That's pretty much it, except it's not really based on Firefox itself but on Gecko.
I gave Flock a try a week or so ago though. I hated it, the look is bizarre and I don't care about photobucket or Flickr or all that crap, so the "strong points" of Flock were kind-of wasted on me.
No it doesn't, well-built RTS have something called keyboard shortcuts, such as alt+Clicking to select all the units of the same type on the screen (or the whole map) or something, or filters, or such stuff. Hell, in TA Spring double-clicking a unit selects all the units of the same type on the screen, or the group to which the unit belongs.
If you need to click 6 times to select 6 units of the same time on the same screen, then you're obviously doing something wrong
Because every RTS out there is a frigging starcraft-like clickfest right?
I can't even start to understand how the number of clics per minute you can perform with that thing may impact your RTS experience (you usually aren't limited by your clicking speed and most good RTS players use keyboard shortcuts a damn lot, making mouse much less important), and it's even worse for MMORPGs (which you can usually play pretty efficiently without even having a mouse if you know the keybindings).
In a word, this mouse is stupid and this article is pure slashvertisement. And if I get a mouse specifically for RTS and/or mmorpg it'd better has at least half a dozen buttons so that I can bind all kinds of actions to them and not an ass-sucking 2 buttons + roller.
Another huge advantage of Jabber (on top of having several clients & servers, most IM functions of the concurrence and the ability to bridge to the global Jabber networks including GMail as well as to Hotmail and Yahoo servers) is that it's the only IM with ICQ that can still send messages offline...
Which allows you to get pretty much rid of e-mail for anything but the cases when e-mails are required.
Maybe because no one cares about UMD movies and most if not all studios actually retired all their UMD movie offerings some time ago?
The ability to play movies on the PSP attracted people to the PSP for what? 2 weeks? Then most people realized that the UMDs were overpriced (selling lower graphics proprietary format for the same price as a full blown DVD?), low quality (compared to DVDs) and that the PSP had a fucking low autonomy (having to carry your AC adapter around isn't much fun for a handled).
Now this new console is going to be hard to predict, the new controller style is so new and quite innovative that it might create an entirely new market of games that wasnt previously available. And the most important thing is to DROP CARTRIDGES
The DS doesn't use cardridges, it uses solid-state memory (read: mini-SD based cards).
And solid-state is much fucking better than disk-based solutions for handhelds: no vibrations, much lower power consumption, no shock issues.
And just so you know, Sony's UMDs store 1.8Gb, you can get 4Gb solid-state cards at this very moment.
Actually no, the Wii ships with a DVD player but it can not play DVD movies out of the box, Nintendo has stated that you'll need a (separately sold) dongle to play DVD movies on your Wii so as not to increase the base price of the unit.
Sorry, I'm under Windows so I probably don't have Amaroq (maybe Quod or Banshee?). Anyway I was comparing iTunes to Foobar (which would be XMMS) and Winamp. Foobar is orders of magnitude more responsive than iTunes, Winamp5 with modern skins is also much faster, and I'm of course not even talking about Winamp2.
Managed languages have their place as well, but not when performance counts... and not when your goal is simplicity and provability of code to guarantee its execution in a timely manner
Deary me, and there I thought that Ada had been used for real-time and embedded systems and that it was somehow "managed", having fancy stuff like buffer-overflow, off-by-one errors or array access errors protections (at compile and run times) built-in, and automatic dynamic memory management... deary deary me.
In which frigging paralell universe are you living please? I want to go there. C being orders of magnitude faster than interpreted languages I agree with, but C easier to debug? Either you've never tried interpreted languages (say Python or C#, PHP is not a language) or you never got past "hello world" (hell, even hello world is harder to debug in C).
Open source
Written in C (or minimally-invasive C++ with standard C bindings)
Solid regular expression integration
Ability to obtain a standard C string representation with little or no penalty (to interface with legacy APIs)
Reasonable error checking and reporting throughout the API for maximum security and debuggability
Explicit retain/release, with automatic retain on allocation, instant destruction on final release---none of this garbage collection crap....
Standard CGI parse code built on top of them (with get/post variables in a hash, for example)
In a word, you want D.
Or another nice high-level compiled language. Most of them are functional though (Haskell, *ML) so you may have some trouble adapting. And they usually don't allow variable-length strings, being functional and all.
That's pretty much it, except it's not really based on Firefox itself but on Gecko.
I gave Flock a try a week or so ago though. I hated it, the look is bizarre and I don't care about photobucket or Flickr or all that crap, so the "strong points" of Flock were kind-of wasted on me.
Thing is, OSX has always been a closed operating system.
I'm not getting sensitive, merely pointing out that starcraft was excluded expressly from my post and it's point.
No I didn't notice that you were talking about Starcraft. Now I do on the other hand notice that you didn't read my post in the first place.
Look, i'll even quote myself on it:
Oooh, shiny, i'm aware that stacraft is a retarded clickfest, thanks for pointing it out once more.
No it doesn't, well-built RTS have something called keyboard shortcuts, such as alt+Clicking to select all the units of the same type on the screen (or the whole map) or something, or filters, or such stuff. Hell, in TA Spring double-clicking a unit selects all the units of the same type on the screen, or the group to which the unit belongs.
If you need to click 6 times to select 6 units of the same time on the same screen, then you're obviously doing something wrong
Because every RTS out there is a frigging starcraft-like clickfest right?
I can't even start to understand how the number of clics per minute you can perform with that thing may impact your RTS experience (you usually aren't limited by your clicking speed and most good RTS players use keyboard shortcuts a damn lot, making mouse much less important), and it's even worse for MMORPGs (which you can usually play pretty efficiently without even having a mouse if you know the keybindings).
In a word, this mouse is stupid and this article is pure slashvertisement. And if I get a mouse specifically for RTS and/or mmorpg it'd better has at least half a dozen buttons so that I can bind all kinds of actions to them and not an ass-sucking 2 buttons + roller.
Setup complexity? Didn't notice it, found it as easy & straightforward as installing a Jabber server + jabber clients.
Last time I tried it it was quite stable, and you can't beat it security-wise. The interface kind-of sucks though
Another huge advantage of Jabber (on top of having several clients & servers, most IM functions of the concurrence and the ability to bridge to the global Jabber networks including GMail as well as to Hotmail and Yahoo servers) is that it's the only IM with ICQ that can still send messages offline...
Which allows you to get pretty much rid of e-mail for anything but the cases when e-mails are required.
Aah so you don't know Lisp?
Sony Business Data
I'd hate it to be though, because the Xbox360 is much more of a failure than a hit.
Maybe because no one cares about UMD movies and most if not all studios actually retired all their UMD movie offerings some time ago?
The ability to play movies on the PSP attracted people to the PSP for what? 2 weeks? Then most people realized that the UMDs were overpriced (selling lower graphics proprietary format for the same price as a full blown DVD?), low quality (compared to DVDs) and that the PSP had a fucking low autonomy (having to carry your AC adapter around isn't much fun for a handled).
I'm pretty sure no one buys UMD movies, the huge racks are just there because they just can't sell umd movies.
The DS doesn't use cardridges, it uses solid-state memory (read: mini-SD based cards).
And solid-state is much fucking better than disk-based solutions for handhelds: no vibrations, much lower power consumption, no shock issues.
And just so you know, Sony's UMDs store 1.8Gb, you can get 4Gb solid-state cards at this very moment.
Big fucking win for disks eh?
Actually no, the Wii ships with a DVD player but it can not play DVD movies out of the box, Nintendo has stated that you'll need a (separately sold) dongle to play DVD movies on your Wii so as not to increase the base price of the unit.
Except that sony has NOT sold 16 million PSPs, they have shipped 16 million PSPs to retailers, which is a very different beast.
Nintendo, on the other hand, has sold 16 million DS.
The SNES had the ability to read GameBoy cardridges (including GBC) first. I should know, I had the adapter.
Ahh you got it backwards, Will Wright creates Gods Games, not Games Gods
Sorry, I'm under Windows so I probably don't have Amaroq (maybe Quod or Banshee?). Anyway I was comparing iTunes to Foobar (which would be XMMS) and Winamp. Foobar is orders of magnitude more responsive than iTunes, Winamp5 with modern skins is also much faster, and I'm of course not even talking about Winamp2.
Loose relationship as in "interpreted code can also be compiled n/p"?
Deary me, and there I thought that Ada had been used for real-time and embedded systems and that it was somehow "managed", having fancy stuff like buffer-overflow, off-by-one errors or array access errors protections (at compile and run times) built-in, and automatic dynamic memory management... deary deary me.
C as in Torrent?
iTunes is dog-slow on every computer I tried it (compared to say Foobar or Winamp 2.95) and Winamp... well... Winamp3, do I need to say more?
Native code doesn't mean it's fast, it just means it's potentially faster than interpreted.
In which frigging paralell universe are you living please? I want to go there. C being orders of magnitude faster than interpreted languages I agree with, but C easier to debug? Either you've never tried interpreted languages (say Python or C#, PHP is not a language) or you never got past "hello world" (hell, even hello world is harder to debug in C).
In a word, you want D.
Or another nice high-level compiled language. Most of them are functional though (Haskell, *ML) so you may have some trouble adapting. And they usually don't allow variable-length strings, being functional and all.