I want to protest.
I am neither a griefer nor 14yrs old. Yet I think that playing on PvP servers is a part of RPG's that is sorely missing from the RP servers provided by MMO games. If you cannot directly participate in the lives of your fellow gamers on the server then what effect/contribution do you bring to the table? The auction house?
My recollection of the D&D, Cyberpunk, Battletech that *I* played included the possibility of at least attempting, anything my little mind could dream up. Artificial "you cant kill this person" constraints are one of the first things I notice in a single player RPG environment.
I just hate to see power gaming (thinking about options and choosing a good combo) and PvP (fear and power in relation to other players) lumped in with griefing and playing TO bring about misery in other players.
On the post, I'd say that RPG and MMO have never had any place together, and anyone who considers gaming in general a RPG experience has not played a pen and paper RPG recently enough. I say this without having played Planescape: Torment and Neverwinter Nights, the latter at least has the chance with independently created material to approach the creativity of a person running his friends through some elaborately crafted campaign. Rather than just watching your little paper doll collect shiny weapons and kill ever larger pixalated beasts to get... more shiny weapons. (This said, I've got my 60 in wow, and enjoy it, I just don't consider it much in the way of role-playing, more like roll-playing.)
YMMV.
I thought that there was no such thing as a casual gamer... just power gamers without enough time.
Oh yeah, I guess there are you sports gamers... But I ushually forget to include them as games.
"Welcome to the World of Nanomicrons and Beyond!"
So... "The world of femto and even atto, zepto, an yocto!"
Sends shivers, dosn't it!
I want to protest. I am neither a griefer nor 14yrs old. Yet I think that playing on PvP servers is a part of RPG's that is sorely missing from the RP servers provided by MMO games. If you cannot directly participate in the lives of your fellow gamers on the server then what effect/contribution do you bring to the table? The auction house? My recollection of the D&D, Cyberpunk, Battletech that *I* played included the possibility of at least attempting, anything my little mind could dream up. Artificial "you cant kill this person" constraints are one of the first things I notice in a single player RPG environment. I just hate to see power gaming (thinking about options and choosing a good combo) and PvP (fear and power in relation to other players) lumped in with griefing and playing TO bring about misery in other players. On the post, I'd say that RPG and MMO have never had any place together, and anyone who considers gaming in general a RPG experience has not played a pen and paper RPG recently enough. I say this without having played Planescape: Torment and Neverwinter Nights, the latter at least has the chance with independently created material to approach the creativity of a person running his friends through some elaborately crafted campaign. Rather than just watching your little paper doll collect shiny weapons and kill ever larger pixalated beasts to get... more shiny weapons. (This said, I've got my 60 in wow, and enjoy it, I just don't consider it much in the way of role-playing, more like roll-playing.) YMMV.
I thought that there was no such thing as a casual gamer... just power gamers without enough time. Oh yeah, I guess there are you sports gamers... But I ushually forget to include them as games.