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Fun Tabletop Games?

Mr. Ghost asks: "My friends and I have recently been in the market for a good new boardgame or other tabletop game. We have worked through the gamut of games like Axis & Allies, Supremacy, and War! Age of Imperialism. More recently we have been playing tile based games like Carcasonne and Settlers of Catan. I am looking for some suggestions on some new games we could get into."

583 comments

  1. civilization by zal · · Score: 4, Informative

    i can higly recommend the civilization boardgame

    --
    -- never underestimate someone who overestimates himself
    1. Re:civilization by bhorling · · Score: 3, Informative

      I concur with the original poster. To be clear, this is the Avalon Hill version of Civilization, which was the inspiration for the more widely known computer version by Sid Meier's. The board game is long out of print, but you can sometimes find copies of it on ebay. There's also a European version made by Gibsons Games, which is very similar to the AH version.

    2. Re:civilization by skogs · · Score: 2, Funny
      I know it isn't the most glamorous game available, but really, the game of Sorry can be extremely fun. Its quick, simple rules, and intense competition. You get to regularly sacrifice the good of your own guys, just to kill the guy of your adversary and keep him from winning.

      Must ask yourself this: Do I want to win more than I want the other guy to lose?

      --
      Who is this that even the wind and the waves obey Him? Surely this computer must submit also!
    3. Re:civilization by anaradad · · Score: 2, Informative

      Civ is my favorite game ever, but it takes 8+ hours, 7+ friends, and is out of print (costs $200+ on EBay). Age of Renaissance, History of the World and Struggle of Empires are all more accessible and likely to be played.

    4. Re:civilization by lostwanderer147 · · Score: 1

      Civilization is one of the best games that I have seen in a number of years. Although it was the inspiration for the computer game, it is very little like it. Each person controls a nation, which you must expand and build to the greatest nation. This is where the similarities end. There are no specialized units, and the game is much less combat-centered, making it more important to focus on keeping your population under control and making sure you can still support all your cities. Perhaps the most exciting part of the game is trading resources. Each turn, you get a number of commodities, which you must trade in order to end up with more of one particular kind of commodity. If you get enough, you can "purchase" technologies that enable you to advance in the game. For more information, this page [http://www.lilback.com/civilization/ah/intro.html #overview] has a nice short summary.

    5. Re:civilization by Lord+Satri · · Score: 5, Informative
      Civilization (Avalon Hill) is really the only boardgame I'll play with my limited time redirected to games (with some Go). Here's why:

      - Almost no luck at all involved, yes this is important
      - It is not exponential: the more you lose, the more the game mechanics makes you win, the more you win, the more the game makes you lose. So you have to be wise in balancing your civilization and adapt yourself to other player's styles
      -You can win without fighting, playing peacefully, you can win through religion, of course you can with with force, etc. There is plenty ways to manage your civilization and they can all be good.

      Only cons is that it is a long game, 7-10 hours. It almost can't be found anymore. Like another poster said, Civ Adv is 200$+ on eBay!!

      Also: bu sure to play Civilization Advanced, since the "advanced" fixes important flaws of the game and is way improved. ...happy gaming ! :-)

    6. Re:civilization by Anonymous Coward · · Score: 0

      My brother found Civ (advanced version) for $60 at "Toys for Men" in New Hope, PA. FYI.

    7. Re:civilization by Impy+the+Impiuos+Imp · · Score: 1

      Don't Break the Ice

      Don't Spill the Beans

      And what's that game with the Pop-o-Matic(TM)?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    8. Re:civilization by Tecknowolf · · Score: 2, Informative

      My friends and I, whom share a wide background of interests and lifestyles, enjoy a game called Zombies. This is a dice and tile game. You basicly move your zombie hunter around a board that keeps growing, killing zombies if you can and moving them to stop other players.

    9. Re:civilization by jdray · · Score: 1

      In the same vein, Avalon Hill's "Republic of Rome" is a lot of fun. It is very cooperative in the early stages, then a little backstabbing starts to leak in... We've never had enough time to finish a complete game, but it's always been fun. As someone who studied Roman history, it seems like they worked very hard to make the game mechanics reflect the politics of the Roman Senate.

      --
      The Spoon
      Updated 6/28/2011
    10. Re:civilization by Destoo · · Score: 1

      Trouble.

      These guys have been making a mini version of it, along with Hungry Hippo and several others. I don't see it in their current catalog though.

      Hungry Hungry Hippo deathmatch.. Always a killer at the office.

      --
      Nouvelles de jeux et technologies en français. TC
    11. Re:civilization by shawb · · Score: 1

      Beat me to the punch. My roomate got it from here and we've had a blast in the last couple of weeks since we got it. Considering that he's thinking about writing a zombie survival horror video game, he's kinda had zombies on the brain anyways.

      If you're into it for the zombies, I might also suggest Lord of the Fries, where you play a zombie filling a fast food order. And FreeLoader is another really fun game by the same people. The great thing about CheapAss games is their price. They used to be even better a couple years ago, most games costing less than $5, but then they started thinking they could actually get away with actually making quality games. Caveat: one reason that CheapAss games are so cheap is that by default they usually don't come with some of the things you need to play: dice (We've all got those sitting somewhere) Player markers (We've all got a chess set, some little plastic toys or random colored doo-dads to use. Counters? (Dried beans, pennies, small stones or whatnot are just as fun to play with.) You can usually get a deluxe version with "all the bits" but that somehow seems impure. Gotta play it the original CheapAss(tm) way.

      CheapAss even has some free games, including a combat strategy game which seems right up the aisle of the original submitter. I assume every self respecting gamer has the dark secret of RPGs in their past and still has their cache of dice sitting somewhere just waiting to be used.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    12. Re:civilization by stonecypher · · Score: 0, Flamebait

      The hell are you talking about? There is no such game as Civilization Advanced.

      The game to which you're almost certainly referring - Advanced Civilization - is almost fifteen years old, and predates the video game line by two years. The two board games (Advanced Civilization and Sid Meier's Civilization) aren't related - Advanced Civ is the sequel to a much older game called Civilization which Avalon Hill acquired from Hartland Trefoil, which was in turn probably coarse inspiration for the original video game, but nothing more. Both the original and Civ Adv are pretty much just Risk with trading (oddly, disasters are treated as negative resources to be traded) and a minor science system of no serious importance.

      Informative my ass. Mod parent down.

      --
      StoneCypher is Full of BS
    13. Re:civilization by Lord+Satri · · Score: 1
      Thanks stonecypher for Adv Civ's history. Yes I messed between about Adv Civ and Civ Adv. I was, as you indicated, talking about Adv Civ. I specified Avalon Hill in my post, so it was obvious I wasn't talking about Meier's!

      You're asking to "mod me down". Why?! I believe, and so does some modders, that my comments about why I love the Adv Civ can be interesting to some.

      Overreacting?

    14. Re:civilization by stonecypher · · Score: 0

      You suggested that a fifteen year old game which takes an hour and a half to play and about fifteen pages of rules to explain was an embetterment of a three year old game which takes sometimes the better part of a day to play and whose rulebook vies for size with some holy books.

      C'mon.

      --
      StoneCypher is Full of BS
    15. Re:civilization by Micah · · Score: 1

      Hate to admit it, but this guy is right. Sorry! really is a great game. It's quick, you can play it with anyone, and if you get into it your emotions can really roll with your fortune, which can change quickly!

      Aggravation is a (possibly older, not sure) similar game which is also good, but not quite as many twists as Sorry!.

    16. Re:civilization by Fentex · · Score: 1

      But you can't buy it new anymore - the rights were bought so it could be discontinued as thge makers of Sid Meirs Civilization don't want the competition. http://funagain.com/ is a good online store for boardgames. "Vinci" is a great game for people who like to battle one another. "Evo" is a fun game that appeals to a broad audience. Everyone enjoys "Guillotine". And if you want to play with more than five people "Citadels" is a game that scales superbly from three to nine (using expansions) players.

    17. Re:civilization by Fentex · · Score: 1

      You can't buy Civilization new anymore because the owners of Sid Meirs Civilization bought it's rights to discontinue it (they didn't want the competition). http://funagain.com/ is a god online store for boardgames. "Vinci" is an excellent game for people who want to battle each other. "Evo" is a fun game enjoyed by most people. "Guillotine" is a quick to play game absolutely everyone enjoys. "Citadels" scales very well for three to nine players (with the extensions) if you have a large group of people.

    18. Re:civilization by Fragglebabe · · Score: 1

      I think that your thinking of Frustration, i'm sure that had a Pop-O-Matic. I can't believe that i managed to remember that, but i'm pretty sure that's the game. It came in a blue box, as I remember, and I think my sister still owns it!

      My personal favourite game has got to be Coppit. Very english game involving capturing as many cones as possible, and very addictive. I think they stopped making it for a while, but I saw it in Hamleys the other day, so it must be fashionable again. Anyone else remember this game?

      --
      Insane people are always sure they are fine. It is only the sane people who are willing to admit that they are crazy.
    19. Re:civilization by Anonymous Coward · · Score: 0
      There are two games named "civilization". One is a box about the size of a very large book. It has paper tokens in it. It is a deep, complex, and excellent game.

      The second one is a newer game, and is the one you will probably fine. It's box is much bigger, about the size of Axis and Allies. It has plastic pieces. It is - and there's no way around this - is a *horrible* game. There are two versions in the box - the basic and advanced - and the basic isn't even *playable*. The advanced is playable, barely, but I would rather experiment with my limbs and a blender than play it again. The mechanics are uninspired, to say the least, and combines the worst parts of civilization and axis-and-allies into a festering, unpleasant beast.

      Only buy the older avalon hill game. The new big box version is just an attempt to sell a horrible game by naming it "Civilization".

    20. Re:civilization by Flambergius · · Score: 1

      - Almost no luck at all involved, yes this is important

      What are you taking about? Advanced Civilization is one of the most luck-based games there are. Ok, I'll give you that a competent AdvCiv-player will beat a newbie or a bad player and true, the basic conflict resolution doesn't involve a random factor(*), but that's almost meaningless when compared to the economic system, especially the "special event" systems inbedded in the economic system. Draw a a serious non-trade calamity and then talk about the game not involving any luck.

      --Flam

      (*) And a consistently present random factor does not make a game luck-based.

      --
      Computers are useless. They can only give you answers - Pablo Picasso
    21. Re:civilization by Lord+Satri · · Score: 1
      I agree with you. That's why I specified "almost" no luck involved.

      Trade card drawing is the only so-called luck factor involved in this game. However, with 6 or 7 players, with about 12 calamities, with 7 to 9 cards drawn by every player every turn, in the end, I believe it ends up everybody having about the same load of good and bad card drawing.

      It is at least better than games overly relying on luck ! :-)

    22. Re:civilization by Specter · · Score: 1

      Well, I've never played the AH Advanced Civ but I've got the original and I'd say my review is 180 degrees off of yours.

      In my opinion the game is very very poorly balanced and luck plays all too great a factor. It all depends on which catastrophe comes up on the deck next; you can go from winning to losing in less than one full turn (and then back again on the very next turn).

      Generally (no pun intended for you AH fans) I like AH games and I've spent quite a bit of time playing Squad Leader, ASL, Diplomacy and the like, but the original Civ board game is just disappointing.

      As to what games I _would_ recommend, if you like Crack-zone and Settlers you should check out Puerto Rico. It's got a steeper learning curve but it's a very fun game. I've also heard good things about Tigris and Euphrates but I've never played it myself.

  2. best game by Anonymous Coward · · Score: 1, Funny

    Blow football.
    two straws and a rolled up bit of paper.

    1. Re:best game by Who_else_but_me · · Score: 1

      Blow football

      The word blow has so many meanings these days...

    2. Re:best game by starrsoft · · Score: 1
      "Blow football."

      Eww sick! I would never do that!

      --
      Read my blog: HansMast.com
  3. Might I suggest Dominoes? by Anonymous Coward · · Score: 3, Funny
    They're a great deal of fun, and drinking your 40s don't mean a thing when you're winning mad stacks.

    Or work up to dice. Shake em up shake em up shake em up shake em. Nothing beats that shit.

    1. Re:Might I suggest Dominoes? by Destoo · · Score: 3, Insightful

      Dominoes are still strong in the carribeans and in Haiti. Even with the kids.

      A few years ago, my family used to play Romoli every weekend. Plastic tiles, make straights and triples to get rid of your hand. There's probably other names for the game.

      One game I'd like to play live is Mahjong.
      It's fun, but it's noisy.

      --
      Nouvelles de jeux et technologies en français. TC
    2. Re:Might I suggest Dominoes? by eison · · Score: 1

      Think I've seen this game as 'Rummikub'. Fun family game, bit simpler than what I normally play with geek friends.

      --
      is competition good, or is duplication of effort bad?
  4. RISK by saladami · · Score: 2, Funny

    Does anything ever really beat RISK? I've been ready to kill people over that game.

    1. Re:RISK by Nataku564 · · Score: 1

      Risk, Risk 2210, Risk Godstorm, LOTR Risk. All of these games rock.

      I would also reccomend Diplomacy, however. Very very fun game, no dice, just pure political wordplay.

    2. Re:RISK by uhlume · · Score: 1

      Ah yes, the Tic-Tac-Toe of strategy board games...

      --
      SIERRA TANGO FOXTROT UNIFORM
    3. Re:RISK by The+Wooden+Badger · · Score: 1

      That would be Supremecy, mentioned in the original post.

      --
      Heroscape, it's like legos combined with anachronistic wargames.
    4. Re:RISK by schon · · Score: 1

      I've been ready to kill people over that game.

      Sounds like this

  5. Great Board Games! by hugerobot · · Score: 4, Informative

    When me and my buddies want to play board games, its either: 1 RoboRally (with all the expansions, especially Armed and Dangerous), or 2. Cosmic Encounter, which was the inspiration for Richard Garfield to create Magic: The Gathering

    1. Re:Great Board Games! by hibiki_r · · Score: 2, Informative

      If anyone is looking for a copy of RoboRally, you should know that Hasbro will be reprinting it this summer. We still don't know if there are any real changes from the original, but I don't think they can screw it up too badly.

    2. Re:Great Board Games! by ajs · · Score: 1
      "Cosmic Encounter, which was the inspiration for Richard Garfield to create Magic: The Gathering"

      Not really. It inspired an element of the game, but so did D&D. CE has noting to do with Magic other than the fact that they share the rule: any rule printed on a game card overrides the core rules.

      CE is
      • SF, not fantasy
      • not collectable
      • a board game with cards involved, not a card game
      • combat AND politics, not just combat
      So, no, not really well summed up as "the inspiration [...] to create Magic".
    3. Re:Great Board Games! by hugerobot · · Score: 1

      Now I remember why I rarely post on this site.

    4. Re:Great Board Games! by hugerobot · · Score: 2, Informative

      Directly from the source "Though there are about a dozen games that have directly influenced Magic in one way or another, the game's most influential ancestor is a game for which I have no end of respect: Cosmic Encounter." Richard Garfield, designer of Magic: The Gathering

    5. Re:Great Board Games! by Anonymous Coward · · Score: 0

      There are actually (at least) four flavors of Cos; the old Eon version, two different Mayfair versions (both with expansion sets), and the Avalon Hill version. And a java version.

      Everybody I know thinks the AH version sucks, as does "Simply Cosmic Encounters", the second Mayfair version. Debates around here rage as to whether Eon or the first Mayfair edition are better.

      Sadly, the older two versions are extremely hard to find these days.

    6. Re:Great Board Games! by ajs · · Score: 0

      "Though there are about a dozen games that have directly influenced Magic in one way or another, the game's most influential ancestor..."

      Sigh, obviously you're taking this WAY too seriously, but here's the deal: read your original post, and assume you don't know what CE is, but you've heard of Magic (that's certainly more common than people who have heard of both or only CE). Now try to imagine what you would take away from that. To me it reads like CE is some kind of pre-cursor to Magic, and I think that's a sad way to look at CE. It also doesn't explain why anyone would want to play it.

      Hence my reply and clarification, which you seem to have taken as some kind of attack against the merits of your posting to Slashdot at all.

      Do you like CE? I do, so let's just agree that it's fun and play it together some day, ok?

      PS: Yes, I have read that bit from R.G. before, and yes I knew CE influenced Magic, and R.G. liked it a lot.

    7. Re:Great Board Games! by xgamer04 · · Score: 1

      So, no, not really well summed up as "the inspiration [...] to create Magic".

      Yeah, the inspiration for something new has to make it 100% the same as the old thing. Obviously. OK, so maybe the parent could've said "an inspiration for M:TG".

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    8. Re:Great Board Games! by gurkmannen · · Score: 1

      Don't be so sure, the German version (by Amigo) was screwed up pretty bad. The gameplay and boards were still the same, but pretty much everything else is just pure crap. I guess they tried to make it more appealing to the German customers, but I can't believe that anything they did with it could have been an improvement for anyone. The design is awful, it seems to be targeted to 5 year old kids because of the silly cartoony feel and hideous colors, and it's all the more apparen since it clashes completely with the design of the boards which still has the old industry look to them. I could go on, but hopefully the new version won't be anything similar to this and more true to the original so it won't matter.

      --
      aka Gardener, aka ollej
  6. Go, really by gninnor · · Score: 5, Informative

    If you havent tried go, then I think it is about time to. It has a great handicap system for new players, yet allows people to improve over a life time.

    1. Re:Go, really by nkh · · Score: 5, Funny

      Go is a very good game and I agree with what you said but for more than two players, you'll have to paint your stones in different colors than the boring white/black (I suggest red, green, yellow and blue ;)

    2. Re:Go, really by Anonymous Coward · · Score: 0

      I second this one. Go is a game that takes a lot of strategy and skill. It's amazingly fun (unless you're the one losing.. :P )

    3. Re:Go, really by fazzdoolittle · · Score: 1

      Yes, I second this too. I am writing from a cafe in which I am playing Go, before heading to a Go tournament. Go is a very simple game in the playing with very few rules (admittedly counting is a little bit harder and there are various styles), from which an amazing array of patterns, concepts and playing styles 'emerge'.

      This is a good website to have a nose around, I have found

    4. Re:Go, really by Anonymous Coward · · Score: 0

      Hint to moderators: parent is trying to be funny, not clever.

    5. Re:Go, really by jdray · · Score: 1

      "Blue -- No, green! Aaaaaaaahhhhhhhhhhh!!!!!"

      --
      The Spoon
      Updated 6/28/2011
    6. Re:Go, really by arose · · Score: 1

      Pair Go is great fun for 4 players without repainting any stones.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  7. Warhammer by Anonymous Coward · · Score: 2, Interesting

    Warhammer and Warhammer 40K are pretty fun. They do require a bit of a commitment though.

    1. Re:Warhammer by seeken · · Score: 5, Insightful

      if by commitment, you mean set up your direct deposit to go to Games Workshop's bank acount rather than your own.

      If you live anywhere near Lancaster, PA, you can get your game on at Cold Wars from April 8-10. Run by the Historical Miniatures Gaming Society, but there is also fansasy/sci-fi gaming.

      --

      Surfing the net and other cliches...
      (Who Meta-Meta-Moderates the Meta-Moderators?)
    2. Re:Warhammer by ShyGuy91284 · · Score: 0

      I played 40k for a while, and yes, Warhammer would be fun if it didn't require you to sell your soul. It is costly as all hell, and painting the miniatures is a task that can only be done decently if you have a lot of free time on your hands. The core rulebook alone cost $40 last I checked, and like $14 I think for each army rulebook (I haven't played in a couple years, so I could be wrong). And a table-full of pewter does involve financial backing. I think I blew about $250 on my mid-size army (About what you'd want to play full games). Conclusion: Buy a rule book, buy a couple army rulebooks, and use colored pieces of paper to represent the miniatures. It's not pretty, but it's cheap and works!!

      --
      In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
    3. Re:Warhammer by nutshell42 · · Score: 1
      I think every man is entitled to one very, very expensive hobby. Yes GW is overpriced but you still get an respectable army for the price of a good graphics card or a semi-competitive Magic collection. You can spend ridiculous amounts of money on stamps, pets or Everquest characters so spending a few hundred $s on tin soldiers isn't all that strange

      A game I could strongly recommend is Shogun if you still can find it. It's an *extremly* improved Risk which solves most of the worse problems of that game. Imho of course =)

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    4. Re:Warhammer by Anonymous Coward · · Score: 0

      If you're looking to pick up some odd Warhammer pieces, see games.actionvillage.com. The price is great but the selection kind of blows. You might get lucky and find what you're looking for tho.

    5. Re:Warhammer by drinkypoo · · Score: 1

      There's a lot of used warhammer kit out there that you can get cheaply. If you don't care about tournament play, you don't need to use GW figurines, vehicle models, et cetera. If you're willing to spend some time with plastic and glue you can build any of that stuff. Big boxes of plastic minifigs are not all that expensive, though they're not all that cheap either. Blood bowl boxes are a good way to get orcs and some nice stone-looking styrofoam, unless they have a cardboard game board now. I spent maybe $50 on a fairly decent-sized space marine army, and it IS all official stuff, but I got some donations from a friend (including a first-ed hoverbike with the smaller profile) :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Warhammer by Anonymous Coward · · Score: 0
      The amount you have to spend really depends on the army you're putting together. I'm in the process of building yet another army, this time Imperial Guard, which needs a lot more figures than some of the other armies. I've already spent about $215, and I have close to 700pts is all. I'm trying to start with a 500pt army, and I still need to spend another $50-60 to get it put together. This is using mainly plastics, and doesn't cover the cost of the Army Book, Rule Book, templates, paints, hobby tools, etc.

      I'm taking a different approach with this army though, I'm building now, and I'll slowly paint once the basic army is put together (though vehicles will have to be painted before being used). The reason for this is the other major cost of playing Warhammer/Warhammer 40k, and that is TIME, it takes a lot of time to build and paint your army. A couple weeks ago I spent most of my free time for a week, just putting one figure together for another army, and I only have only just started painting it. I find that it takes about 1 1/2 hours to cut out of the sprues, trim up, and glue 5 Imperial Guard troopers! I want to be able to play the army either this weekend or next weekend, not in a year or two!

      If Games Workshop still has the rules for playing at the stores that they did back in the early 90's, it's probably best to play elsewhere. When I first got into WH40k I was never able to play at the store as you had to have 97% of your army painted, and by the time I got that much done I'd left the area for good. Last I heard to play in one of their Tournaments, you not only have to have your army fully painted, but they also have to be based (which means you have to do more than simply paint the bases, you have to ad "texture".

      It's also worth checking out some of Games Workshops other games. I'd highly recommend "Battlefleet Gothic" (Space Battles), Epic 40k (use really tiny miniatures and a different set of rules to do huge battles), and if you can find it, the out of print "Man O'War" (Naval battles in the Warhammer Fantasy Battle setting). For a more traditional board game, I've found their long out of print "Talisman" board game can be a lot of fun. The downside is it's a lot harder to get even "Battlefleet Gothic" and "Epic 40k", both of which are in print, but typically only available via mail order.

      The non-Games Workshop board game I really want to check out is "Twilight Imperium". It looks seriously interesting, though is quite spendy at $80.

      Z

    7. Re:Warhammer by Anonymous Coward · · Score: 0

      Exactly why I play Mordheim. One of GW's finest (and least known) games, with a minimal collection of miniatures req'd for a 'warband' (between 12-20 figures) it's not going to break the bank getting together a playable force.

      The downloadable rulebook is also available online from 'Specialist Games' here: http://www.specialist-games.com/mordheim/

      The only downside to Mordheim is that it requires a fair amount of terrain...of course to the fanatic tabletop modeller that's actually an UPside...

      My 2c.

    8. Re:Warhammer by XxtraLarGe · · Score: 1

      For a less-expensive, Lord of the Rings based game, there's the Lord of the Rings Tradable Miniatures Game (LOTR:TMG) available from Sabertooth Games, a sister-company of GW. In addition to being less expensive, the rules are simpler, the gameplay quicker, and the figures are larger & already painted--but they can be repainted if that's your type of thing. The downside is the figures are plastic instead of pewter, so they are sometimes bent out of shape. It's a two player game, but you can run a couple of games side-by-side if you like.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
  8. Munchkin games by hoppo · · Score: 1

    Steve Jackson has a "Munchkin" series of beer & pretzel games. I picked up Munchkin Fu, and it's a riot.

    http://www.sjgames.com/munchkin/munchkinfu/

    1. Re:Munchkin games by Webcommando · · Score: 1

      Another great game from Steve Jackson is "Dork Tower". Very much in the same style as Munchkin but it's a board game not a card game.

      --
      I love the sound of distortion in the morning -- webcommando
    2. Re:Munchkin games by Anonymous Coward · · Score: 0

      And if you want to have a non-roleplaying card game, Chez Geek and its related games by Jackson are great. Just grab some dice from the pack for counters if you're feeling generous when playing against people who dislike adding. A couple of my roommates had trouble tracking the +/- modifers when I used pennies for counters for that purpose. Could have really thrown them with the abacus approach.

    3. Re:Munchkin games by troken · · Score: 1

      Yes, I like Munchkins. I have Munchkins (1-3), Munchkinfu (1-2), SpaceMunchkin (1-2), MunchkinBites, and MunchkinBleader. Each can be played by itself (exempt MunchkinBleader) or combining all sets to have a race+class+powers+style+sidekick or Minion.

    4. Re:Munchkin games by TheAngryArmadillo · · Score: 1

      Munchkin and all the expansions are great.

      We've also found Ticket to Ride to be a great game. It's great because everyone can play. My 8 year old son to his Great Grandfather all love it.

    5. Re:Munchkin games by AceJohnny · · Score: 1

      I concur, Munchkin is a very fun game. It's basically a card game, which can be played with 3 or more players. On the vanilla version, "Munchkin" (haven't tried all the other versions / extensions), games last 30 minutes to an hour, or more depending on the number of players.
      You're a wimpy level-1 dungeon crawler, and your goal is to attain godlike level 10. You gain levels by killing monsters. You kill monsters if the sum of your level+bonuses plus those of a potential ally overcome the level of the monster.
      The catch is, other players can intervene to boost the monster or to help you. If they help you, they'll usually negotiate one or more treasures, which you obtain from slain monsters. If you lose against the monster, Bad Things Happen. Treasure cards are most often bonuses, like a Very Big Rock (+3), or the Sword Of Blatant Machism (+2) (useable only by men). It's a hilarious game of backstabbing and one-time alliances.
      By the way, it is written in the rules that Disagreements Must Lead To Long And Fruitless Debates. Oh, and The Owner Of The Game Is Always Right ;)

      --
      Misleading titles? Inflammatory blurbs? Keep in mind that Slashdot is a tabloid.
  9. LOL by Anonymous Coward · · Score: 0

    I was racing to post civilization, it's one of the best board games ever. No dice, pure skill.

  10. I like Risk by RadioactivePorpoise · · Score: 5, Funny

    Risk is the type of game that rises above the board when you're playing among other adults. What starts out as a game of pieces and movement generally becomes one of political intrigue, making alliances, and casting doubt upon other alliances. We've reached the point where everyone has to go to the porch for a smoke break at the same time because no one feels comfortable about what strategies might be birthed behind their backs...

    1. Re:I like Risk by 06metzp · · Score: 0

      I used to play several-hour-long game of risks at family reunions with my cousins. That was great fun, and forming alliances make it even more interesting. Though, when we had only 4 players and it got to be 2 on 2, things would sometimes fall into a deadlock and we'd all agree to cancel all alliances so we could get to killing each other. I wish I had more friends (sole proprietorship in IT is even more secluded) to play this great game with.

      --
      This sig left blank for page turns.
    2. Re:I like Risk by antifoidulus · · Score: 4, Funny

      Seriously, the best way to play Risk is drunk at the all you can eat all night buffet and places like Eat 'N Park(I don't know if they have places like that were you are). There is nothing like cold sausage, pancakes, and the randomly belligerent strategies that you come up with while drunk. Classic....or maybe I'm just a dork that doesn't go and get laid when drunk :P

    3. Re:I like Risk by Anonymous Coward · · Score: 0

      Ahhh... Risk.

      The kind of game generally played indoors,

      by 12 year olds.

    4. Re:I like Risk by puusism · · Score: 5, Interesting

      If you like Risk (or LotR Risk), you might want to check out my Risk probability calculator. You may even find that you should adjust your tactics. :-)

      --
      - Ismo
    5. Re:I like Risk by Marqis · · Score: 1

      I detest Risk. It's almost purely luck with little to no skill required.

    6. Re:I like Risk by serutan · · Score: 1

      I like Risk too, and I don't even smoke.

    7. Re:I like Risk by wplittle · · Score: 1

      Here's a variation on Risk that my friends and I started doing in high school: settle combat situations in the game with a round of Stratego. Makes for a really long game though.

    8. Re:I like Risk by d.valued · · Score: 1

      Instead of the regular Risk games, I suggest getting one of Hasbro^H^H^H^H^H^HAvalon Hill's other versions...
      *Risk 2210: You have commanders which change the odds in your favor (short version: instead of rolling d6, you roll d8), you have a game which will end (only five turns-- then again, my cabal of gamers has yet to finish in less than two hours), and more territories to conquer (underwater and the moon)
      *Risk Godstorm: You have the gods, who fight amongst themselves and reward you with boons for performing certain tasks; the gameboard looks like an ancient map of Europa, yet is still the same ol' Risk board; your troops keep fighting for you in the Underworld; you can sink Atlantis (and really piss someone off ;)

      I also suggest the game Succession by Your Move Games. You are a courtier, and you are trying to promote one of five candidates the dying King is considering to be the next monarch. You work behind the scenes, pushing a candidate and trying to win favor with him/her. It's fun.

      Not a boardgame, granted, but I am still a huge fan of Paranoia XP, printed by Mongoose Publishing. Essentially, your job is to expose your teammates as traitorous mutant Commie scum before they do that to you, even though you are a traitor and a mutant. (Commie optional.)

      --
      I used to be someone else. Now I'm someone better.
      Real life is underrated.
    9. Re:I like Risk by Anonymous Coward · · Score: 0

      hehe...anonymous coward indeed.

      just to chime in on the Risk discussion:

      Risk 2210 is my favorite iteration of the series. the game has the slightest learning curve, and then you can start hatching your devious plots. my friends and i recommend playing the game with 10-minute turns to crank up the pressure.

      Risk Godstorm is a little...meh. they rehashed the 2210 rules but the game turns out to be poorly balanced. tweaking the rules makes it more enjoyable, but it pales in comparison to 2210.

      regardless, Risk is one of those luck games, so if you're looking for strategizing Diplomacy is the way to go.

      peace

    10. Re:I like Risk by randomiam · · Score: 1
      ...randomly belligerent strategies...

      That must be Eat 'n Park's customer service strategy. (from my limited experience)

    11. Re:I like Risk by Robmonster · · Score: 1

      the problem with Risk is that once you start winning you tend to keep winning since you get given more and more armies each turn. Its quite easy to reach a point whereby you simply cannot lose.

      --
      I have no sig yet I must scream.
  11. Robo Rally by trynis · · Score: 4, Informative

    I think most geeks would like Robo Rally. You use movement cards to "program" the movement of your robot in a race against other robots. Great fun!

    --
    This is not a sig.
    1. Re:Robo Rally by orkysoft · · Score: 1

      Nah, it's too much like work :-P

      --

      I suffer from attention surplus disorder.
    2. Re:Robo Rally by Fledsbo · · Score: 1

      Second that. You might have trouble getting the english version though, as it's been out of print for a while (a german version is available). Looks like it's being re-released though.

    3. Re:Robo Rally by gnalle · · Score: 1

      If you get tired of waiting you can practice online at www.eyeplaygames.com.

    4. Re:Robo Rally by henni16 · · Score: 1


      Or you can use a GPLed version for the computer: Robo Rally in Java (minus option cards)
      If you know how to use CVS (and have Apache Ant or Eclipse installed) I recommend the CVS version though.
      (Project page on Sourcforge)
      <shameless plug>

  12. Puerto Rico by Fledsbo · · Score: 5, Informative

    Check the top rated games at BoardGameGeek. My personal favourite is Puerto Rico.

    1. Re:Puerto Rico by nitehawk214 · · Score: 3, Informative

      I have to concur, Pureto Rico and Settlers of Catan are probally the best two games my group of friends have been playing recently.

      I enjoy both becuase although the rules are rather simple, the interatcions to actually win are quite complex. And they are both very balanced, so there are many strageties that can win.

      I would say that Puerto Rico is the more balanced of the two; however Settlers relies on some social engineering skills as there is alot of player to player trading nessesary to win.

      Another major feature of these two games (and many others) is they are not your standard military conquest game, so they can appeal to a wider audience. (Even people who generally dont like stragety games can get into Puerto Rico, though Catan has a slightly higher learning curve)

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    2. Re:Puerto Rico by Shambhu · · Score: 1
      I've never played Puerto Rico, but Settlers has got to be in my top three to play. And its number one from an aeshetic point of view.

      I would say that Puerto Rico is the more balanced of the two; however Settlers relies on some social engineering skills as there is alot of player to player trading nessesary to win.

      Heh. One useful tactic or skill in Seidler is stealth. I once won 9 games (over two nights) in a row by being so low key that the two buddies I was playing with didn't notice my streak. Then I didn't bring it up for a month or two and they wouldn't believe me. I guess some people might say that winning without the trash talk isn't worth it, but I mostly play for the actual play. (Not that I don't enjoy talking smack on occaision).

      --
      Rome wasn't bilked in a day.
    3. Re:Puerto Rico by hibiki_r · · Score: 1
      If you want the social engineering skills of settlers without any of the luck or the 'I know who's winning in the first five minutes' syndrome, try El Grande, Traders of Genoa or Modern Art. All three of those have a MAJOR social element, each in its own different way, while all of them are, IMO, substantially better than Settlers.

      As far as availability goes, El Grande will be reprinted this year, while the other two can be found in most online boardgame stores.

    4. Re:Puerto Rico by Dashing+Leech · · Score: 1
      "I have to concur, Pureto Rico and Settlers of Catan are probally the best two games my group of friends have been playing recently."

      I third that, and I'd add Mexica. These three games are pretty wicked from a "geek game" perspective. However, they all pale in comparison to poker + beer, skiing, go-cart racing, or rock climbing for games/sports/activities to do with your buddies.

    5. Re:Puerto Rico by dooguls · · Score: 1

      I'd like to second/third this motion. It not only has many ways to win, but it has no dice! which after playing games like Axis & Alies or Risk, its fun to get away from totally random games like that. Another really fun game is called Princes of Florence. Its all about building a villa that will attract artisans and scientists to your villa so that they will accomplish great works. It has a lot of different ways to win and there's just enough "screw your neighbor" to make it fun.

      --
      Sig 'em boy!
    6. Re:Puerto Rico by tmasssey · · Score: 1
      I would take that farther: the ability to make people thinking your losing while you're taking a commanding lead is the single most important skill in multi-player games.

      I have dominated many a Risk and SoC game with this... ;)

    7. Re:Puerto Rico by Senobyzal · · Score: 1
      I've introduced both games to my circle of friends (mostly couples). Catan has really caught on, although the one time we played Puerto Rico it didn't get good reviews. I think it is because Puerto Rico, without dice, is really driven by the choices one has to make (like chess, you really have to plan a few moves ahead to be successful). In Catan, you can always blame bad performance on the dice (although IMO initial settlement placement and negotiations with your fellow players trumps the dice in most games).

      Plus I think Puerto Rico is a bit intimidating to new players, once they see all the components laid out on the table and the large selection of buildings. When we played, I only briefly went over the functions of all the buildings (I didn't play that first game, and tried to help everyone learn the rules), and I think a few friends got frustrated that they made bad choices early on. It's too bad that they didn't like the game, since I think that Puerto Rico has more depth to it in the long run.

  13. Can't say I've played it, but... by SnowCrashed · · Score: 1

    I remember in PC Gamer a while back they were talking about an Age of Mythology board game. While I've never played it, they seemed to like it and it sounded pretty cool.

    1. Re:Can't say I've played it, but... by Jayonas · · Score: 1

      I've played Age of Mythology.. you'd think a board game based on an RTS would be crap, but they did an incredible job of converting this one. They started by throwing away any concept of a "map".

      Instead, it's entirely about empire management. The entire game is about choosing what to do when. Do you gather resources? build armies? attack people? create city improvements? advance to the next age? You can only do so much, and I guarantee you'll never be able to do everything you want. But that's what makes games fun. :)

      The only thing I can't say I like too much is the battle system, it gets tedious quickly. I think we eventually came up with some house rules for it, but it's been a while so I'm not certain.

      All in all, though, I'd recommend it.

  14. Well, by Anonymous Coward · · Score: 0

    if your friends are of the complementary sexual orientation, there are some very, very, nice games you can play on the table top...

  15. May I suggest.... by Anonymous Coward · · Score: 0

    LIFE?

  16. Set by blarg52 · · Score: 1

    Set is a cards game, not exactly a board game, but yet one of the best games I have played - based on visual perception, and can be played by almost any number of players - playing it alone or in a group of 10 is possible, as well as any number in between, very easy to learn, and can be fun for hours.

  17. Sorry, didn't add as a link in my post... by hoppo · · Score: 3, Informative
  18. Many choices by platypussrex · · Score: 1

    There are literally thousands of hex grid wargames out there. Avalon Hill, the long defunct SPI, etc. Many of those are still great games. Also many rules for tabletop miniatures which give hours of fun painting the figures, building scenery, etc

  19. IceHouse! Lots of Games in one! by shapr · · Score: 3, Informative

    IceHouse is awesome! It's a game construction set and has rules for lots of games, and you can make up your own. It's perfect for the creative geeky type, for the easily bored type, check it out!
    Looney Labs has lots of other neat games too, Fluxx, Aquarius, many more.

    --

    Shae Erisson - ScannedInAvian.com
  20. Get your geek on by anaradad · · Score: 1

    Get your geek on at BoardGameGeek where we have enough games to scratch just about any itch for tabletop games. If you really liked Axis & Allies, you might be interested in moving up to grognard-level wargames.

  21. Go by molecular · · Score: 2, Interesting

    mod me down to hell if you will, but might I suggest you try an old and established game: the game of go
    http://igs.joyjoy.net/
    simple rules, yet computers have no chance against any decent human. addictive.

    1. Re:Go by Mr.+Ghost · · Score: 1

      I've seen Go mentioned several times. It is a good game for two players but I am looking for something for 4 or more players.

    2. Re:Go by Garin · · Score: 2, Informative

      Yes, and another benefit of Go: it can be muuuuch cheaper than some of those hideously expensive board games. Check it out.

      Speaking of cheap, my other recommendation is for cheap-ass games. You can buy about half a dozen of these games for the price of a single "normal" game. In my experience, we get about as much fun out of one cheap-ass game as we do out of a regular game. So that's six times the total fun! Heck of a deal.

      My current favourites: Unexploded Cow and Kill Dr. Lucky. Maybe the C-A games are not six-hour hyper-political intrigue marathons, but they sure are fun.

      --
      In any field, find the strangest thing and then explore it. -John Archibald Wheeler
    3. Re:Go by molecular · · Score: 1, Offtopic

      Hmmm. you've got a point here.

      I'm relatively new posting to slashdot (I've been a reader for a long time). As for why I attached the self righteous spew: I really thought my post would be offtopic, because the article asked for "new" games specifically.

      I now see that wouldn't keep moderators from modding me down if the post really was grossly off-topic.

      What I find astounding is that adding the spew seems to have really gotten me mod points! duh! After all, the post might be a little informative ("computer stands no chance" might be new to some people), but certainly +3 seems a little overrated.

      After thinking about it, I now have to agree with you. Wont ever use "mod me down" again. Now let's see if this post gets modded offtopic ;)

    4. Re:Go by Rirath.com · · Score: 1

      Go is a great suggestion, and yes, please never use "mod me down" again. :) I dispute your "any decent player" claim with computers though. Depends on how you define "decent".

      I'm a beginner, decent against humans, but I still get whooped by a computer. I recommend you look into GNUGo and use Jago as a GUI. Jago will let you play games against your friends online with a very, very nice GUI, and by plugging in the GnuGO binary, Jago will connect to it and you can vs a very good, and free, computer. Available for Linux and Windows, not sure about Mac.

      You can get Jago here:
      http://www.rene-grothmann.de/jago/

      Details on GnuGo use with Jago, and the .exe:
      http://www.rene-grothmann.de/jago/Documentation/Gn uGo.html

      By the way:
      I have mod points, and frequently do, but I'll opt out of modding this thread to reply. I, and others that I've seen, usually don't waste mod points modding people off-topic or troll unless need be. The Slashdot guides specifically say to focus on modding up, not down. Following this thread and wasting mod points on modding down every reply would be worthless.

      Personally, I feel some of the more interesting and entertaining thoughts come out of off topic threads. The only time I'd waste a vote on "offtopic" would be say, if someone was troll-ish and shouted "Doom 3 RULES!" or something like "My computer crashed, what does this error mean?"

    5. Re:Go by Anonymous Coward · · Score: 1, Interesting

      I'm gonna get modded down for this, but there are 17408965065903192790718823807056436794660272495026 35411948281187068010516761846498411627928898871493 86120969888163207806137549871813550931295148033696 60572893075468180597603 board states in 19x19 Go. Which means a computer is pretty much shit out of luck trying to predict an entire game. Pretty amazingly irrelevant, isn't it?

    6. Re:Go by Paralizer · · Score: 1

      I've been trying to learn Go for over a month now, it seems extremely difficult to learn the basics of this game than most others. I've read through various beginners guides, and play the computer version Igowin where my kyu stays around 15-20. I recommend trying a computer version out before spending the money on a physical set; the game is fun, don't get me wrong, but it takes forever to learn, and I picked up basic Chess strategies rather quickly.

    7. Re:Go by molecular · · Score: 1
      Go is a great suggestion, and yes, please never use "mod me down" again. :) I dispute your "any decent player" claim with computers though. Depends on how you define "decent".
      A decent go player is one that will usually beat any computer go player.

      somewhat evasive definition, I know. But I fall back to this kind of definition in another case:

      intelligence: something a human usually has, but a computer doesn't

      conclusion: playing chess doesn't require intelligence (any more), go still does
    8. Re:Go by qzulla · · Score: 1

      Easy to learn - hard to master.

      qz

    9. Re:Go by arose · · Score: 1

      Pair Go is good fun for 4 players. The only problem I have with Go is the name, makes searching next to impossible.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  22. Settlers Expansions by hivebrain · · Score: 5, Informative

    If you like Settlers (and who doesn't?), you should pick up the expansions: Seafarers of Catan adds ships, a new resource type and a bunch of different board layout options. Cities & Knights of Catan ads so much it's like a whole different game. Also, check out the game Puerto Rico. Lots of Catan players migrated to it when it was released a few years ago.

    1. Re:Settlers Expansions by rherbert · · Score: 3, Informative

      Mixing Seafarers of Catan with Cities and Knights gives you a bunch of fairly radically different games as well. And if you're looking for even more alternate scenarios, get Buch Zum Spielen, which includes a bunch of new pieces and variants from Klaus Teuber. The Mayfair version sells the original German book, but they also provide an English translation (with no pictures). Once you figure out the German words for desert, brick, sheep, etc., it's pretty easy to decipher.

    2. Re:Settlers Expansions by mindriot · · Score: 2, Informative

      I agree on both Settlers and Puerto Rico being great games. The minor beef I have with Settlers is that the game, at least in the standard version, too strongly depends on the initial choice of settlements (which in turn depends on the tile distribution and numbering, and the order in which players get to place their settlements). But it's only a minor problem, the game is still excellent.

      I can also recommend Tikal, which also uses hexagonal tiles and is turn-based, but has practically no random elements apart from the random distribution of tiles. Strategy and tactics play a more important role here, IMO. Great fun.

    3. Re:Settlers Expansions by Thag · · Score: 1

      I found that the expansions for Settlers were overpriced, and tended to turn a fun, short game into a dull, long game.

      Seafarers isn't too bad, but after that, forget it.

      And Starfarers was like the Heaven's Gate of boardgames.

      Your mileage may vary.

      Jon Acheson

      --
      All opinions expressed herein are my own, and not those of my employers, who are appalled.
    4. Re:Settlers Expansions by Anonymous Coward · · Score: 0

      Definitely pick up Seafarers. Seafarers is actually the real game as initially designed. It was reduced to Settlers to fill the marketing niche.

    5. Re:Settlers Expansions by Impy+the+Impiuos+Imp · · Score: 1

      > And Starfarers was like the Heaven's Gate of boardgames.

      I wish I had known that before I had bought it.

      This was about a year ago. I opened it at home, and immediately some pieces broke off when I tried to place rings on the space ships. Put it back in the box. To think, I could have had about 30 Big Macs for that price.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    6. Re:Settlers Expansions by Anonymous Coward · · Score: 0

      midriot writes: The minor beef I have with Settlers is that the game, at least in the standard version, too strongly depends on the initial choice of settlements.

      Try this: at the start, all players collaboratively place the initial settlements and roads, trying to make them balanced. Then roll dice to see who gets what colors.

      Works better with fewer players, obviously.

  23. How can you get tired of Settlers? by cbelle13013 · · Score: 3, Interesting

    That game was introduced to me about 3 years ago and my now fiance and I play it whenever we have friends over. Since I live in lovely Florida, we had about a month off of work for all the hurricanes. I showed my folks how to play, now my family has been hooked.

    Try getting one of the expansion, Knights of Cattan or Seafarers of Cattan.

    Another good strategy game thats fairly quick is Sequence.

    1. Re:How can you get tired of Settlers? by anaradad · · Score: 1

      Believe me, lots of people are tired of Setters. It's random and success isn't very well linked to skill. That's part of the reason it's not #1 at BoardGameGeek, despite the thousands of people who love it.

      http://boardgamegeek.com/top50.htm

    2. Re:How can you get tired of Settlers? by Shambhu · · Score: 2, Interesting
      It's random and success isn't very well linked to skill.

      It is true there are random elements in the game, but success _is_ well-linked to skill, IMO. But maybe not the skills you think a good board game should require. As another poster mentioned, and I commented on, Seilder is largely about managing your relations with other players.

      My main beef with it (the original, non-expanded, version) is that is a little short. It often seems to end towards what should be the end of the middle game.

      --
      Rome wasn't bilked in a day.
    3. Re:How can you get tired of Settlers? by Specter · · Score: 1

      I highly second the vote for Sequence. It's a very fun game to play but it is a bit of a conversation killer as after first few turns everyone's staring suspiciously at the board instaed of talking.

  24. Scrabble by elh_inny · · Score: 0, Troll

    It's not new, it's the best.

    1. Re:Scrabble by TheRaven64 · · Score: 1

      And if you don't have a table, I wrote a PHP version last Christmas.

      --
      I am TheRaven on Soylent News
  25. Modern Art by Shambhu · · Score: 2, Informative

    For quick games, Modern Art is exellent. A game takes about 20 minutes, IIRC (it's been a few years). It may not be what you want for your centerpiece game, but it is really good. You're basically buy and selling art pieces (cards) via different auctions. At the end of each round you total the value of the pieces in your collection plus whatever cash you have left over from the buying and selling part of the round. There's more to it than I make out, though, as the value of the work of each artist is based on the average value of all of the artist's pieces sold during the first half of the round. It's a subtle, well-balanced game, and unlike most of the big games, it is quick to play.

    --
    Rome wasn't bilked in a day.
    1. Re:Modern Art by Fjornir · · Score: 3, Insightful
      From Steve Jackson both Illuminati and Hacker.

      Avalon Hill publishes a game called Diplomacy which I highly recommend -- it's rather like Risk, but without the dice. It is a rather long play though. They've got another interesting game called Wizard's Quest but I'm not sure how hard it is to find a copy these days.

      --
      I want a new world. I think this one is broken.
    2. Re:Modern Art by hibiki_r · · Score: 1

      Diplomacy is still on print, but man players, me included, think that the only reasonable way to play it is with 7 players. If you go down to 6 or less, the game loses balance. Modern Art, on the other hand, plays well with 4 or 5, and it costs a whole $16 in an online store.

    3. Re:Modern Art by Zapman · · Score: 1

      I've played Illuminati, and it's great fun. Also by Steve Jackson is Munchkin and it's off shoots. Very funny, and if you start combining them, pretty crazy.

      Munchkin is also a game of Social Engineering. You never want to get onto my sisters 'mortal enemy' list... it's brutal...

      --
      Zapman
    4. Re:Modern Art by Speare · · Score: 2, Informative
      Diplomacy takes a lot more talking and a lot less board-play. On every round, an adjudicator would listen to all the move orders, and move all the pieces simultaneously. The game was in how you lie to whom, not particularly about moving the pieces around on the board.

      There used to be an automatic Diplomacy adjudicator by email -- this would let folks take hours or days to run each round. This worked out well for a group of friends at work at lunch time. We'd get the new board layout from the adjudicator daemon at 10am, we'd do all our deal-making during lunch (and just afterwards in private offices if we were feeling sneaky), and we'd email our moves by 2pm at the latest.

      The adjudicator we used was at the University of Washington, but I think there were others. Maybe some still exist. It's been years.

      --
      [ .sig file not found ]
    5. Re:Modern Art by Dexx · · Score: 1

      Steve Jackson games are great. A friend grabbed me Ninja Burger for Christmas, which is more of a card game than a board game, but still fun.

      I'm surprised nobody's mentioned Cheapass Games. They're perfect for those on a budget and great fun. You may have to shop around a bit, but I've found them in a few gaming stores.

      --
      Feel the fear and do it anyway.
    6. Re:Modern Art by Fjornir · · Score: 1

      Ok, on your recommendation I snagged Munchkin today. I'm gonna see about putting together a crew for tonight. Thanks for the heads-up.

      --
      I want a new world. I think this one is broken.
  26. Board games by deanj · · Score: 4, Informative

    Fun Again Games is a great site to buy this stuff.

    Recommended games: Loco, Princes of Florence, Puerto Rico, Tigris and Euphrates, and RoboRally.

    1. Re:Board games by hibiki_r · · Score: 2, Informative

      Funagain has probably the larges selection in the US, but it's also the most expensive of the 'popular' online stores. If you're not looking for a simulation of the political situation of germany, or something of that caliber, you'll do better of at Time Well Spent, Fair Play Games or Cardhaus,just to name a few that will save you some bucks.

    2. Re:Board games by Anonymous Coward · · Score: 0

      Another great place to get dirt-cheap boardgames is http://www.thoughthammer.com/.

  27. Diplomacy or Machiavelli by daimou · · Score: 1

    Though its hard to find Machiavelli anymore either of these games are great and playable for hours on end.

  28. Illuminati card game! by fantomas · · Score: 4, Funny

    because you know you want to believe that the Goldfish Fanciers are secretly controlling the Robot Sea Monsters that are actually behind the Republicans :-) fantastic game...

    1. Re:Illuminati card game! by Anonymous Coward · · Score: 0

      Illuminati gets a pass from people for nostalgia and humor reasons, but I've always wondered how it actually plays.

      Is it fun, boring, fast, slow, complex, simple?

    2. Re:Illuminati card game! by Anonymous Coward · · Score: 0

      When the going gets weird, the weird turn pro.
      Illuminati: NWO is entertaining, but I liked MtG much better back when I was into those games (well, I'm not into those games anymore becasue I have nobody to play against, not because I dislike them).
      It played more quickly than MtG, and was complex enough to entertain some really smart college students.

    3. Re:Illuminati card game! by f0rtytw0 · · Score: 2, Informative

      Its fun, lots of fun. At times it can be complex. The best part I think (besides the humor) is that you find yourself forming an alliance against someone and then usually stabbing your ally in the back. I usually played in games of four people. You should try it.

      --
      this is the most important sig ever! In your face 446154!
    4. Re:Illuminati card game! by drinkypoo · · Score: 1

      Both Illuminati! games are fantastic. The trading card game is fun whether you play all off the same deck or with custom-built ones. I have a factory set, a few starters, about half of the assassins boosters... I also have the deluxe version of the original, that came with the illuminated pin and everything. I got it at the flea market for ten bucks and really pissed off my housemate :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Illuminati card game! by apoc.famine · · Score: 1

      Other great card games I've played:

      Lunch Money
      - standard set is best, IMHO

      Naval War
      - perhaps the most fun I've had with a card game. No longer published, it's an old Avalon Hill game. You get ships, and shells to fire. You then proceed to sink your opponent's ships. Not too hard, but a lot of fun. Games are pretty quick as well - one hand can be played in 10-15 minutes, with some luck and no chit-chat.

      --
      Velociraptor = Distiraptor / Timeraptor
    6. Re:Illuminati card game! by Confessed+Geek · · Score: 1

      I'll second this one! NOT the annoying MtG card game style version but the ORIGNAL Jackson Games box set. Fabulous! All the coniving of Diplomacy, with more humor, and only an hour or 2 play time. Just can't recomentd Illuminati enough!

    7. Re:Illuminati card game! by CaptainAvatar · · Score: 1

      Naval War! Completely agree, that was a very fun game, which I sadly haven't played in years. In similar vein (but on steroids), is Modern Naval Battles, which has been renamed Cold War Naval Battles and can be freely downloaded.

      --
      The real Captain Avatar is a fictional character, so I suppose he doesn't mind if I impersonate him.
  29. Don't forget... by ecalkin · · Score: 1

    There are several versions of risk. castle risk, and a risk set in the future where there are undersea cities and colonies on the moon. that's a blast.

    eric

  30. Tabletop games by Jeff+Hornby · · Score: 1

    Off the top of my head:

    Civilization
    Republic of Rome
    Diplomacy
    Eurorails (and all of its offshoots)
    Cold War
    Illuminati (the original, not the trading cards)
    Cosmic Encounter

    --
    Why doesn't Slashdot ever get slashdotted?
    1. Re:Tabletop games by orcrist · · Score: 1

      Illuminati

      Mmmmmm... Illuminati. The best back-stabbing game ;-)

      -chris

      --
      San Francisco values: compassion, tolerance, respect, intelligence
    2. Re:Tabletop games by Sweetshark · · Score: 1

      Mmmmmm... Illuminati. The best back-stabbing game ;-)
      I thought the throne belongs to Junta... http://www.boardgamegeek.com/game/242 other back-stabbing favourites:
      Diplomacy: http://www.boardgamegeek.com/game/483
      Kremlin: http://www.boardgamegeek.com/game/196
      (although it seems to have lost much of the minijokes in the english translation)

    3. Re:Tabletop games by miskatonic+alumnus · · Score: 1

      Although not a board game, the CCG VTES (formerly called Jyhad) is a fantastic back-stabbing (with a stake) game.

  31. Fun alright! by Anonymous Coward · · Score: 0
    1. Having sex on the table.

    2. Strip-poker.

  32. Ogre and G.E.V. by orcrist · · Score: 3, Insightful

    I don't know if you can still get them, but they were among the best, and very portable too; I don't know how many lunch breaks I spent playing those at school. Ah, memories...

    -chris

    --
    San Francisco values: compassion, tolerance, respect, intelligence
    1. Re:Ogre and G.E.V. by Seraphnote · · Score: 3, Informative

      Oh yes. You can still get them!

      http://www.sjgames.com/ourgames/board.html

      Metagaming may have died with Mr. Thompson, but Mr. Jackson rescued a few gems.

    2. Re:Ogre and G.E.V. by Mr.+Ghost · · Score: 1

      I played Ogre a long time ago. Don't have it any longer (lost in a move or something). I haven't been able to find it since then.

    3. Re:Ogre and G.E.V. by korbin_dallas · · Score: 1

      You can buy it direct from www.sjgames.com. They are very prompt, I got mine in like 5 days. They added a new expansion and a counter/map pack that can be used as replacements/expansion.

      --
      They Live, We Sleep
  33. Diplomacy by cwebb1977 · · Score: 0

    includes a lot of interaction, treachery, lies... fun at its best! not all too tactical but fun. or try blood bowl (also online at fumbbl.com)

    --
    www.weberseite.at
    1. Re:Diplomacy by HarvardFrankenstein · · Score: 1

      I totally second the Bloodbowl motion. I've only played it a few times, but it's an excellent Strategy RPG, simple and engaging. I just wish I could get my friends into it!

    2. Re:Diplomacy by O_Sleep · · Score: 1

      Here here

    3. Re:Diplomacy by Anonymous Coward · · Score: 1, Interesting

      I concur. This is easily the best boardgame that I've played. Even better than Machiavelli. Like Chess and Go and unlike Risk, there is no chance involved. However, success in Chess and Go is all about analytical skills, while Diplomacy balances the analytical skills with social skills. You have to have both to do well in this game. The strong social aspect of this game is also appealing to women, if you are looking for a co-ed type game.

      Another nice aspect of this game is that every player is always in the game. You still have the opportunity to come back and win even when on the verge of elimination. Few games offer this opportunity: usually in other games, once you've dug your hole at the beginning, it is very difficult to get out.

      This game should be a standard part of history and social studies courses. It would result in a better educated and informed voting public. It is a shame this isn't a more popular game in light of the U.S.'s recent foreign affairs exploits.

    4. Re:Diplomacy by Anonymous Coward · · Score: 0

      I was well gobsmacked to find I had to scroll down so far to see Diplomacy suggested. And you've the nerve to think of yourselves as geeks.

    5. Re:Diplomacy by toriver · · Score: 1

      Diplomacy requires you either play it with not-so-close aquaintances. It has a tendency to turn good friends into bitter enemies.

    6. Re:Diplomacy by cwebb1977 · · Score: 0

      Play it with those friends of your girlfriend you never liked anyway ;)

      --
      www.weberseite.at
    7. Re:Diplomacy by Specter · · Score: 1

      Actually, I'm not sure that "None are powerful enough to survive if others turn against them..." is true. I think a well positioned Turkey is pretty much invulnerable if they choose to "turtle" up in their corner. Of course then the rest of the world just marches on by... ;)

  34. I wish I had your time by crossconnects · · Score: 0, Offtopic

    I don't have time to get tired of games. Too much else is going on, so i don't get much chance to play.

    --
    no big sig
  35. More athletic is ... by Mikkeles · · Score: 1

    Ping-pong (or table tennis).

    --
    Great minds think alike; fools seldom differ.
  36. about cosmic encounters by ecalkin · · Score: 1

    if you want to get the most of it, find a copy of the game by eon (the oldest i think) and as many of the expansions as you can find (nine i believe). the other good version is by mayfair and it starts with the basic game and the expansion is 'more cosmic encounters'.

    there are two other versions, one by gdw (i think) and one by avalon hill. i don't know much about the gdw version but the avalon hill version doesn't have all the options.

    eric

    1. Re:about cosmic encounters by hugerobot · · Score: 1

      Yep, we play the Eon version, which is the oldest. Little cardboard chits, nothing fancy, and up to 6 players (expansions can get you up to 8 players, but good luck finding them, or the Eon version for that matter)

      The Avalon Hill version is the newest, with injection molded plastic pieces, but only about 1/2 of the options, and support for only 4 players... *sigh* why bother?

  37. BoardGameGeek by Chris+Mattern · · Score: 1

    A pretty good resource for board game reviews, discussion, and other stuff is www.boardgamegeek.com. I recommend it.

    Chris Mattern

  38. Acquire by Shambhu · · Score: 1

    Acquire is another simple, but well-balanced strategy game. It's somewhat as if a game theorist made Monopoly. (It's nothing like Monopoly). Very fun.

    --
    Rome wasn't bilked in a day.
    1. Re:Acquire by starrsoft · · Score: 1
      I second that! My friends (the ones that like to think) and I spend hours and hours playing this game. Of course, I like it because I have lost twice (over the course of about 50-70 games). Here's what BoardGameGeek has to say:

      This Sid Sackson classic has taken many different forms over the years depending on the publisher. Each player strategically invests in businesses, trying to retain a majority of stock. When the various grow with tile placements, they also start merging, giving the majority stockholders collect sizeable bonuses, which can then be used to reinvest into other chains. Plus all of the investors can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.

      I would highly recommend this game to anyone who has an interest in business and even those that don't. (full disclosure: The computer game that has had the most staying power with me is Railroad Tycoon II. I keep coming back to it over and over. My job description includes manager.)

      --
      Read my blog: HansMast.com
    2. Re:Acquire by gwhenning · · Score: 1

      I would agree. I used to play a computer version of acquire on my Kaypro as a child. I love this game. It is simple to learn, but complicated enough that it is challenging to win.

    3. Re:Acquire by Anonymous Coward · · Score: 0

      My family and I used to play a game called Acquire, which was centered on the idea of hotel chains growing and merging, and trading in stock on them...Still, it was great fun, far better than Monopoly, and we would play it maybe twice a month for years.

      Wow, a whole family of losers...

  39. Two games from high school... by krswan · · Score: 1

    My geeky friends and I were into Diplomacy http://boardgames.about.com/od/gamehistories/p/dip lomacy.htmfor awhile in high school. Great fun, but don't play too much. The required backstabbing can wear on friendships. We also used to play a great deal of the dice game Cosmic Wimpout http://www.cosmicwimpout.com/.

  40. GamesWorkshop's Warhammer 40,000 by Nicholas+Evans · · Score: 1

    If you're after a tabletop game, I'd suggest Warhammer 40k. It's set in the distant future, when the Imperium of Man is going up against all sorts of weird alien/evil creates.

    You get to choose an army (you can pick from space marines, bugs, eldars, necrons, and a handful of other things), then you buy a whole load of models, assemble them, then paint them. After you have a sexxxellent army painted up, you find yourself an opponent and fight with a complex-as-all-hell rule system.

    These games can take anywhere from two hours to days, depending on how many models you and your opponent take to the field.

    The game is pretty involving. The only downside is that the models/books are *very* expensive. The prices have always been a point to moan about on forums dedicated to it.

    Alternatively, you could play one of GamesWorkshop's similar games, Warhammer Fantasy or a Lord of the Rings game. Fantasy is more medievil (nights, skavens, dragonsessessess, and the like), and LOTR speaks for itself.

    1. Re:GamesWorkshop's Warhammer 40,000 by tigerknight · · Score: 1

      The ONLY problem with this game (and considering I'm in the hobby it's obviously not a problem to me) is the investment of time and money. A sizeable army (2500pts) will run you well into a few hundred dollars.

      I would suggest start small - check out the battle of macragge set. $45, everything you need to play (rules, dice, templates, etc). Gives you the feel of space marines and tyranids. From there if you like it great - you can get more. if not, you're only out $45.

      Also note that everything for the game needs tob e assembled and painted - you can't just play instantly out of the box. (ok, you don't have to paint to play but partial assembling is at least key)

    2. Re:GamesWorkshop's Warhammer 40,000 by nelsonal · · Score: 1

      A great way to get an early start in the game is to buy someones old force off ebay. Lots of folks leave the game each year and they want some return on the money they spent over the years. If they didn't use anything too weird to paint 'em a few hours of pine-sol will strip the paints pretty easily. Also buying the box set extras (the box comes with two armies that a decent number of people don't care about they just want the rules and perhaps one of the armies) is a good way to get a small force pretty cheaply.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  41. RoboRally by Anonymous Coward · · Score: 0

    RoboRally is a lot of fun.

    you have to "program" small robots to navigate through a factory. programming works with paper cards (one foward, turn left,...). you have to program three turns in advance. all players have to navigate the same route. collisions with other robots lead to disturbance of your program. furthermore the robots have "lasers" to shoot at each other and there are a lot of opstacles and "actionfields" in the factory you have to cope with.

    there are also a lot of expansions available for roborally!

    http://wwwroborally.com/

  42. SFB of course by Avantare · · Score: 1
    1. Re:SFB of course by Avantare · · Score: 1

      Get the basic game here

    2. Re:SFB of course by Jayonas · · Score: 1

      Ee gads, talk about an overly complex game.

      One of my professors actually designed and created a game called Star Hunter whose entire purpose was pretty much to make a playable and reasonably simple SFB. It's not based on Star Trek for obvious reasons, but the gameplay is incredibly similar and exponentially less complex.

      It's still in testing (I've had the pleasure to help test it a number of times), but you can print out everything you need to play it from his web site: Star Dog Games. He's been planning to put up some files on Kinko's web site so you could just go there and click print, but I'm not sure if he's made it that far yet.

      It's definitely worth the time to check out, though, I highly recommend it to any fan of the SFB-style of game.

    3. Re:SFB of course by ed · · Score: 1

      Life is too short to play SFB. That and ASL. FASA's Star Trek Games was better. You didn't need a four foot stack of books to play it

    4. Re:SFB of course by Anonymous Coward · · Score: 0

      Star Fleet Battles!

      Yes there are a lot of rules but you do not need most of them to play the game. Most of them are optional for flavor (to help recreate events seen in the original Trek TV show), are descriptions of scenarios, or deal with things that simply don't come up very often in the course of a typical battle (i.e. shuttles landing on planets). If you play tournament-style games (duels between cruisers) the game is actually simpler than most other serious wargames. But it is still a serious wargame; even a simple game, once you've learned the rules, will take a couple hours to play.

      You can also play it online at www.sfbonline.com; the people there are extremely helpful and will help you learn the game.

    5. Re:SFB of course by Anonymous Coward · · Score: 0

      SFB is the UNIX of wargames. The manual is thick, but the system has been evolving for over 20 years and is extremely consistent. There are no contradictions or gaps. Most of the time you will use the same dozen commands (rules) over and over, but when you need a strange one, it's in there somewhere. And there's a huge online community to help if you get stuck. There's even an EMACS (plasma torpedoes) vs. vi (disruptors) debate! (I guess that makes photon torpedoes Pico).

    6. Re:SFB of course by Anonymous Coward · · Score: 0

      I haven't read the rules or seen this game, and I don't want to prejudge it.

      However, that said, the complexities of SFB are what make it such a great game, and games that try to simplify it or "be like SFB" simply don't work because the complexity they try to remove ends up simply ruining the game.

      To quote Geena Davis and Tom Hanks in "League of Their Own" (of all things):
      GD: It just got too hard.
      TH: It's supposed to hard. If it wasn't hard, everyone would do it. The hard is what makes it great.

      It's all of the interaction of the innumerable systems. It's the producers continual toiling to balance the game. Most tactical ship games turn in to slug fests really fast, with no real tactical options and get boring.

      SFB is much more than that. Despite the wanton use of dice in this game, the skilled player will eat the novice player up every time.

      Through mastering maneuver, the impulse chart, energy allocation, weapons arcs, etc., the game turns into a myriad of decision points.

      It is a long game as you add ships and people to it. Fleet actions are eternal. But smaller games with less than 6 ships can be played in an evening. There's a lot of bookeeping, and combat can seem to take forever.

      It can be played at the visceral level of just running around and blowing things up, or you can get really detailed, pedantic and moody playing the game to its fullest.

      The game just has endless variety and depth, and is truly one of the Great Games, IMHO, ever published. I agree is got its share of rule lawyers and books and what not, and that it takes a long time to play. But it's still a great game.

  43. Invent your own. by sbaker · · Score: 2, Interesting

    My son and I invent our own. The inventing process is at least 50% of the fun - and just occasionally, we come up with a really good one. For something totally off-the-wall, try 'Kniggits':

    http://www.sjbaker.org/paper_and_pencil_games/kn ig gits

    (The URL is poorly chosen - it's not actually a paper and pencil game).

    Gotta agree with the earlier post about the old Avalon Hill games - there were hundreds of them and 95% of them were really good. You should be able to find a zillion of them on eBay.

    For something fairly simple, we've had a lot of fun with 'HeroScape' (from Milton Bradley) - but complexifying the game no end by adding our own rules. Also 'Pirates of the Spanish Main' from Wizkids (buy at least 10 packs to maximise the fun).

    No list would be complete without mentioning Dungeons and Dragons - which is as much fun as the people you play it with - and is quite compatible with large quantities of alcohol.

    --
    www.sjbaker.org
    1. Re:Invent your own. by HFXPro · · Score: 1

      I will also second HeroScape. It is a lot of fun with relatively simple rules to start. Unlike most games serious board, you don't need to speed 3-4 hours reading rules before you can get started. You can play it in 30 minute intervals and even combine multiple Heroscapes for massive games. The board also makes a very good BattleTech board.

      --
      Reserved Word.
    2. Re:Invent your own. by RichardX · · Score: 1

      Someone mod this guy up!

      I just read the rules for Kniggits The two handed rock-paper-scissors attack system is pure genius!

      I'm looking forward to giving this one a shot, thanks :)

      --
      Curiosity was framed. Ignorance killed the cat.
  44. Mordheim by Lord+Graga · · Score: 1

    Mordheim is a fun tabletop game from Fanatic Games (part of Games Workshop), set in a ruined town in the Warhammer Fantasy world. Each player takes up the control of a warband of a few models (4 to 8, usually) and starts battling each other through scenarios, earning experience points (for levels), gold, skills, and all sorts of unexpected things (especially when dying).
    The basic rules are much like those in Warhammer, with the same kind of stats, but with a few additions to make it more fit for skirmish.

    All you need is a few buildings, some models, and some pens and sheets, and then you will be ready for playing.


    And best of all, the rules are freely avaible on Mordheim's website

  45. Go by checazzo · · Score: 2, Interesting

    Go is the most intense, addicting game I've ever played. Japanese rules are the rule-set we play by and it is amazing. If you have Mac OS X, check out Goban. For Linux, check out GNU Go. It is THE game.

  46. "Hacker", what else :-) by herwighenseler · · Score: 1

    I play lots of tabletop games, but I regularly come back to play "Hacker" with a group of other nerds. Although it is a few years old (early 90s, IIRC), it still doesn't feel outdated.

    http://www.sjgames.com/hacker/

    Most fun played with 5 or 6 players, IMHO. Depending on how you set the goal, the game can be over as fast as 60 minutes or a whole evening/night can be spent. Prepare to use a BIG table for the latter ...

    And never underestimate the fun of a good old game of chess ...

    Herwig

    --
    "Life is a heuristic guided depth-first search without backtracking"
  47. Monopoly or Snakes and Ladders ? by bushboy · · Score: 1

    I also find that Mouse Trap is a great way to pass the time.

    Other options are the classic Cluedo, or if you really want a blast the exciting Trivial Pursuit is always a crowd pleaser.

    Personally, sometimes I find many of the above games just a little over complicated and confusing and tend to stick with the all time family favourite, Tiddlywinks !

    Hooo Boy, there's a bucket load of fun to be had with those bright little plastic disks !

    --
    A slashdotting - you get the stick first and then the carrot !
  48. Illuminati, Ticket To Ride... by otis+wildflower · · Score: 2, Insightful

    .. Totally different games in style and theme, but both are tons of fun.

    And, TTR won the 2004 Spiel Des Jahres!

    1. Re:Illuminati, Ticket To Ride... by willy134 · · Score: 1

      We have this game. Very simple to play. It won game of the year like settlers. We too were looking for something new to play. We have either worn out our settler friends or we just don't have time to play settlers.

      The goal of this game is to get the most trains, with other points coming from meeting certain destinations. I think it is kind of like settlers crossed with something more simple.

      --
      Can you ping me now?... Good!
    2. Re:Illuminati, Ticket To Ride... by paylett · · Score: 1
      Agreed. Ticket to Ride is excellent. We've played our fill of Carcasonne, so we're working on Ticket to Ride and Settlers of Catan at the moment.

      Similar to settlers, you don't directly smash your opponent, but rather have to build stuff faster and get in their way.

      --

      Believing something doesn't make it true. Not believing something doesn't make it false.

  49. Age of Renaissance by Sweetshark · · Score: 5, Interesting

    Age of Renaissance is even better. Its like a improved version of Civilisation.
    http://www.boardgamegeek.com/game/26

    1. Re:Age of Renaissance by jkroll · · Score: 2, Informative

      I strongly concur with the recommendation of Age of Renaissance. It is an excellent multi-player game. Even better, it actually plays well with 3-6 players. You don't need to fill out all the factions to have a good game. Most multi-player games fall short if you don't have the maximum number of players.

    2. Re:Age of Renaissance by EvilFrog · · Score: 1

      BoardGameGeek in general is what I consider the absolute best source of information on tabletop games available. It's a great community overall.

  50. Ticket to Ride by Russ+Nelson · · Score: 2, Interesting

    http://www.ticket2ridegame.com, by Days of Wonder. We've been playing it at least once a day for the past month. Haven't worn it out from overuse yet.
    -russ

    --
    Don't piss off The Angry Economist
    1. Re:Ticket to Ride by eoinmadden · · Score: 0

      Ticket to Ride (aka Zug um Zug) iis a great easy game.. even young kids will be able to play.

    2. Re:Ticket to Ride by Anonymous Coward · · Score: 0
      Agreed.

      Ticket To Ride hits the sweet spot on a good board game.

      • Easy rules
      • Non gamers like it
      • Different strategies to victory
      • Difficult choices
  51. Fluxx by way2trivial · · Score: 3, Informative

    can;t be beat..

    http://www.wunderland.com/LooneyLabs/Fluxx/Default .html
    it's only a simple card game, but then it rapidly becomes a complex card game...

    --
    every day http://en.wikipedia.org/wiki/Special:Random
    1. Re:Fluxx by cshotton · · Score: 1

      I'll add a totally gratuitous "me, too!" here. This card game takes most of a table top once you get into it, and it is a lot of fun. Takes a little while to get all the rules down, but it's a great game to keep in your pocket.

      --

      Shut up and eat your vegetables!!!
    2. Re:Fluxx by Monte · · Score: 2, Insightful

      I'd throw in a caveat on Fluxx. Don't get me wrong, it's a cute little game, it's strong point is it's simplicity. You can teach non-gamer friends how to play it in about ten minutes. Given an hour, you could probably teach your cat how to play it.

      The downside is it's simplicity - there's little (if any) skill involved in winning, and I've heard it referred to as a pointless excercise in card drawing.

      Some will like it, some won't. In any case I think it's long-term replay value is limited. "Oh look, you played Death and Taxes, I win. Another game?" (yeah, games end about that quickly)

    3. Re:Fluxx by TheRaven64 · · Score: 2, Insightful

      I disagree that there is no skill in Fluxx. It is quite possible to collect sets of cards that allow you to win when all played at once, and then modify the rules to allow you to play them. Similarly, rule and action cards can be used to remove winning card combinations from other players. I find the replay value of Fluxx to be significant, since there is no winning strategy, but there are a number of ways of increasing the odds of wining.

      --
      I am TheRaven on Soylent News
    4. Re:Fluxx by gurkmannen · · Score: 1

      Yes, while it is apparent that there isn't a lot of skill involved there is actually more than many people think. It's hard to keep a long-term strategy because of the ever changing rules, except for a few sound general strategies like playing a keeper is always good and playing more cards than the other players. Other than that, there aren't much strategy involved. But short-term tactics are on the other hand all the more important, knowing what cards to discard, which keeper to steal, when not to play a keeper and when to let the other players play more than you etc. Still, these tactics don't allow you to always win over inexperienced players, but that's the whole point of Fluxx, it's total chaos but you can at least try to nudge the chaos to your favor.

      BTW, this is my first post on /., please be gentle.

      --
      aka Gardener, aka ollej
    5. Re:Fluxx by Anonymous Coward · · Score: 0

      Fluxx has a lot more skill involved if you play it 'hands open' so everyone can see what cards everyone else has.

    6. Re:Fluxx by TheRaven64 · · Score: 1

      I think for a game to be fun, then someone playing `perfectly' should be assured of winning around 80% of the time. Completely deterministic games are not fun (no doubt I am going to be flamed by a load of chess and go players for saying this), and games with two high a non-deterministic component are equally lacking in enjoyability. Fluxx is just close enough to the boundary - a novice player can still win, but a good player will usually beat a less good player.

      --
      I am TheRaven on Soylent News
  52. Rules of a game in a poem; by Anonymous Coward · · Score: 0

    Pomengrant

    In games of slivers
    spots and papers
    opponents are
    the generators

    stones go capture
    all their brothers
    so check your faith
    in one another

    one by one
    jump your connections
    two by three
    jumps with direction

    about the face
    turns the election
    the perfect game
    needs no reflection

    All you need to play is some colored stones and a flat surface with lots of intersecting lines. Oh yeah, and you have to be clever enough to extract the rules from the poem.

    The play is sort of like a version of super go, with elements from other popular deterministic turn based games.

  53. Tikal by szo · · Score: 1

    If you liked Catan and Carcasson, you should really check out Tikal.

    Szo

    --
    Red Leader Standing By!
    1. Re:Tikal by Anonymous Coward · · Score: 0

      I second this, Tikal is a sweet game. A little down-time waiting for your turn, but it plays out nicely and looks fantastic. Check it on the geek. There's a new edition coming out soon. http://www.boardgamegeek.com/game/54

    2. Re:Tikal by afd8856 · · Score: 1

      I have tikal and "la citta". La Citta is even more interesting, it's a game of building and city "influence". Very nice and strategic, even if it involves a bit of change.
      What is really fun is the card game "Bang!" from davincigames.com . It can be played by 2 to 7 players. Basicly each player gets to play a role from a western (sherif, deputy, thief, renegate) and has a famous western "character" - like Lucky Duke, Suzy Lafayette, Willie the Kid, etc that provides some "traits" or advantages. Players take turns shooting each other (there are quite a few types of cards) until the sherif is dead. This are the really simplified rules.

      Right now me and my girlfriend play, whenever possible, the 2 player version and have a lot of fun with it. So I highly recommend it to you. Plus, it's cheap, has expansions, it's "portable" and has simple rules and easy to understand. But the variety of cards and characters make it very interesting and hard to get bored.

      --
      I'll do the stupid thing first and then you shy people follow...
    3. Re:Tikal by Anonymous Coward · · Score: 0

      Tikal is currently out of print.

      However, it is being reprinted according to this forum discussion.

  54. A few odd ones come to mind... by Anonymous Coward · · Score: 0

    Foremost, you may enjoy Illuminati by Steve Jackson games - it's a really fun and once you get it, really simple, game about world domination - it's very tongue in cheek, very funny... and depending on the players, it can be extremely amusing seeing people try to manipulate eachothers actions.

    Another bet is Blood Bowl if you're into football at all ;) A little Bloowbowl tourney is always fun :)

    1. Re:A few odd ones come to mind... by Hognoxious · · Score: 1
      Another bet is Blood Bowl if you're into football at all ;) A little Bloowbowl tourney is always fun :)
      Just which kind of football do you think it resembles? Not American/Canadian, because there's no scrimmages & downs. Not Rugby, there's forward passes & no scrums. And not soccer, because the ball's the wrong shape.
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  55. Recommended by a friend by pyro_dude · · Score: 1
    Fireball Island was recommended by a friend.

    Reminds me of Kerplunk!, Hungry Hungry Hippo, Dizzy (Dizzy) Dinosaur, Chutes and Ladders, and Mouse Trap.

    Does anyone know the game where you make architecture with curved interlocking pieces and watch the marbles fall through them?

    --
    --pyro_dude
  56. There's Lord of the Rings version! by MarkEst1973 · · Score: 1

    Risk is a great game. very fun, but the LotR version is just too fun (too geeky?)! Risk LotR Edition on Amazon

    1. Re:There's Lord of the Rings version! by 06metzp · · Score: 0

      I have that version too! Do you usually use the modified rules they made for that version or do you use regular Risk rules?

      --
      This sig left blank for page turns.
    2. Re:There's Lord of the Rings version! by ed · · Score: 1

      I use the modifed rules. The extra game you got with the RoTK expansion, the assault on Minas Turuth was fun too mind

  57. This post is easily answered by loomis · · Score: 4, Informative

    Why not look at the highest user-rated board games in existence, many or which are new, and then read the comments about the games in order to determine what sounds appealing to you? Board Game Geek.com has all of this information readily available right here: game rankings

    --
    "The television is the retina of the mind's eye" - Videodrome
    1. Re:This post is easily answered by Flamingcheeze · · Score: 1
      I've never, ever, ever, ever played a game I enjoyed more than Cosmic Encounter. I used to play it with my buddies in college for days. Way too much fun.

      I see there's an online version now. I'll have to check it out.

      --
      The Philosophy of Liberty | lewrockwell.com
  58. Divine Right of Kings by Black+Parrot · · Score: 1


    It's an oldie, but grab it if you can find it. It's a fantasy strategy game, played on a hex map but with card draws to keep it unpredictable. Very fun when several people are playing.

    --
    Sheesh, evil *and* a jerk. -- Jade
    1. Re:Divine Right of Kings by selectspec · · Score: 1

      Devine Right was sweet. Only problem was the random handout of kingdoms. I only wanted to be the Black Hand...

      --

      Someone you trust is one of us.

    2. Re:Divine Right of Kings by DocReason · · Score: 1

      Divine Right has been republished:
      http://www.rightstuf.com/divine/

  59. Betrayal at House on the Hill by obidonn · · Score: 1

    Betrayal at House on the Hill is a fun tabletop game. It's from Wizards of the Coast but was originally in development by Avalon Hill. There's an online demo here. Great replayability, although there can be a lot of rule interpretation bickering.

    1. Re:Betrayal at House on the Hill by hibiki_r · · Score: 2, Insightful

      Without the game's 36 page FAQ, IMO the game is forribly unplayable. It seems that NOBODY playtested most of the scenarios, and it shows.

      I've played that game a dozen times, but I can't really recommend it. It's 20-40 minutes of almost random movement, followed by 5 minutes of reading incomplete special scenario rules, and then 1 or 2 turns of completely imbalanced gaming. There are two 'sides' and by the time everyone read the part of the rules that they are allowed to read, It's pretty clear who is winning that one. I was pretty much 'forced' into playing after the 3rd time. The game can be balanced and fun, but that only happens 1 out of 8 games, because of horribly balanced rules. To me, that's not worth playing, but YMMV.

      For a horror boardgame, I'd just wait and see if the new release of Arkham Horror is any good.

    2. Re:Betrayal at House on the Hill by asland · · Score: 1

      One word: ROLLOUT!

  60. Ticket to Ride by Anonymous Coward · · Score: 0

    is a fun game. You can get it from the kind of store that stocks Settlers.

  61. An oldie but a goodie... by lpangelrob2 · · Score: 4, Funny
    Spin the bottle.

    But don't play it by yourself. That's depressing. And a little creepy.

    1. Re:An oldie but a goodie... by Anonymous Coward · · Score: 0

      Fun for the whole family!

    2. Re:An oldie but a goodie... by Anonymous Coward · · Score: 0

      And a little creepy

      Play with other slashdot geeks! Now excuse me while I hurl.

    3. Re:An oldie but a goodie... by rob_squared · · Score: 1

      But wouldn't all kisses by default be french?

      --
      I don't get it.
    4. Re:An oldie but a goodie... by milgr · · Score: 1

      That's not exactly a bored game.

      --
      Where law ends, tyranny begins -- William Pitt
  62. Looney Labs by OpenYourEyes · · Score: 5, Informative

    Looney Labs (and their weekly blog) make some excellent games that might fit your audience. They are perhaps best known for their card game Fluxx (my personal favorite), but also have a number of other games which are more board-game like.

    The one that sounds most similar to what you're looking for is Chrononauts, the card game of time travel, which involves a time line that you build and control on the table. It also has an "Early American" version.

    As already noted, they make the Icehouse pyramids which are most noted for games like Zendo and Ice Towers, but are also used for quite a few others.

    Enjoy!

    1. Re:Looney Labs by Oinos · · Score: 1

      I'll second Fluxx. If you haven't played it, do so. Check out the link in the parent post for info on the game.

    2. Re:Looney Labs by SilentDunk · · Score: 1

      I'd have to second all this,

      Fluxx is the game I play more than anything, its always in my pocket and it only takes a couple of minutes to teach a new player

      Zendo has to be the best game a geek could ask for. Problem solving to the max

      And then once you've got a set of Icehouse pieces theres a huge amount of fantastic games that you can play, my personnal favourite is Volcano which has a chess like stratagy to it

  63. One of my favorites is "Scotland Yard" by TaxSlave · · Score: 3, Interesting

    In Scotland Yard, one player takes the role of "Mr X" and attempts to evade the detectives. The playing area is a map of London, with routes marked in taxi, bus, underground, and ferry routes. Each player has a set of tickets they can use for each type of route. There are x of taxi tickets, y of bus tickets, and z of underground. Mr X is less limited. Mr X moves in secret, but every few turns, he must show himself.

    I always liked this game, when I played it as a kid. As an adult, I found a copy of it in the game store. I told Chris, the owner, that I had played it as a kid, but forgotten about it. When I saw it on the shelf, I had to have it. It didn't matter that it cost around $30 at the time.

    Chris informed me that this was a standard story. The game was rarely, if ever, advertised. Everyone who bought it did so because they had played it somewhere else, and found it hard to balk at the price. He said they had trouble keeping the game on the shelves. I believe it.

    The beauty of the game is that every person who plays Mr X will do so differently. Inspectors are individuals. Every game is different, though the map stays the same.

    Another favorite of mine is Empire Builder, but we're heading out to the truck stop for breakfast, so you'll have to do your own research on that one.

    1. Re:One of my favorites is "Scotland Yard" by Zapman · · Score: 1

      I'm really supprised to see Scotland Yard recommended in a computer geek forum... If the inspectors are smart and rigorus, then there is no way that Mr. X escapes.

      All they have to do is spread out until the first showing of Mr. X, and then start converging. They'll have him surrounded by about move 26 or 27.

      --
      Zapman
    2. Re:One of my favorites is "Scotland Yard" by fmobus · · Score: 1

      Weird... In Brazil, this game is called Interpol and Scotland Yard is a completely different (and boring) game. That must be some IP issue, go figure...

    3. Re:One of my favorites is "Scotland Yard" by TopherC · · Score: 1

      I can second both of these games. Scotland Yard is such an original game concept! Lots of fun.

      Empire builder and follow-up crayon rail games are also great. I think Eurorails is my favorite, since the games often come out unexpectedly close with the winner only a turn or two ahead of the rest even though their tracks and strategy are completely different from other players. I've always wanted to computerize these rail games but haven't found the time yet. The main reason would be to play with friends and family that are living 3000 miles away. And partly this would be fun just to collect statistics to refine track-building strategies and work out good distributions of demand cards. Also it would be a fun game to design an AI for.

    4. Re:One of my favorites is "Scotland Yard" by Chuck+Messenger · · Score: 1

      Agreed - Scotland Yard is an immensely fun game. We just dusted it off a couple of days ago -- to teach our 8 yr old daughter -- and we've played it several times since then! Lots of fun -- very dramatic. It's really a 2-player game, but it works well to have teams of people (either controlling the robber or the police).

    5. Re:One of my favorites is "Scotland Yard" by Chokma · · Score: 1

      If you live in a city with a good public transport system, you can play Scotland Yard in real life.

      We did play it 2-3 times before people used cell phones... every team got a pocket full of small coins for the phone booths and reported back to the HQ in regular intervals. It is indeed possible to catch someone this way. With modern phones it should be even easier, if the hunters (inspectors) coordinate their movements without a central HQ.

      Hamburg public transport: (examples)
      http://www.hvv.de/pdf/MetroPlan.pdf
      http://www.hvv.de/pdf/schnellbahnplan.pdf

    6. Re:One of my favorites is "Scotland Yard" by daigu · · Score: 1

      I played this as a kid too. The only problem is that if you are Mr. X you have to have time to look at the board without other players watching. Players try to get clues by watching where you spend more time looking at the board and it is hard to look elsewhere when you are looking at your options.

    7. Re:One of my favorites is "Scotland Yard" by wolf- · · Score: 4, Interesting

      Local Game store went out of business.
      Owner ran a 30% off sale. Picked up a new copy of Scottland Yard that day. Played it with the family, and they loved it. I wasnt sure if they would. My siblings and I played it for hours as kids.

      When I asked the owner why he thought business hadnt worked out, his answer was:

      "I wasnt sure why until this week. A lady and her son came in. The boy saw a game, and excitedly asked, 'mom, what about this one?' To which the mother replied, 'will I have to play it with you?' At that moment I knew that it wasn't that kids didn't want to play new games, but that parents didn't want to play with the kids"

      I'm going to miss that store. We have an entire closet here at the house full of games. About half of them are the basic games one can find at Toys'r'Us and walmart. The rest are the "what kind of game is that???" stuff that really challange the mind. I love it when my kids bring an "off the wall game" and want to learn how to play it. Cooties are still fun for a 5 year old, but when he drags out Zertz, Apples to Apples, or Blink I know that he is going to grow up with an edge over the nintendo playing couch potatoes. It may not be a financial advantage, but at least he will enjoy the stimulation that comes from trying new things, learning new things.

      --
      ----- LoboSoft specializes in Digital Language Lab
    8. Re:One of my favorites is "Scotland Yard" by eison · · Score: 1

      Heck no, *I* could beat your inspectors!

      See, that's half the fun of the game. We'll have to play.

      --
      is competition good, or is duplication of effort bad?
  64. My Personal Recommendation... by disntrstd · · Score: 0

    I find a good game of Mousetrap tends to stimulate the mind.

  65. Mastermind, baby.... by Anonymous Coward · · Score: 0

    'nuff said!

  66. Stratego by 06metzp · · Score: 1, Informative

    This is a fun 2-player game that is something like a board version of capture the flag. Each piece has a value, 1-9 or bomb, and you must navigate your pieces across the board to try to find the other player's flag. When two pieces collide the values are revealed (you can't see the other player's pieces' value) and whoever has the lower number value wins. Lower rank (higher number) pieces are more plentiful but are also defeated more easily. The catch is that only Miners (#8, I think) can dismantle bombs.

    I've had a lot of fun playing this game and recommend you try it out. The only bad thing is that if you lose one of the pieces you can't make another one to fill in for it (everyone will know what value it is!)

    --
    This sig left blank for page turns.
    1. Re:Stratego by SquirrelLady · · Score: 1

      There is a Lord of the Rings game that is similar to Stratego which is very highly rated (ranked #28 on BoardGameGeek.com), called Lord of the Rings the Confrontation. Each of the characters has a different special ability. It was designed by Reiner Knizia, who has designed a bunch of great games.

  67. Days of Wonder, Blogs, and BoardGameGeek by Obiwan+Kenobi · · Score: 5, Informative

    I've written on these guys before, but let me do so again in a more straightforward manner:

    Buy everything you see here. I assure that you will NOT be disappointed.

    Days of Wonder is a great company who takes brilliant designs the world over and shares them with a geek-like audience. Me and my wife love Mystery of the Abbey. Think of it like a really interesting, deep version of Clue. No candlesticks, no ridiculous characters, and it actually has -strategy- incorporated, and everyone who has played it loves it immediately.

    And no, I'm not even getting paid to say that (though of course, it would be nice).

    You can also read some (tabletop) gaming blogs:

    - BoardGamePlayer.com
    - BoardGames-To-Go
    - Chris Farrell's Gaming Blog
    - Jeffro @ Mindsay

    Lastly, I'd like to say that me and my wife's favorite non-boardgame is Bang!, an easy-to-learn great mechanic-filled game that anyone over the age of 7 will adore.

    Oh, and of course, get all the recommendations you can handle over at the always fantastic BoardGameGeek.com.

    Have fun!

    Evan
    CCGBlog.com - CCG Design, Theory, and Commentary

  68. If you like football, by Ottmundr · · Score: 1

    you may want to take a look at the tabletop game, Blood Bowl. I've played it for years, and it's a real hoot. http://www.specialist-games.com/bloodbowl/default. htm

  69. Chess? by J.+Charles+Holt · · Score: 1

    This seem obvious, but have you tried chess?

  70. Re:sex by disntrstd · · Score: 0

    Fun for the whole family.

  71. Re: grognard-level wargames by Sweetshark · · Score: 1

    ... you might be interested in moving up to grognard-level wargames.
    ... where Advanced Squad Leader (ASL) by MMP (originally the game is by AH) is still the king of the hill. Online training at: http://vasl.org/

  72. Puerto Rico + The Castle by kootsoop · · Score: 2, Insightful

    Of multi-player (>2) games Puerto Rico and Settlers are the best IMHO. Elfenland, another Game of the Year winner from Germany, like Settlers, is OK but not up on the other two. For two-player, I recommend The Castle --- a two-player version of Carcassone.

    --
    "Engineering is the art of making what you want from things you can get" - Jerry Avins
  73. How about Icehouse or Mahjong? by DaFork · · Score: 1

    How about Icehouse or Mahjong?

    A couple times a week my coworkers and I get together at lunch to play these games. Icehouse is an abstract gaming system where you can play many different games. Our favorite Icehouse games include Pikemen, Martian Chess, and RAMbots.

    The hardest part about playing Mahjong (the real Mahjong, not Mahjong solitare)is finding a place that sells the pieces. It is fun and addictive, but you need 4 people to play.

  74. When Darkness Comes by Anonymous Coward · · Score: 0

    http://www.twilightcreationsinc.com/wdc/
    This game has a few issues, but it is an interesting combination RPG board game. These are the guys that made Zombies, which is alos fun.
    It's survival horror, with an interesting, simple mechanic for combat.

  75. Winning is for Losers by Beardydog · · Score: 1

    Try to make people snort soda.

    1000 Blank White Cards

  76. Flip cup? by espo812 · · Score: 1

    What about flip cup? It's played on a table top, cheap, interactive, and only becomes more challenging as you play. Remember to have a designated driver.

    --

    espo
  77. Pirates of the Spanish Main by cshotton · · Score: 1
    I strongly recommend Pirates of the Spanish Main. This is one of the coolest table-top games to come along in a long time, mostly because all it requires is a table top to play. Basically, it is a table top pirate-themed sea battle with little 3-D ships you construct and then fight with.

    Each baseball card-sized pack comes with everything needed to play the simple game (my 7 year old loves this version) and lots of on-line expansions are available to add new scenarios, rules, etc. to make more complicated grown-up games. You can keep everything needed to play in a shirt pocket. Quite cool!

    --

    Shut up and eat your vegetables!!!
  78. MWDA Twighlight Imperium by orin · · Score: 2, Informative

    MWDA is a streamlined version of Battletech. The minatures contain the record sheets. The game plays pretty quickly and you can pick up second hand minatures on eBay cheap. An expensive game to play at the tournament competitive level - but cheap if you are just looking for something with your friends.

    Of course you can play Classic BattleTech - though this requires a longer investment of time. Things are quite detailed and it can take quite some time to resolve rounds.

    I play more MWDA now because although I miss the detail of classic BattleTech, being able to fight a company vs company level engagement in 2-3 hours (versus 2-3 days) is a big plus.

    There is a new edition of Twilight Imperium out. Highly complex and takes a while to play - but a deep and rewarding experience.

    The "future" version of Risk is quite fun as well.

    1. Re:MWDA Twighlight Imperium by NBarnes · · Score: 1

      The introduction of artillery in the first MWDA expansion broke the game so very, very badly. They've revised the rules for artillery one or two times in a minor way and recently released a major, near-total game and rules overhaul, all basically because artillery, as implemented, was simply overwhelmingly powerful and reduced the game to POGWarrior (in reference to the chits laid on the playing field to represent incoming artillery fire). The game wasn't perfect in the original release, but WizKids has been borking it pretty hard with each new release.

      If you just get rid of artillery, I suppose it's a pretty good fun game, but if you and your friends are at all competative, the game breaks badly.

      It is very pretty and very nicely kinesthetic.

  79. How about War of the Ring? by Tavor · · Score: 1

    http://boardgamegeek.com/game/9609

    --
    Windows has detected an undetectable error.
    1. Re:How about War of the Ring? by Bloke+down+the+pub · · Score: 1
      http://boardgamegeek.com/game/9609

      This post was typed on a nearly indestructable IBM Model M keyboard.

      Presumably the parts of it that aren't indestructible are the < and > keys - you know, the ones used for tags such as hyperlinks.
      --
      It's true I tell you, feller at work's next door neighbour read it in the paper.
  80. Euro Games by radiotalent · · Score: 1

    You might check out http://www.boardgamegeek.com/. It can be a bit daunting at first as there is a lot of information to go through. And be forewarned, there is a definite bias against traditional American games (i.e., Monopoly). But if you enjoyed Carcassonne and Settlers, its hopefully a bias you'll agree with. Most games have a review or two (many written by reviewers that are very good at what they do), plus session reports of various depths and often times player aids.

  81. Advanced 3rd Riech, (A3R) World in FLames(WiFFE) by Anonymous Coward · · Score: 0

    A3R is kinda in a way almost a primer to getting into a 'huge' game like WiF, but both games work very differently, so you may like one a lot better than the other. Civilizations, as people mentioned is also a fun game to play once every year or 2... :}

  82. Re:B5W by nitehawk214 · · Score: 1

    I actually prefered Babylon 5 wars. Though the system was rather complex and it took forever for a sizable battle to take place. Sadly, the company that produced both games has gone out of buisness.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  83. Zombies and Filthy Rich by Digital_Quartz · · Score: 2, Informative

    If you're into the tile based games, Zombies is kind of interesting, although IMHO it's a little overly random, and not nearly as interesting as the other games you listed. Still, it's fun.

    A game we've been playing lately is Filty Rich, a "3D" board game by Richard Garfield (creator of, amongst other things, Magic: The Gathering). The idea is you open shops, and then collect income from them, with the objective being to be the first one to buy three luxuries (trophy spouse, patent of nobility, private jet, etc...). The "game board" is a binder with four 3x3 plastic card-protector sheets inside. When you open a shop you place it's "sign" into the card-pockets on the sheet (a sign could span multiple pockets), then you roll some dice to see which pockets get visited, and collect income, and then there's a 50% chance you'll move to a new random page.

    The game is "3d" since on a given page you can "see through" to pages underneath. It's quite a clever and fun little game. You can see the rule-book at the link above, if you're curious.

  84. Re: Advanced 3rd Riech, (A3R) World in FLames(WiFF by Anonymous Coward · · Score: 0

    oh I fergot to mention, for these games you need to have a 'room'/Table(s) where you leave them setup as you play them on a continuing weekly basis, (don't forget the beer or to go out for beer/wings after etc).

  85. Where to find info (and some personal favs) by Chuck+Messenger · · Score: 4, Informative

    First, some suggestions on places to find info on what games are good:

    The newsgroup rec.games.board is a great source of info on enthusiasts' opinions on board games. Someone maintains a database of ratings of games, as rated (mostly, or originally) by readers of the newsgroup. Search for "INTERNET TOP 100 GAMES LIST" (posted to the newsgroup every 2 weeks). Here's the current top 10, along with rating (1-10 scale) -- here's the link: http://scv.bu.edu/~aarondf/Top100

    1 8.494 Puerto Rico
    2 7.865 Euphrat & Tigris
    3 7.756 Die Siedler von Catan
    4 7.742 Die Fursten von Florenz
    5 7.504 Modern Art
    6 7.503 El Grande
    7 7.451 Carcassonne
    8 7.409 Ohne Furcht und Adel
    9 7.399 Goa
    10 7.387 Vinci

    You'll see two of the games you mentioned on the list - Carcassonne and Settlers of Catan (note that the bulk of the best boardgames are German in origin -- the original German names are used in the list). I would guess that if you liked Carc and Settlers, that you match the taste profile of the contributors to the list fairly well, so you'd probably like many of the games on the list.

    I've played maybe half the games on the top 10. Personally, I like Settlers, Euphrat & Tigris, and Modern Art particularly well.

    One important question is: how many players do you have? 4 seems to be considered to be the optimal number for multi-player games (which are the most fun). If you have a different number, then there are specialized lists you should refer to. However, from your post, it sounds like you have several players, so the above list should be suitable.

    Another question is: what type of games do you like? There are economics-style (e.g. Settlers), bidding-style (e.g. Modern Art), deal-making (e.g. Chinatown), path-connection style (e.g. Streetcar), war games (e.g. Axis & Allies), race games (e.g. Detroit-Cleveland Grand Prix), etc. etc. I guess you'd call this the genre.

    Another thing to look for is the game designer. If you like a book by a certain author, you're likely to like other books by the same author. It's the same with games. Settlers was designed by Klaus Teuber -- a prolific game designer. So, you might look for other Teuber games. Many of the top-rated games were designed by Reiner Knizia -- I like just about every game of his which I've tried.

    Another consideration is the complication of the game. You've mentioned Axis&Allies, which is relatively simple, and Settlers & Carc, which are moderately complex. Some of the games on the Top 100 list are fairly complex -- generally, at least as complex as Settlers and Carc.

    Then there's game duration. If you like Axis & Allies, then you're probably not turned off by long-playing games. I'd think most games on the list would be OK.

    There's a great website for boardgame enthusiasts, which you'd probably find useful in looking for new games: Boardgame Geek -- http://www.boardgamegeek.com

    Finally, bearing all the above in mind, and considering the little scraps of information I have about you and your group, my tenuous suggestions:

    I think you have maybe 4-6 people in your group. You have a taste for long games, and war and deal-making are appealing themes for you. Two classic games stand out in this category: Civilization (the board game which inspired the computer game), and Diplomacy. These are games which I would _most_ love to play, if I had a large enuf group of like-minded people available, and an unlimited amount of time. If you try Civilization, I recommend Advanced Civ over Civ.

    I envy you, just starting to really delve into boardgames, with a group of enthusiastic players. You have some really great gaming to look forward to!

    Good luck!

    1. Re:Where to find info (and some personal favs) by Coruscater · · Score: 1
      1 8.494 Puerto Rico
      2 7.865 Euphrat & Tigris
      3 7.756 Die Siedler von Catan
      4 7.742 Die Fursten von Florenz
      5 7.504 Modern Art
      6 7.503 El Grande
      7 7.451 Carcassonne
      8 7.409 Ohne Furcht und Adel
      9 7.399 Goa
      10 7.387 Vinci

      I particularly like this list so I wanted to put my two cents in regarding the entries on it. First note that Puerto Rico's rating (8.494) is farther ahead of the #2 game than #2 is ahead of #9. This enormous margin is truly well earned; if you are only going to buy one of these games, it should definitely be Puerto Rico.

      I've played Tigris and Euphrates a few times but have never really liked it too much. Maybe this one just takes some more time than I've devoted to it to start to appreciate the strategic alternatives.

      Settler's of Catan is of course a classic with enormous replay value. I've played many of the variants/expansions, and none of the ones I've played are nearly as good as the original. That's not to say that their not worth trying as a change of pace, but if you buy them, you should plan to play the variants rarely and the base game far more often.

      Princes of Florence is a great game that combines resource gathering, auctions, and a variety of strategic alternatives. It's similar to Puerto Rico, but not quite as good; for example, there is a little less diversity in the viable styles of play.

      Modern Art is the only one on that list I've never played, but I've heard that it's an excellent auction game. I'm also told that it's similar to Ra (another classic auction game), which is a great game that I also highly recommend.

      El Grande is a fine game involving occupying territory. It combines a play style similar to Puerto Rico or Princes of Florence with objectives and scoring that resemble Web of Power (the latter being another game I recommend highly; a bit faster paced than most of the ones on this list).

      Carcassonne is another territory occupying game, with the additional twist that the board is constantly growing (players draw random tiles and then choose where to add them to the board). Like Settler's of Catan, it is a classic with a large base of existing players.

      Citidels is a terrible game; I don't understand how it made this list. It is too random to be an interesting strategic game and too complicated to be a fun party game. It does have one upside, however, that it can be played with many, many players (up to 7 in the base game, and I think up to 9 with the optional cards that are included in the English edition). Thus if you have a really large group and you really want to all play together (instead of doing the sensible thing and splitting into 2-3 groups to play good games), then this may be the best option out there.

      Goa seems like a fun new game with a style resembling Puerto Rico. I haven't played it enough to give a firm opinion though.

      Vinci is a classic in the civilization-building genre. It captures a lot of the feel of Advanced Civ (recommended in the parent post), without taking nearly as long. A major drawback of Advanced Civ is that it is very easy for a couple of players to fall behind very early and be virtually eliminated from competition; there is little that's more frustrating than being 30 minutes into a 10-14 hour game and knowing that you have almost no hope of catching up. In constrast, Vinci does not do nearly as much to punish players who have fallen behind early on.

    2. Re:Where to find info (and some personal favs) by mjwills · · Score: 1

      Coruscater, Good summary of the games. Not sure I'd agree with all your comments (for example, I love T&E, I don't mind Citadels, and I find it hard to see the similarities between PR and El Grande).

  86. Acquire and T&E by lucky130 · · Score: 1

    If you like board games, give Acquire or Tigris & Euphrates a try.

  87. M:TG by mickyflynn · · Score: 1

    Magic: The Gathering. Type I, maybe I.5... Type II is totally gay. It's a geek classic. And it sort of takes place on a table top.

    1. Re:M:TG by Anonymous Coward · · Score: 0

      Type 2 is going to be a lot more fun when the bannings will be applied March 20th, no more Ravagers and KCI! The field will be more open to new ideas and nice artifacts which died to the Splash Damage(tm) of Ravager. In other words, type 2 will have a second lift off March 20th.

      Playing Big Red right now and I'm loving it!

  88. killer bunnies and the quest for the magic carrots by ivano · · Score: 1
    can't go wrong with cabbage, water and a rampaging death-wish cyberbunny

    ciao

  89. Risk 2210 by bigmaddog · · Score: 3, Informative

    Risk 2210 is actually a lot of fun. I was sceptical when all the new variants of Risk started coming out, one for everyone and their uncle, but having played this one extensively I must say that it's very satisfying, and going back to the original on the occassions that, for whatever reason, we had to go back to the original, was met with a lot of grumbling.

    It's way more complicated than the original Risk so it takes a while to get into, but some of the complexity goes a long way to alleviating the problems that made the original such a pain in the ass to play some times, like exponentially increasing army sizes and the potential for the game to never end. The rest of it is just fun.

    If you haven't played this version but played the original, here are some highlights of what's new/different:

    • there's a moon that you can fight over
    • there are tons cards that do all sorts of horrible, horrible things to players
    • there's a limited number of turns (5) and at the start of each, you get to bid for the order in which you can go, which adds a cool layer of strategy - even though there are only five turns, there's so much to do that a game can easily last 4-5h
    • three territories get randomly taken out of the game at the start, so the map could potentially be really really wacky, with wide-open continents suddenly isolated, etc.
    • the map is pretty wacky to begin with
    • there are special units called commanders which give you bonuses in combat and each has its own set of cards (you need to have the commander to play them), and which consequently end up as a magnet for all sorts of evil coming your way form other players
    • there's limited resource management of "energy" - you get it much like you get troops, from the number of territories you control + some from cards, and you use it to buy commanders, troops, space stations & cards, and to activate some cards and bid for turn order

    Having said all that, there's nothing preventing people from being very very bad losers, throwing pieces, getting whiny... I hope the next version comes with a tazer.

    --

    Even as you read this, your pants are strangling your loins! Aaa!

    1. Re:Risk 2210 by Anonymous Coward · · Score: 0

      I like Risk 2210, but it always seems that whoever goes last on the last turn will win.

      Has this been your experience?

    2. Re:Risk 2210 by Anonymous Coward · · Score: 0

      "Having said all that, there's nothing preventing people from being very very bad losers, throwing pieces, getting whiny... I hope the next version comes with a tazer."

      To deal with bad losers or to be one?

  90. Fireball Island by DoorFrame · · Score: 1

    Fireball Island is the only game you'll ever want to play once you play it once. You move your little men up and down a volcanic island. Every once in a while the island will kick out a volcanic fireball which will literally roll across the board and burn unsuspecting players who will have to recover in a lava pit. Occasially the fireballs will knock out a bridge you're walking across and you'll be literally knocked into a river or ocean. Oh man what a game.

    Ok, maybe it's not hat great, and maybe I haven't played it in ten years, but I sure remember it being great.

    1. Re:Fireball Island by MachDelta · · Score: 1

      I remember that game!

      It was like Mousetrap on crack. FIREBAAAAAL!!

  91. The books and games by ChozSun · · Score: 1

    Based on George RR Martin's A Song of Ice and Fire series, play A Game of Thrones. It's like Risk but deeper and better. Even better, A Clash of Kings, the expansion.

    The books do not have to be read to enjoy the game but you will be missing out on some great books.

    --
    ChozSun
    ChozSun.com
  92. 2 suggestions... by mwa · · Score: 1
    For 4 players, bridge is the chess of card games. I had it forced upon me, and it took 3 years for me to want to play. Once I decided to take it seriously (but not competitively seriously), I realized just how good the game really was.

    For 3+ players, or those not wanting a game they have to study to get good at, I recommend Cosmic Encounter. Think Risk where each player is allowed to cheat differently. No game is ever the same. I have the original with 9 expansion sets, and prefer playing with 2 "alien powers" per player. I haven't tried the most recent edition, but it would be hard to screw it up.

  93. A Few Suggestions by Zonk · · Score: 2, Informative

    A while back we had a 2004 Board Game Gift Guide that linked to some good resources. You might try those folks.

    Here are some other games that I have played and enjoyed -

    Tikal: One of a set of three board games published by Rio Grande Games, the other two being Mexica and Java. Having played all three, Tikal is probably my favorite. In it you play an archeological team unearning mayan-esque ruins for the win. Lots of fun, 2-4 players and about an hour and a half or so needed. Family Friendly.

    Cosmic Encounter: Definately a more "hardcore" title, the best way to think of this is like Pax Imperia or Galactic Civilization in boardgame format. Requires a large table and has *lots* of little pieces, but it's incredibly fun if you have the time and patience. 2-4 players and about 3 hours (or more, depending).

    Dos Rios: An incredibly fun game about diverting a pair of rivers such that you have the most plentiful harvest, while avoiding the bandits and your fellow players. Family friendly fun, 2-4 players and about an hour and a half or so.

    221-B Baker Street: An oldey, but a good game nonetheless. Each time you play you're solving a different case. You travel from location to location finding clues and trying to stop your fellow players from doing the same. Family Friendly, 2-4 players, 60 minutes or less.

  94. boardgamegeek.com by Dr+mungmung · · Score: 1

    way thurough....great site for all things boardgame....http://www.boardgamegeek.com/...

  95. Shogun by MachDelta · · Score: 2, Informative

    I haven't seen it mentioned yet, so i'll toss one into the ring: Shogun, aka Samurai Swords, is an excellent wargame. If you at all enjoy risk or A&A style games, give this one a shot (assuming you can find it because I don't think anyone makes it still). I remember having SO much fun playing it... its an absolute riot with the right people. I really loved the for being strategic, yet simple to follow. The majority of the action will always involve one of your three Daymo's (armies), rather than being a complete mess of independant units (ala risk). Every turn was a surprise too, because all players had to secretly distribute their resources (koku) and then reveal their 'plans' simultaneously (seeing who won the ninja/assassin was always exciting). Then you got to draw swords to determine that rounds playing order. Like I said though, people make a difference too. When we weren't moving stuff around on the board, someone was always whispering behind someone else's back... forging temporary alliances, playing all sides, plotting to stab your friends in the back. I think that was the part I liked the most - screwwing with other players heads as a part of the game. You were constantly plotting to double team the most powerful player, and then at the same time ruin your ally to come out on top yourself... only to be drug back down by the heads you stepped on to get to the top. Some games would last for days in a seemingly endless cycle of alliances, betrayals, feints, and strategic wizardry.
    Many a sunrise-too-early crept over the blood stained fields of feudal japan when we dug out that game. Good times! :)

    1. Re:Shogun by hibiki_r · · Score: 1

      The problem is, Shogun costs a small fortune on e-bay, so if you don't have it already, you'll pay about as much for it as you would for 5 newer games.

    2. Re:Shogun by jkabbe · · Score: 1

      Keep in mind that Shogun was reprinted under the name "Samurai Swords." You can still find some of these in hobby shops and the ebay prices are often pretty reasonable.

  96. Game of Thrones by Anonymous Coward · · Score: 0

    Game of Thrones is pretty good. It's like a cross-breed of Risk and Diplomacy.

    1. Re:Game of Thrones by banditski · · Score: 1

      my roommate and i have modified 'a game of thrones' from a 3-6 person game down to a two person game. we lose the diplomatic aspect, but it's still good enough to keep us coming back a couple times a week.

      the expansion adds a lot to the game, especially in our two-man version.

    2. Re:Game of Thrones by Anonymous Coward · · Score: 0

      This is a really great game. I'd mod the parent up if I could. This is a game with a good amount of strategy. There are combat, intrigue and power aspects to the game. Each house has different strategies to achieve victory and no game plays out the same as any other. Very interesting.

      Knowing the back story isn't important but adds some interesting flavor to the game. The expansion, A Clash Of Kings adds some interesting new twists to the game as well. It's by Fantasy Flight Games.

      You can read about it on Board Game Geek http://www.boardgamegeek.com/ or on Fantasy Flight's website http://www.fantasyflightgames.com/agotbg.html. The offical site includes full rules for both the main game and the expansion as well as official updates for both via FAQ.

  97. Awesome board games by Dacmot · · Score: 1
    A friend of mine is an avid boardgamer and introduced me to several awesome games. If you're looking at two player games in the style of Axis&Allies check the following columbia games (in order of difficulty):
    • Napoleon
    • Pacific Victory
    • Rommel in the Desert
    • East Front


    If you're looking at a game for more people I'd suggest looking into Rio Grande Games. Something like Princes of Florence, Traders of Genoa, Puerto Rico, El Grande, Euphrat & Tigris or even Bonhanza. Board Game Geek shows many of the most popular games. Ticket to Ride and Carcasonne are pretty good simple games that are great to start with.
  98. The godfather of the war game genre by gpuk · · Score: 1

    If you are not already aware of it, I would highly recommend Risk. Here is the wikipedia article: http://en.wikipedia.org/wiki/Risk_%28game%29
    You can read up on the history of the game here: http://boardgames.about.com/library/weekly/aa-risk -history.htm

    I believe there is even an on-line, Linux compatible version.

  99. Uno Extreme by Ripplet · · Score: 1

    I can thoroughly recommend Uno Extreme (possibly known to you yanks as Uno attack). It's absolutely hilarious, at times turning into a sort of card version of russian roulette, and can also be played with children. Great for playing down the pub, or even at home.

    --

    Skiing? Check out The Independant Skiers Portal

  100. A lot of great ones out there by discordja · · Score: 1

    I can't begin to mention all of them but there are a couple of very good ones I'd suggest.

    Depending on your gaming group size, the near fist game I'd suggest is Diplomacy. No dice, no randomness, and a good chance someone gets punched in the face. The game is exactly as it says. Europe pre WWI and 7 major powers inhabit in the baord. In between each turn you have 15 minutes to discuss your plans. All unit orders are made in secret and all moves resolve at once. There is nothing binding you to anything you say in the in between phases. There are only 3 possible moves a unit can make. Attack, Hold, Support and you may support units not your own.

    If you can find a copy of Games-Workshop talisman, give it a spin. It's, in my opinion, one of the best productions GW ever did next to blood bowl. It can kill you a solid evening. It's not as strategic as some of the others.

    Now my mind is failing, so I'll give this advice but someone else is going to have to recall the name of the game. There is a space colonization game on the market, been out there a while. The board can support I believe up to 5 players. The board has a central circle, from that circle up to 5 arms spiral off it where your ships start. Each unit piece is a plastic colored shuttle and they stack together. The concept is fairly straight forward, forcefully colonize others space. But you can get aid from friends on the attack or the defense so a good bit of strategy involved.

    The only other thing I hesitantly suggest is a classic. If you have the patience and a math degree, try out star fleet battles. Just get the captain's edition and maybe advanced missions. After you start to get all the other modules the rule set bloats up so large you'd need a lawyer to tell you what you can or can't do. It' insanely documented and can get very strategic.

    --
    I stole this .sig
    1. Re:A lot of great ones out there by SquirrelLady · · Score: 1

      The space colonization game name which you couldn't recall is Cosmic Encounter.

  101. Tetris board game by Anonymous Coward · · Score: 0

    Might I sugest the Tetris "board" game?
    http://www.radicagames.com/index.cfm?event= showPro dDetail&id=10&categoryId=5
    Havent tried it, but who doesn't like tetris? :)

  102. Try "Robo Rally", perfect for geeks. by Webcommando · · Score: 1
    This game was published recently by Wizards of the Coast, though I don't know if it is still available.

    The basic premise is that you are robots racing in a factory where there are many perils (crushers, pits, lasers, etc.). You program the robot by selecting cards to tell it what to do (move forward, turn right, etc.).

    It's very hard to plan the perfect path since you sometimes don't get the cards you want. Also, there are conveyers and spinners that will eventually screw you up big time.

    --
    I love the sound of distortion in the morning -- webcommando
  103. Skipping Class to Play Games by BGJayR · · Score: 1
    A few of us slackers at our Undergrad Physics Society skipped class all the time to play the different version of Risk, among many other games.

    I recommend any game by Avalon Hill or Steve Jackson Games.

    Illuminati is a favorite.

    Diplomacy is a blast! It's like Risk, but without the ramdomness of dice. This game is ALL about making/breaking alliances.

    I used to really like a game Avalon Hill used to make called Titan. They don't make it anymore though and it's hard to find now.

    Star Fleet Battlesis always a fun game if your up for reading binders upon binders of rules. I never bothered learning any other rules than for the Starfleet vessels though.

  104. Attika, Tikal, Alhambra, Metro, Manhattan by Anonymous Coward · · Score: 0

    The geek is a fantastic website with so many features, but it remains the best source for info on boardgames. What you want are modern german games. Search for any of these games: Attika, Tikal, Java, Mexica, Alhambra (yes, all german games are based on exotic placenames), Metro, Drunter & Druber, Through The Desert, Streetsoccer, Lost Cities, 6 Nimmt, Transamerica, Ticket To Ride (yes an American game is currently the Spiel des Jahres, THE prize to win), Cartagena, Clans, Manhattan, Karibik, Trias, Santiago, . . Puerto Rico has an average rating of 8.7/10. Yup, that's the AVERAGE rating. Got to the geek! http://www.boardgamegeek.com/

  105. A Couple Suggestions by wetdogjp · · Score: 1

    Ah, Settlers of Catan. That one goes down in my book as the best board game ever. A perfect combination of luck and strategy, and extrememly replayable. You should try Seafarers of Catan and Cities and Knights.

    Also, the third edition of Twilight Empirium just came out. You'll have to drop about $75 on it, but it's a fantastic game. Hexagonal pieces, space combat, very dynamic, lots of ways to win. Expect to commit a few hours to a single game.

    Carcasonne also has a few expansions out if you want to consider more with that series.

    Although mostly card games, check out Cheapass Games. Lots of bang for the buck.

  106. Cheapass Games by Shipwack · · Score: 2, Informative

    This company makes a ton of wierd, fun, -cheap- games. Prices range from free (on their website) all the way up to $7.50 or so (with most being being 5 bucks or less). They should be in stock at ayour local game store, if you have one. http://www.cheapass.com/

    1. Re:Cheapass Games by dead+sun · · Score: 3, Informative
      I really have to second the proposal of adding Cheapass Games to your collection. There's a variety of skill levels to their games, from simple move your pieces to lay tiles properly and thwart others.

      A few of my favorites are:

      Devil Bunny Needs a Ham
      Spree! Hong Kong Edition
      The Great Brain Robbery
      Unexploded Cow
      Captain Park's Imaginary Polar Expedition

      There's a number of their games I haven't played, and more that I have that I haven't listed. However, there hasn't been one that I've played that I didn't really care for. Fun, often quick, always amusing.

      --
      If not now, when?
    2. Re:Cheapass Games by Anonymous Coward · · Score: 0

      I know that a lot of "hardcore" gaming geeks look down on Cheapass games sometimes, and given some of their releases I can't say I blame them, but they have some really top-notch products if you get the right ones.

      My favorite Cheapass game lately is One False Step For Mankind. It's great fun and the game board is configurable so it can be different every time you play. It's a little more pricey than most of their other games because it's printed in color, but it's well worth every penny. I think this may be the best game they've made so far. I like it even more than Kill Dr. Lucky and Spree now.

    3. Re:Cheapass Games by __aahrlq8808 · · Score: 2, Informative
      I've played a number of Cheapass games and Kill Doctor Lucky takes the cake for funniest and most fun to play. I bought this for my sister last year for Christmas and she loved it, even when I can't get her to touch any other sort of game, board or computer.

      P.S. You'll love this game so much that you'll be tempted to buy the sequel, Save Doctor Lucky. Don't, but try some other Cheapass offerings instead. This isn't half as fun as the original.

    4. Re:Cheapass Games by mjfgates · · Score: 1

      Cheapass games are insanely great. Simple enough to play with a six-year-old, real enough to play with a group of adults. I've bought three copies of "Lord of the Fries" over the years, 'cos of wearing two of them out.

    5. Re:Cheapass Games by Macgrrl · · Score: 1

      You missed "Kill Doctor Lucky" and it's varients. Also sold under the psuedo Cheapass banner are the James Earnest games "Pass the Brain", "Lord of the Fries" and "James Earnest's Totally Renamed Spy Game" (formally known as "Before I kill you Mr Bond").

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    6. Re:Cheapass Games by dead+sun · · Score: 1
      I (quite unfortunately) haven't yet played Kill Doctor Lucky, though I've been meaning to. I can't include it in my list of favorites yet, but I've heard it's quite good. I've played some of the others you've listed and while good, I was trying not to just list out their catalog.

      I've also been meaning to get my hands on US Patent #1, a game in which you race to build a time machine and make it the first patent. At the very least I'm a big fan of the premise of that one. It's clever.

      --
      If not now, when?
    7. Re:Cheapass Games by Barney · · Score: 1

      I don't understand why no one's put a link for Cheapass Games, which I also heartily recommend. There's loads of creativity, and if you only liked one game out of five, it'd still be better value for money than buying a typically priced game. And believe me, you'll like more than one out of five.

      The Cheapass game most like the sort of "civilization development" games you described is probably One False Step for Mankind.

      Bob

  107. Acquire by Knightman · · Score: 1

    Check out Acquire. Very simple game to learn that isn't so simple to win. Description: In the beginning, the companies are small. But they grow. And merge. And reform. And merge again. Those who buy the right stocks and merge the right companies thrive. Those that don't, fall behind. This classic business game has never looked better. An all plastic board with plastic tiles that fit snugly to it add a three dimensional quality that brings the game to life. Now corporations are capped with skyscrapper roofs that create a mini skyline. The companies have been renamed to reflect a 21st century economy but no rules have changed. The game can be learned in minutes. Which tile to play, which company to invest in, and when to merge two companies is a skill that takes many games to master.

    --
    --- Reality doesn't care about your opinions, it happens anyway and if you are in the way you'll get squished.
  108. Warhammer by Turn-X+Alphonse · · Score: 1

    You could try any of Games workshops range. While expensive to start you can pick one of the smaller games and have just as much funmuch cheaper.

    Necromunda is cyber punk and you control (and level up) a gang.
    Bloodbowl is Rugby only the aim is to hurt the other team as you play.. it's quite fun and again you gain levels on players and such.
    Battlefield gothic is a space ship based game, it's got alot of races but will cost more then the two above.
    Modernheim is a game set in a destroyed city where you control a warband and try and become rich and famous...

    All would take a bit of work (painting models) but they are fun tabletop games you might want to try out.

    --
    I like muppets.
  109. Cranium! by arhar · · Score: 2, Informative
    1. Re:Cranium! by Dexx · · Score: 1

      I've got to second this. Cranium's a blast and can get very hilarious after a few drinks.

      --
      Feel the fear and do it anyway.
    2. Re:Cranium! by engwar · · Score: 1

      Cranium is a fun party game but not really the tabletop board game that the original post was requesting. There's no real strategy involved for example. Don't get me wrong, I love playing this game with wifey and her friends but I don't think da boyz and I will bypass Puerto Rico to try to guess a song that someone's humming in Cranium.

  110. Monopoply by Balthisar · · Score: 1

    I'm suprised no one mentioned Monopoly. Yeah, I know, too many Bush haters here, but come on! It's just a game!

    --
    --Jim (me)
    1. Re:Monopoply by anaradad · · Score: 1

      Monopoly sucks. Roll the dice, move, roll the dice, move, roll the dice, move...no tactical decisions, no strategic decisions, pure boredom. Monopoly is one of the reasons people in the USA don't play board games - they think they'll all be as boring as Monopoly!

    2. Re:Monopoply by Stripsurge · · Score: 1

      You must play by the standard rules. At my house its more like this:
      Roll doubles, move to other player's property, roll dice again, "HEY! You owe me money" "Too late sucka! The next person has rolled", yelling, more cheating, repeat until all players are eliminated or the board is smashed up.
      Person leaves room? Oh you'd better beleive thats time for cheating. I can't remember a game that didn't end in yelling or crying. Oh the good times that were had.

      Another way to spice up Monopoly, or any other game for that matter is to mix and match games such Monopoly with trivial pursuit or Sorry with Jacks. Sorry combines well with a lot of games.

    3. Re:Monopoply by boy_afraid · · Score: 0

      Now that's the Monopoly that I remember. If I was the Banker, I'll just cheat by sneaking $500 in my stack! HAHAHA!

      We'd make up our own rules and someone will just get pissed off!

  111. Diplomacy by kale77in · · Score: 2, Interesting

    Diplomoacy is a game of negotiation, with up to seven players controlling the seven empires in Europe in 1870. None are powerful enough to survive if others turn against them, so alliances are necessary. The game rules are relatively simple, so the game is all about intrigue: it's about the deals you make with the other players, and whether they believe they can trust you. In each round, players go off into corners or other rooms, negotiate, refuse to negotiate, make public gestures, make agreements (verbal or written, open or secret), keep or betray confidences, gether information, sound out rivals, and perform joint military planning. Then they hand the written orders (for their troops) to the adjudicator. All players moves (including any betrayals) are all revealed simultanously, and the outcomes of all movements or conflicts are resolved. No dice are used. Easily the best group board game I've ever played, because of its cleverly psychological nature. It inspired a Chess variant I once designed along similar lines.

  112. Thieves Guild by Motie · · Score: 1

    Thieves Guild by Iron Sun Games. Highly recommended!

  113. Naval War by Shambhu · · Score: 1

    I keep remembering old favorites. I should have waited and put them in one post...

    I wasn't able to find a good link for this one, but here is some info about it. It is a card-based naval battle game. Pretty random, medium strategy, medium negotiation. Good fun. Also out of print, but there might still be copies kicking around...

    That link was to a page with Word files presumbably containing images of the original cards. I didn't have time to check.

    --
    Rome wasn't bilked in a day.
  114. Don't forget Doom by JVolkman · · Score: 2, Funny

    Doom: The Boardgame
    Anything with 3 Cyberdemon figurines has to be good.

  115. Diplomacy by genneth · · Score: 1

    See here.

    But it might not be suitable for playing with your friends -- at least if you want to keep them as your friends. :D Especially bad is if you only take one turn per day or two days. The intrigue and political tension could kill. Also don't play it during exam season. It could really wreck your concentration.

    Seriously though, it is a quality game, and probably close to being unique in that there is no element of chance. Everything is deterministic. The more you play it, the more you appreciate the level of play required. It's not like chess or go, in that pure strategy will never win -- you have to play in alliances.

  116. Good discussion on this last December by Chazmati · · Score: 5, Informative

    See here. To save you the time, here's a list of stuff I found from that story, games that sounded interesting or worth checking out.

    First, I decided I should really get into Go. Some links from that Slashdot story: here, The Second Book of Go here, here, here, here, and here.

    Other games:
    Apples to Apples - got this for my cousin, they liked it.
    Settlers of Catan - got this for myself, very nice game, try a local hobby shop or here or try Amazon.com

    Others: Puerto Rico (Similar to Settlers of Catan), Lord of the Rings board game was mentioned, Kill Dr. Lucky, Deadwood, Give me the Brain, Lightspeed Games, Fluxx is fun, very random and quirky.

    There's more! Mind Trap
    Munchkin , Heroscape, Ticket to Ride, Mystery of the Abbey, Memoir '44, Queen's Necklace at Days of Wonder, Bang!, Betrayal at House on the Hill, Articulate
    Killer Bunnies (and Quest for the Magic Carrot), Illuminati , Acquire .

    Some other reviews/top game lists here:
    here
    here
    here

    Happy gaming!

    1. Re:Good discussion on this last December by aav · · Score: 1

      Along the same line: I recently bought Carcassone from http://www.funagain.com/ and I chose them for their good prices.

      If you were concerned this might be an ad, it's not: I was genuinely pleased with their service and I'm just recommending them.

    2. Re:Good discussion on this last December by m50d · · Score: 1

      Agree with most of those, but Mind Trap is stupidly easy for anyone of a vaguely hackish mentality.

      --
      I am trolling
    3. Re:Good discussion on this last December by engwar · · Score: 1
      I used to shop funagain but their prices are no longer as low as some other sites such as DragonTalonGames.

      http://dragontalongames.com/

  117. Try this one. . . . by Anonymous Coward · · Score: 1, Informative

    How about "The Awful Green Things From Outer Space"?

    http://www.sjgames.com/awfulgreen/

    Loads of fun!

  118. Chess by MrSoundAndVision · · Score: 0

    the best game ever

    1. Re:Chess by Kleedrac2 · · Score: 1

      Well there is Knightmare Chess which adds a random element to the game by having a deck of cards (either constructed by each player using a point value system or a common deck) to shake things up. It can do small things (make any piece but a king move like a knight for one turn no capture) or totally change the game (The board turns 90 degrees clockwise or counter-clockwise your choice ... ranks move accordingly!) Note this isn't for everyone ... without the cards I have never beaten my brother at chess, with the cards he can't win, he's decided we can't play with the cards anymore :)

      Kleedrac

      --
      Sure we wang, can.
  119. Boardgamegeek.com by Basilius · · Score: 1
    If you're interested in checking out boardgames, there's really only one website worth researching: www.boardgamegeek.com.

    Over 13,000 games are on that site, and there's tons of support files, reviews, session reports, rankings, etc. Everything you could want, really.

  120. ricochet robots by Anonymous Coward · · Score: 0

    good math-puzzle type game.

  121. May I suggest Third Reich? by p_trekkie · · Score: 1

    Third Reich is in the same vein as Axis & Allies. It simulates, with an amazing degree of detail, the second World War in Europe. It's so detailed, it has three entire pages of manual dedicated to the surrender of France! It also takes quite a while to play, so I wouldn't recommend it if you're the impatient sort, but if you can make it through an entire game of axis & allies, you'd probably like it.

    1. Re:May I suggest Third Reich? by HBI · · Score: 1

      Third Reich is one of my favorites. Prados did an *excellent* job with this.

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
  122. mancala by stormi · · Score: 0

    i always liked mancala.... it's somewhat mindless, but then again my friend max thought he was a god at it and wasn't prepared for someone (myself) to actually develop a strategy....

    chess is also a very good game :) (i know im easily satisfied)

    --
    "if only i had known i would have been a locksmith." -albert einstein
    1. Re:mancala by stormi · · Score: 0

      also forgot to mention blockus

      --
      "if only i had known i would have been a locksmith." -albert einstein
  123. Lord of the Rings boardgame by Reiner Knizia by Anonymous Coward · · Score: 0

    I can't recommend Reiner Knizia's Lord of the Rings boardgame highly enough. As with all of Reiner's games, it's extremely well designed and very well produced. It's unusual in the sense that each player takes the role of a hobbit, and the group plays cooperatively to attempt to destroy the Ring. It's quite complicated, and better to have it explained to you by someone who knows it, than having to play it from just the rules in the box, but that is possible. There's enough in it to be able to play it again and again, and an additional two expansion packs are available if you want an even greater challenge.

    The game is complete in itself, but does stay remarkably faithful to the book. Consequently a working knowledge of the LoTR story is helpful, but certainly not necessary.

  124. Chess by SCHecklerX · · Score: 1

    Who needs anything else?

  125. Sid Jackson's Who's the Boss by asdren · · Score: 1

    It's a card based game in which you try to broker investment deals. However, it's setup so that two or three players can't easily split a deal. Someone will get the shortend of the stick. Also, you can't be too greedy if you are the other players will srew up your action or not include you in deals.

    As with other Sid Jackson games (ex: Acquire) it really comes down to who's better at keeping a mental score of other players' cash.

    1. Re:Sid Jackson's Who's the Boss by SquirrelLady · · Score: 1

      For anyone who's trying to look these up, the designer's name is actually Sid Sackson, and the first game is actually titled I'm the Boss. By the way, Acquire is one of my favorite games - found companies, buy stock, cause mergers, end up with the most money - simple rules and so much better than Monopoly (there's no player elimination and it takes much less time).

  126. Ticket to Ride by prsnmn · · Score: 1

    If you're just getting into German-style board games, then you should really try Ticket To Ride. You can try it out online for free at ticket2ridegame.com.

  127. Do you work for Mattel... by Drunken_Jackass · · Score: 0, Troll

    or Parker Brothers?

    --
    There are 01 types of people in this world. Those that understand binary, and me.
    1. Re:Do you work for Mattel... by Chazmati · · Score: 1

      No, do Parker Brothers or Mattel own any of these companies? I thought they were mostly independant, and I like that. I know there was a link to Hasbro in my post, but that was the exception.

      No, I work in a different industry, I just like games, and I've been bored with the mass market choices; Clue and Monopoly are boring after 20 years.

    2. Re:Do you work for Mattel... by Drunken_Jackass · · Score: 1

      You may enjoy games, but you certainly can't take a joke.

      --
      There are 01 types of people in this world. Those that understand binary, and me.
    3. Re:Do you work for Mattel... by Chazmati · · Score: 1

      Oh! Ha ha! Ha ha ha!

      Sorry, I read so many troll posts on Slashdot that I didn't give you the benefit of the doubt.

    4. Re:Do you work for Mattel... by Drunken_Jackass · · Score: 1

      No problem.

      BTW - i just took Egypt.

      --
      There are 01 types of people in this world. Those that understand binary, and me.
  128. Bork Hasbro by korbin_dallas · · Score: 3, Informative

    I cant believe with all the conspiracy/monopoly nuts we have around here that they missed out on the chance to BASH Hasbro Inc.

    Hasbro spent the 80s and 90s buying up everything. They were even smart enough to buy The Avalon Hill Game Company. AH held the copyrights to a huge stack of games. I mean hundreds and hundreds of games. AH had in the early 80s bought the rights to all the old SPI games. James Dunnigan had created and edited hundreds of games and simulations for SPI.

    Yet Hasbro has not rereleased ANY of these games in their original forms. And apparently plans not to.

    --
    They Live, We Sleep
    1. Re:Bork Hasbro by GJSchaller · · Score: 1

      I was good friends with an AH employee at the time they were bought - from what he said, Hasbro had no real interest in the games that AH owned, but they more wanted the titles to a few very key licenses, and the AH name itself. Axis & Allies is no longer published by Milton Bradley, it's now published by Avalon Hill - although both are owned by Hasbro in the end. They bought AH as a way to market games to a more mature audience, that would see / remember the AH label as adult games, not kiddie games of yore.

      A number of titles, including Advanced Squad Leader (ASL), the new edition of Runequest (Which was ready to go to print, but is now collecting dust), and the series of bookslef wargames (Panzer Blitz, Twixt, etc.) are now owened by Hasbro, but are not likely to be re-released. They got what they wanted - the company title & image - and the rest was extra, although unlikely to be used. I'm not sure if any of them are going to be sold / spun off to other companies, there was talk of Curt Shilling purchasing ASL. (Yes, the baseball star - he's a Wargamer and an EQ player.)

      Hasbro is a fairly large company - they own most of the major toy companies we recognize - MB, Parker Brothers, Kenner, WotC, TSR, AH, etc. About the only one they don't own is Mattel, which has Hot Wheels and Barbie to keep it going.

    2. Re:Bork Hasbro by toriver · · Score: 1

      Advanced Squad Leader has been "outsourced" to these guys. Runequest was never AH, but Chaosium - what AH might have had was the "split-off" Glorantha game, which was the Runequest setting without the system, IIRC.

      That said, AH before the buyout wasn't too keen on reprinting their old titles like Gunslinger anyway. Ah, a fixed and updated Gunslinger - that would rock.

    3. Re:Bork Hasbro by GJSchaller · · Score: 1

      Multiman is Curt Schilling's company, so he did get it. Good!

      Runequest was purchased by AH. I had the proof copy of the new edition sitting in my living room. Trust me, they aren't happy they were ready to send it to the publisher when it got canned indefinately.

  129. Gipf Project by wolf- · · Score: 1

    I picked up some of the GIPF (http://www.gipf.com/) series of games about a year ago from a local game store.

    They are 1 on 1 games, but carry serious strategy with them. The rules are simple enough that my 5 year old can play Zertz, but at the same time, the game play rises to the level of the players.

    --
    ----- LoboSoft specializes in Digital Language Lab
  130. There are tons of good games out there by kaybee · · Score: 1

    You have mentioned a good amount of the medium-length games out there. You can go up from there to full wargames (I love the Second World War at Sea series from Avalanche Press which takes about 1 day for a game).

    For shorter games I like Acquire and many German-style games. Some of my favorites are Puerto Rico, Power Grid, Goa, Alhambra, Bohnanza, Citadels, Samurai, Java, Liar's Dice, and Bang!.

    I buy most of my games from GamesInABox.com. They have almost as good of prices as FunAgain Games but they have much more reasonable shipping costs and they have always shipped same or next day.

  131. Simple. by DarkMantle · · Score: 1

    You said board or table top games. So how about Dungeons And Dragons

    Been playing it off and on for 13 years and still love it.

    --
    DarkMantle I been bored, so I started a blog.
  132. Bulls and Bears, Campaings, Formula 1, Buccaneer by Anonymous Coward · · Score: 0

    Bulls and Bears, Stock market trading game, published in the 1930's. You can still get it on ebay from time to time. It was published by Parker Brothers, Inc. but due to a falling out between the creator and Parker Brothers it was withdrawn. It can be a really loud, game, we had the cops called on us once. Best played with 4 or more players.

    Campaings - Waddingtons, abstract Nepolian era

    Formula 1 - Waddingtons, car race game up to 6 players

    Buccaneer - Waddingtons pirate game with real ships treasure and crew, 1 to 6, players.

    Robert
    robert@crbn.com

  133. Some more games by RadioTV · · Score: 1

    My friends and I play a lot of games and here are some of our favorites:
    Nuclear war is a great game. The only game where 2 out of 3 times there is no winner.

    Lunch Money is a card game about little girls beating each other up on the playground. The artwork on the cards is pretty cool.

    RoboRally is a great game about programming a robot to get through a (very complicated) maze.

    --
    I have great faith in fools - self confidence my friends call it. - Edgar Allan Poe
  134. Junta by just+fiddling+around · · Score: 2, Informative

    If you want REAL political intrigue, double-crossing and some strategy, try Junta! from West end Games.

    You are the ruling families of a banana republic (it sounds so eighties!) and the aim of the game is diverting the most foreign aid funds possible in your swiss account.

    Hours of fun, for people with a sense of humour!

    --
    You're not old until regret takes the place of your dreams.
    1. Re:Junta by Anonymous Coward · · Score: 0

      The coolest part about Junta is that the secret police have their own secret rules! Very much like in Ashcroft's America....

    2. Re:Junta by Anonymous Coward · · Score: 0

      It is good fun to present Junta to new players, but the game does not have lasting value. If you play three games in a roe they all end up looking the same.

  135. Diplomacy - A game of skill by Anonymous Coward · · Score: 0

    Diplomacy, unlike most other board games, is a game of primarily skill rather than chance (the only thing left to chance is where you start on the board). At the risk of insulting the game it's like a board game version of survivor.

  136. Roleplaying Games! by MrSeb · · Score: 1

    Why has no one mentioned table-top RPGs yet?

    If you have even a tiny bit of imagination and a creative Games Master (you can rotate GMs in casual play, too), why not play some one-off games of Call of Cthulhu?

    Or if you fancy something a little bit more 'campaign' like, I can highly recommend Deadlands (http://www.peginc.com), or perhaps just straight D&D 3.5 :)

  137. Top Eight by Nimrangul · · Score: 1
    Axis and Allies

    Shogun (Samuri Swords)

    British Rails (sweet game, but you need to lamenate your board and use washable markers)

    World at War (a cheap expansion to AaA by another company, fun game but many more rules)

    Settlers of Catan

    Risk (pretty simple, but it is what got me into board gaming)

    HeroQuest

    Monopoly (once more a simple thing, but was cool when I was a kid)

    I just could not come up with ten, that's how few games really inspire me.

    --
    I'm sick of following my dreams - I'm just going to ask them where they're going and hook up with them later.
  138. List follwing: by Ironsides · · Score: 1

    Board:
    Diplomacy
    Talisman

    Tile:
    Illuminati (not the CCG)

    Card:
    HONOR OF THE SAMURAI

    --
    Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
  139. My favourite... by BrokenHalo · · Score: 1

    ...is Balderdash. For anybody who is a fan of The Superior Person's Book of Words, this is a must.

  140. The Farming Game by Anonymous Coward · · Score: 0

    The Farming Game gets a lot of play in our family. Be prepared to invest about three hours, but it's a lot of fun.

    1. Re:The Farming Game by Anonymous Coward · · Score: 0

      Yeah, we play it, too. Unfortunately, it's a little too close to reality... (it hits pretty close to home).

  141. A Game of Thrones by Anonymous Coward · · Score: 0

    It's a fairly simple, easy-to-play, diplomacy-style game based off of the book series by George R. Martin. An excellent excellent game.

    In fact, anything by Fantasy Flight Games is almost certainly going to be good.

  142. A couple good "Beer & Pretzels" games.... by Monte · · Score: 1

    Nuclear War, a classic, still in print (and it has a couple expansions). Good for 4+ people, fast to set up and play. There's not a terrific amount of skill involved, but there's a high "screw you" factor, if you're into that sort of thing :)

    And if you can find it, Family Business by Mayfair. Another fast game for 4+ people, and lots of backstabbing. Too bad it's not in print any more.

    And I'll throw my "Me Too" behind Cosmic Encounter which IMHO has an absolutely huge replay value, particularly the old Eon version.

  143. Conquest -- much harder than chess! by snowbird · · Score: 1
    Man, the hours me and a friend burned into the wee hours playing this game. (We both hated to lose)

    You think you have all your pieces safe, and wham- your opponent pulls off an attack from out of the blue.

    Originally licenced to Parker Brothers, but now sold directly by the original developer. Has a freeware (win31) version to get a feel of it.

    Here's a URL for those who are interested:
    http://www.webstart.net/conquest/

    You want the nice cast pieces version if you can spring for the extra cost.

  144. Acquire by Bastian · · Score: 2, Insightful

    My family and I used to play a game called Acquire, which was centered on the idea of hotel chains growing and merging, and trading in stock on them. (Sadly, there were only mergers, no spinoffs or going out of business allowed.)

    Still, it was great fun, far better than Monopoly, and we would play it maybe twice a month for years.

    One I used to see folks having a great deal of fun with at a coffee shop I used to frequent is Cults Across America. (For reference, these same folks loved to play the stuff put out by Cheapass Games.)

  145. Like Risk? Try Diplomacy. by AxB_teeth · · Score: 4, Informative
    If you like alliances and political intrigue in Risk, I heartily recommend Diplomacy. Simultaneous movements (everyone moves at once) make for some very interesting situations. There are all sorts of resources online for Diplomacy: I've played with people all over the world at Diplomacy 2000, and I've never even owned a board. There are quite a few open source boards/adjucators (they do the logic behind the moves to determine movement success/failure). Of those, I recommend jDip, a feature-rich cross-platform java version.

    The game can get a bit involved, and there's a slight learning curve (very slight, especially if you've done Axis & Allies). Not for everyone, but it's worth a try if you like Risk.
    --

    However,
    1. Re:Like Risk? Try Diplomacy. by soricine · · Score: 1

      Verily, there is no game besides Diplomacy. None can compare to its mechanical precision, its emphasis on strategy over nasty dice-juggling (ahem, Risk). Play-by-email with a computer referee is possible, and there is a huge strategic literature out there for both the standard game and its variants. Thus it is written.

    2. Re:Like Risk? Try Diplomacy. by Gribflex · · Score: 1

      You forgot to mention that playing dioplomacy puts you at severe risk of hurting your brain.
      Every time my buddies and I finish a game we are so brain-fried, it's all we can do to fire up the bar-b-q and drink beer for the rest of the night.

      Not entirely a bad thing I suppose.

    3. Re:Like Risk? Try Diplomacy. by welloy · · Score: 2, Informative

      Junta is a great, less serious game along these lines.

  146. Lots of choices by ajs · · Score: 1

    I run a monthly board-gaming day, and there are NO END of good choices. Here are some categories with examples:

    True "board" games
    • Cosmic Encounter - the new one is not as good as the original, but still excellent
    • Robo Rally - The programmers board-game. This is tons of fun, and can be a huge, days-long event or an hour-long game depending on how you set it up
    • Titan - The mother of all day-long strategy games. Fun, but harsh!
    Non-Collectable Card Games
    • Chez Geek/Dork/etc. - This is a fun and funny line of games which I recommend to anyone living in a dorm or group house of any sort!
    • Munchkin - A great game (and line of spin-offs) which pokes fun at fantasy role-playing.
    • Flux - This is a wild game, but not very serious. Lots of fun once in a while
    Collectable Games
    • Dungeons & Dragons Miniatures - The new minis game they put out a couple years ago is going strong and lots of fun from what I hear (I buy them for a D&D game I run, not the collectable game)
    • Shadowfist - I keep hearing about this card game, and everyone says it's the best many-player game ever.
    Games on the Net
    • New Eleusis - A fun game for people who like puzzles. You just need cards and something to keep score on.
    Enjoy!
  147. boardgamegeek.com by uncoolcentral · · Score: 1
    Gotta love this site it's great for tabletop ideas.

    I'll sound off and concur with others that:Settlers of Catan and Looneylabs games are flarging awesome and nearly universal. It's easy to get geeks and "others" alike playing *and* enjoying.

  148. Crimson Skies! by Anonymous Coward · · Score: 1, Insightful

    You can't get it new anymore, so that might be a barrier, but the original Crimson Skies boardgame (not to be confused with the new game with the weird clicky bases that cost to much money) is lots of fun. Some friends and I played a lot of it in college and it doesn't seem to get old. You can play long campaigns with the same pilots (as long as they survive, that is) and create your own planes, so it has a lot of replay value.

  149. Cheap Ass Games and Others by Agilus · · Score: 1, Informative

    My favorites include some of the Cheap Ass games (http://www.cheap-ass.com/). They are wacky, usually have an interesting play dynamic, and cheap ($10 or less usually). My favorites include:

    Falling - Awesome, fast card game based around the idea that everyone is falling, and fighting. The winner is the last person to hit the ground (so in effect, everyone is eventually a loser, because everyone eventually hits the ground). Games usually take less than 5 minutes, so you don't feel so bad if you lose.

    Spree - Another really fun one. The theme is a competitive shopping spree in a mall, with guns and cars. It gives you lots of opportunities to screw over your opponents. It's one that I always request at parties.

    Kill Dr. Lucky - This one is a bit like reverse Clue. You try to get into the room alone with Dr. Lucky, and out of sight of other players (via windows and doors into adjacent rooms), and try to kill him. It has an interesting psychological component, because other players may have cards to stop you, but they don't have to use them, and can pressure other players to use up their stopper cards instead. If there is too much manipulation going on, they might actually lose the game for themselves. I like this one a lot, too, but it's not as hectic as the previous two mentioned (which is one reason why I like them).

    I have one other favorite that I always request, too, but it's not a Cheap Ass game. It is called Ricochet Robot, and it is basically a competitive pathfinding game in which you try to get one of four colored robots to a particular square on the game board. Each round is timed, and the person who bids the best path first (better paths have less steps), and proves it after the time runs out, gets a point for that round.

    Here's a link to what appears to be the product website: http://www.riograndegames.com/games/rio122.html, but the description isn't that much better than the one I gave above. There is a picture, however. Here's a link to an online Java applet that appears to have the same game dynamic: http://www.braunston.com/kevin/rrobot/rrobot.html. I really enjoy this game, but it could be because I win often among my friends. :)

    I believe Ricochet Robot is out of print, however, so it may be difficult to find. I've seen a used copy in one of my local hobby shops, and my friend has a copy, so maybe it's not -that- hard to locate. I think I also heard a rumor that it was going to be reprinted, but I haven't checked up on that.

    --
    hackshop.com - My tech hobby project hub
    1. Re:Cheap Ass Games and Others by SquirrelLady · · Score: 1

      Ricochet Robot was indeed reprinted and is currently available as Ricochet Robots. I would describe it as a competitive puzzle and a good brain burner. It tends to elicit either love or hate responses. My husband absolutely loves it.

  150. Strat-O-Matic Baseball by Anonymous Coward · · Score: 0

    1-5 HOMERUN

  151. car wars! by Anonymous Coward · · Score: 0

    oh come on people.

    the pinnacle of Steve Jackson games. is a great board game with violence and fast paced action.

    cripes it was a staple in my life in 1984-1987.

    cant believe you losers do not know about it.

  152. Dont forget Titan... by thered · · Score: 1
    Titan - The Monster Slugathon Fantasy Wargame. It can be played with two, but it's much better with more players.

    Unfortunately, it's out of print, but don't let that stop you from searching for a copy.

    Titan Fan Site

    There is a Java version of the game on Sourceforge, but the fun of rolling 12d6 just isn't hasn't been caputred yet, I'm still waiting.

    Colossus

    Colossus Fan Site

    1. Re:Dont forget Titan... by colonwq · · Score: 1

      I played this for many hours. It was/is hard to get others interested in the game.

      :wq

      --
      -- Phase 1: Collect under pants Phase 2: ? Phase 3: Profit
  153. Chez Geek by JanKeesJansma · · Score: 1

    I would recommend Chez Geek, very simple cardgame but very funny.

  154. Nuke War! by gilroy · · Score: 1

    Though it's more of a card game than a boardgame, I'm surprised no one has mentioned the classic Nuclear War published by Flying Buffalo. It's relatively simple, pretty fast paced and just a little bit crazy. When you add in the expansions Nuclear Escalation, Nuclear Proliferation, and Weapons of Mass Destruction, you can have untold hours of fun blowing up the world. And it's easy to add your own cards if you want more zaniness.

    1. Re:Nuke War! by The+Wooden+Badger · · Score: 1

      Yes! Nuclear War! I remember having a lot of fun playing Nuclear War. Another one that was a lot of fun was Wabbit Wampage. Board and cards with the Wabbits and Farmer Brown at war with each other.

      --
      Heroscape, it's like legos combined with anachronistic wargames.
  155. Strategy based board game without dice by parr · · Score: 1

    For a good strategy based board game, that minimises the use of dice, my favorie for many years is a board game based upon building, merging and takovers of hotel chains, and acquiring the majority stockolder positions. The game is a cross between monopoly and risk. The game is based both on positioning on the board, and one's shrewdness at buying, building and merging at the appropiate times. The winner is the one with the most money at the end of a game.

    The game is appropiately called Acquire. It was originally released as one of the 3M bookshelf games. It was considered the best of their set of games by many people. It is still available from Avalon Hill.


    For a good board game reference site with lots of pictures and user ratings etc. try www.boardgamegeek.com

  156. Browse boardgamegeek.com by Anonymous Coward · · Score: 0

    A good place to look is http://www.boardgamegeek.com/. The GeekLists are an especially entertaining way to browse game-space.

  157. Board Games by Lips · · Score: 1

    Here are some games I've played and had a lot of fun. Sorry about the links, but BoardGameGeek is convienient.

    Rollout. By the company that make Supremacy (which I also like). Global sharemarket and high finance game.

    Machiavelli. Risk like game based in Renaissance Italy.

    Empires of the Middle Ages. Classic economic/warfare game set in Medieval Europe from 771 to 1467.

    Illuminati and various expansion packs. All the conspiracy theories battle it out.

    OGREand various expansion packs. Purely tactical based game. armour/infantry/hovercraft/gevs/OGRE battle it out.

    Talismanand various expansions. Snakes and ladders in a fantasy world but with spells and battles.

    Nuclear Warand expansions. Blam blam blam blam. Megatons of fun.

    Judge DreddFight crime in a huge 22nd century city.

  158. Attack! by neolith · · Score: 2, Interesting

    Attack takes everything I like about Axis and Allies (different units with offensive/defensive capabilities, an economic system, naval combat) with everything I like about Risk (picking your own territory and more or less random unit placement for a less predictable tactics and strategy) and manages to avoid most of the bad stuff from both. It can be found at Toys R Us currently for about $20, or you can order it from http://eaglegames.net/ for $30.

    Best of all, if you like the basic game, which contains all the economic cards, land units, cards representing naval units, and a board representing the western hemisphere of the world, you can buy an expansion. The expansion contains plastic naval units with more complex combat rules, a political system (your governments can be fascists, communist, monarcy, or democracy, with different bonuses and strengths for each), and a board representing the other half of the world. The basic game is good for six players and three to six hours of play, the full game can support 10-12 for some all-day sessions.

    The games rules are fairly easy to learn in one go, although the implications as far as tactics go take a while to sink in. The units and board look great, and are large and detailed. The game single handedly reawakened my group's interest in the genre, bridging the gap between beer and pretzels and more serious wargaming. (I don't want to mislead the grognards, its still pretty beer and pretzels, but if all you've played is Risk and A&A, it can stretch you a bit.)

    Speaking of Risk, I also like the new Risk 2210. Its classic Risk, but with "hero" units that can roll eight sided die against the standard six, sea and moon bases to conquer, some battle and diplomacy cards (somewhat similar to Castle Risk), and nuclear devastation tokens that can completely alter the board from game to game. Its a pretty fun diversion for Risk fans.

    --
    Like my comments? Try my podcast: http://www.baldmove.com
  159. If you like Risk, try Diplomacy by disserto · · Score: 1

    It's like Risk, but without all of the random elements. Diplomacy is all about making those alliances, rivalries, and back-stabs without having to roll the dice. Your strategy works because you planned correctly, keeping your friends close and your enemies closer. Or it doesn't work because someone decided to turn on you one turn before you planned on doing the same to them.

    Once I played Diplomacy, I never went back to Risk.

  160. Re:Conquest -- corrections by snowbird · · Score: 1

    OK, the computer program is officially called shareware according to the web site. I'm pretty sure that it's just a computer port of the original (classic) 2-player board game version, without the catapults, and so forth. No single player mode, as I'm sure that the AI would be very hard to do.

    I've only played the original 2-player version, without the catapults, etc.

    Chris Butterfield (if you're out there), we should get a game going sometime.

    Still lots of fun. :)

    Tony Naef.

  161. Language-Independent choices by Tolaris · · Score: 1
    I live and work in Iraq, and shipped a bunch of games out here for my Iraqi employees and friends. The following games are our favorites, where one of the most important criteria is language-independence.
    • Bohnanza (Iraqi negotiations - you will lose)
    • Settlers of Catan
    • Puerto Rico
    • Citadels
    • Carcasonne
    • Carcasonne: Hunters and Gatherers
    • Condotierre
    I strongly recommend Fun Again Games for any orders you place. They were very helpful when one shipment was lost en route.
  162. Re: grognard-level wargames by kalel666 · · Score: 1

    Plus, Curt Schilling is one of the owners of MMP. How cool is that?

    --
    I HAVE CUBIC WISDOM THAT TRANSCENDS AND CONTRADICTS ONE DAY GODS
  163. Vinci and.... by jkabbe · · Score: 1

    Vinci is a great game. To me, it plays a lot like History of the World but without HotW's problems (lack of balance, takes too long, plays poorly with certain numbers of players).

    Another game I didn't see mentioned is Titan. It takes forever to play but it's a heck of a lot of fun.

    1. Re:Vinci and.... by chihiro · · Score: 1

      I second Vinci as a great game. Not as time consuming as as civ (a game takes a couple of hours), but a well thought out strategy game that benefits from playing again and again.

      This is because each player plays a number of civilisations during the game, and gets too choose from a number of different civs. Each has 2 'special abilities' picked from a big bag of them, that determines its strengths and weaknesses and thus the best strategies to play. You can change to another civ (at a cost...) so if you think you made a bad decision you can get yourself back into the game.

      Anyway, I like it a lot, it has plenty to think about and enormous variety.

      Chihiro

      --
      Memes don't exist. Spread the Word.
  164. Some suggestions for finding interesting games by poweroftwo · · Score: 1

    Here is the URL to a group which games on a regular basis, and a list of the games we play - there might be such a group in your area. http://www.gamesclubofmd.org/GamesWePlay.asp

    Another option would be to find a Science Fiction club in your area. I have yet to find a club which did not attract an active gaming population (and not just D&D, but every game noted above and them some.

    Third (and please forgive the blantant plug), check out http://www.gamepuzzles.com Kadon Enterprises sells some very unique and challanging games - all very high quality and with different levels of strategy.

    Good luck on your search

  165. Duel of Ages! by TilJ · · Score: 1

    Like the subject said, Duel of Ages!

    There's a tutorial online if you want to get a sense of the "flavour". One of the neatest features is that there's only two points in the game ... you set a time limit, and whichever team has the most points at the end of that limit. In the likely event of a tie (only 2 available points, remember) you continue in sudden-death mode to see who gets the next point.

    The game encourages cooperation, back-stabbing, strategy, risk-taking and bluffing ... all at once. There's expansion packs galore, enough to keep you entertained with "fresh" feeling games for years.

    The downside is the the expansion packs are addictive ... beer money might end up in short supply for a while as you try to juggle financial priorities ;-)

    --
    "The purpose of argument is to change the nature of truth." -- Bene Gesserit Precept
  166. There are fun card games, too. by RenaissanceGeek · · Score: 1
    For example, you might try "Bohnanza." It's yet another of the many great games from Germany. The Premise is that you are a bean-farmer ("bohn" is German for "bean") whose income depends upon having the most matching bean-cards in each of your two fields (you can purchase another in the course of the game) when you harvest. The trick is, you have to play the cards in your hand in order, and you have to play at LEAST one card from your hand every turn, as well as drawing two cards that can be traded to other players (but must be played before your turn ends!), for a total of three cards to two fields every turn. The card-trading can get kind of intense. Very fun. The cards have great and funny art on them, too.

    Also, for a different kind of strategy, you might try out 1313 Dead End Drive. It's a game about inheritance. You start the game with a WHOLE bunch of heir game-pieces, dealt out to the players at random and in secret (any player can move any Heir piece during their turn), which must be moved out of the house/board in order to recieve their share of the loot. There is also a deck of action cards that let you do things like trip one of the many booby-traps within the house (thus eliminating an Heir, which causes their share of the loot to descend to the next Heir in the hierarchy (right down to the dog and cat)) or swap an Heir card with another player. The game ends when the deck runs out of action-cards, and the winner is the player whose heirs (the ones that made it out of the house alive) inherit the most loot.)

    --
    What is the difference between a small revolutionary change and a large evolutionary change?
  167. See civproject.net and other Avalon Hill games by Fallen+Kell · · Score: 4, Informative
    If you have a hard time finding the game (and you will since it is no longer being made), I would go check out http://www.civproject.net/.

    Even before you buy the game if you manage to find it, the above site will give you an idea about it and help out with expansions and rule changes for the better of the game. They have done a HECK of a lot of work on continuing the development of the game, adding comodities, calamities, technologies, expanding the board, adding more players, rule changes, etc., which all create an even more interesting game.

    I will say this, if you can not get the Advanced Civilization expansion set, the game is not NEARLY as good. But this is what makes it so hard to find. The regular Civilization game shows up on Ebay about 1-2 times a week and usually goes for around $80 depending on condition. However, Advanced Civ only shows up 1-2 times a month and goes for between $100-200 depending on condition. That is a lot of money to spend on a game if you are not sure you like it. I was lucky enough to play it about a year after it stopped being in production and absolutly loved the game. I was also lucky enough to actually find a store which still had it in stock (I called up every game store I could find, and found a place 80 miles away which still had it, they held it for me and I bought them, if I recall for their retail price of between $35-40 each, which is an absolute bargain now).

    Another GREAT game is Republic of Rome also by Avalon Hill. Again, this is also no longer being made and is fairly rare to find. I didn't want to pay more then $150 for it and it took me 7 months to win an auction on Ebay for that price. Yes, there were several that went for less then that, but those were games that the sellers did not know if all the pieces existed anymore.

    I would also check out other great Avalon Hill games like "Merchants of Venus" and "Blackbeard". Not everyone likes Blackbeard, but we do. We made some rules changes to add another player, it also seems to balance the game better (basically you do not really go in "turns", the person who's current turn it is pulls a card at the end of the turn to find out who goes next (the cards have a place on them for the number of players in the game and either a "blank", "player 1", "player 2", "player 3", or "player 4"). The game was designed for 4 people max, and if the blank come up, it remains that person's turn OR if it come up with your number (say player 3), it is also your turn. The blanks are there for the single player version of the game... Anyway, we changed the rules so you use the line for the number of players that you have minus 1 (i.e. if you have 4 players you use the 3 player game line), and if a blank shows up, it remains your turn, but if a certain player shows up, it is the player who is that many from the left of the person who drew the card (i.e. if player 2 is shown on the card, the person 2 people to the left of the current player now has a turn). I really helps balance the game more as well as give all the people at the table more turns instead of it being the same players turn 3 or 4 times in a row while everyone else does nothing but sit there...

    Again, civilization is probably one of the greated board games ever created, especially if you have a large number of people (8-19 or more with the civproject.net expanded rules). Now it will take some time for you to get/make the board, pieces, cards, etc., if you use the civproject.net's expanded board and rules, but it is worth it to do. The regular Advanced Civ game is for 2-8 players and is really good as well (we play this the most, we only use the extra board/rules when we have more players).

    I know I didn't talk much about Republic of Rome. It is too hard to describe. Basically I will give you this paraphrased quote from the rule book "The complexity of this game will make games such as 'Diplomacy' seem like 'Shoots and Ladders'". And to give you a hint, "Diplomacy" is a complex game.... You will proba

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
  168. card game - programmer's nightmare by Anonymous Coward · · Score: 0

    there is a fun homebrewn cardgame called programmer's nightmare. a set of PC instructions are set out on the table in a circle (the program loop) and each player places tokens (bits) on the cards before the game starts. As the game goes along, players win or lose tokens based on the instructions that are excecuted. pretty fun. google it.

  169. The Euorails by RocketHound · · Score: 1

    There is a whole series of railroad management games published by Mayfair games. The best of the lot is Eurorails. This is an outstanding game. You draw your rail network on the game board as the game progresses, trying to manage cargos with rail building cost and reusability of the rail, and trying to compete for access to mountain passes and other limited access areas. Picture Railroad Tycoon, but in a well balanced multi player board game format. The average game lasts about 2 hours and plays well with 3 or more players. The other rail games in the series are a mixed lot. Nippon Rails is very difficult. Australian Rails fairly good. Empire Builder (North America Rails) is a bit too easy. Iron Dragon (the fantasy version featuring orks and trolls and such) and a fun diversion. Out of the all, Eurorails is the most balanced and has the most replayability.

  170. Solar Space Quest is a great board game! by Anonymous Coward · · Score: 0

    My families favorite game is Solar Space Quest, which we got at a thrift store.
    Basically it is like Monopoly with gravity wells and rocket fuel depletion. You travel through the solar system buying planets, moons, and space stations. Movement through space costs rocket fuel. If you cannot escape the gravity of a planet, you might end up visiting several of its moons. A fun strategy is to monopolize Jupiters moons, and rake in the money when someone gets stuck in orbit. Also there are space battles and under certain circumstances you can steal other players properties.

  171. Zombies!!! by pbemfun · · Score: 1

    Zombies!!! from Twilight Creations rocks! Plus it has alot of really cool expansion paks to it.

    http://www.twilightcreationsinc.com/zombies/

    If you can dig up an old copy of Hero Quest too you'd probably like that.

  172. Superb board game by Anonymous Coward · · Score: 0

    If you can get your hands on a copy of it, Robo Rally (by Wizards of the Coast) is board game perfection. Unfortunately it's out of print, so procuring a copy can run you over $100.

    1. Re:Superb board game by SquirrelLady · · Score: 1

      According to their press release Robo Rally is being reprinted by Avalon Hill/Hasbro in July.

  173. Empire Builder by ackthpt · · Score: 1
    Another favorite of mine is Empire Builder, but we're heading out to the truck stop for breakfast, so you'll have to do your own research on that one.

    Emails between myself and friends usually have the subject line 'Build?' I've been playing these great rail games for about 6 years now and have several of them. Iron Dragon is available for computers, but the AI is pretty crummy as it strands itself, can't manage bankloans well and doesn't adapt to different goals (i.e. 8 cities, 350 to win)

    Basically you build rail between cities and towns, and draw demand cards which have a certain payoff based somewhat on distance and difficulty. Good logistical skills help avoid costly dead-heading (running without any loads.) They're great games for 3-4 players, although 4 or more players on Iron Dragon can take 6 hours!

    You can view all the Empire Build games here.

    Latest purchases were Lunar Rails and Russian Rails. Fun!

    --

    A feeling of having made the same mistake before: Deja Foobar
  174. Imperium Romanum by Barkmullz · · Score: 1


    Imperium Romanum

    'nuff said...

    --
    Ronald said nothing. He flung himself from the room, flung himself upon his horse, and rode madly off in all directions.
  175. CASTLE OF MAGIC and THE CASTLE CURSED by Anonymous Coward · · Score: 1, Informative

    Absolute gem of a game I picked up at GenCon in the early-mid 90's. Your victory depends on three elements being either on or off... thing is,BEING on or off does something different in each game, and YOUR motivation depends on what character your draw from a deck of cards. For instance if your goal is to be the king of a particular country, and someone whose goal is to control the monster seals the three elements while you own its token, you're likely to win... as would the monster controller! That's right, multiple people can win or lose if the outcome is favorable for their highly individual goal. Vicious battles to control the state of the bell book and candle arise, with incomplete knowledge of what will happen! It's brilliant!

    Rare as heck I'd imagine, but worthy of an intense hunt. No! You can't have my copy!

    http://www.boardgamegeek.com/game/1738

    Checking further, it is still in print. (!)

    http://www.cloudkingdom.com/

  176. Starfleet Battles! by Denagoth · · Score: 1

    Star Fleet Battles (SFB) is a tactical wargame of starship combat designed by Amarillo Design Bureau (ADB). Although based on the original Star Trek episodes from the latter half of the 20th century, SFB divirges from the original source material to provide players with an intricate and well-balanced selection of races, starships, and weapons. An admittedly complex, but well-designed system of rules governs the interactions between ships, and allows players almost unlimited flexibility in making command decisions.

    Play is conducted on a two dimensional hexagon grid with die-cut counters (or miniatures) representing ships, terrain, fighters, etc. The most common scenario is a duel consisting of two players; however, there is no limit (except time) to the number of players or ships which may engage in simultaneous combat. At its heart, SFB emphasizes speed and maneuver coupled with the timing and rhythm dicated by the weapon systems of the ship(s).

    For more info, visit the SFB homepage at: http://www.starfleetgames.com/

  177. Games to play by ed · · Score: 1

    The games you named are good, as is Puerto Rico, Metro and the new War of the Ring.

    Though the game taking up my time isn't a board game but Games Workshop's Lord of the Rings game, Evil Empire though they may be it's actually fun

  178. Go to RPG.net and read some reviews by Anonymous Coward · · Score: 0

    That should help. Or watch the annual german board game price. If you can, fly over there and visit the exhibition in Essen. I think, it's somewhen in October.

  179. Rail Baron or Iron Dragon by HeaththeGreat · · Score: 1

    Rail baron takes about 6 hours to play and is a bit like monopoly, but its fun because it uses real rail lines. Some even exist today.

    Iron Dragon is very freeform. You have to draw out your rail lines in crayon on the board. There are, of course, a lot of game legalities you and your friends will argue about until you establish house rules. Once you get into the swing of it, its about a 4-hour games.

  180. Doom: The Boardgame by CobaltCore · · Score: 1


    If you are into fast, fun, less strategic games try Doom: The Boardgame. It's easy, you can design your own levels and scenarios, figures are nicely modeled and *big* and it pulls its design and atmosphere from the original Doom 3 game. Players are putting new scenarios online all the time. There are some issues with marine strengths and the overwhelming number of Invaders in bundled scenarios but all of that can be fixed with already posted difficulty levels or house rules.

    It's really something to run in retreat with your marine friends, holding off Imps and Spiders and then get cut off by a Hell Knight. They kicked my ass in the computer game and they are no less intimidating on the board ;)

    --
    Never / COBALT-CORE
  181. Pente by zillyorg · · Score: 1

    A great Go variant that is easy to learn yet challenging for years is Pente. Based on Go-moku and played on a Go board, the object is to be the first get 5 stones in a row. It was out-of-print for a couple of years, but is now made by Winning Moves

    1. Re:Pente by timster · · Score: 2, Informative

      Calling Pente a "Go variant" is like calling checkers a chess variant. The play equipment is sort of similar but that is as far as it, er, goes.

      --
      I have seen the future, and it is inconvenient.
  182. cards by ph4s3 · · Score: 0
    Grab a deck of cards and some poker chips. My friends and I get together every week for poker. Our current favorite variations are:
    • Texas Hold'em (no limit)
    • Omaha (no limit)
    • Chinese Poker
  183. Palabra by murph · · Score: 2, Informative
    http://palabragame.com/worldwhatsnew.html

    Fun game, with scrabble-like wordplay, but with cards.

    --
    I don't care about your karma, I don't care about what's hip. --Weird Al
  184. how about Go? by KiviPall · · Score: 1

    Go is nice.
    It will take you 15 min to learn the rules and rest of the life to actually learn the game. :)

    cheers!

  185. and the classics by Anonymous Coward · · Score: 0

    be sure to check out crossfire, or at the very least battledome

  186. World Boardgame Championships by OneWiseMan · · Score: 1

    The World Boardgame Championships are held every year in August, and it has moved to Lancaster, PA as well. For more information, go to http://www.boardgamers.org/index.htm#wbc

  187. MOD PARENT UP by ggambett · · Score: 1

    I wish I had mod points. Go Diplomacy! You can even play online until you decide to buy the game, with an easy to use web interface, here : Diplomatic Pouch

    1. Re:MOD PARENT UP by NerdMachine · · Score: 1

      I totally agree - MOD IT UP.

      Diplomacy is IMHO the simplest, fairest, and most enjoyable board-based wargame that exists. There is also colonial diplomacy which uses the same simple ruleset with a new map.

      --
      --NerdMachine
  188. alhambra by iamtosk · · Score: 1

    Might I humbly recommend a game called 'Alhambra'? http://www.boardgames.com/alhambra.html http://www.boardgamegeek.com/game/6249 It's a tile/card based game that sort of reminds me of carcossone... but not really. I guarantee you'll love it.

  189. Trains & more by svirre · · Score: 1

    Since you don't appear to have any aversion against long games I would highly recomend Any 18XX games. Most readily available are 1856 and 1870. Of these two I would prefer 1856 due to it's more vicious and fast paced nature.

    For those not familiar with these games, they are primarily a economic games disguising like train games. The basic idea is to be the one with the most money on hand at the end. Do note that this is not the same as generating the most money for your company. (Indeed you might want to drive a company near bankrupt then dump it on a unsuspecting opponent)

    They play best with 5-6 players and take 4-8 hours (depending on experience)

    For a lighter train game I would recomend Age of Steam, a very well paced game that works well for 3-6 players and take approx. 2 hours.

    Also of note FFG just released Twilight Imperium 3rd ed. Which is worth a look.

  190. Titan! by jpatters · · Score: 1

    There is an open source computer version of Titan, that covers many varients and can be played online or against rather weak AI, called Colossus. If you feel like playing against a human opponent, email me. I can also recommend Carolous Magnus (also out of print unfortunately, but more easily obtained than a copy of Titan.)

    --
    "Remember, there never were pineapple-almond cookies here."
  191. Formula De by Anonymous Coward · · Score: 0

    One of my all time favorites.

    Racing cars around the track (2 come with the game, more available to purchase) doesn't sound like it's overly interesting, but it's a surprisingly complex and strategic games. Dice represent each gear - 1st gear will only let you move 1-2 spaces. 6th gear has you moving 20-30. So, as you enter the corner, do you risk staying in 4th gear, or play it safe and gear down?

    It's easy to get into, and relatively easy to strategize for, but a good ro bad roll can dramatically alter the race.

  192. Hex, aka Nash by musselm · · Score: 1

    Hex! Also known as Nash, after the late mathematician John Nash.

    From this site:
    http://www.mazeworks.com/hex7/about/invent. htm

    "The game Nash was in fact Hex, which Nash had invented in 1948 independently of Piet Hein. (According to Martin Gardner, some of the students also referred to the game as John, because it was often played on the hexagonal tiles of bathroom floors.)"

    More info here:
    http://www.cs.ualberta.ca/~javhar/hex/

    KDE version here:
    http://hex.retes.hu/six/

    Enjoy!

  193. Shogun by Anonymous Coward · · Score: 0

    Shogun, from the makers Axis & allies. Very fun stategy game.

  194. Jungle Jam by Anonymous Coward · · Score: 0

    not that you or many other people will get to read this (second page, anonymous, etc.), but I have to wholeheartedly endorse Jungle Jam. Its quick, fun, and definately something a little different for you to enjoy-- it is one of the only tabletop games I've played that has all of the players jumpy and twitchy near the end. Basicly, everyone has a stack of cards and there is a wooden 'totem' in the middle of the table. Everyone flips over a card and if your card matches someone else's card then you try to be the first to grab the totem. There is more to it, but that is the basic gameplay. So I hope someone out there gives this fun game a chance!

  195. Pathfinder by TerranFury · · Score: 1

    One of my favorites has always been Pathfinder. It looks a little like Battleship, but instead of shooting at invisible battleships, you're trying to navigate through an invisible maze.

    Each player has two grids - one orange, and one green. Each player makes "his" maze on his orange grid, and this one is hidden by a partition from his opponent. Each player's green grid IS visible to his oponnent, and this is where he keeps track of where he has been in his opponent's maze, and what where he knows walls exist.

    Each player's maze hides a pawn. When you find your opponent's, you win!

  196. EastFront, BattleTech, Centurian, Interceptor by AstroMWB · · Score: 1

    Great wargames include the "block" series by Columbia Games including the venerable "EastFront". Relatively quick and easy (for wargames) they are a lot of fun.

    While usually considered a miniatures game, the boxed BattleTech set has Cardboard mechs that can be used on the hex maps. Simple and fun if you like the genre.

    Out of print but still available are the underrated Centurian future ground combat game and Interceptor space combat game.

    The games by Cranium are also a lot of fun.

    1. Re:EastFront, BattleTech, Centurian, Interceptor by Anonymous Coward · · Score: 0

      I remember playing battletech... does anyone still play it? I had aerotech as well. It was more fun designing new variants than it was actually playing the game. :-)

  197. Diplomacy - it'll be a revelation by ExRex · · Score: 1

    The Grandaddy of all this type of game; it pre-dates Risk and the others. Avalon Hill bought the game in the late 70s when the original publisher went out of business.

    It is unique not only in having no die, but in the players not taking turns. A gamesmaster collects the players sealed moves, and at the time-limit for the "turn" all players moves are revealed simultaneously.

    The game really hinges upon diplomacy, actual diplomatic machinations between the players. And since all moves are revealed at the same time, you can never be certain what your purported ally is doing.

    Because alliances are the meat of the game you need to allow a good long time for play. You also need a way for players to meet and scheme without other player seeing or overhearing their meetings. Plan on playing in a good-sized house with many rooms, or with large wooded grounds, or perhaps a hedge maze, anything that will allow secrecy.

    Play starts in the year 1910 and continues through 1918. There are 18 turns to the game, divided into Spring and Fall moves, the object being to control Europe. Figure about 30 minutes per turn, that's not unreasonable for a real-time game.

    Because players move simultaneously it is a particularly good game for playing through the mail. The gamesmaster collects the moves via post and mails the combined move to the players each month. The print Diplomacy 'zine has been replaced by online versions, but the finest was probably John Boardman's wonderful Graustark.

    When Avalon Hill acquired the game they Bowdlerized the rules slightly by removing what was originally the ultimate rule. But it is really that original, final rule that exposes the spirit of the game. It read, "Anything not expressly forbidden is allowed."

    --
    The closer you are to the code, the happier you are. - Ancient Geek Proverb
    1. Re:Diplomacy - it'll be a revelation by VonGuard · · Score: 1

      I completely agree with the ideal that Diplomacy will be a revelation. It requires no luck, is based solely on the conniving, sneaking, and evil nature of those involved, and can waste away an entire day without blinking an eye.

      Easily the best interpersonal interaction game ever designed.

      --
      Don't Crease the Weasel!
  198. Soldier Emperor by dorko16 · · Score: 1

    We recently did a test run of Soldier Emperor for use a simulation for a War & Peace class, as a possible replacement for Supremacy. Among a large group it was not practical, however among a smaller group the gameplay would be excellent, with the possibilbily of drawing the game out for several days/weeks if you so desired. For a large group I'd still recommend Supremacy.

  199. The Late Great Sidney Sackson by Thedalek · · Score: 2, Informative

    While I've seen a few mentions of Sid's works here (Most notably Acquire), there are other works by him which are worth looking into. Specifically, I look at this statement:

    We have worked through the gamut of games...

    And wonder if you are aware of Sid's wonderful book, A Gamut of Games which contains protoypical versions of many of his best games, including Focus and Solitaire Dice, as well as some great discussions on gaming from a gamers POV, from a collector's POV, and from a designer's POV. The book is sadly out of print, but used copies can be found in all the old familiar places.

    Next, you'll likely want to pick up a copy of Sid's answer to Clue, that being Sleuth. I find it superior to even Mystery of the Abbey (Which I would probably like better if I could figure out a way to keep track of where stuff is after mass), and it only costs $15 retail.

    Another really interesting game by Sid (and currently being published by Face2Face games, who publishes the current versions of Sleuth and Buyword as well) is I'm the Boss, which is purely a dealmaking game, with plenty of cutthroat action.

    I'd recommend Buyword too, except I've never played it.

    --
    Happiness is relative, Based upon the way we live.
  200. Diplomacy by email by ArsSineArtificio · · Score: 1

    For all things Diplomacy, including how to play by email through the automatic adjudicator, see The Diplomatic Pouch, run by the mighty Manus Hand.

    --
    All employees must wash hands before seeking equitable relief.
  201. Soem games... by Eternal+Annoyance · · Score: 1

    FRAG: the first person shooter, without a computer. I'd truely advice you this one. Falling (more then 4 players hihghly adviced): Yes, I know. It's a card game... but a really good one. Also has a /very/ high pace.

  202. Re:The Euorails and others by McLae · · Score: 1

    Don't forget India Rails, British Rails, and Lunar rails. These are good tools for teaching geography. Also, no dice, just skill required to whomp the other guys! Takes about one hour per player. (Wild with 6 players!)

    I have played these longer than I have computer games! Still fun.

    (Warning: you need friends in the flesh to play these games)

    Also, any of the 18xx games (1830, 1835, etc) make Monopoly look simple. Good way to get your mind around how the suits think. :) You do need a whole day to play.

  203. Game of Thrones by Bobtree · · Score: 1

    is perhaps the most consistently interesting and impressive feat of popular boardgame design I have had the pleasure to play, and gets big bonus points for following the source novel content and incorporating it into the game mechanics.

  204. Abalone by pekeler · · Score: 2, Informative

    I really like Abalone. http://uk.abalonegames.com/

  205. Fun tabletop game [NSFW] by InfiniteWisdom · · Score: 1

    Can't think of a more fun tabletop game than this

  206. Betrayl by StrikerObi · · Score: 1

    There is a game made by Avalon Hill called Betrayl at House on the Hill. It's a tile game. The game is split into two phases. For the first part you build the haunted house and basically collect items and beef up your character. Eventually something triggers the "haunt" and the game shifts gears. There are 50 different haunts. One player becomes the traitor and the others band together to stop him/her. Every haunt has a different objective and the game is a ton of fun.

    --
    ----- Mike Sklens Staff Writer, Planet GameCube.com
  207. Republic of Rome by ctnp · · Score: 1


    http://members.aol.com/wergames/ahreprom.htm
    http://grognard.com/titler.html#r6

    Searched for it in the discussions, but didn't find it mentioned. It's by far the best tabletop game I've ever played.

    It's more a game of politics than a war game, but it has its share of war scenarios. The political intrigue of Roman times is well captured, and the battle aspects are a result of political decision making.

    1. Re:Republic of Rome by imitier · · Score: 1

      I believe the creator of Republic of Rome described it as "for people who think Diplomacy is like Chutes and Ladders." That's an overstatement, but RoR is an excellent game. It's very complex, but extremely rewarding -- there's a great balance between having to work together when the Republic is young, and infighting and backstabbing once the Republic grows powerful. It also adapts very well to various house rules, once you get into it. Of course, you might have trouble finding a copy, as it's been out of print for a while and the few copies that pop up on Ebay tend to go for quite a bit.

  208. FRAG!!! by Cheese_Grater · · Score: 1

    FRAG by Steve Jackson games, basically a FPS converted to a board game, tons of fun and has expansion packs and fan created maps and mods as well, check out the site.

    Also check out the rest of the games from Steve Jackson, lots of good stuff..

  209. Puerto Rico by Maxo-Texas · · Score: 0

    A top 10 game at boardgame geeks site. Very good game and widely popular with different players.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  210. Or try other wargames.... by Anonymous Coward · · Score: 0

    Contrary to what GW wants people to think, there are vastly more wargames around, almost all of which are *much* cheaper than GW. There are games for all tastes, from Sci Fi, historical, fantasy, naval, etc etc. Check out The Miniatures Page for a great resource.

  211. Mercator Grid by Anonymous Coward · · Score: 0

    Mercator Grid is a networked real-time strategy game that incorporates actual GIS map terrain and NATO map symbology (MIL-STD-2500B). Mercator Grid can be configured to include several player roles including fire team leaders and commanders.

  212. where to buy by SquirrelLady · · Score: 1

    If you're looking to buy any of these games here is a nice site for quickly looking up prices at many of the online game stores. You should also strongly consider supporting your local game shop if you have one (check the phone book). They can be a great resource for finding new opponents and some shops host a weekly board game night.

  213. Republic of Rome by RedLaggedTeut · · Score: 1

    Republic of Rome by Avalon Hill is an excellent game.

    It offers real interaction and diplomacy even rows between players, much unlike other games where you simply plow along.

    --
    I'm still trying to figure out what people mean by 'social skills' here.
  214. Risk 2210ad by espergreen · · Score: 1

    Someone else may have mentioned this, but Risk 2210AD is another genius game from Avalon Hill. I never knew how boring the orginal risk was until I played this far better remake.

  215. Set by Anonymous Coward · · Score: 0

    I would highly recommend the card game Set. You can check it out at http://www.setgame.com/set/index.html (for the rules) and then, if you want to actually try the game: play my applet of it at http://samoht621.tripod.com . It is even more fun with a few friends...

  216. Yes, Diplomacy rocks by sterno · · Score: 3, Informative

    Diplomacy is a game of pure neogtiating skill and strategy. It's really a unique game because your success is entirely based on your effectiveness at manipulating your friends :).

    I remember a game I played where one of the people involved was completely honest and open with everybody. However, when he talked to them, he always sounded like he was just about to stab them in the back. So of course people would betray him before he got the chance.

    Of the tabletop style games, this is the only game that my wife will actually play. She can't stand Axis and Allies, etc, but with this game she has had quite a bit of fun.

    One word of caution: NEVER EVER DRINK WHILE PLAYING DIPLOMACY. A game that is primarily based on back stabbing can get people really cranky when they've had a few.

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:Yes, Diplomacy rocks by J_Omega · · Score: 2, Funny

      I have seen people punched in the face and locked into a closet - in separate games! Heed the NEVER DRINK while playing Diplomacy advice.

    2. Re:Yes, Diplomacy rocks by CaptainAvatar · · Score: 1

      Diplomacy is the only boardgame where I've been physically assaulted by one of the other players. Well, I had double-crossed him 3 turns in a row, but more fool him for believing me after the first, or even the second time. (Oh, and no alcohol was involved!)

      --
      The real Captain Avatar is a fictional character, so I suppose he doesn't mind if I impersonate him.
    3. Re:Yes, Diplomacy rocks by geoffspear · · Score: 1
      This is a good reason to play the play-by-email version of the game. It makes it a lot harder for your opponents to assault you.

      Of course, it also usually moves quite a bit slower.

      --
      Don't blame me; I'm never given mod points.
  217. Some italian games by Anonymous Coward · · Score: 0

    You could see http://www.davincigames.com/, it's the website of a relatively new italian boardgame developer.

    They produced Bang! and Lupus In Tabula, both very good games (lupus could be a great drinking game).

    I recently bought Mr. Bill that it seems a good party game.

    The best site for boargame information is www.boardgamegeek.com.

  218. Battletech by selfabuse · · Score: 1

    Classic Battletech - it's one of the very few things that can pull me away from my laptop. (Except when I use the Artillery Resolution Tracker program in conjunction w/ the table top game) Takes damn near forever to do anything, but that's part of the fun. I recently got back in to Battletech after a decade or so hiatus, and was really disappointed in all the new stuff - after FASA sold BTech, it seems to have gone downhill. Regardless, you can still pick up all the old stuff on ebay and pretend that the new stuff never happened.

    1. Re:Battletech by BeeRockxs · · Score: 1

      Downhill? The product released since FASA's demise is a lot better than the stuff we got previously.

    2. Re:Battletech by selfabuse · · Score: 1

      I suppose that's a matter of opinion. A good part of the reason I play battletech is for nostalgia. I don't agree with some of the plot twists they've thrown in, and damned if I can find a single battletech sourcebook in any game shop anywhere near me, whereas 10 years ago all these same shops had shelves upon shelves of books, and racks and racks of miniatures. Now it's all Warhammer everywhere.

  219. Re:Cosmic Encounter by greg1104 · · Score: 1

    Cosmic Encounter remains my all my time favorite board game for larger groups--it takes about 6 people to really be fun and you can easily play with over 10 if you have enough expansion parts.

    The only similarity to Magic is that each player draws a card at the beginning of the game that determines which type of alien you are and therefore your special abilities. Your style of play totally changes based on which of the aliens you are, which is part of what keeps it so fresh for repeats: it's never quite the same dynamic.

  220. Mutant Chronicles by jeaster · · Score: 1

    I recommend The Mutant Chronicles. Easily available on EBay, and lots of fun with groups of 4 or so. Give it a look.

  221. Boardgame Recommendations from someone with 20+ by Anonymous Coward · · Score: 1, Interesting
    • Games that have no element of luck: Diplomacy, Chess, Go. Diplomacy is a classic, using a simple rule set and social-balancing to create an excellent game based on Pre-WWI European diplomacy. Gameplay for Diplomacy is usually 6 hours.
    • Illuminati: card-based game that uses social-balancing and is very entertaining (especially if you are current on your conspiracy theories). An excellent, very portable game that accomodates 4-6 players well. Gameplay is usually 2 hours.
    • Settlers of Cataan: a well-designed game that uses a reconfigurable hex-tile setup. Good for 3-4 players (6 if you buy expansion sets). Most of friends have really enjoyed this game. The Seafarers and Knights expansions are pretty good. Gameplay is usually 2 hours.
    • Iron Dragon: a mix of Railroad Tycoon and fantasy game. Very playable and easy for beginners (only 6 pages of rules). Erasable crayons are used on the board. Good for 3-6 players and gameplay is 2 hours.
    • History of the World: conquest through history and across epochs. It is well designed, but there are many pieces. Good for 3-6 players and takes 2-4 hours. Currently published by Hasbro.
    • Carlus Magnus: this is a good game for 2-4 people. It is a unique board layout with unique gameplay. It is also highly portable (all the bits can fit in two pouches).
    • Torres, Java, and other games from Rio Grande Games: all excellent games. Torres is a great one to start with, and allows upto 4 players IIRC.
    • Almost anything from Mayfair Games: they are also the publishers of Iron Dragon and Settlers of Cataan, mentioned above.
  222. Jolly Games by Jelloman · · Score: 1

    Tom Jolly has designed some interesting board games. Wiz-War is tough to find these days. I've been playing it since around 1990, and have a huge custom set of my own which my friends are addicted to. So addicted that I can rarely get them to play Drakon, which sadly also seems to be out of print. Drakon takes about 30-60 minutes to play and is very accessible.

    Cave Troll is also very accessible and playable in under an hour. I recommend Drakon and Cave Troll wholeheartedly.

  223. Diplomacy by murdochrjj · · Score: 1

    This is a fantastic game if you have a few hours, spare, a group of friends, and in interest in history.

  224. Some good ones by Dop · · Score: 1

    Puerto Rico
    Goa
    Tikal
    Ticket to Ride
    Power Grid

    Or if you want card games:

    Guillotine
    San Juan
    Bang
    Wizard
    Bohnanza

    And if you're playing Carcassonne now, make sure to get the Inns & Cathedrals and Traders & Builders expansions. I'm a huge fan of funagain.com, they have a great website and they'll even do price matching if you find something cheaper somewhere else.

  225. Beer Pong! by apok04 · · Score: 0

    It's played on a table, so it qualifies, right?

    --
    It's not a bug, it's a feature
  226. set card game: way intellectual by zojas · · Score: 1
    check out this card game:

    set

    very cool, very geeky. even one glass of beer or wine will totally destroy your ability to play this game.

    you should be able to find a deck at the game store at the mall.

  227. Diplomacy and Dune by Anonymous Coward · · Score: 0

    I clearly recommend Diplomacy, which has been discussed a few times already.

    I also recommend Dune. Complex and interesting. I especially like the fact that each player (there has to be exactly six) plays in a slightly different way. I found a website with a copy of the rules and a good picture of the board here: http://www.geocities.com/sherlockazulu/pbem4/. Also, there is a good description and interesting ressources here: http://www.boardgamegeek.com/game/121

  228. Games by zevin · · Score: 1

    I like Twilight Imperium by Fantsy Flight Games, and HeroScape. Be warned though, twilight imperium can last well into 12 hours:)

  229. Boggle by musselm · · Score: 1

    Boggle! Shake it up and find words. Can be very competitive and very fun.

  230. Depends on the type of games you enjoy. by Patheos · · Score: 1

    It seems as though you enjoy political game sin which you build, debate, etc. My list follows: Talisman (best fantasy adventure game) Puerto Rico (Fun colony building game) Allegiance: War of Factions (Political city building game - I helped with the game design) Bohnanza (cool bean farming game) These are all the games I am currently playing. I also suggest you head over to the Board Game Geek to see what else is availible out there. - Patheos

  231. Cosmic Encounters by Agripa · · Score: 1

    My favorite is still Cosmic Encounters but it is in it's third edition now which pales in comparison to the earlier two. Originally introduced by Eon, I am unclear why Mayfair and later Hasbro had to release simplified versions although to be fair the second edition from Mayfair does have a lot less ambiguity in the rules.

    The earlier two editions can still be found second hand.

    Merchants of Venus may also be worth looking into if you can find it and the various current train boardgames are fun as well.

  232. agreed by j1m+5n0w · · Score: 1

    Very good game. I like the daimyo system because 1) the game progresses even with 4 or 5 evenly matched players and 2) there's much less of the tedius unit-moving that occurs in axis and allies.

    Other cool features: turn order varies from round to round, some tasks are done synchronously is Shogun which were done one-at-a-time in A&A (like buying units), and armies contain hand-to-hand units (samurai, spearmen) and ballistics (riflemen, bowmen). The ballistics get to roll first, and any hand-to-hand units killed can't fight back.

    I've always thought it might be fun to play shogun on a risk board, but I've never tried it.

  233. Nautilus by TinoMNYY24 · · Score: 1

    After spending more than 2 hours in the board game store in my mall, I came across a game called Nautilus. Roughly an hour and a half to play through, it involves a number of different levels of strategy. The concept is simple: All players take turns laying down tiles which make up an undersea base, complete with living and 5 different kinds of work "modules." Then launch your submarines and explore the ocean floor, attempting to not only collect the most items, but also to have the most researchers in the research modules. With a fixed number of researchers, and the number of researchers in each module type influencing the way your sub can act, the game gets rather strategic. Plus the game looks damn impossible to understand to people who walk in on you playing it, which is always a plus. Incidentially, if there's a "game shop" near you that specializes in tabletop or board games, talk to the guys there, at the game store near me, they get a customer every 6 hours or so, and spend the rest of their time gaming against each other.

    --
    "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
  234. Re:Sid Sackson's Who's the Boss by bjorky · · Score: 1

    Close, you're referring to the late Sid Sackson. He's perhaps one of the graeatest and most prolific American game designers. Of his titles, check out Acquire, I'm the Boss, Can't Stop, Metropolis, and his book, A Gamut of Games. He also produced another 50+ games, and influenced a whole generation of game designers.

    --

    "Defenestration" is to throw out of a window; what's a word for throwing 'Windows' out of something?
  235. Warhammer, WH40K, etc... by Anonymous Coward · · Score: 0

    I am lazy to read them all, but I suggest: www.gamesworkshop.com

    Even if you don't end up liking one of their many games they will waste plenty of your time and money while you learn their games.

  236. Some of my favorites... by splatbang · · Score: 1

    I think probably all of these have been listed already, and boardgamegeek.com is a good place to go. I'll just a couple more votes for a few of my favorites:

    * Puerto Rico
    * San Juan (kinda a faster paced, simpler, less direct-competition version of Puerto Rico)
    * Carcassonne
    * Chinatown (not in print in US; had to get this imported)
    * Bohnanza

  237. On Carcasonne, Settlers, etc. by Qbertino · · Score: 2, Informative

    Carcasonne, Settlers, Puerto Rico, Tikal, ... each of these is a representative of a refreshing trend that has held on for at least a decade now: The decade of a new generation of german boardgames. It's the first time we actually see leasure products being translated en masse from german into english. I can say that any of these games are good for perfect passtime.
    http://www.brettspielwelt.de/ is a website that has many official web/internet variants of these types of games with english versions aswell. It's main gaming client runs with java and gives a chance to test games that you might want to purchase as hardcopy. If you find a game that you like I can strongly recommend getting the german version and a seperate translation of the rules, as german boradgames, especially the new generation, are of an impressive quality.

    --
    We suffer more in our imagination than in reality. - Seneca
  238. Avalon Hill oldskool? by seadd · · Score: 1

    You should check eBay for old Avalon Hill wargames, published mostly during 1970's. Simplest one is definitely Diplomacy, a game for max 7 players, playing which is also the simplest way to lose a friend:)
    A bit more complex is Panzerblitz, a brigade-level armoured warfare on the WW2 eastern front, together with its clone, the Arab-Israeli wars. Note that these are for two players only.
    If you are ready to spend a week or two studying rules, best and final wargame solution is definitely Squad Leader (and later Advanced Squad Leader), a simulation of WW2 warfare on tactical level. In (A)SL you control up to bataillon-sized units. Check www.advancedsquadleader.com for ASL modules, which are being re-published now.
    Of course, these are NOT something you play in a lazy sunday afternoon - warfare simulations are stressful, they make you bite your nails, become paranoid and probably hate your oponent... No, you can't make your girlfriend play Squad Leader:)

    1. Re:Avalon Hill oldskool? by Baldrake · · Score: 1
      I was about to ask about that, whether anyone plays squad leader anymore. That was just an awesome game.

      The irony is that the game's authors claimed it was a "beer and pretzels" game, meant for casual players. I hate to think what kind of game they were comparing it to.

  239. RISK 2210 is DEFINITELY worth it! by Seek_1 · · Score: 1

    My buddies and I are hard-core Risk players. (basically three get-togethers a month for the last seven years).

    I decided to pick up Risk 2210 as a change of pace and we absolutely love it. Basically, think of all the fun that you've ever had playing Risk, add three levels of (easy to learn) game enhancements and strategy to it and you've got Risk 2210. :)

    As we were learning the game, our group came to the conclusion that Avalon Hill (publishers) must have play-tested the heck out of the game, because every situation and question that we had about the rules was addressed in the rulebook or FAQ.

    The only drawback I find is that games are longer as it takes us about three hours for a game so we usually only get to play one (compared to three or four games of classic Risk). Still a definitely good buy!

    Another nice thing about the game is that you can also play the standard version of Risk on the same board (so it's basically both games in one), or you can play 'classic' Risk with all the extra territories (69 instead of 42..).

  240. Personally, I found Cranium inane by sserendipity · · Score: 2, Informative


    YMMV

    But the two times I've tried this game, it's been a complete failure. The tasks are too easy, and lack any depth. It's like an american version of a cool foreign film.

    JMHO

  241. Ricochet Robot (was Re:Robo Rally) by Anonymous Coward · · Score: 0

    Speaking of "robot" games. A good one is Ricochet Robot (http://www.boardgamegeek.com/game/51). Luck only affects the game, not individual players. Once each round is started only the skill of the player affects the outcome.

  242. Shogun by Anonymous Coward · · Score: 0

    And Samurai Swords is the equivalent re-release of Shogun from MB.

  243. My fav Miniature Tabletop Wargame: Heavy Gear by Qbertino · · Score: 1

    If you're into something deeper than risk and A&A you might wan't to look into the potentially adictive/expensive world of tactical miniture tabletops. Heavy Gear has one of the best rulesets and is generally considered the better "giant robot wargame". If this is your type of game, be shure to check it out before you seek the dark side (read: Batteltech fraction ;-) ).
    Yet both can be(come) addictive and very time consuming - especially if you start into miniature painting and landscape building and all that. You have been warned. :-)

    --
    We suffer more in our imagination than in reality. - Seneca
  244. Please Mod parent down. by Qbertino · · Score: 1

    Thank you.

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:Please Mod parent down. by InfiniteWisdom · · Score: 1

      Its true then, German's don't have a sense of humor?

  245. Tabletop Game by Anonymous Coward · · Score: 0

    For a good game I would recomend Warhammer40,000. It can be found at http://gamesworkshop.com .

  246. Nuclear War by Anonymous Coward · · Score: 0

    I recommend the card game "Nuclear War" - which is still available from Flying Buffalo (www.flyingbuffalo.com)...it's a great beer-n-pretzels game, but there is a lot of strategy involved in this game as well (especially if you mix in the cards in the Escalation and Proliferation expansion sets)...

    Oh - and it helps to have a sense of humor about this, too - not everyone is going to laugh out loud when you play the Supergerm card and kill 20 million people ;)

  247. You didn't mention blood bowl! by Hecatonchires · · Score: 1

    For shame. The best game they released. Easily. If you can get a few friends together and start playing round robin tourney's, its a hell of a lot of fun. We used to play 5 people with two teams each, to round out league numbers.

    --

    Yay me!

  248. Hero Quest by Anonymous Coward · · Score: 0

    I always like Hero Quest, lot's of expansion opporotunity, and if you're feeling creative you can make up your own levels. Best when played with 3 or more people.

  249. Acquire by nietsch · · Score: 1

    Distribution of boxes with hot air is always limited to geographic markets, so maybe you cannot get this game in your country.

    Acquire: try to acquire a mayoraty steak in companies you found en merge based on tiles on a board. Bit much randomness, but a fun game with red ears.

    --
    This space is intentionally staring blankly at you
  250. Karem board by Anonymous Coward · · Score: 0

    Karem board is where it's at. What is Karem board, you ask? Any Desi people here care to elaborate?

  251. Quick games by Ruatha · · Score: 1

    I don't have the time to play long and complicated board games these days (plus we have cats and anything left out is helpfully rearranged for us overnight...) so go for things geared to run for shorter time periods. I can definitely recommend Railway Rivals and Union Pacific as good games, easy to get into and (important for us) short play-time duration. Union Pacific says play-time one hour on the box and the only time we took longer than that was the very first game we played!

  252. Rail building games! by FlyingOrca · · Score: 1

    Didn't see anything in here on them, so I thought I'd toss out the venerable Rail Builder series. Empire Builder, British Rails, Iron Dragon (my fave), and several others all feature the same basic idea: build track, operate train(s) on it, carry goods from place of production to place of demand. Sounds simple, right? It can be fiendishly complex, cut-throat (especially with more than 3 players), and unbelievably entertaining. Five stars from someone who's been gaming for nearly 40 years. Cheers!

    --
    Corruptissima re publica plurimae leges.
  253. Re: probability generator by Anonymous Coward · · Score: 1, Interesting

    Very interesting. Apparently the current rules help the defender slightly, but both models (and I mean the game models, not your webpage) are seriously bugged in the sense that a large attacking force usually wins against an entrenched enemy of greater size. This is almost never the case in real life, so I'm very surprised that that's how risk works. In the handfull of games I've played (all under the old rules), I assumed having an equal army meant I was safe from attack. Apparently my opponents made the same assumptions, because they only attacked me with larger numbers.

    I'll spare you the trouble of trying random numbers on the link provided by the parent. Here are the cutoff points where equal, -1 and -2 attacking armies usually win.


    Old rules:
    A1 vs D1 = 42%
    A2 vs D2 = 51%
    ...
    A7 vs D8 = 48%
    A8 vs D9 = 50%
    A9 vs D10 = 51% (10 v 10 = 61%)
    ...
    A13 vs D15 = 49%
    A14 vs D16 = 50%
    A15 vs D17 = 51% (17 v 17 = 65%)

    Current rules:
    A4 vs D4 = 48%
    A5 vs D5 = 52%
    ...
    A10 vs D11 = 49%
    A11 vs D12 = 51% (12 v 12 = 58%)
    ...
    A16 vs D18 = 49%
    A17 vs D19 = 50%
    A18 vs D20 = 51% (20 v 20 = 63%)

  254. Re: probability generator by Arcanix · · Score: 1

    It's unrealistic but probably necessary for a fun game. If the defender were greatly favored players would just slowly increase the number of defenders on their territories making them nearly impossible to capture. The mechanics make it so that attacking is preferable to sitting and doing nothing.

  255. Tigris and Euphrates by mjwills · · Score: 1

    Tigris and Euphrates (http://www.boardgamegeek.com/game/42) is undoubtably a good choice based on the games you have enjoyed.

  256. My recommendations by meowsqueak · · Score: 1

    I can only recommend the games I own or have played a bit - good info on boardgamegeek.com for all of these:

    Power Grid - good for 4 players (2 hours)
    Puerto Rico - good for 3-5 players (1.5 hours)
    Goa - involving 'solitaire' for 4 players (1.5 hours)
    Maharaja - better with 4 or 5 players, but I haven't played enough of this yet...
    Acquire - oldie but a goodie - 4 players+
    Modern Art - good with 4 or 5, 1 hour max.
    Citadels - Card game. can support over 7 players. 1 hour per game, roughly.

    I've also really enjoyed playing Princes of Florence and Tigris & Euphrates.

    Settlers of Catan doesn't really compare to some of these games like Puerto Rico or Power Grid, it's too simplistic and random in my opinion.

  257. Try HeroScape by X-Nc · · Score: 1

    I got HeroScape (http://www.hasbro.com/heroscape/) for my son (who is 8) for Christmas. We've played a couple of games and it's really very fun. So far he's been kicking my @$$ but it's great to have a game that nearly anyone can play. The fact that you can build your own battle grounds makes the game scenarios limited only by your imagination.

    --
    --
    If I actually could spell I'd have spelled it right in the first place.
  258. MTG by basic0 · · Score: 1

    Not sure if this has already been mentioned, but I'd recommend Magic: The Gathering. It's a great game that (usually) involves logical thinking and it really appeals to the male "use something I built to destroy something you built" drive. Not only is it a fun game to play with friends, but most comic book/gaming stores run tournaments on a weekly basis (I actually just got home from one), where you can meet and socialize with other players, trade cards, play for prizes, etc.

    Anyone considering trying MTG should be warned however, that it's a very addictive game with a bit of a learning curve. It takes some time to become familiar with the game mechanic and the over 2,000 (and growing) available cards. You will lose a lot of games and spend a lot of money, but it's a fun game that causes you to *gasp* use your brain, and relatively speaking, there are much worse things you could be doing with your time and money. ;)

  259. Mexican Train by pingveno · · Score: 1

    Mexican Train is a domino game, not board game. If easy-to-learn games are OK with you, it's a very fun game. The basic idea is that there is something like a card in the middle of the game, with people building "trains" of dominoes out from there. It's apparently popular with the RV crowd, but I (an non-RVer) have loved playing. Check it out!

    --
    "it's not about aptitude, it's the way you're viewed" - Galinda
  260. Wooden Ships & Iron Men (wsim.org) by BurdMan · · Score: 1

    I suggest you try your hand at "Wooden Ships & Iron Men" an old Avalon Hill title. They don't make the game anymore, you'll have to fight on eBay for one of the few complete copies of it. I'm in the middle of revising the rule book and adding a computer simulation addendum. I'm also updating and re-releasing the 'ships (6)' command line version of the game. My bookmarks related to wsim are on del.icio.us.

  261. too much luck in risk, try diplomacy! by DJCF · · Score: 1

    Agreed, although I do have a friend who always - and I do mean always - wins. So I'd say not completely luck.

    Although, still too much luck for me. Try Diplomacy!

  262. Illuminati warning! by SocialBlunder · · Score: 1

    Be sure to play this game with people whose friendship you do not mind losing (or who enjoy getting stabbed in the back). I played this game when I was in college with a group of friends, and there are some who still will not speak to each other. Some of the lies, deceptions and betrayals made Survivor look like diplomacy for dummies. I still have the same copy of the game, unopened lurking in my closet - like Jumanji.

  263. Try one of the classics: Diplomacy by meme_police · · Score: 1

    It's great fun. Love it.

    --

    The meme police, They live inside of my head

  264. My humble recommendation by guffe · · Score: 1

    Two board games I warmly recommend, if you like german logic-based games like Settlers is Drakon and Maginor.
    There is a game called "Frag" which is a tabletop version of an FPS-game. Get your hands on the rocket launcher and start the bodycount.
    Then we have the Steven Jackson cardgames, like Illuminati and Chez Geek. If you haven't tried, yor definitely should.
    Finally, there is a new swedish made game that you should try to get your hands on. "Kablamo" is russian-roulette as tabletop. Try to get your opponents to blow their brains out, one by one, while keeping track of your own barrel. Insane amounts of fun!

    A thousand more is out there, this is just from the top of my head.

  265. Go is not a new game but is awesome by Anonymous Coward · · Score: 0

    It is very simple in its concept but very complex in how it is won.

    Check it out.

    It isn't new.
    It doesn't have 3d graphics.
    You can buy it in most game stores or in any Chinatown near you.

  266. Rally Sport by cAPT_aARGH · · Score: 1

    My friends and I have been playing a game called Rally Sport. http://www.rallysportgame.com/ It's also a fun game to play with the ladies too.

  267. Some more game for your list: by karkehan · · Score: 1

    - Munchkins (Steve Jackson Games) a D&D type RPG spoof card game, good fun. Citidels (Silver Line) - city and guilds card game. Throught the Desert (Reiner Knizia) - it involves camels (need I say more?) and Titan (OK - I know you can't buy this anymore but I still think it's great!)

    --
    "The creator, absorber and destroyer of light, love and fluffy things..."
  268. Stratego by zelphior · · Score: 1

    It's a great game, though you can only play it with two people. It helps to have a good poker face and be able to bluff, and the game is always different each time you play it. I used to play that game with a friend for hours.

    --
    If you can read this then I forgot to check "Post Anonymously"
  269. The answer: by Anonymous Coward · · Score: 0

    Iron Dragon

  270. Re:killer bunnies and the quest for the magic carr by paylett · · Score: 1
    Great game - and the bunny deaths are hillarious.

    You need a PhD to actually decypher the rules, but the game play is actually fairly simple once you get the hang of it.

    --

    Believing something doesn't make it true. Not believing something doesn't make it false.

  271. Game of Thrones is actually GREAT! by Jason+Mark · · Score: 1

    This game is suprisingly GREAT. There's a really cool bidding phase, and a great planning phase. There are random things that happen (cards), but those same random events apply to EVERYONE, so you're able to build your strategy on what other players might do, and based on which random things will happen to EVERYONE. It's possible to have a game where noone gets reinfocements (for instance). Likewise it's possible to play a game where everyone get's reinforcements EVERY round, or maybe just for the first 3 rounds, and then never again. Everyone puts down little markers and then everyone flips over their markers at the same time to determine actions. The best of Diplomacy, even easier! It's also a set 10 rounds, so you build your strategy accordingly.

  272. colosseum? by Hohlraum · · Score: 1

    Atleast i think thats what it was called. It was table top game where you raced chariots around a colosseum. I played it at an RPG group gathering when I was in college (mid 90s). It was a ton of fun, Don't remember exactly what it was called but Colosseum sounds right.

  273. Hot Death Uno! by azoblue · · Score: 1
    Surprised no one has mentioned this yet.

    Many moons ago while in college, I was the webmaster for the Hot Death Uno Homepage. It's probably lost forever since I don't think the Wayback Machine archived that long ago. Regardless, I'm almost positive there are still drunken college students playing this game, so Google it.

    For the price of two decks of Uno cards and a Sharpie, almost endless hilarous entertainment is available, especially if combined with appropriate quantities of alcohol. With cards like the Holy Defender and Harvester of Sorrows, how can you go wrong?

  274. Monopoly ... by Micah · · Score: 1

    ... but learn how to play it RIGHT!

    Nearly everyone adds retarded rules that ruin the game, such as the Free Parking jackpot. The FP is supposed to be a "free landing space" according to the rules. The FP Jackpot adds far too much money to the game's economy, adds too much luck to the game, and makes the game take longer. (Playing it right, I've had full games as short as an hour.)

    Also, be sure to use the auction rule, which many people ignore. If anyone lands on a property and refuses to buy it, it gets auctioned to the highest bidder.

    Also know about hosing shortages. There can be 32 houses and 12 hotels in the game but no more. (Many people naively use other objects for houses and hotels when they run out.)

    Get the book The Monopoly Companion, endorsed by Parker Brothers. It has a very good, thorough explanation of the rules.

  275. Betrayal at House on the Hill by Xantharus · · Score: 1

    Im would recommend another Wizards product, namely Betrayal at House on the Hill.

    http://www.wizards.com/default.asp?x=ah/prod/betra yalhouse

    You can think of it as "The Un-Official Scooby-Doo" game. The premise is that the players are exploring a haunted house. About halfway through the game, one of the players is randomly determined to be the traitor who now usually becomes the adversary. I say usually because there are 40 different betrayal scenarios based on which items have been discovered, and where they were discovered. Each game runs about 45-60 mins, and because of the multiple scenarios, you can play this game all night.

  276. A Game of Thrones! by valadil · · Score: 1

    Game of Thrones is the way to go. Whether or not you've read the books, this is a wonderful fantasy/medieval strategy game. You certainly don't need to be familiar with the setting to play, though the board game is a perfect fit for the novels. It's especially fun because the game supports as much or as little roleplaying/powergaming/diplomacy/whatever-else your gaming group wants. The game is ideal for 4 players but works fine for 3-5 (or a sixth if you toss in the expansion, which I have to recommend.)

    Since playing GoT I have had no desire to play any other board game at all.

  277. Hungry Hungry Hippos! by noidentity · · Score: 1
  278. Betrayal at House on the Hill by Anonymous Coward · · Score: 0

    Betrayal at House on the Hill

    New from Avalon Hill. Fast and Furious, and fun to play, tile based, with good replay value.

    3-6 Players and lasts about an Hour.

    We just bought this and played 4 straight games we enjoyed it that much :-)

  279. Hero Scape by HippyCraig · · Score: 1

    Hero Scape is a new table top game that is great!!! Lots of fun to setup and play!!

    Theres a demo of the game on the site see below

    http://www.hasbro.com/heroscape/

  280. If you like Dominoes? Try Mexican Train. by Anonymous Coward · · Score: 0

    If you like Dominoes? Try Mexican Train.

    It very similar to doninoes but allot more fun.

  281. Supremacy always ends the same; Other games by Deslock · · Score: 1
    A buddy of mine bought Supremacy ~15 years ago... we played it once and it was so awesome that he ran out and bought a dozen or so expansion sets. But while it was fun, it always ended with a nuclear winter (which means everyone loses). After a few more games, he realized that with all the expansions he just wasted $200 learning you can't win a nuclear war.

    We came up with the idea of having everyone throw in $5 before each game and then burning the money if there was a nuclear winter... but we never tried it :-) Other games to try:

    Diplomacy: 3+ hours
    Classic back stabbing Risk-like European warfare game without dice

    Web of Power: 90 min
    Simple European warfare resources/influence game

    San Jaun: 45-60 min
    Puerto Rico light (no board or pieces, but uses cards)

    Bang: 30-60 min
    Awesome wild wild west card game

    Great Dalmuti: can play any amount of time with 4-8 players
    Like Asshole, but is fun sober

    Fortress America: (out of print) 3-5 hours
    The best of the Gamemaster Axis and Allies type games; America under attack in 1980s

    Axis and Allies Pacific: 3-5 hours
    The second best of the Gamemaster Axis and Allies type games; Pacific theater with lots of ships and planes

    Dune: (out of print) 2-5 hours
    Really interesting game about the books in which you can play one of the major powers

  282. Local Gaming Clubs by Baby+Duck · · Score: 1

    Try to find a local gaming group. Not only will you find good players, but I'm sure they will have no shortage of opinions on what games are worth playing ;-)

    DallasGames.com for those in DFW. Anyone can play and we're really friendly. Just jump right in.

    --

    "Love heals scars love left." -- Henry Rollins

  283. My Recommendations by Anonymous Coward · · Score: 0

    I recommend Beer Pong and Flip Cup.

  284. How many people? by malachid69 · · Score: 1

    If you are playing games like Settlers of Catan, I assume you have 4-6 people regularly playing?

    Personally, I really miss playing Settlers. We used to play it all of the time, but with everyones schedules, it is usually just the 2 of us.

    But I think this is an important question. If you are looking for 2-player, 4-6 player, or 2-6 player games it makes a huge difference which ones I would recommend.

    --
    http://www.google.com/profiles/malachid
  285. Re: probability generator is incorrect by Anonymous Coward · · Score: 0
    Note to parent and grandparent... you both have incorrect information. This post should help you fix your algorithms. The actual probabilities for the rolls are as follows:
    • a 1:1 roll gives 15 / 36 odds, plus 21 / 36 odds of losing.
    • a 2:1 roll gives 125 / 216 odds of winning, plus 91 / 216 odds of losing.
    • a 3:1 roll gives 855 / 1296 odds of winning, plus 441 / 1296 odds of losing.

    We'll note that the 1:2 roll is still a "one winner" roll, but it's not very wise.

    • a 1:2 roll gives 55 / 216 odds of winning, plus 161 / 216 odds of losing.

    And the following can have up to two winners (read carefully; this is where the grandparent's results are probably flawed).

    • a 2:2 roll gives 190 / 1296 odds of winning twice, plus 525 / 1296 odds of winning once and losing once, plus 581 / 1296 odds of losing twice.
    • a 3:2 roll gives 2386 / 7776 odds of winning twice, plus 3339 / 7776 odds of winning once and losing once, plus 2051 / 7776 odds of losing twice.

    Applying the current rules of Risk (involves building a table to prevent exponential recursion) and using the maximum possible rolls, these numbers produce significantly different results than the grandparent's website; however, they don't change the fact that the attacker has an advantage for A9 / D9 (even), A19 / D20 (-1), A31 / D33(-2), A42 / D45 (-3), A54 / D58 (-4), A64 / D69 (-5), A76 / D82 (-6) and A86 / D93 (-7).

    Astute readers will notice that those cutoffs fall along a line: 8111 * (A - 3) == 7441 * (D - 2). Those numbers are significant in that the cumulative expectation of winning in a 3:2 roll are (2 * 2386 + 3339) / 7776 = 8111 / 7776 (or 104.3%), while the cumulative expectation of losing is 7441 / 7776 (or 95.7%). Together, these means you expect to take 1.043 enemy armies per every 0.957 armies lost, which translates to about a 9% bonus to the attacker on 3:2 rolls.

    Cheers. I hope this helps. :)

  286. Nobody mentioned this yet? by Anonymous Coward · · Score: 0

    Well, another incredibly great game is DnD(dungeons and dragons) and/or D20 modern. There are no limitations as to how you want to play it. Whats even better is that you can find all the information you need at http://www.wizards.com/default.asp?x=d20/article/s rd35 and basically anywhere else on the WoTC website. Also, www.enworld.org is a very useful forum for additional info/questions.

  287. 42 or miniatures (D&D or Star Wars) by Anonymous Coward · · Score: 0

    Texas 42 or just 42 is a bride like dominoes game using the standard set of dominoes. One full game take about 4 rounds and that takes 1 hour. Requires 4 people.

    http://proft.50megs.com/42home.html

    I've been playing 2 miniatures battle games:
    DND Miniatures - more complicated overall gameplay but better for strategy.

    http://www.wizards.com/default.asp?x=dnd/minis

    Star Wars Miniatures - Faster easier gameplay but easy enough rules for an 8 year old. Figures look extra good and can be used for other games.

    http://www.wizards.com/default.asp?x=swminis

    Each requires 2 or more players and takes 30 to 45 minutes per game.

  288. good game by Anonymous Coward · · Score: 0

    Merchents of venus is a very fun Avalon hill game that doesn't take all day to setup and can take up to 5 hours to play. I highly recommend it.

  289. Best tabletop game ever... by spankey51 · · Score: 2, Interesting

    http://www.princeton.edu/~mafia/rules.htm Very noisy game!

    --
    -ubuntu others as you would have others ubuntu you.
  290. Samurai by Anonymous Coward · · Score: 0
  291. Not a fan of Go, try Hex by vikstar · · Score: 1

    Personally, I'm not a big fan of Go. The rule set isn't very clean, ie, there are many exceptions to the main rules. Hex is mathematically similar to Go, but its rules are very clean (maybe only exception being the swap-rule), and you can't get a draw.

    --
    The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
    1. Re:Not a fan of Go, try Hex by timster · · Score: 2, Informative

      The rules to go are very clean if stated cleanly; see http://homepages.cwi.nl/~tromp/go.html

      Sometimes people who have played only a game or two think that ko is an exception, but this is a misconception; in advanced strategy it is a fundamental rule that is considered in almost every important move.

      --
      I have seen the future, and it is inconvenient.
  292. Junta! by holy+zarquon's+singi · · Score: 1

    a href="http://en.wikipedia.org/wiki/Junta_%28board_ game%29">Junta! is a classic, but does require the wearing of fake beards and the smoking of Cuban cigars while playing.

    --
    "...we should just trust our president in every decision that he makes and we should just support that." B.Spears 2003
  293. Great Board Games! by Sartian · · Score: 1

    I am fortunate to have some really avid board gamers as friends who have introduced me to a number of cool games. As other posters have mentioned, the game "Zombies!!!" is a lot of fun... "Lord of the Fries" can be a quick and fun game as well. I *really* enjoy playing "Drakon" which has a random element, but requires a lot of strategy to play well. In Drakon, players must collect gold and escape Drakon's dungeon while placing room pieces and growing the size of the dungeon maze.

    I really enjoy the card game "Munchkin" a lot for the humor. Not a board game, but a lot of fun. :)

    If you enjoy fantasy/adventure board games, I highly suggest Runebound! A lot of fun, best played with more than two players, but is totally playable with only two. The game can take several hours, depending on how you play. :)

    I got some good exposure of some good board games on the website GameTable Online that eventually caused me to buy an actual copy of the Drakon and Lord of the Fries. To give you some more gaming ideas, a run-down with pictures and descriptions of top games listed on their website include:

    Bosworth
    Cosmic Wimpout
    Drakon
    Igel Argern
    Kill Dr. Lucky
    Lord of the Fries
    Nuclear War
    Vampire by Reiner Knizia
    Battle for Olympus
    Battle of the Bands
    Cargo Info
    Condottiere
    Creepy Freaks
    Euphrat & Tigris by Reiner Knizia
    Lemmings in Space
    Overthrone
    Ursuppe
    Who Stole Ed's Pants?
    Wiz-War
    Heroes Incorporated
    J.U.M.P.
    Management Material
    Nuclear Escalation
    Nuclear Proliferation
    Seasons
    SOLD!
    Sucking Vacuum
    WarHamster Rally
    Witch Trial
    Good luck in your search! :) -Sartian
  294. Pirates of the Spanish Main by dilweed · · Score: 1

    I've found this one to be very fun. Yhe card packs are under $5 each, and they've just released an expansion pack.

  295. Ever heard of chess? by Anonymous Coward · · Score: 0

    You can spend a lifetime and not master it, but you can learn the basic rules in an afternoon, and they haven't changed for some time. That's a game worth playing. Okay its only 2 playe. Get yourself a copy of Chessmaster 10 too. Excellent tutorials and not bad for game play.

  296. Re: probability generator is incorrect by puusism · · Score: 1

    Your approach to the problem is very similar to mine: I also used dynamic programming to calculate sub-goals in a sparse table with relevant probabilities to keep the time complexity polynomial. However, I am pretty confident that the results my web app gives are correct. :-) Please, email me (address is found on my web page), and I'll show you the Java source code and the algorithm. We can then discuss the possible problems with more insight to how the calculator really works.

    --
    - Ismo
  297. Munckins! by Minupla · · Score: 1

    My self, my wife and several of our friends play Munchkins regularly and very much enjoy it. It's a stab your friend in the back sort of game, where you go crawling through a dungeon with your party, and try to get to level 10 before the rest of your party. Preferably by killing them all off multiple times. The cards are hillarious, and will make anyone who has ever played a dungeon crawl in D&D giggle. There are a number of expansions worth getting, such as star munchkins (my wife especially likes building impressive laser weapons, such as x-rayser-laser-dazer-phaser-goawayzer with improved special effects. She still lost tho!) munchkin bites (vampire munchkins, yay), munkin fu (martial arts munchkins... hi-ya!) and add-ons to the original munchkins (Sluggy fans: Watch for Pete Adam's monster contribution)

    Highly recommended, fun for you and all your friends too. Until they hate you for winning that is :)

    Minupla

    --
    On the whole, I find that I prefer Slashdot posts to twitter ones because I don't get limited to 140 chars before
  298. GO and MTG by magisterx · · Score: 1

    My favorite boadgame for two players is definitely go. The rules are easy to learn, its fun even for beginners, but the strategy has enough depth to give the game beauty and lets you improve over a lifetime. It can also be played in a shortened version(smaller board) that goes fast if you are in a time crunch. And the boards are fairly cheap. I also recommend Magic: The Gathering. It takes a bit more of a financial investment to get started, but its a lot of fun and is extremely versitile as it can be played by one-infinite players(though it starts bogging down and goes slowly with over 6) and has several variations.

  299. Best games of 2004 by gameguy01 · · Score: 1

    Board Game Ratings posts a list of the best board games each year. This year they picked Memoir '44, Ticket to Ride, and St. Petersburg. I really like St. Petersburg.

  300. You could also try by gameguy01 · · Score: 1
  301. Villa Paletti!!! by Gulthek · · Score: 2, Informative

    Everyone must own this game of construction and destruction. It's somewhat like jenga, except someone wins.

    Game of the year for Germany in 2002.

    More info via wikipedia.

  302. Steve Jackson... and.. by superpixel2000 · · Score: 1

    Yeah, I used to play Illuminati too. Here's my new thang:
    http://www.sjgames.com/ninjaburger/

    Ninja burger is good geeky fun for us all. Play it or die with dishonor!

    --
    did you win a free ipod? build a case for it here
  303. Stick with the classics. by Ectospheno · · Score: 1

    You can't go wrong with the following games:

    These games have stood the test of time for a reason. If you don't try them then you are missing out on some serious fun.

  304. Just how open minded (and at what price point?) by Glonoinha · · Score: 1

    In the mid to late '80s when I was in college I played a LOT of table-top / board games. Mostly hex-board games such as BattleTech or grid based like Steve Jackson's Car-Wars (et.al.) Incredibly stimulating, largely based on skill and tactics with enough random chance in there to make it interesting - and massive time sinks. I'm talking a real-life hour to do one in-game minute of combat (6-8 people playing.) Eight hours was a fairly average session with a few games lasting 72 hours or more.

    Now all of those games have been recreated on the machine with fairly accurate attention to detail - and instead of playing rules lawyer going through all the books for twenty minutes to find out whether or not a 2600 lb car with slicks, spoilers , doing 70mph around a corner in a city will be able to maintain traction or spin out when he suffers a near-miss by a pocket artillery round - it just happens. Instead of getting through a single session / combat / game in 8 hours - you can get through an entire campaign of 80 combats in 8 hours. You get a lot more bang for your buck, as they say.

    For about $600-$700 per seat, you can outfit your 'game room' with totally capable networked desktops that can handle just about anything out there (MechWarrior3 or 4, NASCAR car race games, Air Combat Sims from every era, CounterStrike-Source, Quake3, UT2004, ... you name it.) Generally four machines is the minimum, and with eight boxes things get very interesting. It's expensive, but it will last you easily two years before you even start to consider something else - and if your circle is tight enough just spread the cost around. $2,500 for a 4 seat setup, or about $5k for 8 seats - expensive, but spread it across 8 guys over two years and you are talking about $10 per weekend per guy (over two years.)

    Believe me - if I had friends, I would build a setup like this at home in a heart-beat.

    --
    Glonoinha the MebiByte Slayer
  305. I second this heartily by admorgan · · Score: 1

    This happens to be my favorite game in my house at the moment. I have lots, and lots and lots of games, but Betrayl is great because it takes so little time to play the rules are easy and it is fun over and over again. My wife bought it for me for Christmas because she could not find the game I actually wanted and I have never been so happy about not getting what I asked for before.

  306. Re: probability generator is correct by Anonymous Coward · · Score: 0
    You deserve an apology, puusism. Your website was correct after all. Yesterday I miscalculated the probablities for 2:2 and 3:2. Today I recomputed them and changed my constants:
    #define PWW_22 F(295) /* yesterday I used 190 */
    #define PWL_22 F(420) /* yesterday I used 525 */
    #define PLL_22 F(581)
    #define PT__22 F(1296)

    #define PWW_32 F(2890) /* yesterday I used 2386 */
    #define PWL_32 F(2611) /* yesterday I used 3339 */
    #define PLL_32 F(2275) /* yesterday I used 2051 */
    #define PT__32 F(7776)
    Now my program agrees with your website 100%. Sorry for my misinformation. By the way, the line I mentioned before would now be: 8391 * (A - 3) == 7161 * (D - 2), and the 3:2 bonus is actually about 17.2%.
  307. www.brettspielwelt.de (try before you buy) by DocReason · · Score: 1

    You can play Settlers of Catan, Carcassone, Puerto Rico, and others before you buy them at:
    http://www.brettspielwelt.de

    It is a bit of a game figuring the website out, but I am sure people are up to the task. There is also a meta-game involved, which is a tad like old MULE on the computer.

    The whole thing is free to, and I believe it is coding in Java, so will work on all platforms. It is a must visit.

  308. Through the Desert (was Re:Go) by DocReason · · Score: 1

    For those who like Hex or Go, and want to find a similar game (albeit lighter) for 3-5 players, consider "Through the Desert": http://www.boardgamegeek.com/game/503

    It has elements of Go and Hex in it.

  309. Fluxx=Nomic-light, in a cardbox (was Re:Fluxx) by DocReason · · Score: 1

    Fluxx = Nomic light, in a cardbox. It is a metagame game, where you change the rules to win. Link to Nomic:
    http://www.boardgamegeek.com/game/14451

  310. Acquire- house rules by Anonymous Coward · · Score: 0

    We play Acquire with these house rules.

    All money and stock ownings are public knowledge.
    You either array your stocks so others can see
    your number of shares owned, or anyone at anytime
    may ask "what are your" stock holdings and $$$.

    If you don't like your tiles, on your turn, after
    you lay a tile, instead of buying stock, you may
    toss ALL tiles, shake bag and redraw 6 new tiles.

    We allow kibitzing. Games take about 2 hours.

  311. Crokonole by JeffGB · · Score: 1

    Crokonole is a fun but simple game up here in Canada.

  312. One word... by Anonymous Coward · · Score: 0

    Talisman...

    From Games Workshop. It's out of print and you'll have to search on eBay for it - but it's worth it.

    Get all the expansion modules... City, Dungeon, Timescape, Expansion pack, Dragons, etc...

    Too bad I don't have time for it anymore - but I really really enjoyed it when I did...

  313. Mod Parent up! by Anonymous Coward · · Score: 0

    Set = teh awesome.

  314. Gotta second the recommendation by M.C.+Hampster · · Score: 1

    I bought my wife Ticket To Ride for Christmas. She loves it. I love it. Not to sound cliche, but it's extremely easy to learn, but difficult to master. :-)

    --
    Forget the whales - save the babies.
  315. Eurorails by Anonymous Coward · · Score: 0

    Scotland Yard is incredibly fun. Though I've never played Empire Builder, one of my families favorite games these days is Eurorails.

    Each player is responsible for building a rail network through Europe, then driving a train picking up loads from one city and dropping them off in another. It combines the strategy of moving your train to take advantage of your current contracts, along with the strategy of expanding your network. Great fun.

  316. Eagle Games and some others by uncledrax · · Score: 1

    I recommend Eagle Games.. they published some pretty nifty board games, most of which are quite excellent.
    Age of Imperialism (converted to a PC game) is pretty solid.

    "History of the World" is another good, and mildly innovative (in play style) game. I beleive it's put out by Avalon Games..

    Aside from that, honestly check out some of the german companies..

    "Zombies!!!" is a fun tile-based games based on zombie survival.

    --
    ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
  317. Talisman by Avatar8 · · Score: 1

    My all time favorite is Talisman with or without all the add-on boards and cards.
    You may or may not be able to find it nowadays. Games Workshop revived the basic set in April 2003.
    If you purely like the strategy/world conquest themes, then you may not like Talisman. It's more of a RPG board game.

  318. Re:Cosmic Encounter by geoffspear · · Score: 1
    The only similarity to Magic is that each player draws a card at the beginning of the game that determines which type of alien you are and therefore your special abilities.

    It's been close to 10 years since I've played Magic, but I'm certain I never drew a card to determine what type of alien I'd be.

    Comment Zap.

    --
    Don't blame me; I'm never given mod points.
  319. Re:Settlers and early leaders by Specter · · Score: 1

    As to the comment: "...without any of the luck or the 'I know who's winning in the first five minutes' syndrome..."

    Our group likes Settlers because the game isn't over until the fat lady sings. If all of your games are decided in 5 minutes then you're giving up too early.

    Almost every game we play comes down to most players having 8 or 9 points including at least one person who looked doomed from the start.

    I can't count how many successful comebacks I've made or seen that started with very depressing early games.

  320. Ticket to ride by csmacd · · Score: 1

    This game rocks. Everyone in the family loves it, from the 5 year-old on up.

    There is even an online version when you need a T2R fix ;-)

    --
    Don't pick up the pho*(@)$*@&@!@ NO CARRIER
  321. Fun with alcohol! by wetshoe · · Score: 1

    I've always found that the tabletop can be used for many fun games. A couple such games are beer pong (rules)and flip cup (rules).

  322. Re:Cosmic Encounter by milgr · · Score: 1

    I find Cosmic Encounter works best with 3-5 players. With 6 or more players it gets rather boring - especially if all one's powers are main player powers.

    About a dozen years ago I played a game with at least 8 people (maybe there were 10 or 13, I can't really remember). Most of the game was spent waiting to be able to do anything (for a half hour at a time). Of course, that was with Matt's set - which started out as a regular set, before he added hundreds of powers, and cards, hazzards, and other non-standard elements.

    My favorite never-ending game rule was played with a standard eon set (including all 9 expansion sets). I suggested power hour. We started with about 3 powers each. Each hour, on the hour, we each got an additional power. The longer the game continued, the more powers were in play that prolonged the game...

    For many years I didn't play CE, but recently I played in another odd game - for extra-game reasons. One of the players was the son of the creator of the game. When there was a rules debate, he would call his dad to get a clarification. According to his dad, when plant plants Terrorist, he gets to create a list of bombs - so there are in affect 2 terrorists. Due to time constraints we used the house rule that plant gets to see the list of terrorist bombs, and if the last one explodes while plant is terrorist, he gets to create the new list.

    It is rather coinsidental that this slashdot topic came up a week after I played CE for the first time in many years.

    --
    Where law ends, tyranny begins -- William Pitt
  323. Republic of Rome alternative by monkeyGrease · · Score: 1

    Mare Nostrum (in print) has a three player mod (Triumvirate) available from boardgamegeek.com that is similar to Republic of Rome.

  324. GW alternatives - SWM & DND Minis by Anonymous Coward · · Score: 0

    D&D miniatures are quite cheap and make for a great game. Two players can get a decent start for $20 or less base starter set.

    Star Wars Miniatures is great also given that the gameplay is easy to learn and the figures are well done and cheap.

  325. Carrom by Anonymous Coward · · Score: 0

    Carrom is an asian board game. I first discovered it about 8 years ago in a squat in Hackney (London, scary city to visit). It was a lazy Sunday morning after a party, and I saw this great mandala/yantra hanging on the wall. I asked my host about it.

    Wow! It was actually a carrom board, and he taught me the basics there and then.

    Superficially, it's similar to pool and billiards, but it is much smaller; the board can fit onto a coffee table. Instead of using a cue to knock balls around, you use your finger to flick pucks around. A shooter puck is used (like a cue ball) to knock other pucks into corner pockets.

    I mention it here because most replies have focussed on board games like Civ (or whatever). Lengthy games in abstract spaces. Carrom, by contrast, is a game of physical skill.
    A game might only last ten minutes, but it's wickedly addictive.

    Carrom sites:
    http://www.carrom.org/
    http://www.carroma ssociation.com/
    http://www.valuezone.co.uk/carrom .htm

  326. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  327. Tantrix by Great_Jehovah · · Score: 1

    $15 for a set. Play it online first to check it out. http://tantrix.com. I have no affiliation, I just think it's a great game.

  328. Wizard's Quest mod by KeeghanMacAllan · · Score: 1

    I highly recommend the Avalon Hill game, Wizard's Quest. It's great fun, but for a REAL challemge, you merely need to change one rule: no maximum for orc pieces (they're the "NPC" army on the board). The way the game generates them every round turns this into a real race-against-the-clock! We have had games where the orcs won.

    If you'll accept another card game, the one based on Groo is a sure-fire hit. Very silly and very fun!!!
    (I also have to agree with the person who suggested CheapAss Games. "Kill Dr Lucky" is a classic)

  329. Roborally! by Anonymous Coward · · Score: 0

    There's always Roborally, the boardgame of racing robots, flame-throwers and pitfalls. (Published by wizards of the coast).

    Alternatively there are the cheap-ass games. Some of the most original and fun games out there :)

  330. Train games... by Carpathius · · Score: 1

    I saw the first set mentioned a couple of times in sub-posts, but I thought they deserved their own topic.

    The "Rails" games -- Empire Builder, Eurorails, Iron Dragon, and several others are good games with which to spend a few hours. I'd guess 3-4 hours for four people. My favorite is Iron Dragon, and that's the one I'd suggest, but Eurorails is good as well. All are easy to learn and luck plays only in which cards you draw. (Okay, there are events that can happen, but I've always left those out.)

    If you're into complex games, the 18xx train games are enjoyed by many (1835 is one, don't remember the others). But they tend to be *long* games. Plan on a good eight to twelve hour stretch for a group of people. I can't tell you much because they just last too long for me to have time to play them. But they do have a big following.

    Sean.

  331. "Open Source" Game System: Piecepack by toph42 · · Score: 1
    You might want to check out Piecepack. It is a public domain game system with dozens of games written to use the system.

    There are a few different companies that sell Piecepack sets, or you can make your own from the published specs.

  332. Rio Grande by murcon · · Score: 1

    Days of Wonder and Looney Labs got plugs here, so I thought I would also mention Rio Grande. Their business model, so to speak, has been to keep an eye on what's published, popular, and prize-winning in Germany (and let's face it, until very recently Germany was "who's who" in game publishing, with everyone else in a distant second place). Much of what RG has published was first printed in Germany, was nominated for or won an award there, and then was translated into English.

  333. Re:killer bunnies and the quest for the magic carr by alva_edison · · Score: 1

    The rules are somewhat more revealed in the further expansions, although they just add more confusing rules (part of the fun). My only main gripe with the game is that the ending is only tangentially related to how well you do in the game. But then again, that's not the point of killer bunnies. Can anyone say Quintuple Lucky Bunny with a Halo?

    --
    He effected a bored affect.