DX10 gives access to the Geometry Shading Unit. A new logical processor on the GPU (like the pixel and vertex shader).
Physics engines aren't using this functionality yet. Ageia PhysX flopped because noone wants to buy a new card just for the odd bit of shrapnel. Soon everyone will have the ability to hardware accelerate physics... and as soon as we do, developers will give us in game physics never before possible.
I dev VR software for Med training. The geometry shader has enabled a new field of touchable interactive applications central to simulation. Games are only the half of it.
DX10 is the first API to give access to a Geometry Shading Unit. In a couple of years expect all games to use GPU accelerated physics (fragging, smoke, fluids). Expect some innovative use of procedural content (textures/images AND geometrically). Think procedural vines that snare you as you BF1942.
It's not because of DX10. It's because of NVidia (& ATI?) pushing the boundaries of GPU computing.
OpenGL supports a lot the new features of graphics hardware. So for now I'm devving in XP and the only way I can dabble with a Geometry shader is using OGSL. DX10 is on the other bootable partition.
If light can be slowed its speed is not constant... who's to say in another decade faster than 3E8 ms-1 isn't the upper limit. Not to mention worm holes etc. In evaluating all theories you should remember our humble beginnings. There is more to come.
"In 1984, brainwashing and instilling loyalty to the political parties begins at a very young age, similar to the situation during the Holocaust. In Orwell's novel, children were encouraged to be spies, and even to turn in their own parents."
Unless they put the white-light laser within the field of view of what you are filming there's no point because all you need is a lense hood (similar to what's used to prevent lense-flare when filming/shooting outdoors)...and I'd hate to think what would happen if your latest designer sunnys got falsely identified as a camera.. POP! Goes your IRIS
Sharp have an LCD screen which can deliver a different image to each eye.
These screens allow each eye to see alternate columns of pixels. Combine this (or any other stereoscopic system) with the Liquid Crystal Lense and you'd have a very convincing 3D effect.
LCL could also have Occ Health & Safety benefits. Your eyes could be exercised by each window having a different focal depth. Fitter eyes = less need for glasses.
DX10 gives access to the Geometry Shading Unit. A new logical processor on the GPU (like the pixel and vertex shader). Physics engines aren't using this functionality yet. Ageia PhysX flopped because noone wants to buy a new card just for the odd bit of shrapnel. Soon everyone will have the ability to hardware accelerate physics... and as soon as we do, developers will give us in game physics never before possible. I dev VR software for Med training. The geometry shader has enabled a new field of touchable interactive applications central to simulation. Games are only the half of it.
DX10 is the first API to give access to a Geometry Shading Unit. In a couple of years expect all games to use GPU accelerated physics (fragging, smoke, fluids). Expect some innovative use of procedural content (textures/images AND geometrically). Think procedural vines that snare you as you BF1942. It's not because of DX10. It's because of NVidia (& ATI?) pushing the boundaries of GPU computing. OpenGL supports a lot the new features of graphics hardware. So for now I'm devving in XP and the only way I can dabble with a Geometry shader is using OGSL. DX10 is on the other bootable partition.
Lene Hau, a Harvard Uni physicist, has slowed light (even stopped it) in recent experiments.l
See http://www.physicscentral.com/people/2002/hau.htm
If light can be slowed its speed is not constant... who's to say in another decade faster than 3E8 ms-1 isn't the upper limit. Not to mention worm holes etc. In evaluating all theories you should remember our humble beginnings. There is more to come.
Never say never.
"In 1984, brainwashing and instilling loyalty to the political parties begins at a very young age, similar to the situation during the Holocaust. In Orwell's novel, children were encouraged to be spies, and even to turn in their own parents."
from http://www.angelfire.com/blog/1984essay/index.htm
Unless they put the white-light laser within the field of view of what you are filming there's no point because all you need is a lense hood (similar to what's used to prevent lense-flare when filming/shooting outdoors). ..and I'd hate to think what would happen if your latest designer sunnys got falsely identified as a camera.. POP! Goes your IRIS
Sharp have an LCD screen which can deliver a different image to each eye. These screens allow each eye to see alternate columns of pixels. Combine this (or any other stereoscopic system) with the Liquid Crystal Lense and you'd have a very convincing 3D effect. LCL could also have Occ Health & Safety benefits. Your eyes could be exercised by each window having a different focal depth. Fitter eyes = less need for glasses.