Does ATi Have a GeForce 256 Killer?
A reader wrote to us with Sharky's review of the ATi Rage Fury MAXX. Besides simply being a mouthful of words to say whenever you want to refer to your video card, it's also being setup to go head-to-head with the nVidia GeForce 256. According to benchmarks in the review, it's a really good match.
I'll wait and see what kind of performance it really delivers, but I'm hopeful. I've been following what little info there is on ATI's up-and-coming, and what I've read looks really promising. Every other frame is rendered by one of two processors, so while one is displaying, the other is already rendering the next frame. Yum :-)
I just had to spoil it once for the spammers.
We now take you back to your regular Slashdot programming.
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2bits.com, Inc: Drupal, WordPress, and LAMP performance tuning.
ATI's got a good idea with the dual-processor, but that also requires dual memory and dual bus. The speed will be fantastic, but what about the cost? Not to mention power consumption and the heat it will generate.
I think ATI's on the right track, but they should start by creating faster accelerators.
I am a little bit leary of ATI cards. I used to love them as the 1st video card I ever owned was an ISA ATI XL and then everntually I bought an ATI MACH64 a little whole later. But as far as 3d cards go, I haven't liked them. I remeber my friends getting buying the Rage chipsets and then finding out they couldn't play any game except the bundled games in 3d mode.
Then the Rage Pro and 128, they're "ok" cards, but nothing great, but by how they advertised them you would think that they were king of the world or something. I would like to see a nice and fast ATI card again, but I'll have to see one to believe it.
P.S. It can't be a GeForce killer if it doesn't have T&L.
Just a SkiBum stuck in the east...
The benchmarks are on an i820 . . . AGAIN. Why the hell does everyone keep doing this? Test on something I can possibly buy. Honestly, I think they just wanted to toss out the term "coppermine" once or twice.
;-)
That said, it looks like a nice card. I'd like to see how it performs on an Athelon(or however the hell you spell that). I'm personally going to wait; I don't have time to write Linux drivers for it
Bad things often happen to good people,
It is up to them to see that they remain good.
Tom's Hardware put their own preview up this morning:
8 /index.html
http://www5.tomshardware.com/graphic/99q4/99110
You know, where do they get the names for these things? Why do they have to make it sound as though it might jump out of your machine at any moment and kill you?
andy
(waiting for the new Elf Rosepetal Happyguy 256 from Matrox)
ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
Interesting to know how they've phrased the patent for alternate frame rendering; after all, it has long been a technique to draw one framebuffer whilst the other is being displayed, and multiple CPU frame drawing has been around a long time [remember transputers ?].
I wonder how the processor load for Alternate Frame Rendering compares with the Scan Line Interleave technique used with multiple Voodoo cards ?
Donte Alistair Anderson Roberts - hi son!
Karma: Chameleon
Aren't they the "Industry Trailer" when it comes to Linux 3D drivers? As in, "We will never support linux on the 3D side?"
I really like Linux and the BSD variants, I can't imagine buying another ATI card after I saw all the negative comments about Linux on their site a year or so ago.
nVidia (and especially 3Dfx) seem to be the leaders in **open** graphics.
I think knowing that a company has a background of service to their customers (or LACK of service) is more important than the shuffle between who has the fastest chipset this year.
For example, how is the Apple/Linux effort going -- they use ATI chipsets. Got accelerated OpenGL under Linux yet?
It's interesting that SharkyExtreme would post a review using the i820 (not available to the general public), and not use the GeForce256 DDR (also not available yet). It seems that if you are going to benchmark on a yet unavailable platform, you might as well not cripple the GeForce256 by forcing it to use SDRAM. This is especially apparent in the higher-resolution benchmarks, the GeForce simply doesn't have the memory bandwidth it was designed for with the SDRAM.
Secondly, as was pointed out in the article, the MAXX is not a truly revolutionary product, rather it seems more like a band-aid to aging graphics technology. While I applaud the use of the parallel processors, I would rather see them produce a decent chip in the first place. I mean imagine if you strapped 2 GeForce256 chips together, can you say 960MPxls/s??
I have two complaints, 1) That the "new" board does not contain T&L (obvious, since it is using an older chip), and 2) that the GeForce could even begin to stand up against it in any benchmarks at all.
Just my $.01,
TheJet
The "Top 10" Reasons to procrastinate:
10.
The feature list says something about a "triangle setup engine". Is this T&L? If it is, ignore the rest of this post. If it isn't, read on.
I am developing an open source 3D game engine, and I know that T&L is the single most important new thing in graphics cards. Extremely high polygon counts are far better looking than extremely high framerates, or fullscreen AA ("t-buffering"). Just look at the DMZG screenshots! Unfortunately, no current games take advantage of high polygon counts, so current benchmarks are very misleading. I strongly suggest that no gamer buy a 3D card without hardware transformation and lighting ever again.
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The really bad thing is not 2 processors, it is 2 memory bank. You pay for 64 MB of memory but the system only use 32, as the two 32 MB banks are duplicating the same content. With a shared memory architecture things would be much better (twice better to be exact)
"One thing ATi is being clear on right now is the future of their
patented Alternate Frame Rendering process,"
Screw ATI. I wont be buying anything with a company that produces such obviously bogus patents.
Nope, 3DFX is now the "Industry Trailer".
Both in technology and Linux support.
GLIDE is closed.
ATI has released specs on the Rage, BTW.
This is just a sign how far nvidia is in front of it's competition (Disclaimer: I neither own nvidia shares nor even a nvidia graphics card).
Come on, buy this thing a watch newer game titles crawl next year.
And what about CPU-scalability, can I use this with a 266Mhz Pentium II and see a difference to a single Ati-Card? What I have read about the geforce, I will see some difference although this wouldn't be the perfect combination too.
And let's talk about drivers, I assume the next generation geforce will be similar to the geforce256 (like g200->g400), so there is a (slight) chance of getting mature drivers on other OS's like linux.
This product OTOH seems to be a dead end if it needs other drivers than the single chip cards.
Oh, and can someone explain to me the difference of the benchmark results between the sharky review and the one on Tom's hardware?
Methinks on Tom's site the geforce wins most of the bench's.
I just bought 2 voodoo2's from Creative because I'm finally confident that they have reasonably stable drivers. I'm still waiting for stable Rage Pro drivers ...
Of course, I'm still waiting for a stable OS to play games on (Yay Loki!) besides Windows, which should make a huge difference in the stability of the games. In particular, XFree86 4 DRI should be just great.
The next vodoo card which will be called vodoo 4, will have hollywood effects like advanced focusing, enviromental bump-mapping and motion blur effects when objects move and of course it supports 32-bit rendering. It will also have a gpu processor if not 2 gpu processors.
The CEO said this card will focus on visual quality over speed.
I also trust 3dfx more then any other graphics company when it comes to native and fast liux drivers. Nvida is just beginening to get it and the performance of the current drivers just shows how they really view linux. Don't give me the "its not nvida fault because xwin 4.0 isn't out yet" because 3dfx functions fine in linux because of a fast driver without xwindows support.
I bet there will be a linux driver immediatly when the vodoo 4 is out.
I also distrust ATI and drivers.
Alot of companies claim they support linux but have minimal beta drivers. Just look at creative labs. There alpha sb live driver only has basic 2d sound.
Just be very suspicious so you don't get burned when buying. If vodoo 4 is a flop then I will get the geforce 256.
It always seems to me that hardware reviewers, especially Sharky, get really disappointed if the product they are reviewing isn't faster than the ones they are comparing it to. To the point where they make all sorts of excuses for the benchmarks where it *doesn't* beat the competition. Why can't they just be objective?
Refusing to use the new drivers for the GeForce is just another example of the lengths they will go to to make sure the product they are reviewing "wins". I don't get it.
The next Cmdr Taco duplicate will be ready soon, but subscribers can beat the rush and see it early!
If rather trust benchmark scores from a german egomaniac than Sharky who doesnt really do anything buy copy and paste reviews from press review kits. Narky too is biased....... against AMD proccessors. And he does his share of censoring his forum on Delphi.
Toronto, Canada, October 20, 1999 - ATI Technologies Inc. (TSE:ATY, NASDAQ: ATYT) announced today that it is fully supporting the development of drivers for the Linux Operating System and is endorsing the open source movement by releasing 2D, 3D and multimedia programming specifications for its industry-leading RAGE graphics technology. Recognizing the phenomenal growth and increasing popularity of Linux, ATI is committed to ensuring that the open source development community has access to technical development information on all its key components. "ATI has made tremendous strides in the past year working with key developers on our support for Linux and we are on target to become the graphics company of choice among Linux users," said Henry Quan, vice president of corporate marketing, ATI. "We will continue to provide the hardware and software support developers need to help ensure the success of Linux." "ATI's opening of the programming specification for their graphics chips will allow unhindered development of open source drivers that exploit the full potential of the hardware, and also gives curious developers a look inside the workings of modern 3D accelerators" said John Carmack, co-founder and lead programmer of id Software. ATI has had long standing 2D support for all its current and legacy products through XFree86, a not-for-profit organization that develops a freely distributable implementation of the X-Window system. ATI is aggressively expanding on this support by releasing previously unreleased development information. This includes: 3D development information for the RAGE[tm] Pro and RAGE[tm] 128 product families. Video capture and TV-Tuner multimedia development information for the RAGE[tm] II, RAGE Pro and RAGE 128 product families. "I am happy to see the support from ATI for XFree86 and the Linux community" said Dirk Hohndel, Vice President of Strategic Development at SuSE and Vice President of The XFree86 Project. "Without this support it would be nearly impossible to provide good drivers, and good drivers for the key hardware components are necessary for Linux to continue its success. " "I acknowledge and am grateful for ATI's many contributions to the furtherance of the XFree86 software, in terms of hardware, documentation, information and time." said Marc La France, a prominent XFree86 developer of ATI drivers. "I feel the relationship between The XFree86 Project Inc. and ATI that has been built up over the years has been, is, and will continue to be very beneficial to both parties." To spear-head support for Linux, ATI has contracted Precision Insight (PI), a leading edge Linux software development company based in Texas, to develop an open source 2D and 3D driver for the RAGE 128. PI developed the Direct Rendering Infrastructure (DRI) for use with XFree86 and will develop a RAGE 128 driver under this new architecture. DRI will bring 3D features and performance, which were previously only available on expensive workstations. The source code for these drivers will be donated to the OpenSource community and is expected in Spring 2000. "ATI's commitment to open source is clearly demonstrated by this strategic relationship with Precision Insight" said Frank LaMonica, President and CEO of Precision Insight Inc.. "This business model allows ATI to offer ongoing and timely support for OEM customers through Precision Insight, while still remaining totally supportive of the open source community". Up-to-date information on ATI's support for Linux can be found at ATI's website at http://www.ati.com/ca_us/resource_centre/dev_rel/l inux.html. The ATI RAGE family At the top of the ATI RAGE family of chips is the RAGE 128 PRO, not only among the fastest graphics chips in the world, but the most feature-laden - and at a mainstream chip price. RAGE 128 PRO includes integrated Transition Minimized Differential Signaling (TMDS) transmitter and meets all aspects of the DDWG Digital Visual Interface (DVI) specification for digital flat panel support. The RAGE 128 PRO is also fully optimized to operate in 32-bit true color, with minimal performance degradation. With a doubling of setup engine capability, RAGE 128 PRO now enables 7 million antialiased lines per second for intensive CAD applications. With the industry's only integrated IDCT and Motion compensation, DVD decode can be accomplished with an absolute minimum of CPU usage.
I've directly compared ATi cards in the past, and image quality has been terrible. Now, I haven't tried the new MAXX, but I'll assume it's similar due to the fact that it's two Rage Fury chipsets on the same board. Really, the image quality on these boards sucks. First, it's like viewing a game with 10/10 vision. Textures arent detailed until you're like 2 feet away. You can also see the texture qualities directly changing because the most detailed is limited to that which is directly in front of the player. I've tried this on a variety of games and directly compared it to tnt1, tnt2 and voodoo banshee cards, and there's a world of difference.
Now, they may have the "power" to display at similar frame rates, but I've noticed many artifacts in opengl and direct3d. They do seem to use a lot of trickery to achieve similar frame rates, and it doesn't really bode well for picture quality. This is hardly what I would expect from a 32mb video card.
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Every few weeks it's "new video card with amazing blah blah blah features, faster than blah blah blah." Whatever. The real bottom line is:
1. The video card market is getting more and more fragmented.
2. Windows drivers are still buggy as hell and never seem to get beyond a beta stage.
3. The performance increase in applications (i.e. games) is hardly noticible.
4. We have to shell out $125-$250 for a new video card every six months.
5. We're just starting to get somewhat stable Linux drivers for cards released fifteen months ago, like those based on the Voodoo Banshee chipset. Most Linux distributions still don't include these drivers, even though the cards have sold millions of units.
You want to talk about stupid reviews?
This one comes from our good friends over at ZDnet.
In it, they compare a $1599 Apple iBook to a $2399 IBM ThinkPad, and bitch over the fact that the iBook doesn't have the serial and parallel ports "that savvy PC consumers have come to expect."
Yeah, right.
Why does NextGeneration (a videogame magazine) bitch about the "aging N64 architecture" when new games for that platform come out, yet rave when a new PlayStation game "uses the full capabilities of a venerable platform?"
I hate when Tom's Hardware reviews a new system by overclocking it as far as they can take it.
Uh, most people don't do that!
haven't had coffee yet, feelin' cranky, POpe
Pope
It doesn't mean much now, it's built for the future.
Is anyone else kicking themselves and thinking 'why didn't I think of this and sell it to a graphics co'?
Its so much simpler that SLI or split screen technology. You could retrofit it to existing cards with a new driver and a very small gizmo to switch between them. (I guess some syncing required too).
The penalty, which is inconsequential, but I guess the reason we all overlooked this, is that the delay (or rather lag) from starting on a frame to getting it on the screen is twice as long (since there is only one engine working on each frame). But this lag will not be noticable, wheras low frame rates are.
i.e. when can I buy a G4 with one? :-]
Or, for those whose hardware doesn't come with a solid-color Apple logo on the side, when can I walk into a store and buy a PC with one of these on the motherboard?
I use Macs for work, Linux for education, and Windows for cardplaying.
"* ATi Rage Fury MAXX 64MB AGP Video Card (Set to operate at 125/143MHz)
* Creative 3D Annihilator GeForce256 SDR AGP Video Card (Set to operate at 120/166MHz) "
This review seems a bit biased, did ATi pay for it? They make it look like a direct comparison between the MAXX and the GeForce. However, if you look more closely, they're using the performance crippled version of the GeForce (according Toms Hardware Guide): why use the SDR version instead of the DDR and not point this and state these aren't the difintitive GeForce benchmarks? Smacks of bias to me.
The DDR version will cost about $100 more than both the Fury MAXX or SDR version. The MAXX and the SDR GeForce will be priced about the same so it makes sense to compare the MAXX to the SDR GeForce.
Jeez, give it up already. Name it something new and short. That name just sounds stupid.
Don't read this message.
I had the pleasure of ordering a ATI Rage Fury and a Nividia TNT 1 at the same time and running them to test them both on the same computer. Originally I was going to put the ATI In my prefered computer but was disappointed to discover that as much as the ATI Rage Fury had so many plus features and twice the memory the drivers were either not complete or the hardware was not as good as the TNT1.
I know what you might say: "Maybe your one card was bad..." I thought of that I ordered another one and had the same results.
The other thing was that It ran the first few months as the second closest thing to vapourware after Daikatana. The only people that could get a hold of them (after their release date) were people who review hardware.
Will the "New" ATi Rage Fury MAXX be the same story? If so then the niVidia GeForce will still be my First choice.
Conclusion Wait till they both have been released. If you can get a hold of one for free test it and post your results for others to see. And for those who can't.. Check online before buying either. But don't take my word for it.
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Movie News - "Entertainment news, bitch!"
I prefer the T&L on the GeForce because it's giving you both performance AND a boost in image quality. Not going "If you take the red pill.....If you take the blue pill...."
And for you business users out there. The Quadro card looks like it's going to be the $#!+ on workstations!
Chas - The one, the only.
THANK GOD!!!
Chas - The one, the only.
THANK GOD!!!
high poly counts are better than high fill rates, not necessarily high frame rates. :)
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Why? Because of it's T&L engine. The MAXX is two Rage 128's, and the GeForce is two TNT2's AND a T&L engine. So while today's games may be the same speed, since they mostly require high fill-rates, tomorrow's games will run faster on the NVidia chip because they will need higher poly counts.
There is no contest here, despite what the situation looks like now. If you want a video card that will last you at least another year and a half, go with the GeForce.
Matrox is the only major gfx card company to come all out and support the open source development model. Nvidia have made only one obfuscated code release. G400 development is really moving along at a good pace ( WARP is in, AGP texturing is in, dual head is in the works)
GLX allows network-transparent 3D accelerated graphics - the G400 implementation is the most complete open source linux hardware-accelerated GLX module.
John Carmack is a big fan of the Matrox G400 linux stuff, and a regular poster on the mailing list.
I'm going to get a G400 MAX real soon now.
one thing though - has OpenGL/Mesa been extended with support for HW bump mapping yet? EMBM makes Descent 3 look absolutely cool.
I think this is not a very elegant way to design a card. I dont like the Idea of paying for 64 MB Ram if I can only use 32 for Textures ans Stuff. And I dont think that this card will increase the number of used triangles.
What a poor review. No real benchmarks, just some games. Hardware geometry acceleration is where it's at for professional apps, so saying this is a GeForce killer is ludicrous.
while we cant speak for ATI's latest numbers yet, this is just another nail in the coffin for pathetic past "innovators" like SGI. The fact is, the pc market has overtaken and dominated the 3D market now for 10+ years. They are the real force that keeps graphics and hollywood going...can you say Titanic rendered on Linux??!?!?!?!
SGI and others are pathetic. They have done nothing for the 3d community or graphics on a whole in the 90's, they are slow and they stick behind poor performing, unscalable propietary hardware.
the real innovators use linux and intel hardware. welcome to the revolution....
LiNuX MaN
First, a disclaimer: I like NVidia and own one of their cards. However, it has been said that Sharky dislikes NVidia, so maybe our biases will cancel each other out. Now, some observations and opinions...
;-)
The thing this review shows most is that drivers are everything. The ATI "won" on Direct3D benchmarks, but "lost" on OpenGL benchmarks.
ATI's MAXX card is the moral equivlent of SMP. If one processor is not fast enough, use two. This is a time honored technique, and perfectly valid.
I find it annoying that ATI has patented their "Alternate Frame Rendering" technique, when it is neither new nor innovative. Grrrr.
The reviews were done on very high-end (in fact, unavailable) hardware (i820 motherboard, 800 MHz PIII). NVidia's GeForce is largely designed to take load off of the CPU. It would be nice to know how well ATI's solution works on slower CPUs. For example, I have a 300MHz AMD K6-2. The GeForce's extra co-processing capabilities may make it faster on my machine then ATI's offering if the MAXX is CPU bound.
The GeForce is also something new: Those graphics co-processing features are its big selling point. None of the benchmarks used take advantage of those features. Tomorrow's titles which make use of the GeForce are likely to do better. Of course, today's titles do not, and my motto is "It is all vaporware to me until I can buy a product."
As a Linux Advocate(TM), I have to ask: Does ATI provide specs and/or Linux drivers? NVidia does.
In conclusion: It looks like the MAXX is a good product, and will give NVidia a run for its money. Good. I like choices. However, I don't think it is going to "kill" anything anytime soon.
Just my 1/4 of a byte...
dragonhawk@iname.microsoft.com
I do not like Microsoft. Remove them from my email address.
Especially over a "Ge-Force" killer (which of course uses benchmarks from unreleased hardware).
.. except for perhaps INDY 3D.
.. especially when the quadro version of the chip ships later on in a few months.
:) ==
First off I'm a bit weary of websites that only evaulate cards by fps tests in video games. I usually distrust most benchmarks
Not everyone will want to play games.. in my case I do 3d Animation and modelling in Lightwave and Maya. Ask any 3d user about ATI's track record for stability and opengl support under NT with any high end application. I had many friends and co-workers who got a ATI card only to return it in short order and buy something along the lines of a Oxygen VX1.
Applications like Lightwave and 3DSmax seem to be more forgiving regarding 3d cards but soon as you introduce Maya or Softimage to the mix.. forget it.. ATI doesn't cut the mustard unless they pull a large rabbit out of their hat.
On a related subject.. I did confirm with my local alias rep that Alias|Wavefront is testing the GeForce 256 for Maya/Alias certification. (no I wasn't told which ge-force card they were testing). This certification will be significant.. as the Geforce will be more than a "gamers" card
For me.. its an easy choice... go for the card with has a few fps faster framerate in quake and incoming? Or a card that thats practically just as fast in games *AND* can run all my 3d applications faster then most of the high end 3d cards on the market [using Indy 3D].
== It seems the URL for Indy3d is down.. its http://www.indy3d.com you can compare your cards to a Onxy2 IR if you wish
Toms Hardware Guide has a much less biased review comparing the MAXX and GeForce more clearly and openly.
Sharkey's review failed to point out that he was using the GeForce SDR, whilst (as THG points out) the GeForce DDR has 16% more memory bandwidth. The benchmarks on THG show how this is a big advantage with the MAXX not even coming close. I wonder where the discrepancy between THG and Sharkey come from with SDR though, with THG indicating that it is generally faster then the MAXX?
"the features of Fury MAXX in comparison with the other high-end 3D-solution, the GeForce from NVIDIA.
Fill Rate
ATI Rage128 Pro AFR:
2 x 250 Mpixels/s = 500 Mpixels/s
NVIDIA GeForce256:
480 Mpixels/s
In terms of fill rate, Fury MAXX has a slight edge over GeForce, but generally both solutions are close to identical. This will mean that both cards will score close to the same in games that don't use T&L, if fill rate is the only limiting factor.
Memory Bandwidth
ATI Rage128 Pro AFR:
2 x 2.288 GB/s = 4.576 GB/s
NVIDIA GeForce256:
2.656 GB/s as SDR-version
5.312 GB/s as DDR-version
You can see that Fury MAXX is way ahead of GeForce w/SDR in terms of memory performance. This will make Fury MAXX look a lot better than GeForce's SDR-version at high resolutions and high color-depths. GeForce's DDR-version however comes with a higher memory-bandwidth than Fury MAXX, something that might cost a lot more money though. "
If you check out his previou Athlon reviews you would see this. Must be getting bucks from ATI as well as Intel.
You obviously know what you're talking about!
This is the kind of thinking that's going to
really make linux popular!
Keep up the good work!
PC's barely caught up to my 8 year my RealityEngine, and that's only under windows,
teehee!
I don't have one, which is why, after seriously considering the G400 MAX, I decided against purchasing one. Their newest generation of "Turbo ICD" drivers (that were supposed to bring G400 performance in games such as Quake2 up to the level of TNT2 Ultras) are available only for the Pentium 3 and newest Athlon. Having just recently upgraded to a Celeron 400, I'm not about to turn around and sink a load of cash into a new P3 at the same time I cough up for a G400. It's a shame, too, because I was really looking forward to getting one.
Hi guys I use a VX1, I work mainly with 3D apps like Softimage and Lightwave, I was planning in selling the VX1 and getting a GeFORCE, will this be a good idea ? any comments ?
These violent-sounding product names are starting to get old. The hyperbole is so intense it's getting redundant - don't fury and rage mean just about the same thing?
I don't care if ATI puts 2, or 4, or 8, or 50 buzillion processors on their card, and ship it tomorrow. It will still suck rocks if we don't see a stable, fast driver for it until 2001 (which is roughly what has happened to the Rage 128: released fall of 98, and we STILL don't have a stable, fast driver, and the one for the Macintosh it ships on, is even worse!)
I wish I had a nickel for every time someone said "Information wants to be free".
These are my friends, See how they glisten. See this one shine, how he smiles in the light.
It seems that pretty much everyone replying to this topic has some sort of death wish against ATi. I really don't understand why. Sure, their performance may lack a little behind 3Dfx, which I would probably agree to, but that doesn't mean that their products are trashy. The first really powerful video card I ever bought was my ATi All-In-Wonder Pro, which sports the ATi Rage Pro chipset and 8 megs of RAM. Let me tell you, I've been rather pleased with this baby. It comes with a built-in TV tuner and video capture. I had it record a favorite TV show of mine one night, and the video quality and sound was excellent. Also, it's performance in Direct3D accelerated games has been rather impressive. Final Fantasy VII, Star Wars: Episode 1, and Half-Life run AWESOME on this thing. My configuration, you ask? A simple PII/266, LX chipset, with 64 megs of RAM.
If I get this good of performance with a Rage Pro, I can't wait to get my Rage 128. Sure, a Voodoo3 3500 would be nice, but who has 200+ to shell out for that? I can get me a nice All-In-Wonder 128 for $140 through ATi's Trade-Up Program. It may lack a bit in performance compared to the Voodoo3, but who cares? Those extra few frames per second aren't going to make a phenomenal difference in your play of Half-Life or Homeworld. Sure, they're slow in updating drivers - I'm still waiting for an update that fixes their latest edition - but they were kind enough to point back to an older set of drivers that works just fine with my games.
There has to be some reason why ATi's CEO was named Canadian Entrepreneur of the Year last year. I don't think it's because they make crappy video cards. Sure, an ATi board may be a Celeron when compared to a Voodoo3, but for some people, the power of a Celeron is enough. I, for one, am happy with my ATi, and unless I win the lottery, I don't intend to stray from their products.
The only simalarity between the GeForce and the TNT2 is the rasterizing engine it is NOT 2 TNT's and a T&A (oops) engine.
The way ATI's alternate frame rendering differs from 3dfx's SLI is that each chip handles a complete frame in ATI's case. Each Voodoo card in SLI handles every frame, but only odd or even lines of it. It would seem to me that ATI's technique is far less difficult to employ on the driver side because the driver doesn't have to slice each frame up for digestion by a separate processor. Again, it would still be preferable that ATI just come out with something new and remotely interesting instead of finding a way to bolt all the old parts they can't sell together into something marketable. I'm sure that if Nvidia came out with cards that have two TNT or TNT2 processors on them just to clear out stock the could blow ATI out of the water. The Rage Fury only has one graphics pipeline per chip, while the TNT or TNT2 have 2. (The GeForce has 4.) Wake me up when ATI comes up with something interesting that doesn't require a card with two fans mounted to it.
This card is not performing as well with lower end CPUs[1]. Sharky's preview used the overclocked P3-800 running software that have little T&L support, which was enough to outrun GeForce 256.
:)
d efault.asp
That aside, the AFR implementation is flawed since it doesn't rasterize anything until 2 frames or data are read. If AFR were extended to use 4, 8, or even 16 chips, results of choking in the middle of graphics pipeline will be a lot worse. Fortunately, ATI did not try to patent choke-free AFR (yet).
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[1] http://www.firingsquad.com/hardware/ragefurymaxx/
Half these people here are nothing but skeptics hopelessly clinging to their voodoos and tnts.
Out of all the gaming cards i've ever owned, I never came across a more stable card with the support of built-in dvd decoding. I have an ATI rage fury and have had zero problems and great gameplay. I don't care what other reviews hold... What pisses me off is people trying to compare the ATI Rage Fury next to the voodoo3 and TNT2. People forget that the rage128 chipset was out long before the 2 other cards were, so of course it's going to be a slower card. TNT and Voodoo had the overall competitive advantage for waiting and improving.
I'd rather have a more stable card with extra features than a non-stable card that maybe renders a tad faster... ATI is a well respected card maker in the industry, and for a reason... I say power to the MAXX.
I remember this article out a long time ago which is largely incorrect.
I've talked to 2 digital domain employees [who now work at station x studios] who were not aware of any mainstream rendering done with linux on the DEC alphas from carrera... most were NT boxes running SOFT/Lightwave [since there is no linux renderer for Lightwave or Softimage]... The only thing I can thing of linux being used in titantic is perhaps DD's own Nuke compositor.
I just got this card, it's quite nice... :)
Image quality is amazingly clear on my Hitachi SuperScan Elite monitor.
I'm not a Video Game Boy [tm], so I could give a rats ass about all these other 3d alien blaster shoot-em-up cards that are coming out. Matrox G400 is the best card on the market for non-video-game-boys today for $300 market.
Is everyone here a Video Game Boy or what? I mean, I thought people who post to Slashdot.org are people with good educations and careers and don't have time for video games.
Not to mention to play games you need to use a shitty OS - Win98 SE (currently).
Get a fucking Playstation if you want games, PC's are a way overpriced for playing games on IMO.
Is everyone here just completely forgetting the fact that games today on computers require you to use a piece of shit operating system - Windows 9x. This OS is so crappy it makes me sick.
And Linux is a joke for games now.
WHY DON'T YOU PEOPLE JUST OBTAIN A CLUE AND GET A PLAYSTATION FOR YOUR GAMES? YOU CAN PIRATE GAMES ON PSX TOO! JUST GO TO BLOCKBUSTER AND GET A COPY OF CDRWIN AND YOU'RE SET.
3dfx is definately the industry trailer in 3D rendering features (lack of 32 bit rendering). However, they still have the fastest OpenGL performance of any card so far in 16 bit, although the GeForce cards should surpass it.
Most importantly, they are far ahead in Linux support. Linux Glide is closed source, but it was available long before the other manufacturers even heard of Linux. At this point in time, 3dfx cards are still the only choice for a Linux gamer.
ATI is just trying to generate press buzz. Back when OpenGL was ignored by everybody in the game industry except 3dfx and id software, ATI was the first of the rest in announcing OpenGL support. That was four years ago and their GL support is still the worst in the industry. Personally, I tend to avoid ATI. Their products are always over hyped yet substandard in performance. I seriously doubt that ATI has the talent to be a technology leader like 3dfx used to be and nVidia is now.
I still think 3dfx deserves some credit for supporting Linux long before anybody else. At this time, Glide is still faster and more stable than anybody else's Linux drivers, and some Linux games are 3dfx only. nVidia has been improving their Linux support quickly, while ATI has been thumbing their noses at Linux.
If I were looking for the best 3D performance under Linux right now, I'd buy 3dfx. If I was in the market for something that might not be fully supported/optimized yet, but will probably offer the best performance under Linux relative soon, I'd buy nVidia. I wouldn't consider an ATI card at this point until they prove that they can compete with the other vendors.
So here is what I don't get about the latest and greatest from ATI: what about latency?
The review states that each of two Rage chips draws every other frame. If you only have one chip working on a given frame, the time to draw a single frame stays the same even though there are two chips. So the latency is twice what it should be given the frame rate! The end result might be visually equivalent to the competition, but for games where rendering latency actually matters -- Quake 3 on a LAN, say -- I expect the results will be disappointing.
It seems to me at least that this scheme is an attempt to push benchmark numbers up without offering a "real" solution to the problem. Sadly, latency is not measured by any benchmarks I know of. But perhaps I am wrong about how the chips work, or perhaps I am wrong about latency being a gameplay issue. Maybe someone from ATI will clear all this up?
-Kekoa
The ATI card has 64 megs of RAM as opposed to the 32 on the GeForce and the TNT2. I am also having a very hard time believing those benchmarks b/c I am running a C-400(not even overclocked) with my Asus TNT2 Ultra 32mb and I'm getting better frame rates than they are posting. Approx 60 fps in Quake2 1024x768x32 opposed to what they got as approx 50 fps? They were running frigging coppermines!!! I am running the newest Asus Drivers/Bios and I highly doubt that has anything to do with it. I'll post my benchmarks with a GeForce on a affordable machine(C-400 on a BH6 with 256 mb RAM and 9.8 gig WD hd) when I get a GeForce(sometime in January). Perhaps then we will have reliable benchmarks.
As far as I heard, they used a Linux cluster to render the WATER in Titanic, and for some compositing. Significant? Yes. But otherwise, you're right.
that they're DONATING IRIX's XFS. A high performance, 64-bit, journalling, fault-tolerant, insert-buzzword here filesystem. And contributing in various, smaller ways to the general improvement of the Linux kernel. And the Visual PC. Too bad that wasn't successful for them. I don't think them buying Cray was so bad. Scaled-down supercomputer technology could have helped improve the performance of rendering farms, among other things. Their interactive TV venture was bad, though. Imagine, though, if SGI got into the low-cost graphics market earlier, making new chipsets for Pentium Pros while remaining "PC compatible." I mean, they obviously wouldn't have been the calibre of Indy's, RealityEngines, and such, but something for hobbyists and geeks. And later on, making PCI video cards. They could have cornered the market.
The sad thing about ATI is not that they don't beat up the competition or that they don't have decent drivers for Linux ... It's that they drop cards that still need some work and start working on newer ones. Where I work we still have heaps of old ATI cards and it's hell to get them working properly on Win95/98/2000. Most of the time you have to use the generic drivers. And believe me, they might be somewhat stable, but they're not pretty. And you can forget about fiddling with the refresh rate. In any case, I think ATI should focus on making drivers, making them good, stable and making them for ALL their cards and all the platforms. Until then, I will have a tough time forgiving them for letting me down. Furry max? Sounds like a hairy guy taking a shower ... ewwwww....
You may say what you like about dual processors but when you reach a certain point you have two alternatives: :-)
:-)
:-)
1. Wait for the next and faster processor.
2. Slap 2 or 3 processors on there and fly alot faster
This should aply to the GeForce altso... If they can figure out the cooperative glitches (problems), then you would benefit bigtime from a dual GeForce.
When it comes to memory... I am dissapointed at the availability of the DDR RAM for the GeForce cards. I really want DDR, but I don't want to wait. So I say; give me a dual GeForce based card and slap on a huge chunk of DDR memory!
Then I would be almost as happy as if the programmers were to write code based on HW T&L and drivers that work
I don't consider drivers to work if i have to include any words like: sometimes, often, if not, if you're lucky, etc... That's what I'd expect from beta drivers, not release. (Thinking alot of ATI here