PS2 Games to Require Online Authentication
M Bison (ha-ha) sent in this news-bit about Sony adding new copy control measures to PS2 games. Sigh. CT: For starters, the future DVDs and CDs will be imprinted with unique serial numbers, and the PS2 will authenticate over a network connection before allowing playing. This is apparently connected to the upcoming PS2 hard drive, and network connection.
paying or not its still the fact that who wants to have to worry about being connected so you can make sure you indeed did purchase your game.
.ph0x
its a load of crap if you ask me.
So you are saying then that you don't have any documentation?
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
I'll bet Sega is wishing that they hadn't gone out of the Hardware business right about now...
Remember "Bring 'em on"? *sigh
Actually, there isn't that much different, because there already ARE "alternatives"--existing PS2 games and games for other platforms which don't rely on on-line validation. Only REALLY GOOD games that were ONLY ON THE PS2 would have a snowball's chance in hell.
Let's outline the facts that make this scheme retarded:
1. You have to be wired to even use the game. What if you are in an RV and went camping, and it started to rain and you wanted to pass the time playing the PS2 you brought along? What if you have a snazzy new PS2-equipped Ford Behemoth Extra-Gigantic edition SUV and you want to keep you kids occupied on a long trip? No can do, without a wireless system with good coverage (non-existant today, at least at reasonable prices). Also, is the connection dial-up? Better supply a toll-free line or validation through a standard internet connection so those in Tumbleweed, Saskatchewan don't have to pay long-distance every time they fire up the ol' PS2...
2. One option allows for the game's ID to be validated against a machine's ID the first time it is used, to restrict the game to one machine. This is SEVERELY retarded, because this disallows legitimate use of the game. What about rentals (a lucrative stream of money)? What happens if you want to lend a game out (NOT so it can be copied), or play it on a friend's PS2 and big TV? You'd have to bring you PS2 with you to play your game! What happens if your PS2 breaks? All your games are useless with a replacement unit, unless you phone or e-mail Sony to re-set your games (I imagine that would have to be annoying and time consuming enough to deter users from abusing the service)
3. How long will Sony support the games? Will Abandonware become useless? Will they assure us that the auth system (and thus the games) will work in 10 to 20 years? (Sound unreasonable? I STILL enjoy playing Ladybug, Venture and so on on my Coleco--19 years after they were made and 10 years after the entire company bit the dust)
4. Privacy. Big Brother Sony can have a list of ALL the PS2's in use in the world and the games that are used on each one, and how often. Enough said.
5. The PS2 works without this cripple-ware scheme with existing games--ie. it is "optional". The only way cripple-ware schemes like this would work would be if the entire industry colluded to make a standard cripple-ware scheme and made it mandatory for ALL NEW SOFTWARE. That would take a long time and could possibly invite trouble from government competition bureaus (aka trust busters). For this idea not to be a complete dud, all software vendors would have to decide it is worth the hassle to accomodate the hassle and lost revenue caused by the issues mentioned above. Otherwise Sony would have to make it a mandatory condition for every PS2 license. Then game makers will say "screw this--we'll stick with the much larger base of PC owners and N64s, and make the snazzy new edition for the X-BOX instead of the PS2"...
This idea definitely has merit to be nominated for the DivX "most retarded corporate idea" award...
Yeah, exactly how will people use the PS2 who DON'T have (and/or don't want to buy) the modem/broadband hardware be able to play any games? This seems a little much.
If I could think of something pithy to say, I'd put it here. No really.
"Therefore, I don't think you'll be required to put Name, Address, Email account, etc."
You miss the point. By collecting this information, Sony makes MONEY. Making money is the only reason that Sony exists. They have no higher power to answer to for this. There is no morality for Sony. There is only making money. And if they are going to force online authenitcation anyway, you can be sure that they will have no qualms about doing a little more work to turn a huge profit on it.
I think that people overstate the cases of piracy. Is it wrong? Sure. Does it cost Sony (or MS, or whoever) money? Sure. Does it cost a company billions of dollars? Nope.
I understand that Sony sells these systems at a loss and then make up the difference and then some on the games. That's fine. But you characterizing it as a multibillion dollar hit is ridiculous. Sony makes money hand over fist with the PS and PS2 and games licensing. If they didn't, they wouldn't be in this business. Sony is not an impoverished company desperate to try anything to stem the financial bloodloss of piracy. They are a multi- tens of billions dollar international mega-corporation that is making obscene amounts of money off of this scheme. Sony wouldn't be making the PS2 if they weren't making a killing on them (by them, I mean the whole PS2 culture, as we know they don't make money on the console).
Let's be honest here. I know tons of people who have Playstations. I don't know anybody who has a hacked Playstation. I don't know anybody who has any pirated games. Certainly there are people who have a closet full of pirated games, but they are absolutely the minority. Most people wouldn't know how to pirate a game if their life depended on it. We (in the tech biz) tend to believe the inflated piracy figures simply due to our exposure to the technology. We know how trivially easy it is to dupe a game. We are by far the exception to the rule though.
Sony may lose several million dollars a year due to piracy. But it's not losing millions because Joe Blow rented a Playstation game and copied it on his CDR and plays it on a hacked system. They lose millions to the professional pirates who have duplication factories set up that do nothing but copy games 24x7 and sell them for $10 a piece. That's who they need to go after.
And BTW, the people who have the resources to pirate on a massive scale also have the resources to disable Sony's copy protection, or maintain their own pirate authentication server, or whatever else they want. The people that Sony is inconveniencing are the legitimate users.
Comment removed based on user account deletion
Challenge, yes. How about the convenience of being able to play your games while your DSL connection is down?
cat
Let me enumerate some reasons:
The rest of this thought experiment is left as an exercise for the reader.
I said it once, I'll say it again. Sounds like FUD to me.
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InstantCool
This isn't just a Sony issue. This could become a keystone technology in any "Internet appliance" that uses physical/replaceable media. Want to play a movie or music CD? Better have a network connection for authentication! This is almost DIVX like in concept, and I suspect it will be met w/ the same reaction from consumers.
I don't care anyway, I pay for my games.
So do I, but I care if they plan to make me hook my console up to an outside line to validate my games. This had better be only for those online-only games, or else they will suffer a rude awakening. And what's up with the locking the game so you can't take it to a friends house, or sell it to a used game shop... Hey, this also means that these games CAN'T BE RENTED.
Josh Sisk
Oh whoopdee doo. Are you trying to impress me? Try again. I know plenty of people with a more impressive skillset than "writing network code."
I know how easy it is to do this type of stuff. And yes, I have in fact done similar things in the past to get around some of the silly authentication.
Hey idiot, all you have read is a dailyradar article. Don't assume that just because you can write "network code," you can hack your way around a product that you don't even know about.
For example, Xerithane (speaking of tasteless geeky nicknames), Half-life and Q3A still has a secure and working authentication system. Let's see you prove yourself by cracking that, wiseass.
You come from an .edu -- lets hope they can teach you some common sense.
If coming from a .edu would mean I have common sense, it's obvious you didn't come from one.
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This would be enough to keep me from buying one. And what happens when the PS2 becomes obsolete? Is Sony going to keep running their authentication servers forever, or will there come a day when no one can play the games they purchased for this console? "Sorry, why don't you go drop $500 on a PS4?" No thank you.
the carnation in my buttonhole / precedes me like a small / continuous explosion. -RS
I'm Ryan Koppenhaver, and I'm a flaming homo.
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For example, in cases where use is limited to only the original purchaser, such as a game or character purchased and downloaded from the Internet, once the game is played on one PS2 it will not work on other consoles.
What this tells me is that gone are the days when you can just grab a bunch of your games and run over to a friend's house to play games for the weekend.
They're making consoles so complex, they're hardly "toys" anymore.
And I'm also wondering if the cost of creating this service and putting it into action isn't going to cost them almost as much as they "lose to piracy."
"Everything you know is wrong. (And stupid.)"
"Everything you know is wrong. (And stupid.)"
Moderation Totals: Wrong=2, Stupid=3, Total=5.
Anyone who knows anyone with a Sega Dreamcast can tell you very quickly why Sega was brutalized on that system : Piracy
Or perhaps it could have been:
- The lack of advertising
- A sappy slogan
- Launching with some games that didn't work
- Bitter 32X owners
- Less high-profile 3rd party support
- No backward-compatability whatsoever
- Titles that cost about $10 more than the same ones on competing systems
- So few RPGs
- That many people didn't like the standard controller
- Windows CE phobia
- A blitz of false rumors about the system
- Being *completely* overshadowed by PS2 hype
Sega used a "GD-ROM" for it's games, did it not? If I remember correctly, they hold twice the data that regular CDs do. How well did piracy really work around this?
(I'll be getting my Dreamcast off of layaway next week.)
Remember "Bring 'em on"? *sigh
That's great. What about people with no broadband? There is NO official Sony solution to get online. So I guess they just wont/can't play some games. And what about people who don't want to have to buy an extra piece to play certain games. (Shades of 32X - Sega CD?) Oh well, go ahead Sony, alienate a big part of your market. I'd love to see it go to DC, GC, or XBOX anyway.
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- A.P.
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* CmdrTaco is an idiot.
"Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
Some of hackers were getting a bit board with this CSS crap. Perhaps this time they may make it a bit of a challange.. HA HA. Yea, right. Let 'em spend millions, and we'll get a million laughs.
Now when the PS2 server goes down, you can't play...
Hope they plan to have a ton of mirrors!
I am become Troll, destroyer of threads
Aye, time to switch to decaf :-)
Cynicism about corporate motives is a learned response after 12 years of working for them.
Oh I'm sure blockbuster and all those game rental places will LOVE this one
The art of flying is throwing yourself at the ground...
... and missing.
-paul
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I agree. I'm not against a company being able to prevent piracy, but I can see some consumer rights that will be 'forfeited' (i.e., taken away) by this method. How about my right to play my games on the new machine I bought because the old one broke? How about my right to sell or give my game to somebody else because I decide I don't want it? How about my right to play my game in an area where I don't have a network connection?
You make an excellent point that these rights should be identified and protected for all consumers.
Scratch-o-Matic
Evil is the money of root.
Wrong. It doesn't authenticate if the interface it's running on is a LAN address (192.168.* and such).
IPX is dead in terms of games. I can't remember the last time I ever even saw an IPX game. Diablo 1 was the last one I played.
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And one right that we must have is the right of backups. So one of these 'enumerated' fair-use rights must be to make full backups of your expensive media.
No, it is not acceptable for them to offer a service that will send me extra copies. I have no assurance that they will be in business in 2 years, 10 years, or 50 years.
That's the issue. You cannot, in TECHNICAL TERMS distinguish between fair use and infringment. The only thing that can make that determination is a LEGAL COURT OF LAW.
So, even if you could construct, and keep up to date, such a hypothetical list, there still would be no way for a technical measure to determine whether or not the use it is put is on the list.
To me, the problem is that the company approach implies that, by default, the customer is a thief. By your logic, you don't think search warrants are necessary because, hey, why would you mind law enforcement barging into your house whenever they want unless you were doing something wrong. And can you prove you own the clothes you're wearing? I think we have a shoplifter in aisle 5 ...
Perhaps the thing you bring up is not a disadvantage, but the reason that the entire system was implemented in the first place?
Why implement a system that causes a huge amount of hassle to all legitimate gamers without appreciably making a dent in piracy? Well, like you said, such add-ons are historically purchased by a vast minority of customers; yet said add-ons only have value if they are owned by the vast majority of customers.
So, all Sony has to do is implement this DiVX style system, thus mafia-style "encouraging" you to get a network adaptor. Think about it. To you, your purchase of that modem adaptor just so you can play use-controlled games was a hassle; to sony, it was $45 revenue. So painfully obvious.
The eternal stupidity vs. malice dichonomy .. I don't know how to spell 'dichonomy'.
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
I may be wrong in terms of Q3, but IPX is far from dead.
StarCraft and Red Alert 2 come to mind right away, I'm sure there are even more.
Not all networks need TCP/IP.
I have no telephone. And no I'm not a bum. I live in a dorm. Rooms aren't wired for their own phones. There's a bank of public phones down the hall. Does this mean I can't play new PS2 games?
Promptly be hacked the minute it enters mainstream consumption. I can't wait until some warez kiddy, makes a 'ps2 authentication server' that runs as a background process on his networked WinME box... that will just be great.
You left out one thing. It will also mean a lot more games don't get returned. I can see kids having their mom rent the latest and greatest FPS for their kids, only for it to end up "missing" on the day it is due to be returned. I think something like divx where they dispose of the CD after rental would be more likely here, although that is a complete waste of resources.
Mas vale cholo, que mal acompañado.
Grr, this means, they'll have to invent broadband, or something in my area...
Seeing as how I cant imagine waiting, waiting, and waiting for my new PS2 game to connect and verify my CD each time I want to play it, or even once per CD, I assume Sony will do the same sort of thing that Sega Net did? Tried to do?
If over a dialup, a bit more difficult but you can hack a modem and a BBS system. If this actually happens, lets hope they do ethernet because it would make it tons easier to bypass.
The obvious question, is why do stupid online stuff. What about people who don't have a phone line connected to their house or place where they are watching a movie? And those portable DVD players? I know this guy who has an N64 in his car, what's he supposed to do when he wires his PS2 in there? (Granted, it's stupid to have a console in a car, there is a certain cool factor in doing it)
Bleh, stupid folk.
Dacels Jewelers can't be trusted.
Of course Quake 3 authenticates your unique key and nobody's bitching about that (much)...
Ok my karma is maxed out. When do I become Enlightened?
I have a feeling that this will only be feasible with online-only games. One of the main selling points of consoles is ease-of-use and I doubt that this will be used very often... I don't care anyway, I pay for my games.
What kind of console system _REQUIRES_ network based game authentification? I can't belive that sony is actually going to make everyone who wants to play future games on their ps2 get a network adapter and have an availible phone line whenever you want to play your game. Might as well get a real computer if you're gonna have to share a phone line each time you use the damn thing.
I'm sure glad I own a dreamcast.
What, me worry?
But that method of anti-piracy is asumming you'll be connected to a network. So if I was playing a pirated game or dvd, all i'll have to do is unplug (if I actually am connected) my network.
Doesn't make much sense to me.
sin(6cos(r)+5A)
Are belong to Shane Battier. Eat it, Cryolina.
It only stops copying of _copyrighted_ software, and what is wrong with that?
Why is everyone so excited that someone else can hack something to get them the service they want? Each time we hack something, the big companies learn something new about how things were hacked, and it makes it much more difficult to hack things in the future.
What we need to do is identify what rights we have as consumers (and, no, not the right to pirate), then pressure our governments to create a law that forces RIAA, MPAA, M$, and other Copyright-based companies to protect our fair-use rights!
I've written my Representative in Congress, have you? (...assuming you live in the US...write your government leaders in your own countries)
Doh!
Yes it does cost the game corps money.
They lose money on each console they sell. This happens for three reasons.
1) They produce consoles when it costs lots to make and market them (in the begining).
2) They need to get their console into your home.
3) They need you to buy the games for the console
Unfortunately Sega got the hardcore gamers with the DreamCast but those hardcore gamers are internet/computer savy. Those gamers did not buy as much software after the lauch smoke had cleared. I'm not saying that piracy was the only reason the system died...that lies also with Sega not getting the non hardcore gamers to buy the console and its games.
Bottom line: If you buy the dreamcast now and pirate the games, congratulations, you have cost Sega money.
Sega is an interesting example. They bailed on the Dreamcast hardware business so that they could concentrate on the software (very profitable) side of the business. The DC (from what I've seen) is a very capable console system.
However, it does seem to have been initially priced rather lower than the consoles from Sony and MS, even though it's still got comparable equipment (well, maybe not compared to the X-box). It almost looks as if Sega made a mistake by pricing the unit too low and losing too much on the initial sales. Still, they've produced and sold millions of units. And when they decided to get out of the hardware business they cut the prices to move the rest of the units and thereby increase their potential market for the software.
To be honest, Sony is probably more responsible for the death of the Dreamcast than anything else. I heard tons of people saying, "Yeah the Dreamcast is great, but the PS2 is just around the corner and it's even better, so I'm gonna wait!" Besides the fact that Sega really has trouble competing with the Sony PS line anyway.
Even still, the Dreamcast is far from dead (it even runs Linux!). They may not be making them anymore but there is still a substantial market for Dreamcast games. So Sega's not gonna take as big of a hit as you'd think (if at all).
I don't try to impress people. It's bullshit, just like you. I do what I do, I say what I mean. I know what I can do, and I do it. It's not my fault you envy my abilities and think you have to talk bad about me to make me feel better. A good quote about this, "Everything we hate in others, we hate in ourselves." -- So if you think I'm bullshitting, that means you obviously do it too. Which seems reasonable after looking at your posts.
Hey idiot, all you have read is a dailyradar article. Don't assume that just because you can write "network code," you can hack your way around a product that you don't even know about. .. well.. anything.
Yes, I'm sure you said the same thing when people said it's possible to crack CSS. Stop talking, and doing - you obviously don't know the first thing about
As for my nickname, it's mostly derived from my Gaelic roots -- you definitely aren't a scholar of any sort other wise you'd know that.
If coming from a .edu would mean I have common sense, it's obvious you didn't come from one. .edu means you are another sheep in the herd. What's it like to not be able to think freely?
No, coming from an
Dacels Jewelers can't be trusted.
Interesting question. However, I highly doubt that your PS2 will still run in 24 years. The lifespan of newer consoles is much shorter than for the old ones (because of more moving parts,...)
Well, of course he won't care, because he's not an employee of the cable company. Rather, he's an employee of a contracting company that your cable company hired to do all the installations.
--
And the men who hold high places must be the ones who start
To mold a new reality... closer to the heart
From what I heard, they tried to crack CSS after it was out, not after lamekid gaming magazine said there would be encryption involved.
No, coming from an .edu means you are another sheep in the herd. What's it like to not be able to think freely?
Right. As if your rebelish opinion about college educations is a truly unique perspective. There are hundreds of slashbots that share your opinion whenever those "ask slasdot: is college education necessary?" articles pop up. Talk about tech support/sysadmin groupthink.
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Yes, and I'm sure Johan said, "This can be cracked" long before it was released. One of the first things they should have taught you is no system that has an untrusted party is ever truly secure. You must be a biology major or something?
As for school, I did go to a university -- I was talking about you specifically. I don't have a rebellish opinion about standard education. It works, for standard folk. You really have no idea who I am what so ever, or what I do, and it makes it that much more fun when you talk shit about me.
Good thing you don't matter - otherwise I'd care about your opinion of me.
Dacels Jewelers can't be trusted.
How do you know they will? Spreading bad news on a small tidbit of information and then making assumptions on that small tidbit all amounts to so much bullshit.
Why assume the worst case senerio? If your that paranoid about hardware/software, you probably shouldn't be on the internet. Somebody's probably using all your Slashdot posts to create user profile of you right now.
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InstantCool
How "sure" are you? As in "making up stories" sure, or "adlibbing" sure?
One of the first things they should have taught you is no system that has an untrusted party is ever truly secure.
Obviously the news that Half-life and Q3A still has working authentication hasn't gotten to your cave yet. That's ok though!
It works, for standard folk. You really have no idea who I am what so ever, or what I do, and it makes it that much more fun when you talk shit about me.
Right. Like you know who I am. I guess this is the kind of hypocrisy promoted in the colleges for kids like you. Some of us receive better education that tells us the weakest link in network security is human interaction, and that CSS was poorly designed from a cryptographic point of view.
(You did know that CSS was broken because of shoddy implementation and shoddy design, not because "no untrusted party is ever truly secure" right? It would be horribly embarassing if you didn't know that)
Oh, and can you please explain to me again why Q3A and Half-life hasn't been hacked yet? You casually avoided that point in your reply.
I'll give you a cookie if you reply again, plus a little homework exercise that I can cook up in 5 mins that you won't be able to crack.
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In order to actually implement this, Sony are finally going to have to get off their lazy arses and implement an online solution at last. So while its an evil, stupid idea to authenticate games that don't have to go online otherwise, we might get some movement to avoid a repeat of the laughable situation where PS2 Unreal Tournament can't be played online.
"I Know You Are But What Am I?"
The way I read this, a network connection will be mandatory. YOU must have DSL, or something.
While network connections, etc are common these days, I do not want to be **required** to connect my playstation to a network.
I wonder what kind of a marketing flap this will create?
"It is a greater offense to steal men's labor, than their clothes"
If they think I'm not allowed to lend a game to a friend, surely I am not allowed to invite friends over to play the game. Right?
What they really need is a joystick with a fingerprint scanner to make absolute certain that no one but the authorized person is allowed to play the game.
-- Don't Tase me, bro!
Actually, I just spent $40 on a game at my local EB, and the game sucked. I took it back and exchanged it for another one, no questions asked.
You can TRY the game, but if it sucks, you have to expend the efford to return it.
Xerithane, did you make some simple workaround to hack into the Sony headquarters and dig up the info, or are you just bluffing to karma whore?
I'm not saying it can't be hacked. But there are two things I'm pretty sure of:
1. It will happen AFTER the system is implemented /. user blathering his "hack this hack that" opinion three months before it's released, just from reading news on a video game website. Calling them "stupid folk" when you don't even have first-hand documentation on how this work only reflects poorly on you.
2. It won't be from a
Go ahead and burn my karma, but this time I don't really care.
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I can understand this working for networkable PS2 games [ie, Quake 9 or some ungodly incarnation] where you kill your opponents over the internet... but for single player type games [Final Fantasy?] that doesn't directly need networking, they're going to require some sort of internet connection? Seems ridiculous. So not only do I have to pay $80 for a game, and $40 for @home service, and then another $20 for the SonyNetwork gaming network or whatever, then I also have to authenticate those same games over the internet. How hokey.
Failure is not an option.
Sounds kinda like the way Microsoft is licensing Terminal Services for Windows 2000 Client Access Licenses. Each CAL is registered to the MAC address of the Network Card in the computer. If a card goes bad and you have to replace it then you have to call Microsoft and have them reissue the license. To top it off, the way the license is worded, if you decide to replace a system that has been issued a CAL with a new system you can't reuse the CAL for the new system.
In other words I have a 300 MHz Laptop thats a few years old. If my company were to deploy windows 2000 terminal services and I were to aquire a CAL for this system then when my boss decides that its finally time to replace the laptop we have to buy another Terminal Services CAL for the new laptop.
Its amazing what you can do when you have a monopoly.
"You can't fight in here! This is the war room" --Dr. Stra
And would people here be equally upset if there were developers out there trying their darndest to enforce (e.g.) the GPL that their products were released under ?
I was thinking I was going to buy a PS2 sometime, but now I've changed my mind. I'm not going to give my money to a company that forcibly tethers me to their corporate headquarters.
Pushing the most pixels is not the only game in town.
--Lawrence Lessig for Congress!
I know this is way OT, but what if my win98 boxen are all on a private subnet with 192.168.*.* addys and then run through a masq server? Will quake fail to check the auth at that point?
I don't really mind double posts on
The key difference is that a pure multiplayer game (like Quake3 or Phantasy Star Online) will always have the network connection active and so the validation is no big deal.
Except Quake 3's network design is nothing like Phantasy Star Online's, and Quake 3 has a single player.
I understand central authentication being used in games that require a connection to the full Internet, such as massively multiplayer games such as EverQuest. I don't understand such authentication being used in LAN-oriented games such as Quake 3 or Tribes (AYBABTU). A LAN-party network may not even be connected to the Internet.
Thing is, Tribes 2 is going to use central authentication, but it isn't massively multiplayer. I can't see people buying business DSL just to get multiple IPv4 addresses so that everyone at a LAN party can authenticate to Sierra's central server.
All your hallucinogen are belong to us.
Will I retire or break 10K?
Growing up in elementary school, I remember taking my Nintendo games and trading them with my friends. I could take Ninja Gaiden and swap it for Bases Loaded or Jackal or something else for a week then give it back to my friend afterwards. I got to play something new and not pay $45, likewise for my friends. Sadly that's not going to be possible anymore (in the near future). The days of little kids learning to share and trust one another will be replaced by exchanging cracks for the PS2. Some of the most fun I had was with games I just borrowed for a week or the ultimate "trade the game permanently". *Sigh*. Sometimes I yearn for the days when we weren't as well connected as we are today. /me ends my remininece
How long until someone figures out how to setup a 486 linux box sever that fakes out the PS-2 and opens all the games.
I wonder...
And I wonder about little johnies phone bill...
Might work, might get hacked to death, I vote hacked!
TastesLikeHerringFlavoredChicken
TastesLikeHerringFlavoredChicken
As if making $20/cd isn't enough, they make it such that I can't sell my used games any more. This is a dream for many companies -- look at the laws passed in Japan over the last 5 years. Selling used game software is a violation of federal law over there. I am getting sick of companies fretting about the last 5% they might be "losing" to piracy... and I am double-sick on the spectre of piracy being used to justify all means of restrictions.
It is getting harder and harder to be a fan of any digital medium. =(
Online wrestling as a trading card game? WWF With Authority.
I agree with you, however, many people are of the opinion that there is no way to win in the legal system. The big companies basically own the U.S. government, although there are a few (very few) good people left to keep things from going into utter chaos. So, basically the laws are written by the whores of Sony, Microsoft, IBM, MPAA, etc. and the citizens are getting the shaft. The few of us that know we can make a difference lack the resources of these companies.
However, I agree with you, although that has to be qualified. I think that we need to pressure our government to create fair laws to protect our rights from big companies. The only way to do this is if the majority of the people wake up and do what's right rather than blindly supporting Republicans and Democrats. We need new blood in our legal system. We need to wake up the public from their apathy. I think it's ok to hack stuff to use it fairly, but at the same time that should be secondary to making sure those in power understand that we have rights and they are not to infringe upon them.
Unfortunately, in the crowd that is most technologically intelligent, we tend to think that we can ignore the government and it will go away just like our bosses at work. Instead, the government is more like a hyper child that just drank a 2 liter bottle of Mountain Dew. We are the ones that control the government, not the other way around. Unfortunately, many of us end up doing like we do at work. When our boss asks for a stupid feature in a program we are making, we make it but find a way to get around it to work right. Other times we ignore that we were even asked to do something. However, in this case there are more consequences. The U.S. government thinks we are all very expendable, and most politicians would have no problem taking some money from a big company to make a law and proceed to put you in jail. Hacking for usage of pirating doesn't solve the problem, it only works as a temporary workaround, or could sometimes make things even worse.
Mas vale cholo, que mal acompañado.
Your example of the cable is ridiculous. Cable is a service. Connecting to a server to play multiuser games online is a service. A copy of a disk sitting in your house is not a service, and requires no additional resources from the original creator.
That being said, there is nothing to stop you from splitting the cable to different televisions. All it takes is a few cheap parts from Radio Shack. It's legal in anyplace in the US I know about. Since newer televisions are cable ready, you wouldn't even need additional cable boxes (which you can rent from your cable company; that's called "paying for it") except that they deliberately scramble most signals to make you rent the box, which amounts to a couple extra bucks a month. This is the same reason they make it hard to tape one show and watch another. The stations which you can get legally without it are those which they are REQUIRED to offer un-fucked.
Boss of nothin. Big deal.
Son, go get daddy's hard plastic eyes.
Expanding a vast wasteland since 1996.
That is just when it gets fun. The authentication packets can obviously be detected (by the console and server) so you just run a replace filter on the router that detects these packets and replaces the information. Good kernel hacking going on there. It'd be a fun project to work on, if I had more time I would definitely jump on board if this came to reality.
Dacels Jewelers can't be trusted.
I thought that was very expensive? Otherwise every developer out there would be using them - i imagine you could devise a pretty good system using them & encryption, although maybe not.
When any solution creates more problems than the problem, it's not a solution.
"The Sage treasures Unity and measures all things by it" - Lao Tzu
So if all the new games are only allowed to play on one console, how am I goign to rent a game to decide whether or not to buy it?
...but this is stupid. If I can't trade games with my friends, then screw this. I'll just go out and buy a DVD player and keep buying used games for my PS1.
this will never since i'm sure there are a lot of users who are just not interested in plugging in their PS2's to the internet.. and i'm sure there are some who just cannot do that . like me.. and i'm sure not going to buy a game which requires me to connect to the net first.. the internet is not that distributed.. not yet ..
>>A LAN-party network may not even be connected to the Internet >More of a problem, but how often does this happen?
Whenever the LAN party is at a location that doesn't have a DSL or cable connection that allows multiple IPs and/or won't cut off service if you use NAT. Do you really want to pay a million dollars to pack up and move yourself, your family, and your seven friends and their families to a town (or area thereof) that offers DSL or cable? Or will you play games that don't require authentication to a central server?
All your hallucinogen are belong to us.
Will I retire or break 10K?
Great, so I guess you can't take some of your favorite games over to your friend's house without lugging your own PS2 over to his house as well. Thanks for that wonderful pain in the arse Sony! Plus I'm sure there will be plenty of cracks that come out soon to circumvent this anyways. What's the point?!
I agree! The problem I have with these companies moaning about how much piracy costs them is that any number they come up with is nothing more than a wild guess. There is no way to calculate how much a company loses through piracy, period. None. It isn't possible. All of these companies would have you believe they they lose 100% profit on every single pirated copy of every product that is created, but that is far from the truth...because no one knows how many of the people who have those pirated copies would (or even could) actually purchase the game if the pirated copy wasn't available. Chances are, it's a minority...but there is simply no way to tell. That's why piracy is such a great scapegoat when a company wants to find something to blame it's falling profits on, or wants an excuse to come up with a new system to take away our privacy and fair use rights. They love it, because they can say they lose "an estimated" $X billion per year to those evil pirates, and no one will be able to prove otherwise...because it is theoretically possible that the actual loss really would be 100%, even though that is highly unlikely.
DennyK
Does anyone think this'll prevent the general population from wanting to get a PS2 later this year? And what about /. users? Will you not buy these DNA-S games? I'm wondering if this plan will hurt Sony.
Developers: We can use your help.
I can't believe no one's stumbled on this yet. Of course they can be rented. You know how they're gonna do it? An affiliation with the major rental chains (*cough* Blockbuster *cough*) will let those serials be used--and Sony will get a cut from each rental.
This is the same formula used in Video Stores across the country with movie studios. You get say 30 copies of Meet the Parents on VHS. You don't pay the $70 bucks a wack for them, as you normally would, instead you simply pay $20--but, Universal gets their cut. A video renting program must be installed and used on your computer that keeps track of when each tape was rented, therefore detailing the amount that has to be reimbursed to the studio (it communicates with a host via modem at the end of each day). After so many weeks, when the title isn't as hot and you have all these copies sitting around not doing anything, you send the unused ones back. But, those that are left on your shelves still cost you, but now only a lesser fee for each time they're rented.
The video game scheme would work the same way, with everyone getting their cut.
Never deny the power of profit.
Until somebody has a network sniffer on there, has cracked their encryption - or modified the hardware itself - and/or is selling a little black box to verify your games, or even better yet, has released linux software to do it for them. Time to save those old machines :). I'm waiting for a resurgance of "dongles" and the like for consoles.. heh
Alternatively to that, I guess you could always copy the playstation CD/DVD, and then use a software hack like the "nocd" fixes that are becoming common for games in the PC world.
Discs get broken and scratched! This isn't a made up problem .. if I drop $50 on a game, I better have the ability to store the original someplace safe.
..don't panic
But what if I'm not online? (or not online in a way they like, like I have a home network running Linux)
Or worse, what if I don't buy a PS2? How'm I gonna get my PS2 games authenticated unless I buy a PS2? It just won't work, I'm telling you!
I think I'll just go play on the Yardwork Simulator--trees and grass have UIDs, but nobody has thought of authenticating them yet.
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324006
That is a rather serious allegation, and if true it is an extremely interesting one. Can you give us any documentation or proof of what you are saying, or is this simple speculation?
Regardless of what you consider "moral", there have been products and markets destroyed by piracy (see that Korean word processing company) and there have been products and markets where rampant piracy has had no effect or beneficial effects. The piracy issue is something that the game companies surely need to think about (although i for one would suggest that Sony is taking the wrong tactic of dealing with it.. oh, but that's an argument for another post), but i for one don't feel like listening to anyone talk about the degree to which the game companies are or are not being "hurt" until they can produce some hard figures on what they're saying.
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
Hopefully soon everyone will just get all this authentication silliness out of the way and just test the DNA of the person turning on the console. If you bought the game / console, you get to play. Otherwise it poisons you and you die a horrible death. I wouldn't fuck with trying to reverse engineer that system.
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reverendrich.com
Should I ask for the cable company to splice me another connection for fair use? "but d00d, have the rights to watch the cable I PAID for in my bedroom, living room, AND closet!"
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I have heard similar statements before. Even look at the whole Whistler (Windows XP) Microsoft Certified deal. I doubt this is legit. It is way to inconvenient for even people who pay for the products. This is the last thing Sony needs especially with the X-Box coming and you know MS will market the shit out of it. I doubt this is legitimate. I also noticed the number of comments listed on the pain page is inaccurate (even after a screen refresh) and hearing some moderators complain about functionality this morning. If anyone actually reads this and cares.
30% off web hosting. Coupon code "SLASHDOT".
So if I had a PS2, when I'd want to show my buds the cool new game I just bought, I'd have to take over the whole console to their house, rather than just the disk?
The graphics are sweet, but this just gives me one more reason not to buy one.
Games on Demand is the future of consoles, consumers will download the latest version direct from the publishers, on a broadband pipe when they want it. Then pay for it depending on the usage. It an automatic try before you buy (hopefully resulting in better games for everybody). The heavy users pay the price.
We already use this business model for Movie Rentals, after all who now buys games or Videos on release date today? practically Nobody!
So why should a consumer pay 40pounds/dollars for a fresh title on day one? It's sense less, the only people who do are the pirates, who's sell you the title within 24 for a fraction of the retail price, generally around the rental price.
The producers know this, consumers know it, progress ? Perhaps.
Anyone who knows anyone with a Sega Dreamcast can tell you very quickly why Sega was brutalized on that system : Piracy. Of course with the DVD of the PS2 it's less likely (at least for the next short while) but if the games can be installed on a harddrive it will become prevelant.
Not that I wouldn't find this tactic incredibly annoying, but if you don't like it you don't have to buy one. These companies take multibillion dollar hits on these systems because the systems are subsidized by game sales. When piracy becomes so commonplace that Joe Average has a library of duped games they have to find alternatives.
yafla!
Online authentication is not just a way to verify software authenticity, it also allows Sony one more way to invade our lives and track what we do. This is an incredible way to monitor users and build demographic databases. Allow me to explain why.
The system will require registration to use. Period. They will come up with a million BS reasons to support it, such as tracking attempts to play copies.
The registration will give them the following information about the user:
- Name
- Address
- Email account (Required so that they can send you a random password of course.)
- Telephone number (For immediate contact in case of suspected fraud on your account.)
- Age (They are required by law to ask, so that at least kids under the age of thirteen are not exploited like this.).
This information can then all be linked backed to credit databases and advertising profiles to produce more information, allowing Sony to cross reference a user's buying, playing, and viewing habits. They will be able to figure out when you get paid, and use that as a basis for when to send you spam for a sequel to the game that you played for 200+ hours last year. Sony will generate a list of your favorite movies, and sell it to the MPAA, who will in turn allow movie companies to use the data to spam you with ads for like movies.
Those of course are the nice uses.
What happens when someone else wants to know what you do, what you watch? If someone is accused of a sex crime, the government will be able to subpeona your logs to see if you were watching kinky DVDs. After a school shooting, the state could use gameplay records to state that the offender learned to kill from video games, and prove it by producing records of all the games he played. A wife could divorce her husband on the grounds that he ignores her to play games all the time, and she could subpeona the records as proof.
I have a Playstation 2 now, and I love it, but I have a feeling that I might not be purchasing too many future releases.
The reason why it wont fly with the PS2 is simple -- the PS2 doesn't ship with any network options. Sure, Sony is going to add a HD and network adapter in the future, but historically such add-ons are purchased by a VAST MINORITY of total console owners. If its not supported in the base config, developers are not going to make it a requirement for using their software because that will drastically reduce their total potential market.
There may be some exceptions..PS2 equiv games of Phantasy Star Online (can you say Everquest: Console Edition?) may adopt the system..but the vast majority of games will not.
It will also kill the rental market. I think this will result in less sales... personally I like to rent games before to buy them new. I will probably buy less game, or maybe just skip the PS2.
I think your being a bit too paranoid. This software sounds like it's just supposed to check if you have a valid copy. It's not their to alert Sony of copyright infringements. It's there to prevent the use of copyrighted material. Therefore, I don't think you'll be required to put Name, Address, Email account, etc.
If there poking around for any kind of data, I'm assuming it would game data. Sony doesn't care if your sex offender. They want to know how make more money off you. Perhaps they just want to make better games. Well if my DOA2 UPS file can be of assistance, I'm willing to give it up for the cause of better gaming...
... as long as they ask first.
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InstantCool
I've nothing against copy protection - I never chipped any of my consoles (DVD is a different matter, but thats not copy protection, thats region enforcement). I've no interest in pirating my games, but I do object to having an unwieldy licensing system for a simple product like a console game.
This appears to be either
a) something blown out of proportion that will only be used with online games (that have to connect anyway). If this is the case, then its no different really than Half-Life or Quake 3 on the PC. Or possibly
b) something that will require me to hook up a phone line to a console so it can run up phone bill checking I've paid for the game, and no other reason. This is sufficiently awkward that I wouldn't buy the game, and would destroy rentals and the second user market for games, something I wouldn't be surprised to learn that Sony would be in favour of.
"I Know You Are But What Am I?"
So what about all the people that do not have internet/network connections?
And yes, they do exist, as in to the tune of approximately 48% of the population in the US (last time I checked)
They just don't get to play a game they already paid for???
You say you want a revolution....
I love the smell of Karma in the morning
So.....I have to be connected to an authentication server before I can even play my game???
What happens if the server/network is down???
These are over the top measures that will inevitably cause frustration with Sony's customers.
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Moderator's essentials
It will also kill the second user market for games, but then, that's probably what they want...
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So people who do not have the desire/money to get their PS2 online, or get the hard drive, will not be able to play the new games?
Sounds like a brilliant business strategy.
Josh Sisk
Yes, look at the whole Windows XP activation. It's the same thing. And you mention it like it was some sort of a hoax or something. I assure you that it is not. The Windows XP authenication does exist, and it is (partially) implemented in build 2446.
While it's certainly possible that this is a hoax, I wouldn't be surprised if it were not a hoax. Stop and think about it. Who was behind the DMCA that makes circumvention of this scheme illegal? Media companies. Record companies. COMPANIES LIKE SONY!
They asked for laws to protect just this kind of hairbrained scheme, and now that they've got it they're going to use it.
This internet spoofing wouldn't be impossible for a game that is only wanting to speak to the world to check its not a copy, but if, as I imagine is the case, its aimed at checking for games that go online anyway, then life got difficult.
How are you going to amazingly spoof the license checker when it needs to speak to the same IP to hit the game server for an online game?
"I Know You Are But What Am I?"
I guess I can add this to my list of reasons not to buy one, the first being, PCs are better.
;)
and this new idea is from Sony? As if this is a surprise, I don't see how people can believe any different from Sony who also is the real force behind's EQs nazi COC
Sony is simply staking out America for some of their "Corp-Control" and using games to see how much people will put up with. Soon, they will accept restrictions on their frivolous entertainment (all these safety checks - to make sure you don't have a virus infected copy, a stolen one, or heaven's forid remove the mattress tags).... then they move on to things we take for granted..
Sony TV, hope you enjoy our shows, you ain't seeing those others in HDTV format
Can't wait to see AOL/Time Warner's next move... perhaps they will be emboldened by Sony!
* Winners compare their achievements to their goals, losers compare theirs to that of others.
I find it strange that people see stuff like this as a bad thing. I mean, is it so bad to lay down money for games? It's not like they're asking you to pay $500 for Photoshop or Office.
My only real complaint about console games is there aren't more readily available ways to 'try' games. I go to local retailers and they never have test units available; and none of the local rental places seem to ever rent any decent games.
One simple fact: This 'plan' can only hurt Sony.
.ph0x
I see no way that this would help. I've seen overly protected software in the past that has just flat out flopped, if for no other reason, because it just doesnt get distributed to the people who really play it.
On a side note, this 'plan' sounds like nothing more than a hoax - I have found no reports from Sony on it, and as I stated before this would only hurt them if they were to actually use it.
Sony is not stupid, however if they follow through with this my opinion shall be forced to change.
Is this a move towards pay-per-use policies on all DVD content? Or is it just an adaptation of a fairly accepted practice in the software industry. Remember that games have long used serial code authentication at online servers.
However those methods are only used when playing online in a multiplayer sense, and not when playing single player. The difference is not trivial, because it means that with these playstation games, if your net connection is out, you can't play *anything*, whereas most computer games always work in single player mode (as good as any game works on a Windows box these days *cough*).
Although maybe parents will applaud this measure, as they might be able to get a package which lets them turn on or off the cable modem, thus controlling exactly when their kids can play.
But for myself and other adults, it's yet another reason to never touch the PS2.