Animal Crossing can't be that intensive, but I suppose other games might be. I guess the important thing is that Nintendo is aware that some of their customer base might appreciate the option at this stage.
Important questions: How large will is a DS demo? How often will they be released via WiiConnect24?
For the first question (and I haven't researched this) I would be inclined to think that the largest part of any game is the content and media (music, sprites etc.) and that the engine is fairly small, so a demo is probably also fairly small.
For the second question, well they can only release one demo per game right? Even if they succeed in a greater variety of smaller but still entertaining games (their bowls of rice), that's still only one per game.
Personally I find it hard to believe that Nintendo, whatever they may have claimed about the controllers being revolutionary, would ever deviate from a standard design. What Nintendo controllers have always had for me is a comfortable, convenient and ergonomic design. The N64 missed slightly on these criteria but nevermind. When it comes down to it, the usual method is to have a basic controller which work steadily and reliably and responds well etc. and then if you want to do something different you develop a second controller. That's where you put your gyroscopes and whatnot.
It's natural of course as soon as they claim that they're doing something cool to fly into immediate speculation and incorporate evevrything you ever thought would be cool in a controller into rumours but the truth can often be much simpler. Perhaps Nintendo have merely made wireless controllers with a good response time. That would be nice.
From the article: "Doom brought us the first-person shooter (the definitive genre of the modern era)"
I've never been a fan FPSs. The assertion that FPSs are "the definitive genre of the modern era" is rather unfounded. Perhaps every couple of years or so an FPS does something original but aren't they all otherwise very much the same? To define the modern era of gaming by such things makes me wonder what we can look forward to.
This article is one guy's PoV and very little more.
Animal Crossing can't be that intensive, but I suppose other games might be. I guess the important thing is that Nintendo is aware that some of their customer base might appreciate the option at this stage.
Important questions: How large will is a DS demo? How often will they be released via WiiConnect24?
For the first question (and I haven't researched this) I would be inclined to think that the largest part of any game is the content and media (music, sprites etc.) and that the engine is fairly small, so a demo is probably also fairly small.
For the second question, well they can only release one demo per game right? Even if they succeed in a greater variety of smaller but still entertaining games (their bowls of rice), that's still only one per game.
I like the Wavebird but something like a 3ms delay (or however much it is) can be annoying in games like Super Monkey Ball.
As I said I imagine a simple design but a surprise would be a nice thing. A gentle reminder perhaps that there are new things under the sun.
Personally I find it hard to believe that Nintendo, whatever they may have claimed about the controllers being revolutionary, would ever deviate from a standard design. What Nintendo controllers have always had for me is a comfortable, convenient and ergonomic design. The N64 missed slightly on these criteria but nevermind. When it comes down to it, the usual method is to have a basic controller which work steadily and reliably and responds well etc. and then if you want to do something different you develop a second controller. That's where you put your gyroscopes and whatnot.
It's natural of course as soon as they claim that they're doing something cool to fly into immediate speculation and incorporate evevrything you ever thought would be cool in a controller into rumours but the truth can often be much simpler. Perhaps Nintendo have merely made wireless controllers with a good response time. That would be nice.
That said gyroscopes would be cool.
From the article: "Doom brought us the first-person shooter (the definitive genre of the modern era)"
I've never been a fan FPSs. The assertion that FPSs are "the definitive genre of the modern era" is rather unfounded. Perhaps every couple of years or so an FPS does something original but aren't they all otherwise very much the same? To define the modern era of gaming by such things makes me wonder what we can look forward to.
This article is one guy's PoV and very little more.