Style also has appeal, but gameplay isn't everything.
No matter how fun "Paratrooper" ( http://www.drewfx.com/promo.htm) might be, I can't imagine myself playing it. I want to be completely pleased, and if my eyes are burning in agony, that can't happen.
It's everything PSO was, except free. Sure, it might not have large open areas, and the world is instanced instead of being open to everyone, but it looks great, plays great and is tons of fun.
Let's just hope the game meets them.
I want WW's climactic ending, but with less fetch-quests (they can be added as side-quests, whatever. I just don't want to search for triforce pieces again), and more dugeons. Eiji Aonuma looks like the kind of guy with a new vision that could accomplish this quite well.
Style also has appeal, but gameplay isn't everything. No matter how fun "Paratrooper" ( http://www.drewfx.com/promo.htm) might be, I can't imagine myself playing it. I want to be completely pleased, and if my eyes are burning in agony, that can't happen.
It's everything PSO was, except free. Sure, it might not have large open areas, and the world is instanced instead of being open to everyone, but it looks great, plays great and is tons of fun.
Let's just hope the game meets them. I want WW's climactic ending, but with less fetch-quests (they can be added as side-quests, whatever. I just don't want to search for triforce pieces again), and more dugeons. Eiji Aonuma looks like the kind of guy with a new vision that could accomplish this quite well.