They're usually numbered, if not the player can just try the face buttons until he finds the right one. If he finds it once he can use it in all games. If that doesn't work he may just have a really sucky gamepqad. Not impossible, I had gamepads that didn't work well with games even back when joysticks and gamepads were common PC inputs.
Not happening. Nintendo still has the "for kids" image so they are afraid of doing something that could make the "think of the children" crowd turn against them.
That's better than having an option that's only accessible right after the cutscene. Having an option that goes away immediately violates the "let the user undo" principle. The idea behind that is that the user won't realize he messed up until he's already past your security questions because he answers those without thinking (as he'll pick the same answer 99.9% of the time).
Set-top video game systems with a lockout chip that are still manufactured: PlayStation 2, Xbox 360, Wii, PLAYSTATION 3. Set-top video game systems without a lockout chip that are still manufactured: set-top PC, Mac mini. Which system should a a new company develop for?
What does that have to do with Tony Hawk's Pro Skater 2?
How well does a mouse work from the couch, or on a converted arcade machine?
Hopefully good enough to allow navigating the operating system.
I have had experiences with several brands of USB game controllers. Many of them do not report a POV hat as a POV hat; instead, they report a POV hat as four independent buttons. And still, which button is "start" and which button is "back", especially after I have unplugged the controller and plugged in a different brand?
Button 1 is OK, button 2 back, that's the standard I've seen with all PC games I played and worked well enough.
Microsoft themselves said GfW is a measure to strengthen PC gaming. It's in their best interest to keep gaming alive on the PC, otherwise they would lose one big selling point of Windows over other OSes.
I think that was about the "do you want to save?" message many games display. If you didn't want to you probably wouldn't have selected "save" and even if you can still cancel out of the savefile selection.
I think for skipping it's good enough to show a "do you want to skip" menu to prevent accidental skipping. Then again our HCI professor kept telling us it's better to not ask and just let the user "undo" his error (i.e. replay the cutscene).
Final Fantasy X has a 15 minute cutscene (that's if you skip everything that can be skipped) before one nasty boss, my party could go from full health to zero in one turn so any attempts at the boss were usually shorter than 5 minutes. Needless to say I didn't attempt that more than 3-4 times before throwing the game into a corner.
Re:Because loading is inherently unskippable
on
Gaming Usability 101
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· Score: 1
Yeah, because GBA and DS games don't have unskippable logos...
It's a move camera vs. turn camera metaphor thing. Some games, when you press left on the camera controls, move the camera to the left, others rotate the view of the camera to the left.
Who said PC? He was talking about the console version. PCs have something called a mouse that's very good for menu navigation and should be allowed in addition to whatever fancy gamepad control the game has.
So if a player is using a controller where the analog thumbstick is mapped to the main axes and the D-pad is mapped to the point-of-view hat, should I force the player to use the analog thumbstick to navigate the menus?
You remember that you can map more than one input to a direction? Simply make BOTH the first two axial controls and the POV hat navigate the menu.
I think "non-gamer" refers to people who don't play anything more gamey than Solitaire or Bejewelled (and may have had an Atari or NES but nothing more recent). Owning a console and playing games that are sold at retail for full price definitely puts you outside the non-gamer demographic.
Not only that, there's still PS2 games coming out. I'd wager a lot of people won't realize the BC is missing until they put a PS2 game into the console, after all the PS2 and the early PS3 were backwards compatible so the Playstation name is kinda synonymous with BC (hell, some people thought the PSP was BC with PS1 games!).
You are being explicitly rewarded for the growing sadism of your kills.
I think that's the reason Manhunt was banned in Germany, not the violence but rewarding the player for being brutal. Telling people that unnecessary brutality is a good thing is illegal since it's considered inciting violence.
I think that depends on how you word it because that changes what they think you're going to forbid. "Are you okay with your access to media being restricted?" would give a much more negative response than "Do you think games about brutally murdering people should be sold in stores?".
England has a royal family, I guess you could look their ancestors up and decide who you deem dead enough for your purposes. That aside, obviously the government that was voted into power by the people. Which was probably driven by the religious morals hamemred into them by the church. So in closing, Jesus died and made them king.
Well, there's a reason this government system is called a democracy (okay, the UK has a figurehead monarch as well but same effect), not freedomization or whatever. Democracy means laws are passed as the people see a need for them and the people saw a need for restricting overly disgusting media. If the people wanted total freedom they'd have total freedom but they don't want it so they don't get it. Is there a greater freedom than the freedom to decide how your society should work?
They're usually numbered, if not the player can just try the face buttons until he finds the right one. If he finds it once he can use it in all games. If that doesn't work he may just have a really sucky gamepqad. Not impossible, I had gamepads that didn't work well with games even back when joysticks and gamepads were common PC inputs.
Not happening. Nintendo still has the "for kids" image so they are afraid of doing something that could make the "think of the children" crowd turn against them.
Onechanbara's what you really want, isn't it?
Personally I'd rather see Earth Defense Force.
That's better than having an option that's only accessible right after the cutscene. Having an option that goes away immediately violates the "let the user undo" principle. The idea behind that is that the user won't realize he messed up until he's already past your security questions because he answers those without thinking (as he'll pick the same answer 99.9% of the time).
I bet the loading is not going any faster if you play an FMV which are becoming more and more common on the DS.
Set-top video game systems with a lockout chip that are still manufactured: PlayStation 2, Xbox 360, Wii, PLAYSTATION 3. Set-top video game systems without a lockout chip that are still manufactured: set-top PC, Mac mini. Which system should a a new company develop for?
What does that have to do with Tony Hawk's Pro Skater 2?
How well does a mouse work from the couch, or on a converted arcade machine?
Hopefully good enough to allow navigating the operating system.
I have had experiences with several brands of USB game controllers. Many of them do not report a POV hat as a POV hat; instead, they report a POV hat as four independent buttons. And still, which button is "start" and which button is "back", especially after I have unplugged the controller and plugged in a different brand?
Button 1 is OK, button 2 back, that's the standard I've seen with all PC games I played and worked well enough.
Microsoft themselves said GfW is a measure to strengthen PC gaming. It's in their best interest to keep gaming alive on the PC, otherwise they would lose one big selling point of Windows over other OSes.
I think that was about the "do you want to save?" message many games display. If you didn't want to you probably wouldn't have selected "save" and even if you can still cancel out of the savefile selection.
I think for skipping it's good enough to show a "do you want to skip" menu to prevent accidental skipping. Then again our HCI professor kept telling us it's better to not ask and just let the user "undo" his error (i.e. replay the cutscene).
Yeah but what if you pass that point after 2-3 attempts while the boss takes 20?
Final Fantasy X has a 15 minute cutscene (that's if you skip everything that can be skipped) before one nasty boss, my party could go from full health to zero in one turn so any attempts at the boss were usually shorter than 5 minutes. Needless to say I didn't attempt that more than 3-4 times before throwing the game into a corner.
Yeah, because GBA and DS games don't have unskippable logos...
It's a move camera vs. turn camera metaphor thing. Some games, when you press left on the camera controls, move the camera to the left, others rotate the view of the camera to the left.
Who said PC? He was talking about the console version. PCs have something called a mouse that's very good for menu navigation and should be allowed in addition to whatever fancy gamepad control the game has.
So if a player is using a controller where the analog thumbstick is mapped to the main axes and the D-pad is mapped to the point-of-view hat, should I force the player to use the analog thumbstick to navigate the menus?
You remember that you can map more than one input to a direction? Simply make BOTH the first two axial controls and the POV hat navigate the menu.
I think "non-gamer" refers to people who don't play anything more gamey than Solitaire or Bejewelled (and may have had an Atari or NES but nothing more recent). Owning a console and playing games that are sold at retail for full price definitely puts you outside the non-gamer demographic.
Not only that, there's still PS2 games coming out. I'd wager a lot of people won't realize the BC is missing until they put a PS2 game into the console, after all the PS2 and the early PS3 were backwards compatible so the Playstation name is kinda synonymous with BC (hell, some people thought the PSP was BC with PS1 games!).
You are being explicitly rewarded for the growing sadism of your kills.
I think that's the reason Manhunt was banned in Germany, not the violence but rewarding the player for being brutal. Telling people that unnecessary brutality is a good thing is illegal since it's considered inciting violence.
we-have-always-been-at-war-with-eur.asia
With a slight flavour of peppermint...
Ooooh, I have another theory that would introduce a whole host of new entities: God did it!
Why heading towards? how would we know that hasn't already happened?
They certified Jack Thompson as sane, I'm sure that certificate is worth as much as a BA in Arts now.
I think that depends on how you word it because that changes what they think you're going to forbid. "Are you okay with your access to media being restricted?" would give a much more negative response than "Do you think games about brutally murdering people should be sold in stores?".
England has a royal family, I guess you could look their ancestors up and decide who you deem dead enough for your purposes. That aside, obviously the government that was voted into power by the people. Which was probably driven by the religious morals hamemred into them by the church. So in closing, Jesus died and made them king.
Well, there's a reason this government system is called a democracy (okay, the UK has a figurehead monarch as well but same effect), not freedomization or whatever. Democracy means laws are passed as the people see a need for them and the people saw a need for restricting overly disgusting media. If the people wanted total freedom they'd have total freedom but they don't want it so they don't get it. Is there a greater freedom than the freedom to decide how your society should work?