I doubt this will ever really happen, as there is already an open gaming console that can do a LOT more than anything MS, Sony, or Nintendo has to offer.
"im happy that now that nintendo isnt the only company playing the portables game". of course there are other companies; there have always been other companies fighting for mindshare of the portable market. im just saying that i am happy that there is finally a serious heavy-hitter in the market to compete with nintendo. the last time there was anyone that even stood a chance and had the power/hardware/ industry influence to go head to head with the gameboy was probably the gamegear.
sony has the backing of many other corporations and third party developers. i mean they are what? two minutes from making the mini-DVD format obsolete... until now nintendo could pretty much sit on its laurels and watch the gameboy cash cow bring in the dollars. do you think nintendo execs were worried for a minute when they heard that the n-gage or tapwave were coming to the market? now they have a solid opponent in the handheld market, so they have no choice but to create and innovate in order to stay competitive. honestly, how many gameboy titles were really, really quality? sure many were fun, but how many had the same level of polish that youd see for a first party console game? only a few come to mind. the GBA has plenty of solid titles, but now with the DS you can see a solid increase in their production effort. why? because they have a competitor that can stand on even ground and compete toe to toe, and i expect to see nintendo step up to the plate.
true. they DO own and have access to all the documentation on their own consoles. thats not a question. the question is will the new hardware be capable of running the high level games through an emulation layer effectively.
if everything was done through hardware. it would be trivial to add an cartridge slot for each of their old systems and add a chipset for each console. but there arent any slots; just the dvd drive. the emulation will be done through software.
the older games will undoubtedly have no problems being emulated. the gamecube games will probably cause them some headache. in order to emulate something, you usually need to have processing power in an order of magnitude much much higher than that of the original hardware.
look at the specs that n64 emulators require of pcs to run them full speed. the specs are MUCH higher than the specs of the original n64 hardware. you can optimize and optimize, but there is a point where you are capped due to hardware limitations. can nintendo fit a GC and n64 dev kit into the revolution? i hope so, but we will wait and see.
nintendo promised that their ENTIRE catalog would be available.
as for the legal implications, nintendo may be the distributor, but the IP still belongs to the developer. that is why third party games can be released across several platforms. they pay nintendo to distribute their games. if a company had that much control over their development and third party companies, you would have never seen ports of the nintendo final fantasys on the psx and ps2. some titles like metal gear or GTA usually are sometimes created under exclusivity contracts that say that a game will not be available to other platforms until after x period of time. the developers have a bit more power and say than you think.
think about it. if nintendo had that much power over games created for their consoles, why wouldnt they rerelease every hit title when it suits them? or when people start complaining about the lack of certain genres?
not enough titles at launch? just rerelease the older carts like they did with mario DS. they can only do that with first party titles. IE games that were developed by nintendo in the first place. thats why launch remakes are usually mario, metriod and zelda deals. they own both the distribution and development rights.
im sure that someone here works for a development company and can correct me if i have the wrong assumptions.
oh, and yeah youre right... someone WILL buy acclaim's catalog, if they havent already.
hmm... seems like i forgot just how many fans nintendo has. im actually on your side guys, im just reinterating the fact that since there are no screenshots, no hardware, and no dev kits, this is just yet another empty promise; a la the sony pres talking about using the ps3 to turn regular resolution video into HD. i hope that everyones promises are true, but until i see it...
the fact is that no emulator is 100% perfect if running on a different set of hardware than was initially intended. like you mentioned, there was slight bugginess in majoras mask. that happens. its usually an iterative process. sure they can keep at it, but 100% "perfect" compatibility is a lofty goal. they are under the gun, they basically have until launch to make good on their promise. with the revolution having internet connectivity im sure they can update the firmware as they make more and more progress with the emulation. thats a good thing.
im sure that they can emulate the NES and n64 pretty well; its GC emulation that i think may give them problems. despite its reputation in some circles, the gamecube is a pretty powerful piece of equipment. its going to be hard to emulate all that poly/ pixel processing perfectly. that and the whole controller aspect. it will be interesting to see how nintendo will alter the controller design to incorporate all of their radical controller designs.
i hope that the big N can do it, because that lends high hopes to the mod community.
well, i will still wait and see. the revolution is "supposed" to play old titles perfectly, but i have not seen one screenshot, heard from a single developer. actually i dont know of any developer that has a dev kit for one yet. funny enough, i trust nintendo. im sure they will get one up and running, but until i see the goods... forgive me for not giving them the benefit of the doubt.
for one, id like to see how nintendo could work out the royalty rights to rerelease "every" single game again. sure its in most publisher's and developer's best interest, but all it takes is one publisher to say no, and that complete library takes a hit. for example, acclaim is out of business, and didnt rare get bought out by MS? i dont see MS allowing them to rerelease goldeneye or killer instinct, or DKC etc., since that could potential harm their sales in the long run.
honestly it doesnt matter which system outsells which. im happy that now that nintendo isnt the only company playing the portables game. what that means is i have options, i have developers and divisions of companies that realize that they have to work harder to keep me happy and loyal to their product as well. we are all winners, but the true winners are those that own both systems. as better and more better software is created, they get the cream of competition.
considering the number of companies that have an outrageous backcatalog and the number of "franchise" games. much like DVDs do with the extra added content, when will developers create emulated version of their older games on the same disc. i know that tekken5 for ps2 has the first three tekken games as available content. i know that dead or alive ultimate came packaged with an older versions, ninja gaiden had the first three versions as extras. zelda rereleased older emulated versions as well. its just an added incentive and an added value when you are shopping for games/ movies. sure many of us dont care and probably never watch all of the director commentary on our dvds, but i prefer buying the copies with it than without it.
i guess we just have to get on the publishers to give us more game for our buck... nintendo realizes the strength of the emulation and throwback game community; why else would they now be embracing the "virtual console" idea? look at how many people are excited about the revolution simply because of that fact? look at the xbox360, MS saw how popular the media center addons etc has been with the original xbox mod community. so what do they do? incorporate it into the design of the updated version and there you go...
using wipeout pure as example. i would love to buy the next iteration of the wipeout franchise if it came with emulated versions of the first couple games. [maybe with a wider screen] i can think of plenty franchises that could greatly benefit from something like that. i'd love to be able to go to a website and design a custom track and have the site spit it out in a form i could keep on my memory card and share with friends.
we are the gamers. we have the power really. who knows better what gamers want than gamers themselves? i know what kind of game i would love to buy. i know what i want to be able to do with my consoles/ handhelds. they know what we do, if we speak loud enough, im sure they will find a way to bring it to the public. [the paying public that it...]
i agree. sony is one of the few companies out there that has embraced the homebrew scene of the mod community. they did release a the linux version of the playstation: netyaroze or something like that. the problem that pops up whether or not leaving the psp as an open platform will result in piracy like you said. there are already isos of various psp releases. sony released psp games in the closed UMD format so that only sony [not the developers] will be able to press the discs. that eliminates the scare of people being able to burn / distribute illegal copies.
the real question now is whether sony wishes to make it legal for users to copy legal games onto memory stick duo [MSD]. from a users standpoint, it would be a great way to prolong battery and laser lens life; since it doesnt have to constantly read from the disc.
the threat comes from the fact that users have picked up speed quickly on how to program from the device. its only a matter of time before someone writes something that will enable the psp to load an iso from MSD. a constant updating of the firmware will just keep the pirates and homebrew developers busy.
as with most encryption and DRM its only a matter of time before someone finds a way to circumvent it.
when will someone find a way to keep things free enough that you are able to mod thing in your own way, but locked enough that sony wont have to worry about lost revenue from piracy?
i believe that nvidia is designing the chip prototype: the RSX. once the chip is complete, then they are going to hand over the manufacture of them to sony. so sany can make them in its own factories and cut costs accordingly.
true, but maybe... just maybe this generation of consoles will change that.
with all the consoles coming with harddrives themselves, memory cards are probably a thing of the past.
with MS and Sony pushing microtransactions, expansion packs seem like they are in the works. its just up to the publishers to actually see them through. i mean look at ninja gaiden on the xbox, you have two free expansion packs. console publishers are seeing the light, albeit slowly.
as for the 30% markup... not really. computer games in general run a little cheaper. but for AAA titles they are usually neck and neck. one thing the consoles have going for them is the ability to rent games. look at places like blockbuster or gamefly. does the pc have an equivalent?
with the dawn of HD gaming. you can play your consoles on your bigscreen, your monitor or whatever at the lowest end: 720p. thats equivalent to 1280x768. to run modern games at that resolution you need a solid/ dedicated video card that costs the same if not more than the complete console package itself.
i wish they would finally open up the consoles to the point where theres a solid mod community for games, but who knows?
overall consoles are perfect setup for families of kids. how many parents know how to or even want to devote the time to setting up and upgrading a pc to run each and every new game junior gets?
for the lazy adult gamer, its quick and easy. what i dont get is why console developers dont listen to the consumers and just release keyboard and mouse support for their consoles? particularly since thats the only major drawback to consoles these days. pcs do it all the time; just give me the option to use my keyboard and mouse or the gamepad. fps players would have a field day.
precisely what i was thinking. php consumes alot of cycles on any given webserver. look at the direction that current server side technology is going and you wind up needing that extra power once your server has any substantial load.
come on now. that will absolutely NOT dissuade modders entirely. i mean think of all the people who went out and bought xboxes just to destroy them in an effort to say... hmmm... run linux on it. every new release of any device capable of running an OS has dozens of hackers taking pics of its internals on the day of release. people like modding things, period. why? just because they can...
it will take them a while to circumvent future xbox live problems. but they will beat it in time. that is assured. as soon as MS releases new patches into the games there will be a whole community devoted to re-releasing via net some new code to allow them to play their games again.
your ancillary mod theory is out too in my opinion. MS has never been much into the hardware aspect of what they do. peripherals is another story. but i highly doubt MS would want to open that can of worms. they would never officially support it. that would mean they would have to work extra hardware support into their embedded OS. a console "works" because it has one known set of hardware. homogeneity is why consoles exist and havent been eaten up by the pc. all games have to just be able to play nice with that one set of hardware. if it works on one, it should work on the next. if hardware upgrades of that nature caught on it would be a console makers nightmare. not to mention all the kiddies [and broke parents] that would be mad first thing xmas morning to find out that halo 4 needs a new video card upgrade for their xbox.
so the question is... why would anyone want to mod the xbox in the first place since MS is now providing us with the functionality that we wanted in the first place. the answer is simple. because we can! if they say we cant do x, y, or z... we find a way to prove them wrong. its human [read: hacker] nature. some people just want the ability to run linux on this three processor system that should be faster than their current desktops. some people may want to change the layout/colors of their GUI [in their OWN way, not just using the choices MS presents us]. the faceplate idea is okay, but what about changing the sides? i want a completely black console... and they better sell blank faceplates.
some people may use future mods for warez. which of course is very illegal. i dont see that community going away anytime soon. but, on the legal loophole side of things where most modders live, some people may just want to play with their friends online during the weekdays without paying extra for it. seems legal enough to me since paying for a live subscription is just to cover the maintenance of the live servers. if you werent forced to use the live servers to play, you shouldnt have to pay. i mean if i had a lan party and no subscription to xbox live, would i have to wait until the weekend to play? no [well, i hope not], because im not using MS servers. well, what if i want to host a LAN party via internet tunnelling? hmmm...
the modding community isnt going anywhere, and MS should be grateful for it [some of it anyways] it drives alot of sales. as an enduser i will buy the console that has the most value, the most options and the best games. many mods have made the original xbox a decent value. i dont think the console makers should be as heavy handed as they have been, but they are just trying to protect the bottom dollar; i cant blame them from a business standpoint.
hey, at least theres one other person that didnt think lament of innocence was that bad. it left a bit wanting and it wasnt the absolute best, but overall it was the first 3d castlevania that at least deserved the title of being called a castlevania game.
we all think of m$ as a company that is the antithesis of apple. truth is... when was the last time you went out and bought a m$ pc?
m$ doesnt care what hardware you have, as long as youre running their software and paying for their licenses.
they want the biggest and best this console generation, so they went for the best hardware when it comes to running graphics. smart decision. if it was smart enough remains to be seen. guess we have to wait until ps3 launch.
to be the devils advocate. its not something unheard of. given how the unreal 3 engine looks. and its shown and proven from the e3 techdemo that the actual ps3 hardware is capable of handling the unreal engine at full HD resolution at a consistent framerate, its not insane for me to believe that killzone is capable of whats been shown.
if you played the first killzone, you would notice not much difference between what appeared to be footage and how the first one played except for maybe a larger AI and scripted scene role. the graphics for the first killzone werent all that bad in the first place for a game that was obviously rushed out to compete with halo2. granted there were all types of issues with framerate and draw distance, etc. but i think that if you took the first ones gameplay and script. threw that ontop of the unreal3 engine, and added a bit more interaction, you could easily have a killzone2 thats comparable/ better than what you saw from the trailer.
is it prerendered? possibly, maybe... but if the ps3 can run the unreal3 engine or whatever engine was running the fight night demo, i wouldnt be in the least bit surprised by what the final product of the ps3 could be when it comes to actual games.
I doubt this will ever really happen, as there is already an open gaming console that can do a LOT more than anything MS, Sony, or Nintendo has to offer.
/. on it right now.
You're reading
you mean webTV? or do you mean my PSP =)
"im happy that now that nintendo isnt the only company playing the portables game". of course there are other companies; there have always been other companies fighting for mindshare of the portable market. im just saying that i am happy that there is finally a serious heavy-hitter in the market to compete with nintendo. the last time there was anyone that even stood a chance and had the power/hardware/ industry influence to go head to head with the gameboy was probably the gamegear.
sony has the backing of many other corporations and third party developers. i mean they are what? two minutes from making the mini-DVD format obsolete... until now nintendo could pretty much sit on its laurels and watch the gameboy cash cow bring in the dollars. do you think nintendo execs were worried for a minute when they heard that the n-gage or tapwave were coming to the market? now they have a solid opponent in the handheld market, so they have no choice but to create and innovate in order to stay competitive. honestly, how many gameboy titles were really, really quality? sure many were fun, but how many had the same level of polish that youd see for a first party console game? only a few come to mind. the GBA has plenty of solid titles, but now with the DS you can see a solid increase in their production effort. why? because they have a competitor that can stand on even ground and compete toe to toe, and i expect to see nintendo step up to the plate.
competition is good for us: the consumer.
true. they DO own and have access to all the documentation on their own consoles. thats not a question. the question is will the new hardware be capable of running the high level games through an emulation layer effectively.
if everything was done through hardware. it would be trivial to add an cartridge slot for each of their old systems and add a chipset for each console. but there arent any slots; just the dvd drive. the emulation will be done through software.
the older games will undoubtedly have no problems being emulated. the gamecube games will probably cause them some headache. in order to emulate something, you usually need to have processing power in an order of magnitude much much higher than that of the original hardware.
look at the specs that n64 emulators require of pcs to run them full speed. the specs are MUCH higher than the specs of the original n64 hardware. you can optimize and optimize, but there is a point where you are capped due to hardware limitations. can nintendo fit a GC and n64 dev kit into the revolution? i hope so, but we will wait and see.
nintendo promised that their ENTIRE catalog would be available.
as for the legal implications, nintendo may be the distributor, but the IP still belongs to the developer. that is why third party games can be released across several platforms. they pay nintendo to distribute their games. if a company had that much control over their development and third party companies, you would have never seen ports of the nintendo final fantasys on the psx and ps2. some titles like metal gear or GTA usually are sometimes created under exclusivity contracts that say that a game will not be available to other platforms until after x period of time. the developers have a bit more power and say than you think.
think about it. if nintendo had that much power over games created for their consoles, why wouldnt they rerelease every hit title when it suits them? or when people start complaining about the lack of certain genres?
not enough titles at launch? just rerelease the older carts like they did with mario DS. they can only do that with first party titles. IE games that were developed by nintendo in the first place. thats why launch remakes are usually mario, metriod and zelda deals. they own both the distribution and development rights.
im sure that someone here works for a development company and can correct me if i have the wrong assumptions.
oh, and yeah youre right... someone WILL buy acclaim's catalog, if they havent already.
hmm... seems like i forgot just how many fans nintendo has. im actually on your side guys, im just reinterating the fact that since there are no screenshots, no hardware, and no dev kits, this is just yet another empty promise; a la the sony pres talking about using the ps3 to turn regular resolution video into HD. i hope that everyones promises are true, but until i see it...
the fact is that no emulator is 100% perfect if running on a different set of hardware than was initially intended. like you mentioned, there was slight bugginess in majoras mask. that happens. its usually an iterative process. sure they can keep at it, but 100% "perfect" compatibility is a lofty goal. they are under the gun, they basically have until launch to make good on their promise. with the revolution having internet connectivity im sure they can update the firmware as they make more and more progress with the emulation. thats a good thing.
im sure that they can emulate the NES and n64 pretty well; its GC emulation that i think may give them problems. despite its reputation in some circles, the gamecube is a pretty powerful piece of equipment. its going to be hard to emulate all that poly/ pixel processing perfectly. that and the whole controller aspect. it will be interesting to see how nintendo will alter the controller design to incorporate all of their radical controller designs.
i hope that the big N can do it, because that lends high hopes to the mod community.
---
[now, can i have my karma back...?]
well, i will still wait and see. the revolution is "supposed" to play old titles perfectly, but i have not seen one screenshot, heard from a single developer. actually i dont know of any developer that has a dev kit for one yet. funny enough, i trust nintendo. im sure they will get one up and running, but until i see the goods... forgive me for not giving them the benefit of the doubt.
for one, id like to see how nintendo could work out the royalty rights to rerelease "every" single game again. sure its in most publisher's and developer's best interest, but all it takes is one publisher to say no, and that complete library takes a hit. for example, acclaim is out of business, and didnt rare get bought out by MS? i dont see MS allowing them to rerelease goldeneye or killer instinct, or DKC etc., since that could potential harm their sales in the long run.
honestly it doesnt matter which system outsells which. im happy that now that nintendo isnt the only company playing the portables game. what that means is i have options, i have developers and divisions of companies that realize that they have to work harder to keep me happy and loyal to their product as well. we are all winners, but the true winners are those that own both systems. as better and more better software is created, they get the cream of competition.
considering the number of companies that have an outrageous backcatalog and the number of "franchise" games. much like DVDs do with the extra added content, when will developers create emulated version of their older games on the same disc. i know that tekken5 for ps2 has the first three tekken games as available content. i know that dead or alive ultimate came packaged with an older versions, ninja gaiden had the first three versions as extras. zelda rereleased older emulated versions as well. its just an added incentive and an added value when you are shopping for games/ movies. sure many of us dont care and probably never watch all of the director commentary on our dvds, but i prefer buying the copies with it than without it.
i guess we just have to get on the publishers to give us more game for our buck... nintendo realizes the strength of the emulation and throwback game community; why else would they now be embracing the "virtual console" idea? look at how many people are excited about the revolution simply because of that fact? look at the xbox360, MS saw how popular the media center addons etc has been with the original xbox mod community. so what do they do? incorporate it into the design of the updated version and there you go...
using wipeout pure as example. i would love to buy the next iteration of the wipeout franchise if it came with emulated versions of the first couple games. [maybe with a wider screen] i can think of plenty franchises that could greatly benefit from something like that. i'd love to be able to go to a website and design a custom track and have the site spit it out in a form i could keep on my memory card and share with friends.
we are the gamers. we have the power really. who knows better what gamers want than gamers themselves? i know what kind of game i would love to buy. i know what i want to be able to do with my consoles/ handhelds. they know what we do, if we speak loud enough, im sure they will find a way to bring it to the public. [the paying public that it...]
i agree. sony is one of the few companies out there that has embraced the homebrew scene of the mod community. they did release a the linux version of the playstation: netyaroze or something like that. the problem that pops up whether or not leaving the psp as an open platform will result in piracy like you said. there are already isos of various psp releases. sony released psp games in the closed UMD format so that only sony [not the developers] will be able to press the discs. that eliminates the scare of people being able to burn / distribute illegal copies.
the real question now is whether sony wishes to make it legal for users to copy legal games onto memory stick duo [MSD]. from a users standpoint, it would be a great way to prolong battery and laser lens life; since it doesnt have to constantly read from the disc.
the threat comes from the fact that users have picked up speed quickly on how to program from the device. its only a matter of time before someone writes something that will enable the psp to load an iso from MSD. a constant updating of the firmware will just keep the pirates and homebrew developers busy.
as with most encryption and DRM its only a matter of time before someone finds a way to circumvent it.
when will someone find a way to keep things free enough that you are able to mod thing in your own way, but locked enough that sony wont have to worry about lost revenue from piracy?
i believe that nvidia is designing the chip prototype: the RSX. once the chip is complete, then they are going to hand over the manufacture of them to sony. so sany can make them in its own factories and cut costs accordingly.
true, but maybe... just maybe this generation of consoles will change that.
with all the consoles coming with harddrives themselves, memory cards are probably a thing of the past.
with MS and Sony pushing microtransactions, expansion packs seem like they are in the works. its just up to the publishers to actually see them through. i mean look at ninja gaiden on the xbox, you have two free expansion packs. console publishers are seeing the light, albeit slowly.
as for the 30% markup... not really. computer games in general run a little cheaper. but for AAA titles they are usually neck and neck. one thing the consoles have going for them is the ability to rent games. look at places like blockbuster or gamefly. does the pc have an equivalent?
with the dawn of HD gaming. you can play your consoles on your bigscreen, your monitor or whatever at the lowest end: 720p. thats equivalent to 1280x768. to run modern games at that resolution you need a solid/ dedicated video card that costs the same if not more than the complete console package itself.
i wish they would finally open up the consoles to the point where theres a solid mod community for games, but who knows?
overall consoles are perfect setup for families of kids. how many parents know how to or even want to devote the time to setting up and upgrading a pc to run each and every new game junior gets?
for the lazy adult gamer, its quick and easy. what i dont get is why console developers dont listen to the consumers and just release keyboard and mouse support for their consoles? particularly since thats the only major drawback to consoles these days. pcs do it all the time; just give me the option to use my keyboard and mouse or the gamepad. fps players would have a field day.
precisely what i was thinking. php consumes alot of cycles on any given webserver. look at the direction that current server side technology is going and you wind up needing that extra power once your server has any substantial load.
actually their video is produced via an nVidia GPU
4 -4-x
http://hardware.gamespot.com/Story-ST-15015-1985-
[second section, second para]
correction: "Nintendon't sell loss-leaders."
i couldn't resist.
come on now. that will absolutely NOT dissuade modders entirely. i mean think of all the people who went out and bought xboxes just to destroy them in an effort to say... hmmm... run linux on it. every new release of any device capable of running an OS has dozens of hackers taking pics of its internals on the day of release. people like modding things, period. why? just because they can...
it will take them a while to circumvent future xbox live problems. but they will beat it in time. that is assured. as soon as MS releases new patches into the games there will be a whole community devoted to re-releasing via net some new code to allow them to play their games again.
your ancillary mod theory is out too in my opinion. MS has never been much into the hardware aspect of what they do. peripherals is another story. but i highly doubt MS would want to open that can of worms. they would never officially support it. that would mean they would have to work extra hardware support into their embedded OS. a console "works" because it has one known set of hardware. homogeneity is why consoles exist and havent been eaten up by the pc. all games have to just be able to play nice with that one set of hardware. if it works on one, it should work on the next. if hardware upgrades of that nature caught on it would be a console makers nightmare. not to mention all the kiddies [and broke parents] that would be mad first thing xmas morning to find out that halo 4 needs a new video card upgrade for their xbox.
so the question is... why would anyone want to mod the xbox in the first place since MS is now providing us with the functionality that we wanted in the first place. the answer is simple. because we can! if they say we cant do x, y, or z... we find a way to prove them wrong. its human [read: hacker] nature. some people just want the ability to run linux on this three processor system that should be faster than their current desktops. some people may want to change the layout/colors of their GUI [in their OWN way, not just using the choices MS presents us]. the faceplate idea is okay, but what about changing the sides? i want a completely black console... and they better sell blank faceplates.
some people may use future mods for warez. which of course is very illegal. i dont see that community going away anytime soon. but, on the legal loophole side of things where most modders live, some people may just want to play with their friends online during the weekdays without paying extra for it. seems legal enough to me since paying for a live subscription is just to cover the maintenance of the live servers. if you werent forced to use the live servers to play, you shouldnt have to pay. i mean if i had a lan party and no subscription to xbox live, would i have to wait until the weekend to play? no [well, i hope not], because im not using MS servers. well, what if i want to host a LAN party via internet tunnelling? hmmm...
the modding community isnt going anywhere, and MS should be grateful for it [some of it anyways] it drives alot of sales. as an enduser i will buy the console that has the most value, the most options and the best games. many mods have made the original xbox a decent value. i dont think the console makers should be as heavy handed as they have been, but they are just trying to protect the bottom dollar; i cant blame them from a business standpoint.
hey, at least theres one other person that didnt think lament of innocence was that bad. it left a bit wanting and it wasnt the absolute best, but overall it was the first 3d castlevania that at least deserved the title of being called a castlevania game.
we all think of m$ as a company that is the antithesis of apple. truth is... when was the last time you went out and bought a m$ pc?
m$ doesnt care what hardware you have, as long as youre running their software and paying for their licenses.
they want the biggest and best this console generation, so they went for the best hardware when it comes to running graphics. smart decision. if it was smart enough remains to be seen. guess we have to wait until ps3 launch.
to be the devils advocate. its not something unheard of. given how the unreal 3 engine looks. and its shown and proven from the e3 techdemo that the actual ps3 hardware is capable of handling the unreal engine at full HD resolution at a consistent framerate, its not insane for me to believe that killzone is capable of whats been shown.
if you played the first killzone, you would notice not much difference between what appeared to be footage and how the first one played except for maybe a larger AI and scripted scene role. the graphics for the first killzone werent all that bad in the first place for a game that was obviously rushed out to compete with halo2. granted there were all types of issues with framerate and draw distance, etc. but i think that if you took the first ones gameplay and script. threw that ontop of the unreal3 engine, and added a bit more interaction, you could easily have a killzone2 thats comparable/ better than what you saw from the trailer.
is it prerendered? possibly, maybe... but if the ps3 can run the unreal3 engine or whatever engine was running the fight night demo, i wouldnt be in the least bit surprised by what the final product of the ps3 could be when it comes to actual games.