GTA San Andreas Goes Swimming, Gangbanging, Smuggling
Thanks to Eurogamer for its article revealing a number of new details on Rockstar's forthcoming Grand Theft Auto: San Andreas, as printed in the UK's Official PlayStation 2 magazine. Topics discussed include the 'invention' of swimming ("We just got pissed off with people saying, 'We can't do swimming'... so if you drive off a bridge you're not going to drown"), the advent of gangs ("You can now recruit a gang and take over territories with them, and then lose territories if you don't look after them. So you've got the idea that bits of the map become personalised to you as much as your own character becomes personalised to you"), and the widening out of the game world ("We love, from a technical point of view, the driving in the open spaces on Smuggler's Run. It's awesome. Now you'll be able to do that in GTA, with all of the GTA gameplay.")
Now with more gangbang action!
"Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
On stupid hair: "If you've got a stupid haircut, people will say, 'You look stupid'."
Something i'm sure the Slashdot crowd is already used to.
Sadly no mention of supported online play. But I suppose it's still early days.
On characters and satire: "We've developed our characters a bit more and to that extent it's more serious. But it's still very much trying to be funny at all points. The satire... I suppose it's levelled at the broader weirdness of America and American consumerism and American action movies as well."
Oh no, consumerism didn't do an ounce of good for this game. Nor did this game try not to exploit consumerism with it's giant advertising campaigns.
I've noticed this since GTA3, but it still find it funny how they crack jokes at the very culture that makes their games sell in the millions.
Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
If this game doesn't have gourangas, i'm gonna be super pissed.
"I'm not sure which is the bigger disappointment; my failure to formulate a unified field theory, or you."--Stephen Haw
I'm still waiting for them to implement an XBTF-style fully functional economy into the game and maybe add permanent consequences (i.e. if you die or get arrested you have to load your last save). Basically I'd like to see an Elite-style game but on earth, with cars, cities, etc. But then turning GTA from a crime simulator (well, as far as you can call a game where death isn't permanent a simulator...) into a "simulation" game would probably drive the core audience away.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
I've been waiting for this a long time. I would like if it came out for the XBOX so I wouldn't have to relearn the controls on the PS2 (relax, I already have one. I'm not a fanatic). I wonder if there will be another "public radio" station...
from the article is the multiplayer option... no dice?
does anyone else agrees with me that this franchise makes it for the best single-player experience ever? i'm really looking forward GTA:SA... i just hope there's some "Espantoso" radio in it...
- live from Costa Rica !
, I bloody well loaded up my last save point to maintain my previous stats and inventory. I'm willing to bet just about everyone else did this too.
Nope. I just run it straight through. That stupid Columbians vs. Hatians mission took me 20 tries. So what if I lost a bit of money or my weapons? Guns are easy to come by, so are vehicles. I'll make the money back. Besides, I wouldn't risk "losing" a secret package/tiki doll!
In the future, I would want to not be isolated from my friends in the Space Station.
There really wasn't any information in the article that I hadn't heard when it was first announced at E3.
Is it just me or does it sound like they've incorporated the Manhunt game mechanics into GTA:SA? If so, that would be an excellent addition to the franchise since the gameplay in Manhunt was rather solid.
The trouble with driving off a bridge and not dying is.. now you have to swim to the nearest coast. I hate it when a game strands me somewhere and then forces me to do something very mundane to get out of the situation. I experienced this occasionally in GTAVC. It'd be nice if I could make my character kill himself so I don't have to find a way out, I can just start back at the hospital. I'm not a fan of loading a previous save when I get stuck. I'm more likely to just quit playing instead.
I certainly hope this game will have a bigger 'sphere of action' - or atleast have one more shaped like a sphere. Let me explain. Enemies (and civilians) are always spawned at a certain distance from the player to give the illusion of a 'real' city. However, this distance varies depending on direction - in front of you the distance is quite high so the enemies don't seem to pop out of nowhere. Since you can't see the ones behind you the 'area of real life' can be kept smaller (so the game doesn't have to calculate as big a sphere of action). Sounds smart? Not really. It's extremely frustrating in GTA 3 and GTA VC to wipe out a street and have more enemies spawn RIGHT behind you. How on earth can you watch your back if the enemies attacking from behind get to start closer to you than the ones in front? (If you don't believe this happens, try turning around constantly during a rampage... although I think it isn't that big a problem in VC as it was in 3)
It seems like they're really pulling out all of the stops for this sequel - but I just know that it will contain yet more painful localization blunders.
Remember hearing the mafiosos in GTA3 refer to garbage trucks as "dust carts"? Or parking garages as "car parks"? And let's not forget the sign in Manhunt that reminded players to "Please bin your rubbish".
Seems like the voice actors should have pointed that out to the writers at the time, but I guess I wouldn't speak up if I were getting a paycheck (and never played a videogame in my life).
XBox version? Yes or no? GTA is my second most played single player game on my Box next to KOTOR. I hope there will be a version of this for me.
...there will be robots!