Everquest 2 vs. World of Warcraft Comparison
GinoMGG writes "My Guy Games has an interesting EverQuest II vs. World of Warcraft series that includes an interview with a level 50 EQII player and a level 60 WoW character. The series also has a side by side shootout between the two biggest MMORPG releases in November."
level 50 EQII player and a level 60 WoW character
I dunno if I trust his opinion if he plays MMORPGs that much, sheesh.
Since I've got a Mac, It'll definitely be WoW. Everquest 2 isn't available, and Everquest support for the Mac version was very poor.
Taking guns away from the 99% gives the 1% 100% of the power.
Well so far I think I like WOW better.
I'm in the open beta for WOW and bought EQII. At level 9 I'm already feeling like EQII is a bit of a grind. WOW just seems to flow better.
That said, I'll be playing EQ2 until WOW is released and who knows. Maybe something will change my mind.
One should not theorize before one has data. -Sherlock Holmes-
The article link appears to be slashdotted. If anyone is somehow able to load it, please post the text.
I have to say I don't care either way. I adore RPGs (a good 75% of my 1000+ game collection are RPGs). But I hate online RPGs, they are always full of people with the best equipment being jerks to everyone else. It's just no fun to play when you can tag along with some level 100 character who owns everything while you sit there going "...wow he's strong... I wish I had a super mega go go power rangers sword!"
I like muppets.
Here's Google's text only cache of the downed site.
And I find that both can have a place on a gamers shelf. One can't really be compared to the other, as they are both MASSIVELY different in scope and design.
WoW: Great game, fast paced, very simple to understand and navigate. My only grief with the game is that the character development can be quite cookie cutter. The talents are pretty liner, and there seems to be preferred path for PVP performance. WoW does at least have a plan for PVP. Though, it's not all implemented, it looks like it's going to be a lot of fun.
EQ2: MASSIVE world. Your put right in the middle of an epic-sized story that makes me feel as if I am a key part of the shaping of the world. The character development is quite profound, almost to the degree of Marrowind type games (though, not quite so flexible). I love this and it makes me feel that I am in control of my character and I can make something unique and interesting as I like him. The world is beautiful and I find it a pleasure to walk around and explore. I find that the death penalty is a bit rougher than WoW, and solo play is getting harder and harder at 13-14+. EQ2 has a really neat web-based character report. You can see almost all aspects of your character from the web site.
Here is mine:
http://eq2players.station.sony.com/en/ppla
All in all, I find them both a pleasure to play. I have spent the last few years playing another not-so-unpopular game with a very Realm-versus-Realm oriented aspect of endgame. I have found both of these games a huge upgrade over what I hvae been playing, and my wife might even play WoW with me which would be great. The barrier to entry to play previous MOG's where too great for her to feel like she was having fun.
I don't believe that casual or hardcore gamer types will be disappointed with either. Both of which would definitely give you the $50 retail value if only played for the 30 free days.
I will likely have accounts open on both of the games and try to divide my free time between them. I will let the game that has the best customer support, interesting game play and a company that cares about the long term playability of their game and not looking to make a short dollar today.
World of Warcraft /moderate the damn raid chat channel!
* Like: Graphics, they are bubbly and cartoony and match all the predecessors perfectly.
* Like: Gameplay, as always, Blizzard has reduced the normal 'level-grinding' down to almost nothing.
* Like: Mobs are rated accurately. Finally a game where if the mob is rated as "even" to me, it doesn't actually kick my butt.
* Like: Raiding! PvP and raiding with a group of people who actually listen and pay attention can be extremely fun!
* Like: Guilds, they're easy to create and control.
* Like: Instancing.
* Dislike: Method of selling crafts. Currently, as far as I know, there's only 1 auction house on each continent, and no method for players to 'display' their wares.
* Dislike: The auction house. While it is pretty and easy to use, it's barely adequate for doing any real amounts of selling. Auction times are not displayed, no history of items, or how much they sold for, etc etc, all make it hard to determine what the 'going rate' is.
* Dislike: Lack of control over raid groups. At least give the ability for the raid leader to mute
Everquest II
* Like: Graphics, very sharp looking game, especially when you turn up the juice in the settings.
* Like: Crafting, crafting, crafting. I love the crafting in this game. You actually have to pay attention and it is worthwhile to do it!
* Like: Class subsets. I really enjoyed knowing that I could reach major leveling milestones and still have choices about the development of my character beyond the original class choice.
* Like: Boat travel, I loved being able to go to a lot of different places via boat, instanteously.
* Dislike: Flying travel. The griffons, when they were working, looked terrible, had terrible clipping, and seemed slow.
* Dislike: Inventory control. I know you need to get bags for inventory space, but sheesh.
* Dislike: NPC hunting. WoW has this too, but somehow it wasn't so bad in WoW for me. In EQII, it really annoyed me.
There's a few a put together. Ultimately, being a long time Blizzardite, I'll play WoW. I'm a big time crafter, so the decision was actually hard, but ultimately I have more fun playing WoW, and I've been waiting a long time to play it. Plus the extras in the collector's edition are going to be a real treat!
- Ghent
I'm got in the WoW open beta, only level 15 so far, but it seems WoW is superior to every other MMOG I've played.
To start, it's actually fun. Like levelling up, that tedium in EQ you had to go through to get to where the real content is? Well it's like fun and stuff. Get this, you do quests, and most don't suck. You level up as a side effect of quests. Unlike CoH, you can actually (so far at least) solo all of the quests. There are tons of them, I have not run out (currently have 11 quests active). There are rumors of "elite" quests that require groups, but the one I had I was able to solo. I prefer to level up and quest alone, saving groups/raids for big events or RvR stuff.
Last night someone from the horde tried to attack us little night elves. I think it was a draw, they had levels on their side, but we had numbers. It was fun regardless. We're on a non-PVP server, which means it's totally optional whether to get involved with that or not, which I like. I didn't like the griefing and other crap in DAOC that you get from xp'ing in RvR zones. The PvP servers exist for people who like that, but I suspect that the non-PvP servers will be the more popular choice. If it's done right, the high level quests will lead you to want to kill the opposing faction NPCs, and draw you in to PvP. The bulk of the high level game will probably center around this. That seems like the way to go, and where I'd at least want to group/guild and spend time. It's a guess, but it sounds like it'd be fun.
The graphics are of course great, but so are CoH and EQ2. I think WoW has them beat in mechanics and artistry, but it's a judgement call. I think CoH landscape/pathing may be a bit better, but WoW complexity is much higher. I still play EQ for raids, and I have never been unsatisfied with EQ graphics so...
The tradeskill system seems decent. The system is similar but improved in mechanics from Horizons. You can't exclusively tradeskill, but to my mind that's not a rational plan for a fantasy/adventure game. It is TBD whether it is functional in terms of actually being useful to the game. No game has yet hit the mark on tradeskills except perhaps EVE, but EVE is a different type of game.
Raiding is still TBD. EQ in my mind is wearing the crown, it's unclear if it will be dethroned. If open beta ran longer, I'd probably be high enough to raid by early december (playing 3 hours a day mind you, in EQ it takes a year to do that). I suspect EQ mechanics will be better for a while, I think they'll end up having to tune WoW. It's supposition but I'm guessing that'll happen. Blizzard seems to have an eye on EQ for that judging by the competition going on, we'll see.
Anyway after EQ and the total disaster that was SWG, plus my limited but disgusted experience with EQ2...I'm giving that a miss. At this point I think I will be buying WoW. The most important criteria I have is that it seems well thought out, and the developers want the game to be fun above all. Most MMOGs miss that completely, or have only one or two elements that are fun (like say, raiding or RvR), while the bulk of the game is boring.
$.02
if the interviewees were capable of making coherent replies to the questions asked. I was expecting them to switch to 1337 at any moment. The WoW interview was the more painful, a sentence would contradict the one before and after it.
This is not a flame or troll, RTFA. There's valuable information in the interviews but these gamers lack the ability to express themselves and transmit the information...
What? I won't stand this unfounded adulation towards these "Dark Elf Shadowknights" and what have you. Let them match their worthless warriors against DocutronXP, my level 48 Hunter Strangler, hailing from the Land of Enchantment & Good Prices on Leather Sofas. You have never met a more brave and stunning Enchanted Motorcycle. Foes cower at my Level XXXVIII Clever Fellow. Those not vanquished by my level XXII Lockjaw will succumb to the one-two punch of my level XIX Animate Nightstnad and/or a Rabbit Punch from my +25 Custom Studded Titanium Gauntlets.
Small potatoes make the steak look bigger.
OK, I'll have to give it a shot now.
Don't get me wrong, I do enjoy playing with other players, but I got extremely turned off by EQ 1's group requirement for later levels because I spent literally days (multiple 1 hour periods totalling probably >70-100 hours) "LFG" (announcing and flagged).
I'm not sure I want to watch a cartoon for hours on end and am going to go with EverQuest II's more realistic viewpoint on the RPG world. WoW looks sharp, but EQII takes everything the original did, and improves upon it. Both will be a hit, but EQII gets my nod.
The fact that the EQ player is fine with waiting for expansions to come out to "finish" the conntent that isn't there yet means I will not be playing. WoW for me.
I downloaded the beta completely excited about playing and was soon disapointed. Their ex employees over at arena.net are doing a much better job with guildwars than they are with WoW. This was a little side by side I wrote for a message board I post on. Game Client size: WoW over 2 and a half gigs GW 65kb Advantage: GW Client Download times WoW 32 hours GW 15 seconds Advantage: GW Graphics: WoW Decent graphics but nothing to write home about GW I'm amazed every time I look at them, all the way down to the tiniest details Advantage: GW Storyline: WoW so far the only story I've discovered is killing innocent mining kobolds GW not amazing but a pretty detailed story to follow Advantage: a slight nod to GW Sounds: WoW beautiful music, good voice acting GW beautiful music, no voice acting Advantage a slight nod to WoW but only due to voice acting Gameplay: WoW lag out the wazoo. If you looted something, you couldn't attack another mob for about 2 minutes, combat seemed boring, just a point run up to attack and watch the battle unfold GW strategy based skill system, fast paced tough battles Advantage: GW Stability: WoW I've already mentioned the horrible lag problems and as we speak the servers are currently down and have been for about 4 hours now with no eta of when they'll be back up. GW some lag problems and I've seen the servers go down once, but they were back up within minutes. Advantage: No contest, GW kicks ass here. Funness factor: WoW: I was bored and have no plans to even really go back except possibly during the beta hoping it'll get funner. GW: I'm addicted, I can't wait for the next beta weekend Advantage: GW Price: WoW monthly fee GW no monthly fee Advantage: GW As you can see, there's no way I'd ever pay a monthly fee for a game that's probably the best traditional mmorpg out there right now when GW is so much better and cheaper. GW is tons more stable and more fun and they're months from launch. WoW launches in about a week.
In World of Warcraft, you can use CosmosUI to customize your GUI in game. It's very handy and can be overwhelming!
Can EQ2 do this modifications? I would love to check out the game without subscribing. I am hoping Sony will do a free trial, without credit card requirement, like SW:G trial.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
My name is Matt and I'm an evercrack addict. Yeah well thats pretty much what it came down to when one day I realized I had had 4 hours of sleep in the last two days and ate the last 6 meals in front of the computer. Then looking around the room at old pizza boxes and fast food wrappers my own odor bagan to bother me. This was the point where I decided I should probably stop playing everquest.
Now Everquest2 is out and I have to resist the urge, and not slip into my old habits.
I played techie-guru for a LAN party over the weekend, where five or six of the players were playing WoW (as a group, in the same room, which should have been really cool).
On the one hand it looked pretty OK graphically, but then I heard someone explain crafting, and how many X-random-pieces-of-crap he needed to find to make some baseline piece of armor. And the whole group was wandering around killing IIRC rabbits (like rats in every other MMO, I guess. Maybe they were Monty Python Vorpal Bunnies or something but everyone was attacking 'em).
And then... fishing.
At one point all six of these players were standing around a virtual lake throwing in their virtual lines and attempting to fish. And because they were newbies with no fishing skill, none of them could catch anything.
Pretty soon the other folks at the LAN party started calling the game "Bass Avenger", asking why the WoW players didn't just go buy Cabela's Varmint Hunter 4, and whether they'd really play a game that required them to stand around NOT CATCHING FISH. They pretty much had a better time with making fun of WoW and its players than playing CS:Source.
And I thought, "Man, that game looks really, really bad."
I don't play many games in general (I was at the LAN as a tech not a player - didn't even bring a PC of my own), but in talking to the folks who were "playing" I saw just how right City of Heroes seems to have gotten things: the guys who were playing were highly annoyed with the crafting and non-combat skill aspects of WoW, especially with the fact that for whatever reason they had to stand around fishing instead of fighting bad guys. Some people say CoH is shallow since fighting is about all you can do, but everyone I talked to said they'd rather be killing stuff than repairing their weapons or learning to mine.
I don't know what kind of person WANTS to wander all over Dwarf-Land looking for +2 Balls of Twine but from talking to the Diablo and Warcraft fans I met at that LAN party, it doesn't seem like much of Blizzard's fan base is going to appreciate the final WoW product.
-- I wanna decide who lives and who dies - Crow T. Robot, MST3K
Excuse me, but how the HELL has he managed to get a level 50 EQII character? Unless it was a beta character, and it's changed since then.
*wanders off to RTFA*
I played WoW from the beginning of fileplanet's most recent stress test and I finally gave it up two days ago. Everything in the game is designed to slow you down, to the point where you spend more time travelling over the same areas again and again than actually achieving anything. In fact I found no sense of achievement after probably 60 hours of gameplay. This might be a small amount of time for a MMOG, but it's a huge amount of time to burn in a few weeks if you already have a full-time job.
In the open beta, liking it quite a lot so far.
I'll be honest and say I've avoided MMORPGs until now. Frankly, I don't WANT to spend all weekend staring at a computer screen waiting for some bit of loot to drop.
Probably... Oh, 18, 20 hours of play in. Maybe less. And I'm at level 13, and haven't noticed the grind effect, and am making progress in the game without having to give up things like "girls" and "job" and "bathing".
It's just fun, and I don't have to make a second job out of it, or start dating it.
(Though I will note that those nice Blizzard boys really do need to get out a little more. Those night elf female characters... Er... That ain't right.)
You're compararing apples and oranges here. Guild Wars is meant to be a very light client that streams updates to the user's computer. World of Warcraft is supposed to be purchased from a store and installed from a CD/DVD drive (depending on version purchased), not downloaded from the internet. The key thing here is that WoW is in a BETA. Your after-beta mileage may vary.
The lag was particularly bad this past weekend because they took down a large chunk of the WoW servers to do maintenance, as you mentioned. Once again, I state that this is a BETA. The one time that I was able to play in the Guild Wars stress test during E3, it was lagged to hell and back again also, but I didn't judge the game by it, because it was a BETA.
I could go on. Perhaps the only solid point you have is that WoW has a monthly fee, whereas GW will not. It's hard to make sound judgements on a game until it is actually out the door.
Advantage: I'm going to play both and enjoy them regardless, because each game is unique and brings something to the table that I'm going to enjoy.
Whatever Blizzard's next project is. I'm praying that it is Starcraft 2 but with Ghost in the works I have a feeling that it isn't. Perhaps an exciting new franchise.... In any event I think I'm going to sit this round out. Played EvE online last summer and that pretty much did me in for MMORPGs. Great game with tons of combat and non-combat options just the grind is too much.
Fishing can be done as a diversion, a gag/joke/etc, but I have also found it to be useful for feeding "pets". Feeding your pet improves its morale/loyalty and this significantly increases its fighting abilities. It originally took about 10-15 minutes to get the fishing skill to the point where I can reliably catch fish anywhere I have tried.
Your post is simply an example of the blind leading the blind, assuming it is not a troll. Now there is nothing wrong with not being an expert in the game and your appraisal of yourself as someone who doesn't play many games is probably a healthy and wise attitude. However you may want to keep a more open mind when you are ill-informed. I've found many of my own initial ill-informed opinions to be wrong and had a great time learning how wrong I was. Good luck with whatever games/hobbies/diversions you choose to try.
I'd love to see the same type of article from a WoW enthusiast if there are issues I misstated or the article misstated. I think these types of articles are pretty interesting, even if they're ultimately just excersizes in preaching to the choir... Its easy to get locked into one of these games and think everything else is crap, and I think its only fair to give all the games their due attention.
--onyx--
Now before I begin, let me say I absolutely love Blizzard, and have nothing but good things to say about them, and had pinned all my MMORPG hopes on them for WoW. I had become jaded from the "skinner box" gameplay of pretty much EVERY SINGLE MMORPG out there.
What did I discover? That WoW was that same skinner box model, with gameplay reminiscent of EQ1, just at a faster pace. I honestly wasn't that impressed. And its funny because when I ask people how WoW is different from EQ, all they can usually muster is "but....but...its in the World of Warcraft!"
I am enjoying the WoW beta test, but I will never drop money for that game. If I buy any of the new MMORPGs, it will probably be Guildwars since I hear you don't need to pay a monthly fee, plus the gameplay was even faster paced than WoW. Almost no travel time (even within cities), absolutely BEAUTIFUL world, and their instanced adventure system was fun. Plus the gladiator arena was a blast.
I dunno, WoW just kind of reminded me of that painting someone did once where they interviewed people on what they'd most like to see in a painting, took the average of the results, and painted that. Problem was nobody liked it because it was too normal/boring. WoW took all the best elements from everything out there and did the exact same thing. Nicely put together, but nothing out of the ordinary in any way whatsoever.
Buy Steampunk Clothing Online!
Trying to powerlevel is missing the point of WoW, IMO. I know I got stuck in the "this sucks, im just doing what everyone else is doing" mood too, with my first character. So I started a second one, determined NOT to do what everyone else was doing. So instead of going to random caves in search of random quest items, I just go wherever the hell I want to. If that means wandering 10 miles off into the distance because I saw a really cool looking cliff, then i'll do it. I'll temporarilly abandon a quest in mid hunt, just to swim up a river and see where it comes from. I'll chase critters around the plains and skin their hides simply because I can. I'll jump off waterfalls for fun, swim along the coast until I find the perfect peacful fishing spot. I ran around a forest the other day for hours on end solely because I wanted a bear for a pet (and I found one too). I'll randomly group up with people just to do whatever they're doing for quests (as opposed to what I "should" be doing). I'm just exploring and soaking up the universe now. And let me tell you, the game is SO much more fun that way. Rather than trying to "win" the game, i'm just basking in it. Its the freakin World of Warcraft after all! I've wanted to run around in it since I played Warcraft 1! Why treat it like some ordinary hack'n'slash when there is SO much to see and do? Its not a game of numbers - its a work of art. Thats the beauty of WoW IMO. And thats why i'll be subscribing. :)
Interesting indeed...
EQII vs. WoW Part I: Level 50 EQII Beta Interview
Monday, November 08 2004 @ 12:05 AM - Mike Mikucki
With EverQuest II being released today and World of Warcraft coming out on the 23rd, it's a tough decision for many people on which MMORPG to devote to. We decided to chat with high level players from both games to see which one will be more appealing in the end-game. In our first part of this series, we sit down with EverQuest II player, Wrytched, a level 50 Dark Elf Shadowknight from the Beta 1 server.
EQII vs. WoW
Part I: Level 50 EQII Interview
Part II: Level 60 WoW Interview
Part III: EQII & WoW Comparison
Part IV: EQII & WoW Final Comparison
MGG: What was it like building your character? Did you feel like it was a grind?
Wrytched: Different stages of the game are definitely a grind. There's really no way to avoid it. You have to kill countless creatures to gain the experience necessary to level. Early on in the game you move quickly. They want you to be acclimated to the basics of your class/subclass. After about level 25, the game seems to slow to a much more natural pace. You continue to grow and learn and discover new aspects of the class you play. The largest part of the experience comes from the interaction of the players around you. This is in no way, a solo player's game.
MGG: Tell us about the coolest thing you have seen or done in the game thus far?
Wrytched: The coolest thing... I would have to say the discovery. Beta is an exceptional time. Working closely with developers to make a game better, and to see that your input really does make a difference. It doesn't get any better. Most games are spoiled very early on by websites, game magazines, etc. Right now everything is fresh and exciting. As you make your way through the game, you can't help but lose yourself in the surroundings. The game is gorgeous, at all levels. Anyone who foolishly races through the levels will regret doing so. In short, the graphics are absolutely astounding.
MGG: What is your favorite area in the game? What quest or dungeon did you enjoy doing most?
Wrytched: It's very difficult to choose a favorite part of the game. Isle of Refuge is an incredible introduction. As you make your way through the commons (as an evil race), there's the initial feeling of fear and excitement you had in EQ1. When you venture out to zones far from home, you feel like you're really on an adventure. Passing through Nektulos Forest and Thundering Steppes, there's incredible zones like Stormhold and Varsoons. Everfrost is amazing; the snow squalls can be blinding at times. But each zone i've explored has both graphic beauty and rich content.
Some of the access and heritage quests are incredible though. To gain access to the Enchanted Lands, you need to battle several waves of creatures aboard a ship.
MGG: Any dragon raids yet?
Wrytched: I missed the Vox raid.
MGG: What was the worst part to gaining the highest level (50)?
Wrytched: I can't answer that really. It wasn't long ago that the game changed so dramatically. Within the last two weeks, so many skills and abilities were redone. I would be lying if I said I got to 50 on my own.
MGG: Do you play any other MMORPGs, and if so, how do they compare to EverQuest II?
Wrytched: I only played EQ1.
MGG: Is EQII a big improvement over EQ1?
Wrytched: They're vastly different. There's enough in the game to remind you of the old world. I think it's an incredible improvement.
MGG: Are you planning on playing the retail version of the game, or is most of the thrill gone?
Wrytched: I will play. I'm sure there will be a lot of surprises when the game goes live.
MGG: Do you plan on playing another Shadowknight in retail? If not, what do you plan on playing?
Wrytched: I do, though I am extremely disappointed with them in their current state. It seems that once again Warriors (in this case, Guardians) are the only desired tan
If you're expecting WoW to be radically new and different, don't bother. It's not.
WoW takes parts from many established games and incorporates them into this one. You can read other reviews for the details, but just two minor examples are FFXI's auction house and object links in chat like AO.
One more subtle item that distinguishes WoW. though, is more complete characters. Most games make it a point to cripple their classes so they almost have to group together to progress. In WoW, most classes fill a role yet somehow don't feel crippled. For example, you can play a warrior who's supposed to take damager, but he also can do damage, limited CC, and heal (with first-aid) so soloing isn't that bad.
-Jeff
P.S. Numerous reviews of EQ2 that I've read say that soloing becomes effectively impossible after 20 or so. I won't play a game where logging in for an hour and doing something useful is not an option.
Please learn the difference between a dissenting opinion and a troll before you moderate.