Judicial review has been an integral part of our system since Marbury v. Madison in 1803. "Judicial activism" is just a term used by conservatives when a ruling doesn't go their way.
Some of Nintendo's success must be because they have a corp of veteran game designers. Plus, pairing the veterans up with bright new designers sounds like a winning formula.
Not one of my programmer friends are out of a job(people I've been friends with for 10 years). We all make $90k+.. (of course, we're in Cali..) Those programmers who can't find jobs probably don't program very well.
This is already off-topic, but you couldn't be more wrong. If Joe6p is receiving welfare, which is taking care of his family, then he continuously fights to keep welfare. If communism is providing for J6p in the near term, J6p doesn't care what politics is involved - he gets what he needs *right now*, so to him, communsim looks good now, right? Wrong. He's not looking at the long term. J6p is sheep. Fancy political ideology is what created this country. Fancy political ideology is what allowed this nation to survive.
Fact is, publishers use all sorts of methods to attract crowds - loud noise, bright lights, trinkets, 'exclusive' movies, etc. Sex is simply part of that equation. Singling out sex is purely a political move. If there's one thing they should regulate at E3, it's the noise! Turn down the volume please! And the rationale is that they want gaming to be taken seriously is absurd. By definition, games aren't serious - it's entertainment. Also, I don't see how taking away booth babes changes a single thing. It's a $10 billion business. With that kind of serious cash, retailers and the media can not "take it seriously" at their own peril.
Thrill Kill was a lot better than many games that were released - remember, this game was incomplete. With some polish, it could've been a decent game. It was the same engine used for Wu-Tang - it was made by the same developer, Paradox. I believe their most recent game is Mortal Kombat: Shaolin Monks.
E3 *always* had looky-loos, swagbaggers, booth babes, and loud music. Maybe the writer romanticized the idea of E3, and the reality didn't fit his perception, but I've been to every E3, except for the Atlanta one, and even a few CESes before that, and I can assure him it's remained unchanged, except that the crowds are larger now(b/c the industry is larger). In fact, I remember the early Acclaim booths being even louder than EA's or Capcom's current booths. And strangely, I remember *more* booth babes at the early E3s. I remember Eidos having a bevy of Playboy bunnies - their one booth probably had more booth babes than the entire E3 does now (of course, I'm exaggerating a bit..). He may have legitimate gripes about E3 *in general*, and those may be valid gripes, but there were no "good old days" of E3.
I'm wondering how this came about - the idea of an 85-year-old grandma initiating a lawsuit seems somewhat unlikely.. could this law firm put out the word to try to find someone in order to file this lawsuit, and convinced this 85-year-old to be their partner in crime?
If it came to a situation where we, the citizens, would need to form an insurgency against our own government, having guns would at least allow us the means to begin the process of overthrowing the government. Look at Vietnam, Afghanistan, or even the current situation in Iraq - advanced weaponry doesn't make you unbeatable. Sometimes small arms, organization, and ideology will do the trick.
Nope, there is almost always one reason for crunch mode: Feature creep. On every project I worked on, schedules were made for design doc from the publisher client. These schedules are generally good, even allowing for some slack. Invariably, as the shipping date approaches, some similar game will be released, and the client will say, we need to have that feature or this feature. Generally, this happens around E3. The developer management can say, "no, that's not in our contract" and perhaps not get another contract from the publisher again, or bite the bullet, and the team will have to crunch to put what the client requested into the product, or at least as much as they agree to.
Judicial review has been an integral part of our system since Marbury v. Madison in 1803. "Judicial activism" is just a term used by conservatives when a ruling doesn't go their way.
Some of Nintendo's success must be because they have a corp of veteran game designers. Plus, pairing the veterans up with bright new designers sounds like a winning formula.
Not one of my programmer friends are out of a job(people I've been friends with for 10 years). We all make $90k+.. (of course, we're in Cali..) Those programmers who can't find jobs probably don't program very well.
This article confirms my theory, Lou Dobbs is an idiot.
This is already off-topic, but you couldn't be more wrong. If Joe6p is receiving welfare, which is taking care of his family, then he continuously fights to keep welfare. If communism is providing for J6p in the near term, J6p doesn't care what politics is involved - he gets what he needs *right now*, so to him, communsim looks good now, right? Wrong. He's not looking at the long term. J6p is sheep. Fancy political ideology is what created this country. Fancy political ideology is what allowed this nation to survive.
Fact is, publishers use all sorts of methods to attract crowds - loud noise, bright lights, trinkets, 'exclusive' movies, etc. Sex is simply part of that equation. Singling out sex is purely a political move. If there's one thing they should regulate at E3, it's the noise! Turn down the volume please! And the rationale is that they want gaming to be taken seriously is absurd. By definition, games aren't serious - it's entertainment. Also, I don't see how taking away booth babes changes a single thing. It's a $10 billion business. With that kind of serious cash, retailers and the media can not "take it seriously" at their own peril.
Thrill Kill was a lot better than many games that were released - remember, this game was incomplete. With some polish, it could've been a decent game. It was the same engine used for Wu-Tang - it was made by the same developer, Paradox. I believe their most recent game is Mortal Kombat: Shaolin Monks.
E3 *always* had looky-loos, swagbaggers, booth babes, and loud music. Maybe the writer romanticized the idea of E3, and the reality didn't fit his perception, but I've been to every E3, except for the Atlanta one, and even a few CESes before that, and I can assure him it's remained unchanged, except that the crowds are larger now(b/c the industry is larger). In fact, I remember the early Acclaim booths being even louder than EA's or Capcom's current booths. And strangely, I remember *more* booth babes at the early E3s. I remember Eidos having a bevy of Playboy bunnies - their one booth probably had more booth babes than the entire E3 does now (of course, I'm exaggerating a bit..). He may have legitimate gripes about E3 *in general*, and those may be valid gripes, but there were no "good old days" of E3.
The law firm involved, Paskowitz & Associates, has a handy website in case you want to file your class action:
http://www.classactionsonline.com/
I'm wondering how this came about - the idea of an 85-year-old grandma initiating a lawsuit seems somewhat unlikely.. could this law firm put out the word to try to find someone in order to file this lawsuit, and convinced this 85-year-old to be their partner in crime?
If it came to a situation where we, the citizens, would need to form an insurgency against our own government, having guns would at least allow us the means to begin the process of overthrowing the government. Look at Vietnam, Afghanistan, or even the current situation in Iraq - advanced weaponry doesn't make you unbeatable. Sometimes small arms, organization, and ideology will do the trick.
Nope, there is almost always one reason for crunch mode: Feature creep. On every project I worked on, schedules were made for design doc from the publisher client. These schedules are generally good, even allowing for some slack. Invariably, as the shipping date approaches, some similar game will be released, and the client will say, we need to have that feature or this feature. Generally, this happens around E3. The developer management can say, "no, that's not in our contract" and perhaps not get another contract from the publisher again, or bite the bullet, and the team will have to crunch to put what the client requested into the product, or at least as much as they agree to.
The reason why the female gaming population is low isn't because there are a few scantily-clad women at E3.
Actually, it was held twice.. in 1998 also..
This guy is clueless. E3 was only held in Atlanta once, in 1997. It's been in Los Angeles every other time.