i actually bought nano 2.0 and was one of the lucky ones to get the first batch. it's fun to use. i am an oldschool tracker as well and i can say that it's not really anything like a mod sequencer. what it's designed for is creating loops and performing live. the hard disk recording feature will be cool but creating serious music with this would be difficult. while its true that it does not have a sample set like lsdj, it has fm synthesis and some high/lowpass filtering, so you can get some interesting sounds. it has a nice range of timbres from harsh to soft, but it's nowhere near as glitchy sounding as midi-nes, lsdj, or nanoloop 1.
i use a lot of different software and hardware to make music, and this is definitely something i consider a toy. you can make some surprisingly nice patterns with it.
oh, and it's a normal sized gba cart.
99% of tv an is evil brain-rotting drug anyway (except for star trek, simpsons, and pbs). most people who watch it are already brainwashed, complacent sheep who could care less about being jacked into the matrix.
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i'm really impressed to see jare and kb posting here!!! first i must say that i was super excited to see this tool and i spent about 50 hours in it immediately after it was available. lamer or not, i used to code a little bit of 16bit asm back in the day, tp7, etc. i'm too busy to spend 10^25 hours learning how to create a 4k audio synthesis engine. it's unnecessary. i fully intend to use this software to make cool stuff, and i won't be submitting it to a demo compo.
in any event, werkkzeug is so buggy and undocumented that i doubt anyone (myself included) could produce anything on par with FR's intros, partly because kb's special midi CC/sysex functions are not released (xm's won't cut it for 64k here). the spline editor is very difficult to use, procedural texture maps are difficult to make if you are really trying to simulate a complex design or something that is life-like. blah blah blah.. anyway, it's an amazing piece of software. if it had basic mouse interaction built in this would have absolutely ENORMOUS commercial viability. i think sometimes you crazy euro-asm-nuts are too wrapped up in your own world to see how valuable this technology could be to people. (take a look at what komplex is up to now.)
Sonic/ACiD aka in_tense/chill/rr
isn't news, i agree. 99% of everything else on /. is great but this stuff just annoys me.
i actually bought nano 2.0 and was one of the lucky ones to get the first batch. it's fun to use. i am an oldschool tracker as well and i can say that it's not really anything like a mod sequencer. what it's designed for is creating loops and performing live. the hard disk recording feature will be cool but creating serious music with this would be difficult. while its true that it does not have a sample set like lsdj, it has fm synthesis and some high/lowpass filtering, so you can get some interesting sounds. it has a nice range of timbres from harsh to soft, but it's nowhere near as glitchy sounding as midi-nes, lsdj, or nanoloop 1. i use a lot of different software and hardware to make music, and this is definitely something i consider a toy. you can make some surprisingly nice patterns with it. oh, and it's a normal sized gba cart.
99% of tv an is evil brain-rotting drug anyway (except for star trek, simpsons, and pbs). most people who watch it are already brainwashed, complacent sheep who could care less about being jacked into the matrix. !
i'm really impressed to see jare and kb posting here!!! first i must say that i was super excited to see this tool and i spent about 50 hours in it immediately after it was available. lamer or not, i used to code a little bit of 16bit asm back in the day, tp7, etc. i'm too busy to spend 10^25 hours learning how to create a 4k audio synthesis engine. it's unnecessary. i fully intend to use this software to make cool stuff, and i won't be submitting it to a demo compo. in any event, werkkzeug is so buggy and undocumented that i doubt anyone (myself included) could produce anything on par with FR's intros, partly because kb's special midi CC/sysex functions are not released (xm's won't cut it for 64k here). the spline editor is very difficult to use, procedural texture maps are difficult to make if you are really trying to simulate a complex design or something that is life-like. blah blah blah.. anyway, it's an amazing piece of software. if it had basic mouse interaction built in this would have absolutely ENORMOUS commercial viability. i think sometimes you crazy euro-asm-nuts are too wrapped up in your own world to see how valuable this technology could be to people. (take a look at what komplex is up to now.) Sonic/ACiD aka in_tense/chill/rr