Yeah, it is true that if they wanted a single socket solution with >6 cores Intel doesn't have a product specifically for that. I just don't understand why they didn't stick with the dual socket setup that past Mac Pros have used, and most other high-end pro-grade workstations also offer. Or maybe offer both, with the dual CPUs in a larger version of the round chassis? Anyway, just another example of the limited selection and choices you get with Apple products.
- Only a single CPU, despite using the more expensive line of dual-CPU capable Xeon E5 processors (so you are paying for the added circuitry to handle dual procs without the corresponding benefit).
- Dual video cards, despite this not being a gaming system. Granted, some media editing applications can utilize multiple GPUs for computing - like Adobe Premiere Pro CC - but many cannot, and even ones that can don't necessarily get a doubling of performance from the second card.
- Only room inside for a single drive, so any serious storage has to be external (adding wires and cluttering up things, rather than saving space like this small form factor seems to be designed for).
- 64GB of RAM maximum, despite the CPU's ability to handle more.
- Upgrades overpriced... and this is coming from someone who works at a custom system builder, and we sometimes get dinged by folks for charging more than Newegg. Obviously things like labor, support, warranty, etc have to be factored into the parts costs, but Apple charges more than any other company I've seen for that 'value add' (this is not new news, though - just a continuation of what they have always done).
I've already had customers of mine asking for price and performance comparisons, and the good news? We always come out on top! I love PCs:)
Nice link, but next time a NSFW warning would be appreciated - not for the pictures of the burnt thieves, that's no biggie, but for the rather risque site logo and ads:/
So there are some potentially cool applications of this - stopping a criminal in a car chase with police, for example - but it has massive potential for crime as well. Stopping cars at night, in secluded areas, to steal them and/or assault the passengers? Or causing mayhem by stopping cars on freeways, not all of which will slow at the same speed, leading to massive pile-ups.
It makes sense in that time and setting, though I expect they (Adam and Eve) weren't speaking Hebrew - that was likely just the translation as rendered to Moses by God when he was writing the Torah. When there was only one man and one woman, there was no need to identify further in the language: the only woman was the only wife, and likewise the only man was also the only husband.
The context and especially verse 24 ("Therefore a man shall leave his father and his mother and hold fast to his wife, and they shall become one flesh.") do still pinpoint Adam and Eve as being married. This is further evidenced by Jesus quoting this passage later when discussing marriage and divorce with a group of Pharisees in Matthew 19 (http://www.biblegateway.com/passage/?search=Matthew%2019:3-6&version=ESV).
Actually, they were married - the first couple, wed by God. In fact, the passage in Genesis refers to the "man" (Adam) and his "wife" (Eve) for a long time before ever mentioning her name as being Eve!
'Then the man said, “This at last is bone of my bones and flesh of my flesh; she shall be called Woman, because she was taken out of Man.” Therefore a man shall leave his father and his mother and hold fast to his wife, and they shall become one flesh. And the man and his wife were both naked and were not ashamed.'
The thing I am loving about Star Citizen is that there *is* meat already. The final game is a long way off, but there is already a hangar module where several of the early ships can be seen and interacted with if you have contributed toward the game. By doing this they are keeping backers interested, and also involving us in the development process. We can send feedback, find bugs, etc *way* before any sort of formal open beta would begin.
They are also doing a really great job of feeding tidbits about the progress on a daily basis, with a weekly streaming tv show and official fiction / lore too. Would this work for every potential crowd-funded game project out there? No - you are correct that it takes a combination of factors to get people into something like this... but there is a ton for those who want to mimic SC's success to learn from here. And if it does end up being even 75% of the game they have promised, I think we will see more gamers being willing to back similar projects in the future.
On the contrary! I greatly applaud scientific efforts to understand how things work. It helps us advance our knowledge of God's creation, and aids us in all manner of activities in life: health care, transportation, food production, etc. I also find it fascinating when discoveries are made that change the way we understand the world, and I am constantly amazed at the complexity of things we take for granted in day to day life because we cannot see them in detail easily (DNA replication, atomic interactions, etc).
One of the things I am most fascinated by is the double-slit experiment, and I look forward to someday finding out what is going on there - and so research into that, both practical and theoretical, is of great value.
The difference between my approach and that of the naturalistic scientific community is that my worldview does not require our universe to be a closed system. In a completely closed system, with no interaction from outside (past, present, or future) things we find in nature have to be interpreted in certain ways. I can see those same findings and interpret them in a way that meshes science with the activity of God - both in His initial creation of our universe, and in select interactions since then... and I find that a lot of things in life make a lot more sense with that approach. I understand that a lot of people (likely most, in a forum like Slashdot) would disagree - and I won't insult them for it. I would appreciate the same courtesy from others. [please note that I am not saying the poster above me was insulting in any way, but others in this discussion have been]
Then take the creature as a whole. Even such a tiny insect is absolutely as complex as a car! For that matter, every *cell* in that insect is as complex as a car - at least the mechanical components (excepting for the point of this discussion the onboard electronics / computer systems).
Oh, and at least I have the decency to avoid name calling and use of expletives... and in fact, to use my real name on comments which may be unpopular. I'm not afraid of what I believe, and I know that it is extremely unpopular on sites like this - but the truth will win out in the end (even if it is long after we are both dead).
Really, mod that down as Troll? Because you don't agree?
Some open minds that folks have here... if you find a comment you disagree with, don't mod it up - but don't mod it down until they have a "-1 Disagree" option.
Also, I love that people are being amazed at how evolution resulted in such intricate mechanisms. If you found a car on another planet, where humans had never been, would you assume it evolved there? Or would you think someone created it? To me, this level of detail in nature is strong evidence for creation rather than evolution.
I don't think you are jumping the sort of distances (relative to your size) that this insect is. The power of the jump compared to its mass is quite impressive, and apparently has special requirements. From the linked article:
" The gear teeth on the opposing hind-legs lock together like those in a car gear-box, ensuring almost complete synchronicity in leg movement - the legs always move within 30 'microseconds' of each other, with one microsecond equal to a millionth of a second.
This is critical for the powerful jumps that are this insect's primary mode of transport, as even minuscule discrepancies in synchronization between the velocities of its legs at the point of propulsion would result in "yaw rotation" - causing the Issus to spin hopelessly out of control."
These sorts of reviews are done regularly, by dozens of websites. I like computer hardware news (its the industry I work in, after all) but please don't let every review or roundup out there make it to Slashdot.
Anywhere there isn't a Xeon equal, you stand a chance of finding ECC support. As the parent post noted, some celeron / pentiums have that - and so do a lot of Core i3 (dual core w/ hyperthreading) since there are no comparable Xeon E3 (all quad-cores).
"This country is SCREWED until corporations are under control."
You are aware this happened in Taiwan, right? I mean the location (Taipei, a city there) is named right in the first part of the summary... you don't even have to RTFA...
My brother, who is also a Founder (like I am) nearly walked from the game due to the 3PV issue. Then a few days ago he asked me to join him to play and record (FRAPS) a few games, with the idea of trying to exploit 3PV and post results to the forums.
You know what? After trying we found that yes - sometimes, in just the right circumstances, it could be exploited... but that in PUG matches it didn't really seem to alter the overall match results, and that not a ton of people were using it anyway. Beside that, if you sit in 3PV you are at a disadvantage much of the time for aiming and other important aspects of advanced gameply. He has since started playing a lot again, and we were both greatly encouraged by PGI stating that the pre-organized 12 v 12 matches will *not* have 3PV as an option starting in a couple of patches.
I agree, though in all fairness every past MW game has had it too. I play without it, and am *very* pleased that it will be removed from the serious, 12 v 12 grouped games:)
Wait, what exactly are you accusing me of? I'm in no way affiliated with PGI or IGP - aside from being a MechWarrior player. I work for a computer company, but not one that makes or markets games:
Now I *did* write a blog post on MWO, when it hit open beta, because I really like it. I liked it more at that time, since some of the sillier elements (3PV, coolant) had not been added yet - but even though they've done some things I don't like I still enjoy the game.
Actually, while they did some crowd-funding (the Founders program - I'm one myself, as is my brother) they *do* have a publisher: IGP. I always thought it funny that PGI made the game and IGP published it:)
And yes, as I mentioned they have changed things - some to the disappointment of fans, including myself. But they have definitely *not* gone pay to win (the coolant flush can be purchased with real money or 'researched' and then purchased with in-game XP / credits). I'd prefer they had never put it in, of course, but it does not break the game and is not pay to win.
They have a legitimate point about some people learning better with third person. I've been trying to teach my son to play, who is 5, and he didn't get movement at all until I showed him 3rd person. I think they could have avoided that with a proper tutorial, which the game still lacks (I hope they have that fixed for launch), but at least they are going to prevent it on the serious 12 v 12 organized matches (which I hope carries over to the big 12 v 12 fights between merc companies in community warfare as well - we'll see).
So while many of us hard-core fans may not like everything they are doing with the game, and there is still tons of room for improvement, they are not turning the game into either pay-to-win or a purely arcade game. Can people play casually in a more arcade style? Sure - but if they stay in 3rd person all they time they will have an advantage 5% of the time and be at a disadvantage the other 95%.
And I wonder what the heck the submitter / article author is smoking?
Yes, they've done some things a lot of folks (myself included) have been unhappy with - I could list several things if you guys want - but the stuff in the summary is largely not true. What item is this he claims they have sold for real money (implying you can't get it with in-game currency) that has crossed the line into pay-to-win? I know of no such item!
The biggest issue they've had recently is the addition of 3rd person view, which upset a lot of us - especially since they promised a separate 'hardcore' queue for those who didn't want to play with folks using 3PV, and then didn't follow through on that. They have made some other moves instead, though, which at least help: the real competition-level 12 vs 12 organized group games will not have 3PV available.
On the plus side, the gameplay is generally fun and they have also done an *amazing* job with the mech designs! Are there things still to be done? Yes - tons! Are there things I would have done differently - yes, but they can't please everyone! But are they completely shifting to an 'arcade shooter'? Heck no!:)
Yes, and I don't think we will ever reach that - at least for some people - since their needs and expectations will grow as the hardware does. When hardware can render a 2 hour 1080P movie in a split second ("fast enough" by your definition) then movies will be shot in higher resolutions, or we will compress them more to save disk space, or something else that requires more CPU time - it won't just stagnate.
I don't see many people buying tablets or smartphones *instead* of a PC / laptop - they are usually purchased (at least in my experience) to augment them, or to fill a new and unique role. Further, mobile sales like that have picked up - but desktop and laptop sales have not yet *dropped* substantially; their growth has slowed, but unless they stop selling altogether I think there is still plenty of market for Intel's processors.
Further, the modern Atom chips from Intel are increasingly capable and viable compared to ARM - and yet they are also full x86. This gives them more flexibility in terms of what they can run, without loss of battery life... and that will only get better in the future, as the Atom line is improved.
Yeah, it is true that if they wanted a single socket solution with >6 cores Intel doesn't have a product specifically for that. I just don't understand why they didn't stick with the dual socket setup that past Mac Pros have used, and most other high-end pro-grade workstations also offer. Or maybe offer both, with the dual CPUs in a larger version of the round chassis? Anyway, just another example of the limited selection and choices you get with Apple products.
- Only a single CPU, despite using the more expensive line of dual-CPU capable Xeon E5 processors (so you are paying for the added circuitry to handle dual procs without the corresponding benefit).
- Dual video cards, despite this not being a gaming system. Granted, some media editing applications can utilize multiple GPUs for computing - like Adobe Premiere Pro CC - but many cannot, and even ones that can don't necessarily get a doubling of performance from the second card.
- Only room inside for a single drive, so any serious storage has to be external (adding wires and cluttering up things, rather than saving space like this small form factor seems to be designed for).
- 64GB of RAM maximum, despite the CPU's ability to handle more.
- Upgrades overpriced... and this is coming from someone who works at a custom system builder, and we sometimes get dinged by folks for charging more than Newegg. Obviously things like labor, support, warranty, etc have to be factored into the parts costs, but Apple charges more than any other company I've seen for that 'value add' (this is not new news, though - just a continuation of what they have always done).
I've already had customers of mine asking for price and performance comparisons, and the good news? We always come out on top! I love PCs :)
Nice link, but next time a NSFW warning would be appreciated - not for the pictures of the burnt thieves, that's no biggie, but for the rather risque site logo and ads :/
Thanks :)
So there are some potentially cool applications of this - stopping a criminal in a car chase with police, for example - but it has massive potential for crime as well. Stopping cars at night, in secluded areas, to steal them and/or assault the passengers? Or causing mayhem by stopping cars on freeways, not all of which will slow at the same speed, leading to massive pile-ups.
Fascinating - thank you!
It makes sense in that time and setting, though I expect they (Adam and Eve) weren't speaking Hebrew - that was likely just the translation as rendered to Moses by God when he was writing the Torah. When there was only one man and one woman, there was no need to identify further in the language: the only woman was the only wife, and likewise the only man was also the only husband.
The context and especially verse 24 ("Therefore a man shall leave his father and his mother and hold fast to his wife, and they shall become one flesh.") do still pinpoint Adam and Eve as being married. This is further evidenced by Jesus quoting this passage later when discussing marriage and divorce with a group of Pharisees in Matthew 19 (http://www.biblegateway.com/passage/?search=Matthew%2019:3-6&version=ESV).
Actually, they were married - the first couple, wed by God. In fact, the passage in Genesis refers to the "man" (Adam) and his "wife" (Eve) for a long time before ever mentioning her name as being Eve!
'Then the man said, “This at last is bone of my bones and flesh of my flesh; she shall be called Woman, because she was taken out of Man.” Therefore a man shall leave his father and his mother and hold fast to his wife, and they shall become one flesh. And the man and his wife were both naked and were not ashamed.'
http://www.biblegateway.com/passage/?search=Genesis%202:23-25&version=ESV
I think you may have posted on the wrong thread - Google is not (yet) the government ;)
The thing I am loving about Star Citizen is that there *is* meat already. The final game is a long way off, but there is already a hangar module where several of the early ships can be seen and interacted with if you have contributed toward the game. By doing this they are keeping backers interested, and also involving us in the development process. We can send feedback, find bugs, etc *way* before any sort of formal open beta would begin.
They are also doing a really great job of feeding tidbits about the progress on a daily basis, with a weekly streaming tv show and official fiction / lore too. Would this work for every potential crowd-funded game project out there? No - you are correct that it takes a combination of factors to get people into something like this... but there is a ton for those who want to mimic SC's success to learn from here. And if it does end up being even 75% of the game they have promised, I think we will see more gamers being willing to back similar projects in the future.
On the contrary! I greatly applaud scientific efforts to understand how things work. It helps us advance our knowledge of God's creation, and aids us in all manner of activities in life: health care, transportation, food production, etc. I also find it fascinating when discoveries are made that change the way we understand the world, and I am constantly amazed at the complexity of things we take for granted in day to day life because we cannot see them in detail easily (DNA replication, atomic interactions, etc).
One of the things I am most fascinated by is the double-slit experiment, and I look forward to someday finding out what is going on there - and so research into that, both practical and theoretical, is of great value.
The difference between my approach and that of the naturalistic scientific community is that my worldview does not require our universe to be a closed system. In a completely closed system, with no interaction from outside (past, present, or future) things we find in nature have to be interpreted in certain ways. I can see those same findings and interpret them in a way that meshes science with the activity of God - both in His initial creation of our universe, and in select interactions since then... and I find that a lot of things in life make a lot more sense with that approach. I understand that a lot of people (likely most, in a forum like Slashdot) would disagree - and I won't insult them for it. I would appreciate the same courtesy from others. [please note that I am not saying the poster above me was insulting in any way, but others in this discussion have been]
Then take the creature as a whole. Even such a tiny insect is absolutely as complex as a car! For that matter, every *cell* in that insect is as complex as a car - at least the mechanical components (excepting for the point of this discussion the onboard electronics / computer systems).
Oh, and at least I have the decency to avoid name calling and use of expletives... and in fact, to use my real name on comments which may be unpopular. I'm not afraid of what I believe, and I know that it is extremely unpopular on sites like this - but the truth will win out in the end (even if it is long after we are both dead).
Really, mod that down as Troll? Because you don't agree?
Some open minds that folks have here... if you find a comment you disagree with, don't mod it up - but don't mod it down until they have a "-1 Disagree" option.
Also, I love that people are being amazed at how evolution resulted in such intricate mechanisms. If you found a car on another planet, where humans had never been, would you assume it evolved there? Or would you think someone created it? To me, this level of detail in nature is strong evidence for creation rather than evolution.
I don't think you are jumping the sort of distances (relative to your size) that this insect is. The power of the jump compared to its mass is quite impressive, and apparently has special requirements. From the linked article:
" The gear teeth on the opposing hind-legs lock together like those in a car gear-box, ensuring almost complete synchronicity in leg movement - the legs always move within 30 'microseconds' of each other, with one microsecond equal to a millionth of a second.
This is critical for the powerful jumps that are this insect's primary mode of transport, as even minuscule discrepancies in synchronization between the velocities of its legs at the point of propulsion would result in "yaw rotation" - causing the Issus to spin hopelessly out of control."
These sorts of reviews are done regularly, by dozens of websites. I like computer hardware news (its the industry I work in, after all) but please don't let every review or roundup out there make it to Slashdot.
It pretty much is :)
Anywhere there isn't a Xeon equal, you stand a chance of finding ECC support. As the parent post noted, some celeron / pentiums have that - and so do a lot of Core i3 (dual core w/ hyperthreading) since there are no comparable Xeon E3 (all quad-cores).
"This country is SCREWED until corporations are under control."
You are aware this happened in Taiwan, right? I mean the location (Taipei, a city there) is named right in the first part of the summary... you don't even have to RTFA...
My brother, who is also a Founder (like I am) nearly walked from the game due to the 3PV issue. Then a few days ago he asked me to join him to play and record (FRAPS) a few games, with the idea of trying to exploit 3PV and post results to the forums.
You know what? After trying we found that yes - sometimes, in just the right circumstances, it could be exploited... but that in PUG matches it didn't really seem to alter the overall match results, and that not a ton of people were using it anyway. Beside that, if you sit in 3PV you are at a disadvantage much of the time for aiming and other important aspects of advanced gameply. He has since started playing a lot again, and we were both greatly encouraged by PGI stating that the pre-organized 12 v 12 matches will *not* have 3PV as an option starting in a couple of patches.
I agree, though in all fairness every past MW game has had it too. I play without it, and am *very* pleased that it will be removed from the serious, 12 v 12 grouped games :)
Wait, what exactly are you accusing me of? I'm in no way affiliated with PGI or IGP - aside from being a MechWarrior player. I work for a computer company, but not one that makes or markets games:
http://www.pugetsystems.com/bios.php?name=williamgeorge
Now I *did* write a blog post on MWO, when it hit open beta, because I really like it. I liked it more at that time, since some of the sillier elements (3PV, coolant) had not been added yet - but even though they've done some things I don't like I still enjoy the game.
http://www.pugetsystems.com/blog/2012/10/03/our-favorite-games-mechwarrior-online/
Now again, what were you accusing me of? Was it just having different opinions than you? If so, I plead 'guilty' :)
Actually, while they did some crowd-funding (the Founders program - I'm one myself, as is my brother) they *do* have a publisher: IGP. I always thought it funny that PGI made the game and IGP published it :)
And yes, as I mentioned they have changed things - some to the disappointment of fans, including myself. But they have definitely *not* gone pay to win (the coolant flush can be purchased with real money or 'researched' and then purchased with in-game XP / credits). I'd prefer they had never put it in, of course, but it does not break the game and is not pay to win.
They have a legitimate point about some people learning better with third person. I've been trying to teach my son to play, who is 5, and he didn't get movement at all until I showed him 3rd person. I think they could have avoided that with a proper tutorial, which the game still lacks (I hope they have that fixed for launch), but at least they are going to prevent it on the serious 12 v 12 organized matches (which I hope carries over to the big 12 v 12 fights between merc companies in community warfare as well - we'll see).
So while many of us hard-core fans may not like everything they are doing with the game, and there is still tons of room for improvement, they are not turning the game into either pay-to-win or a purely arcade game. Can people play casually in a more arcade style? Sure - but if they stay in 3rd person all they time they will have an advantage 5% of the time and be at a disadvantage the other 95%.
And I wonder what the heck the submitter / article author is smoking?
Yes, they've done some things a lot of folks (myself included) have been unhappy with - I could list several things if you guys want - but the stuff in the summary is largely not true. What item is this he claims they have sold for real money (implying you can't get it with in-game currency) that has crossed the line into pay-to-win? I know of no such item!
The biggest issue they've had recently is the addition of 3rd person view, which upset a lot of us - especially since they promised a separate 'hardcore' queue for those who didn't want to play with folks using 3PV, and then didn't follow through on that. They have made some other moves instead, though, which at least help: the real competition-level 12 vs 12 organized group games will not have 3PV available.
On the plus side, the gameplay is generally fun and they have also done an *amazing* job with the mech designs! Are there things still to be done? Yes - tons! Are there things I would have done differently - yes, but they can't please everyone! But are they completely shifting to an 'arcade shooter'? Heck no! :)
I cannot find find it :/
Oh how I wish I had mod points! Excellent retro gaming reference :)
Yes, and I don't think we will ever reach that - at least for some people - since their needs and expectations will grow as the hardware does. When hardware can render a 2 hour 1080P movie in a split second ("fast enough" by your definition) then movies will be shot in higher resolutions, or we will compress them more to save disk space, or something else that requires more CPU time - it won't just stagnate.
I don't see many people buying tablets or smartphones *instead* of a PC / laptop - they are usually purchased (at least in my experience) to augment them, or to fill a new and unique role. Further, mobile sales like that have picked up - but desktop and laptop sales have not yet *dropped* substantially; their growth has slowed, but unless they stop selling altogether I think there is still plenty of market for Intel's processors.
Further, the modern Atom chips from Intel are increasingly capable and viable compared to ARM - and yet they are also full x86. This gives them more flexibility in terms of what they can run, without loss of battery life... and that will only get better in the future, as the Atom line is improved.