Slashdot Mirror


User: CapS

CapS's activity in the archive.

Stories
0
Comments
56
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 56

  1. Anvil and Forge Source Code Release? on Bungie Releases Marathon 2 Under GPL · · Score: 1

    Will Bungie be releasing the source code for Forge and Anvil, the physics-editor and level-editor for Marathon? With these tools you can manipulate just about anything in the game, but they were a bit buggy and hard to use. Updating them and releasing them for PC and Linux would allow many more people to create maps.

  2. Other bugs... on Bungie Releases Marathon 2 Under GPL · · Score: 1

    A couple of other bugs the coders might want to take a look at are that the Roger-Wilco-type talking during the game. This never worked on PowerPCs (it may have worked on the old 680x0's; I'm not sure), and it would add a lot to the (already fantastic) multiplayer part of the game.

    You have to make your maps carefully, because with particular polygons the game gets confused, and the player can become trapped or see strange artifacts.

    The game also tends to crash a lot with third-party maps.

    Saved movies (how many 8 year old first-person shooters, or even recent ones can save multiplayer movies?) don't save correctly with third-party maps, sometimes even with the standard maps. The game thinks that the movement data is associated with the wrong map, so you end up watch a movie where all of the players are walking into walls. Usually saving the map on the computer that hosted the game helps keep this from happening. There is a utility that can reassociate the movie file with the correct map, but it doesn't work well.

    The mouse on the PC version is WAAAY to sensitive, even when you turn it down in the Mouse Control Panel. Also, the keyboard on the PC version isn't accurate enough; it's only accurate to a certain number of pixels, so it's hard to have accurte aim.

    More on TCP/IP: I've tried playing Marathon over the Internet using programs that will make AppleTalk run over IP, and the results were very bad. The game chugged along with every packet, even with decent ping times. I think probably the network code would need to be rewritten entirely for this to work. I would be _very_ excited if someone managed to do it, though! :) It's hard get a LAN game together now that I'm out of college.

    There are probably a few other bugs I can't think of right now. Even so, I still think this is the best first-person shooter ever made. Fixing bugs like these would without a doubt make it the best.

  3. Re:no, that was our opinion *yesterday* on Apple's Response to "Denial of Service" · · Score: 1

    You must have missed the sentence where the Apple Tech Support guy says, "I'm not saying it is indeed a hoax, I'm just saying don't put a lot of validity to it until we know more."

  4. Re:How does this deserve an "insightful" rating? on Apple Re-Reverses G4 Order Cancellations · · Score: 1

    I agree. This post should not have deserved an "insightful" rating. Slashdot moderators, please take note!

  5. LinuxPPC runs perfectly on an iMac on Apple sues eMachines · · Score: 1
  6. RedHat could sue them...and win on Apple sues eMachines · · Score: 1

    If Mandrake's logo is similar enough to possibly confuse buyers, then RedHat could sue, and win.