A lot of you don't seem to quite get the picture here, and maybe I don't either, for sure, but what I'm seeing is that this chip will provide a standardized system for how games process their physics situations.
Having a separate processor to take care of an important aspect of gaming such as the physics portion seems to be a good thing. Just think of how many old games(Windows) from the 90's use directx drivers to run their games and how great they were.
This new PPU can make it so that instead of everybody having different computations for their physics processing, now game developers can have that half step already taken care of. You(the game designer) can still decide whether you want your walls to explode when you shoot 'em, you just don't have to worry so much about coding it up.
Of course, I RTFA, but I'm not 100% sure I'm right. IANACE (I am not a computer engineer)
.. but can it run Linux?
A lot of you don't seem to quite get the picture here, and maybe I don't either, for sure, but what I'm seeing is that this chip will provide a standardized system for how games process their physics situations.
Having a separate processor to take care of an important aspect of gaming such as the physics portion seems to be a good thing. Just think of how many old games(Windows) from the 90's use directx drivers to run their games and how great they were.
This new PPU can make it so that instead of everybody having different computations for their physics processing, now game developers can have that half step already taken care of. You(the game designer) can still decide whether you want your walls to explode when you shoot 'em, you just don't have to worry so much about coding it up.
Of course, I RTFA, but I'm not 100% sure I'm right. IANACE (I am not a computer engineer)