Just run FAH at a lower priority thread to keep it from interfering with games. Windows XP will do this to some degree by favoring the current application, but you can ensure it doesn't mess up your performance ever by setting it to low priority. The only concerns will then be bandwidth when downloading new Work Units and memory consumption, both of which will be acceptable if you have a good "gaming rig" and broadband.
Playing an online game, your computer communicates with the host and no other players directly. If your connection to the server is fine (in live's case, while hosting, it always is since the server is at localhost), the game will play fine. Introducing lag simply because the game detects others are lagging would be ludicrous.
I like to recieve my Sports Illustrated swimsuit edition early to warm me in the cold months, but releasing an unneeded Office update is welcome as late as microsoft would dare.
Yes, I was using cirucmaural headphones today and the measured spl was nearly the same as the ambient noise (~58 dba) and yet it was clearly audible due to the ambient noise attenuation of closed ear cans. The only downside is looking like a dork in public, but most of us already do anyways.
I picked up a high quality, handheld sound level meter at a local electronics store for less than $100. No more worrying or second guessing myself when enjoying music in loud environments. I figure the potential hearing damage I'll be preventing is well worth the small investment.
Now, let's use this technology for cell phone highway safety: 85% chance of obstructing
traffic 40% chance of unwittingly drifting into your lane 0.2% chance of
hitting the center divide.
Perhaps we will soon be downloading patches laden with new advertising content.
"If we bundle it with an auto-patching frontend, the users will be delighted to see new content each and every time they fire up the game!"
At least, that's what the PR guy will say. The kind of PR guy who sharpened his teeth working for gator.
Pretty clear sequence of events here: teens play "Initial D" in arcade, fail to drift & crash:
http://www.youtube.com/watch?v=qUd6Z1rWGLc
Although I would blame the game not for its content but its simplistic physics
Just run FAH at a lower priority thread to keep it from interfering with games. Windows XP will do this to some degree by favoring the current application, but you can ensure it doesn't mess up your performance ever by setting it to low priority. The only concerns will then be bandwidth when downloading new Work Units and memory consumption, both of which will be acceptable if you have a good "gaming rig" and broadband.
Playing an online game, your computer communicates with the host and no other players directly. If your connection to the server is fine (in live's case, while hosting, it always is since the server is at localhost), the game will play fine. Introducing lag simply because the game detects others are lagging would be ludicrous.
I like to recieve my Sports Illustrated swimsuit edition early to warm me in the cold months, but releasing an unneeded Office update is welcome as late as microsoft would dare.
With Dell's backing, hardware costs will go down and translate into even higher profit margins!
Yes, I was using cirucmaural headphones today and the measured spl was nearly the same as the ambient noise (~58 dba) and yet it was clearly audible due to the ambient noise attenuation of closed ear cans. The only downside is looking like a dork in public, but most of us already do anyways.
I picked up a high quality, handheld sound level meter at a local electronics store for less than $100. No more worrying or second guessing myself when enjoying music in loud environments. I figure the potential hearing damage I'll be preventing is well worth the small investment.
and thus, the internet was flooded with pictures of trinkets in people's bedrooms
Now, let's use this technology for cell phone highway safety:
85% chance of obstructing traffic
40% chance of unwittingly drifting into your lane
0.2% chance of hitting the center divide.
I'd wager those numbers are spot-on.
Perhaps we will soon be downloading patches laden with new advertising content. "If we bundle it with an auto-patching frontend, the users will be delighted to see new content each and every time they fire up the game!" At least, that's what the PR guy will say. The kind of PR guy who sharpened his teeth working for gator.