Hell, our local aquifer contains a lot of iron and even after processing into potable water it still contains enough to leave brown stains on things that are exposed to it frequently. Unprocessed it tastes like blood.
1. Not with a Wii. 2. For LAN games just set up a separate LAN for the systems. They're going to be physically close anyway so a cheap consumer-level hub and some cables would be enough.
Electronics aren't as easy to custom-make as mechanical parts. Especially vector screens aren't something you can make with your standard workshop equipment.
Say what you will about Apple, in this case they're absolutely right. Perhaps not for the right reasons, but still. The enemy of my enemy is my friend and all that.
The enemy of my enemy is my enemy's enemy. No more, no less.
Whether I believe in a god is a separate issue from whether I trust humans to document its desires and actions in their so-called holy scriptures. I do not believe that even if it has ever revealed details about its plan or desires to humans those would have been passed down correctly for several millennia. Hell, considering how much we already know about the universe and how much more a deity would have to know I do not even believe it could have properly communicated those things to the humans that lived back then, possibly not even to those living now. Five thousand years ago humans would just go "what?" if a god came down to them and told them how the universe came into existence and evolution led to the biosphere we see now.
I think that's just writers sucking. Often the complaints/praises have different weights but they aren't expressed properly. I recall reading a review that was practically glowing except for several mentions of repetitiveness, that ended up being the critical problem of the game.
The game industry is trying to wring growth out of a stagnating customer base, that requires increasing the money each customer pays.
Maybe modding will finally move to where it belongs: To opensource engines that give you access to ALL code, not just the parts included in the SDK and no central authority that'll decide it's no longer worth the money to keep fixing bugs because users are supposed to move on to the next iteration of the product..
I'd rephrase that as "Game producers need to properly recognize risk". What is more risky: A 50 million USD cinematic first person shooter launching alongside Call of Duty/Halo or a 5 million USD innovative title? To compete against the big names in established genres you need to invest loads of money and then hope that your dev team can pull it off well enough to beat the established kings of the genre (and even then other factors can screw you over), if you go where nobody else is you can get away with much less effort invested into expensive areas like cinematics and graphics.
Even more, a sufficiently skilled game designer will be able to recognize whether a game concept will be commercially successful, just putting some programmer or artist on the job won't get that job done but with sufficient understanding of what people really want you can find a good concept before you even start throwing serious development resources at it. Without competition to drive up the costs you can release a product that didn't cost much to make and brings in a TON of money. Look at the things Nintendo has been doing recently, many of their biggest successes were cheaply made games that simply went where nobody else did (and in areas like the virtual pet games there simply wasn't competition that could stand up to the gameplay quality Nintendo delivered).
There are two ways to make a hit: Brute force it with massive investments to deliver great production values and a gigantic marketing push (the marketing for CoDMW2 was about 250M USD) or hire really skilled people and deliver something that sells even more despite costing a fraction.
The worst you can do is stuff an avid gamer into the game design position, what you need is someone who can handle people well and can determine their demands, not someone who played competing games X, Y and Z and decided to make something "better". And get rid of those incompetent managers who decide that running into the same market as several gigantic competitors is a safe bet.
Only if you boil ideas down way too much, to the point where it ignores the player experience. Pitfall was more like Indiana Jones in the mind of the gamer while Mario was something entirely different, not in the least because the jumping physics were extremely different with the air control that's now standard in games.
Old games are still popular because many of them are good. New Super Mario Bros Wii (finally a sequel to the Super Mario Bros series, 3D Mario is something else entirely) outsold Call of Duty: Modern Warfare 2, just for a perspective where the market stands on this.
There have been sub games after Aquanox (which I assume is what you saw). Silent Hunter 5 might be an option, don't know about the quality of that but I think it's very recent. Might even have Ubisoft's retarded DRM so only the console versions of that would be an option.
If you believe there's nothing new try finding a recent FPS that plays like Quake or such with a handheld rocket launcher, jumping like crazy and shooting stuff out of a full run. Seriously, that type of game has been "innovated" away, now everybody has to have all the latest tings like paper-thin health that regenerates when you look away for a second, bullets that only deal damage when they hit the head, no weapons that don't shoot hitscan bullets because any form of explosives is for "noobs", 90% of the equipment locked away and requiring you to grind for XP to get access to it, maps with no powerups to pick up that you wander aimlessly trying to find someone to shoot, loadouts that can contain at most two guns because the console controls allocated only one button to switching weapons,... And if a game lacks these "innovations" people start crying that it's primitive!
Well, at least throwing grenades with a separate button is standard now and we don't have to change weapons for one shot, then change back so it's not all horrible...
Nah, we'll let you pay for jailing the dude. Plus our human rights are stronger than yours so he'll have a worse time in your jails.
Hell, our local aquifer contains a lot of iron and even after processing into potable water it still contains enough to leave brown stains on things that are exposed to it frequently. Unprocessed it tastes like blood.
1. Not with a Wii.
2. For LAN games just set up a separate LAN for the systems. They're going to be physically close anyway so a cheap consumer-level hub and some cables would be enough.
It's a Wii, not a PC running Ubisoft games.
Same shit, new name?
As long as public indecency is illegal we all have something to hide.
No, 4.51 will set nearby books on fire so there's no competition to spending your time playing PS3 games.
It worked flawlessly from 1894 to 1993
Wow, 99 years? That is impressive.
So you don't count the whole "CO2 is causing a greenhouse effect and we need to reduce our CO2 emissions" statement?
Until you run into a traffic jam, that is.
It's black hat hacking, it's not about legality. What he's showing is a security weakness that needs to be fixed.
Didn't they have HMDs for PC gaming back in the nineties? If nothing else you could probably use those.
Electronics aren't as easy to custom-make as mechanical parts. Especially vector screens aren't something you can make with your standard workshop equipment.
He was probably not planning to pull the trigger. Murder isn't easy to get away with.
Say what you will about Apple, in this case they're absolutely right. Perhaps not for the right reasons, but still. The enemy of my enemy is my friend and all that.
The enemy of my enemy is my enemy's enemy. No more, no less.
Are you just typing random words? That makes no sense.
I believe there were some complaints raised about the dominance of iTunes and the iPod/iPhone.
Whether I believe in a god is a separate issue from whether I trust humans to document its desires and actions in their so-called holy scriptures. I do not believe that even if it has ever revealed details about its plan or desires to humans those would have been passed down correctly for several millennia. Hell, considering how much we already know about the universe and how much more a deity would have to know I do not even believe it could have properly communicated those things to the humans that lived back then, possibly not even to those living now. Five thousand years ago humans would just go "what?" if a god came down to them and told them how the universe came into existence and evolution led to the biosphere we see now.
I think that's just writers sucking. Often the complaints/praises have different weights but they aren't expressed properly. I recall reading a review that was practically glowing except for several mentions of repetitiveness, that ended up being the critical problem of the game.
The game industry is trying to wring growth out of a stagnating customer base, that requires increasing the money each customer pays.
Maybe modding will finally move to where it belongs: To opensource engines that give you access to ALL code, not just the parts included in the SDK and no central authority that'll decide it's no longer worth the money to keep fixing bugs because users are supposed to move on to the next iteration of the product..
Game producers need to learn to take risks again.
I'd rephrase that as "Game producers need to properly recognize risk". What is more risky: A 50 million USD cinematic first person shooter launching alongside Call of Duty/Halo or a 5 million USD innovative title? To compete against the big names in established genres you need to invest loads of money and then hope that your dev team can pull it off well enough to beat the established kings of the genre (and even then other factors can screw you over), if you go where nobody else is you can get away with much less effort invested into expensive areas like cinematics and graphics.
Even more, a sufficiently skilled game designer will be able to recognize whether a game concept will be commercially successful, just putting some programmer or artist on the job won't get that job done but with sufficient understanding of what people really want you can find a good concept before you even start throwing serious development resources at it. Without competition to drive up the costs you can release a product that didn't cost much to make and brings in a TON of money. Look at the things Nintendo has been doing recently, many of their biggest successes were cheaply made games that simply went where nobody else did (and in areas like the virtual pet games there simply wasn't competition that could stand up to the gameplay quality Nintendo delivered).
There are two ways to make a hit: Brute force it with massive investments to deliver great production values and a gigantic marketing push (the marketing for CoDMW2 was about 250M USD) or hire really skilled people and deliver something that sells even more despite costing a fraction.
The worst you can do is stuff an avid gamer into the game design position, what you need is someone who can handle people well and can determine their demands, not someone who played competing games X, Y and Z and decided to make something "better". And get rid of those incompetent managers who decide that running into the same market as several gigantic competitors is a safe bet.
Only if you boil ideas down way too much, to the point where it ignores the player experience. Pitfall was more like Indiana Jones in the mind of the gamer while Mario was something entirely different, not in the least because the jumping physics were extremely different with the air control that's now standard in games.
Old games are still popular because many of them are good. New Super Mario Bros Wii (finally a sequel to the Super Mario Bros series, 3D Mario is something else entirely) outsold Call of Duty: Modern Warfare 2, just for a perspective where the market stands on this.
There have been sub games after Aquanox (which I assume is what you saw). Silent Hunter 5 might be an option, don't know about the quality of that but I think it's very recent. Might even have Ubisoft's retarded DRM so only the console versions of that would be an option.
If you believe there's nothing new try finding a recent FPS that plays like Quake or such with a handheld rocket launcher, jumping like crazy and shooting stuff out of a full run. Seriously, that type of game has been "innovated" away, now everybody has to have all the latest tings like paper-thin health that regenerates when you look away for a second, bullets that only deal damage when they hit the head, no weapons that don't shoot hitscan bullets because any form of explosives is for "noobs", 90% of the equipment locked away and requiring you to grind for XP to get access to it, maps with no powerups to pick up that you wander aimlessly trying to find someone to shoot, loadouts that can contain at most two guns because the console controls allocated only one button to switching weapons, ... And if a game lacks these "innovations" people start crying that it's primitive!
Well, at least throwing grenades with a separate button is standard now and we don't have to change weapons for one shot, then change back so it's not all horrible...