Now that is a very good point. I recall that I used to be annoyed by domian squating but I couldn't see anything we could do about it without trampling on rights and individual liberties. Here we see the proof of that.
One thing we might want to do now is consider our stance on anti-spam law. If we make effective anti-spam legislation, what else is going to be restricted? Not that I'm against anti-spam legislation, but it does concern me somewhat.
Of course it is always possible that seperate cultures with seperate languages who had number systems stumbled apon zero on their own. I mean it's not like it's something complicated... like one click shopping.
AMD has been scoring big with OEM's lately. I work at Radioshack and we sell Compaq's and we are selling a lot more AMD systems than Intel. Nobody asks if we have "Intel Inside".. noone seems to care.
I realize that was a big tongue in cheek, but that is what we do. We have a very small network, but it's made up of commodity hardware, so when there is an intrusion, the machines on that network are replace with fresh installs. This has happened twice in 3 years.
Of coarse that isn't going to work for everybody, but anyway...
Berlin is getting stagnant and has been for awhile now. Developers simply aren't giving it the attention it needs, and if you ask me it's dying. Back when it looked like nothing good was ever going to come out of X (ie. about 1998), I thought this was a great idea, but now I've changed my mind.
It's not hard to see why. As they say "X sucks", but lately it's been "sucking a lot less" and I've even heard a few "X rules!". Things are improving so drastically fast in the X environment that there just isn't a lot of good reasons to work on Berlin.
Content will never just disappear, there will always be people willing to make sites on a shoestring budget just because they like doing so. There will always be a few websites that have high quality content on a pay basis because there is a market for it. There will always be advertisers paying for advertisement on websites because.. well thats what advertisers do. Don't worry, the world wont end, there will just likely be some changes.
The real thing that is causing the perception of this problem is the fact that for the longest time websites were operating on borrowed time. They had money coming in like nobody's business and they made business plans that reflected that. Now the bubble has burst and these sites are going to have to adjust by cutting back on expenses and getting thing more at the sane level. Some of these sites will not be able to make these changes and will die. That's life, sorry.
In the future small hobby sites that grow and turn into something else will be a little more careful and have a little less money, but it things are still doable. As costs rise and advertising isn't covering bandwidth they can do things like limit usage to paying customers during certain hourse, take micro payments, all sorts of things. The key thing to remember is that these sites don't have to be worried about this sudden loss of revenue becuase they never had it to begin with.
In short, even if most of the current content providers die (which I doubt), they will be replaced by better managed, cheaper alternatives.
The ATI Radeon is a serious gamers card, it's not quite up to par with the highend nVidia stuff, but it doesn't come with the highend nVidia pricetag either.
I would LOVE to see this with T&L and Highbandwidth memory. If they can do well with these and fund further development to get a DDR version with T&L we might have some competition for the GF3 next year.
Of course The Carmack has spoken and does not agree with Tile Based rendering right now, at it's core it is kind of a kludge.. hrm..
I wonder what he thinks of that Anandtech article.
Oh great and powerful Carmack, we ask that you can grace us with your knowledge and wisdom in this time of confusion and shed light on the validity of tile based rendering. Hear us!
Quake 3 is not GPL, you're thinking of Quake 1.
The point of authenticating Quake 3 is to make sure nobody pirated their copy, and I have no idea how they got away with it.
In fact, I would say they probably didn't as Q3 sales haven't been anywhere near the amounts sold of the previous 2 Quake games. I honestly think that the cd authentication scheme had something to do with it.
Actually Quake 3 authentication sucks balls. Anyone who has been to quake lan party in the last year can tell you, for some stupid reason it likes to ask you for your cd key all the time if you aren't on the Internet. It does it like once per mod I think, but sometimes it will just wig out and ask for it even if it's a mod you've played earlier.
At the last lan party I went to, it got so damned annoying I swore I was never going to buy another peice of cd-key authentcated software again.
So we aren't really tackling the tougher issue; does opensource make security in multiplayer games too difficult?
I don't know, but quite possibly. The reason I say this is that security is difficult (nearly impossible) to obtain in multiplayer games when they are closed source and proprietary, and anything that makes it even a slight bit more difficult is not acceptable unless you're willing to concede defeat and let the cheaters have their way.
I hate to say it, but cheating in any multiplayer game project is going to be extremely difficult to curtail, and having the source code available to the public is not likely going to help matters.
Of course they could do a "blessed binary" distribution for each gameworld, kind of like nethack. That still works... right?
I don't see what this has to do with overclocking. You are preaching the virtues of smp over uniprocessor, and I agree with you. However, as an overclocker I would be running dual overclocking 800's.
Everytime there is a story about overclocking on Slashdot the naysayers flood the forums with comments about how terrible an idea it is to overclock. They say things like "You only save a little bit and spend more on cooling..." or "Your chip will be unstable and then have a shorter life."
I would like to clear some things up about overcloking for the uninformed people.
Firstly, the stability issue. Overclockers hate instability. Most of us go way out of our way to make sure that the system we are running is not going to be acting all flaky when we overclock. The whole point of overclocking is to get the most out of the system, and if your system is freezing all of the time you aren't getting much out of it are you? We accomplish this by running benchmarks and torture tests to make sure that the overclock isn't adversely affecting performance or stability, if it is then we step it off.
Second, with the exception of a few extreme instances, most overclockers save money for the same performance. We don't all go out and buy peltiers and liquid cooled heatsinks. Most of us spend more on cooling than the average person but not by much, and our cooling system usually lasts through several cpus. Compare the $50 hsf I'm using now with your $10, so I spent $40 more than average, big deal, I saved $300 on the cpu and I'll use this cooler with my next upgrade too.
Which brings me to the savings. We save a lot of money for the performance. When I purchased my Celeron300A I spent $109 for it and after I overclocked it, the performance I got out of the chip in games at the time was almost identicle to a P2-450 which was selling for well over $600.
Now thats about as good as overclocking gets, but there are many other examples of chips since then that have done almost as well.
That celeron300a I spoke of is still running at the same overclocked speed as the day I put it in, and it's rock solid. You want stability, there you go.
On top of all of this, overclocking is fun! No really. It's an enjoyable experience, you learn a lot about hardware, and at the end of the day you can be happy that you have a screaming fast system for a fraction of the price you could have spent.
the BSD Socket API is just the standard API for Sockets. It's just like saying "TCP/IP Stack for Windows." It doesn't mean that the Windows tcp/ip stack is based on BSD code. It probably isn't. I mean it isn't like MS has a shortage of programmers. MS steals ideas and crushes companies, but stealing source code isn't their style... is it?
This falls within the rules. When they say no electricity based weapons they mean you can't use weapons that shock the opponent (that would be too easy, heh).
However, what kind of power supply would it take to do this just once to a bot? You would definately have to enter the super heavyweight class.
A true scientist doesn't follow his 'views' or 'beliefs', a true scientist follows the scientific method to it's conclusion to the best of his abilities, beliefs be damned.
A scientist who has 'views' isn't practicing good science. The whole point of this move by the AAAS is to defend against these types of scientists by having good ones in there.
Don't bother with the age old argument that science is just another form of "beliefs", it's not.
Now that is a very good point. I recall that I used to be annoyed by domian squating but I couldn't see anything we could do about it without trampling on rights and individual liberties. Here we see the proof of that.
One thing we might want to do now is consider our stance on anti-spam law. If we make effective anti-spam legislation, what else is going to be restricted? Not that I'm against anti-spam legislation, but it does concern me somewhat.
A wasteland of porn sounds good to me...
one mans junk
Of course it is always possible that seperate cultures with seperate languages who had number systems stumbled apon zero on their own. I mean it's not like it's something complicated... like one click shopping.
Heh, you claim bias and the first link you post is to AMDZone...
uuhh.. have I just been trolled? damnit!!!
AMD has been scoring big with OEM's lately. I work at Radioshack and we sell Compaq's and we are selling a lot more AMD systems than Intel. Nobody asks if we have "Intel Inside".. noone seems to care.
I realize that was a big tongue in cheek, but that is what we do. We have a very small network, but it's made up of commodity hardware, so when there is an intrusion, the machines on that network are replace with fresh installs. This has happened twice in 3 years. Of coarse that isn't going to work for everybody, but anyway...
Berlin is getting stagnant and has been for awhile now. Developers simply aren't giving it the attention it needs, and if you ask me it's dying. Back when it looked like nothing good was ever going to come out of X (ie. about 1998), I thought this was a great idea, but now I've changed my mind.
It's not hard to see why. As they say "X sucks", but lately it's been "sucking a lot less" and I've even heard a few "X rules!". Things are improving so drastically fast in the X environment that there just isn't a lot of good reasons to work on Berlin.
So the real problem that is preventing all of those others from having been credited with this discovery is teachers who have an atitude like yours?
You miss the point completely. Everyone is trying to figure out how it CAN help you. It's just every avenue that is explored just yields more failure.
At some point you are going to have to consider the possibility that perhaps none of these therapies are beneficial.
Except that would make you have to admit that your BELIEFS aren't real SCIENCE.
Content will never just disappear, there will always be people willing to make sites on a shoestring budget just because they like doing so. There will always be a few websites that have high quality content on a pay basis because there is a market for it. There will always be advertisers paying for advertisement on websites because.. well thats what advertisers do. Don't worry, the world wont end, there will just likely be some changes.
The real thing that is causing the perception of this problem is the fact that for the longest time websites were operating on borrowed time. They had money coming in like nobody's business and they made business plans that reflected that. Now the bubble has burst and these sites are going to have to adjust by cutting back on expenses and getting thing more at the sane level. Some of these sites will not be able to make these changes and will die. That's life, sorry.
In the future small hobby sites that grow and turn into something else will be a little more careful and have a little less money, but it things are still doable. As costs rise and advertising isn't covering bandwidth they can do things like limit usage to paying customers during certain hourse, take micro payments, all sorts of things. The key thing to remember is that these sites don't have to be worried about this sudden loss of revenue becuase they never had it to begin with.
In short, even if most of the current content providers die (which I doubt), they will be replaced by better managed, cheaper alternatives.
All just imho.
The ATI Radeon is a serious gamers card, it's not quite up to par with the highend nVidia stuff, but it doesn't come with the highend nVidia pricetag either.
I would LOVE to see this with T&L and Highbandwidth memory. If they can do well with these and fund further development to get a DDR version with T&L we might have some competition for the GF3 next year.
Of course The Carmack has spoken and does not agree with Tile Based rendering right now, at it's core it is kind of a kludge.. hrm..
I wonder what he thinks of that Anandtech article.
Oh great and powerful Carmack, we ask that you can grace us with your knowledge and wisdom in this time of confusion and shed light on the validity of tile based rendering. Hear us!
Quake 3 is not GPL, you're thinking of Quake 1.
The point of authenticating Quake 3 is to make sure nobody pirated their copy, and I have no idea how they got away with it.
In fact, I would say they probably didn't as Q3 sales haven't been anywhere near the amounts sold of the previous 2 Quake games. I honestly think that the cd authentication scheme had something to do with it.
Actually Quake 3 authentication sucks balls. Anyone who has been to quake lan party in the last year can tell you, for some stupid reason it likes to ask you for your cd key all the time if you aren't on the Internet. It does it like once per mod I think, but sometimes it will just wig out and ask for it even if it's a mod you've played earlier.
At the last lan party I went to, it got so damned annoying I swore I was never going to buy another peice of cd-key authentcated software again.
Thats not really open source though is it?
So we aren't really tackling the tougher issue; does opensource make security in multiplayer games too difficult?
I don't know, but quite possibly. The reason I say this is that security is difficult (nearly impossible) to obtain in multiplayer games when they are closed source and proprietary, and anything that makes it even a slight bit more difficult is not acceptable unless you're willing to concede defeat and let the cheaters have their way.
I hate to say it, but cheating in any multiplayer game project is going to be extremely difficult to curtail, and having the source code available to the public is not likely going to help matters.
Of course they could do a "blessed binary" distribution for each gameworld, kind of like nethack. That still works... right?
The system is broken, it has to be attacked from somewhere...
At which time you can overclock it and get still more value.
heh, You have got to be a troll.. but I'll bite.
cel300a oc'd to 450mhz without a problem. What were you thinking running it at 600? You weren't...
I don't see what this has to do with overclocking. You are preaching the virtues of smp over uniprocessor, and I agree with you. However, as an overclocker I would be running dual overclocking 800's.
Everytime there is a story about overclocking on Slashdot the naysayers flood the forums with comments about how terrible an idea it is to overclock. They say things like "You only save a little bit and spend more on cooling..." or "Your chip will be unstable and then have a shorter life."
I would like to clear some things up about overcloking for the uninformed people.
Firstly, the stability issue. Overclockers hate instability. Most of us go way out of our way to make sure that the system we are running is not going to be acting all flaky when we overclock. The whole point of overclocking is to get the most out of the system, and if your system is freezing all of the time you aren't getting much out of it are you? We accomplish this by running benchmarks and torture tests to make sure that the overclock isn't adversely affecting performance or stability, if it is then we step it off.
Second, with the exception of a few extreme instances, most overclockers save money for the same performance. We don't all go out and buy peltiers and liquid cooled heatsinks. Most of us spend more on cooling than the average person but not by much, and our cooling system usually lasts through several cpus. Compare the $50 hsf I'm using now with your $10, so I spent $40 more than average, big deal, I saved $300 on the cpu and I'll use this cooler with my next upgrade too.
Which brings me to the savings. We save a lot of money for the performance. When I purchased my Celeron300A I spent $109 for it and after I overclocked it, the performance I got out of the chip in games at the time was almost identicle to a P2-450 which was selling for well over $600.
Now thats about as good as overclocking gets, but there are many other examples of chips since then that have done almost as well.
That celeron300a I spoke of is still running at the same overclocked speed as the day I put it in, and it's rock solid. You want stability, there you go.
On top of all of this, overclocking is fun! No really. It's an enjoyable experience, you learn a lot about hardware, and at the end of the day you can be happy that you have a screaming fast system for a fraction of the price you could have spent.
If you want to think about overclocking try checking out some of the sites around the net:
www.overclockers.com
www.hardocp.com
www.anandtech.com
www.tomshardware.com
Try it, you might like it.
They most certainly have not taken the archives down. They can be accessed Here.
Um. No.
It says:
BSD Socket API for Windows
the BSD Socket API is just the standard API for Sockets. It's just like saying "TCP/IP Stack for Windows." It doesn't mean that the Windows tcp/ip stack is based on BSD code. It probably isn't. I mean it isn't like MS has a shortage of programmers. MS steals ideas and crushes companies, but stealing source code isn't their style... is it?
I don't know what you remember of physics that says it is impossible to make items more dense. I don't think thats right. Can you clarify?
This falls within the rules. When they say no electricity based weapons they mean you can't use weapons that shock the opponent (that would be too easy, heh).
However, what kind of power supply would it take to do this just once to a bot? You would definately have to enter the super heavyweight class.
You misunderstood.
A true scientist doesn't follow his 'views' or 'beliefs', a true scientist follows the scientific method to it's conclusion to the best of his abilities, beliefs be damned.
A scientist who has 'views' isn't practicing good science. The whole point of this move by the AAAS is to defend against these types of scientists by having good ones in there.
Don't bother with the age old argument that science is just another form of "beliefs", it's not.