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Rumour Control on the Revolution Controller

Gamespot's excellent Rumor Control column this week has some weighty topics to consider. Specifically, they take on the rumor floating around that the revolution in the Revolution's controller will be 'tilt resistance'. From the article: "When Nintendo intimated that the truly revolutionary aspect of its next-generation consoles was in its controller, rumors began to fly fast and furiously. One of the very first was that it would incorporate gyroscopes, which would allow players to control games via physical movement of the controller. Later rumors said the controller would sport everything from a touch screen, which would allow for configurable virtual buttons, to there not being any controller at all--just a visor and floor-mounted motion sensor." Their verdict? We're going to have to wait and see what Iwata has to say at the TGS. Other topics covered this week include Nintencats and Killzone 2.

83 comments

  1. Tilt has been done by superpulpsicle · · Score: 1, Informative

    The M$ sidewinder freestyle pro already has tilt control. That came out ages ago. And the tilt thing is overrated.

    Just buy this controller and try the tilt feature at home. You'll go back to the control pad after a week tops.

    1. Re:Tilt has been done by KDR_11k · · Score: 2, Insightful

      They'd implement a much better tilt detector. Remember how wireless controllers sucked and Nintendo came out with the Wavebird?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Tilt has been done by DavidTC · · Score: 4, Informative
      RTFA.

      It's not a tilt detector, it's a tilt inhibitor, specifically, gyroscopes.

      In fact, if the gryoscopes can be rotated, it could easily be something that tries to tilt the controller out of your hand.

      At least, that's the rumor.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    3. Re:Tilt has been done by pnice · · Score: 2, Informative

      That's what I was getting out of it as well. Like when you hold a spinning gyroscope and you turn your hand it pulls your hand and puts force against it. That could be pretty cool if done correctly.

    4. Re:Tilt has been done by jensen404 · · Score: 1

      But only one game was build specificly to take advantage of the tilt control. And I don't think it's a question of going back to the control pad/stick, it is about using tilt in addition to the standard contols.

    5. Re:Tilt has been done by Anonymous Coward · · Score: 0, Funny

      Actually I work for Nintendo (hence posting as AC)

      But rest assured this "Revolutionary" controller will be gender neutral. The primary inspiration was the Dildo.

      But it will be sized so both male and female gamers will be able to insert it into their respective posterior orifices.

      Our engineers have promised the internal gyroscope and vibratory mechanisms will add a whole new dimension to gaming and redefine ass-kicking.

      Our flagship title will be Pokemon: Anal Avenger.

    6. Re:Tilt has been done by DavidTC · · Score: 1
      Especially if they combined it with a tilt detector.

      You want to steer around that corner? You not only have to push 'left', but you have to push on the right side of the controller to keep it level, or left doesn't count as much.

      Tilt 'control' is pretty dumb, but 'you must fight the added tilt' is actually a pretty cool idea, or at least sounds like it.

      --
      If corporations are people, aren't stockholders guilty of slavery?
  2. The Nintendo Revolution: by Anonymous Coward · · Score: 0

    The "Revolution" is apparently the acknowledgement that not everyone has 400-500 dollars to spend on a next-gen system and games.

    I can see it being the "second console" for a lot of people, but we'll see when it comes out.

    1. Re:The Nintendo Revolution: by Anonymous Coward · · Score: 0

      No, the "Revolution" is that Nintendo discovered how they could keep on selling games without ever having to pay for development ever again: just re-sell twenty years' worth of old rubbish at outrageous prices. When sales drop, just repackage the games slightly and start over again!

    2. Re:The Nintendo Revolution: by Anonymous Coward · · Score: 0

      Yeah, god forbid they make you buy 20 games as a bundle when you get the Revolution..

      Oh, wait.

    3. Re:The Nintendo Revolution: by KrisW · · Score: 2, Insightful

      Yeah, because Halo 3 and Grand Theft Auto: New Quasi-Fictiosious City are going to be nothing like any game ever made...

      Dislaimer: I'm no fanboy for either camp - it's just that the parent is ridiculous.

      --


      "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
    4. Re:The Nintendo Revolution: by KrisW · · Score: 1

      Ahh, crap. I misspelled fictitious(pretty badly at that). I really do try to spell correctly too... It must be the booze.

      --


      "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
  3. Gyroscopes are not the answer by -kertrats- · · Score: 4, Insightful

    Have you ever tried to hold a controller perfectly flat, especially while playing a multiplayer game? It's ridiculous and not any fun to do. Nintendo knows what they're doing, and they'll know that gyroscopes, except in special cases (the portable games that incorporate them, I believe there are Yoshi and Kirby games for DS and GBA, respectively, that do it, but they do it well. I doubt that possible on a controller.

    --
    The Braying and Neighing of Barnyard Animals Follows.
    1. Re:Gyroscopes are not the answer by KDR_11k · · Score: 1

      You won't have to hold it perfectly flat all the time, you'll move it around to control the game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Gyroscopes are not the answer by -kertrats- · · Score: 1

      Moving it around is just as bad as tilting it-you're still going to have an enormously harder time of not doing it at a party compared to accidentally moving your joystick.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    3. Re:Gyroscopes are not the answer by Cliff.Braun · · Score: 1

      Compiler error much. I'm sorry, but I tried real hard to understand that, and my brain now hurts, I think you were saying that it's hard to keep a controller flat and that nintendo knows that it will be hard to implement a tilt sensor properly. But then that parenthesis never got closed.

    4. Re:Gyroscopes are not the answer by realityfighter · · Score: 1

      WarioWare: Twisted comes with a gyroscopic control/rumble pack unit attached to the cart, and it works very well. The gyroscope recalibrates at the beginning of every minigame, so changing the way you hold the controller won't screw you up. You don't even need to tell it if you're playing on a GBA or a DS (right side up or upside down). The gyroscope is very sensitive even to small movements, which means that games with very exact tilt controls are playable, although they take a LOT of concentration.

      Yoshi Topsy-Turvy was released at the same time and contains a 1-axis tilt sensor, not a gyroscope. It is substantially harder to use, since the tilt sensor behaves strangely if you accidentally tilt the machine along the wrong axis, and the responses seem a bit slower.

      A lot of people I've talked to seem to have this instinctive understanding that these are test games for the components that will go in the revolution controller. I hope to god they don't use the tilt sensor. Topsy-Turvy is fun, but I couldn't see many uses for the tilt sensor as a general feature.

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
  4. Stop the madness! by Seumas · · Score: 3, Funny

    While your mom probably loves it, I do not want a vibrating controller. I do not want force feedback in a *handheld* controller. I do not want a controller the size of a watermelon. I do not want a controller with 400 buttons. I do not want a controller that eats batteries like Naudia Nyce with a plate full of semen. I do not want a controller that breaks after two weeks. I do not want a controller that will make me want to chop off my hands after a few hours.

    Give me a light, reasonably sized, fairly simple, ergonomically designed controller and do something else with your time besides trying to develop stupid whiz-bangs that nobody wants.

    1. Re:Stop the madness! by damiam · · Score: 3, Funny

      Lots of people didn't know they wanted a dual-screen handheld until after Nintendo came out with the DS. How about holding off on the criticism until we actually see what this is and what it feels like?

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    2. Re:Stop the madness! by Seumas · · Score: 1

      Lots of people didn't know they wanted a dual-screen handheld until after Nintendo came out with the DS.

      I can't tell if this is sarcasm.

    3. Re:Stop the madness! by damiam · · Score: 1

      Heh. I meant it to be serious; lots of people really like the DS. Then again, I can certainly see where you're coming from. :-)

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    4. Re:Stop the madness! by Seumas · · Score: 1

      My understanding of the DS is that there are few - if any at all - games that actually take advantage of the second screen as anything more than a gimick. Like in Nintendogs, it keeps track of the date and time. And in other games, it shows the sky. And... well... that seems to be about it.

    5. Re:Stop the madness! by jensen404 · · Score: 1

      The only game that really needs it(besides some mini-games) is Metroid. I don't own a DS, but I have played a couple of games.

      One screen that is a little bit taller 256 x 224 instead of 256x192 would allow easier SNES and N64 ports. Throw in one analog stick, and I think you'd have a better overall package. It would probably be cheaper and have a longer lasting battery.

    6. Re:Stop the madness! by mrgreen4242 · · Score: 2, Interesting

      That'll be the GBA2. Nintendo specifically said they are planning on a new GBA and that the DS wasn't it. I'm hoping for something like what you described... a 3" LCD with standard NTSC resolution and a N64 on a chip inside. Give it some extra RAM (or at least what the N64 had with the expansion pack), a better audio subsystem, and a decent control layout with an analog stick (I'd like to see them use the GC layout personally) along with a built in SNES, GBA, and NES emulator and wireless integration with either the Revolution or just with PCs and an online store to purchase older games for download. I know that the N64 is pretty unimpressive in terms of graphics nowadays, but really it all a portable needs and by now the hardware required for this should be so cheap and well understood that 1) the console would be very low cost, 2) great on battery life, and 3) be cheap to develop for. Aside from all the great "ports" they could do, the Isn't some company making a N64 on a chip for a system-in-the-controller game system in China? Isn't it like $30 with a game, too? SUre you have to add a nice LCD and a battery, but should be doable for $100 or so. It would be awesome to see a NEW system launch for under $100, with all the talk of the 360 and PS3 being $400. They could probably make some cash selling an add-on that let you play old N64 carts, too, in addition to just copying old ROMs onto new, smaller carts and selling them. Talk about a cash-cow.

    7. Re:Stop the madness! by Anonymous Coward · · Score: 0
      The only game that really needs it(besides some mini-games) is Metroid. I don't own a DS, but I have played a couple of games.


      Actually, I think I've figured out why the dual-screen feature was so important. Sometimes, you want to draw on the screen you're playing on (Kirby). Sometimes, you don't (Metroid.) It's very rare where you need both screens at the same time, but both of them are necessary for the system as a whole.
    8. Re:Stop the madness! by jensen404 · · Score: 1

      Metroid is the only game that uses the touchscreen for control and the second screen to view the action.... except for games that would be better off with a thumbstick, like Mario 64.

    9. Re:Stop the madness! by Phantasmo · · Score: 1

      Here you go. No force feedback, small, ergonomic, and lasts over 100 hours.
      Oh yeah, and I've dropped mine plenty of times and it still works great.

      --

      The US Army: promoting democracy through unquestioned obedience
    10. Re:Stop the madness! by rohlfinator · · Score: 1

      From what I understand, most TVs cut some of the top and bottom pixels off when displaying SNES games, so the average consumer would only see about 192 vertical pixels anyway. The DS would make a very good portable NES/SNES player if the games+emulator were downloadable from the Revolution.

      The N64, on the other hand, outputted at 320x240, so a single DS screen is too small for that. Also, there's no way the current DS hardware could emulate an N64 at anywhere near full speed. Mario 64 was a port, which required the game to be reworked for the system. Nintendo seems to be discouraging N64>DS ports anyway, with SM64 being the notable exception.

      As for the single screen/analog sticks, there are a lot of practicality problems with those. Both of those additions would hinder the form factor, durability, and playability of the DS. The idea sounds good in theory, but it's pretty different from the path Nintendo wants to take with the DS.

    11. Re:Stop the madness! by jensen404 · · Score: 1

      The N64 calculated at 256 x 224. But it doesn't matter as much with 3d games, since they tend to be easily scalable. And if they make an SNES port, they'll release it for the GBA anyway. I played the GBA Donky Kong Country port, and I thought it looked pretty bad when compared to the original.

    12. Re:Stop the madness! by Cerberus911 · · Score: 1

      Advance Wars uses the second screen in the Dual Screen battles. In the touch screen it shows the first front, while in the top screen is the second front which is usually controlled by the computer. If not in a dual screen battle then the top screen shows the info on the terrain or selected unit.

    13. Re:Stop the madness! by Anonymous Coward · · Score: 0

      Of all the controllers I have put my hands on (all nintendo controllers, all ps and ps2 controllers, and xbox), the wavebird for Nintendo GC is my all time favorite. I fits so well, is wireless, and last forever.

    14. Re:Stop the madness! by Anonymous Coward · · Score: 0

      Good thing the second screen isn't the key feature. The TOUCH SCREEN, on the other hand, has made for a lot of fairly amazing control innovations (Kirby, Yoshi T&G, Meteos, Nintendogs). And in other cases it's just plain better than an analog stick (Metroid Prime Hunters)

      People who don't know any better and haven't tried it out in person will continue to call it a gimmick... until the PSP2 comes out with a touch screen, then it will be a standard feature for many types of game systems and people will insist on it.

      When it comes to entertainment and creative content, consumers DO need to be told what they want occasionally... otherwise there would never be any new ideas.

    15. Re:Stop the madness! by Castar · · Score: 1

      This is what Nintendo has said they're trying to do, actually.

      Iwata and Miyamoto feel that the current controllers have gotten too complex, with too many buttons and counterintuitive interfaces. They want to make something that's simpler and that anyone can pick up and use easily.

      Also, Nintendo's Wavebird controllers are the best wireless controllers I've ever seen. The batteries last for months or years, they're light and comfortable to hold, and they're very sturdy.

      --
      I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
    16. Re:Stop the madness! by Lynxara · · Score: 1

      I wouldn't be so quick to say the N64 is a "well-understood" system. I've read some developer blogs recently that indicate the DS is already using chips based directly on the N64, and that this actually makes the machine much more difficult to work with. Google around and I'm sure you'll find the blog I'm talking about.

  5. bleh by ImTheDarkcyde · · Score: 2, Interesting

    well it's not like rumor control seldom carries an article on the revolution controller..
     
    you know, just every week
     
    but i'd love to get my hands on nintencats

    1. Re:bleh by Murasaki+Skies · · Score: 1

      Don't you mean Nintenekos?

      --
      Waiiii!!!!!! I have bad karma!
  6. silly me by Kuku_monroe · · Score: 1

    Im still waiting Nintenrats

    --
    //WR
    1. Re:silly me by antifoidulus · · Score: 1

      What about NintenSTD?

      Hey man, did you get the special gold herpes edition yet? I'm commanding my syphillis to attack the central nervous system now! It's awesome!

    2. Re:silly me by KDR_11k · · Score: 3, Funny

      No, that'd be PokeSTD: Gotta Catch 'em all!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  7. haha memories by CrazyJim1 · · Score: 3, Funny

    I remember watching 7 year olds play Super Mario Bros, they'd slowly move the controller to the right of their body and eventually they'd hit the limit of their arms and start going up and behind their head. If they're towards the end of the first stage they're playing with the controller behind their neck.

    1. Re:haha memories by Krakhan · · Score: 3, Insightful

      Hehe, yes, memories indeed. That also reminds me of other little quirks that me and some friends would do while playing some of the games, such as raising the controller as the character was jumping, as if to give him some assistance with his grand leap, or smashing the buttons harder (more out of anger really) in order to make that punch/fireball/etc. more painful.

    2. Re:haha memories by Chosen+Reject · · Score: 1

      I've always called this super mario syndrome.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
  8. Most people have the wrong idea by Anonymous Coward · · Score: 3, Interesting

    I think the second that Nintendo mentioned that there was going to be a revolution people went way to far with their imagination; I think that after looking at previous controllers the following are safe bets:

    1) The Revolution controler will have an analog stick on the left side of the controller to be used for navigation.

    2) The Revolution controler will have two shoulder buttons, both will probably be analog with digital clicks underneith.

    3) The Revolution controler will have four face butons, probably in an unconventional configuration; they could possibly be analog with digital clicks underneith.

    4) The Revolution Controler will probably not have either a microphone nor speakers in it; it will probably have a headset for online play (which may be used to handle voice control in certain games though)

    5) Touch screens, Magnetic thingimagigs, and whatnot are probably too expensive to add to a controller (Nintendo, unlike Microsoft, will probably still try to sell it in the $30 range)

    6) The z button is probably history.

    The reasoning behind these assumptions is that Nintendo will be providing a controller which is still capable of playing the majority of games and comes at a reasonably low price point.

    If you noticed I excluded both the D-Pad and the C-Stick in my list; of all existing features of a controler I think that these two are the most likely to be overhauled. I suspect that a track ball or some other 'mouse replacement' could be used in place of the c-stick because Nintendo believes that it's primary purpose is camera control and a mouse is far superior to a joystick in this aspect.

    Giroscopes may still be a feature of the controller, but I suspect that they would not be the main feature.

    1. Re:Most people have the wrong idea by myster0n · · Score: 1

      Now if you consider that you can just shove a gamecube game in the console and play the game, your idea of removing the z button and replacing the D-pad and C-stick with a trackball seems very unlikely. You need the D-pad and C-stick to play Metroid Prime.
      I think it would be more likely that the new controller is just a lump of play-doh and a bunch of buttons & sticks that you can shape into any controller you want.
      OK, not really, but it would be fun. The game needs two sticks and a shoulder button? just push it in the play-doh and shape it like you want.

      --
      Nobody believes the official spokesman, but everybody trusts an unidentified source. -- Ron Nesen
    2. Re:Most people have the wrong idea by Jacius · · Score: 1

      Actually, to play Gamecube games on the Revolution, you just plug in a Gamecube controller—the Revolution comes with 4 Gamecube peripheral sockets, as well as 2 memory card slots, so you'd use the same Gamecube controllers and memory cards you do now.

      ---

      I'll agree with the grandparent that the Z button and D-pad are probably history (the Z button being a relic from N64 days, and the D-pad being from NES days). A trackball-like device would be nice, but prone to getting gunked up. On the plus side, you'd hear more of this during Smash Bros. parties: "Hey guys, I gotta pause and clean my balls. They're all greasy and covered in gunk from everybody playing with them without washing their hands."

      I can only pray that Nintendo will lean more towards the Gamecube controller's design than their more recent attempts—the DS feels like it was created for design ideals and straight, geometric forms, rather than to fit in your hand(s) and be used. I think the folding design of the DS and GBA SP was a mistake in that they limit controller options: no joysticks of course (they stick up too much), and even the flat buttons have to be put in recessed areas so the top can fold over flatly.

      (And what were they thinking with the four buttons on the right side of the DS? Probably something like, "Since the DS has a touchscreen, no one will use the buttons anyway, so who gives a flying fsck what they look and feel like?")

  9. Revolution Controller for GameCube by tepples · · Score: 4, Funny

    I've seen the Revolution Controller for Nintendo's console, and it has nothing to do with tilt sensitivity or tilt resistance.











    Granted, it's a Dance Dance Revolution controller, but still...

  10. A Simpler Vision. by DrHac · · Score: 1

    Personally I find it hard to believe that Nintendo, whatever they may have claimed about the controllers being revolutionary, would ever deviate from a standard design. What Nintendo controllers have always had for me is a comfortable, convenient and ergonomic design. The N64 missed slightly on these criteria but nevermind. When it comes down to it, the usual method is to have a basic controller which work steadily and reliably and responds well etc. and then if you want to do something different you develop a second controller. That's where you put your gyroscopes and whatnot.

    It's natural of course as soon as they claim that they're doing something cool to fly into immediate speculation and incorporate evevrything you ever thought would be cool in a controller into rumours but the truth can often be much simpler. Perhaps Nintendo have merely made wireless controllers with a good response time. That would be nice.

    That said gyroscopes would be cool.

    1. Re:A Simpler Vision. by ElleyKitten · · Score: 2, Insightful

      >>>Perhaps Nintendo have merely made wireless controllers with a good response time. That would be nice.

      That would be a wavebird.

      I do think that it's probably something simple and user-friendly, though I can't see something that would be simple yet be hailed as their major inovation. Oh well, we'll see it soon enough. I hope to be surprised.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    2. Re:A Simpler Vision. by DrHac · · Score: 1

      I like the Wavebird but something like a 3ms delay (or however much it is) can be annoying in games like Super Monkey Ball.

      As I said I imagine a simple design but a surprise would be a nice thing. A gentle reminder perhaps that there are new things under the sun.

    3. Re:A Simpler Vision. by Anonymous Coward · · Score: 2, Informative

      I don't think you've ever used a wavebird. I play F-Zero with those things and have barely ever noticed any delays, and I'm sure that game requires a much quicker reaction rate than super monkey ball.

    4. Re:A Simpler Vision. by rohlfinator · · Score: 1

      I don't know what the delay on the Wavebird is, either, but 3ms would not be remotely noticeable. A game running at 60 fps (which is double the refresh rate of most games) only updates the screen every 17ms, so the lag would need to be more than that to even miss a single frame of response.

      Maybe you're getting interference from somewhere. Everyone I've talked to about this hasn't noticed any lag whatsoever, and nearly every professional review says the same thing.

  11. Nintencats by AvantLegion · · Score: 5, Funny
    Nintencats... that'd be an easy game to develop. Just make a virtual cat that ignores ALL user input and does whatever the fuck it wants.

    1. Re:Nintencats by Anonymous Coward · · Score: 1, Funny

      Yeah, I don't get why some people love having cats as pets so much.

      They're useless and worthless and, unlike dogs, don't give a fuck about you! ...and yet, I post this as an AC so all of the pussies here...er...I mean cat lovers (cats can't type), don't cut my balls off!

    2. Re:Nintencats by kinthalas · · Score: 3, Funny

      They've already made this.

      It's called "Hey You Pikachu".

    3. Re:Nintencats by KrisW · · Score: 1

      Most of what you said is exactly why people do like cats. They don't give one fuck about you, they don't demand constant attention, and if you forget to feed them they'll find a way to sneak outside and kill their own food.

      --


      "Think you can take me? Go ahead on. It's your move." --Joe Don Baker in Final Justice
    4. Re:Nintencats by Anonymous Coward · · Score: 0

      if you forget to feed them they'll find a way to sneak outside and kill their own food.

      Except when they don't, and you're left with an increasingly smelly dead cat wedged in a cupboard.

  12. Tuggers by Impy+the+Impiuos+Imp · · Score: 1
    One of the very first was that it would incorporate gyroscopes, which would allow players to control games via physical movement of the controller. Later rumors said the controller would sport everything from a touch screen, which would allow for configurable virtual buttons, to there not being any controller at all--just a visor and floor-mounted motion sensor."


    One button for each of the four fingers for forward, backward, slide left, and slide right. The Thresh configuration.

    I don't care how many touch screens, wah000zy buttons, nipple ring electro-static shockers, and robotic penis pumps they attach to it. Give me a keyboard and a mouse and I will destroy, thanks.
    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  13. Things to consider by NanoGator · · Score: 4, Interesting

    There has been a lot of blablabla over the Revolution controller. There have also been a TON of fake images floating around of it. Here's a list of a few things that should be considered:

    1.) The price of controllers cannot skyrocket, so doodads like the touch screen are incredibly unlikely.

    2.) This controller will have to play most of Nintendo's library of games, so it's unlikely that the physical resemblance of this controller will be that different from previous incarnations. (i.e. screw the rumor that it's only a helmet.)

    3.) We've gotten hints that the revolutionary aspect is simple and has been done before, but hasn't really been used in games. I expect that the revolution won't be in the technology, but rather they mean that the way games are played will be different. (Much like the N64's analog stick really changed the playing field.)

    4.) Nintendo's really turned net friendly this time around. It is likely they want the Rev to have an interface that is net friendly so something like an OSK is possible.

    5.) Whatever it is, it's simple enough that Sony or Microsoft could throw it in at the last minute. So Nintendo's staying mum on it.

    With these details in mind, here are the rumors I think we should be paying attention to:

    - Somebody suggested once that the Rev controller would have an eye kinda like the light gun. Although I have reservations about this, it would be interesting to use your controller like a pointer. This would be fairly cheap to do and it would work. Though I do worry that these controllers would only work on CRT TVs. It wouldn't be a death blow, but this would be the last generation Nintendo would be able to pull this off.

    - There has been a LOT of talk about gyros. I've also read a few comments already suggesting that gyros/tilt sensors/etc are a gimmick. To that I say: Bullshit. A couple of years ago I got to work with a gyro sensor. (I think it was from Intersense, but unfortunately I do not recall too clearly.) It was very good at detecting the orientation of the sensor. It would have been very possible to play a game like Quake with this sensor. My only reservation about this rumor is that I was under the impression these sensors were expensive. But, since I do not know that for sure, it still remains (in my mind) within the realm of possibility. I'd say this one's pretty likely. This fits the 'Revolutionary' bit as well as the 'not used much in games' bit.

    - Gyro inhibitor: This is a fairly new rumor, and sadly I haven't kept up on it. I do remember a supposed 'leaked source' that claimed this device would cause the controlller to provide resistance if you tried to move it. I have mixed feelings about this one. On the one hand, it seems to fit Nintendo's fancy. Afterall, it's like a fancier version of the Rumble Pak. On the other hand, can they really fit something like this into a controller, power it, and make it useful? If anybody has any info on this sort of technology, I'd be really intrigued to hear it. If it works,though, it'd be a neat addition to the gyro.

    - Touch interface. Note, I did not say touch SCREEN interface. Rather, like those glide point pads used commonly on laptops. There have been rumors that the handles on the controller are touch sensitive. You can squeeze or rub them somehow to interact with the game. I have to admit, I have trouble picturing this. On the other hand, imagine a small one of these things taking the place of the smaller analog stick on the GameCube controller. That would be a simple mouse-like interface that would make the OSK idea work and it could potentially even control the camera. It fits with the 'been done before, but not really for games' bit, but I would scratch my head if Nintendo called that revolutionary. But if they do manage to make the handles work like I read... well maybe.

    - I read somewhere that the controller can get hot. That's right, it heats up. Intentionally, not like a Toshiba laptop heats up. Maybe my imaginat

    --
    "Derp de derp."
    1. Re:Things to consider by Geoffreyerffoeg · · Score: 1

      Especially considering:
      3.) We've gotten hints that the revolutionary aspect is simple and has been done before, but hasn't really been used in games.
      4.) Nintendo's really turned net friendly this time around. It is likely they want the Rev to have an interface that is net friendly so something like an OSK is possible.

      but also considering the other three axioms, I think I have a good guess: it's a keyboard. PC gamers have been telling the consolers for years that a keyboard's a superior interface for games - and they've been proven in many many video games, just never in the console field. Lots of games have been ported from consoles to PCs, so a keyboard interface won't be difficult for new sequels. And especially, from the first emulator onwards, people have been using keyboards on Nintendo games.

      It doesn't have to be a full keyboard. It can be something like that 20-key gamepad I saw somewhere. But it will be a revolution.

    2. Re:Things to consider by Anonymous Coward · · Score: 0

      It doesn't have to be a full keyboard. It can be something like that 20-key gamepad I saw somewhere. But it will be a revolution.

      Highly unlikely for two reasons: 1) Ninty has said they want the controller to match their new 'anyone, even your mom, could pick it up and play' directive, which means fewer buttons instead of more, and 2) most games for consoles don't have a past or future on the PC, and are designed for minimal input arragements.

      I think it's safe to say the Rev's controller will look a lot like existing controllers: handheld, grips, buttons, and some sort of directional device.

      The directional device may very well become some sort of iPod-like touch wheel; the buttons may become morphable plastic, changing the number or size of buttons from game to game; the grips might be squeezable; the entire controller might be twistable or flexible. Whatever it turns out to be, there will be a logical progression from the NES to the Wavebird to it, and it'll be fun.

    3. Re:Things to consider by MilenCent · · Score: 2, Interesting

      The price of controllers cannot skyrocket, so doodads like the touch screen are incredibly unlikely.

      But consider:
      The DS is probably being sold at a profit, even at $130. The GBA was sold at a profit at $70. Guessing that the margins are about the same, and that many of the parts are the same, the DS-specific elements (wireless, extra screen, lights, touchscreen, ARM9, mic, battery) could be priced at $60. The touchscreen is probably the most expensive part of that, but still, we're not exactly talking about Wacom scale here. It's probably $30 or less. If Nintendo were willing to take a loss on the controller price, it could indeed probably be sold at $30.

      We've gotten hints that the revolutionary aspect is simple and has been done before, but hasn't really been used in games.

      I remember hearing that once, but it was months ago and hasn't been repeated from a difference source since then. And I think Nintendo was still thinking about the specifics at the time. It could still very well be something really new, especially it was a rumor even then.

      There has been a LOT of talk about gyros. I've also read a few comments already suggesting that gyros/tilt sensors/etc are a gimmick. To that I say: Bullshit.

      The best GBA game to come out in the last year was Warioware Twisted. The game is seriously cool. Not only does it have a gyro rotation sensor, but it has controller rumble as well. It feels absolutely amazing, like you're turning a gear or something when you twist it. I suspect that the controller has something like this in it. A tilt-resistant gyro sensor also has a level of coolness in it that sounds Nintendoish, although I'm unsure how it could be worked into gameplay.

      I personally think a good possibility is an optical trackball.

      It could give us the best console emulated versions of Centipede, Marble Madness and Rampart ever.

      I did find that shooting on that game was a less than enjoyable experience. They had to rely on an automatic targetting system to actually pull off kills.

      I just want to say that I really, really hate the PS2 analog sticks compared to the Gamecube ones. I recently had the chance to play Super Monkey Ball Deluxe on a PS2, and it worked okay until I got to a new level that required rolling across very narrow passages. I could do it easily with a GC stick, but on PS2 it was impossible. For Katamari Damacy they work well, but it doesn't require pinpoint control like Monkey Ball does.

    4. Re:Things to consider by NanoGator · · Score: 1

      "I just want to say that I really, really hate the PS2 analog sticks compared to the Gamecube ones."

      I hate them for a different reason. If you push down on them, they act as another button. They're called 'L3' and 'R3'. That drove me nuts. GTA kept telling me to push the R3 button, and I couldn't find a button labeled that. The car I was driving would also honk while I was making extreme turns. Took me forever to work out what I was doing. Even after knowing about them, I never really did get to where I could make extreme turns without triggering that button. I really do despise Sony's controllers.

      --
      "Derp de derp."
    5. Re:Things to consider by ImTheDarkcyde · · Score: 1

      2.) This controller will have to play most of Nintendo's library of games, so it's unlikely that the physical resemblance of this controller will be that different from previous incarnations. (i.e. screw the rumor that it's only a helmet.)

      the revolution has gamecube ports for the gamecube controller, which to the best of my knowledge can play any game back to the NES

      thats assuming a nintendo neophyte will have a revolution, but will not have a gamecube controller to play zelda:a link to the past on, but will just shell out a little more cash to play it

      annoying? or good marketing

    6. Re:Things to consider by cornface · · Score: 2, Funny

      More annoying than the honking was when you were trying to run away from people shooting at you, and instead crouched down in the middle of the street.

      The fetal position does not protect you from bullets, contrary to conventional wisdom.

    7. Re:Things to consider by Rayonic · · Score: 1

      I can understand your frustration with the L3 and R3 buttons, but personally I've never had a problem with them. In fact, I've found them downright useful for zooming in games like Medal of Honor, for example.

      I guess its because I always had a light touch when it comes to handheld controllers. Leads to less hand strain, that's for sure.

    8. Re:Things to consider by myster0n · · Score: 1

      OK. Here's your controller. For those who don't follow the GC : this is a REAL controller, made for the game Phantasy Star Online. I don't think many people bought the controller, but it still exists.

      --
      Nobody believes the official spokesman, but everybody trusts an unidentified source. -- Ron Nesen
    9. Re:Things to consider by MilenCent · · Score: 1

      Ah, I've had that problem too, in playing Katamari Damacy. There's a "charge" move that's all but essential to getting super-good scores/times, where you alternate the two analog sticks as fast as you can, up/down, down/up, up/down, down/up, to build up power for a sudden boose of speed. The faster you do it, the stronger the boost. Well it's very easy to accidently press *in* on both sticks while doing this, which activates the sudden-turn-around move, meaning your charge gets sent exactly 180 degrees AWAY from where you wanted to go. Arrrgh!

  14. My prediction by ScaryFroMan · · Score: 1

    Maybe Nintendo will go the full nine yards and release the greatest control system ever with the Rev. Of course, the box would have to be pretty big to fit a keyboard and mouse...

    --
    In Soviet Russia, backwards is everything.
    1. Re:My prediction by Anonymous Coward · · Score: 0

      *clap*


      *clap*


      *clap*


      That was funny...

    2. Re:My prediction by LuckyPossum · · Score: 1

      You know what? That gets funnier every time I hear. I know when I'm playing Ninja Gaiden, Mario, Zelda, Dead or Alive, Crimson Skies or SSX3 I'm always thinking about how much better it would be if I had a mouse and keyboard.

    3. Re:My prediction by rohlfinator · · Score: 1

      I find it hard to believe that the "greatest control system ever" is an array of keys that's been around since the 1800s and a 40-year-old tool for navigating graphical interfaces.

      It doesn't take a whole lot of thinking to come up with a tool that's simpler, more intuitive, and less restricting than a keyboard and mouse. Most PC "elitists" that proclaim the superiority of the keyboard/mouse are just bitter because either they can't figure out how to use an analog stick or they can't play their favorite games with a console controller.

      Don't get me wrong; the current dual-shock controller model is far from perfect. It's incredibly closed-minded to think that any of today's control mechanisms will be the preferred game interface in even 20 years.

    4. Re:My prediction by LuckyPossum · · Score: 1

      It is better for RTSes, RPGs, and FPSs. It doesn't work as well for most action or platforming games.

    5. Re:My prediction by KDR_11k · · Score: 1

      Zelda would work with the M&K interface, Mario to a certain degree as well (at least the camera would be more easily controllable). Flying a plane or spaceship with a mouse is acceptable but not great. I don't know about DoA but most fighting games are meant for arcade controls, usually digital and a set of buttons you press with your fingers instead of your thumb. The keyboard is definitely better for those games than the gamepad.

      Obviously the M&K combo won't work with all games but some traditionally console-only games would be better off with it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:My prediction by KDR_11k · · Score: 1

      It works better for platformers provided they let you control the camera freely (the greatest problem with many Ubisoft games). No need for the directions the analog stick can give when you can just line up the camera with your intended jump at a moment's notice. Movement speeds can be sufficiently emulated with modifier keys (shift for walk, for example) and very few games require adjustable speed of movement anyway, often it's just "move no faster than this to remain stealthy" which is much nicer when you can just press a button and move at maximum stealth speed instead of accidentally moving the stick too far and having to restart the mission.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:My prediction by Prophet+of+Nixon · · Score: 1

      Personally, I like mouse & gamepad for FPS games now. Mouse in right hand, left half of gamepad in left hand. I have the mouse for aiming, shooting, and reloading, an analog stick for moving (far more natural and easy than the WASD thing), a d-pad for changing weapons/etc, a click thing on the analog stick for jumping, and two shoulder buttons for crouch and, say, a lean modifier. Works wonders. Plus, the gamepad works far better for most things other than FPS games and clicky RPGs... such as Zombie Smashers, or Jets n' Guns. Keyboards bite.

    8. Re:My prediction by Anonymous Coward · · Score: 0

      Let me know when you've perfected the Dragon Punch on numeric keypad, I'd *love* to put your claim of supremacy to the test. (cracks knuckles)

      Mouse and keyboard are very versatile, but there are some game styles and control systems that they fail utterly at.

    9. Re:My prediction by KDR_11k · · Score: 1

      My memory is a bit hazy, the last time I played Street Fighter II was SF2T in Kindergarten. The Dragon Punch is the Shoryuken, f,d,f+d, right? Are you having trouble with it? Because I have no problem pulling that combination off (in other games, though) on a keyboard.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  15. Tilt maybe, force feedback no... by Anonymous Coward · · Score: 0

    Surely any worthwhile force feedback would drain a wireless controller faster than you can say "the WaveBird doesn't even have a rumble pack"...

    I'm all for a tilt sensor, but it has to be implemented well in the software.

    A tilt sensor could not replace a second analogue stick in a FPS, but would be perfect for a game like WaveRace to shift the body weight of the little jet ski dude.

    Tilt sensors could add a whole new dimension to games if they're used to pick up subtle unconscious movements (Super Punch Out Revolution anyone?). But trying to control a camera with a tilt sensor? No thanks.

    1. Re:Tilt maybe, force feedback no... by KDR_11k · · Score: 1

      The tilt sensor could be used for quick adjustments of your aim, a bit like the Microsoft Dual Strike controller. It had a center joint that would work like a trackball until you moved it to the limit, at which point it'd just keep moving into that direction like an analog stick. Seems to be a bit more suitable for FPSes than dual analogs.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  16. Gyroscopes and batteries by Rayonic · · Score: 1

    Wouldn't a spinning gyroscope in that kind application kind kill your batteries after a short while? Nintendo has (I believe) announced that all their Revolution controllers are going to be wireless.

    1. Re:Gyroscopes and batteries by DavidTC · · Score: 1
      Yeah, that's what I'm not quite believing about this story.

      I can imagine motors that spin up and don't use much power past that. However, while I'm no expert on motion, I would suspect that generating a tilt would suck power.

      --
      If corporations are people, aren't stockholders guilty of slavery?
  17. just what I need... by Anonymous+Slacker · · Score: 1
    In fact, if the gryoscopes can be rotated, it could easily be something that tries to tilt the controller out of your hand.


    ...something to make me drop the controller even more than I already do.
    Maybe they're going to try to make a profit on the replacement controller market this time around?

    --
    "If you choose not to decide, you still have made a choice!" -Rush