I share your thoughts here. And is it just parallelism or more than that? To me, brain just isn't a "serial" device, maybe not even a "parallel" device that executes bits of the same program. I don't know, with today's attempts it looks more to me as if trying to comprehend the beauty of the Mona Lisa painting by watching specks of color all over it. If we could only find a way to create something that EXISTS on a neural net, and not just executes deterministically as today's programs do, we might start getting somewhere instead of going in circles with the current AI development.
If you are into fast, fun, less strategic games try Doom: The Boardgame. It's easy, you can design your own levels and scenarios, figures are nicely modeled and *big* and it pulls its design and atmosphere from the original Doom 3 game. Players are putting new scenarios online all the time. There are some issues with marine strengths and the overwhelming number of Invaders in bundled scenarios but all of that can be fixed with already posted difficulty levels or house rules.
It's really something to run in retreat with your marine friends, holding off Imps and Spiders and then get cut off by a Hell Knight. They kicked my ass in the computer game and they are no less intimidating on the board;)
I share your thoughts here. And is it just parallelism or more than that? To me, brain just isn't a "serial" device, maybe not even a "parallel" device that executes bits of the same program. I don't know, with today's attempts it looks more to me as if trying to comprehend the beauty of the Mona Lisa painting by watching specks of color all over it. If we could only find a way to create something that EXISTS on a neural net, and not just executes deterministically as today's programs do, we might start getting somewhere instead of going in circles with the current AI development.
If you are into fast, fun, less strategic games try Doom: The Boardgame. It's easy, you can design your own levels and scenarios, figures are nicely modeled and *big* and it pulls its design and atmosphere from the original Doom 3 game. Players are putting new scenarios online all the time. There are some issues with marine strengths and the overwhelming number of Invaders in bundled scenarios but all of that can be fixed with already posted difficulty levels or house rules.
It's really something to run in retreat with your marine friends, holding off Imps and Spiders and then get cut off by a Hell Knight. They kicked my ass in the computer game and they are no less intimidating on the board