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User: Humby

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  1. Re:Harddrives and Game Engines on Interview With Team Behind Planescape Vengeance · · Score: 1

    Not being a OS X user, I'm afraid I have no idea what has or has not been ported. Any chance of some examples?

  2. Re:Yeah but I am not getting your answer on Interview With Team Behind Planescape Vengeance · · Score: 2, Insightful

    So you think that if the content (spells, items, chars etc) from PS:T was converted into the formats used by the BG2 Engine, you'd end up with a game that felt the same? They may use different versions of the same engine, but the tone of the games they power is too different.
    For example, the bestiary added a new scope and depth to PS:T, and it's not something that could be easily repeated in BG2 - and not in a similar manner. As another example, the animated portraits of PS:T - actually seeing the characters move added something to them that was lacking in BG2.
    Having said all that, we are looking at other engines, or other versions of the Infinity Engine. If we decide that we can make PS:V work with another engine, then we'll use it. If we can't then we won't. Simple as that, really. Although we'll still have the PS:T version....

  3. Re:Nice! on Interview With Team Behind Planescape Vengeance · · Score: 1

    Yes, he did use crossbows. Very useful they were, too...

  4. Harddrives and Game Engines on Interview With Team Behind Planescape Vengeance · · Score: 2, Insightful
    Just thought I'd clarify a few points here. The work that was lost was not due to just the HD failure. We had the extreme bad luck to find out that our backups had been corrupted as well. As to why we're still using the PS:T engine, we get asked this all the time - and the answer is in the interview:
    The version of Infinity Engine used in Torment is the most difficult to mod. Why didn't you use BG2 version of Infinity which is the best for the modding? We're frequently asked this question, and the answer comes in two parts:
    a) Firstly, the feel of using the PST version of IE is completely different than the feeling of using the BG2/TOB version of IE. One of the things that we wanted to make sure we kept from PST was the feel of the game, the style, that certain something that makes PST a completely different game from BG2.
    b) Having said that, we are aware that it's becoming increasingly difficult to obtain PST, as it's out of print. Because of that we are looking into porting the game to other versions of the Infinity Engine and / or using a different engine altogether, such as the one being developed by the GemRB project.
    We're not currently intending on creating a version for NWN. That's not to say that it won't happen, just that we have no plans to do so.

    We're always interested in receiving feedback, so perhaps I'll see you on our forums: http://www.planescape-vengeance.net/modules.php?na me=Forums