As you pointed out, the/. story was submitted by the article's author, but that was obfuscated in the summary. Alarm bells are ringing Willie.
He goes out of his way to conduct this article like a scientific review, but at the heart of it, it's just an opinion piece.
Take this article he deemed sexist: http://www.joystiq.com/2010/10/05/heres-where-cammie-dunaway-literally-went/ It's a short post with nothing but facts and a Lord of the Flies reference. It's not sexist in any way, but when confronted by the post's author, Jackmovich/SSDNINJA said it had "Implied or condescending remarks about women". If Cammie Dunaway had been a man, I highly doubt Jackmovich would have deemed that article sexist, which, in itself, is sexist. If that's the way he's collecting his data, this whole thing is just a farce designed to pull page views. Looks like it worked.
I'm not saying gaming journalism isn't without faults, but this feels like a case of the pot calling the kettle black.
While the gameplay got repetitive, (I haven't played far enough into the game yet for that to be true for me, though I can understand your view) the game controlled well and featured good gameplay mechanics. The gameplay in Manhunt aimed to capture a slow stealthly pace and did that very well. Lack of creative level design doesn't mean the gameplay wasn't solid.
I haven't noticed the invisible barriers you mentioned for enemies, but I agree those are always lame.
I think the sneaking aspect of Manhunt mixed in with the running/gunning aspect of GTA would make for a much more rounded gameplay experience while on foot.
"There are shadows, which give us a gameplay thing we never had previously, because you can hide in them. Now you can sneak in a GTA game for the first time...you could sneak around and pick [the enemies] off one by one."
Is it just me or does it sound like they've incorporated the Manhunt game mechanics into GTA:SA? If so, that would be an excellent addition to the franchise since the gameplay in Manhunt was rather solid.
A couple things about this bug me:
/. story was submitted by the article's author, but that was obfuscated in the summary. Alarm bells are ringing Willie.
As you pointed out, the
He goes out of his way to conduct this article like a scientific review, but at the heart of it, it's just an opinion piece.
Take this article he deemed sexist: http://www.joystiq.com/2010/10/05/heres-where-cammie-dunaway-literally-went/ It's a short post with nothing but facts and a Lord of the Flies reference. It's not sexist in any way, but when confronted by the post's author, Jackmovich/SSDNINJA said it had "Implied or condescending remarks about women". If Cammie Dunaway had been a man, I highly doubt Jackmovich would have deemed that article sexist, which, in itself, is sexist. If that's the way he's collecting his data, this whole thing is just a farce designed to pull page views. Looks like it worked.
I'm not saying gaming journalism isn't without faults, but this feels like a case of the pot calling the kettle black.
While the gameplay got repetitive, (I haven't played far enough into the game yet for that to be true for me, though I can understand your view) the game controlled well and featured good gameplay mechanics. The gameplay in Manhunt aimed to capture a slow stealthly pace and did that very well. Lack of creative level design doesn't mean the gameplay wasn't solid.
I haven't noticed the invisible barriers you mentioned for enemies, but I agree those are always lame.
I think the sneaking aspect of Manhunt mixed in with the running/gunning aspect of GTA would make for a much more rounded gameplay experience while on foot.
Is it just me or does it sound like they've incorporated the Manhunt game mechanics into GTA:SA? If so, that would be an excellent addition to the franchise since the gameplay in Manhunt was rather solid.