What the grunts think is not what the leaders are going for and it's the leaders who decide on the details of the war, the grunts just execute those plans.
That's probably because of the increased risk of death. Soldiers are paid badly when they're not in a combat zone and we don't want the job to be both dangerous and terribly paid, it's either one or the other. Of course paying them much when not in combat would make the military too expensive.
You blame the government, I blame media hysteria. The news media make a big deal of everything that happens, especially competitors of their host network. This gets the uninformed (about gaming) masses worked up and believing lies, then demanding a reaction because the media told them it's an epidemic and if it's not stopped the whole country will fall to anarchy. Obviously the government has to follow when the masses demand something and any voice of reason quickly gets drowned out and filtered by the media.
Let's not forget that this is WW2 technology, unmanned drones aren't that simple. The V1 was pretty much pre-programmed and the Goliath used a wired remote control. Dummy subs wouldn't be able to keep moving over the timespans you need to place them and then get away.
I suppose you never encountered a large patch? GFWL cannot patch in the background like Steam, it requires the game to stay open while the patch is downloading, wasting system resources that could be spent on something to pass the time until the patch finishes (like another game).
Then tell Steam to add a link to SC2 or WoW to its game library, if you start the game through that you get the Steam overlay and can access the Steam IM through that.
The patching is the biggest issue in my opinion, Steam lets you run the main client in the background and have it download stuff while you do other things on the PC. GFWL requires you to run the game (and I think you can't even minimize it without interrupting the download) while it's downloading the patch as if your computer had no other purpose than displaying the title screen of a game while you wait for a gigabyte or two to pass through your crappy consumer internet connection. The game keeps running but you cannot play it because closing the GFWL overlay aborts the patch download. I srtill wonder why in hell's name publishers voluntarily cripple their games with that garbage.
Yes but why do companies who aren't Microsoft go through the trouble of implementing something that hurts their customers and only benefits Microsoft? It's not like MS can charge license fees for PC games and from what I can tell using GFWL makes you dependent on things like MS's QA teams to release your patches and whatnot. I've seen multiple devs state they can't do beneficial thing X because GFWL doesn't let them.
When I googled the error I got it turned out my MTU was set too low (1300 for some reason) in the registry and GFWL was somehow the only thing that was unable to cope with that.
What, they're making games where you can actually dodge bullets on the PC? How come all I ever get is stupid hitscan bullets that you can only hide from, not dodge?
That's of course assuming the rate of improvement is based on the intelligence level. Building a better AI is most likely one of the non-computable problems (like the halting problem and its ilk) so even if it is possible to improve whatever AI exists at the point I don't think there's any guarantee that it can happen within X amount of time. The intelligence would need to try random approaches until one looks promising and because of that the time until the next step is still pretty much random, just as it is when waiting for one of millions of humans to have the right inspiration.
A properly done money laundering scheme wouldn't be traced that easily but I don't think money laundering usually takes its money from online services.
Blizzard and Activision still act independently of each other. All the shit that came after the merger was done by Blizzard itself, not some Activision overlords that went in and told them what to do.
Attracting users which is critical for a multiplayer-based game. You don't want 90% of your users to be scared away the first time they start your game. Polishing something to the degree where an average user will accept it is much harder than it sounds.
5) Open game development is a sloooooooooow process. It'd take several years to make a campaign a player goes through once in maybe 20 hours and never looks at again. Story amplifies the problem because once you know it that's it.
The problem is that the base package is just the engine, no game content is included and you have to download that separately (it doesn't support ripping TA from the original CDs either). The Kernel Panic installer gives you a working game, maps and singleplayer mode, you can still install other content later.
I don't thnk it's a flaw of mathematics as much as a flaw of humans making errors in their proofs or possibly not going through every detail necessary with some detail ending up killing the whole thing if examined closely.
Maybe it has to do with the low enrollment for CS courses, I see plenty of people using Linux in CS but I suspect other courses don't get as much of that.
EA aren't risking their lives for this. For EA it's all money on a balance sheet, for soldiers it might be the last few months of their life.
What the grunts think is not what the leaders are going for and it's the leaders who decide on the details of the war, the grunts just execute those plans.
That's probably because of the increased risk of death. Soldiers are paid badly when they're not in a combat zone and we don't want the job to be both dangerous and terribly paid, it's either one or the other. Of course paying them much when not in combat would make the military too expensive.
You blame the government, I blame media hysteria. The news media make a big deal of everything that happens, especially competitors of their host network. This gets the uninformed (about gaming) masses worked up and believing lies, then demanding a reaction because the media told them it's an epidemic and if it's not stopped the whole country will fall to anarchy. Obviously the government has to follow when the masses demand something and any voice of reason quickly gets drowned out and filtered by the media.
Let's not forget that this is WW2 technology, unmanned drones aren't that simple. The V1 was pretty much pre-programmed and the Goliath used a wired remote control. Dummy subs wouldn't be able to keep moving over the timespans you need to place them and then get away.
Except it wasn't only the submarines that used the encryption so sinking them all would still leave other troops alerted.
Wasn't Ensemble (developers of the previous AoEs) dissolved after making Halo Wars?
I suppose you never encountered a large patch? GFWL cannot patch in the background like Steam, it requires the game to stay open while the patch is downloading, wasting system resources that could be spent on something to pass the time until the patch finishes (like another game).
Then tell Steam to add a link to SC2 or WoW to its game library, if you start the game through that you get the Steam overlay and can access the Steam IM through that.
GFWL has a lot more shittiness than that. Steam is annoying when you have a bad internet connection, GFWL is annoying even when you don't.
The patching is the biggest issue in my opinion, Steam lets you run the main client in the background and have it download stuff while you do other things on the PC. GFWL requires you to run the game (and I think you can't even minimize it without interrupting the download) while it's downloading the patch as if your computer had no other purpose than displaying the title screen of a game while you wait for a gigabyte or two to pass through your crappy consumer internet connection. The game keeps running but you cannot play it because closing the GFWL overlay aborts the patch download. I srtill wonder why in hell's name publishers voluntarily cripple their games with that garbage.
Yes but why do companies who aren't Microsoft go through the trouble of implementing something that hurts their customers and only benefits Microsoft? It's not like MS can charge license fees for PC games and from what I can tell using GFWL makes you dependent on things like MS's QA teams to release your patches and whatnot. I've seen multiple devs state they can't do beneficial thing X because GFWL doesn't let them.
When I googled the error I got it turned out my MTU was set too low (1300 for some reason) in the registry and GFWL was somehow the only thing that was unable to cope with that.
What, they're making games where you can actually dodge bullets on the PC? How come all I ever get is stupid hitscan bullets that you can only hide from, not dodge?
That's of course assuming the rate of improvement is based on the intelligence level. Building a better AI is most likely one of the non-computable problems (like the halting problem and its ilk) so even if it is possible to improve whatever AI exists at the point I don't think there's any guarantee that it can happen within X amount of time. The intelligence would need to try random approaches until one looks promising and because of that the time until the next step is still pretty much random, just as it is when waiting for one of millions of humans to have the right inspiration.
I wonder if the default judgment was reached precisely because the server operator was busy shoveling the money out of the country and leaving.
A properly done money laundering scheme wouldn't be traced that easily but I don't think money laundering usually takes its money from online services.
Blizzard and Activision still act independently of each other. All the shit that came after the merger was done by Blizzard itself, not some Activision overlords that went in and told them what to do.
Attracting users which is critical for a multiplayer-based game. You don't want 90% of your users to be scared away the first time they start your game. Polishing something to the degree where an average user will accept it is much harder than it sounds.
5) Open game development is a sloooooooooow process. It'd take several years to make a campaign a player goes through once in maybe 20 hours and never looks at again. Story amplifies the problem because once you know it that's it.
The problem is that the base package is just the engine, no game content is included and you have to download that separately (it doesn't support ripping TA from the original CDs either). The Kernel Panic installer gives you a working game, maps and singleplayer mode, you can still install other content later.
I don't thnk it's a flaw of mathematics as much as a flaw of humans making errors in their proofs or possibly not going through every detail necessary with some detail ending up killing the whole thing if examined closely.
No, it's a note on history:
Prussia != Nazi Poland.
Nah, in math capital letters are usually used for sets or matrices, not scalars.
Maybe it has to do with the low enrollment for CS courses, I see plenty of people using Linux in CS but I suspect other courses don't get as much of that.