Interview With Team Behind Planescape Vengeance
Humby writes "The BG2 Add-on CZ site has posted an interview with a member of the team behind the Planescape: Vengeance conversion for the Planescape: Torment Role-Playing Game. This is going to be an all new Planescapes game made using the original."
However I am a bit worried about them using the PT engine to create their addon. PT did have a problem and that was the engine. It had a rather limited resolution and it does hurt. Yes the game was very very nice but nowadays we expect better pictures.
Good luck to them although I do have my doubts, any team that can lose so much work due to a simple HD failure might not have what it takes to truly make an RPG. An RPG is not like a Quake map or even a total conversion. It needs story telling but also needs various threads of stories to work together. Can someone who can't make a succesfull backup strategie really be counted on making a social RPG (lots of decisions affecting lots of things) work?
I hope so but won't get my hopes up.
I am also kinda puzzled why they are not using a more modern engine. To me Planescape was the story and the fact you could talk your way out of most scraps coupled with the detailed NPC's who were more then just an extra set of weapons on legs. The art was far less important since it was so low res anyway, couldn't they be done in the Neverwinter engine?
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
We're always interested in receiving feedback, so perhaps I'll see you on our forums: http://www.planescape-vengeance.net/modules.php?n
----------
Humby Out.
I'd like to see somebody re-release PST with the original content, but a new engine. Not that I'm expecting y'all to do that, just wishing out loud :)
(And no, I don't really want a NWN version. I was as amazed as anybody by NWN's graphics, but I really really hated how you didn't have a party anymore. It was you, and usually a henchman who you didn't completely control. I want a party! I want fighters, mages, a cleric or two and a thief! (Though two jedi, a soldier and a scoundrel did make a nice subsitute in a recent game ...) Of course, if you can give me a party AND NWN-ish graphics, that would be nice ... though I really did dislike NWN's radial button thingee.)
But what we have is someone talking about a game that might have been if the team wasn't too incompetent to make sure they had backups, and a manga-esque pencil sketch of a character with big eyes. There's a lot of commentary about what might be, but right now they have essentially nothing. I'd be happy to see a demo when they have one, but until then I have a hard time getting excited about some speculation.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I have recently replayed it and the graphics are way past it. Not as bad as one of my other all favorite games, X-com apocalypse but still enough to distract. I also recently played Icewind dale 1 and 2 (wich started me on a replay of PST) and 2 definitly aged better because of the higher graphics option.
I just never noticed a real difference in the controls of the game, just totally different ways of doing an RPG.
Anyway good luck with the project, must be a hell of a job to do. Just hope you find someway to increase the resolution :P
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
I'd rather see them use the Icewind Dale 2 engine. Not only is it the final incarnation of the Infinity Engine (with the latest features), it also supports D&D 3rd edition rules. A lot of P:T's clunkiness involved in levelling and skills would be handled much more gracefully.
Still, I am _very_ much looking forward to see what the team produces.