Re:China seems to want to enhance its image...
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China Bans Gold Farming
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· Score: 3, Interesting
Last year, I went through a marital separation, moved into a new place with roommates, and was laid off from my job within the same week. It took me a month, but I eventually found a full-time job, and a weekend job. The damage had been done though, I was behind on bills and struggling to keep up. I had a WoW subscription going and was considering cancelling it, but the through of selling gold occurred to me as a way to help make ends meet while I wasn't work at either job.
So, in order to help get out of debt and pay the bills, I started selling gold to individuals just through word of mouth, and to gold farmers when there wasn't a demand from the people I knew.
Let me tell you, it was not very fun at all and really killed the game for me. For those not familiar with the game, you can do up to a certain number of "daily quests" (quests that are repeatable every 24 hours). I would do the maximum allowed and use my tradeskills (both gathering skills) and sell the goods for in-game gold, then turn around and sell the gold to whoever would buy it. I was playing probably 5 hours a day, just farming. I could make around 5-7k gold per week (Before the Lich King) and sell the gold for $10-20 per 1K.
Typically I made between $3-500 per month from playing a video game. I bought the Lich King (expansion), leveled my character to level 80 and started gearing him up to farm efficiently at that level, but I was so burned out from playing every day (and finally out of debt). that I no longer saw a reason to play and cancelled my subscription.
It sure as hell helped pay the bills, but the constant headaches from farming for hours at a time, killing my social life, and sucking up all my free time to do meaningful things, killed the drive to play the game.
I can't imagine gold farmers (who play far more hours than I did) enjoy this at all. It's not as bad as working in a sweat shop and/or doing real labor, but it's kind of rough and really wears on you after awhile. Even so, I don't see why their government would outright ban the buying and selling of game currency. A lot of these people are really depending on that income.:(
The only way quests could have an impact on the world is if they designed GM sponsored events that did this. Can't think of any good examples at the moment, but I think I'm on the right track.
Last year, I went through a marital separation, moved into a new place with roommates, and was laid off from my job within the same week. It took me a month, but I eventually found a full-time job, and a weekend job. The damage had been done though, I was behind on bills and struggling to keep up. I had a WoW subscription going and was considering cancelling it, but the through of selling gold occurred to me as a way to help make ends meet while I wasn't work at either job. So, in order to help get out of debt and pay the bills, I started selling gold to individuals just through word of mouth, and to gold farmers when there wasn't a demand from the people I knew. Let me tell you, it was not very fun at all and really killed the game for me. For those not familiar with the game, you can do up to a certain number of "daily quests" (quests that are repeatable every 24 hours). I would do the maximum allowed and use my tradeskills (both gathering skills) and sell the goods for in-game gold, then turn around and sell the gold to whoever would buy it. I was playing probably 5 hours a day, just farming. I could make around 5-7k gold per week (Before the Lich King) and sell the gold for $10-20 per 1K. Typically I made between $3-500 per month from playing a video game. I bought the Lich King (expansion), leveled my character to level 80 and started gearing him up to farm efficiently at that level, but I was so burned out from playing every day (and finally out of debt). that I no longer saw a reason to play and cancelled my subscription. It sure as hell helped pay the bills, but the constant headaches from farming for hours at a time, killing my social life, and sucking up all my free time to do meaningful things, killed the drive to play the game. I can't imagine gold farmers (who play far more hours than I did) enjoy this at all. It's not as bad as working in a sweat shop and/or doing real labor, but it's kind of rough and really wears on you after awhile. Even so, I don't see why their government would outright ban the buying and selling of game currency. A lot of these people are really depending on that income. :(
This subject is misleading. I saw the subject and thought the FCC was leaving radio. :(
Tell us how you really feel. Don't hold back now.
That looks really expensive, yet really really cool!
The only way quests could have an impact on the world is if they designed GM sponsored events that did this. Can't think of any good examples at the moment, but I think I'm on the right track.