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Does ATi Have a GeForce 256 Killer?

A reader wrote to us with Sharky's review of the ATi Rage Fury MAXX. Besides simply being a mouthful of words to say whenever you want to refer to your video card, it's also being setup to go head-to-head with the nVidia GeForce 256. According to benchmarks in the review, it's a really good match.

121 comments

  1. Hoping by dreamchaser · · Score: 1

    I'll wait and see what kind of performance it really delivers, but I'm hopeful. I've been following what little info there is on ATI's up-and-coming, and what I've read looks really promising. Every other frame is rendered by one of two processors, so while one is displaying, the other is already rendering the next frame. Yum :-)

  2. Second Post and Beowulf Cluster by kbahey · · Score: 1
    OK,
    I just had to spoil it once for the spammers.
    We now take you back to your regular Slashdot programming.

    --

    1. Re:Second Post and Beowulf Cluster by toofast · · Score: 1

      Someone at Slashdot should patent some kind of filter on the word "Beowolf" and/or "Post". Even the people mocking the First Posts are getting annoying. It's just a waste of everything.

    2. Re:Second Post and Beowulf Cluster by Anonymous Coward · · Score: 0

      first post!
      mae ling mak naked and petrified!
      Natalie portman's cock!
      Beowulf!
      {microsoft|linux}{sucks|rocks}

    3. Re:Second Post and Beowulf Cluster by Anonymous Coward · · Score: 0

      go back to segfault, troll.

  3. 2 processors is still one too many by toofast · · Score: 1

    ATI's got a good idea with the dual-processor, but that also requires dual memory and dual bus. The speed will be fantastic, but what about the cost? Not to mention power consumption and the heat it will generate.

    I think ATI's on the right track, but they should start by creating faster accelerators.

    1. Re:2 processors is still one too many by jonnythan · · Score: 1

      ..Dude. Have you read the article? It ill be priced identically to the GeForce cards. That's what happens when you use 2 relatively old chips. $250 for that sweetness.....T&L won't start appearing native in games until late next year, probably. Give me 50fps in Q3:A at 1024,32...aww yea. Nice.

  4. ATI Cards in the past by _SkiBum_ · · Score: 1

    I am a little bit leary of ATI cards. I used to love them as the 1st video card I ever owned was an ISA ATI XL and then everntually I bought an ATI MACH64 a little whole later. But as far as 3d cards go, I haven't liked them. I remeber my friends getting buying the Rage chipsets and then finding out they couldn't play any game except the bundled games in 3d mode.
    Then the Rage Pro and 128, they're "ok" cards, but nothing great, but by how they advertised them you would think that they were king of the world or something. I would like to see a nice and fast ATI card again, but I'll have to see one to believe it.

    P.S. It can't be a GeForce killer if it doesn't have T&L.

    --
    Just a SkiBum stuck in the east...
    1. Re:ATI Cards in the past by Cid+Highwind · · Score: 1

      You were disappointed by the 3D performance of the Mach64? Maybe that's because it's a 2D *ONLY* card. Any 3D stuff you run on a Mach64 is rendered in software.

      And speaking of the "only works with bundled titles" effect, how many games support hardware T&L? Methinks that very few game companies are going to completely rewrite their engine for a single card. The only way I see this taking off is if M$FT decides to support hardware T&L in DirectX. Sad but true.

      --
      0 1 - just my two bits
    2. Re:ATI Cards in the past by _SkiBum_ · · Score: 1

      No I was talking about the cards ATI said were 3d cards, the Rage chipset and beyond. They never advertised the Mach64 as a 3d card... As to T&L, anything that uses the OpenGl setup engine already does and yes even M$ does support hardware T&L, it's called DirectX 7.0

      --
      Just a SkiBum stuck in the east...
    3. Re:ATI Cards in the past by VinceJH · · Score: 1

      Even if it is OpenGL, it doesn't have to use T&L. I don't think quake uses GL lighting, and if they do it is for spark effects, not the main level lighting. And you can always do transformations before they get to the card, which is what crystal space does. I suspect a lot of cross-API games (that use directx, glide, and opengl) use OpenGL just for a rasterizer.

      It is just that opengl is designed for T&L, which is why at least the T part is used alot.

      --
      I know I will be moderated down for this, but . . . Vincent
  5. Sigh. by gnarphlager · · Score: 2

    The benchmarks are on an i820 . . . AGAIN. Why the hell does everyone keep doing this? Test on something I can possibly buy. Honestly, I think they just wanted to toss out the term "coppermine" once or twice.

    That said, it looks like a nice card. I'd like to see how it performs on an Athelon(or however the hell you spell that). I'm personally going to wait; I don't have time to write Linux drivers for it ;-)

    --

    Bad things often happen to good people,
    It is up to them to see that they remain good.
    1. Re:Sigh. by Jungleland · · Score: 1
      > I'd like to see how it performs on an Athelon(or however the hell you spell that)

      Check out ATI vs GeForce 256

      Very similair results to these benchmarks, although the Geforce is far superior on the slower :-)Intel CPU

  6. Tom's Hardware by Hartford · · Score: 2

    Tom's Hardware put their own preview up this morning:

    http://www5.tomshardware.com/graphic/99q4/991108 /index.html

    1. Re:Tom's Hardware by _SkiBum_ · · Score: 1

      Wow, the preview at THG shows the GeForce as doing alot better than the ATI compared to the review at SharkyExtreme. (Just to sum it up for people who didn't read it.)

      --
      Just a SkiBum stuck in the east...
    2. Re:Tom's Hardware by Wolfier · · Score: 1

      Ever wonder why Tom uses so many 32-bit benchmarking when he's comparing the TNT2 boards with the V3 boards

      and

      so surprising few (only OpenGL, in fact) when it comes to MAXX vs GeForce?

    3. Re:Tom's Hardware by GoofyBoy · · Score: 1

      Another comparison:

      http://www.gamersdepot.com/rev_ati_vs_nvidia_a.h tm

      This one has ATI on top.

      Is Tom being biased again?

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    4. Re:Tom's Hardware by Quikah · · Score: 1

      No, first of all Tom uses different D3D games for benchmark, so you can't compare those. Let's concentrate on the Quake 3 benchmarks.

      Tom has two different GeForce benchmarks. One is for an SDRAM GeForce the other is for a DDR SDRAM configuration. As you can see from the benchmarks at Tom's this makes a HUGE difference, especially in 32-bit mode. The SDR card is beaten consistently by the ATI card.

      Sharky and the gamersdepot benchmarks use the SDR version of the GeForce, thus the ATI card can beat the Geforce, and Gamersdepot is clueless enough to even blaim poor drivers on the GeForce's poor showing. It is not the drivers it is the crappy memory configuration.

      I am not sure if the DDR GeForce's are available yet.

      --
      Q.
    5. Re:Tom's Hardware by Anonymous Coward · · Score: 0

      Tom's not biased. Notice the big difference. Sharky tested on an 800MHz P-III. Tom tested on a 550 (or 500, I don't remember which) MHz P-III. Which machine is closer to what you play on? Obviously the ATI part is _very_ CPU intensive. Or the T&L engine could be helping some, it's supposed to help on any OGL or DX7 game, isn't it?

    6. Re:Tom's Hardware by Trongy · · Score: 1

      Look at the processors used.
      Sharky uses a PIII overclocked at 800 MHz.
      Tom uses a PIII at 550 MHz.
      Gamespot uses an Athlon at 700 MHz
      and a Celeron at 500 MHz.

      The benchmarks for teh ATI have a greater dependency on the CPU speed because the CPU has to do more work i.e. it does T&L rather than the graphics chip.

      Using Gamespot's figures for Q3A at 32 bpp, 1024x768, the GeForce give about 41 fps for both
      the Athlon 700 and the Celeron 500. However the Rage gives about 48 fps for the Athlon 700 and about 29 fps for the Celeron 500.

      If you are thinking about buying one of these cards, it only makes sense to look at the benchmarks for the applications that you will be using running on processors close in speed to those you will be using.

      Chris Wise

    7. Re:Tom's Hardware by Anonymous Coward · · Score: 0

      'Using Gamespot's figures for Q3A at 32 bpp, 1024x768, the GeForce give about 41 fps for both the Athlon 700 and the Celeron 500. However the Rage gives about 48 fps for the Athlon 700 and about 29 fps for the Celeron 500.' This seems to indicate that adding an even faster CPU (i.e. rumors of that 900Mhz Athlon coming out early next year) could increase the fps for the MAXX even more while the GeForce won't increase any with a faster CPU. This would seem to be backed up by the 49.4fps rating given by Sharkey on his 800Mhz machine.

  7. Name by general_re · · Score: 1

    You know, where do they get the names for these things? Why do they have to make it sound as though it might jump out of your machine at any moment and kill you?

    andy
    (waiting for the new Elf Rosepetal Happyguy 256 from Matrox)

    --
    ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
    1. Re:Name by zagmar · · Score: 1

      Because you play games against monsters who look like they might jump out any minute and kill you. Because it's more appealing to more people that way. That's why. Take a marketing class, already!

  8. Alternate Frame Rendering Patents by maroberts · · Score: 1

    Interesting to know how they've phrased the patent for alternate frame rendering; after all, it has long been a technique to draw one framebuffer whilst the other is being displayed, and multiple CPU frame drawing has been around a long time [remember transputers ?].

    I wonder how the processor load for Alternate Frame Rendering compares with the Scan Line Interleave technique used with multiple Voodoo cards ?

    --

    Donte Alistair Anderson Roberts - hi son!
    Karma: Chameleon

  9. ATI : Linux Hostile? by Anonymous Coward · · Score: 0

    Aren't they the "Industry Trailer" when it comes to Linux 3D drivers? As in, "We will never support linux on the 3D side?"

    I really like Linux and the BSD variants, I can't imagine buying another ATI card after I saw all the negative comments about Linux on their site a year or so ago.

    nVidia (and especially 3Dfx) seem to be the leaders in **open** graphics.

    I think knowing that a company has a background of service to their customers (or LACK of service) is more important than the shuffle between who has the fastest chipset this year.

    For example, how is the Apple/Linux effort going -- they use ATI chipsets. Got accelerated OpenGL under Linux yet?

    1. Re:ATI : Linux Hostile? by Anonymous Coward · · Score: 0

      ATI's released the specs for Rage Pro to the GLX accelerated effort. Work on an Open SOurce driver is just underway. So far all the registers are laid out and a basic DMA channel is working. Next up is clear and triangles.

      ATI has also contracted with Precision Insight to develop driver for the current Rage 128 cards, though these will presumably be closed source and have to wait for XFree86 4.0 and DRI.

      Darryl Strauss who wrote the first Voodoo drivers is at Precision Insigt now and 3Dfx is supporting him in development of a full OpenGL driver, though it probably will be closed source and again have to wait for XFree86 4.0.

      I'd say S3 is probably trailing the pack in Linux support. Dont know of any X windows based OpenGL efforts for them. They were doing something with GGI.

      Matrox appears to be the current leader in Linux support since they released specs to the GLX accelerated project and an open source driver is well along for the G400, their current hardware. It may become the platform of choice for Quake3 on Linux at least until Nvidia delivers real Linux support.

      Nvidia had at times been a leader and at other times have been dragging their feet. They have a Linux driver out but its slow. They gave some stuff to GLX accelerated but have been holding back some essential stuff to do a good open source driver. Eventually they will probably have excellent Linux drivers but probably on XFree86 4.0 and its hard to say how far out they are. The drivers they ship will probably be closed source, bummer.

    2. Re:ATI : Linux Hostile? by Vector7 · · Score: 1

      nVidia and 3Dfx the leaders in *open* graphics? This is absurd. Neither company has released anything resembling usable specs for their chips.
      The 3Dfx Mesa driver is built on top of glide (which is closed), nVidia's OpenGL for the Riva boards (on linux) is open source, but the code is obfuscated, and it is too slow to use for anything except OpenGL screensavers.

      Matrox is definately the leader in *open* graphics. They've release comprehensive docs for the G200/G400 chips, and as a result there is a project actively developing an accelerated driver for them, which is already capable of playing Q2/Q3 at a reasonable speed. And the matrox driver is rapidly improving, while nVidia's code has not improved since it was released months ago.

      ATI has recently released specs for their chips too, BTW, although nothing has come of it yet.

    3. Re:ATI : Linux Hostile? by Anonymous Coward · · Score: 0

      I agree with most of what you said, but how are the drivers for the G400 more real than those for the TNT. NVidia released open source drivers for linux which are fairly stable and, atleast as I have been told, fly in the XF86 4 prereleases. Matrox released their specs, and I certainly commend them for that, however they left the drivers up to us. The drivers are certainly coming along, but I'd hardly call them equivilant of the NVidia drivers.

    4. Re:ATI : Linux Hostile? by Anonymous Coward · · Score: 0

      Actually, NVIDIA already released programming info for the TNT/TNT2 chips.

    5. Re:ATI : Linux Hostile? by Anonymous Coward · · Score: 0

      2D:

      Matrox released their specs. The XF86 people wrote drivers. nVidia sort of released specs. nVidia people wrote drivers (and obfuscated the source for a while). The G400 still outpaces the TNT2 in 2D performance. With AccelX, the G400 simple runs rings around the TNT2. At this point in time, Matrox is the leader in 2D under Linux, from both a performance standpoint and an open spec standpoint.

      3D:

      Matrox released specs for everything but the triangle setup engine. Some people wrote drivers with some help from Matrox. Their performance sucked. nVidia didn't release full specs for their drivers. Their GL drivers are not open source. However, they do outperform the G400 GL drivers. Unfortunately, neither the Matrox nor the nVidia drivers are as fast or as stable as the 3dfx drivers (which are also not open source).

      AFAIK, ATI is the only company who is proposing to release *full* specs to their hardware. That's nice, but ATI hardware is traditionally substandard and lags a year or more behind the market leader(s) in performance and features.

      IMHO, ATI and S3 are fighting the loser bowl. I wouldn't waste my money on a product from either company. If you want the best performance and compatibility under Linux right now, buy 3dfx. If you want the best card for the future, but nVidia.

  10. Interesting comparison... by TheJet · · Score: 1

    It's interesting that SharkyExtreme would post a review using the i820 (not available to the general public), and not use the GeForce256 DDR (also not available yet). It seems that if you are going to benchmark on a yet unavailable platform, you might as well not cripple the GeForce256 by forcing it to use SDRAM. This is especially apparent in the higher-resolution benchmarks, the GeForce simply doesn't have the memory bandwidth it was designed for with the SDRAM.

    Secondly, as was pointed out in the article, the MAXX is not a truly revolutionary product, rather it seems more like a band-aid to aging graphics technology. While I applaud the use of the parallel processors, I would rather see them produce a decent chip in the first place. I mean imagine if you strapped 2 GeForce256 chips together, can you say 960MPxls/s??

    I have two complaints, 1) That the "new" board does not contain T&L (obvious, since it is using an older chip), and 2) that the GeForce could even begin to stand up against it in any benchmarks at all.

    Just my $.01,
    TheJet

    --
    The "Top 10" Reasons to procrastinate:
    10.
    1. Re:Interesting comparison... by Wolfier · · Score: 1

      Does it matter? As long as it delivers performance - a "truely revolutionary product" does not necessarily has its revolution reside on the chip. In the case of MAXX, it happens across two chips. This is revolutionary, because nobody has done alternative frame rendering with video chips before.

      Strapping 2 GeForce256 chips together and get 960Mpixel/s? I guess you think AFR is a "band-aid" so easy to implement that everyone can do it without any technical difficulty?

      I applaud ATI for the innovation - although I'm not getting the MAXX - I'd rather wait for their AFR T&L card. It will be out - willing to bet anything on it.

    2. Re:Interesting comparison... by Anonymous Coward · · Score: 0

      Moving transformation and lighting onto the video card can limit the performance on very high end systems. However, for a Celeron 500, you can get performance impossible with the Rage MAXX. Personally, I don't care about how ATI achieved its performance; I just care about the fps and quality. Plus, ATI and many other review sites state that games supporting T&L will not appear for another 6 months to a year to become popular. At that point, ATI should have a new video card with on-board T&L.

    3. Re:Interesting comparison... by spwolf · · Score: 1

      well since the price is the same...whats your point? If the could give me 4 chips for 300$ I would buy it in a sec... no games offer T&L yet... they will in maybe 6-7 months... and by then I will change 2 othe video cards! I mean, do you have Voodoo 2 for your games right now? I didnt think so :)

  11. Transformation and Lighting by Temporal · · Score: 1

    The feature list says something about a "triangle setup engine". Is this T&L? If it is, ignore the rest of this post. If it isn't, read on.

    I am developing an open source 3D game engine, and I know that T&L is the single most important new thing in graphics cards. Extremely high polygon counts are far better looking than extremely high framerates, or fullscreen AA ("t-buffering"). Just look at the DMZG screenshots! Unfortunately, no current games take advantage of high polygon counts, so current benchmarks are very misleading. I strongly suggest that no gamer buy a 3D card without hardware transformation and lighting ever again.
    -------------

    1. Re:Transformation and Lighting by gordyf · · Score: 1

      No, triangle setup engine is something that 3D cards have had for a long time. It's different from T&L. T&L is Very Cool...

    2. Re:Transformation and Lighting by Anonymous Coward · · Score: 0

      Its a shame a card is hailed as the GeForce killer about twice a month now, because they have higher fill rates... yipee, now we can run games at 3 times the monitor refresh rate instead of at 2 times the refresh rate. the GeForce is the first chipset that actually delivers on a new feature, and will make a bigger impact on industry wide performance (and took more brains) than just cranking up the fill rate ever will. What ever happened to hailing a new idea and a better way of doing things than everyone is used to?

  12. 2 memory bank is the problem. by Betcour · · Score: 1

    The really bad thing is not 2 processors, it is 2 memory bank. You pay for 64 MB of memory but the system only use 32, as the two 32 MB banks are duplicating the same content. With a shared memory architecture things would be much better (twice better to be exact)

    1. Re:2 memory bank is the problem. by Anonymous Coward · · Score: 0

      Sure, but you get twice the memory bandwidth giving you better performance.

    2. Re:2 memory bank is the problem. by Betcour · · Score: 1

      Not really, because if you had a shared memory you could interleave the two memory banks and double the data path, which would double the bandwidth.

    3. Re:2 memory bank is the problem. by Anonymous Coward · · Score: 0

      Nothing is stopping them from interleaving each memory bank also. I'm quite sure they are.

  13. Screw ATI by Anonymous Coward · · Score: 0

    "One thing ATi is being clear on right now is the future of their
    patented Alternate Frame Rendering process,"

    Screw ATI. I wont be buying anything with a company that produces such obviously bogus patents.

    1. Re:Screw ATI by Anonymous Coward · · Score: 0

      hey, theres nothing wrong with Frame Alternate Rednering Technology!!

      or is there......?

  14. 3DFX, Open ???? by Anonymous Coward · · Score: 0

    Nope, 3DFX is now the "Industry Trailer".
    Both in technology and Linux support.

    GLIDE is closed.

    ATI has released specs on the Rage, BTW.

  15. This isn't a geforce killer at all by platypus · · Score: 2

    This is just a sign how far nvidia is in front of it's competition (Disclaimer: I neither own nvidia shares nor even a nvidia graphics card).
    Come on, buy this thing a watch newer game titles crawl next year.
    And what about CPU-scalability, can I use this with a 266Mhz Pentium II and see a difference to a single Ati-Card? What I have read about the geforce, I will see some difference although this wouldn't be the perfect combination too.
    And let's talk about drivers, I assume the next generation geforce will be similar to the geforce256 (like g200->g400), so there is a (slight) chance of getting mature drivers on other OS's like linux.
    This product OTOH seems to be a dead end if it needs other drivers than the single chip cards.
    Oh, and can someone explain to me the difference of the benchmark results between the sharky review and the one on Tom's hardware?
    Methinks on Tom's site the geforce wins most of the bench's.

    1. Re:This isn't a geforce killer at all by Gid1 · · Score: 1

      Hmph.. my Guillemot 3D Prophet (ie. geforce 256) arrived last week..

      I installed it. It didn't work. So I wiped the hard drive and reinstalled Windows and the 3D Prophet. Still didn't work. Had to revert to earlier drivers which treat the card as a TNT 2 Ultra.

      No sign of this problem on the website. The new drivers on the website don't help. No documentation worth speaking of. Very annoyed.

  16. It's all about the drivers by debrain · · Score: 2
    There's nothing like that brand new blue screen of death when playing on a brand new video card. Still get it with a TNT2 in half-life. Why? Because hardware is released about a year before the software drivers catch up.

    I just bought 2 voodoo2's from Creative because I'm finally confident that they have reasonably stable drivers. I'm still waiting for stable Rage Pro drivers ...

    Of course, I'm still waiting for a stable OS to play games on (Yay Loki!) besides Windows, which should make a huge difference in the stability of the games. In particular, XFree86 4 DRI should be just great.

    1. Re:It's all about the drivers by dennisp · · Score: 1

      Try the drivers on the NVIDIA web site. They work very well with opengl games. The current drivers have some problems with video overlays though. The 208 detonator drivers also work very well.
      ----------

    2. Re:It's all about the drivers by phong3d · · Score: 1

      How old are your drivers? I'm using a Diamond Viper V770, and haven't had a single blue screen (much less a crash) with Half-Life. I'm running it in OpenGL, to boot.

    3. Re:It's all about the drivers by debrain · · Score: 2
      This is on an SMB Celeron running Windows 2000. :) We had issues on a PIII 500 as well, but that was a hardware issues (one of the AGP pins was physically bent out of contact in the slot!)

      ATI's Rage Pro is quite notorious for driver revisions. It's too bad, because the chip is so common, that the drivers tend to flake the whole system.

      Oh, yes, we had some issues with SB Live! and TNT2 Ultra in Rogue Sphere and Homeworld. Yeesh. It's nothing but hardware and software conflicts out the ying-yang. ;)

      The sad thing is: some games it works. Others it don't. sigh What can ya do!

      Cheers!

  17. I am waiting for the upcoming 3dfx 4 by Anonymous Coward · · Score: 0

    The next vodoo card which will be called vodoo 4, will have hollywood effects like advanced focusing, enviromental bump-mapping and motion blur effects when objects move and of course it supports 32-bit rendering. It will also have a gpu processor if not 2 gpu processors.

    The CEO said this card will focus on visual quality over speed.

    I also trust 3dfx more then any other graphics company when it comes to native and fast liux drivers. Nvida is just beginening to get it and the performance of the current drivers just shows how they really view linux. Don't give me the "its not nvida fault because xwin 4.0 isn't out yet" because 3dfx functions fine in linux because of a fast driver without xwindows support.


    I bet there will be a linux driver immediatly when the vodoo 4 is out.

    I also distrust ATI and drivers.

    Alot of companies claim they support linux but have minimal beta drivers. Just look at creative labs. There alpha sb live driver only has basic 2d sound.

    Just be very suspicious so you don't get burned when buying. If vodoo 4 is a flop then I will get the geforce 256.

    1. Re:I am waiting for the upcoming 3dfx 4 by Anonymous Coward · · Score: 0

      Uhhh.... I can send you a program that will give you T-Buffer effects on a TNT card. T-Buffer is not some revolutionary thing that will instantly transform every game ever made into a marvel of technology that rivals Toy Story. T-Buffer is just a hack to get motion blur and anti-aliasing effects pretty quick, which it does well. But that doesnt mean it's sole property of 3dfx. Also, 3dfx has ALWAYS been about speed over quality. The voodoo2 was blazing fast, but missed some key 3d features, and the voodoo3 is the same. A voodoo3 will give you one hell of a framerate, but the picture is going to be missing some fairly standard features that another card could give you. I hate this to sound like a 3dfx flame, but I'm tired of 3dfx zealots insisting that anything with the name voodoo on it will instantly be the best damn card on the market. This seems to be a problem with just 3dfx owners (in my opinion), for whatever reason. Anyway... Why isn't a savage2000 review news? the S3 savage2k is much closer to a GeForce in features and performance.

    2. Re:I am waiting for the upcoming 3dfx 4 by Quarters · · Score: 1

      The Savage 2K was in the news just last week. S3 announced that their dialing down the default speed of the chip to a paltry 125Mhz. This drops the fillrate to less than that of an SDR GeForce 256.

  18. Why do reviewers do this? by ptomblin · · Score: 2

    It always seems to me that hardware reviewers, especially Sharky, get really disappointed if the product they are reviewing isn't faster than the ones they are comparing it to. To the point where they make all sorts of excuses for the benchmarks where it *doesn't* beat the competition. Why can't they just be objective?

    Refusing to use the new drivers for the GeForce is just another example of the lengths they will go to to make sure the product they are reviewing "wins". I don't get it.

    --
    The next Cmdr Taco duplicate will be ready soon, but subscribers can beat the rush and see it early!
    1. Re:Why do reviewers do this? by Stradivarius · · Score: 1

      Sharky Extreme seems to have been fairly impartial in the past, and having read this latest review I don't see that as having changed at all.

      First off, the Sharky benchmarks show the ATI card being *faster* than the GeForce in most of the benchmarks. Thus, the product they're examining *does* beat the competition.

      Secondly, Sharky used the latest NON-BETA drivers for the GeForce card. The new Nvidia drivers you are speaking of are beta right now. Sharky has said they will re-run the tests with the new drivers once they are no longer beta, and will update their results. Generally, Sharky tends to use the stable drivers to more accurately reflect a product (so bugs in new drivers won't skew results). They would've used non-beta drivers for the ATI card too, but since the ATI card hasn't been released, the only drivers available are the beta-quality ones that came with their engineering sample. Pointing the beta-ness of the ATI drivers out when some benchmark scores seem a little anomalous is, IMHO, a good practice, not a lack of objectivity.

      Sharky's did a Hardware Preview, not a review. Yes there's a reason they call it preview, not review. The ATI card they're previewing is not a released product, but rather an engineering sample with beta drivers. Sharky was upfront about this fact, as they always are, and therefore mentioned that the ATI drivers are beta, and the board they are benchmarking may not be at the same clock speeds as released version (which is coming in December). Thus the numbers are not the end-all, but rather a suggestion of what may be coming along in the next month or two. This is what Sharky Extreme said at the beginning, so I wouldn't get too bent out of shape over it. Nobody claimed that the final ATI board will or will not beat the GeForce solutions, merely that it has the *potential* to.

      Some things to consider about the ATI Rage Fury MAXX versus GeForce256 solutions:

      1. The ATI card being previewed in the Sharky article had 64MB of video RAM, and the GeForce board in question on 32MB. This naturally gives a certain advantage to the ATI card.

      2. The ATI drivers in the test were very rough, beta-quality drivers. This means the performance will likely increase by its release date in December. The GeForce drivers may very well be more optimized by then as well.

      3. By December, there will likely be GeForce boards using Double Data Rate SDRAM, as opposed to the standard SDRAM used on the GeForce and ATI boards right now. This should help out the GeForce. The GeForce also supports up to 128MB of video RAM, so there might be 64MB versions out in December also to match the ATI card's 64, especially since that would help the marketing. These should help out GeForce performance a good bit.

      4. We don't know that the clock rates of the ATI board being tested will match those of the eventual production run. If ATI gets good yields, the released boards may be at higher clock speeds. If not, then they may be lower (this has happened with other companies' previewed boards, such as, IIRC, Sharky's preview of the Savage2000).

      My main point here is that this isn't a full-fledged review, but rather a look ahead at the potential out there. Once the ATI card is released, I'm sure they'll have a review comparing the released boards from the various companies. Let's not get too upset about comparisons between a beta board and a released product :-) They're showing the potential out there. If I were cynical, I would say that this is so you'll visit their website to check for updates when new drivers come out, and when the board is finally released :-)

  19. Narky Ross. by Anonymous Coward · · Score: 0

    If rather trust benchmark scores from a german egomaniac than Sharky who doesnt really do anything buy copy and paste reviews from press review kits. Narky too is biased....... against AMD proccessors. And he does his share of censoring his forum on Delphi.

  20. Not anymore--read carmack quote by Anonymous Coward · · Score: 0

    Toronto, Canada, October 20, 1999 - ATI Technologies Inc. (TSE:ATY, NASDAQ: ATYT) announced today that it is fully supporting the development of drivers for the Linux Operating System and is endorsing the open source movement by releasing 2D, 3D and multimedia programming specifications for its industry-leading RAGE graphics technology. Recognizing the phenomenal growth and increasing popularity of Linux, ATI is committed to ensuring that the open source development community has access to technical development information on all its key components. "ATI has made tremendous strides in the past year working with key developers on our support for Linux and we are on target to become the graphics company of choice among Linux users," said Henry Quan, vice president of corporate marketing, ATI. "We will continue to provide the hardware and software support developers need to help ensure the success of Linux." "ATI's opening of the programming specification for their graphics chips will allow unhindered development of open source drivers that exploit the full potential of the hardware, and also gives curious developers a look inside the workings of modern 3D accelerators" said John Carmack, co-founder and lead programmer of id Software. ATI has had long standing 2D support for all its current and legacy products through XFree86, a not-for-profit organization that develops a freely distributable implementation of the X-Window system. ATI is aggressively expanding on this support by releasing previously unreleased development information. This includes: 3D development information for the RAGE[tm] Pro and RAGE[tm] 128 product families. Video capture and TV-Tuner multimedia development information for the RAGE[tm] II, RAGE Pro and RAGE 128 product families. "I am happy to see the support from ATI for XFree86 and the Linux community" said Dirk Hohndel, Vice President of Strategic Development at SuSE and Vice President of The XFree86 Project. "Without this support it would be nearly impossible to provide good drivers, and good drivers for the key hardware components are necessary for Linux to continue its success. " "I acknowledge and am grateful for ATI's many contributions to the furtherance of the XFree86 software, in terms of hardware, documentation, information and time." said Marc La France, a prominent XFree86 developer of ATI drivers. "I feel the relationship between The XFree86 Project Inc. and ATI that has been built up over the years has been, is, and will continue to be very beneficial to both parties." To spear-head support for Linux, ATI has contracted Precision Insight (PI), a leading edge Linux software development company based in Texas, to develop an open source 2D and 3D driver for the RAGE 128. PI developed the Direct Rendering Infrastructure (DRI) for use with XFree86 and will develop a RAGE 128 driver under this new architecture. DRI will bring 3D features and performance, which were previously only available on expensive workstations. The source code for these drivers will be donated to the OpenSource community and is expected in Spring 2000. "ATI's commitment to open source is clearly demonstrated by this strategic relationship with Precision Insight" said Frank LaMonica, President and CEO of Precision Insight Inc.. "This business model allows ATI to offer ongoing and timely support for OEM customers through Precision Insight, while still remaining totally supportive of the open source community". Up-to-date information on ATI's support for Linux can be found at ATI's website at http://www.ati.com/ca_us/resource_centre/dev_rel/l inux.html. The ATI RAGE family At the top of the ATI RAGE family of chips is the RAGE 128 PRO, not only among the fastest graphics chips in the world, but the most feature-laden - and at a mainstream chip price. RAGE 128 PRO includes integrated Transition Minimized Differential Signaling (TMDS) transmitter and meets all aspects of the DDWG Digital Visual Interface (DVI) specification for digital flat panel support. The RAGE 128 PRO is also fully optimized to operate in 32-bit true color, with minimal performance degradation. With a doubling of setup engine capability, RAGE 128 PRO now enables 7 million antialiased lines per second for intensive CAD applications. With the industry's only integrated IDCT and Motion compensation, DVD decode can be accomplished with an absolute minimum of CPU usage.

  21. What about image quality? by dennisp · · Score: 2

    I've directly compared ATi cards in the past, and image quality has been terrible. Now, I haven't tried the new MAXX, but I'll assume it's similar due to the fact that it's two Rage Fury chipsets on the same board. Really, the image quality on these boards sucks. First, it's like viewing a game with 10/10 vision. Textures arent detailed until you're like 2 feet away. You can also see the texture qualities directly changing because the most detailed is limited to that which is directly in front of the player. I've tried this on a variety of games and directly compared it to tnt1, tnt2 and voodoo banshee cards, and there's a world of difference.

    Now, they may have the "power" to display at similar frame rates, but I've noticed many artifacts in opengl and direct3d. They do seem to use a lot of trickery to achieve similar frame rates, and it doesn't really bode well for picture quality. This is hardly what I would expect from a 32mb video card.
    ----------

    1. Re:What about image quality? by DragonHawk · · Score: 1

      FWIW, the review says that image quality is very good. Did you read the review?

      --

      dragonhawk@iname.microsoft.com
      I do not like Microsoft. Remove them from my email address.
    2. Re:What about image quality? by dennisp · · Score: 1

      Yes, and even looking at it again, I do not see that. I don't see how they would fix the problems when they were using two identical chips which were the same chip that I tried before. I could be wrong though. I'll try and get my hands on one (the company I work for has OEM software in all their wonder products and I live about half a minute away from their main office in thornhill).


      ----------

    3. Re:What about image quality? by dennisp · · Score: 1

      Er nevermind -- my contacts must be glazed over. I'll have to see it for myself though.
      ----------

  22. Oh, Enough Already! by Junks+Jerzey · · Score: 1

    Every few weeks it's "new video card with amazing blah blah blah features, faster than blah blah blah." Whatever. The real bottom line is:

    1. The video card market is getting more and more fragmented.
    2. Windows drivers are still buggy as hell and never seem to get beyond a beta stage.
    3. The performance increase in applications (i.e. games) is hardly noticible.
    4. We have to shell out $125-$250 for a new video card every six months.
    5. We're just starting to get somewhat stable Linux drivers for cards released fifteen months ago, like those based on the Voodoo Banshee chipset. Most Linux distributions still don't include these drivers, even though the cards have sold millions of units.

    1. Re:Oh, Enough Already! by dennisp · · Score: 1

      No this isn't the case. If you want to be a compulsive extreme gamer maybe, but a lot of older video cards do very well in current games. The TNT1 as well as the banshee (voodoo2) are pretty cheap as well as being more than enough for games coming out today.
      ----------

  23. Because they're idiots by Pope · · Score: 1

    You want to talk about stupid reviews?
    This one comes from our good friends over at ZDnet.
    In it, they compare a $1599 Apple iBook to a $2399 IBM ThinkPad, and bitch over the fact that the iBook doesn't have the serial and parallel ports "that savvy PC consumers have come to expect."
    Yeah, right.

    Why does NextGeneration (a videogame magazine) bitch about the "aging N64 architecture" when new games for that platform come out, yet rave when a new PlayStation game "uses the full capabilities of a venerable platform?"

    I hate when Tom's Hardware reviews a new system by overclocking it as far as they can take it.
    Uh, most people don't do that!

    haven't had coffee yet, feelin' cranky, POpe



    Pope

    --
    It doesn't mean much now, it's built for the future.
  24. Alternate frames - Doh! by teraflop+user · · Score: 1

    Is anyone else kicking themselves and thinking 'why didn't I think of this and sell it to a graphics co'?

    Its so much simpler that SLI or split screen technology. You could retrofit it to existing cards with a new driver and a very small gizmo to switch between them. (I guess some syncing required too).

    The penalty, which is inconsequential, but I guess the reason we all overlooked this, is that the delay (or rather lag) from starting on a frame to getting it on the screen is twice as long (since there is only one engine working on each frame). But this lag will not be noticable, wheras low frame rates are.

  25. When will it show up in OEM systems? by imac.usr · · Score: 1

    i.e. when can I buy a G4 with one? :-]

    Or, for those whose hardware doesn't come with a solid-color Apple logo on the side, when can I walk into a store and buy a PC with one of these on the motherboard?


    --
    I use Macs for work, Linux for education, and Windows for cardplaying.
    1. Re:When will it show up in OEM systems? by Matt+Blevins · · Score: 1

      Well, Apple appears to have bought its own pet graphics-chip maker, so ATI's offerings might just be on their way out for our beloved fruity boxen. ;)
      I can't blame them, either--the latest ATI cards have serious issues with lots of Macs. A casual scan through MacFixIt's news archives turn up scores of reported problems. The general consensus I've heard is that ATI's Mac drivers are a big load of rubbish.

  26. Biased results: GeForce SDR, not DDR by Malc · · Score: 1

    "* ATi Rage Fury MAXX 64MB AGP Video Card (Set to operate at 125/143MHz)
    * Creative 3D Annihilator GeForce256 SDR AGP Video Card (Set to operate at 120/166MHz) "


    This review seems a bit biased, did ATi pay for it? They make it look like a direct comparison between the MAXX and the GeForce. However, if you look more closely, they're using the performance crippled version of the GeForce (according Toms Hardware Guide): why use the SDR version instead of the DDR and not point this and state these aren't the difintitive GeForce benchmarks? Smacks of bias to me.

    1. Re:Biased results: GeForce SDR, not DDR by BrookHarty · · Score: 1

      Not many people would catch this. Also a 32 vs 64 meg board is biased.

  27. retail price by Anonymous Coward · · Score: 0

    The DDR version will cost about $100 more than both the Fury MAXX or SDR version. The MAXX and the SDR GeForce will be priced about the same so it makes sense to compare the MAXX to the SDR GeForce.

    1. Re:retail price by Anonymous Coward · · Score: 0

      I'm not so sure about this. From what I read in that review, ATI was aiming at a $300 retail release of their new card. Now they're supposedly aiming at $270. I've found the Creative SDR card as cheap as $208, and promises that the DDR version will arrive at retail at $300 US. Hmm...that's exactly what ATI was initially targetting their card at, and only $30 more than the price ATI is now "aiming" at.

    2. Re:retail price by Anonymous Coward · · Score: 0

      Don't mix up suggested retail price and street price. That $270 (unconfirmed) would be suggested retail. Street price would be at least $40-50 lower. Suggested retail for DDR GeForce is $330-350 and SDR GeForce is around $230-$250 depending on the board manufacturer. The MAXX would be much more closely priced to the SDR than the DDR GeForce.

  28. Super Duper Stupendous Rendering Engine SuperDelux by mholve · · Score: 1

    Jeez, give it up already. Name it something new and short. That name just sounds stupid.

  29. You are an idiot. by Anonymous Coward · · Score: 0

    Don't read this message.

  30. Well.... by Egorn · · Score: 1

    I had the pleasure of ordering a ATI Rage Fury and a Nividia TNT 1 at the same time and running them to test them both on the same computer. Originally I was going to put the ATI In my prefered computer but was disappointed to discover that as much as the ATI Rage Fury had so many plus features and twice the memory the drivers were either not complete or the hardware was not as good as the TNT1.

    I know what you might say: "Maybe your one card was bad..." I thought of that I ordered another one and had the same results.

    The other thing was that It ran the first few months as the second closest thing to vapourware after Daikatana. The only people that could get a hold of them (after their release date) were people who review hardware.

    Will the "New" ATi Rage Fury MAXX be the same story? If so then the niVidia GeForce will still be my First choice.

    Conclusion Wait till they both have been released. If you can get a hold of one for free test it and post your results for others to see. And for those who can't.. Check online before buying either. But don't take my word for it.
    -------------------------------------------

    --

    Movie News - "Entertainment news, bitch!"
    1. Re:Well.... by Anonymous Coward · · Score: 0

      There's nothing wrong with your card. ATI has had the worst driver developers in the industry for many years now. Based on past performance, I won't touch an ATI card for a long time.

    2. Re:Well.... by ChadN · · Score: 1

      Amen! I suffered for a year and a half w/ their awful drivers, continually upgrading when new drivers were released (after being pushed back and back...). Upgrades often broke more things than they fixed (Grim Fandango, for example). Basically, everyone's drivers suck, but ATI's especially.

      --
      "It's overkill, of course. But you can never have too much overkill." - Anonymous Slashdot Coward
  31. Another falls prey to the marketing bug. by Chas · · Score: 1
    You're "sure" it'll be supported immediately? When it's taking HOW long for decent V3 drivers to hit? Voodoo Banshee? When the company assembles a dozen or so V2 cards, hacks out some beta drivers and goes, "This is what our next-gen product is going to be like. Only better!" then fails to deliver on time. NOWHERE has there been ANY talk about any GPU in V4. Just massive fill rate and T-buffer, which are conditionally exclusive.
    1. You can supposedly get great image quality, but it sucks down all of the fill rate.
    2. You can play at umpty-bazillion fps. But the image quality is that of the current V2/V3 cards. EWWW.

    I prefer the T&L on the GeForce because it's giving you both performance AND a boost in image quality. Not going "If you take the red pill.....If you take the blue pill...."

    And for you business users out there. The Quadro card looks like it's going to be the $#!+ on workstations!


    Chas - The one, the only.
    THANK GOD!!!

    --


    Chas - The one, the only.
    THANK GOD!!!
    1. Re:Another falls prey to the marketing bug. by Anonymous Coward · · Score: 0

      Well seems to me youre the one that fell prey to the marketing bug? I dont know/care for V3 linux drivers cause linux sux as a gaming platform right now. But the V3 drivers for win9x are just fine. The OpenGL ICD works, their minidriver exists for Quake2 engine games and gives a 20% boost over the ICD. I tried out a V3 for a few days but returned it because of lack of 32 bit colour support.

      I own a TNT and the 3.53 detonator drivers disabled AGP? Nvidia still doesnt have the drivers right for the TNT1/2 series.



      The Voodoo4 will have 32 bit colour and FSAA which should make its visual quality the best of any of the cards. 1 Gpixels/s with T-buffer should allow you 1024x768x32+antialiasing @60fps in almost _every_ game when the card is released.

      If you knew anything about 3d graphics you'd realize that the GeForce SDR does'nt have enough fill rate to make the T&L useful. As you increase the number of polygons, you increase the overdraw thus increasing fill rate requirements. Already the GeForce SDR chokes at high res in 32 bit colour for lack of fill rate.

      The quadro is an overclocked geforce with more RAM. Performance should be about 5-10% better on most systems.

    2. Re:Another falls prey to the marketing bug. by Anonymous Coward · · Score: 0
      When it's taking HOW long for decent V3 drivers to hit?
      We'll see. Right now, 3dfx still has better Linux support than anybody else. When another company gets around to producing Linux drivers that are as stable and fast as 3dfx's drivers, I'll switch.
  32. Woops, screwed up my post there by Temporal · · Score: 1

    high poly counts are better than high fill rates, not necessarily high frame rates. :)
    -------------

  33. The GeForce will still win by ywwg · · Score: 1

    Why? Because of it's T&L engine. The MAXX is two Rage 128's, and the GeForce is two TNT2's AND a T&L engine. So while today's games may be the same speed, since they mostly require high fill-rates, tomorrow's games will run faster on the NVidia chip because they will need higher poly counts.

    There is no contest here, despite what the situation looks like now. If you want a video card that will last you at least another year and a half, go with the GeForce.

    1. Re:The GeForce will still win by Krelin · · Score: 1

      I tend to agree that most future 3D cards will NEED some kind of T&L support to be competitive, but it's doubtful that any developers will be taking advantage of T&L in the near future. Note that the GeForce only permits two T&L matrices per triangle (iirc). This means you're probably still doing at least a portion for your T&L in software before handing it off to the hardware renderer. (Still a vast improvement) Additionally, it requires a fairly significant rework of an existing engine to take advantage of the hardware rendering capabilities. In other words it will take some time for the software to catch up with the hardware (as usual). That said, I saw a demo of the GeForce at the GDC RoadTrip last week, and in a finely tuned application, the GeForce produced incredibly beautiful results. nVidia demoed an out-door 1st-person perspective "game" where you could wander around and look at freaky creatures and trees, lakes, cliffs etc. The sky-dome was very realistic looking, and the trees were very life-like (no intersecting plane image-maps for these guys, these trees were modelled in Maya (iirc) with no fear about poly-count), AND all-together the GeForce was able to display the entire forest (must've been 20-30 trees), the terrain, and some animals (and some weird freak-dude that runs around doing a weird ritual), and a very nicely rendered lake at an impressive frame rate (28+ FPS, iirc). Very impressive.

      --
      ---- Nothing I say means anything. Especially this disclaimer.
    2. Re:The GeForce will still win by ywwg · · Score: 1

      Properly coded OpenGL applications take advantage of any hardware you have. Carmack has said that even Quake1 takes advantage of T&L, as long as the drivers are written

  34. Just get a Matrox Card by Anonymous Coward · · Score: 0

    Matrox is the only major gfx card company to come all out and support the open source development model. Nvidia have made only one obfuscated code release. G400 development is really moving along at a good pace ( WARP is in, AGP texturing is in, dual head is in the works)

    GLX allows network-transparent 3D accelerated graphics - the G400 implementation is the most complete open source linux hardware-accelerated GLX module.

    John Carmack is a big fan of the Matrox G400 linux stuff, and a regular poster on the mailing list.

    I'm going to get a G400 MAX real soon now.

    one thing though - has OpenGL/Mesa been extended with support for HW bump mapping yet? EMBM makes Descent 3 look absolutely cool.

  35. Design by fuchs · · Score: 1

    I think this is not a very elegant way to design a card. I dont like the Idea of paying for 64 MB Ram if I can only use 32 for Textures ans Stuff. And I dont think that this card will increase the number of used triangles.

  36. Faster fill rate = boring by Anonymous Coward · · Score: 0

    What a poor review. No real benchmarks, just some games. Hardware geometry acceleration is where it's at for professional apps, so saying this is a GeForce killer is ludicrous.

  37. Finally, true 3d innovation by Anonymous Coward · · Score: 0


    while we cant speak for ATI's latest numbers yet, this is just another nail in the coffin for pathetic past "innovators" like SGI. The fact is, the pc market has overtaken and dominated the 3D market now for 10+ years. They are the real force that keeps graphics and hollywood going...can you say Titanic rendered on Linux??!?!?!?!

    SGI and others are pathetic. They have done nothing for the 3d community or graphics on a whole in the 90's, they are slow and they stick behind poor performing, unscalable propietary hardware.

    the real innovators use linux and intel hardware. welcome to the revolution....

    LiNuX MaN

    1. Re:Finally, true 3d innovation by Anonymous Coward · · Score: 0

      Nice troll. If your serious though, pardon me for saying it, but your clueless and your giving Linux a bad name. The PC 3D graphics market didn't start in earnest until 4-5 years ago when Glint, Voodoo 1 and the Pentium Pro arrived. 3D on PC's was usless until then since there was no good hardware acceleration and the old Pentium's were way to slow.

      3D on Linux is still in its infancy. It is gathering momentum but don't act like its anything passed half baked yet, so don't start patting yourself on the back until it works. Most high end 3D applications are still waiting for usable OpenGL to arrive on Linux.

      SGI is the one that developed OpenGL which was developed in the '90's and is the basis for Mesa which is the basis for 3D on Linux. Were it not for OpenGL you might well not have a good 3D API on Linux and be stuck with Direct3D on Windows.

      SGI is the company that open sourced GLX which is the basis for all of the 3D graphics drivers now being developed. They didn't have to do it, it cost them money to do it and they did it for free. DONT BITE THE HAND THAT FEEDS YOU IF YOU'RE REALLY A LINUX FAN. Throw rocks at companies that are not supporting or obstructing Linux and not at SGI.

      SGI is the one that is releasing their Performer scene graph API on Linux which will give visual simulation a big boost on Linux. I'll agree SGI's lost it in recent years. They lost their focus when they started doing supercomputing and interactive TV. They've also lost most of their talented graphics engineers to other companies, especially Nvidia. A running joke is that SGI made 3D graphics what it is on the PC by seeding all the 3D graphics companies with their talent.

      SGI still does some pretty spectacular things with Infinite Reality that aren't done on any or many other platforms. Their systems still can't be matched for handling video, video textures, image manipulation, etc.
      br>P.S.

      I'm not an SGI employee.

    2. Re:Finally, true 3d innovation by Score+Whore · · Score: 1
      ...can you say Titanic rendered on Linux


      Can you say software renderer? There's not a hardware solution on the planet that is suitable for photographic quality imaging. Each studio uses propriatary rendering software and often bakes their own clustering systems to churn out the actual frames. SGI has some limits on fillrate, but they do have some spectacular track records for putting the pipeline in hardware. It's pretty cool to hear about the 2048 bits per pixel of their top end reality engines.

      But I do agree. SGI is sinking.

      -sw
  38. Killer? No. Competitor? Yes! by DragonHawk · · Score: 2

    First, a disclaimer: I like NVidia and own one of their cards. However, it has been said that Sharky dislikes NVidia, so maybe our biases will cancel each other out. Now, some observations and opinions...

    The thing this review shows most is that drivers are everything. The ATI "won" on Direct3D benchmarks, but "lost" on OpenGL benchmarks.

    ATI's MAXX card is the moral equivlent of SMP. If one processor is not fast enough, use two. This is a time honored technique, and perfectly valid.

    I find it annoying that ATI has patented their "Alternate Frame Rendering" technique, when it is neither new nor innovative. Grrrr.

    The reviews were done on very high-end (in fact, unavailable) hardware (i820 motherboard, 800 MHz PIII). NVidia's GeForce is largely designed to take load off of the CPU. It would be nice to know how well ATI's solution works on slower CPUs. For example, I have a 300MHz AMD K6-2. The GeForce's extra co-processing capabilities may make it faster on my machine then ATI's offering if the MAXX is CPU bound.

    The GeForce is also something new: Those graphics co-processing features are its big selling point. None of the benchmarks used take advantage of those features. Tomorrow's titles which make use of the GeForce are likely to do better. Of course, today's titles do not, and my motto is "It is all vaporware to me until I can buy a product."

    As a Linux Advocate(TM), I have to ask: Does ATI provide specs and/or Linux drivers? NVidia does.

    In conclusion: It looks like the MAXX is a good product, and will give NVidia a run for its money. Good. I like choices. However, I don't think it is going to "kill" anything anytime soon.

    Just my 1/4 of a byte... ;-)

    --

    dragonhawk@iname.microsoft.com
    I do not like Microsoft. Remove them from my email address.
    1. Re:Killer? No. Competitor? Yes! by Anonymous Coward · · Score: 0

      As a Linux Advocate(TM), I have to ask: Does ATI provide specs and/or Linux drivers? NVidia does.

      Yes, they do. See the GLX project (sorry, I don't have the link to the main page, just the ML archive). ATI and Matrox provided specs, and NVidia provided drivers.

      So the ATI driver is sort of embryonic, the Matrox one is unstable but rapidly improving, and the Nvidia one is kinda stagnant.

  39. I have no faith in ATI, heres why... by oblagon · · Score: 1

    Especially over a "Ge-Force" killer (which of course uses benchmarks from unreleased hardware).

    First off I'm a bit weary of websites that only evaulate cards by fps tests in video games. I usually distrust most benchmarks .. except for perhaps INDY 3D.

    Not everyone will want to play games.. in my case I do 3d Animation and modelling in Lightwave and Maya. Ask any 3d user about ATI's track record for stability and opengl support under NT with any high end application. I had many friends and co-workers who got a ATI card only to return it in short order and buy something along the lines of a Oxygen VX1.

    Applications like Lightwave and 3DSmax seem to be more forgiving regarding 3d cards but soon as you introduce Maya or Softimage to the mix.. forget it.. ATI doesn't cut the mustard unless they pull a large rabbit out of their hat.

    On a related subject.. I did confirm with my local alias rep that Alias|Wavefront is testing the GeForce 256 for Maya/Alias certification. (no I wasn't told which ge-force card they were testing). This certification will be significant.. as the Geforce will be more than a "gamers" card .. especially when the quadro version of the chip ships later on in a few months.

    For me.. its an easy choice... go for the card with has a few fps faster framerate in quake and incoming? Or a card that thats practically just as fast in games *AND* can run all my 3d applications faster then most of the high end 3d cards on the market [using Indy 3D].

    == It seems the URL for Indy3d is down.. its http://www.indy3d.com you can compare your cards to a Onxy2 IR if you wish :) ==


  40. Better Review on THG. by Malc · · Score: 1

    Toms Hardware Guide has a much less biased review comparing the MAXX and GeForce more clearly and openly.

    Sharkey's review failed to point out that he was using the GeForce SDR, whilst (as THG points out) the GeForce DDR has 16% more memory bandwidth. The benchmarks on THG show how this is a big advantage with the MAXX not even coming close. I wonder where the discrepancy between THG and Sharkey come from with SDR though, with THG indicating that it is generally faster then the MAXX?

    "the features of Fury MAXX in comparison with the other high-end 3D-solution, the GeForce from NVIDIA.

    Fill Rate
    ATI Rage128 Pro AFR:
    2 x 250 Mpixels/s = 500 Mpixels/s

    NVIDIA GeForce256:
    480 Mpixels/s


    In terms of fill rate, Fury MAXX has a slight edge over GeForce, but generally both solutions are close to identical. This will mean that both cards will score close to the same in games that don't use T&L, if fill rate is the only limiting factor.

    Memory Bandwidth
    ATI Rage128 Pro AFR:
    2 x 2.288 GB/s = 4.576 GB/s

    NVIDIA GeForce256:
    2.656 GB/s as SDR-version
    5.312 GB/s as DDR-version


    You can see that Fury MAXX is way ahead of GeForce w/SDR in terms of memory performance. This will make Fury MAXX look a lot better than GeForce's SDR-version at high resolutions and high color-depths. GeForce's DDR-version however comes with a higher memory-bandwidth than Fury MAXX, something that might cost a lot more money though. "

  41. SE is an Intel Prostitute Anyway by Anonymous Coward · · Score: 0

    If you check out his previou Athlon reviews you would see this. Must be getting bucks from ATI as well as Intel.

  42. LiNuX MoNkEy MaN by SkyWriter · · Score: 1

    You obviously know what you're talking about!
    This is the kind of thinking that's going to
    really make linux popular!
    Keep up the good work!

    PC's barely caught up to my 8 year my RealityEngine, and that's only under windows,
    teehee!

  43. Hope you have a Pentium 3 by Anonymous Coward · · Score: 0

    I don't have one, which is why, after seriously considering the G400 MAX, I decided against purchasing one. Their newest generation of "Turbo ICD" drivers (that were supposed to bring G400 performance in games such as Quake2 up to the level of TNT2 Ultras) are available only for the Pentium 3 and newest Athlon. Having just recently upgraded to a Celeron 400, I'm not about to turn around and sink a load of cash into a new P3 at the same time I cough up for a G400. It's a shame, too, because I was really looking forward to getting one.

  44. GeFORCE and VX1 by Anonymous Coward · · Score: 0

    Hi guys I use a VX1, I work mainly with 3D apps like Softimage and Lightwave, I was planning in selling the VX1 and getting a GeFORCE, will this be a good idea ? any comments ?

  45. Coming soon: the ATI Murder Death Kill 3D maXXX by ecloud · · Score: 1

    These violent-sounding product names are starting to get old. The hyperbole is so intense it's getting redundant - don't fury and rage mean just about the same thing?

  46. ATI suckage by jafac · · Score: 1

    I don't care if ATI puts 2, or 4, or 8, or 50 buzillion processors on their card, and ship it tomorrow. It will still suck rocks if we don't see a stable, fast driver for it until 2001 (which is roughly what has happened to the Rage 128: released fall of 98, and we STILL don't have a stable, fast driver, and the one for the Macintosh it ships on, is even worse!)

    I wish I had a nickel for every time someone said "Information wants to be free".

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  47. I don't get it. by Guyle · · Score: 1

    It seems that pretty much everyone replying to this topic has some sort of death wish against ATi. I really don't understand why. Sure, their performance may lack a little behind 3Dfx, which I would probably agree to, but that doesn't mean that their products are trashy. The first really powerful video card I ever bought was my ATi All-In-Wonder Pro, which sports the ATi Rage Pro chipset and 8 megs of RAM. Let me tell you, I've been rather pleased with this baby. It comes with a built-in TV tuner and video capture. I had it record a favorite TV show of mine one night, and the video quality and sound was excellent. Also, it's performance in Direct3D accelerated games has been rather impressive. Final Fantasy VII, Star Wars: Episode 1, and Half-Life run AWESOME on this thing. My configuration, you ask? A simple PII/266, LX chipset, with 64 megs of RAM.

    If I get this good of performance with a Rage Pro, I can't wait to get my Rage 128. Sure, a Voodoo3 3500 would be nice, but who has 200+ to shell out for that? I can get me a nice All-In-Wonder 128 for $140 through ATi's Trade-Up Program. It may lack a bit in performance compared to the Voodoo3, but who cares? Those extra few frames per second aren't going to make a phenomenal difference in your play of Half-Life or Homeworld. Sure, they're slow in updating drivers - I'm still waiting for an update that fixes their latest edition - but they were kind enough to point back to an older set of drivers that works just fine with my games.

    There has to be some reason why ATi's CEO was named Canadian Entrepreneur of the Year last year. I don't think it's because they make crappy video cards. Sure, an ATi board may be a Celeron when compared to a Voodoo3, but for some people, the power of a Celeron is enough. I, for one, am happy with my ATi, and unless I win the lottery, I don't intend to stray from their products.

    1. Re:I don't get it. by Anonymous Coward · · Score: 0

      I think ATI has the best MPEG support of any board out there, but I'd never buy one. I was burned several years ago when I purchased my first 3D gaming board the Wonder Plus PCTV. They claimed it was a 3D board, but I found that software rendering was faster than the embedded hardware support in the bundled games. My next card will be an nVidia because they support their old products and make pretty good hardware.

      This doesn't mean that you should dump your ATI. ATI make decent cards which OEMs can buy at excellent prices. The fact that ATI has deals with Apple and most of the major PC makers is the reason for their success and the reason te CEO was name entrpeneur of the year.

    2. Re:I don't get it. by Guyle · · Score: 1

      Granted, they may have made the claim it was a 3D board, but what they didn't do was make it compatible with some sort of common 3D API, such as Direct3D or OpenGL. They've since seen the light, so I don't expect to see many problems with that in the future.

  48. GeForce is not 2 tnts! by Jizitup · · Score: 1

    The only simalarity between the GeForce and the TNT2 is the rasterizing engine it is NOT 2 TNT's and a T&A (oops) engine.

  49. The difference between AFR and SLI. by Anonymous Coward · · Score: 0

    The way ATI's alternate frame rendering differs from 3dfx's SLI is that each chip handles a complete frame in ATI's case. Each Voodoo card in SLI handles every frame, but only odd or even lines of it. It would seem to me that ATI's technique is far less difficult to employ on the driver side because the driver doesn't have to slice each frame up for digestion by a separate processor. Again, it would still be preferable that ATI just come out with something new and remotely interesting instead of finding a way to bolt all the old parts they can't sell together into something marketable. I'm sure that if Nvidia came out with cards that have two TNT or TNT2 processors on them just to clear out stock the could blow ATI out of the water. The Rage Fury only has one graphics pipeline per chip, while the TNT or TNT2 have 2. (The GeForce has 4.) Wake me up when ATI comes up with something interesting that doesn't require a card with two fans mounted to it.

  50. Far from being a GeForce killer by Anonymous Coward · · Score: 0

    This card is not performing as well with lower end CPUs[1]. Sharky's preview used the overclocked P3-800 running software that have little T&L support, which was enough to outrun GeForce 256.

    That aside, the AFR implementation is flawed since it doesn't rasterize anything until 2 frames or data are read. If AFR were extended to use 4, 8, or even 16 chips, results of choking in the middle of graphics pipeline will be a lot worse. Fortunately, ATI did not try to patent choke-free AFR (yet). :)

    ----
    [1] http://www.firingsquad.com/hardware/ragefurymaxx/d efault.asp

  51. ATI = Quality cards by detritus. · · Score: 1

    Half these people here are nothing but skeptics hopelessly clinging to their voodoos and tnts.

    Out of all the gaming cards i've ever owned, I never came across a more stable card with the support of built-in dvd decoding. I have an ATI rage fury and have had zero problems and great gameplay. I don't care what other reviews hold... What pisses me off is people trying to compare the ATI Rage Fury next to the voodoo3 and TNT2. People forget that the rage128 chipset was out long before the 2 other cards were, so of course it's going to be a slower card. TNT and Voodoo had the overall competitive advantage for waiting and improving.

    I'd rather have a more stable card with extra features than a non-stable card that maybe renders a tad faster... ATI is a well respected card maker in the industry, and for a reason... I say power to the MAXX.

  52. Re: Linux and Titantic... by oblagon · · Score: 1


    I remember this article out a long time ago which is largely incorrect.

    I've talked to 2 digital domain employees [who now work at station x studios] who were not aware of any mainstream rendering done with linux on the DEC alphas from carrera... most were NT boxes running SOFT/Lightwave [since there is no linux renderer for Lightwave or Softimage]... The only thing I can thing of linux being used in titantic is perhaps DD's own Nuke compositor.

  53. Love my Matrox Millenium G400 Max... by Anonymous Coward · · Score: 0

    I just got this card, it's quite nice... :)

    Image quality is amazingly clear on my Hitachi SuperScan Elite monitor.

    I'm not a Video Game Boy [tm], so I could give a rats ass about all these other 3d alien blaster shoot-em-up cards that are coming out. Matrox G400 is the best card on the market for non-video-game-boys today for $300 market.

  54. Video Game Boys [tm] by Anonymous Coward · · Score: 0

    Is everyone here a Video Game Boy or what? I mean, I thought people who post to Slashdot.org are people with good educations and careers and don't have time for video games.

    Not to mention to play games you need to use a shitty OS - Win98 SE (currently).

    Get a fucking Playstation if you want games, PC's are a way overpriced for playing games on IMO.

    1. Re:Video Game Boys [tm] by Anonymous Coward · · Score: 0

      The games that require these cards are 3d shooters. I and many other people enjoy playing these games, as well as various strategy games, for their multiplayer capabilities only. For standalone gaming, yes, a Playstation is great.

      Also, Win'9x is still more open then a completely proprietary game console.

      However, these genres are getting tired, quickly. It would be nice if someone figured out a new kind of game. Oh well. We had all the side-scrollers and space-invaders type games that we could take, we'll eventually move on from FPS and RTS. (I hope). In the meantime, PSX has great RPGs. I wonder if I could cram anymore TLAs (Three Letter Acronyms) into this paragraph? IGN.

  55. Hello? PC games require you to use a crappy OS! by Anonymous Coward · · Score: 0

    Is everyone here just completely forgetting the fact that games today on computers require you to use a piece of shit operating system - Windows 9x. This OS is so crappy it makes me sick.

    And Linux is a joke for games now.

    WHY DON'T YOU PEOPLE JUST OBTAIN A CLUE AND GET A PLAYSTATION FOR YOUR GAMES? YOU CAN PIRATE GAMES ON PSX TOO! JUST GO TO BLOCKBUSTER AND GET A COPY OF CDRWIN AND YOU'RE SET.

  56. Not quite true by Anonymous Coward · · Score: 0

    3dfx is definately the industry trailer in 3D rendering features (lack of 32 bit rendering). However, they still have the fastest OpenGL performance of any card so far in 16 bit, although the GeForce cards should surpass it.

    Most importantly, they are far ahead in Linux support. Linux Glide is closed source, but it was available long before the other manufacturers even heard of Linux. At this point in time, 3dfx cards are still the only choice for a Linux gamer.

    ATI is just trying to generate press buzz. Back when OpenGL was ignored by everybody in the game industry except 3dfx and id software, ATI was the first of the rest in announcing OpenGL support. That was four years ago and their GL support is still the worst in the industry. Personally, I tend to avoid ATI. Their products are always over hyped yet substandard in performance. I seriously doubt that ATI has the talent to be a technology leader like 3dfx used to be and nVidia is now.

    I still think 3dfx deserves some credit for supporting Linux long before anybody else. At this time, Glide is still faster and more stable than anybody else's Linux drivers, and some Linux games are 3dfx only. nVidia has been improving their Linux support quickly, while ATI has been thumbing their noses at Linux.

    If I were looking for the best 3D performance under Linux right now, I'd buy 3dfx. If I was in the market for something that might not be fully supported/optimized yet, but will probably offer the best performance under Linux relative soon, I'd buy nVidia. I wouldn't consider an ATI card at this point until they prove that they can compete with the other vendors.

  57. What about latency? by kekoap · · Score: 1

    So here is what I don't get about the latest and greatest from ATI: what about latency?

    The review states that each of two Rage chips draws every other frame. If you only have one chip working on a given frame, the time to draw a single frame stays the same even though there are two chips. So the latency is twice what it should be given the frame rate! The end result might be visually equivalent to the competition, but for games where rendering latency actually matters -- Quake 3 on a LAN, say -- I expect the results will be disappointing.

    It seems to me at least that this scheme is an attempt to push benchmark numbers up without offering a "real" solution to the problem. Sadly, latency is not measured by any benchmarks I know of. But perhaps I am wrong about how the chips work, or perhaps I am wrong about latency being a gameplay issue. Maybe someone from ATI will clear all this up?

    -Kekoa

  58. Did anyone else notice this??? by 10sun · · Score: 1

    The ATI card has 64 megs of RAM as opposed to the 32 on the GeForce and the TNT2. I am also having a very hard time believing those benchmarks b/c I am running a C-400(not even overclocked) with my Asus TNT2 Ultra 32mb and I'm getting better frame rates than they are posting. Approx 60 fps in Quake2 1024x768x32 opposed to what they got as approx 50 fps? They were running frigging coppermines!!! I am running the newest Asus Drivers/Bios and I highly doubt that has anything to do with it. I'll post my benchmarks with a GeForce on a affordable machine(C-400 on a BH6 with 256 mb RAM and 9.8 gig WD hd) when I get a GeForce(sometime in January). Perhaps then we will have reliable benchmarks.

    1. Re:Did anyone else notice this??? by Anonymous Coward · · Score: 0
      If you look at the performance of MAXX at those low resolutions you will see that it is only marginally better than a Fury Pro (with one Rage 128 Pro). The benefit you gain from a second 128 Pro chip is offset some by the added overhead of having to switch between the two chips. Newer drivers should improve this some but I suspect you won't ever get up to TNT2 Ultra performance at low res on low end CPU's. Where the MAXX shines is at high res where performance is fill rate limited. Lets see your TNT2 Ultra get 30+fps at 1280x960@32bpp or 45-50fps at 1024x768@32bpp. Only a DDR GeForce will compete at these resolutions.

      I posted a nice comparison of MAXX, and the two flavors of GeForce (SDR, DDR) in 3D Gaming. Check it out at http://www.3dgaming.com/cgi-bin/ATI.pl?read=26397

      To summarize, if you are only interested in lower resolutions (up to 800x600) get a previous generation card like a Fury Pro, G400, or TNT2. If you want resolutions up to 1024x768 get the SDR GeForce or possibly a MAXX. Above that get the MAXX unless you want to spend the extra $100 to get the DDR GeForce which will give you better picture quality (through a higher polygon count) when TNL is fully supported. You won't get better performance because high resolutions are fill rate limited and TNL will do nothing for that.

    2. Re:Did anyone else notice this??? by 10sun · · Score: 1

      55.8 fps is the highest I have ever reached at 1024x768@32. This is with a low end machine(I still think it is decent) and with the newest drivers. This is alot higher than you listed as what we should "see" my TNT2 running at. I fully believe the GeForce will shine in all areas, especially lower end machines(ie not a P3) b/c it has something that is being called a "GPU" ever heard of that? I am living quite well with my TNT2 and I plan on keeping it in my computer until January(when I plan on getting a DDR GeForce). I just have really big problems with the benchmarks that Sharkey's ran b/c they didn't even get to the FPS(with a TNT2) that I am getting with a shitty processor(compared to their CopperMine).

  59. Re: Linux and Titantic... by Anonymous Coward · · Score: 0

    As far as I heard, they used a Linux cluster to render the WATER in Titanic, and for some compositing. Significant? Yes. But otherwise, you're right.

  60. Don't forget by Anonymous Coward · · Score: 0

    that they're DONATING IRIX's XFS. A high performance, 64-bit, journalling, fault-tolerant, insert-buzzword here filesystem. And contributing in various, smaller ways to the general improvement of the Linux kernel. And the Visual PC. Too bad that wasn't successful for them. I don't think them buying Cray was so bad. Scaled-down supercomputer technology could have helped improve the performance of rendering farms, among other things. Their interactive TV venture was bad, though. Imagine, though, if SGI got into the low-cost graphics market earlier, making new chipsets for Pentium Pros while remaining "PC compatible." I mean, they obviously wouldn't have been the calibre of Indy's, RealityEngines, and such, but something for hobbyists and geeks. And later on, making PCI video cards. They could have cornered the market.

  61. All about a guy called "Furry max" by Anonymous Coward · · Score: 0

    The sad thing about ATI is not that they don't beat up the competition or that they don't have decent drivers for Linux ... It's that they drop cards that still need some work and start working on newer ones. Where I work we still have heaps of old ATI cards and it's hell to get them working properly on Win95/98/2000. Most of the time you have to use the generic drivers. And believe me, they might be somewhat stable, but they're not pretty. And you can forget about fiddling with the refresh rate. In any case, I think ATI should focus on making drivers, making them good, stable and making them for ALL their cards and all the platforms. Until then, I will have a tough time forgiving them for letting me down. Furry max? Sounds like a hairy guy taking a shower ... ewwwww....

  62. Re:2 processors is still one too many, NOT by KreAture · · Score: 1

    You may say what you like about dual processors but when you reach a certain point you have two alternatives:
    1. Wait for the next and faster processor.
    2. Slap 2 or 3 processors on there and fly alot faster :-)
    This should aply to the GeForce altso... If they can figure out the cooperative glitches (problems), then you would benefit bigtime from a dual GeForce.

    When it comes to memory... I am dissapointed at the availability of the DDR RAM for the GeForce cards. I really want DDR, but I don't want to wait. So I say; give me a dual GeForce based card and slap on a huge chunk of DDR memory!
    Then I would be almost as happy as if the programmers were to write code based on HW T&L and drivers that work :-)

    I don't consider drivers to work if i have to include any words like: sometimes, often, if not, if you're lucky, etc... That's what I'd expect from beta drivers, not release. (Thinking alot of ATI here :-)