bloody clue. It belongs in that class of "I know it when I see it" ideas, in that what we call art is largely defined by culture, time, and arbitrary academics."

    debatable.

  76. Ok, I didn't RTFA, but this is Slashdot by Gandalf_Greyhame · · Score: 1

    Ok, I didn't RTFA, but from the summary it seems that N'Gai's main complaint is that video games do not attack "the weightier issues." This is the same bullcrap that the "literature" world spews out over and over again, to justify the reasons why their products (art house movies, literature, etc) do not sell.

    What the literati need to do, is to wake up and look at the world. Books, CD's, Movies, Games, they are all about ENTERTAINMENT and the sooner they realize this, the sooner they may be able to sell their own boring ideas. It doesn't need to have an explosion to be entertaining, nor does it need to be gross or vulgar. These obviously do help, but it is not a necessity. I am sure that everyone in here has been subjected to literature whilst in high school, college, and university. Please, anyone who managed to finish an entire chapter without either a) falling asleep, b) stopping for a break, or c) getting the cliff notes, please make a comment to that effect.

    I am sure that there won't be many replies.

    I never managed to finish any of the texts that were set out during my final year of high school. The only one that I remember was "Angela's Ashes" by Frank McCourt. This book was exceedingly dull. I think that I managed to read 2-3 chapters and then did my entire assignment based upon those chapters and what I managed to get a friend of mine to do for me (thanks Mel) and I like to read books. I have got hundreds of them at home, and they are all entertaining. It is the adventure, the struggle, the hope, the failure and the successes. No book of literature has ever been able to capture my imagination in this way.

    So before N'Gai relegates us to a "Comic Ghetto" maybe he should look towards his own writings, his own contributions to the arts and entertainment, and ask himself, "why is my stuff crap?"

    And don't worry about his ghetto jibe, after all the comic ghetto is much larger, and a much more exciting place to be, than the cold ivory tower of righteousness of the literati

    --
    I am not stubborn. I am right!
  77. Appreciation? by jacksonj04 · · Score: 1

    ...learning to play videogames is considerably easier than developing an appreciation for literature of any kind. Yes, so? Learning to read literature of any kind is considerably easier than developing an appreciation for it. Most gamers I know have very little appreciation for games other than "Check this awesome physics" or "look at the bump mapping with 17 quadrillion triangles!". Nobody ever says "That is an amazing piece of level design, see how it flows from one section to the next and leads the player through?" or "This is an amazing piece of character building".

    I love reading, have done since I was very young, and enjoy a good book. I would even say I'm capable of appreciating good books, but it took time and experience of a wide variety of literature to get to that point. Likewise with games, I've been playing them since I was young (Not as young as reading), but it took time and experience of a wide variety of games to build an appreciation for the good and a dislike of the bad.

    Any idiot can grab a controller and race around in Need for Speed Diamond eXtreme Carbon 16 Special Edition 2 and call it a masterpiece of gaming, but people can also grab Billie Piper's autobiography and call it a triumph of self-expression through writing.
    --
    How many people can read hex if only you and dead people can read hex?
    1. Re:Appreciation? by WilliamSChips · · Score: 1

      Yes, so? Learning to read literature of any kind is considerably easier than developing an appreciation for it. Most gamers I know have very little appreciation for games other than "Check this awesome physics" or "look at the bump mapping with 17 quadrillion triangles!". Nobody ever says "That is an amazing piece of level design, see how it flows from one section to the next and leads the player through?" or "This is an amazing piece of character building". Odd, I've had the exact opposite scenario. I've only met one person(she's female, and sees it in her heart to ruin Death Note by ignoring the complex cat-and-mouse game between Light and L and replacing it with gay sex, but anyways) who ever really talked much about graphics. But I see things like what you "never" hear on every single online forum, and strawmen references like that on every single online forum.

      people can also grab Billie Piper's autobiography and call it a triumph of self-expression through writing. I'd have to say that it's still probably better than the Scarlet Letter, which seems to have the sole purpose of making teenagers hate books.
      --
      Please, for the good of Humanity, vote Obama.
  78. Duh! by Anonymous Coward · · Score: 0

    I'ld expect this to be dug, surprised it got slashdotted.

    Of course games will have no value to anyone who doesn't want bigger boobs! It's not like NASA's shuttle flight simulator is based on game technology... jackass.

  79. yup, elitist snobbery by Scudsucker · · Score: 1

    You are only seeing what you want to see. You look at American comics and only see the tired superhero genre while looking over sees and seeing avant garde literature. Just like an old film buff - they look at the past and only see Hitchcock's work, not Ed Wood's. They look at the present and only see Uwe Boll, missing Christopher Nolan.

  80. The Good Ones by Anonymous Coward · · Score: 0

    I think you're right that the problem is that comics tend to be endless serials. However, there are comics which do have have endings, such as Watchmen, Sandman, Maus, V for Vendetta, or Top 10, many of which are great.

    1. Re:The Good Ones by jollyreaper · · Score: 1

      I think you're right that the problem is that comics tend to be endless serials. However, there are comics which do have have endings, such as Watchmen, Sandman, Maus, V for Vendetta, or Top 10, many of which are great. True, but those are also the comics (as mentioned in this thread) that people read, are amazed by, and then come to the shop looking for more only to find out there aren't any.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
  81. Ghetto for video-game players by jihadist · · Score: 0

    Playing video games a lot is like having autism or being addicted to television. It makes you less socially capable, more solitary, and less likely to invest in activities that make your life better. Is it any different from being addicted to drugs?

    Video games are not destined for any ghetto, but video game players are already seen as the losers destined to always be underpaid and overtaxed because they're like children, oblivious to the actual workings of the world.

    1. Re:Ghetto for video-game players by WilliamSChips · · Score: 1

      Fuck you, I'm doing perfectly fine with Asperger's. I'm willing to bet that you don't know much about quantum field theory(which, by the way, is how you get the chicks) and that you also don't know about how gamers make better surgeons. Your "actual workings of the world" are bullshit and you probably believe in homeopathy.

      --
      Please, for the good of Humanity, vote Obama.
  82. Wesleyan Tetris by ttfkam · · Score: 1

    Unfortunately I don't have a link for you.

    --

    - I don't need to go outside, my CRT tan'll do me just fine.
  83. Speaking of Monkey Island...and art forms... by AnotherUsername · · Score: 1

    If people want to discuss video games as an art form...These guys have taken Monkey Island and turned it into a play.

    --
    I don't like Linux. This doesn't make me a troll.
  84. Why do people keeping making this jump? by ZombieRoboNinja · · Score: 1

    "...the popularity and record sales of the gaming industry would seem to indicate rising stock for gaming as an art form in the US."

    Um... does not follow. What the heck does commercial success have to do with viability as an art form?

    People seem to make this same argument over and over. "Video games make more money than movies, so they MUST be an art form!" What the heck? Does everything that makes money count as art? The average high-class prostitute probably makes more money than the average jazz musician; does this make her the better "artist"?

    It's either the crassest, most commercial rationale ever, or it's a very subtle critique of culture. Maybe it's actually true that whenever a society dumps enough money into a particular luxury, it eventually feels obligated to lionize it as an important "cultural form," like Art-with-a-capital-A.

  85. smoke screen by R-type+the+unseen · · Score: 1

    every generation a new medium, or means to tell stories and entertain is introduced. and the old guard of the day has this great opportunity to slam that medium as the down fall of the youth or society, this cycle repeats itself every so often. it's easier to get people to focus on a scape goat for a problem that has existed since man has been breeding. each generation swears that the next is unruly and out of control and destined for doom and we basically get doomsday prophets of a sort trying to rally, so called respectable citizens and orginizations to the cause to "Save our youth". the video game industry hs been the current target alongside rap and rock for the last 20 years at this point, those who cry against gaming have mostly accepted that they're not getting anywhere at least not where they intended, so the scheme now is to undermine the artistic and intellectual side of gaming. basically if they can't squash a culture or medium, than they try labeling the entire culture in such a way as to make anyone who is associated with it appear essentially low class or uncultured. as gamers or fans of comics, anime, rap, whatever, the best thing to do is not get riled up but continually point out their ignorance and and continue enjoying the things we enjoy.

  86. Early Sci-Fi was Considered Trash by Black+Market+Baby · · Score: 1

    Early sci-fi was considered trash, its writers werent considered real writers. And yet decades later we can look at those early works and see depth of theme, symbolism, characters, and plot/story structure that rival literature. The "word smithing" or flowery poetic language used in most literature was lacking because many of the writers had an in science not poetry. But the symbolism was much richer even tho the language was plainer.

  87. What I Learned From Oregon Trail by patio11 · · Score: 1

    1) Squirrels are poor sources of meat, buffalos are great sources of meat, deer and bears do in a pinch.
    3) Dysentery, whatever that is, sucks.
    4) I don't care how cold it is or how low the food stores are -- you do NOT attempt to caulk the wagon and float across the river, or ford anywhere where the water is deeper than the ankles on the dystentery-afflicted squirrl you have allowed to tag along with you.

    1. Re:What I Learned From Oregon Trail by Mongoose+Disciple · · Score: 1

      Was I the only one who thought that Oregon Trail's designers were trying to make some kind of environmental/consumerist statement with the way you could shoot all the meat you wanted in a day, but no matter what you could only keep 100 pounds of it, leaving the rest to rot?

  88. Any chance you haev some evidence? by siesindallerscheisse · · Score: 1

    "Right now, the majority of videogames are violent"

    Is there some reputable source you got this from, or is this another example of Slashdotian Ass-talkery?

  89. You don't sound elitist, just biased and ignorant. by siesindallerscheisse · · Score: 1

    "In short, it has nothing of what I find important in graphic art."

    And the Dark Knight series did?

    Seriously, your criticism is just as easily leveled at that series, and honestly, the are was the weakest component. I remember thinking while reading it "who the hell paid this guy money for this" which is pretty standard for my critiques of Frank Miller. It's muddled, dreary, and distracts from the story.

    And again, seriously, if you're going to criticize Sandman, you're going to have to get used to having your opinion dismissed, especially if you hold up Miller as a counterpoint. I suggest for your next trick, you tell us how crappy Watchmen was...

  90. game comparison not really good is it? by DeeDob · · Score: 1
    "Popular fiction generally outsells literary fiction. Summer blockbusters generally out-gross arthouse films. Is this any different from, say, Call of Duty 4: Modern Combat out-NPD-ing BioShock last year, or Madden doing the same to Shadow of the Colossus in 2005?"

    MAYBE because BioShock is gruesome horror and single player only while COD4 is both single player and packs a very good online multiplayer part, not focussed on horror (which doesn't appeal to some people), has made less of a scandal (killing little girls in BioShock) AND has the better graphic quality (although BioShock is a great looker by itself).

    I don't even know how to begin to know why they compared Madden to Shadow of the Colosus?

    Let's compare apples to apples and orange to orange.

  91. Substance Through Accessibility by zodwallopp · · Score: 1

    If your going to compare the video game industry to literature or an art house movement then you have to keep in mind how each is created. Writing a book takes nothing more than a computer (or a pen and paper for you Luddites out there), not very hard to get a hold of. Shooting a film requires a camera and the facilities to edit the film, more challenging but still doable. Creating a video game takes an extraordinary amount of programing knowledge, software, and computing power, extremely hard for the 'every day artist'. I have a million ideas for video games, some are good ones, but I can't just sit down at my computer and whip one out without a support group of some sort. Bringing a new game to market is very tough and it's more profitable to go with a game that has mass appeal to make back your money investment. I'd hazard to say that MYST has been more of an artistic/literature worthy game and it's popularity skyrocketed as soon as it came out. Can we make it easier for the every day artist/writer to create a video game? I think if you did there would be less talk about video games being devalued by English majors.

  92. Emotion by Lilith's+Heart-shape · · Score: 1

    I don't cry when reading, and I don't cry when I'm watching a movie. I've cried a dozen times while playing Lost Odyssey, and I haven't finished the first disc. Does that make Lost Odyssey a work of art? Maybe not, but I'm certainly getting my money's worth.

  93. Nippon Ichi rocks. by Lilith's+Heart-shape · · Score: 1

    Prism Rangers make me want to punch kittens.

  94. Power and ideals by Lilith's+Heart-shape · · Score: 1

    It also shows what happens when the powerful lose sight of their ideals in the face of adversity.

  95. 100 pounds is enough. by Lilith's+Heart-shape · · Score: 1

    What are you going to do, drag the bear back to the friggin' wagon?