Graphics Don't Matter
Dave Long writes "My column at GamerDad features some musing on how unimportant graphics are becoming to enjoyment of games. Everything looks great today which removes the excitement of that bullet point on a game box. There's some historical context and speculation on next-gen consoles and graphics' effect on consumers." From the article: "I guess we're getting closer to photo-realism, but I just don't care. The games shown don't look markedly better than anything from this generation. I guess they're impressive in a 'that's close to the movies now' kind of way but the graphics aren't changing gameplay in any way that I can see. It just makes old types of gameplay look prettier. For the people who absolutely adore technology and this incessant need to replicate the real world, there will certainly be things to cheer in the next generation. I'm sure I'll eventually buy the new consoles myself and be at least modestly excited at the graphics, but I've just grown so accustomed to things looking nice on current machines that there's no 'wow' factor anymore."
Better is... better.
Gran Turismo 4 is light years beyond the original Gran Turismo. If I was a late adopter, I would be WOW'd (BIGTIME) in moving from a PS1 (Gran Turismo 1) to PS2 (Gran Turismo 4).
I imagine the same thing will happen, in time, with the new generation.
Because we are video game addicts, we (I assume the poster is like me, in being somewhat addicted to getting my favorite latest games) are constantly upgrading, and getting the latest release, etc. GT1 - GT2 - nice difference. GT2- GT2, really nice difference. GT3-GT4, somewhat nice difference (read: difference==improvement).
But the GT1 - GT4 hop is unbelievable.
Now use the above analogy with any of your favorite games. Final Fantasy VII vs. Final Fantasy X-2? Huge.
Grand Theft Auto 1 vs. Vice City/San Andreas? Unbelievably huge difference.
In 2 or 3 years when the best of the best come out for the next gen consoles, it will blow the pants off whatever came out in the early months of the current generation consoles, IMHO.
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It's not that I don't like teh shiny, but the shineness of new games doesn't outclass the last generation enough to make that much of a difference to me. Nowadays I'm much more interested in physics and AI (and, of course, the gameplay).
It's like the difference between 5-speaker surround sound and 8-speaker surround sound. Yes, I can tell. No, I don't really care.
Give it 5 more years until it's really photorealistic, then the difference will matter to me.
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I mean, just look at games like Final Fantasy 7. It had a great story, the people looked retarded. Didn't stop me from playing the hell out of it. IMHO, developers focusing too much on graphics actually makes a game suck, because they don't put enough effort into making the game have a compelling story, or, for that matter, making the game long enough to justify a pricetag of 50 dollars (or more). Just look at games like Prince of Persia: Sands of Time, Fable, God of War. These were all good games with pretty cool graphics, but they were just flat out too short for what it should have been.
Trolling is a art,
Will it make any difference to me if each individual drop of water in a waterfall is individually rendered and given its own physics? No. But will it matter if the waterfall doesn't look like a real waterfall or doesn't seem to fit? Yes.
It's not about how photorealistic something looks, but whether or not the art style used enhances the game by making you feel as if you're there. After a certain point, the graphics won't get any better. We'll be able to pump out more polygons than we know what to do with. Game designers need to use them to create a world that we can immerse ourselves in.
For example, I absolutely love the graphical style used in Metroid Prime and Metroid Prime 2. The world I'm exploring feels so much deeper than Halo 2's. Don't get me wrong, Halo 2 has excellent graphics, but they just weren't used to design the same type of rich world that Metroid has.
Some people are real gamers. They care about games. These people don't care about graphics, only gameplay.
There are others who are not gamers. They just happen to be people who play or enjoy playing games. These people are often prejudice against games with less graphics and towards those with better.
Just like people who care about movies often go to see movies based on quality regardless of budget, while people who simply enjoy movies see big budget blockbusters.
The key is that the big money is in making the big games with fancy graphics. Because there just aren't that many people who actually care about games as opposed to people who just enjoy them.
Need proof? Play counter strike. You make a lot more money selling some fancy looking piece of poop to those shitcockers than you would selling a balanced work of art to the 100 guys who actually care. Look at the MMOs where you have people addicted to collecting worthless digital items and customizing avatars that look cool, obviously they never played a MUD. And of course, the people who didnt like Wind Waker before ever even playing it based on it's looks. They do realize that at heart it is essentially the same game that Zelda 64 was and the new one is going to be? No, because they aren't real gamers.
Those of us left who ARE real gamers have to stick together. Gotta make sure that quality games keep getting made for us to enjoy regardless whatever fancy graphics crap comes out. I have high hopes for Civilization 4 and the Revolution. Let's see if they can be fulfilled or not.
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I couldn't agree more. Many of the newer games look amazing, but they aren't pretty. They look real, but they don't look nice. I love my GBA for its hand-drawn sprites, and I'm very glad that Nintendo won't simply let the GBA die now that the DS is out. I remember that about 10 years ago, game magazines would print graphic ressources of games. One magazine had all sprites from Turrican, a shooter for the Amiga. There were about 20 hand-drawn graphics that showed every frame of the main guy while running. Nowadays, people don't care anymore. Frankly, I can't even tell all those WWII-Games apart. They all look the same.
I'm not saying that you can't do pretty graphics in 3D. The Wind Waker had some stunningly beautiful graphics. I simply think the mainstream game market doesn't care anymore. As long as it looks realistic, it's a go.
That's why I look forward to the addition of the PPU.
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For like the past week or so I pesonally see that yes graphics are just about to the Picture quality that I see on a regular basis so really how much further can we go... I can see very little difference between what I recently played in Like Tony Hawk UG2 and like what was shown for the X360 and well I would say that there is alot going on with the PS3 but those were Pre-Rendered and weren't even running on their new GPU. Recently I have been noticing that the gameplay is going stale I dunno maybe it's just what is what sells here in the US or maybe it is just a general lack of creativity. Sure the box is pretty but how is the ring inside of it. Half-Life 2 for example had an attempt at a story line but it wasn't quite finished and wasn't quite what I expected. Now recently I have played a few games that have good storylines but most of those have been RPG's or old games brought back to life. What we need is some fresh blood in the development houses. Heck Heroes of Might and Magic was one of the last games that had an involved storyline that I played. Maybe I'm just nostalgic but I think that things are just getting boring. I like shooting things as a it's after work and I wanna shoot things for a while to blow off steam. But for the weekends when I have a few hours I want an immersive storylined game that will draw me in for those hours. Something that makes me wanna go 5 more minutes dear.
Where's that cap to the Decanter of Endless water???
All women look great today which removes the excitement of that bullet point on a dating profile. There's some historical context and speculation on younger womans' effect on men." From the article: "I guess we're getting closer to super-models, but I just don't care. The girls shown don't look markedly better than any woman from this generation. I guess they're impressive in a 'that's close to the porn movies now' kind of way, but the looks aren't changing lifestyle in any way that I can see. They just make my traditional lifestyle look prettier. For the people who absolutely adore beautiful women and have this superficial need to be with the best looking woman, there will certainly be things to cheer in the next generation. I'm sure I'll eventually date these younger women myself and be at least modestly excited at their looks, but I've just grown so accustomed to the nice looking women of the current generation that there's no 'wow' factor anymore.
"Great Graphics" have dimished returns lately, just like he's saying.
What's 'cool' now is "Great Physics." We have the 'visual' physics, with rag-doll deaths etc. Then we have the gimmick/puzzle physics that you saw in HL2. But at times, there is the essential gameplay type physics.
As graphics level off, the 'cool' games will start bulletting physics as their glitz and glamour..until that becomes an almost perfect simulation as well. I wonder what will be next.
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- shazow
I played Ultima Online for about 7 years. So I was used to playing a game without killer graphics for a long time. My thoughts were the same thing as the poster, gameplay is all that matters.
Well, I recently began playing World of Warcraft because I am sick of how bad UO has gotten. After playing WoW I realize just how much I was missing! There have been times in game where I was climbing a mountain and when I got to the summit and looked out into a valley I literally vocalized, "Wooooow...". It was almost a gut reaction and afterward I thought to myself, "... that was silly...". But it really does make a difference in how much I enjoy the game. I actually enjoy the beautiful views you can find in that game. After playing WoW I am a fervent believer in the "games are art" school of thought. Some of the screen shots from that world are just astonshingly beautiful.
Just the other day I was playing and my (not technology inclined) mother happen to look at my screen and remarked, "Wow, that is really pretty, what is that website?" I explained that actually it was a virtual game world and that I was looking off a boat I was riding watching the sunset.
I believe that you can't have a successful game without well thought out game play, but the artwork is what can make it a masterpiece.
1, 2, 3, 4, 5... That's the combination on my luggage!
The reason Picasso came up with some of the most brilliant art of our time is that his age saw the introduction of the camera. Artists no longer needed to struggle to replicate actual scenes, as the camera did this faster and better. Art needed to evolve to find a new niche. Picasso showed that art need not be about the image itself, but portraying the subject in a more abstract (and some would argue more complete) manner.
Games are going to have to focus on content as we approach photo-realistic real-time rendering. People are not going to buy one game over another because the grass has clearer shiner blades. It's about time too. Bring on the Ico's, Katamari's and Viewtiful Joe's of the future. Let's get back to exploring gaming as interactive entertainment and forget looking at purty images that move.
-- I have fans? Wow.
Why are graphics seen as a detriment to gameplay? I consider graphcis in games to be art - half life 2 being a prime example. It's a beautiful game. Entirely dismissing a game because of below par gameplay is just as bad as only liking games because of good graphics.
More screenshots. It's only text.
This would be a great point if you were doing an apples/apples comparision.
All women do not look great today. Women (and men for that matter) haven't suddenly *all* become so gorgeus as to have no difference.
A beautiful woman stands out because she is a rarity. The point of the article is that the new consoles are churning out all "beautiful women" and there won't be any non-beautiful women in the newer offerings.
-- I have fans? Wow.
... is that it's not just about how good the graphics are, but about expectations.
For instance, if I had seen PS1-like graphics in the 8-bit era, I'd have drooled. But these days, PS2 / Gamecube / Xbox graphics just don't impress me. The games I like, I like them independently of the graphics, and it's the same with those I don't like.
Some parts from current games *may* impress me, but it's more of a art / landscape thing, not just polygons or effects. For instance, there was a church in Resident Evil 4 which caught my attention, because it was beautiful - not because the game had great graphics, but because it was a beautiful church - if it was a real life one, it would still be a work of art.
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...Why did Sony bamboozle us at E3 with flashy pre-renderings that had nothing to do with what the PS3 would output? And why did MS come out immediately to counter by saying their demos were on alpha kits at about 1/3rd the power of the X360, and would they would get a lot better? Fuck, by the next generation of consoles, one of these guys will have a GPU so powerful it can generate new colours, like fuscheen.
It's basic biology, or psychology, or whatever ology - me wantee sparklie pretty thing. The graphics just have to trigger that part of your brain that overrides rational judgement so you'll be at your local EB in late November drooling over the counter with $400 in your hand.
Graphics matter to games, because they sell the games. And when the games get sold, the developers are allowed out of the cages for a week so they can see their families and get a decent meal.
As for graphics having no bearing on 'gameplay' - are we sure there is nothing in the real world that can't be rendered in a game with a reasonable amount of accuracy? I seriously doubt we've already hit the plateau for that. We haven't seen too many truly deformable landscapes, for example, or even truly deformable models. Surely they would have an impact on the challenge a game has to offer?
This comment was formatted for readability, but I forgot the line break tags
nethack?
oxymoron of the day - Xbox gamer
2) Any graphical limit is a limit on the designers or the artists ability to bring their vision to full realization. The more advanced graphics become, the better an artist will be able to transfer from the canvas of his mind to your screen. Imagine being limited to just one frequency range in music - and then having more and more added - the difference it would make.
I hope they keep pushing the graphics thing and expect better games because of it.
Ever play chess with a really elaborate set? Intricately engraved figures with so much fine detail you could scream? Kinda difficult picking out the pieces, isn't it? I really prefer a nice, simple, classical set, where you can identify the piece at a glance.
I think videogames are approaching the same limit. You aren't going to be paying attention to detail when you're actually playing the game, it's at best ignored and at worst a distraction. The best thing for developers to do would be to work at reducing distractions.
And a commercial during the Super Bowl doesn't make your Doritos taste better. But damn if it doesn't sell a lot of Doritos.
I've played Castlevania: Symphony of the Night about 7 times now. I played Castlevania: Lament of innocence once and never touched it again. By all accounts of the video game industry I should have loved the newer one because the graphics were in 3D. However, issues with the controls and camera positioning just didn't make it fun after a few hours of play.
-Dipster
When Atari was released, people were amazed by the graphics (I'm sure this point will astound several of our younger readers). Even then, there were people complaining that the graphics really only stood in the way of allowing you to do whatever you wanted to do in the game the way you could in text-based games - as long as you could figure out the syntax!
The real point here is that, since games have had graphics, there have been people that felt the state-of-the-art graphics only got in the way of what they liked about the games they liked previously.
I'm only conjecturing, but I think part of it is that people have a tendency to assume that graphics have pretty much gotten as good as they're going to be for a long time. Even in the atari days people couldn't imagine how the graphics were going to get much better. To say that the games on the upcoming consoles don't look any better than they do on the current consoles is true, but these are just release titles. After developers have had a couple years to unravel all the tricks, we should be seeing amazing things.
To me, graphics don't make the game. But they can certainly go a long way to enhance a game with a solid foundation of gameplay.
I agree. My girlfriend doesn't have the latest graphics, but her gameplay is quite good.
I totally agree with you. I have high hopes, though, that with all the half-complete projects by amateurs and small studios, some genuinely new (and really fun) gameplay will emerge. Right now I play Vendetta Online because its an MMORPG that you can have fun in without a lot of treadmilling. Guild Software also gets my 10 bucks a month because they are a tiny, privately owned company run by "real gamers". Their goal is to have a self-sustaining game world where seasoned players make new content, and the revenue they take in goes straight into developer salaries so they can keep adding features. Unlike companies with big publishing deals, they don't follow the release it, rake in the money, move on to the next project model. Its not uncommon to see them in the game, helping big events go smoothly and such.
Oh... and there are Mac and Linux clients!
hey, you may find that boring, but that's what Eamon games were all about in the 80's. Designable and editable, it was a pretty fun text adventuring game universe. I remember some even had sound (some Star Wars-based mission had the 'sounds' of lightsabers hitting and missing.) Because of that, I think that's one of the first fun games I played on my Apple IIe. Here's an example of the gameplay:
> ready sword
Ready.
> attack bluebeard
You hit Bluebeard for 14 points of damage.
Bluebeard misses.
You see Bluebeard, knocking on death's door.
> attack bluebeard
You hit Bluebeard for 10 points of damage.
Bluebeard dies.
You see a dead Bluebeard (pirate)
Loads of fun for a nerdy kid in the 80's.
0- Eamonman Proud member of DNRC
Actually I wouldn't say they were a rarity well maybe i guess it depends on where you live, but where I live I see plenty of beautiful women every day and on top of that you can't even turn on your tv or computer with out seeing them all over the place.. It's gotten so old to me that it's almost a turn off now.
I don't think there is any shortage of beautiful looking games these days either. Nothing really surprises me anymore. I could care less about the graphics. Even so-so graphics by today's standards are still really pretty nice.
I dunno, have you been outside recently?
..... well, let's not be mean and just say "not so do-able".
They really do build them a LOT differently from when I was that age (I'm talking about ~18 year olds - I'm 25 now)
In my graduating class of 1997, there were probably a half-dozen "REALLY FRIGGIN HOT" girls, and a handful of the 'very cute' to 'dateable' variety. Then the rest were 'do-able' to
I have some younger friends in my neighborhood, and their graduating class pretty much looks like something you'd see out of the cast of a new teen drama about California college kids. While we still have the small-ish number "REALLY FRIGGIN HOT" girls, the line is blurred with the number of "Damn hot" and "Cute as Hell" girls all mixed together.
But you're right - it's more of an 'apples-to-melons' comparison, if you get my drift.
Gotta love those dairy hormones.
[DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
Hollywood has succeeded in reshaping the way men think about women. Specifically, the idea of what is doable. In old times, it basically came down to two criteria: alive and able to cook. What you're seeing now is the effect of the "not-so-doable" ones, who in fact nobody ever did.
Then we old Atari 2600 programmers could get back in the game.
On the other hand, you can't perform advanced gameplay on the 2600 unless you embed a hard drive in the cartridge.
It's a nice fantasy though.
Ahh, is gaming news so stale that all we get are people re-hashing the same old stuff all the time. It's such a dull article. He argues that the graphics aren't any better in the next gen. Then he states that they will be better and he will be excited, but it won't "wow" him. Give me a break.
Graphics are only one piece of gaming. There is this dumb notion on here that enhanced focus on graphics is causing a decline in game play. It's easy to fall in to this trap that stuff in the past was better than it is now. Ever talk to old people? They remember the stuff they did as the best things in the world...like playing kick the can. We tend to remember things better than they were. Games were fun and new...but quite frankly, there were plenty of 8-bit games that sucked just as much as our fancy ones suck today. There wasn't more focus on gameplay. There were only 10 people working on the whole game. Now there are 100s of people involved. There are people purely dedicated to the gameplay and purely dedicated to graphics. Having a pretty game does not take focus away from gameplay. Do you think game makers are more naieve then the morons posting on this site? Of course not. There are still awesome games being created and they look pretty too. The only thing that slightly justifies the argument that graphics take away from the game is that the more you stick in to graphics, the less processor you have left for AI. But games from the past didn't use AI..unless you consider a turtle walking back and forth between two pipes something that can pass the Turing test.
It has never been better for games. We have three consoles + PC to choose from. All of them have fantastic exclusive and non-exclusive games. Yes, there are crap games, but there always was crap games. The next generation will be exiting because programmers will be able to have more room to push their games to the limits. Seriously, if graphics didn't matter, there would never had been a need to move off of 8-bits.
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Games keep looking better and better but they aren't necessarily getting better. I find my Xbox collecting a lot of dust lately and my Gameboy SP getting played everyday.
You're right, in part - but I still am talking about the fact that younger people are just built different from those just a half-generation behind them.
Maybe not you specifically - but how many people do you know have eyed up a girl in a mall or other store, only to deduce by their peers or the age between her and her parents, that she's a freshman at best?
Sure it's happened basically for decades, if not centuries - but I can guarantee that it's happening probably just as often these days, as it has in the past century, combined.
[DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
Katamari Damacy and Lego Star Wars.
They games are all about the steak, and not about the sizzle.
These games rock the house w/o a single tri-linear, bitmap-enhanced, hyper-voxel, dynamic-lit, volumetrically-gyroscoped, online-enhanced for the socially challenged freak in all of us, pixel in sight.
Take a look at the differences between Doom II and III. 3 certainly has much better graphics, and that definitely helps with the suspension of disbelief, but the gameplay is much the same. People are looking for new types of gameplay.I think UT2004 did this very well; It gave us Onslaught and Bombing Run.
You can have a game with really good gameplay, but bad graphics, and that's okay, but you can also have a game with stunning graphics that has absolutely terrible gameplay, and that's horrible to play.
A good game needs to be fun to play, but immersion is also very, very important. I want feedback-gloves that shake when I fire a weapon, and when I get hit.
Games sell on graphics because that's what the people with the money want, and the people who notice the gameplay are getting annoyed.
43rd Law of Computing:
Anything that can go wr
fortune: Segmentation violation -- Core Dumped
There are games that you play and games that you experience. Both can be fantastic. Civilization is a game that you play. It doesn't attempt to simulate viscerally the experience of running a nation, so you are mentally distanced from it - you control your armies like a chess player controls chess pieces. It's one of my favorite games ever. It wouldn't really benefit from better graphics. But there's an entirely different kind of experience that immerses you in the game's world and your character. It draws us in through realism, through creating an environment where our actions have consequences and the consequences make sense, and our brains can be tricked into feeling the emotions our characters feel. Graphics are important to that - not necessarily photorealistic ones, but ones that engage you in the world, give it character. In games that attempt to affect you emotionally, sensory elements are of course important. It's snobbish to say that the people who like good graphics are being shallow, because analyzing images is a huge part of the human experience, and there is value in games whose visual style is part of their substance.
I can't speak for Lego Star Wars, but the graphics in Katamari Damacy were amazing. The sense of scale and size were phenomonal. The models weren't composed of millions of polygons because the individual elements weren't the focus. You were looking at the world as a whole, and KD's engine presented the game world flawlessly. The experience definitely wouldn't have been the same if there were a loading screen every time you needed to zoom out a little.
Good graphics and innovative graphics aren't always about who has the most polygons or the best lighting. Sometimes, they're just about creating the game world properly.
e2 | LJ
About a year ago I went to a friend's LAN party and they got a wild hair up their butts and decided to play a few rounds of TIE Fighter. Undeniably a great game, but with very dated graphics. After solving a few DirectX issues, we got the game running and free-for-all combat ensued.
The poor graphics spoiled it. We all bitched about how this game screems for an update. We played a dozen rounds and moved onto something else.
You might not notice anymore when a game has great graphics, but you sure as hell will notice when they suck.
What you're describing is the sexualization of women at earlier and earlier ages. It's disgusting, really, to see how some 12 year olds feel they have to dress to fit in with their peers. With "role-models" like Brittney Spears, Paris Hilton, or Christina Agullaria, girls are increasingly being seen in society as "useful" only if they dress provocatively. Hence, a 12 year old girl today may look like an 18 year old girl 20 years ago because they are dressing in a manner that is not suitable for their age. It's no longer about looking pretty anymore - now it's about looking as trampy as you can to attract the most friends and opposite sex. And yes, the standards we use to judge "beautiful" women today are really making women dress like porn stars, complete with the badly dyed and over-done hair, overdone and heavy makeup, and skimpy tacky clothes.
All my money went to Nigeria and all I got was this lousy sig. . .
I have a "l33t machine". I get good frame rates in Doom3 and such games.
However, the games I enjoyed the most lately are almost all 2D. Specifically FreeDroid, Crystalis (NES), Soul Calibur (DC emu, KEYBOARD > GAMEPAD!!!), Castlevania: Aria Of Sorrow (GBA), Zelda: The Minish Cap (GBA).
Almost all these games are graphically inferior but the gameplay is just awesome. I don't really care if it is technically superior, but I do care if its aestethic and plays right.
Hell, considering Doom3, I enjoyed more playing Doom1 and 2 with a friend in multiplayer on some OpenGL engine for it than Doom3.
I believe Nintendo will hit a trump card with the Revolution. There are so many old and good games and many of them are enjoyable at least like today's games.
Also it seems to be good for open source. Many of the best open source games are simply versions of old classics, and it works well!
Surely it doesn't mean all new games with realistic graphics suck...
Metal Gear Solid 2/3 look great and are good games. Ninja Gaiden looks awesome and has as much gameplay as the old classics.
^_^
You have a girlfriend?!?!?!?!?!?!?!
;-) (this is slashdot after all...)
What the hell are you doing here??!?!?!
Fallout and Fallout 2 were awarded RPGs of the year by some places (esp. Fallout), but most went for Baldur's Gate rather than Fallout 2.
Morrowind was awarded RPG of the year nearly everywhere.
Better gameplay? Fallout (esp. Fallout 2).
Better story? Fallout (esp. Fallout 1).
Better graphics? Morrowind (arguably - I actually much prefer the look of Fallout, but most people would say Morrowind).
Time I've spent playing?
Fallout 1/2: Well over 2000, completing them over 40 times each (longest game over 100 hours).
Morrowind: ~200 hours, never completed it (started many times) because it was impossible to keep track of what I was doing, and it all got boring really quickly.
BTW, I use to play FPS games back in the day of Marathon. These days I get vertigo looking at the screen. Better graphics means I cannot play the game.
That's Brilliant.. If i could mod you i would..
But i can't.. Sorry
Alot of you might say they graphics don't matter but how many actually beleave that?
What's the first thing you do when you see a new game in the store? Look at the back of the box to see how it looks? Ever bought one you thought looked crap? Did you read the accumpanying text to see what it was about? Or did you just judge the game totally on appearence?
While the game's graphics won't make a crap game good they can make you buy it because (as with women and most things in life) they're judged on their looks first because its the first thing you notice.
Sure you might buy them for another reason, you've played a demo or a friend's copy and seen that a game with poor graphics is enjoyable to play.
Someone brought up MUDs compared to MMOGs now. While WoW and other MMORPGs do have better grahics they aren't the only difference, they're totally different to play and accessable to alot more people because other thier friendlyness to a wider audience. Some people don't enjoy text based games because they can't feel as emerssed in the game as they can if they can see what is going on. Just the same as how some people prefer to watch a film rather than read a book. Lord of the Rings anyone? Come on, who read it? Who's seen the films? See.
If anybody out there has read into or was around for the "video game crash" of the early 80's, you know it was there for one main reason: development was easy enough that people could flood the market with games that were just like all the others. Nothing new or fun was made, and people got tired of the same sorry crap, sequels, remakes, and ripoffs, and just quit buying games. Enter: Nintendo, with innovation, creativity, and most of all, fun gameplay. I personally believe that gaming will reach a near-crash again. Development isn't as easy as it used to be, but as companies get bought out and games becomes more distributed, more and more generic FPS, sports, racing games, crappy sequels, and generally weak titles will come out. Then Sony and Microsoft will both be in trouble as they're both probably going to be losing money on their consoles to get market share. After they flood the market and people get tired of just another Halo, Half-Life, EA sport game, generic fighter, and other sequels, they will seek innovation and fun, despite any graphics inferiority. Enter: Nintendo.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms,