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Three Games That Didn't Make It

1up.com has a feature about three games with potential that never made it onto store shelves. From the article: "We look back at three games that died so young they never even made it out: They were cancelled before they could land on store shelves. Did gamers lose out on a great experience, or was it a lucky break for their unsuspecting wallets?" I played Thrill Kill for about five minutes at the 1998 GenCon, because I was working a booth two booths down. It was umm... bad. Games that don't make it to market, probably shouldn't.

68 comments

  1. Worked on them too by Artificer · · Score: 4, Insightful

    Not only have I played many games that shouldn't have gone to market, but I've worked on a lot of them that REALLY shouldn't have gone out. Unfortunately, being a lowly game tester, my opinion doesn't seem to matter all that much.

    1. Re:Worked on them too by Hitto · · Score: 1

      Maybe if your industry actually stopped taking bribes from sony, we'd see the end of 10-star reviews for "generic PS2 brawler"?

    2. Re:Worked on them too by Anonymous Coward · · Score: 0

      And maybe if you'd understood what the parent said you wouldn't have posted that mis-directed rant

    3. Re:Worked on them too by Traiklin · · Score: 1

      yet "Generic PS2 brawler" can be translated to "Generic Xbox FPS" or "Generic Xbox TPS" or "Generic Xbox online game"

      but I know what you mean, Sony ripped you off because you bought a PS2 that died, you bought a Sony TV that died, you bought a Sony Computer that died, you bought a Sony CD that infected your computer.

      Why do you keep buying sony products?

    4. Re:Worked on them too by apoc06 · · Score: 1

      10-star reviews are few and far in-between for any console. the only games that get credit nowadays actually deserve it on some level. [god of war? shadow of the colossus? etc] even those games didnt get "perfect" marks across the board.

      the ps2 isnt the only console that ships derivative generic titles either. how many of the xbox's must have titles are FPS's? and ported from games originally intended for pc in the first place? how many of the gamecube's titles include some form of NES-era character tie-in? i think the whole industry is full of cut and paste development at times, including but not exclusive to sony.

    5. Re:Worked on them too by Hitto · · Score: 0, Troll

      Poor frustrated sony fanboï, I don't care about microsoft...
      At least, "generic mario game" isn't a piece of shit like what you're full of.

  2. Sigh by clambake · · Score: 5, Funny

    It's a little depressing how little you hear about Duke Nukem Forever these days...

  3. Thrill Kill Wasn't that bad by rsilvergun · · Score: 3, Informative

    anyone who says Thrill Kill was a bad game needs to dig up a copy of Criticom for the Saturn. Now _there_ was a terrible game. But as for the first 4 player fighter? Sorry Yuu Yuu Hakusho: Makyo Toitsusen did it years ago on the Sega Genesis (and did a damn fine job, pitty we never got it, damn licensing *grumble*grumble*). And Street Racer ripped off Mario Kart long before mega man did.

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    1. Re:Thrill Kill Wasn't that bad by Impotent_Emperor · · Score: 1

      It just wouldn't make sense to release a game tied into a Japanese comic and television series when few people in the U.S. had heard about it.

    2. Re:Thrill Kill Wasn't that bad by superpulpsicle · · Score: 2, Informative

      Really bad games become really great games after a couple beer.

    3. Re:Thrill Kill Wasn't that bad by smbarbour · · Score: 1

      Correct me if I'm wrong, but doesn't Battle Royale (for the TG-16) count for this category? Perhaps it was because it was a 5 player fighting game instead of 4 player.

    4. Re:Thrill Kill Wasn't that bad by Anonymous Coward · · Score: 0

      Among the early Genesis titles:
      Last Battle (Hokuto no Ken)
      Mystic Defender (Kujakuo)

      Back further to the SMS:
      Spell Caster (Kujakuo)
      Zillion (Zillion)

      I wasn't much of a Nintendo person, so I can't name any titles there. However, the butchering they did to the first Ranma 1/2 fighter on the Super Famicon in bringing it to the SNES as Street Combat stings in my mind.

    5. Re:Thrill Kill Wasn't that bad by rsilvergun · · Score: 1

      The first too games were launch titles, it's not surprising to see them since Sega was depararate for software early on. The two master system games don't surprise me either given the dearth of titles for the system.

      Also, I don't belive Street Combat had anything to do with Ranma 1/2. The Ranma 1/2 fighter was released in the states more or less untouched (they redid the voices, which rumor has it ticked off Rumiko Takahashi). Certainly the screenshots of the game I've seen don't have background art akin to Ranma, and usually programers leave the background alone when they do sprite hacks. Maybe I'm wrong, it would explain a lot of the rumors about why we never got any more Ranma games if I am :)

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    6. Re:Thrill Kill Wasn't that bad by rsilvergun · · Score: 1

      Correct my own post, hey you're right! Jesus, no wonder Rumiko was so angry :). Wow, that's nuts.

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  4. I can remember playing a game like Thrill Kill by SmallFurryCreature · · Score: 3, Interesting
    Thought at first it might have been a PC game but finally managed to terrify the remaining braincells into remembering I played it on a console at work.

    If you google for it you can defintely see hints that it has been released. Nothing definite but then it is an old title and google is infested with crap sites like 1up that push every game title they can find without having any content on their pages. (Wish there was a way to get google to filter its search results but that is another post)

    Ah but of course wikipedia comes to the rescue. http://en.wikipedia.org/wiki/Thrill_Kill seems I played a bootleg version. So anyone else who could have sworn they played a game that was never launched. You ain't hallucinating.

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    1. Re:I can remember playing a game like Thrill Kill by Sux2BU · · Score: 1

      Yeah, I too remember playing that game. One of my friends at the time got the bootleg version and we tried it out. I remember it being amusing for a few hours, but it was a hollow shell of a game with no redeeming value after the novelty of its violence wore off. Overall, I got the impression that I would have been upset had I paid $30-50 for it, but I've rented worse games.

    2. Re:I can remember playing a game like Thrill Kill by apoc06 · · Score: 1

      to my knowledge, the game wasnt completed either. at least the copy i "came across" wasnt. it was slightly buggy, and had no character endings. there needed to be some more work done for sure, but i can see where they were trying to go. for the time [mid 1998-1999] it wasnt a bad idea... just needed polishing. [and maybe better characters, lol.]

      i knew i was playing an unreleased and 75% unfinished game, so i didnt have any high level expectations or anything.

  5. I'm 23 years old... by Anonymous Coward · · Score: 0, Troll

    And it's been almost 2 years since the last time I had sex. Should I shotgun mouthwash?

  6. Earthbound Zero - get teh R0Mz! by Stormwatch · · Score: 1
    1. Re:Earthbound Zero - get teh R0Mz! by Corbu+Mulak · · Score: 1

      Earthbound is better by leaps and bounds, IMO.

    2. Re:Earthbound Zero - get teh R0Mz! by Doomstalk · · Score: 1

      Man, none of those sites ever create the donators who helped get that ROM dumped (myself included). :\ Ah well, I guess the game itself is its own reward.

  7. X-COM - UFO Defense by Cadallin · · Score: 3, Insightful

    Anybody else notice this on the sidebar? X-COM was a great game, but why the fuck would you have played it on the PSX instead on a 486 like it was originally intended?

    1. Re:X-COM - UFO Defense by Traiklin · · Score: 1

      cause PC's were still for geeks at that time?

      because the notion of spending $1500 on a PC and you still had to spend more for a graphics card wasn't known?

      cause witht he PSX you could put the disc in and play? no need to set up anything or configure anything?

    2. Re:X-COM - UFO Defense by Anonymous Coward · · Score: 0

      And be unable to save and have all sorts of glitches :P. It was a bitch.

  8. Another lost masterpiece... PROPELLER ARENA by Stormwatch · · Score: 5, Informative
    Propeller Arena: Aviation Battle Championship. Sega's last great game for the Dreamcast, cancelled because a certain level somewhat resembled the 9/11 attacks. It was later leaked - and let me tell you, it kicks ass!

    For info, images, and music: CLICK HERE .
    For a torrent of the game's ISO, CLICK HERE

    1. Re:Another lost masterpiece... PROPELLER ARENA by despisethesun · · Score: 1

      Yeah, Propeller Arena was pretty good. I downloaded it after the last Slashdot article about cancelled games. I grabbed Red Star for XBox at the same time, too, but I haven't gotten around to modding my XBox yet so it's just sitting on my HD waiting to be burned.

      I'm kinda hoping this time around I'll hear about some more finished-but-unreleased games that were leaked that are as good as Propeller Arena.

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    2. Re:Another lost masterpiece... PROPELLER ARENA by Prophet+of+Nixon · · Score: 1

      Red Star got cancelled? Damn, I thought I had just forgotten about it, it had sounded awesome from some of the early preview info.

  9. The legit way of playing Thrill Kill by everyplace · · Score: 1, Informative

    I'm pretty sure that the engine for Thrill Kill was actually used later to make the first Wu Tang Clan fighting game. Yep, as this link puts it so well, "With a different fighting engine behind it, this could have been a much, much better game."

    As far as I was ever concerned, this was one of the worst games to be squashed. There was this mythos that surrounded it as the most violent, bloody game ever, but not only was the gore way over-hyped, but the game itself was absolutely horrible. I'm sure this is why the blood and violence was added in the first place, to distract from the atrocity that was the rest of the game.

    1. Re:The legit way of playing Thrill Kill by patternjuggler · · Score: 1

      I'm pretty sure that the engine for Thrill Kill was actually used later to make the first Wu Tang Clan fighting game.

      How sure are you? The TFA seemed pretty confident when they made the same claim.

    2. Re:The legit way of playing Thrill Kill by Anonymous Coward · · Score: 0
      I'm pretty sure that the engine for Thrill Kill was actually used later to make the first Wu Tang Clan fighting game. Yep, as this link puts it so well, "

      Good research! Boy, you sure went out and found that tidbit. If only some other place had mentioned it... ya know, like TFA.

  10. For better or for worse by MMaestro · · Score: 2, Interesting
    For the most part games that 'don't make it' are, arguably, ALWAYS case by case basis. Heres 3 games/series, that 'didn't make it' for reasons unknown.

    1. Final Fantasy 2(NES JP), 3(NES JP) and 5 (SNES JP). Yes, 2 and 5 were remade for the PS1 and 3 is being remade for the DS, but sans (VERY late) remakes, these games never saw U.S. soil. (Take your pick of reasons for each game ranging from 'too experimental' or 'it was too risky economically'.)

    2. The entire Sakura Wars series. Given the sheer number of games and its popularity in Japan, its more or less considered to be a conspiracy as to why the games (or the anime, or the manga or the movies) haven't made it over here.

    3. Any musical related game than DDR. (Either guitar, drums, or DJ-styled arcade game systems. Reasons/excuses not to bring it over here galore)

    1. Re:For better or for worse by -kertrats- · · Score: 3, Insightful

      I've been playing Guitar Hero since Christmas, and it is incredible. I've also heard good things about Karaoke Revolution, Samba De Amigo, and PaRappa the Rapper. DDR isn't the only music game in the US (though yes, there are a lot that don't make it over).

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    2. Re:For better or for worse by LuckyPossum · · Score: 2, Insightful

      Don't forget Gitaroo Man. A friend of mine has it and it is awesome, but its sales are probably the reason why most music games don't make it here. Donkey Konga is really fun too.

    3. Re:For better or for worse by Dwedit · · Score: 3, Informative

      Final Fantasy 2 was 100% translated (though unedited) when the plug was pulled on a US release.

    4. Re:For better or for worse by kamapuaa · · Score: 1
      2. The entire Sakura Wars series. Given the sheer number of games and its popularity in Japan, its more or less considered to be a conspiracy as to why the games (or the anime, or the manga or the movies) haven't made it over here.

      Having played the first of the series for the Dreamcast, it's a half-step away from a dating simulator, and I just can't imagine it being popular in the US.

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    5. Re:For better or for worse by WWWWolf · · Score: 1

      Yup, and whoever wants screenshots and lamentations of the translators, here's some.

      I'm not really sad though, the GBA version is really cool and certainly better translated =)

      (And what was with that "Funny" moderation? weird...)

    6. Re:For better or for worse by Qzukk · · Score: 1

      it's a half-step away from a dating simulator, and I just can't imagine it being popular in the US.

      Yeah, obviously Americans would never play a game where the dialog is more than some guy repeating "Guards patrol the castle walls" over and over every time you talk to him.

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    7. Re:For better or for worse by kamapuaa · · Score: 1
      Yeah, obviously Americans would never play a game where the dialog is more than some guy repeating "Guards patrol the castle walls" over and over every time you talk to him.

      You're mistaking the issue, perhaps you're not familiar with video-game dating simulators. They are inane and pathetic and not fun. There is really no intelligence or literary merit to them.

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    8. Re:For better or for worse by Qzukk · · Score: 1

      Oh, I'm familiar with them, but I'd say as long as you kept out of the hentai sims, you can find some with decently thought out branching stories. I don't think they'd qualify as museum-quality works of art, but they're no more pathetic than Choose Your Own Adventure books. Sakura Taisen's implementations tend to not have much inherent replayability since (at least in the earlier games) the choices don't influence the plot much, however it does lead to variation in dialog, which beats hearing about "the country to the north is full of monsters" over and over.

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    9. Re:For better or for worse by Anonymous Coward · · Score: 0

      Well, it's hard to say that Koei has had *any* smash hit in the US, let alone Gitaroo Man. I don't think it was printed in very large volumes, but it's *definitely* sought after. I bought a used copy in GameStop just after Christmas for $45.

    10. Re:For better or for worse by Cutriss · · Score: 1

      Regarding Sakura Wars...The manga and anime have been released here, BTW. The manga carries the name Sakura Taisen instead, if I remember correctly.

      I don't expect there was ever any intention to bring FF3 over here, but FF5 was translated and was supposed to be released, but I believe Square didn't follow through because they thought that the job system might be too much experimentation and might casue the game to flop in the US. It was talked about in Nintendo Power and was going to be called "Final Fantasy Extreme". It sounds laughable, but now that I've seen the would-be boxart for the NES release of FF2, not much else can surprise me about Square.

      Nintendo Power also once ran a preview article about "Final Fantasy Adventure II", which was shortly thereafter renamed to Secret of Mana. Of course, most people who have played the Seiken Densetsu series know by now that FFA (now called Sword of Mana) is the first game.

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    11. Re:For better or for worse by Anonymous Coward · · Score: 0

      FF 5, in all likelihood, was not released because of the belief that the North American audience would find it too hard and unenjoyable. The people making these decisions are also those who thought FF 4 was too hard (and it is MUCH easier than FF 5) and had to port over an easy version of the game.

  11. The Red Star by BruceTheBruce · · Score: 5, Interesting

    While it wasn't cancelled, Acclaim's The Red Star fell *just* short of making it to market when Acclaim finally closed the doors. It had already been approved by Sony for NTSC and was almost through Microsoft. Acclaim management didn't think the game would come to any notoriety thus nobody in power had any desire to muck about with it in an attempt to attach their name to it, which thankfully left the development team unfettered ability to do as they saw fit. I even have to commend the guys at Archangel for not trying to steer the gameplay design. Though they did throw the occasional fit when a color or shape didn't fit their vision of the license. I'm a rabid shooter fan who worked on it and trust me, rabid shooter fans everywhere were denied a pretty good game.

    I heard the comic guys who held the Red Star license were shopping it around, but I never heard of any publisher taking interest in it. I noticed it was conspicuously absent from the list of Acclaim properties up for sale, I guess because of the licensing issues.

    There are supposedly some fairly close-to-final ROMS of the XBox build out there, I highly recommend it if you're into shooters or brawlers.

  12. I had a leaked copy of Thrill Kill by originalnih · · Score: 0

    ...as did half the world. It wasn't a bad game. At the time there were very few four-player fighting games around, and it had some unique twists. The Wutang game that it became afterwards sucked a lot more than Thrill Kill.

  13. Actually, I LIKED thrill kill by ActionJesus · · Score: 0

    I remember playing a bootleg version of thrill kill, and while it maybe wasnt the BEST game ever, it was certainly playable. Its probably horribly dated by todays standards, but that doesnt mean that at the time it wasnt good.

    Ive also played Wu-tang, and that game sucks.

    Thrill kill was violent, but it wasnt exceptionally so. Its the standard "cartoon" violence in games like mortal combat, of exploding people with a fist or ripping their hearts out - certainly enough to shock the censors, but not enough to affect me.

    Its easy to slate games when no-one can remember or defend it, but how about picking on a game that actually SUCKS next time?

    (extra note: theres something amusing about fighting with a character in a straightjacket, and still kicking your opponents ass. Look mum, no hands!)

  14. Only three? by El_Muerte_TDS · · Score: 1

    There are so many games that were very promissing but never made it anywhere close to a release. And they only picked three?
    This "article" doesn't have enough content to deserve the bandwidth.

  15. Thrill Kill was pretty widely available by cgenman · · Score: 2, Informative

    Back in the day the Thrill Kill ISO was pretty widely available... one of the testers leaked the ISO onto FTP sites and the nanocent P2P networks. You can still find it if you are interested, though it has become a bit more rare. It isn't bootleg, it's a leak.

    Thrill Kill had a few interesting things about it. For one, you didn't have a health meter that went down. You had a carnage meter that went up. When you were fully carnaged, you could do a move that would kill off one of the other players. This lead to interesting situations where everyone is huddled in a corner trying to avoid the inevitable. It's the only fighting game I've ever played that had a special move of "put the other guy in front of you." There were also some unique moves... not having contortionists or midgets on stilts as staples in games, the developers could afford to get a little creative with character attacks. And being pre-GTAIII, it bled of a style that was lacking at the time. After the Night Trap debackle, nobody else seemed willing to reach out and make a game that pushed the boundaries of taste.

    Unfortunately, it also pushed the playstation farther than it was capable of going. The fighting felt very, very loose, and the entire thing ran at about 20 FPS at best. Also, fighting with 4 people got quite "dirty," as you might be attacking someone while someone attacks you who is getting attacked by someone else. As the game was combo-centric, and this ended combos, making the experience quite frustrating. Further wearing down the gameplay was the repetition of enemies in the single player mode. With three other characters in every battle, you ran through the full roster of the game in about two and a half fights. The developers didn't throw in any variants like 1v1 or 2v2 or 3v1, etc, so the fighting was all vanilla. The arenas didn't help reduce the sense of repetition, as while they had some degree of variability in set pieces, they were all perfectly square of exactly the same dimensions and they all played identically.

    I have to say: I was into the whole "let's make the least tasteful game possible" thing. The playstation wasn't the right platform for it, and there needed to be a second generation of gameplay, but it had potential and opened the door for later multiplayer fighters who could avoid all of Thrill Kill's mistakes.

    BTW, Thrill Kill is probably the only properly dead game on the list. Earthbound 0 and Mega Man B&C both saw overseas releases, and both have retro-pack releases coming up in the US. It's too bad they didn't list out more interesting titles that were actively canned before production was up, such as Secret of Mana for the SNES CD and Sonic the Hedgehog 32X (and about a million other games... 3/4ths of all games never get released).

    1. Re:Thrill Kill was pretty widely available by vega80 · · Score: 1

      Thrill Kill was a lot better than many games that were released - remember, this game was incomplete. With some polish, it could've been a decent game. It was the same engine used for Wu-Tang - it was made by the same developer, Paradox. I believe their most recent game is Mortal Kombat: Shaolin Monks.

    2. Re:Thrill Kill was pretty widely available by cgenman · · Score: 1

      There are different iso's floating around with different levels of completion. Supposedly the last one was from near the end of their beta cycle, and was about to go gold. I've found a few ISO's over the years, and the best one has crashed maybe once, lending credence to the theory that it was basically done.

      Not to disparage Paradox or anything, but this thing was ready to ship.

      And honestly, it was. You're right in pointing out that it's a lot better than many of the games released at the time. Certainly it is a lot better than most of the 4-player games on the PS1.

  16. Those are rather different... by Inoshiro · · Score: 1

    "I highly recommend it if you're into shooters or brawlers."

    Pardon my incredulity, but Ikaruga and Final Fight are not really that similar in terms of gameplay. How is it that people who like shooters or brawlers (being so different) would be inclined to play this game?

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    1. Re:Those are rather different... by despisethesun · · Score: 1

      Perhaps it mixes those genres together perfectly? Also, when he says "shooters" I think he is referring more to Contra type shooters than space shooters.

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    2. Re:Those are rather different... by BruceTheBruce · · Score: 1

      Yeah, I didn't explain that at all. It was essentially Contra (from an overhead perspective al a NeoC) with brawling, and some very good brawling at that. The hand to hand combat designer is a hardcore 2-d fighter player and the fighting had a little depth to it once you learned all of a characters' moves. The neat part was figuring out how to best balance the hand to hand action and the gunplay. Your guns would overheat with constant use, and too much brawling might not dispatch larger swarms of enemies fast enough.

    3. Re:Those are rather different... by xtieburn · · Score: 1

      At times in the game, such as the battles with tanks or the really hectic battle with Troika himself, you are basically on screen shooting upwards at an enemy while shots rain down on you. Much like the boss battles in games like Ikaruga.

      Getting from battle to battle though the camera comes closer in and you take on a more melee type game like final fight. Only despite the simple basis of the combat I seemed to be finding new ways of killing things right the way through the game. I still havent worked out all the tricks with the unlockable sorceress Maya.

      There is even a part of the game when you have to fight a jaw droppingly huge tank and your in to R-Type like territory.

      They merge the genres incredibly well, the game is very addictive and flows beautifully. Add to that the brilliant red star world and characters, and it comes up as one of the biggest losses to the gaming market ive ever seen.

  17. The cancelled game I most wish I could play by MilenCent · · Score: 1

    Back in the N64 days, a couple Nintendo websites reported that a playable simulation of the most popular pinball table of all time (and for good reason), Addams Family, was in the works. Word was that it was even spotted behind the scenes at an E3. I was very eagerly awaiting it... but for one reason or another, it never appeared.

    Other than that, I don't know anything about it. Rare, back in the NES/Gameboy days, produced a small number of video adaptations of Bally/Williams pinball tables that remain among the better examples of the genre we've seen, but I haven't heard that they were behind it.

    Why was it cancelled? If it's about a perceived non-viability of video pinball, then how come Nintendo and Sega keep releasing video pinball games even now? (On GBA we've seen Mario Pinball, Sonic Pinball Party and Pinball of the Dead, DS has the surprisingly well-made Metroid Prime Pinball, and of course there's the upcoming Odama for Gamecube.) And if there's any real-world pinball table that would sell in video form it would be Addams Family.

    My guess is the game got tied up in rights issues, since the arcade machine was based off of a movie that was in turn based off a series of comic drawings. Among the makers of the table, the producers of the movie, and whoever owns the rights to the characters, all it needed was one person to veto the project, and I guess veto it they did.

    1. Re:The cancelled game I most wish I could play by jonwil · · Score: 1

      Thankfully there is Visual Pinball which lets you play many classic tables (including Addams Family)

    2. Re:The cancelled game I most wish I could play by Gothic_Walrus · · Score: 1
      The GBA also had a second Pokémon Pinball title, a Muppets pinball game, and, if I'm not mistaken, a few other titles (I remember a Pinball Tycoon game, and I'm almost positive that there was a Pac-Man pinball game as well).

      Apparently, there's still demand. :)

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    3. Re:The cancelled game I most wish I could play by MilenCent · · Score: 1

      Apparently, there's still demand. :)

      Yeah, it's a shame that most video pinball games simply aren't very good.

      The best video pinball attempts to simulate real-world physics without adding things that would be impossible in real life. Real pinball is cool because it's real, not because it's got goombas roaming the board you can hit with the ball. Pinball is cool because it's one table is rich enough with targets and rules that it doesn't matter that you can't go into "bonus levels" or other areas within the game.

      I will say that Metroid Prime Pinball, although it does have alternate tables and the like, is fairly interesting because it's got good ball physics and most (though not all) of its video hazards at least work like actual mechanical pinball elements. But there are still some fairly lame things about it, like losing balls from hazards other than draining out.

      All this said, I have to say that I'm really looking forward to Odama, almost as much as the next Zelda. Not because it simulates real pinball to any degree, but because it actually looks like it's trying something completely different with the old concepts instead of going halfway.

    4. Re:The cancelled game I most wish I could play by MilenCent · · Score: 1

      I don't know. The problem with most of the Visual Pinball tables I've seen is that they're just too easy.

      For example: after months of obsessive play on an arcade Attack From Mars table, I finally managed to reach Rule The Universe, the ultimate wizard mode that comes from doing everything else in one game, a single time. On the Visual Pinball recreation, it wasn't too long before I was able to Rule the Universe three times in one game. Other VP tables I've seen have been comparable.

  18. Dead? by Anonymous Coward · · Score: 0

    I've played two of those games, Thrill Kill and EB Zero. Not legal copies, but still fully working games. So, that shit is available if you want it.

  19. Nice generalisation there by fondue · · Score: 1

    "Games that don't make it to market, probably shouldn't."

    Can you keep your foot out of your mouth for one post? Games can fail to reach the market for a whole variety of reasons. Budgets get cut, schedules get shifted around, publishers make company-wide decisions to drop support for a specific platform or market sector, licenses fall through. Sometimes perfectly good, ready-to-ship games get mothballed for reasons completely beyond the developers' control.

    Of course, most of the games that don't see the light of day the public gets to hear very little about, so I'll use as an example a game that reached retail by the skin of its teeth: Psychonauts. This game was dropped by Microsoft Game Studios, was very belatedly picked up by Majesco (not in the best of health as a publisher) and is still awaiting release in Europe through THQ. And yet it has been universally praised by critics, with Eurogamer naming it as their game of the year for 2005.

    In future maybe you'll think for a second before issuing forth ill informed statements on the basis of worthless filler pieces on 1UP.com.

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  20. Contra is not a shooter. by Inoshiro · · Score: 1

    Contra is an action game.
    Ikaruga is a shooter.
    Final Fight is a brawler.
    Dragon Warrior is an RPG.
    Super Mario Bros is a platformer.
    Mario 64 is a 3D platformer.

    It's very difficult to have a high-quality gaming conversation with people who are unaware of what games belong in what genres, and what those genres are named.

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Contra is not a shooter. by despisethesun · · Score: 1

      It's even more difficult to have high-quality conversations of any kind with people who are incredibly anal-retentive.

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      This poo is cold.
  21. Rent-A-Hero by Figbash · · Score: 1

    This was a japanse game that used to be on the dreamcast, then they ported it to Xbox. The xbox version was supposed to come here, and there were even a few reviews of the english version floating around, but it never materialized :/ Looked great too.

  22. Alas, Zonk, We hardly knew ye... by geminidomino · · Score: 1

    Games that don't make it to market, probably shouldn't.

    And with these words, Zonk seals his fate to a slow, painful death at the hands of every Fallout fan who tore thier hair out when the third one was cancelled.

  23. Earthbound Zero? by MeanderingMind · · Score: 1

    How about Earthbound 64? In that we had the sequel to what was probably the most unique RPG for the SNES, and one of the greatest cult classics of our times. E64 was 2/3 complete when it was canned. There was a game that should have made the list.

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    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  24. Babylon 5: Into the Fire by Ferzelic · · Score: 1

    Babylon 5: Into the Fire.
    Now that was a game that deserved to see the light of day.

    But no, Sierra in their infinite wisdom canned it, and several other worthy games, in favour of gems like Virtual Bullrider, or whatever it was.

    The freeware game B5: "I've Found Her" has picked up the mantle quite nicely, but it would have been great to see what the original team would have produced -- especially as it was an officially sanctioned project, and had original footage featuring many of the cast from the series. Sadly, all that material is now lost to the vaults of Sierra.

  25. Stars! Supernova Genesis by dreamer-of-rules · · Score: 1

    I've been waiting/hoping for this to come out since 2000. The first version - Stars! - was a Civ-type game played in space, and is still played by fans 10 years later; the sequel would be more of the same but with awesome graphics, better combat system, spys/diplomacy, less micromanagement, and fully extendable. Also with an end-of-turn newspaper created to help you track events.

    I'd check back to the official website and the fans sites every few months, drool over the screenshots, and read the beta testers game reports.. Sadly, sometime last year the websites have gone away. http://www.crisium.com/ and http://www.starbasedelta.com/ (fan faq)

    I've only been able to find this review left with some great screenshots..

    http://pc.ign.com/objects/015/015220.html#previews

    R.I.P.

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    Everyone is entitled to his own opinions, but not his own facts.
  26. Lame article by Anonymous Coward · · Score: 0

    I wouldn't normally bother to say so, but this was an astonishingly lame article. It was short, uninteresting and inaccurate. I read CmdrTaco's comments on the Roland Piquepaille/* * Beatles-Beatles furore with interest, and I realise that some stories will sometimes slip through the editorial net, but *surely* there was something more interesting to publish than this.