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User: masklinn

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Comments · 1,810

  1. Re:Hmm, Sounds Like a Browsers... on Flock, the Web 2.0 Browser? · · Score: 2, Insightful

    That's pretty much it, except it's not really based on Firefox itself but on Gecko.

    I gave Flock a try a week or so ago though. I hated it, the look is bizarre and I don't care about photobucket or Flickr or all that crap, so the "strong points" of Flock were kind-of wasted on me.

  2. Re:OS-X is a closed OS on Apple Losing Touch With the OS Community? · · Score: 1

    Thing is, OSX has always been a closed operating system.

  3. Re:Slayers' Boxer lockdown on Razer's New Mouse Optimized for MMO and RTS · · Score: 1

    I'm not getting sensitive, merely pointing out that starcraft was excluded expressly from my post and it's point.

  4. Re:Slayers' Boxer lockdown on Razer's New Mouse Optimized for MMO and RTS · · Score: 1

    No I didn't notice that you were talking about Starcraft. Now I do on the other hand notice that you didn't read my post in the first place.

    Look, i'll even quote myself on it:

    Because every RTS out there is a frigging starcraft-like clickfest right?

    Oooh, shiny, i'm aware that stacraft is a retarded clickfest, thanks for pointing it out once more.

  5. Re:Boxer lockdown on Razer's New Mouse Optimized for MMO and RTS · · Score: 1

    No it doesn't, well-built RTS have something called keyboard shortcuts, such as alt+Clicking to select all the units of the same type on the screen (or the whole map) or something, or filters, or such stuff. Hell, in TA Spring double-clicking a unit selects all the units of the same type on the screen, or the group to which the unit belongs.

    If you need to click 6 times to select 6 units of the same time on the same screen, then you're obviously doing something wrong

  6. 1200 APM on Razer's New Mouse Optimized for MMO and RTS · · Score: 3, Interesting

    Because every RTS out there is a frigging starcraft-like clickfest right?

    I can't even start to understand how the number of clics per minute you can perform with that thing may impact your RTS experience (you usually aren't limited by your clicking speed and most good RTS players use keyboard shortcuts a damn lot, making mouse much less important), and it's even worse for MMORPGs (which you can usually play pretty efficiently without even having a mouse if you know the keybindings).

    In a word, this mouse is stupid and this article is pure slashvertisement. And if I get a mouse specifically for RTS and/or mmorpg it'd better has at least half a dozen buttons so that I can bind all kinds of actions to them and not an ass-sucking 2 buttons + roller.

  7. Re:There is Waste too... on Basic Internal Instant Messaging Solution? · · Score: 1

    Setup complexity? Didn't notice it, found it as easy & straightforward as installing a Jabber server + jabber clients.

  8. Re:There is Waste too... on Basic Internal Instant Messaging Solution? · · Score: 1

    Last time I tried it it was quite stable, and you can't beat it security-wise. The interface kind-of sucks though

  9. Re:Open Source on Basic Internal Instant Messaging Solution? · · Score: 1

    Another huge advantage of Jabber (on top of having several clients & servers, most IM functions of the concurrence and the ability to bridge to the global Jabber networks including GMail as well as to Hotmail and Yahoo servers) is that it's the only IM with ICQ that can still send messages offline...

    Which allows you to get pretty much rid of e-mail for anything but the cases when e-mails are required.

  10. Re:-1 flamebait on The End of Native Code? · · Score: 1

    I'm sure it's possible to create languages where compiling interpreted code is NP.

    Aah so you don't know Lisp?

  11. Re:Heck.... on How Nintendo Could Win It All · · Score: 1
  12. Re:Wii're Gonna Fail on How Nintendo Could Win It All · · Score: 0

    American hit on the scale of Xbox 360

    I'd hate it to be though, because the Xbox360 is much more of a failure than a hit.

  13. Re:It's like comparing apples and idiots on How Nintendo Could Win It All · · Score: 1

    COMPLETELY FAIL TO MENTION THAT PSP's PLAY MOVIES

    Maybe because no one cares about UMD movies and most if not all studios actually retired all their UMD movie offerings some time ago?

    The ability to play movies on the PSP attracted people to the PSP for what? 2 weeks? Then most people realized that the UMDs were overpriced (selling lower graphics proprietary format for the same price as a full blown DVD?), low quality (compared to DVDs) and that the PSP had a fucking low autonomy (having to carry your AC adapter around isn't much fun for a handled).

  14. Re:That's a statistic I'd like to see expounded... on How Nintendo Could Win It All · · Score: 1

    I'm pretty sure no one buys UMD movies, the huge racks are just there because they just can't sell umd movies.

  15. Re:Not really... on How Nintendo Could Win It All · · Score: 1

    Now this new console is going to be hard to predict, the new controller style is so new and quite innovative that it might create an entirely new market of games that wasnt previously available. And the most important thing is to DROP CARTRIDGES

    The DS doesn't use cardridges, it uses solid-state memory (read: mini-SD based cards).

    And solid-state is much fucking better than disk-based solutions for handhelds: no vibrations, much lower power consumption, no shock issues.

    And just so you know, Sony's UMDs store 1.8Gb, you can get 4Gb solid-state cards at this very moment.

    Big fucking win for disks eh?

  16. Re:Some things that will help on How Nintendo Could Win It All · · Score: 1

    Actually no, the Wii ships with a DVD player but it can not play DVD movies out of the box, Nintendo has stated that you'll need a (separately sold) dongle to play DVD movies on your Wii so as not to increase the base price of the unit.

  17. Re:Heck.... on How Nintendo Could Win It All · · Score: 1

    Except that sony has NOT sold 16 million PSPs, they have shipped 16 million PSPs to retailers, which is a very different beast.

    Nintendo, on the other hand, has sold 16 million DS.

  18. Re:Heck.... on How Nintendo Could Win It All · · Score: 1

    The SNES had the ability to read GameBoy cardridges (including GBC) first. I should know, I had the adapter.

  19. Re:Will Wright to Rule Them All on Where Have All The Game Gods Gone? · · Score: 1

    Ahh you got it backwards, Will Wright creates Gods Games, not Games Gods

  20. Re:What?!?!? on The End of Native Code? · · Score: 1

    Sorry, I'm under Windows so I probably don't have Amaroq (maybe Quod or Banshee?). Anyway I was comparing iTunes to Foobar (which would be XMMS) and Winamp. Foobar is orders of magnitude more responsive than iTunes, Winamp5 with modern skins is also much faster, and I'm of course not even talking about Winamp2.

  21. Re:-1 flamebait on The End of Native Code? · · Score: 1

    Loose relationship as in "interpreted code can also be compiled n/p"?

  22. Re:What?!?!? on The End of Native Code? · · Score: 1

    Managed languages have their place as well, but not when performance counts ... and not when your goal is simplicity and provability of code to guarantee its execution in a timely manner

    Deary me, and there I thought that Ada had been used for real-time and embedded systems and that it was somehow "managed", having fancy stuff like buffer-overflow, off-by-one errors or array access errors protections (at compile and run times) built-in, and automatic dynamic memory management... deary deary me.

  23. Re:What?!?!? on The End of Native Code? · · Score: 1

    I would gladly use a C/C+++ GUI torrent client anyday.

    C as in Torrent?

  24. Re:What?!?!? on The End of Native Code? · · Score: 1

    iTunes and Winamp

    iTunes is dog-slow on every computer I tried it (compared to say Foobar or Winamp 2.95) and Winamp... well... Winamp3, do I need to say more?

    Native code doesn't mean it's fast, it just means it's potentially faster than interpreted.

  25. Re:What?!?!? on The End of Native Code? · · Score: 4, Informative

    C is a lot easier to debug

    In which frigging paralell universe are you living please? I want to go there. C being orders of magnitude faster than interpreted languages I agree with, but C easier to debug? Either you've never tried interpreted languages (say Python or C#, PHP is not a language) or you never got past "hello world" (hell, even hello world is harder to debug in C).

    • Open source
    • Written in C (or minimally-invasive C++ with standard C bindings)
    • Solid regular expression integration
    • Ability to obtain a standard C string representation with little or no penalty (to interface with legacy APIs)
    • Reasonable error checking and reporting throughout the API for maximum security and debuggability
    • Explicit retain/release, with automatic retain on allocation, instant destruction on final release---none of this garbage collection crap....
    • Standard CGI parse code built on top of them (with get/post variables in a hash, for example)

    In a word, you want D.

    Or another nice high-level compiled language. Most of them are functional though (Haskell, *ML) so you may have some trouble adapting. And they usually don't allow variable-length strings, being functional and all.