True.. but I welcome Maya to Linux. I use houndini and find it awkward for character animation. Its fine for FX animation but the workflow is horrid unless you have full time techno whiz programmers on staff that can modify things for us baboon heathen animators.
Wheee... games. Big Deal. I already have an OS that does that. Windows.
What I don't have is an affordable STABLE OS which runs Alias|Wavefront's Maya software on an Intel platform. At work I use an Octane SE which only crashed once in the last 6 months [and that was due to an hardware failure]. At home I have to use NT.
However with Alias/SGI [ http://www.aliaswavefront.com] moving towards Linux for their product base... proper open gl support is the main remaining hurdle for full ports of graphics software to the linux platform. Linux Maya Renderer and Composer is already gearing up for release, I was talking to two alias engineers at Toronto's Post-Siggraph party who claim the only thing really stopping them from doing a full blown Maya/Designer/etc ports to linux was a lack of a fully complaint Opengl system. Which of course would be coming along eventually but they were not allowed to comment on that aspect of development =). Nice to see things panning out..
Considering SGI is partially backing away from NT and is on the linux bandwagon.... they need to get opengl on linux for their use ASAP.
Houndini's [http://www.sidefx.com] linux port uses Xi's OGL implementation for their display.. since it requires the use of hardware overlay planes. [I was just told that this wasn't the case with newer versions of the software]
Perhaps we'll start seeing some serious Linux graphics applications hitting the market in Siggraph 2000. I can't wait.
I remember this article out a long time ago which is largely incorrect.
I've talked to 2 digital domain employees [who now work at station x studios] who were not aware of any mainstream rendering done with linux on the DEC alphas from carrera... most were NT boxes running SOFT/Lightwave [since there is no linux renderer for Lightwave or Softimage]... The only thing I can thing of linux being used in titantic is perhaps DD's own Nuke compositor.
Especially over a "Ge-Force" killer (which of course uses benchmarks from unreleased hardware).
First off I'm a bit weary of websites that only evaulate cards by fps tests in video games. I usually distrust most benchmarks.. except for perhaps INDY 3D.
Not everyone will want to play games.. in my case I do 3d Animation and modelling in Lightwave and Maya. Ask any 3d user about ATI's track record for stability and opengl support under NT with any high end application. I had many friends and co-workers who got a ATI card only to return it in short order and buy something along the lines of a Oxygen VX1.
Applications like Lightwave and 3DSmax seem to be more forgiving regarding 3d cards but soon as you introduce Maya or Softimage to the mix.. forget it.. ATI doesn't cut the mustard unless they pull a large rabbit out of their hat.
On a related subject.. I did confirm with my local alias rep that Alias|Wavefront is testing the GeForce 256 for Maya/Alias certification. (no I wasn't told which ge-force card they were testing). This certification will be significant.. as the Geforce will be more than a "gamers" card.. especially when the quadro version of the chip ships later on in a few months.
For me.. its an easy choice... go for the card with has a few fps faster framerate in quake and incoming? Or a card that thats practically just as fast in games *AND* can run all my 3d applications faster then most of the high end 3d cards on the market [using Indy 3D].
== It seems the URL for Indy3d is down.. its http://www.indy3d.com you can compare your cards to a Onxy2 IR if you wish:) ==
True.. but I welcome Maya to Linux. I use houndini and find it awkward for character animation. Its fine for FX animation but the workflow is horrid unless you have full time techno whiz programmers on staff that can modify things for us baboon heathen animators.
Wheee... games. Big Deal. I already have an OS that does that. Windows.
What I don't have is an affordable STABLE OS which runs Alias|Wavefront's Maya software on an Intel platform. At work I use an Octane SE which only crashed once in the last 6 months [and that was due to an hardware failure]. At home I have to use NT.
However with Alias/SGI [ http://www.aliaswavefront.com] moving towards Linux for their product base... proper open gl support is the main remaining hurdle for full ports of graphics software to the linux platform. Linux Maya Renderer and Composer is already gearing up for release, I was talking to two alias engineers at Toronto's Post-Siggraph party who claim the only thing really stopping them from doing a full blown Maya/Designer/etc ports to linux was a lack of a fully complaint Opengl system. Which of course would be coming along eventually but they were not allowed to comment on that aspect of development =). Nice to see things panning out..
Considering SGI is partially backing away from NT and is on the linux bandwagon.... they need to get opengl on linux for their use ASAP.
Houndini's [http://www.sidefx.com] linux port uses Xi's OGL implementation for their display.. since it requires the use of hardware overlay planes. [I was just told that this wasn't the case with newer versions of the software]
Perhaps we'll start seeing some serious Linux graphics applications hitting the market in Siggraph 2000. I can't wait.
Regards,
Oblagon
I remember this article out a long time ago which is largely incorrect.
I've talked to 2 digital domain employees [who now work at station x studios] who were not aware of any mainstream rendering done with linux on the DEC alphas from carrera... most were NT boxes running SOFT/Lightwave [since there is no linux renderer for Lightwave or Softimage]... The only thing I can thing of linux being used in titantic is perhaps DD's own Nuke compositor.
Especially over a "Ge-Force" killer (which of course uses benchmarks from unreleased hardware).
.. except for perhaps INDY 3D.
.. especially when the quadro version of the chip ships later on in a few months.
:) ==
First off I'm a bit weary of websites that only evaulate cards by fps tests in video games. I usually distrust most benchmarks
Not everyone will want to play games.. in my case I do 3d Animation and modelling in Lightwave and Maya. Ask any 3d user about ATI's track record for stability and opengl support under NT with any high end application. I had many friends and co-workers who got a ATI card only to return it in short order and buy something along the lines of a Oxygen VX1.
Applications like Lightwave and 3DSmax seem to be more forgiving regarding 3d cards but soon as you introduce Maya or Softimage to the mix.. forget it.. ATI doesn't cut the mustard unless they pull a large rabbit out of their hat.
On a related subject.. I did confirm with my local alias rep that Alias|Wavefront is testing the GeForce 256 for Maya/Alias certification. (no I wasn't told which ge-force card they were testing). This certification will be significant.. as the Geforce will be more than a "gamers" card
For me.. its an easy choice... go for the card with has a few fps faster framerate in quake and incoming? Or a card that thats practically just as fast in games *AND* can run all my 3d applications faster then most of the high end 3d cards on the market [using Indy 3D].
== It seems the URL for Indy3d is down.. its http://www.indy3d.com you can compare your cards to a Onxy2 IR if you wish