Rumour Control on the Revolution Controller
Gamespot's excellent Rumor Control column this week has some weighty topics to consider. Specifically, they take on the rumor floating around that the revolution in the Revolution's controller will be 'tilt resistance'. From the article: "When Nintendo intimated that the truly revolutionary aspect of its next-generation consoles was in its controller, rumors began to fly fast and furiously. One of the very first was that it would incorporate gyroscopes, which would allow players to control games via physical movement of the controller. Later rumors said the controller would sport everything from a touch screen, which would allow for configurable virtual buttons, to there not being any controller at all--just a visor and floor-mounted motion sensor." Their verdict? We're going to have to wait and see what Iwata has to say at the TGS. Other topics covered this week include Nintencats and Killzone 2.
The M$ sidewinder freestyle pro already has tilt control. That came out ages ago. And the tilt thing is overrated.
Just buy this controller and try the tilt feature at home. You'll go back to the control pad after a week tops.
The "Revolution" is apparently the acknowledgement that not everyone has 400-500 dollars to spend on a next-gen system and games.
I can see it being the "second console" for a lot of people, but we'll see when it comes out.
Have you ever tried to hold a controller perfectly flat, especially while playing a multiplayer game? It's ridiculous and not any fun to do. Nintendo knows what they're doing, and they'll know that gyroscopes, except in special cases (the portable games that incorporate them, I believe there are Yoshi and Kirby games for DS and GBA, respectively, that do it, but they do it well. I doubt that possible on a controller.
The Braying and Neighing of Barnyard Animals Follows.
While your mom probably loves it, I do not want a vibrating controller. I do not want force feedback in a *handheld* controller. I do not want a controller the size of a watermelon. I do not want a controller with 400 buttons. I do not want a controller that eats batteries like Naudia Nyce with a plate full of semen. I do not want a controller that breaks after two weeks. I do not want a controller that will make me want to chop off my hands after a few hours.
Give me a light, reasonably sized, fairly simple, ergonomically designed controller and do something else with your time besides trying to develop stupid whiz-bangs that nobody wants.
well it's not like rumor control seldom carries an article on the revolution controller..
you know, just every week
but i'd love to get my hands on nintencats
Im still waiting Nintenrats
//WR
I remember watching 7 year olds play Super Mario Bros, they'd slowly move the controller to the right of their body and eventually they'd hit the limit of their arms and start going up and behind their head. If they're towards the end of the first stage they're playing with the controller behind their neck.
God spoke to me.
I think the second that Nintendo mentioned that there was going to be a revolution people went way to far with their imagination; I think that after looking at previous controllers the following are safe bets:
1) The Revolution controler will have an analog stick on the left side of the controller to be used for navigation.
2) The Revolution controler will have two shoulder buttons, both will probably be analog with digital clicks underneith.
3) The Revolution controler will have four face butons, probably in an unconventional configuration; they could possibly be analog with digital clicks underneith.
4) The Revolution Controler will probably not have either a microphone nor speakers in it; it will probably have a headset for online play (which may be used to handle voice control in certain games though)
5) Touch screens, Magnetic thingimagigs, and whatnot are probably too expensive to add to a controller (Nintendo, unlike Microsoft, will probably still try to sell it in the $30 range)
6) The z button is probably history.
The reasoning behind these assumptions is that Nintendo will be providing a controller which is still capable of playing the majority of games and comes at a reasonably low price point.
If you noticed I excluded both the D-Pad and the C-Stick in my list; of all existing features of a controler I think that these two are the most likely to be overhauled. I suspect that a track ball or some other 'mouse replacement' could be used in place of the c-stick because Nintendo believes that it's primary purpose is camera control and a mouse is far superior to a joystick in this aspect.
Giroscopes may still be a feature of the controller, but I suspect that they would not be the main feature.
I've seen the Revolution Controller for Nintendo's console, and it has nothing to do with tilt sensitivity or tilt resistance.
Granted, it's a Dance Dance Revolution controller, but still...
Personally I find it hard to believe that Nintendo, whatever they may have claimed about the controllers being revolutionary, would ever deviate from a standard design. What Nintendo controllers have always had for me is a comfortable, convenient and ergonomic design. The N64 missed slightly on these criteria but nevermind. When it comes down to it, the usual method is to have a basic controller which work steadily and reliably and responds well etc. and then if you want to do something different you develop a second controller. That's where you put your gyroscopes and whatnot.
It's natural of course as soon as they claim that they're doing something cool to fly into immediate speculation and incorporate evevrything you ever thought would be cool in a controller into rumours but the truth can often be much simpler. Perhaps Nintendo have merely made wireless controllers with a good response time. That would be nice.
That said gyroscopes would be cool.
One button for each of the four fingers for forward, backward, slide left, and slide right. The Thresh configuration.
I don't care how many touch screens, wah000zy buttons, nipple ring electro-static shockers, and robotic penis pumps they attach to it. Give me a keyboard and a mouse and I will destroy, thanks.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
There has been a lot of blablabla over the Revolution controller. There have also been a TON of fake images floating around of it. Here's a list of a few things that should be considered:
1.) The price of controllers cannot skyrocket, so doodads like the touch screen are incredibly unlikely.
2.) This controller will have to play most of Nintendo's library of games, so it's unlikely that the physical resemblance of this controller will be that different from previous incarnations. (i.e. screw the rumor that it's only a helmet.)
3.) We've gotten hints that the revolutionary aspect is simple and has been done before, but hasn't really been used in games. I expect that the revolution won't be in the technology, but rather they mean that the way games are played will be different. (Much like the N64's analog stick really changed the playing field.)
4.) Nintendo's really turned net friendly this time around. It is likely they want the Rev to have an interface that is net friendly so something like an OSK is possible.
5.) Whatever it is, it's simple enough that Sony or Microsoft could throw it in at the last minute. So Nintendo's staying mum on it.
With these details in mind, here are the rumors I think we should be paying attention to:
- Somebody suggested once that the Rev controller would have an eye kinda like the light gun. Although I have reservations about this, it would be interesting to use your controller like a pointer. This would be fairly cheap to do and it would work. Though I do worry that these controllers would only work on CRT TVs. It wouldn't be a death blow, but this would be the last generation Nintendo would be able to pull this off.
- There has been a LOT of talk about gyros. I've also read a few comments already suggesting that gyros/tilt sensors/etc are a gimmick. To that I say: Bullshit. A couple of years ago I got to work with a gyro sensor. (I think it was from Intersense, but unfortunately I do not recall too clearly.) It was very good at detecting the orientation of the sensor. It would have been very possible to play a game like Quake with this sensor. My only reservation about this rumor is that I was under the impression these sensors were expensive. But, since I do not know that for sure, it still remains (in my mind) within the realm of possibility. I'd say this one's pretty likely. This fits the 'Revolutionary' bit as well as the 'not used much in games' bit.
- Gyro inhibitor: This is a fairly new rumor, and sadly I haven't kept up on it. I do remember a supposed 'leaked source' that claimed this device would cause the controlller to provide resistance if you tried to move it. I have mixed feelings about this one. On the one hand, it seems to fit Nintendo's fancy. Afterall, it's like a fancier version of the Rumble Pak. On the other hand, can they really fit something like this into a controller, power it, and make it useful? If anybody has any info on this sort of technology, I'd be really intrigued to hear it. If it works,though, it'd be a neat addition to the gyro.
- Touch interface. Note, I did not say touch SCREEN interface. Rather, like those glide point pads used commonly on laptops. There have been rumors that the handles on the controller are touch sensitive. You can squeeze or rub them somehow to interact with the game. I have to admit, I have trouble picturing this. On the other hand, imagine a small one of these things taking the place of the smaller analog stick on the GameCube controller. That would be a simple mouse-like interface that would make the OSK idea work and it could potentially even control the camera. It fits with the 'been done before, but not really for games' bit, but I would scratch my head if Nintendo called that revolutionary. But if they do manage to make the handles work like I read... well maybe.
- I read somewhere that the controller can get hot. That's right, it heats up. Intentionally, not like a Toshiba laptop heats up. Maybe my imaginat
"Derp de derp."
Maybe Nintendo will go the full nine yards and release the greatest control system ever with the Rev. Of course, the box would have to be pretty big to fit a keyboard and mouse...
In Soviet Russia, backwards is everything.
Surely any worthwhile force feedback would drain a wireless controller faster than you can say "the WaveBird doesn't even have a rumble pack"...
I'm all for a tilt sensor, but it has to be implemented well in the software.
A tilt sensor could not replace a second analogue stick in a FPS, but would be perfect for a game like WaveRace to shift the body weight of the little jet ski dude.
Tilt sensors could add a whole new dimension to games if they're used to pick up subtle unconscious movements (Super Punch Out Revolution anyone?). But trying to control a camera with a tilt sensor? No thanks.
Wouldn't a spinning gyroscope in that kind application kind kill your batteries after a short while? Nintendo has (I believe) announced that all their Revolution controllers are going to be wireless.
[PowerPoint] is a tool for capitalist presentation
Maybe they're going to try to make a profit on the replacement controller market this time around?
"If you choose not to decide, you still have made a choice!" -Rush