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User: KDR_11k

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Comments · 12,744

  1. Re:How does it aim? on Airborne Laser Successfully Tracks, Hits Missile · · Score: 1

    I wonder what happens if you include a material that, when heated, produces vapor that's opaque to the laser in the hull of the missile...

  2. Re:mod parent up on US Tests System To Evade Foreign Web Censorship · · Score: 1

    A murder-over-IP feature would be far too useful for Clippy to possess.

  3. Re:Doesn't matter anyway on Domain Tasting "Officially Dead" Thanks To Cancellation Policy · · Score: 2, Insightful

    What did I drink this morning if it wasn't coffee?

    I'm not sure but Starbucks made a business out of selling it.

  4. Re:spec? on World's First Formally-Proven OS Kernel · · Score: 1

    You probably won't use verification for random consumer grade stuff. You use it for security critical systems where the safest reaction gets determined by researchers and then codified into the spec.

  5. Re:spec? on World's First Formally-Proven OS Kernel · · Score: 1

    But that still doesn't matter when a production error occurs or, say, radiation causes the electronics to misbehave.

  6. Re:Could it be? on Rest In Print, Gaming Journalism · · Score: 1

    Either broadband or the demo sizes approaching a full DVD did.

  7. Re:"what we can learn from their mistakes." on Classic Game Console Design Mistakes · · Score: 1

    The Nintendo patent has expired some years ago, definitely before the 360 was released.

  8. Re:N64 cartridges on Classic Game Console Design Mistakes · · Score: 1

    I recall talk about the PS2 still doing that and devs being angry about the need to watch their UV layouts to avoid having any triangle cover more than one chunk.

  9. Re:X-Box controller on Classic Game Console Design Mistakes · · Score: 1

    Dunno, I like my Speedlink Stormtrooper gamepad because when set to digital the left analog stick has a perfect deadzone for playing 2D games. I can even do doubletaps easily with it.

  10. Can we nominate Sony and MS? on Classic Game Console Design Mistakes · · Score: 1

    Both made consoles that merely pushed the graphics while overshooting the regular cost for a console due to pushing too hard and without checking if the customers really care about that improvement, racked up MASSIVE losses (Sony has lost all the money they made from the PS2 on the PS3!) and got pushed into a minority role as they were bested by a competitor who skipped the graphics pushing and instead went for something the customers could appreciate more. Now THAT is a design mistake.

  11. Re:It's a bad thing. on College Credits For Trolling the Web? · · Score: 2, Insightful

    Religious fanatics rarely follow the actual teachings of their religion, they prefer to make up new ones.

  12. Re:Wait and see on China's Response To the Internet Addiction Death · · Score: 2, Insightful

    You don't get ruled innocent though, merely not guilty.

  13. Re:Latency on OnLive and Gaikai — How To Stop a Gaming Revolution · · Score: 2, Insightful

    The games industry is worrying about "piracy" when they should actually be looking at the why the piracy is going on and the lost sales are happening (but, like the record industry, they're not going to bother connecting the dots...).

    A bigger issue is all the people who neither pirate nor buy because they don't like the product on offer. New delivery methods aren't going to get those people to buy.

  14. Re:Latency on OnLive and Gaikai — How To Stop a Gaming Revolution · · Score: 1

    The problem is that you can't just magically rent that power out, you need to have it in the server room too. An average game must not use more than 1/x PCs' worth of power where x is the percentage of users online during peak load to keep the server room at one PC per user. Of course if you've got as many PCs as users anyway it'd be pointless to centralize them because each user could use a PC for the same money. So your average game would have to use significantly less than 1/x. I don't think that's going to allow any amazing simulation games unless the peak is ridiculously small and I doubt that.

  15. Re:I Want To Buy My Games on OnLive and Gaikai — How To Stop a Gaming Revolution · · Score: 1

    You are not alone, many millions of customers (I prefer that term over consumers because it emphasizes that it's a two-way relationship) are unwilling to go download only. Of course it seems like the game industry is thinking of the customers as sheep that can be herded into whatever benefits the industry, just asserting that the customers will be willing to follow every whim. They will probably be surprised when their services flop because people don't want it and then blame the technology or even claim that people are stupid for not seeing the benefits. The managers in this industry are stupid for not seeing the customer.

  16. Re:Utter fantasy on OnLive and Gaikai — How To Stop a Gaming Revolution · · Score: 1

    It's the easy way out too. Instead of having to innovate interesting ways to use the internet for gameplay OnLive is attempting to give developer and publishers the ability to just shove existing content down the pipe at the consumer, but in a way they have total control over. No clever people or innovate ideas needed.

    That is pretty much why it will NOT counter the shrinking of the videogame market. It's shrinking because the number of people who like the kind of stuff that gaming offers is shrinking (either people growing up and not having time for lengthy games or no longer liking the extreme violence and of course the lower influx of new players because of the declining birth rates). Changing the delivery method won't do anything to get those people, only changing what gaming offers does. The Wii pulled it off though it's in a slump because of a lack of recent software (yes yes WSR but all talks about slumps is based on the June numbers, before WSR).

    It's also a bit worse for the online services because they've pigeonholed themselves already: Their service exists to spare the user from having to upgrade his computer but this whole audience expansion is done with fairly weak hardware anyway, there's not a significant number of people who really need better graphics (they'll take it for free but they won't refuse to buy a game because it's not as pretty) and the current tech race has moved to the game input which the online services cannot handle. Anything like the Wii Motion Plus is impossible to deploy just by online means and has to be deployed at the user's home which means the user DOES have to upgrade his hardware. If anything outside of the processing system changes the home hardware needs replacement and it looks like that will happen more and more often. The problem these services are trying to fix is already going away.

  17. Re:Sweet on GM Gets To Dump Its Polluted Sites · · Score: 2, Insightful

    The ability to crush private people with legal costs. It's not spelled out on the books but they'd be stupid to do that.

  18. Re:Who cares how fast the browser is? on Opera Dominates CNET Survey of "Underdog" Web Browsers · · Score: 2, Insightful

    I'm an Opera user and I don't have a problem with too many tabs loading the system down, I do get some times of no response but that's usually when I've done something else and the browser got paged out by the OS and needs to reload itself.

  19. Re:Who cares how fast the browser is? on Opera Dominates CNET Survey of "Underdog" Web Browsers · · Score: 1

    That may be relevant when discussing IE but when the comparison is Firefox, Safari, Chrome, Opera, etc there's really no irresponsible option and it comes down to preference.

  20. Re:Doesn't sound the same on Playing a First-Person Shooter Using Real Guns · · Score: 1

    Pfft, most games make you use a sniper rifle on anything further away than 50 meters.

  21. Re:Air Force people learn to shoot guns? on Playing a First-Person Shooter Using Real Guns · · Score: 1

    Not all members of the air force are pilots. Even the guy driving the truck with the spare fuel is probably a soldier in the air force and he better knows how to shoot when some guys try to ambush him.

  22. Re:Doesn't sound the same on Playing a First-Person Shooter Using Real Guns · · Score: 4, Funny

    Did you know the army gets tested by shooting at sheet metal signs 300 yards away? If the sign goes "Ding" they get marked down as a hit.

    That's nothing, the Bundeswehr practices by shouting "bang" and politely asking the target to fall over.

  23. Re:Sadly... on Playing a First-Person Shooter Using Real Guns · · Score: 1

    Yeah except the real shooting simulators don't use bullets because the whole point of the simulator is to save the expense of actual bullets.

  24. Re:If you think that is bad... on Apple Working On Tech To Detect Purchasers' "Abuse" · · Score: 2, Funny

    Your "noodle" shouldn't be this close to the computer anyway!

  25. Re:might decrease the value of the warranty, thoug on Apple Working On Tech To Detect Purchasers' "Abuse" · · Score: 3, Interesting

    (but if you've installed third-party drives or memory to which a problem is attributable, tough luck, Chuck).

    Do you use the Nintendo policy of "if it's there it's at fault" or do you actually check if it was at fault?